| The King of Fighters XI | Team Stories | Move List | Gallery | OST | Achievements | DLC |
Team "Hero"[]
Ash Crimson[]
| Moves | Command Input | Description | |
|---|---|---|---|
| Throw | |
Ash grabs the opponent, then punches them with a flaming green hand. | |
| Command Moves | |
Ash performs a slow but powerful overhead punch. | |
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Ash does a twirl like motion while standing on one leg and thrusts his other leg towards his opponent. | ||
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Ash does a twirl like motion while standing on one leg and thrusts his other leg away from his opponent. | ||
| Special Moves | Vendose Crescent Sucker; |
Ash throws an arc of green flames. The | |
|
Ash does a flip kick with green flames at his feet. | ||
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Ash hits his opponent 3 times, the last hit launching the opponent. | ||
| Super Special Moves | |
Ash launches a ball of green flames at his opponent. | |
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Ash performs 3 Nivoses in a row. | ||
| Leader Super Special Moves | |
Greens flames shoot from the ground around Ash, causing him to glow green. This move allows Vendose Crescent Sucker & Nivose Arching Emerald Ankle to come out instantly without charging for a short period of time. | |
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Ash dashes across the screen, leaving a trail of green flames (and his opponent) behind him. Hitting an opponent with this move seals your opponent's special attacks for about 10 seconds. |
Oswald[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Oswald slashes his opponent with a playing card diagonally downwards, dropping them to the floor. | |
| Command Moves | |
Oswald does an upward slash with a playing card. | |
|
Oswald draws a card and throws it at his opponent's feet. | ||
| Special Moves | |
Oswald throws a card in the air, which then divebombs into the ground diagonally. Distance depends on button pressed. | |
|
Oswald holds a card in a defensive stance. If hit by a normal attack, he teleports behind the opponent. | ||
♠; |
Oswald rushes forward and slashes his opponent with a playing card. Can be done twice, or linked into ♥, ♦ or ♣ up to 3 times. | ||
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Oswald does a diagonal slash with a playing card. Can be done twice, or linked into ♥, ♠ or ♣ up to 3x. | ||
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Oswald jumps forward and does an overhead slash with a playing card. Can be linked into ♥, ♠ or ♠ up to 3x. | ||
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Oswald slashes the opponent with a playing card, which launches them. Can be followed up by A. | ||
| A | Oswald jumps vertically while spinning, slashing an airborne opponent with a pair of cards. | ||
| Super Special Moves | |
Oswald spins towards his opponent, slashing them with a pair of cards before transitioning into a rapid combo. | |
|
Oswald swings his arms in a circle, slashing his opponent with 10 cards surrounding him. | ||
| Leader Super Special Move | |
Oswald pushes his opponent to the wall, then rapidly throws his entire deck at his opponent one card at a time. |
Shen Woo[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Shen lifts his opponent up by their shirt, then slams them to the floor. | |
| Command Moves | Axe Kick | Shen does a front kick. Can follow up with Axe Punch. | |
| Axe Punch | Shen does an overhead punch. | ||
| Special Moves | |
Shen Woo swings forward while moving. The | |
| Pouncing Tiger Pummel | Shen does a double axe-handle punch. Can be followed up with Dropping Dragon Jab. | ||
| Dropping Dragon Jab | Shen swings his arms back up. | ||
| Bullet Fist | Shen knocks his opponent away with a backhand. Can also reflect projectiles. | ||
| Forward Roll | Shen rolls forwards. Can be followed up by Chain Punch. | ||
| Backward Roll | Shen rolls backwards. Can be followed up by Chain Punch. | ||
| Chain Punch | Shen jabs his opponent's middle. | ||
| Dropping Dragon Jab | Shen jabs his opponent's gut twice. | ||
| Super Special Moves | |
Shen Woo dashes forward while swinging.< | |
|
Shen headbutts his opponent, strikes them three times, then grabs them and punches them away. | ||
| Leader Super Special Move | |
Shen shrouds his body with orange energy. Boosts his attack power for 10 seconds. |
Team Rival[]
Elisabeth Blanctorche[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Manners | Elisabeth turns her opponent around, then slaps them away with her crop. | |
| Command Moves | Loyalty | Elisabeth slaps her opponent with her rear hand. | |
| Pride | Elisabeth jabs her opponent with the hilt of her crop. | ||
| Special Moves | |
Elisabeth thrusts her hand forward, releasing a cluster of light projectiles close to her. | |
|
Elisabeth rushes forward to uppercut her opponent, launching them. | ||
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Elisabeth swings her arm back as a defensive stance. If attacked during that time, she teleports behind her opponent. | ||
| Super Special Moves | |
Elisabeth grabs her opponent, then creates a flash of white light around her. | |
|
Elisabeth launches the opponent with a Mistral, then hits them with an aerial Spark. | ||
| Leader Super Special Move | |
Elisabeth thrusts her hand out, creating a localised explosion of light around her hand. |
Duo Lon[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Reinforced Power Lean | Duo Lon slams his back into his opponent. | |
| Command Moves | Hair Fist | Duo Lon whips his hair out, striking his opponent and pulling them back to him. | |
| Wind Rack | Duo Lon sweep kicks his opponent. Can be followed up by Snow Rack. | ||
| Snow Rack | Duo Lon does a spinning back kick to knock his opponent away. | ||
| Special Moves | |
Duo Lon thrusts his foot into the ground, reappearing in front of his opponent's feet. | |
| Flying Hair Punt | Duo Lon zooms forwards. | ||
| Transmigration Stomper | While falling down diagonally, Duo Lon does spin kicks. | ||
| Reinforced Satan Step | Duo Lon pushes his opponent back gently, stunning them for a moment. | ||
| Selfless Serpent of Submission | Duo Lon strikes his opponent with palm strikes. The first stage can transition into Bilious Serpent Slam. | ||
| Bilious Serpent Slam | Duo Lon strikes his opponent with his front knee. | ||
| Cleaving Morality | Duo Lon thrusts his palms down at his opponent's pelvis. | ||
| Super Special Moves | |
Duo Lon creates a forward-moving stream of Genmu Kyaku. | |
|
Duo Lon fires a ball of spirits at his opponent. | ||
| Secretive Wall of Wraiths | Duo Lon surrounds his middle with rapidly travelling spirits around him. | ||
| Leader Super Special Move | Mysterious Multiple Dark Drubber | Duo Lon creates afterimages of himself for a short time. |
Benimaru Nikaido[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Front Suplex | Benimaru does a belly-to-belly suplex. | |
| Command Moves | |
Benimaru tucks one leg in, then spins around while diagonally falling down. | |
| Jackknife Kick | Benimaru hops forward for a high kick. | ||
| Special Moves | Thundergod Clap Raijinken Raijinken Aerial version |
Benimaru punches the opponent with an electricity-laced fist. | |
| Iaido Kick | Benimaru rapidly lifts his front knee into his opponent's middle. Can be followed up by Bounce-Back Tri-Level Kick. | ||
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Benimaru does a spinning back kick, into a Super Jinrai Kick. | ||
|
Benimaru spins low on one hand, kicking his opponent repeatedly with both legs. | ||
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Benimaru swings his arms down, creating an arch of electricity in front of himself. | ||
| Super Special Moves | Heaven Blast Flash Raikouken |
Benimaru draws his hand back, then does a straight jab surrounded by a pulsating orb of electricity. | |
|
Benimaru creates afterimages of himself that strike his opponent repeatedly. | ||
| Leader Super Special Move | |
Benimaru draws his hand back, then does a straight jab surrounded by a pulsating orb of electricity. |
Team Fatal Fury[]
Terry Bogard[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Bust Through | Terry throws the opponent over his shoulder. | |
| Command Moves | Rising Upper | Terry quickly uppercuts his opponent in the chin. | |
|
Terry performs a two-part punch. | ||
| Special Moves | Power Wave | Terry punches the ground and releases a wave of energy towards the opponent. | |
| Burning Knuckle | Terry lunges forward with his fist out. | ||
|
Terry jumps and spins his whole body forward with his leg extended. | ||
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Terry does a flying knee kick then follows, turns around in mid air and knocks his opponent down with a flaming punch. The | ||
|
Terry hits twice with low punches, then finishes with a shoulder charge. | ||
