| The King of Fighters 2002 Unlimited Match | Move List | Gallery | OST | Achievements | DLC |
Team K'[]
K'[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Spot Pile | K' smashes the opponent onto the floor with his elbow. | |
| Knee Strike | K' strikes the opponent with his elbow and knee, knocking them away. | ||
| Command Moves | |
K' strikes forward with a one-inch punch that launch opponents. | |
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K' jumps forward with a high knee strike. | ||
| Special Moves | |
K' swipes his right hand forwards, creating a burst of flames in front of him. Can be followed up by Second Shoot or Second Trigger. | |
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K' kicks the flames toward his opponent, acting as a projectile. | ||
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K' kicks the flames upwards, acting as an anti-air. | ||
| Second Spike | K' kicks forward while his leg is on fire. | ||
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K' slips into the darkness, passing through everything while doing so. | ||
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K' rises upwards with a flaming uppercut. | ||
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K' kicks downwards while his leg is covered in flames. | ||
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K' jumps and swings his leg around for a kick. Can be followed up by Narrow Spike. | ||
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K' slides on the ground, breaking his fall as well as breaking the opponent's shins. | ||
| Super Special Moves | |
K' charges up, then dashes forward. | |
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K' throws his sunglasses forward. If it lands, K' will begin an onslaught of punches and kicks, ending with a One Inch punch. | ||
| MAX Super Special Move | |
K' throws his sunglasses forward. If it lands, K' will begin an onslaught of punches and kicks, ending with a Heat Drive. | |
| MAX2 | |
K' seemingly slips by his opponent, and suddenly reappears behind them, giving a thumbs down as they're suddenly struck by an unblockable explosion. |
Maxima[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Dynamite Drop | Maxima dropkicks his opponent. | |
| Choke Vice | Maxima goes around his opponent and squeezes them once. | ||
| Command Moves | Mongolian | Maxima chops his opponent's shoulders. | |
| M9 : Model Maxima Missile (Proto Type) | Maxima does a diagonal punch. | ||
| Special Moves | |
Maxima pulls his fist back, then punches forward with steam. The aerial version does it diagonally down. | |
| M4 : Remodel Missile Cannon | Maxima punches diagonally upwards. Anti-air only. | ||
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Maxima bearhugs his opponent, then does an overhead belly-to-belly suplex. | ||
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Maxima jumps in the air. If an opponent is caught, he'll punch them back to the ground. Anti-air only. | ||
| SYSTEM1.2 Maxima Scramble | Maxima chops his opponent's ribs. Can be followed up with Double Bomber. | ||
| Double Bomber | Maxima does a back elbow strike into a straight punch. Can be followed up with Bull-Dog Press. | ||
| Bull-Dog Press | Maxima lifts his opponent up by their face, then slams them to the floor. | ||
| SYSTEM3 Maxima Lift | Maxima zooms forward and powerbombs his opponent onto his knee. Can be followed up with Senton Press. | ||
| Senton Press | Maxima rolls onto his opponent. | ||
| Super Special Moves | |
Maxima grabs and throws the opponent, ending with a crushing upwards headbutt. | |
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Maxima blasts the ground, and launches himself in the air, causing him to come crashing down. Hold the button to feint the attack. | ||
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Maxima fires a small beam from his chest. | ||
| MAX Super Special Move | Maxima grabs and throws the opponent, ending with three crushing headbutts. | ||
| MAX2 | |
Maxima shoots out a barrage of missiles then a gigantic laser hitting the opponent over 15 times. |
Whip[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Alpha | Whip jumps on top of the opponent, knocking them down in the process. | |
| Zett | Whip slams the opponents behind her. | ||
| Command Move | |
Whip swings Voodoo forward. It can be linked up to 5 times in a row. | |
| Special Moves | Desert Eagle (1 Shot) Desert Eagle (4 Shots) |
Whip fires a gun towards the ground. The | |