| Super Special Moves | Power Geyser | Terry punches the ground, creating a big geyser of energy; originally, it simply surged upwards, but in subsequent appearances, it comes out with a diagonal tilt forwards. | |
|
Terry charges towards his opponent with a energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion. | ||
| Leader Super Special Move | |
Terry leaps into the air smashes the ground, creating a beam of energy upwards. |
Kim Kaphwan[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Medulla Kick | Kim jumps around his opponent and kicks their back. | |
| Command Moves | |
Kim lifts his leg up, then axe kicks downwards. | |
| Swift Air Kick | Kim flies forward with a side kick. Pressing | ||
| Special Moves | Swooping Kick | Kim dives downwards while kicking. | |
| Legs of Conquest | Kim stomps the ground in front of him, creating a tremor. | ||
| Crescent Moon Slice | Kim leaps forward and performs a somersaulting crescent kick. The | ||
| Flying Slice | Kim performs a rising somersault kick. Can be followed up with | ||
| Triple Threat Attack | Kim kicks forward with a 3 hit kick combo. | ||
| Triple Aerial Attack | Kim kicks upwards. | ||
| Comet Crusher | Kim performs a sliding kick, then an overhead axe kick. | ||
| Super Special Moves | Phoenix Kick | Kim dashes towards his opponent, then barrages them with swift kick strikes. | |
| Phoenix Heaven Kick | Kim does a fast upwards kick that launches opponents. | ||
| Leader Super Special Move | Aerial Phoenix Kick |
Kim rushes forward, then barrages his opponent with myriad kicks. |
Duck King[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Rolling Neck Throw | Duck grabs his opponent, jumps high and throws them down powerbomb-style. | |
| N・Reverse Breaker | Duck drives his hand into his opponent's stomach, then falls down with them. | ||
| Command Moves | |
Duck does an exaggerated double axe-handle punch. | |
| Needle Low | Duck does a low slide kick. | ||
| Beat Low | Duck kicks his opponent's shin. | ||
| Shocking Ball | Duck rolls over his opponent like a wheel. | ||
|
Duck slides on his knees and leans back. | ||
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Duck puffs his clothes out, keeping him airborne for a moment. | ||
| Special Moves | |
Duck rolls forwards at his opponent. The | |
| Overhead Kick | Duck kicks his opponent overhead, dropping them to the floor. | ||
| Flying Spin Attack | Duck rolls diagonally down at his opponent. | ||
|
Duck does a jumping knee strike. | ||
Break Storm |
Duck does a rising breakdance kick. The | ||
| Super Special Moves | Break Spiral | Duck kicks his opponent up, then does a multi-hitting breakdance spin, flinging his poor target every which way. | |
|
Duck barrages his opponent with strikes, ending with a strong Break Storm. | ||
| Duck Dance | Duck dances around and powers up. Gives one-time access to Diving Punisher, Rolling Punisher, Dancing Caliber, & Break Hurricane for 5 seconds. | ||
|
Duck does a multi-hitting Flying Spin Attack. | ||
|
Duck does a multi-hitting Headspin Attack. | ||
| Dancing Caliber | Duck does a Dancing Dive into a Break Storm. | ||
| Break Hurricane | Duck does an even stronger Break Storm. | ||
| Leader Super Special Move | |
Duck throws his opponent down, then does an even stronger Break Spiral. |
Team Art of Fighting[]
Ryo Sakazaki[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Sakazaki Slam | Ryo rolls back and throws his opponent behind him. | |
| Command Moves | |
Ryo does an overhead karate chop. | |
|
Ryo steps forward with a parry for high and mid-level attacks. It also parries incoming projectiles, whether ones that travel in the air or near the ground. | ||
| Lower Undertaking | Ryo crouches down for a parry against low-level attacks. It too parries incoming projectiles, particularly ones that travel near the ground. | ||
| Special Moves | |
Ryo throws out a ball of energy. In some games, it's a short-ranged projectile instead. | |
|
Ryo does a jumping uppercut with his rear fist. | ||
|
Ryo flies in the air with a spin kick; the | ||
Whiplash Bash; |
Ryo rapidly barrages his opponent with punches, then uppercuts them away. | ||
|
Ryo jumps forward for a chop. | ||
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Ryo rushes forward and launches his opponent with a straight punch. | ||
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Ryo lunges at the opponent with a slicing elbow strike. | ||
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Ryo performs a double thrusting strike at the opponent. | ||
| Super Special Moves | Conquering Crunch | Ryo charges up, then fires a powerful, full-screen projectile forward. | |
| Furious Fandango | Ryo dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending with a Kohou. | ||
| Leader Super Special Move | Conqueror's Blast | Ryo performs a quick, but concentrated punch. Cause the opponent that was struck to momentarily be stunned. |
King[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Hold Rush | King knee kicks the opponent in the gut, then uppercuts them away. | |
| Command Moves | |
King performs a sliding kick. | |
| Trap Kick | King jumps up and performs an overhead kick. | ||
| Special Moves | |
King leaps up and kicks a projectile at the opponent. | |
|
King performs a sweeping kick, throwing out a low projectile in the process. | ||
|
King throws out two Venom Strikes in quick succession. | ||
| Tornado Kick | King performs a flying spin kick at the opponent. | ||
|
King performs a somersault. If it connects, she follows up with a barrage of kicks. | ||
| Super Special Moves | |
King leaps forward and performs a very quick and ruthless series of kicks. | |
|
King performs a barrage of somersault kicks. | ||
| Leader Super Special Move | |
King fires away at the opponent with a rapid barrage of Venom Strikes. |
Yuri Sakazaki[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Silent Slam | Yuri performs a Circle Throw on the opponent, ending with a flourish after throwing them all the way across the screen. | |
| Swallow Slam | Yuri catches the opponent whilst airborne and slams them onto the ground. | ||
| Command Moves | Swallow Wing | Yuri advances forward and strikes the opponent with her rear. | |
| Piercing Swallow | Yuri does a low kick to her opponent's shins. | ||
Rising Swallow |
Yuri performs a thrusting kick upwards, launching the opponent. | ||
Yuri Drop |
Yuri kicks behind herself while airborne. | ||
| Special Moves | |
Yuri performs a front palm strike enhanced with her chi. Holding the button transitions the attack into Conquering Crunch. | |
|
Yuri shields herself from the front with her own chi. | ||
|
Yuri performs a rising uppercut. Can be followed up with Double Yuri's Super Upper. | ||
| Double Yuri's Super Upper | Yuri follows up on the initial uppercut with a second one with the other hand. | ||
| Lightning Flame Punch | Yuri leaps up and throws out a projectile while airborne. | ||
|
Yuri rushes towards the opponent and delivers a barrage of armor-piercing slaps on them. | ||
| Super Special Moves | Core! Upper Ultra | Yuri hits the opponent with a very powerful uppercut, then finishes them off with another, more devastating Yuri's Super Upper. | |
| Flying Phoenix Kick | Yuri dashes towards the opponent and performs a barrage of kicks on them. | ||
| Leader Super Special Move | Needle! Flying Phoenix Kick | Yuri flies towards the opponent and performs a barrage of kicks on them. |
Team Ikari[]
Ralf Jones[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Dynamite Head Butt | Ralf grabs his opponent's head, then headbutts them. | |
| Special Moves | Gatling Attack | Ralf performs a spinning backhand and then uppercuts the opponent. | |
Dive Bomber Punch Grounded ver. Dive Bomber Punch Aerial ver. |
Ralf hops forward, and dives downwards. | ||
| Vulcan Punch | Ralf does a series of fast explosive punches in front of him. | ||
| Stealth Ralf Kick | Ralf spins forwards and performs a low dropkick. | ||
|
Ralf spins forwards and performs a mid-air dropkick. | ||
|
Ralf throws the opponent high into the sky, catches them on the way down and slams them on the ground. | ||
| Unblock | Ralf rears his arm for a devastating uppercut. | ||
| Super Special Moves | Vicious Vulcan Punch | Ralf performs a spinning backhand twice with his right hand then stops to do swift machine gun strikes with his left, finishing with a launching uppercut. | |
| Bareback Vulcan Punch | Ralf tackles the opponent to the ground and unleashes a barrage of punches to their face. | ||
| Leader Super Special Move | Gallactica Phantom | Ralf leans his entire body on his arm and then lunges toward the opponent, throwing a fierce explosive haymaker. |
Clark Still[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | German Throw | Clark performs a German Suplex on his opponent. | |
| Death Lake Driver | Clark throws the opponent towards the ground. | ||
| Command Moves | Stomping | Clark does a high kick forwards. | |
| Special Moves | |
Clark throws the opponent high into the sky, catches them on the way down and slams them on the ground. | |
|
Clark jumps and somersaults the air. If the opponent is close and in the air, he will grab and slam them on their back. | ||
|
Clark grabs the opponents head with his legs, then slams them on the opposite side of the ground. | ||
|
Clark performs a Shining Wizard on a crouched opponent. | ||
| Clark runs and tackles the opponent to the ground. | |||
| Rolling Cradle | Clark grabs and rolls the opponent toward the corner of the screen. | ||
|
Clark lifts the opponent by their waist, then slams them the opposite direction. | ||
|
Clark DDT's the opponent after the tackle. | ||
Flashing Elbow |
Clark runs up and elbow the opponent while they are on the ground. | ||
| Super Special Moves | |
Clark throws his opponents up in the air three times in quick succession, then slams them on the ground. | |
|
Clark sprints forward and then grabs his opponent before powerbombing them. | ||
|
Clark performs an overhead punch to a spinning backhand that ends with an uppercut. | ||
| Leader Super Special Move | Ultra Argentine Backbreaker | Clark throws his opponents up in the air three times in quick succession, then slams them on the ground. |
Whip[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Zett | Whip slams the opponents behind her. | |
| Command Moves | |
Whip swings Voodoo forward. It can be linked up to 3 times in a row. | |
| Special Moves | |
Whip whips Voodoo in an angle in the sky. Any opponent caught by it will be sent towards the ground behind her. | |
|
Whip jumps & swings across the screen towards the opponent with a kick. | ||
Desert Eagle 1 Shot Desert Eagle 4 Shots |
Whip fires a gun towards the ground. The | ||
|
Whip cracks her whip twice towards the opponent; if hit, she catches the opponent, then jumps in air to dive kick them. Can hold the stance, and can move back and forth very slowly. | ||
|
Whip slashes her whip horizontally twice towards the opponent at a half screen distance. If hit, the opponent is quickly dragged in and stunned momentarily. Can hold the stance, and can move back and forth very slowly. | ||
|
Whip slashes her whip horizontally twice towards the opponent at a half screen distance. If hit, the opponent is tripped by the whip, dragged toward Whip, then stomped repeatedly on the back of the head. Can hold the stance, and can move back and forth very slowly. | ||
|
Whip cancel her Strength Shot attack. | ||
| Super Special Moves | Sonic Slaughter (Code: DP) | Whip slashes Voodoo around her repeatedly, twirls a little baton around, then knocks the opponent away at a full screen distance. | |
|
Whip dashes forward while swinging two Voodoos in front of her. | ||
| Leader Super Special Move | Sonic Slaughter "Code: KW" | Whip slashes Voodoo around her repeatedly, then knocks the opponent away at a full screen distance. |
Team Psycho Soldier[]
Athena Asamiya[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Psychic Throw | Athena uses her Psycho Energy to throw her opponent behind her. | |
|
Athena kicks her opponent down. | ||
| Command Moves | Triangular Jump | Athena jumps off the wall. | |
|
Athena does a jumping high kick. | ||
|
Athena throws herself back-first at her opponent. | ||
| Special Moves | Psycho Ball Attack | Athena throws out a ball of energy. | |
|
Athena rises upwards with her hand covered in Psycho Power. She can also use this while in midair. | ||
| Phoenix Arrow | Athena curls into a ball and dives downwards while covered in Psycho Power. The | ||
|
Athena turns into light and teleports forwards. Can be done in the air in this game. | ||
| Psycho Reflector | Athena creates a barrier made of Psycho Power that can reflect projectiles, as well as projectile supers. It can also cause minor damage on hit. | ||
| Super Psychic Throw | Athena throws her opponent directly upwards. | ||
| Super Special Moves | |
Athena surrounds herself with a barrier of psychic energy. | |
|
Athena fires the energy barrier from Shining Crystal Bit as a powerful projectile. The | ||
| Phoenix Fang Arrow | Athena fires several Phoenix Arrows downwards. | ||
| Leader Super Special Move | |
Athena rises upwards while coating herself with psychic energy in the shape of a phoenix, then dives downwards toward the opponent. |
Sie Kensou[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Swirl Throw | Kensou rolls back and throws his opponent behind him. | |
| Command Moves | Tiger Hand | Kensou slaps his opponent overhead with both hands. | |
| Reverse Spin Kick | Kensou jumps while turning around, kicking his opponent on the way up. | ||
| Special Moves | Super Sphere | Kensou throws out a ball of blue energy. | |
| Boring Projectile | Kensou stands on one hand, then kicks his opponent up. | ||
| Earth Dragon Fang | Kensou jumps forward, delivering a three-hit combo. | ||
| Ether Dragon Fang | Kensou jumps diagonally upwards, delivering a three-hit combo. | ||
| Dragon Skull Buster | Kensou flips upside down, then does a rising kick while spinning. | ||
| Dragon Talon Attack | Kensou flies diagonally down to strike his opponent with his palm. | ||
| Swift Arrow Step | Kensou jumps forward with a straight punch. | ||
| Dragon Chain Punch | Kensou grabs the opponent and performs a short combo that juggles them. | ||
| Super Special Moves | Holy Serpent Kick | Kensou does an Earth Dragon Fang, then a Dragon Chin Buster. | |
| Holy Serpent Breakdance | Kensou does an Ether Dragon Fang, then a Dragon Chin Buster. | ||
|
Kensou blasts his opponent away with an energy ball. | ||
| Leader Super Special Move | Arrival of the Awakened Serpent | Kensou creates a stream of blue energy that streaks the ground, which then turns into a dragon that powers up his attacks for the following 10 seconds. |
Momoko[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Momoko climbs up her opponent and breaks their neck with her knees before dropping back down | |
| Command Moves | |
Momoko does a second jump with sparkles beneath her feet. | |
|
Momoko drives her feet into her opponent, then jumps forward ( | ||
|
Momoko does a jumping headbutt, launching her opponent. | ||
|
Momoko does a single-hand handstand kick. | ||
| Hasteira | Momoko does a low sweep kick. | ||
| Armada Matero | Momoko does a jumping spin kick. | ||
| Caveirinha | Momoko jumps high for a wheel kick. | ||
| Peach Combo Start Moves | ① 5C |
Momoko performs a side kick. | |
① 2C |
Momoko performs a crouching kick. | ||
|
Momoko does a single-hand handstand kick. | ||
| Peach Combo Loop Moves | ② Armada Pulada |
Momoko spins on one foot while sticking her other out for a kick combo. Can be followed up by Essui Dobrado or Heversao Sem Mão. | |
② Essui Dobrado |
Momoko does a spinning handstand kick. Can be followed up by Armada Pulada or Troca e Pião. | ||
② Troca e Piao |
Momoko swings her extended legs in a circle during a handstand, sweeping her opponent. Can be followed up by Essui Dobrado or Bananeira Dois Golpes. | ||
|
Momoko bashes her opponent with her heels during a handstand. Can be followed up by Troca E Pião or Heversao Sem Mão during Peach Combo Loop. | ||
② Heversao Sem Mao |
Momoko bashes her opponent with her heels during a handstand. Can be followed up by Armada Pulada or Bananaeira Dois Golpes. | ||
| Peach Combo Finish Moves | |
Momoko does a jumping headbutt, launching her opponent. | |
③ Phoria |
Momoko tucks herself into a ball and rolls into her opponent. | ||
| ③ Caveirinha | Momoko jumps high for a wheel kick. | ||
| ③ Au Toshtal | Momoko kicks off her opponent and backflips. | ||
| Special Moves | |
Momoko bashes her opponent with her heels during a handstand. Can be followed up by Troca E Pião or Heversao Sem Mão during Peach Combo Loop. | |
|
Momoko tucks herself into a ball and rolls into her opponent. Can be used to end a Peach Combo Loop. | ||
|
Momoko rolls on the floor and kicks her opponent's legs, tripping them. | ||
|
Momoko bashes her opponent with her butt. Can be done up to three times, with the last move knocking the opponent down. | ||
| Super Special Moves | Become A Star |
Momoko throws her opponent in the air. | |
| Peach Combo Doremi | Momoko runs towards her. If she connects, she can follow up with the below combos: | ||
| Verse 1 | Momoko does a kick combo that ends with a short stomp combo into Au Toshtal. | ||
| Verse 2 | Momoko does a kick combo that ends with a short stomp combo into Phoenix Arrow. | ||
| Verse 3 | Momoko does a kick combo that ends with a helicopter kick combo. | ||
| Verse 4 | Momoko does a kick combo that ends with a Troca e Piao into Cabecada. | ||
| Verse 5 | Momoko does a kick combo that ends with a Troca e Pião into Cabeçada. | ||
|
Momoko does a kick combo ending with three cartwheel kicks. | ||
| Verse 7 | Momoko does a spinning kick combo. | ||