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Whip whips Voodoo in an angle in the sky. Any opponent caught by it will be sent towards the ground behind her. | ||
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Whip uses Voodoo to teleport herself to a different position on the screen. The | ||
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Whip jumps & swings across the screen towards the opponent with a kick. | ||
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Whip cracks her whip twice towards the opponent; if hit, she catches the opponent, then jumps in air to divekick them. | ||
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Whip slashes her whip horizontally twice towards the opponent at a half screen distance. If hit, the opponent is quickly dragged in and stunned momentarily. | ||
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Whip slashes her whip horizontally twice towards the opponent at a half screen distance. If hit, the opponent is tripped by the whip, dragged toward Whip, then stomped repeatedly on the back of the head. | ||
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Whip cancel her String Shot Type attack. | ||
| Super Special Move | |
Whip slashes Voodoo around her repeatedly, then knocks the opponent away at a full screen distance. | |
Forbidden Engage "CODE : MC" |
Whip takes a Strength Shot stance, then does 4 Boomerang Shots. | ||
| MAX Super Special Move | |
Whip slashes Voodoo around her repeatedly with increasing speed, then knocks the opponent away at a full screen distance. | |
| MAX2 | |
Whip fires a single shot from her magnum revolver. |
Team Japan[]
Kyo Kusanagi[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Anvil Slam | Kyo grabs his opponent, then drives his elbow into their back. | |
| Swift Shoulder Throw | Kyo tosses his opponent over his shoulder, then drops his elbow atop them. | ||
| Command Moves | Thundering Axe Burst | Kyo does an axe kick with his front leg. | |
| Drop to Naraku | Kyo attacks with a downward two-handed hammer punch. | ||
| Style 818 | Kyo does a double low kick. | ||
| Special Moves | |
Kyo jumps with his arms out, shrouded in flames. | |
Iron Trigger; |
Kyo uppercuts his opponent with a fiery explosion. | ||
| R.E.D. KicK | Kyo jumps and swings his back leg around for an overhead kick. | ||
| New Wave Smash | Kyo jumps for a double high kick. | ||
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Kyo delivers a right hook. | ||
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Kyo uppercuts his opponent. | ||
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Kyo drives his rear elbow into his opponent; the variant done after Wicked Chew floors the opponent. | ||
| Crescent Slash | Kyo grabs his opponent by their neck, then makes a fiery explosion. | ||
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Kyo kicks his opponent away with a side-kick. | ||
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Kyo punches his grounded opponent. | ||
| Poison Gnawfest | Kyo delivers a left hook. | ||
| ② Recitation of Sins | Kyo backhands his opponent. | ||
| ③ Verdict | Kyo bashes his back into his opponent while jumping. | ||
| Super Special Moves | |
Kyo charges flames in his rear hand, then throws them out in a big wave. | |
|
Kyo charges up and does a stronger | ||
| MAX Super Special Move | |
Kyo charges flames in his rear hand and engulfs his whole body in them, then throws the flames out in a big wave. | |
| MAX2 | |
Kyo grabs the opponent, then land a barrage of attacks, ending with a Fire Ball. |
Benimaru Nikaido[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Catch and Shoot | Benimaru grabs his opponent, then drives his knee into their gut. | |
| Front Suplex | Benimaru does a belly-to-belly suplex. | ||
| Spinning Knee Drop | Benimaru flips over and drives his knees into his opponent's middle while falling down. | ||
| Command Moves | |
Benimaru hops forward for a high kick. | |
| Flying Drill | Benimaru tucks one leg in, then spins around while diagonally falling down. | ||
| Special Moves | Iaido Kick | Benimaru rapidly lifts his front knee into his opponent's middle. | |
| Triple Resist Kick | As a follow-up, Benimaru does a spinning back kick, into a Super Lightning Kick. | ||
|
Benimaru does a backflip kick, creating a lightning bolt at his feet. | ||
| Shinku Katategoma | Benimaru spins low on one hand, kicking his opponent repeatedly with both legs. | ||
| Limber Lightning Strike | Benimaru punches the opponent with an electricity-laced fist. The | ||