| Leader Super Special Move | |
Momoko charges a pink beam in her hands, then fires it at her opponent. |
Team Mark of the Wolves[]
B. Jenet[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Bye-Bye Boo | B. Jenet leapfrogs the opponent and kicks them away. | |
|
B. Jenet grabs her opponent, and slams them downwards, spinning on top of them in the process. | ||
| Command Moves | Rolling Thunder | B. Jenet performs a flip kick. If the move hits, she'll immediately perform a dive kick towards the ground. | |
| Combination A | Jenet performs three slaps in quick succession. | ||
| Combination C | Jenet chains either her close | ||
| Special Moves | Buffrass | B. Jenet crouches and swipes forward, creating a gust of wind that travels across the floor. The | |
|
B. Jenet swipes the edge of her dress forward. The | ||
| Gulf Tomahawk | B. Jenet performs a jumping overhead axe kick. The | ||
| The Hind | B. Jenet performs a short hop, then spins upwards while hitting the opponent with her skirt. The | ||
| Harrier Bee | B. Jenet begins to glide downwards slowly. While descending, she can kick up to five times in a row. | ||
| Super Special Moves | |
Jenet leaps toward her opponent while throwing multiple kicks with both legs. | |
|
B. Jenet performs multiple Hinds in a row before blowing a kiss at the opponent. | ||
| Climax Super Special Move | |
B. Jenet strikes a pose and, if timed against an incoming attack, takes off one of her heels and beats the opponent's head in before launching them with a striking uppercut with the heel. Can be Dream Cancelled into. |
Gato[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Extinction Leg | Gato lifts his opponent up with his front leg, then drops them down. | |
| Command Moves | Chinbreaker | Gato swings his leading palm inwards and downwards for an overhead strike. | |
|
Gato hops forward with a straight kick with his leading leg. | ||
| Special Moves | |
Gato does a palm strike with his leading hand in tandem with an explosive stomp. | |
| Piercing Fang | Gato hops forward with a rushing-step-leap punch with the same hand. | ||
| Wind Fang | Gato stomps the floor, then jumps high into a flip. Can be cancelled with | ||
|
Gato thrusts both palms diagonally down, creating a vacuum of air that acts as a projectile on the ground in front. | ||
|
Gato swings his leg outwards. | ||
|
Gato does a diving kick with crossed arms. | ||
|
Gato does a slide kick upon landing on the floor. | ||
| Backdraft Fang | Gato stomps the floor, then jumps high. Can be cancelled with | ||
|
Gato thrusts both palms behind himself, propelling him forwards. Can lead into other aerial actions. | ||
| Counterattack Fang | Gato puts up a blocking stance while in the air. If he's hit during that time, he does either a Whirling Fang or Tetsuzankou. | ||
| Cipher Fang | Gato wraps his legs around his opponent's neck, twists it, then flings them away in one fluid motion. | ||
| Fang of Blackness | Gato feigns a Katsuga with an afterimage of himself whilst leaping back a bit. | ||
| Super Special Moves | |
Gato does a Shinga to blast the foe back, then leaps forward with an aerial command grab. Upon connecting, he climbs up his opponent to snap their neck with his legs, letting them drop to the floor. | |
|
Gato rises straight upwards with an energy-laced kick. | ||
| Leader Super Special Move | |
Gato does a focused forward shoulder lean, spins into a twin-palm thrust outwards on both sides of himself, and finishes with an explosive-stomping single palm thrust. |
Tizoc[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Tizoc performs a brainbuster. | |
| Command Moves | |
Tizoc jumps forward with a dropkick. | |
|
Tizoc pecks at his opponent. | ||
| Special Moves | |
Tizoc jumps up for an elbow drop. The | |
|
Tizoc rushes forward for a lariat. The | ||
| Hercules Throw | Tizoc swings his opponent around, then throws them to the back wall, making them bounce off it. | ||
|
Tizoc grabs his opponent and jumps high while spinning, dropping them on their head. | ||
|
Tizoc grabs his opponent, flips over and drives them into the ground head-first. | ||
| Active Tupon | Tizoc jumps and lands on his opponent's shoulders, then jumps again for a Frankensteiner. | ||
| Super Special Moves | |
Tizoc jumps up and slams his opponent into the ceiling, then drives his feet into their stomach while falling back to the floor. | |
|
Tizoc does 3 Poseidon Waves with alternating arms. | ||
| Leader Super Special Move | |
Tizoc jumps up and slams his opponent into the ceiling, then drives them into the floor with a Justice Hurricane. |
Team Agents[]
Vanessa[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Vanessa punches her opponent three times before uppercutting them away. | |
| Command Moves | |
Vanessa performs two quick punches. | |
|
Vanessa performs a baseball slide with her fist. | ||
| Special Moves | |
Vanessa performs a double uppercut punch. | |
|
Vanessa moves forward doing multiple hooks, then an uppercut. Mash for more hits. | ||
|
Vanessa dashes forwards and performs a launching uppercut. | ||
Puncher Vision (Forward) Puncher Vision (Rear) |
Vanessa performs a command dash. The | ||
|
Vanessa punches twice, launching the opponent upwards on the second hit. | ||
|
Vanessa punches twice, launching the opponent forwards on the second hit. | ||
|
Vanessa sways back and forth very quickly. Hold the button to keep swaying. It has multiple follow-up moves. | ||
|
Vanessa punches twice, launching the opponent upwards on the second hit. | ||
|
Vanessa punches twice, launching the opponent forwards on the second hit. | ||
Puncher Vision Puncher Vision |
Vanessa does a command dash. | ||
| Super Special Moves | |
Vanessa dashes to her opponent and punches him/her rapidly while moving around the opponent several times, then does a few body blows and finishes with an uppercut. | |
| Champion Puncher | Vanessa does a hook, then a body blow, then a straight, then sways herself on the ground and finishes with an uppercut. | ||
| Leader Super Special Moves | MAX Puncher | Vanessa enters MAX Mode for 5 seconds. During this time, she can cancel her normally uncancelable attacks, and can cancel one special move into another. She can also use both Champion Puncher and Crazy Puncher without meter cost while the mode is active, though doing so ends the mode. | |
| Puncher Finish | Vanessa dashes to her opponent and punches them rapidly while moving around the opponent several times, then does a few body blows and finishes with an uppercut. |
Blue Mary[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Head Throw | Mary throws the opponent overhead. | |
| Command Moves | |
Mary jumps forward with a hammer fist. | |
|
Mary jumps and kicks forward, then kicks low on the ground. | ||
| Special Moves | |
Blue Mary performs a front flip with her leg extended out. | |
|
Blue Mary clutches the opponent. | ||
|
Mary slides on the ground. | ||
|
Mary flips the opponent on the ground, then breaks their backs. | ||
|
Mary jumps upwards with a diagonal kick. | ||
|
Mary locks her opponent using her legs before breaking their neck with it. | ||
M Reverse Face Lock |
Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on jumping attacks and special moves that don't hit low. | ||
M Headbuster |
Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on midlevel attacks. | ||
|
Mary taunts the opponent. If she's hit, she'll counterattack the opponent. | ||
|
Mary grabs her opponent at their waist and drops them with a German suplex. | ||
| Super Special Moves | M Splash Rose | Blue Mary dashes forward. If she hits the opponent, she'll dashes back and forth through the opponent, ending with a spinning fan jump. | |
| M Dynamite Swing | Mary jumps up and kicks the opponent in the mid-section, grabs them, and then swings the opponent, sending them flying across the stage. | ||
| Leader Super Special Moves | |
Mary climbs over her opponent for a headscissor, then slams them to the ground, with rose petals bursting out around them. |
Ramón[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Arm Whip | Ramón wraps himself into the opponent's arm and later drops them. | |
| Command Moves | Triangular Jump | Ramón jumps off the back wall. | |
Head Butt |
Ramón smacks his opponent with his forehead. | ||
Stealth Drop Kick |
Ramón perfoms a low drop kick. | ||
| Special Moves | Rolling Sobat | Ramón performs a small hop, followed by a kick forward. | |
| Flying Body Attack | Ramón jumps and body slams on top of the opponent. | ||
Set-It-Off Smack |
Ramón pulls up the opponent from the ground and throws them forward. | ||
Feint Step |
Ramón walks back and forth. Releasing the button will cause Ramón to perform a drop kick. | ||
|
Ramón grabs the opponent and throws them behind him. | ||
Rope Fury |
Ramón grabs and throws the opponent behind him. | ||
|
Ramón runs to the opponent and mounts on them with a stepping backflip. | ||
| Feint Dash | Ramón stops the run before the backflip can connect. | ||
|
Ramón runs to the wall and dives at his opponent. | ||
|
Ramón dives at his opponent with his arms crossed. | ||
| Flying Body Attack | Ramón performs a flying jump tackle. | ||
| Pufadora | Ramón performs a flying jump tackle. | ||
|
Ramón stops the run before he reaches the wall. | ||
| Feint Jump | Ramón performs a high backflip off the wall. | ||
| Super Special Moves | |
Ramón grabs the opponent and spins them around to a knockdown. | |
El Diablo Amarillo Ramon |
Ramón runs quickly towards the opponent for a ranbu, ending with a Feint Step drop kick. | ||
Savage Fire Cat |
Ramón leaps onto the wall behind him and dives quickly towards the opponent for a ranbu. | ||
| Leader Super Special Move | |
Ramón does 2 Tiger Neck Chanceries into a Tiger Spin. Inputting |
Team Anti-Kyokugen[]
Eiji Kisaragi[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Aerial Carry | Eiji picks the opponent up, jumps high, then throws them back down. | |
| Command Moves | Triangular Jump | Eiji jumps off the wall. | |
| Special Moves | |
Eiji thrusts his palm out and fires a blast of energy. | |
|
Eiji swings his arms down as if using a sword, sending back any projectiles. | ||
|
Eiji slashes both arms out, creating an arc of energy in front of him. | ||
|
Eiji zooms forward to slash his opponent with his hand. | ||
|
Eiji jumps high and kicks his opponent repeatedly with his back leg. | ||
|
Eiji zooms forward. | ||
| Super Special Moves | |
Eiji does a Kasumigiri motion, sending out a projectile. | |
|
Eiji barrages his opponent with strikes, ending with a Kasumigiri. | ||
| Leader Super Special Move | |
Eiji shrouds his opponent with a cloth, then slashes them three times with a shadow clone before finishing with a downward slash. |
Kasumi Todoh[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Lift | Kasumi grabs the opponent then bashes them away with an upwards palm thrust. | |
| Command Moves | |
Kasumi smashes her elbow on the opponent. | |
| Special Moves | |
Kasumi sends out a wave of ki energy at the opponent. | |
|
Kasumi performs a quick barrage of attacks on the opponent. | ||
| Successive Push | Kasumi feints the last hit of her Senkou Nagashi rekka special. | ||
| Heavenly Rotation | Kasumi reaches out to snatch the opponent from the air. When grabbed, she simply tosses them high and away to the other side. | ||
|
Kasumi delivers a quick series of blows at the opponent, ending with a well-placed uppercut that launches them upwards. | ||
|
Timed to Opponent's High (jumping/overhead) attack, |
Kasumi goes into a counter stance. If it succeeds against a high attack, she catches them out of the air and throws them away. | |
|
Timed to Opponent's Mid (standing) attack, |
Kasumi goes into a counter stance. If it succeeds against a mid attack, she catches it and smacks them away. | |
|
Timed to Opponent's Low (crouching) attack, |
Kasumi goes into a counter stance. If it succeeds against a low attack, she catches it and tosses the opponent to the other side of the stage, switching sides in the process. | |
| Super Special Moves | |
Kasumi sends out a much more powerful Kasane Ate at the opponent. | |
| Shiranui Steel Press | Kasumi unleashes a short-ranged burst of energy that floors the opponent. | ||
| Leader Super Special Move | |
Timed to Opponent's Attack, |
Kasumi goes into a counter stance. If it succeeds against an incoming attack, she will catch them and then take them down with a well placed punch while they're on the floor. Can be Dream Cancelled into. |
Malin[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Malin Rocket | Malin dropkicks her opponent. | |
| Command Moves | |
Malin jumps forward and stabs the ground with her electrified dagger. | |
| Special Moves | |
Malin jumps forward to slash her opponent with her dagger. Can be followed up with Yellowjacket (Direction Change). | |
| Yellowjacket (Aerial) | Malin jumps diagonally upwards to slash her opponent with her dagger. Can be followed up with Yellowjacket (Direction Change). | ||
|
Malin zooms forward to slash her opponent with her dagger. Can be followed up with Yellowjacket (Direction Change). | ||
| Yellowjacket (Direction Change) | Malin zooms at her opponent to slash them. | ||
|
Malin throws a bladed yo-yo at her opponent, hovering in place for a moment. | ||
|
Malin stabs her opponent with two electrified daggers. | ||
| Super Special Move | |
Malin kicks her opponent up, then throws a barrage of daggers at them. | |
|
Malin divekicks her opponent, then repeatedly dragon-kicks them with a clone of herself. | ||
| Leader Super Special Move | |
Malin smashes her opponent with a large mallet. |
Team K'[]
K'[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Spike Ride | K' climbs up his opponent to barrage them with kicks. | |
| Command Moves | |
K' strikes forward with a one-inch punch. Depending on the game it can either launch opponents or crumple them. | |
|
K' jumps forward with a high knee strike. | ||
|
K' steps and does a high side-kick. | ||
| Special Moves | |
K' swipes his right hand forwards, creating a burst of flames in front of him. It has several follow-ups. | |
|
K' kicks the flames toward his opponent, acting as a projectile. | ||
|
K' kicks the flames upwards, acting as an anti-air. | ||
|
K' slips into the darkness, passing through everything while doing so. | ||
|
K' rises upwards with a flaming uppercut. It can be followed up with a downward kick with | ||
|
K' jumps and swings his leg around for a kick. Can be followed up by Narrow Spike. | ||
|
K' slides on the ground, breaking his fall as well as breaking the opponent's shins. | ||
|
K' kicks a flame projectile towards the ground. | ||
| Super Special Moves | |
K' performs 3 Crow Bites in quick succession, ending with a flaming kick downwards. | |
| Heat Drive | K' charges up, then dashes forward. | ||
| Leader Super Special Move | Chain Drive | K' throws his sunglasses forward. If it lands, K' will begin an onslaught of punches and kicks, ending with K' retreating back to the shadows and later decimating the foe with his Heat Drive after landing the One Inch punch. |
Kula Diamond[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Ice Coffin | Kula freezes her opponent in a block of ice before shattering it. | |
| Command Moves | |
Kula strikes forward with a one-inch punch. | |
|
Kula slides on the ground with ice. | ||
|
Kula creates a horizontal pillar of ice. | ||
| Special Moves | |
Kula pulls up her hand and blows a kiss, firing off a stream of ice from it. | |
|
Kula rises upwards with a freezing uppercut. | ||
Counter Shell (Counter) Counter Shell (Successful Hit) |
Kula swipes her hand behind her. If she's hit during this, she'll counterattack by kicking a block of ice forwards. | ||
|
Kula performs a ballerina spin forwards. It has two follow-ups. | ||
|
Kula kicks a block of ice forwards. | ||
|
Kula slides on the ground with ice. | ||
|
Kula kicks a snowflake downwards. | ||
| Super Special Moves | |
Kula touches the ground, creating a big pillar of ice. | |
| MAX Diamond Edge | Kula touches the ground, creating 3 big pillars of ice. | ||
| Leader Super Special Move | |
Kula sends out Diana to strike her opponent, then freezes the entire area. |
Maxima[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Dynamite Drop | Maxima dropkicks his opponent. | |
| Command Moves | Mongolian | Maxima chops his opponent's shoulders. | |
| M-9 Maxima Missile (Prototype) | Maxima does a diagonal punch. | ||
| Flying Shoulder | ??? | ||
| Special Moves | |
Maxima pulls his fist back, then punches forward with steam. The aerial version does it diagonally down. Can be feinted by holding the button. | |
|
Maxima jumps in the air. If an opponent is caught, he'll punch them back to the ground. | ||
| System 1.2: Maxima Scramble | Maxima chops his opponent's ribs. Can be followed up with Double Bomber. | ||
| Double Bomber | Maxima does a back elbow strike into a straight punch. Can be followed up with Bull-Dog Press. | ||
| Bull-Dog Press | Maxima lifts his opponent up by their face, then slams them to the floor. | ||
| System 3: Maxima Lift | Maxima zooms forward and powerbombs his opponent onto his knee. Can be followed up with Senton Press. | ||
| Centaur Press | Maxima rolls onto his opponent. | ||
|
Maxima bearhugs his opponent, then does an overhead belly-to-belly suplex. | ||
| Super Special Moves | Maxima Revenger | Maxima grabs and throws the opponent, ending with three crushing upward headbutts. | |
| Bunker Buster | Maxima blasts the ground, and launches himself in the air, causing him to come crashing down. Hold the button to feint the attack. | ||
| Leader Super Special Move | MX-II B Final Cannon | Maxima fires a beam from his right arm, having turned into a beam cannon. |
Team Kyo & Iori[]