| Benimaru Coleda Crunch | Benimaru grabs his opponent with both hands, then electrocutes them. | ||
| Benimaru Shoot | Benimaru kicks his grounded opponent. | ||
| Super Special Moves | |
Benimaru draws his hand back, then does a straight jab surrounded by a pulsating orb of electricity that hits multiple times. | |
|
Benimaru creates afterimages of himself that strike his opponent repeatedly. | ||
| MAX Super Special Move | |
Benimaru draws his hand back, then does a straight jab surrounded by a pulsating orb of electricity that hits multiple times. | |
| MAX2 | |
Benimaru creates a ball of electricity that hovers beside him. |
Goro Daimon[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Crucifixion Press | Daimon strangles his opponent while they're floored. | |
| Sliding Foot Takedown | Daimon trips his opponent up, letting them fall behind him. | ||
| Command Moves | |
Daimon swings his outer arm up diagonally. | |
| Special Moves | |
Daimon slaps the ground, creating a tremor. The | |
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Daimon rolls forwards. | ||
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Daimon grabs his airborne opponent and slams them behind himself. | ||
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Daimon picks up his grounded opponent, then slams them behind him. | ||
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Daimon slams his opponent behind himself, then throws them high, letting them fall back to the ground. | ||
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Daimon sweeps his opponent's leg with a takedown. | ||
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Daimon goes into a defensive position. If he's hit during that time, he grabs his opponent, turns around and rolls over them after a long jump. | ||
Reverse Drop |
Daimon runs at his opponent, slips behind them, then tosses them behind himself. | ||
| Super Special Moves | |
Daimon sweeps his opponent to the floor with a Supper Ohsotogari, then slams them either side of his body 3 times before throwing them high. | |
|
Daimon grabs his opponent, turns around and rolls over them after a long jump. Inputting | ||
| MAX Super Special Moves | |
Daimon sweeps his opponent to the floor with a Supper Ohsotogari, then rapidly slams them either side of his body 7 times before throwing them high, then finishes with a Minelayer. | |
|
Daimon grabs his opponent, turns around and rolls over them after a long jump. Inputting | ||
| MAX2 | |
Daimon starts the combo with a Minelayer. He then rushes over to his opponent for a back suplex, a slam, a second Minelayer and a Cloud Tosser. With his opponent floored, he roars and creates an explosion. |
Team Fatal Fury[]
Terry Bogard[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Grasping Upper | Terry grabs the opponent, then punches them away with his rear fist. | |
| Buster Throw | Terry throws the opponent over his shoulder. | ||
| Command Moves | Rising Upper | Terry quickly uppercuts his opponent in the chin. | |
|
Terry punches his opponent overhead. | ||
| Special Moves | |
Terry punches the ground and releases a wave of energy towards the opponent. | |
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Terry punches the ground and releases a wave of energy towards the opponent. | ||
| Burning Knuckle | Terry lunges towards his opponent with an energy punch. | ||
| Quick Burning | Terry punches his opponent twice with shining blue knuckles. | ||
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Terry charges forwards with a shoulder block, jumps with an uppercut and finishing with a Power Geyser. | ||
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Terry charges towards his opponent and hits him with a shoulder block. | ||
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Terry spins upwards whilst upside down, one leg tucked into his middle and one arm stuck out. | ||
| Crack Shoot | Terry jumps and spins his whole body forward with his leg extended. | ||
| Super Special Moves | |
Terry punches the ground, creating a big geyser of energy. | |
|
Terry charges towards his opponent with an energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion. | ||
| MAX Super Special Move | |
Terry punches the ground three times, each creating a big geyser of energy. | |
| MAX2 | |
Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle. |
Andy Bogard[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Original Iron Press | Andy jumps and slams his opponent front-first onto the ground, then kicks them away. | |