Kyo Kusanagi[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Instant Body Slam | Kyo tosses his opponent over his shoulder, then drops his elbow atop them. | |
| Command Moves | |
Kyo does an axe kick with his front leg. | |
|
Kyo does a double low kick. | ||
| Imprint Toss | Kyo attacks with a downward two-handed hammer punch. | ||
| Special Moves | 115 Shiki Dokugami finisher |
Kyo jumps with his arms out, shrouded in flames. | |
|
Kyo throws a fiery projectile that runs across the floor. | ||
|
Kyo jumps for a double high kick. | ||
|
Kyo jumps and swings his back leg around for an overhead kick. | ||
|
Kyo delivers a right hook. | ||
| 128 Masticate | Kyo uppercuts his opponent. | ||
127 Oxidate; during 128 Masticate (➀) during Wicked Chew (➁) |
Kyo drives his rear elbow into his opponent; the variant done after Aragami floors the opponent. | ||
|
Kyo kicks his opponent away with a side-kick. | ||
| 427 Torment Trigger | Kyo spins forward for a body blow. | ||
| Sub-Zero Shot | Kyo punches his downed opponent. | ||
|
Kyo delivers a left hook. | ||
| 401 Recitation of Sins | Kyo backhands his opponent. | ||
|
Kyo bashes his back into his opponent while jumping. Can be followed up by Fire Ball. | ||
| Super Special Moves | |
Kyo charges flames in his rear hand, then throws them out in a big wave. | |
|
Kyo does a massive Poison Bite 105-style punch forwards. | ||
| Leader Super Special Move | |
Kyo grabs his opponent, creates an explosion, barrages them with strikes ending in a 75 Modified, then finishes the combo with a MAX Repressed Serpent of the Kusanagi 108. |
Iori Yagami[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Reverse Flayer | Iori digs his nails into his opponent's stomach, then claws upwards, launching them. | |
| Command Moves | Dream Bullet | Iori swipes at his opponent with his rear hand. The follow up then does a quick jab. | |
| Reverberating Axe Wop 'Grim Reaper' | Iori steps forward for an axe kick with his rear leg. | ||
| 100 Slashes | Iori kicks behind himself. | ||
| Special Moves | |
Iori jumps with his arms out, shrouded in purple flames. | |
|
Iori throws a purple fiery projectile that runs across the floor. | ||
|
Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch. | ||
|
Iori grabs his opponent, then throws them behind him while they're still on their feet. | ||
|
Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion. | ||
| Super Special Moves | |
Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames. | |
|
Iori manifests an angled pillar of flames in front of him. | ||
| Leader Super Special Moves | |
Iori slams his opponent into the ground, then grabs them by the collar, and surrounds himself and his opponent in a pillar or energy; initially purple, it turns orange and ends in an explosion. |
Shingo Yabuki[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Shingo grabs the opponent and smashes them away with an elbow strike. | |
| Command Move | Thundering Axe (For Show) |
Shingo performs an axe kick on the opponent. | |
| Special Moves | |
Shingo delivers a right hook, just like Kyo, albeit flameless. | |
| Incomplete Poison Bite | Shingo delivers a left hook. | ||
|
Shingo performs an upwards uppercut. | ||
|
Shingo runs towards the opponent then delivers a crouching upper blow and an overhead smash in one smooth motion. | ||
Shingo Kick Grounded ver. Shingo Kick Aerial ver. |
Shingo flies in with a tumbling slam kick through the air, like Kyo's R.E.D. Kick, albeit with less form and a lower arc as he stumbles. | ||
|
Shingo performs two elbow uppercut swings on the opponent and launches them upwards with his back. | ||
| Shifting Circumvention | Shingo performs an evasive roll. | ||
| Super Special Moves | Super Special Move Phoenix Flamer | Shingo charges at the opponent with an enhanced version of the Kusanagi-style's Blow Back attack animation, which is a notably powerful shoulder tackle that can even guard crush instantly. | |
| Burning SHINGO | Shingo performs 2 alternating Wild and Poison Bites in a row. | ||
| Leader Super Special Move | Shingo's Own Red Hot Chariot | Shingo performs an enhanced Spinning Kick high into the sky, and clumsily falls down to the floor, head-first. |
Single Entry Fighters[]
Adelheid Bernstein[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Adelheid grabs the opponent, then punches them forward. | |
| Command Moves | |
Adelheid performs a low kick, then an overhead axe kick. | |
|
Adelheid kicks upwards. | ||
|
Adelheid performs a four-hit chain attack with his legs. | ||
| Special Moves | |
Adelheid kicks upwards and fires a wind projectile that travels along the ground moving forward. The | |
|
Adelheid dashes forward with his hand open. On a successful hit, he continues rushing forward while holding his foe by their chest and pushes them until he reaches the corner. | ||
|
Adelheid creates a barrier made of dark energy. It can reflect projectiles. | ||
|
Adelheid taunts the opponent. | ||
| Super Special Moves | G. Circle; |
Adelheid performs an overhead outward-crescent kick. The | |
|
Adelheid charges up, then fires a energy ball forwards. | ||
| Leader Super Special Move | G. Slaves |
Adelheid dashes forward with his hand open. On a successful hit, he continues rushing forward while holding his foe by their chest and pushes them until he reaches the corner. Upon reaching the edge of the arena, he swings his opponent forward and blasts them with a pillar of red death energy. Using the |
Gai Tendo[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Outside Sweep | Gai does a wrestling-style STO Judo throw, toppling his opponent. | |
| Command Moves | Palm Hook | Gai does an overhead palm thrust using his rear hand. Links into Right Hook | |
| Middle Kick | Gai steps in for a roundhouse kick to his opponent's midsection. Links into Back Tornado, Right Hook, Gai Wheel, Gai Driller, Slider & Front Step | ||
| Special Moves | Back Tornado | Gai does a spinning back kick, knocking the opponent away | |
| Right Hook | Gai punches his opponent's stomach. Links into Palm Hook, Gai Wheel, Gai Driller & Slider. | ||
| Back Knuckle | Gai backhands his opponent. Links into Palm Hook, Gai Wheel, Gai Driller, Slider & Front Step | ||
| Bridge Sway | Gai steps out of the way of danger. Links into Bridge Sway Upper, Gai Wheel, Back Knuckle, Back Tornado, Frog Down, Slider, Front Step & Gai Sniper | ||
| Gai Wheel | Gai jumps and does an overhead heel drop, knocking his opponent down | ||
| Gai Driller | Gai rushes forward for a strong uppercut with his back hand. | ||
| Slider | Gai slides on one knee and slide-kicks his opponent, knocking them down | ||
| Front Step | Gai shuffles towards his opponent | ||
| Knee Upper | Gai drives his rear knee into his opponent's midsection, launching them high | ||
| Bridge Sway Upper | Gai does a standing uppercut with his front hand, knocking the opponent back | ||
| Frog Down | Gai drops into a prone position. Links into Gai Driller. | ||
| Gai Sniper | Gai climbs up his opponent, then breaks their arm with an armbar, dropping them to the floor. Command Grab | ||
| Super Special Moves | |
Gai powers up with an install that increases his damage output for 10 seconds | |
| Rush | Gai rushes at his opponent for a quick strike. | ||
| Rush (Extra attack) | Gai rushes down his opponent with a Deadly Rave-style barrage of close range strikes. Can be followed up with Finish (below) | ||
| Rush (Finish) | Gai ends the combo with either: Gai Driller ( | ||
| Leader Super Special Move | |
Gai powers up with an install that makes Slider, Knee Upper, Gai Driller, Gai Wheel & Gai Sniper Command Specials for the rest of the match, but makes Gai unable to switch out to any of his teammates. |
Silber[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Silber smacks the opponent down with his rear hand. | |
| Command Moves | |
Silber jumps for a knee strike. | |
|
Silber extends his opposite leg to kick his opponent down. | ||
|
Silber does an open-hand backhand strike that knocks the opponent to the back wall. | ||
| Special Moves | |
Silber flies towards his opponent with a kick. | |
|
Silber jumps high and drops his front heel on top of his opponent. | ||
|
Silber takes a defensive stance. If he is hit by a strike, he smacks them down with his rear hand. | ||
| Super Special Moves | Super Unmoving Ogre; Activation Successful Hit |
Silber takes a defensive stance. If he is hit by a strike, he smacks them down with his rear hand, punches them up, then does a raging attack to blow them away. | |
|
Silber rushes towards his opponent for a slow 4-hit combo. | ||
|
Silber jumps off-screen, then falls back down for a heel drop. | ||
| ??? | Silber begins glowing, although there are no effects. Seemingly a cut Super Special Move, likely to be an Install Super. | ||
| Leader Super Special Move | |
Silber flies towards his opponent with a kick to the back wall, then kicks them twice. |
Jyazu[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Jyazu rolls over his opponent and powerbombs them. | |
| Command Moves | |
Jyazu stabs his opponent with the extendable claws on his rear arm. | |
| Weapon Attack (Crouching) | Jyazu kicks his opponent's legs, then stabs them with his claws. | ||
| Special Moves | |
Jyazu takes a stance. If hit with a low attack, he teleports above his opponent and stabs them. | |
|
Jyazu makes an icicle drop on top of his opponent. | ||
Flaming Bomb; |
Jyazu fires 3 balls at his opponent; straight forward ( | ||
|
Jyazu creates a wave of flames, which then erupts into a whirlwind that launches the opponent on contact. | ||
|
Jyazu slashes the air, creating a purple projectile. | ||
|
Jyazu extends his claws and rolls forwards & up, slashing his opponent. | ||
|
Jyazu does a backflip kick while moving forward. | ||
|
Jyazu extends his claws and rolls downwards. | ||
| Super Special Moves | |
Jyazu rapidly jabs his opponent with flaming serpent strikes. | |
|
Jyazu rapidly kicks his opponent with flaming feet. | ||
| Leader Super Special Move | |
Jyazu creates 3 lava pillars on both sides of the screen where he stands. |
Sho Hayate[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Slam Drop | Hayate slams his opponent to the floor. | |
| Command Moves | Boomerang Low Leg | Hayate smashes forward with his boomerang. | |
| Boomerang Diagonal Slash | Hayate smashes forward with his boomerang while sliding forward. | ||
| Boomerang Leg Sweep | Hayate crouches and swings his boomerang upwards, the pointed end facing up at the apex. | ||
| Boomerang Angled Slash | Hayate swings his boomerang upwards. | ||
| Boomerang Descending Slash | Hayate swings downward with his boomerang. | ||
| Hiji Ate | Sho takes a defensive stance, then performs a short-ranged elbow strike. | ||
| Special Moves | Boomerang Throw | Hayate throws his boomerang out. | |
| Fearsome Slice | Hayate runs forward and swings his boomerang upward covered with blue energy. Doing the command a second time has Hayate do a rising strike with his boomerang | ||
| Flying Monarch Kick | Hayate does two ballerina spins, then hops forward with a knee strike. | ||
| Deadly Gale | Hayate dives diagonally downwards with a punch, and if it hits or is blocked, he performs a short autocombo on opponent. | ||
| Asuka Kick | Hayate leaps upward to the top of the screen with a kick. | ||
| Super Special Moves | Psychic Boomerang | Hayate charges up, then throws his boomerang. | |
| Phantom Boomerang | Sho throws out 3 boomerangs; one forward, one straight up, and one diagonally upward. | ||
| Leader Super Special Move | Ougi Musou Ranbu; |
The | |
Bosses[]
Shion[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Nemesis Throw | Shion thrusts both his palms into his opponent's middle, blasting them away. | |
| Command Moves | Shion does a second sweep kick. Can be followed up with Piercing Arrow Kick. | ||
| Piercing Arrow Kick | Shion does a crouching high kick, launching his opponent. | ||
| Flowing Spindle Bolt | Shion swings out his shěng biāo. Can be followed up by Flowing Spindle Bolt (Up) or Flowing Spindle Bolt (Forward). | ||
| Flowing Spindle Bolt (Up) | Shion strikes his opponent with his shěng biāo from above. | ||
| Flowing Spindle Bolt (Forward) | Shion strikes his opponent with his shěng biāo in front of himself. | ||
| Forward Thrust | Shion turns around and stabs his opponent with his spear. | ||
| Leg Sweep | Shion does a slide kick. | ||
| Special Moves | Sinking Wing Bolt | Shion throws an invisible projectile at his enemy. Can be done in both styles. | |
| Backward Roll | Shion does an evasive backflip. Can be done in both styles. | ||
| Vertical Slash | Shion slashes his opponent overhead with his spear. | ||
| Backup Arrow | Shion calls out, then has barrages of arrows fire at his opponent. | ||
| Pelt | Shion bops his opponent overhead with his spear. | ||
| Spear Throw | Shion throws his spear up. Changes to Normal Style. | ||
| Crumbling Spear | Shion throws his spear up, which makes a stone tablet drop from the sky. Changes to Normal Style. | ||
| Cannon Fist | Shion jabs his opponent repeatedly while moving his fists up, then launches them with a double palm strike. | ||
| Aerial Spear Grab | Shion jumps and grabs his spear, then twirls it around on his way down. Changes to Spear Style. | ||
| Double Destruction | Shion jabs his opponent's middle, then kicks them up. | ||
| Southpaw Punch | Shion jabs his opponent, knocking them down. | ||
| Meteor Kick | Shion jumps and kicks his opponent up. | ||
| On the Ground | Shion drops to the floor in a prone position. | ||
| Super Special Moves | |
Shion does a rotating dance with his short staves, slashing his opponent. | |
|
Shion drives his spear into his opponent's middle, then twirls it around twice. | ||
| Leader Super Special Move | |
Shion jumps and chops a falling stone tablet into 3 sections, which drop atop his opponent. |
Magaki[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Magaki grabs his opponent by their neck, lifts them up, then creates an explosion. | |
| Command Move | |
Magaki does an overhead thrust using a knife-hand motion. | |
| Special Moves | Phantom Sphere ( |
Magaki creates a translucent blue projectile that floats from either: bottom to top ( | |
Exploding Sphere ( |
Magaki creates a barrier of exploding Dimension Spheres in front of him ( | ||
Dimension Sphere; |
Magaki fires a pink ball that travels forward, then goes into a portal which redirects the ball overhead ( | ||
|
Magaki creates a portal which he sticks his hand into, which appears through another. If the opponent is near his disembodied hand, Magaki picks them up and slams them to the floor. | ||
|
Magaki teleports directly in front ( | ||
| Super Special Move | |
Magaki turns translucent for 12 seconds, or until hit. | |
| Leader Super Special Move | |
Magaki raises his arms, then uses his trademark power to completely warp the fabric of timespace to annihilate his opponent. |
PlayStation 2 Exclusive Characters[]
Hotaru Futaba[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Tenrakutou | Hotaru grabs the opponent and rolls them over. | |
| Hantentou | Hotaru grabs her opponent, and slams them downwards. | ||
| Command Moves | Koushuuda | Hotaru sticks her leg out. If it hits, she'll bounce off of her opponent. | |
| Sengeki Shuu | The | ||
| Special Moves | Hakki Shou | Hotaru fires off a projectile. The | |
|
Hotaru performs a dive kick with her knee. If she hits them on the way down, she'll follow up with a series of kick attacks. | ||
| Tenshin Shou | Hotaru twirls upwards in a rising side arc. | ||
| Soushou Shin | Hotaru performs a short spin hop, followed by a palm push. Can be broken with | ||
| Shajoutai | Hotaru attempts to grab the opponent. If she grabs them she'll run on top of them, then kick them away. Can be broken with | ||
|
Hotaru kicks upwards, creating a blue barrier in front of her. This can also reflect incoming projectiles. | ||
| En Un Jyuurokushu | Hotaru ducks low onto one leg, the other stretched out. Can be cancelled by pressing | ||
| Tanshou Shin | Hotaru hops forward and thrusts her palms out to either side of her body. Exits En Un Jyuurokushu Stance. | ||
| En Un Kasou | Hotaru kicks her opponent's ankle with her outstretched leg. Maintains En Un Jyuurokushu Stance. | ||
| Engan Soushou Da | Hotaru thrusts her palms out in sequence. Exits En Un Jyuurokushu Stance in either stage. | ||
| Ryuu Ensen Kyaku | Hotaru jumps high for a spinning axe kick. Exits En Un Jyuurokushu Stance. | ||
| Sensou Enbu | Hotaru sweep kicks her opponent, then side-kicks them away. Exits En Un Jyuurokushu Stance in the first stage. | ||
| Senkai En | Hotaru does a back flip kick. | ||
| Ri En | Hotaru goes into a stance where her back is facing the opponent. Can be cancelled by pressing | ||
| Enryuu Banda | Hotaru jumps and twirls, slapping her opponent. Transitions into En Un Jyuurokushu Stance. Can be broken with | ||
| Enjin Kyaku | Hotaru low kicks her opponent. Exits Ri En Stance. | ||
| Haigeki Shu | Hotaru backhand slaps her opponent. Maintains Ri En Stance. | ||
| Enbi Kyaku | Hotaru turns around to kick her opponent up. Exits Ri En Stance. Can be broken with | ||
| Haishin Tenrakutou | Hotaru grabs her opponent and rolls over. Exits Ri En Stance. | ||
| Ri En Ryuubu | Hotaru does a reverse somersault kick. Exits Ri En Stance. | ||
| Super Special Move | Soushou Tenrenge | Hotaru performs several short spin hop attacks, followed by a rising twirl spin attack. | |
| Leader Super Special Move | Tenshou Ranki | Hotaru performs a rising flash kick and dives down with the opponent, and finish them off with a blast of energy while she is on top of them. |
Mai Shiranui[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Windmill Waster | Mai grabs her opponent by their neck with her legs, flips herself over and slams them to the ground. | |
| Dream Blossoms | Mai catches her opponent midair and slams them onto the ground with a falling knee drop. | ||