| Wrap-around Slam | Andy uses a single hand to throw his opponent by their stomach. | ||
| Command Moves | |
Andy hops forward and does an overhead heel kick. | |
Facelift Smash |
Andy does an upward palm strike. | ||
| Special Moves | |
Andy dashes forward and drives his elbow into his opponent. | |
| Shippu Oh Ken | Andy does a double punch. | ||
| Hisho Ken | Andy throws out a blue projectile. | ||
| Geki Hisho Ken | Andy creates a powerful Hishou Ken in front of him. | ||
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Andy jumps and fans his arms out, swinging them up. | ||
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Andy kicks off the floor with his hands, then stretches out and spins around feet-first, drilling his opponent. | ||
| Gekiheki Haisui Shou | Andy performs a 3-hit combo attack. | ||
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Andy dives downwards with his elbow. Can be followed up by Downward Jab or Uppercut Crush. | ||
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Andy performs an overhead front kick. | ||
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Andy performs a sweep kick. | ||
Darkness Kick |
Andy performs a backwards flip while his foot is covered in darkness. | ||
| Kunai Bullet | Andy throws out a Kunai at the opponent. | ||
| Super Special Moves | |
Andy shrouds himself in energy while performing a Sonic Split. | |
| Andy does a short combo, then blasts the opponent away with an energy blast. | |||
| MAX Super Special Move | |
Andy shrouds himself in energy while performing a Sonic Split. | |
| MAX2 | |
Andy dashes across the screen with an extended Zan Ei Ken. This can be followed up with a targeted Sonic Split. |
Joe Higashi[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Knees of Hell | Joe drives his knee into his opponent's middle three times, then does a jumping knee strike. | |
| Leg Throw | Joe traps his opponent's head between his feet, then flips over like a Frankensteiner. | ||
| Command Moves | Low Kick | Joe does a stepping low-kick to his opponent's knee with his rear leg. | |
| Sliding | Joe does a sliding kick. | ||
| Special Moves | |
Joe does an uppercut that releases a small whirlwind. | |
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Joe launches himself forward with a round kick. | ||
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Joe does a jumping knee strike. | ||
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Joe rapidly punches his opponent while moving forwards. | ||
| TNT Punch Finisher | Joe drives his elbow into his opponent overhead. | ||
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Joe jumps forwards for an axe kick. | ||
| Super Special Moves | |
Joe does an uppercut that creates a large tornado in front of him. | |
|
Joe barrages his opponent with strikes, ending with a Golden Heel Hunter. | ||
| Ougon no Tiger Kick | Joe does a stronger Tiger Kick. | ||
| Shijou Saikyou no Low Kick | Joe does an incredibly strong low kick. | ||
| MAX Super Special Move | |
Joe does an uppercut that creates a large orange tornado in front of him while jumping. Has greater range than the regular version. | |
| MAX2 | |
Joe raises his arms, releasing a pair of tornadoes that ravage his opponent from both sides. |
Team Art of Fighting[]
Ryo Sakazaki[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Ravine Drop | Ryo leaps forward while holding the opponent close to his shoulder before landing on them. | |
| Tomoenage | Ryo rolls back and throws his opponent behind him. | ||
| Command Moves | |
Ryo does an overhead karate chop. | |
|
Ryo steps forward with a parry for high and mid-level attacks. It also parries incoming projectiles, whether ones that travel in the air or near the ground. | ||
| Lower Sweep | Ryo crouches down for a parry against low-level attacks. It too parries incoming projectiles, particularly ones that travel near the ground. | ||
| Special Moves | |
Ryo throws out a short-ranged burst of energy. | |
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Ryo does a jumping uppercut with his rear fist. | ||
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Ryo flies in the air with a spin kick. The | ||
Zan Retsu Ken; |
Ryo rapidly barrages his opponent with punches, then uppercuts them away. | ||
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Ryo rushes forward and launches his opponent with an upper elbow strike. | ||
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Ryo jumps forward for a chop. | ||
| Super Special Moves | |