| Command Moves | Triangular Jump | Mai jumps off the back wall. | |
| Camelia Conga | Mai jumps and flips over for a toe kick. | ||
| Red Crane Strut | Mai does a slide kick into a crouching high kick. | ||
| Mammoth Windmill Drop | Mai does hammer fist attack downwards. | ||
| Floating Feathers | Mai does a falling knee drop. | ||
| Puny Plum Punt | Mai dives down butt-first towards her opponent. | ||
| Special Moves | Folding Fan Fandango | Mai throws a fan at her opponent. | |
| Dragon Flame Fandango | Mai spins around, whacking her opponent with the end of her belt, which has been set alight. | ||
| Nocturnal Plover | Mai slashes her opponent overhead with a fan. | ||
| Deadly Ninja Bees | Mai does a cartwheel, then launches herself for an elbow strike at her opponent. | ||
| True Flying Squirrel Furiante | Mai jumps and kicks off the wall, diving down at her opponent. The charge version only attacks when the button is held, and can use Peach Blossom Bounce to hop off the wall with | ||
| Super Special Moves | Super Deadly Ninja Bees | Mai does a flaming version of her Hissatsu Shinobi Bachi. | |
|
Mai puts her hands together and creates a pillar of flames around her. | ||
| Leader Super Special Moves | Peturbed Peonies | Mai dives towards the opponent, creates afterimages of herself that barrage the opponent, then explodes. |
Robert Garcia[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Guillotine Slamdown | Robert performs a shoulder throw, slamming the opponent on the ground. | |
| Command Moves | Fragrant Dragon Kick | Robert hops and performs an overhead kick. | |
| Flying Dragon Kick | Robert performs a thrusting kick forward. | ||
| Mach Kick | Robert does a forward kick. Can be feinted by holding the button. | ||
|
Robert performs a backhand punch. | ||
| Special Moves | |
Robert kicks a surge of energy high. | |
|
Robert throws out a surge of energy low. | ||
| Steaming Dragon Attack | Robert dives down with a ki-enhanced kick. | ||
|
Robert performs a powerful barrage of kicks while standing in place. | ||
| Steaming Gale Kick | Robert performs a flying kick forward that hits four times. Can also finish with | ||
|
Robert performs a flying somersault kick upwards. | ||
| Super Special Moves | Conquering Crunch | Robert charges up, then fires a powerful, full-screen projectile forward. | |
| Furious Fandango | Robert dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending in a Ryuuga. | ||
| Leader Super Special Moves | Hydra Flash | Robert does three Ryuuzanshou in a row. |
Tung Fu Rue[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Tung grabs his opponent, slaps them rapidly, then uppercuts them away with a palm-heel strike. | |
| Command Moves | |
Tung creates a sphere of energy above him and smacks his opponent with it. | |
| Special Moves | |
Tung jumps forward with a straight punch. | |
| Quick Jab Khorosho | A stronger variant of Sen Shippo that travels further, dealing multiple hits. | ||
|
Tung releases a blast of energy in front of him. | ||
|
Tung projects a muscular arm over his own and releases a large wave of energy in front of him. | ||
|
Tung performs extremely fast kicks while flying upwards. | ||
| Thousand Kicks Bravo | Tung flies up while kicking his legs up. | ||
|
Tung creates an astral projection of a muscular version of himself. | ||
| Aerial Hurricane Punch | Tung holds his arms out in a T-pose and spins around, punching his opponent. | ||
| Thunder Kick | Tung divekicks his opponent diagonally down. | ||
| Cross Strike | Tung dives diagonally down with a cross chop. | ||
| Super Special Moves | |
Tung spins around with both arms out while creating an astral projection of a muscular version of himself. | |
|
Tung creates an astral projection of a muscular version of himself which launches the opponent, where he then smacks them back down. | ||
| Leader Super Special Move | |
Tung creates a giant astral projection of himself, which then charges and fires a large beam forwards. |
EX Kyo[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | |
Kyo tosses his opponent over his shoulder, then drops his elbow atop them. | |
| Command Moves | Thundering Axe Wop | Kyo does an axe kick with his front leg. | |
|
Kyo attacks with a downward two-handed hammer punch. | ||
|
Kyo does a double low kick. | ||
| Special Moves | |
Kyo delivers a right hook. | |
| 128 Masticate | Kyo uppercuts his opponent. | ||
| 127 Oxidate | Kyo drives his rear elbow into his opponent; the variant done after Aragami floors the opponent. | ||
| 125 Rapids of Rage | Kyo kicks his opponent away with a side-kick. | ||
| Sub-Zero Shot | Kyo punches his grounded opponent. | ||
|
Kyo delivers a left hook. | ||
| 401 Recitation of Sins | Kyo backhands his opponent. | ||
| 402 Verdict | Kyo bashes his back into his opponent while jumping. | ||
|
Kyo jumps with his arms out, shrouded in flames. | ||
|
Kyo jumps for a double high kick. | ||
R.E.D. Kick; Grounded ver. Aerial ver. |
Kyo jumps and swings his back leg around for an overhead kick. | ||
427 Torment Trigger; |
Kyo uppercuts his opponent with a fiery explosion. | ||
| Super Special Moves | |
Kyo charges flames in his rear hand, then throws them out in a big wave. | |
|
Kyo revs up, and punches forwards. | ||
|
Kyo raises his arm up and clenches his fist, blowing up the opponent. | ||
| Leader Super Special Move | |
Kyo creates a pillar of flames around him, then punches his opponent away with a rear hook, creating 4 afterimages of himself in the process. Taunting after a successful hit will grant Kyo an Install that allows him to cancel specials into each other, similar to MAX Mode. |
Mr. Big[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | High Lift Throw | Mr. Big picks up the opponent and flings them fullscreen behind him. | |
| Command Moves | Prick Stick | Mr. Big stabs forward with one baton. | |
| Special Moves | |
Mr. Big creates a big energy wave on the ground in front of him. | |
| Crazy Drum | Mr. Big slides forward slowly while whacking away with his sticks. | ||
California Romance; |
Mr. Big performs a rising uppercut with his sticks. The | ||
|
Mr. Big does a horizontal spin, hitting the enemy once then knocking them down. | ||
| Spinning Lancer | Mr. Big spins while holding out his batons. You can move Mr. Big around while he's spinning. | ||
| Super Special Moves | |
Mr. Big fires a projectile forwards. | |
| Drum Shot Typhoon | Mr. Big rushes forward with an ranbu using his batons before finishing with Californian Romance. | ||
| Leader Super Special Move | Raging Spear | Mr. Big reaches out to grab opponent. If it hits, he throws opponent high up, and catches them upon landing with his batons and sort of shakes opponent rapidly before slamming them to the ground. |
Geese Howard[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Tiger Genocide | Geese lifts his opponent up by their face and ferociously slams their head into the ground. | |
| Command Move | Shrieking Lightning Shockwave | Geese lifts his opponent by the face and turns around, slamming his opponent onto the ground with a lightning attack striking the opponent. | |
| Special Moves | |
Geese throws out a grounded projectile with his rear hand. | |
|
Geese layers 2 Reppukens on top of each other, making a stronger one. | ||
|
Geese throws out a projectile in the air. | ||
| Evil Shadow Fists | Geese rushes forward and strikes his opponent. | ||
| Vacuum Slam | Geese throws his opponent in a circular motion. | ||
| Upper Body Slam | Timed to opponent's high attack, |
Geese puts up a defensive stance. If hit by a high or mid attack, he throws the opponent with a judo toss. | |
| Mid-Section Body Slam | Timed to opponent's mid attack, |
Geese puts up a defensive stance. If hit by a mid attack as normal Geese, he throws the opponent with a judo toss. | |
| Lower Body Slam | Timed to opponent's low attack, |
Geese puts up a defensive stance. If hit by a low attack, he launches the opponent up with a judo toss. | |
| Super Special Moves | Raging Storm | Geese thrusts his hands into the ground, creating a barrier of energy in front or around him. | |
| Rashomon | Geese throws his opponent in the air, then strikes them with both palms, blasting them to the back wall. | ||
| Leader Super Special Moves | |
Geese thrusts his hands into the ground, creating a barrier of energy in front of him. | |
| Deadly Rave | Geese barrages his opponent with strikes before blasting them away with an energy wave. |





















































































































































































































































































































































































