Ryo charges up, then fires a powerful, full-screen projectile forward. | |
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Ryo jumps at the opponent and rushes them down with a long kata, ending with a Koho. | ||
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Ryo performs a strong front punch that blasts the opponent to the back wall. | ||
| MAX2 | |
Ryo does an even quicker Ryuko Ranbu, ending with an energy-laced Koho. | |
|
Ryo does an even quicker Ryuko Ranbu, ending with an energy-laced Koho. Compared to its Rage counterpart, this Ranbu is a unblockable. |
Robert Garcia[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Kick of the Dragon | Robert mounts the opponent and swiftly kicks them away. | |
| Decapitating Drop | Robert performs a shoulder throw, slamming the opponent on the ground. | ||
| Command Moves | Dragon-felling Kick | Robert hops and performs an overhead kick. | |
| Back Knuckle | Robert performs a backhand punch. | ||
| Soaring Dragon Kick | Robert performs a thrusting kick forward. | ||
| Special Moves | |
Robert throws out a surge of energy in front of him. | |
| Ryuga | Robert leaps up vertically and performs a powerful uppercut. | ||
| Flying Dragon Kick | Robert dives down with a ki-enhanced kick. | ||
| Great Spirit Kick | Robert performs a powerful barrage of kicks while standing in place. | ||
| Kyoku Gen Kick Dance | Robert does a 4-kick barrage, launching the opponent. | ||
| Super Special Moves | Haoh Sho Koh Ken | Robert fires a powerful, full-screen projectile forward, the speed varying depending on the button pressed. | |
|
Robert dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending in a Ryuga. | ||
| Robert does a quick backhand, a gut punch and ends with a multi-hitting Ryuga. | |||
| MAX Super Special Move | |
Robert dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending in a spinning Ryuga. | |
| MAX2 | Ryuuko Ranbu: Absolute | Robert does an even faster Ryuko Ranbu, including a Great Spirit Kickending with a backhand into a spinning Ryuga. |
Yuri Sakazaki[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Demonic Slap | Yuri grabs the opponent and slaps them away. | |
| Silent Throw | Yuri performs a Circle Throw on the opponent, ending with a flourish after throwing them all the way across the screen. | ||
| Swallow Dropper | Yuri catches the opponent whilst airborne and slams them onto the ground. | ||
| Command Moves | |
Yuri advances forward and strikes the opponent with her rear. | |
| Piercing Swallow | Yuri performs a sweeping low kick in place. | ||
| Rising Swallow | Yuri performs a thrusting kick upwards, launching the opponent. | ||
| Special Moves | |
Yuri performs a front palm strike enhanced with her chi. Holding the button changes the attack to Haoh Sho Koh Ken. | |
| Rai Oh Ken | Yuri throws out a projectile while airborne. | ||
|
Yuri shields herself from the front with her own chi. | ||
|
Yuri performs a rising uppercut. | ||
| Double Yuri Supper Upper | Yuri follows up on the initial uppercut with another one. | ||
| Hundred Blows | Yuri rushes towards the opponent and delivers a barrage of armor-piercing slaps on them. | ||
| Yuri Super Slash | Yuri performs a flimsy donkey kick at the opponent. | ||
| Super Special Move | |
Yuri dashes towards the opponent and performs a barrage of kicks on them. | |
| MAX Super Special Move | |
Yuri hits the opponent with a very powerful uppercut, then finishes them off with another, more devastating Super Upper. | |
| MAX2 | Chou! Ryuuko Ranbu | Yuri does an quick Ryuko Ranbu, ending with a Core! Super Upper. |
Team Ikari[]
Leona Heidern[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Install ver. |
Leona drives her fingers into her opponent's chest, then pulls her hand back like a claw. | |
Install ver. |
Leona grabs her opponent by their head, then swings them around behind her. | ||
|
Leona catches her opponent between her legs, then flips over to kick them back down. | ||
| Command Move | |
Leona jumps up, spins around and slams her front heel atop her opponent. | |
| Special Moves | |
Leona swings her rear arm in a full circle, creating a ring of cutting energy around her arm. | |
Voltaic Launcher; |
Leona roars and creates a sphere of energy. The | ||
|
Leona shoots a cross-shaped projectile. | ||
|
Leona runs forward to slash her opponent with her rear arm. | ||
|
Leona jumps and swings her front leg up in a circle, slashing the opponent with cutting energy. | ||
|
Leona unclips one of her earrings, then throws it at her opponent, exploding on contact. | ||
|
Leona unclips one of her earrings and plants it on her opponent like a sticky bomb. Inputting the move again detonates it, otherwise it explodes after 2 seconds. | ||
| Super Special Moves | |
Leona dives down to chop her opponent, then rises back up, creating a V-shaped explosion. | |
|
Leona runs at her opponent and stabs their middle, creating a flowing spark of energy out of their back, then explodes them. | ||
|
Leona jumps over her opponent and drives her hand into their chest, sapping their life force; does not heal. | ||
| Sacrificing half of her current life, Leona goes into her Riot of the Blood form. Cannot be used to turn back into regular Leona. | |||
| MAX Super Special Moves | Leona dives down to chop her opponent, then rises back up slowly, creating a V-shaped explosion. | ||
|
Leona runs at her opponent and stabs their middle, creating a flowing spark of energy out of their back, then explodes them. | ||
| MAX2 | Dead End Inferno | Leona does a Grand Sabre with its follow-up, then kicks her opponent, transitioning into her Riot form. Doing this move as Orochi Leona has her do a divekick, turning back normal afterwards. |
Ralf Jones[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Dynamite Headbutt | Ralf headbutts the opponent. | |
| Northern Light Bomb | Ralf suplexes the opponent. | ||
| Special Moves | Gatling Attack | Ralf performs a spinning backhand and then uppercuts the opponent. | |
|
Ralf throws the opponent high into the sky, catches them on the way down and slams them on the ground. | ||
Blitzkrieg Punch; Grounded ver. Aerial ver. |
Ralf hops forward, and dives downwards. | ||
| 30px | |||
| Vulcan Punch | Ralf does a series of fast explosive punches in front of him. | ||
|
Ralf spins forwards and performs a mid-air dropkick. | ||
|
Ralf charges forward head first, plowing through anything in his way. | ||
|
Ralf leans his entire body on his arm and then lunges toward the opponent, throwing a fierce explosive haymaker. | ||
| Super Special Moves | |
Ralf performs a spinning backhand twice with his right hand then stops to do swift machine gun strikes with his left, finishing with a launching uppercut. | |
|
Ralf tackles the opponent to the ground and unleashes a barrage of punches to their face. | ||
| MAX Super Special Move | |
Ralf performs a spinning backhand twice with his right hand then stops to do swift machine gun strikes with his left, finishing with a launching uppercut. | |
| MAX2 | |
Ralf tackles the opponent to the ground and smashes them with a large explosion, causing them to launch very high into the air and then briefly falls down. | |
|
Ralf leans his entire body on his arm and then lunges toward the opponent, throwing a fierce explosive haymaker. If Ralf hits the opponent at the right spot as they are falling, it can INSTANTLY K.O an opponent. |
Clark Still[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | German Drubbing | Clark performs a German Suplex on his opponent. | |
| Fisherman's Buster | Clark tosses the opponent behind him with a Fallaway Slam. | ||
| Drive to Death Lake | Clark throws the opponent towards the ground. | ||
| Command Moves | Stomping | Clark does a high kick forwards. | |
| Special Moves | |
Clark throws the opponent high into the sky, catches them on the way down and slams them on the ground. | |
|
Clark jumps and somersaults the air. If the opponent is close and in the air, he will grab and slam them on their back. | ||
|
Clark grabs the opponents head with his legs, then slams them on the opposite side of the ground. | ||
Flashing Elbow |
Clark runs up and elbow the opponent while they are on the ground. | ||
|
Clark performs a Shining Wizard on a crouched opponent. | ||
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Clark performs a spinning backhand and then uppercuts the opponent. | ||
| Clark runs and tackles the opponent to the ground. | |||
|
Clark lifts the opponent by their waist, then slams them the opposite direction. | ||
|
Clark DDT's the opponent after the tackle. | ||
| Rolling Cradle | Clark grabs and rolls the opponent toward the corner of the screen. | ||
| Super Special Moves | Clark throws his opponents up in the air three times in quick succession, then slams them on the ground. | ||
| Clark sprints forward and grabs his opponent, powerbombing them 3 times. | |||
| Super Special Moves | Clark throws his opponents up in the air three times in quick succession, then slams them on the ground. | ||
| MAX2 | Clark runs up the opponent to deliver a series of his command throws; Shining Wizard into Frankensteiner, into Backbreaker, into Napalm Strech into Rolling Cradle which ends in Clark swing around the opponent's neck to slam his knees in their back. |
Team Psycho Soldier[]
Athena Asamiya[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Bit Throw | Athena uses her Psycho Energy to spin her opponent around, then toss them away. | |
| Psychic Throw | Athena uses her Psycho Energy to throw her opponent behind her. | ||
| Psychic Shoot | Athena kicks her opponent down. | ||
| Command Moves | Psychic Skin | Athena does a jumping high kick. | |
| Phoenix Bomb | Athena throws herself back-first at her opponent. | ||
| Sankaku Tobi | Athena kicks off the wall. | ||
| Special Moves | |
Athena throws out a ball of energy. | |
| Psycho Shoot | Athena fires a projectile made of Psycho Power. Unlike Psycho Ball, this move can launch and juggle opponents on hit. | ||
| Psycho Sword | Athena rises upwards with her hand covered in Psycho Power. | ||
| Psycho Reflector | Athena creates a barrier made of Psycho Power that can reflect projectiles, as well as projectile supers. It can also cause minor damage on hit. | ||
| Psychic Teleport | Athena turns into light and teleports forwards. | ||
| Fake Psychic Teleport | Athena creates a fake version of herself that teleports forwards. | ||
| Phoenix Arrow | Athena curls into a ball and dives downwards while covered in Psycho Power. The | ||
| Super Special Moves | Shining Crystal Bit | Athena surrounds herself with a barrier of psychic energy. | |
| Crystal Shoot | Athena fires the energy barrier from Shining Crystal Bit as a powerful projectile. The | ||
| Phoenix Fang Arrow | Athena does a repeating Phoenix Arrow. | ||
| MAX Super Special Move | Psychic 9: School Uniform Finish finisher Psychic 9: Fire Sword Finish finisher Psychic 9: Psycho Sword Finish finisher |
School Uniform Finish: |
Athena rushes down her opponent with quick strikes, while changing to her costumes from prior games. Depending on what input you finish Psychic 9 with, you can have different finishers. |
| MAX2 | Psycho Medley: Cute Idols finisher Psycho Medley: Healing Athena finisher |
Athena rushes down her opponent with quick strikes, while changing to her costumes from prior games. Depending on what input you finish Psycho Medley with, you can have different finishers; Cute Idols is a powerful finishing attack while Healing Athena heals Athena. |
Sie Kensou[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Power Blast | Kensou pulls his opponent close to himself, then bats them away with the back of his hand. | |
| Psychic Slam | Kensou rolls back and throws his opponent behind him. | ||
| Command Moves | Tiger Takedown Punch | Kensou slaps his opponent overhead with both hands. | |
|
Kensou jumps while turning around, kicking his opponent on the way up. | ||
| Special Moves | |
Kensou throws out a ball of blue energy. | |
|
Kensou jumps forward, delivering a three-hit combo. | ||
|
Kensou jumps diagonally upwards, delivering a three-hit combo. | ||
| Dragon Talon Tear | Kensou flies diagonally downwards to strike his opponent with his palm. | ||
|
Kensou flips upside down, then does a rising kick while spinning. | ||
|
Kensou stands on one hand, then kicks his opponent up. | ||
| Super Special Moves | |
Kensou does a Earth Dragon Fang Nibble, then a Dragon Uppercut. | |
|
Kensou does a Heaven Dragon Fang Nibble, then a Dragon Uppercut. | ||
|
Kensou eats a dumpling, recovering some of his health. | ||
| MAX Super Special Move | |
Kensou blasts his opponent away with a repeating, localized Power Blast. | |
| MAX2 | |
Kensou throws a Super Bullet Attack, which then returns to him, powering him up. |
Bao[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Phantom Head Attack | Bao climbs up the opponent's chest and head butts him/her multiple times. | |
| Critical Throw | Bao lifts up the opponent and drops him/her on the other side. | ||
| Command Moves | |
Bao performs a claw swipe forwards. | |
|
Bao does a small leap forward, flips himself, attacking the opponent with his legs. | ||
|
Bao jumps up high, attacking the opponent with his legs. | ||
|
Bao turns his back and kicks downwards. | ||
|
Bao attacks with the palms of his hands aimed downwards. | ||
|
Bao dives downward attacking with his head. | ||
| Special Moves | |
Bao fires a Psycho Ball upwards. | |
|
Bao fires a Psycho Ball that bounces on the ground. | ||
|
Bao fires a Psycho Ball forwards. | ||
|
Bao creates a reflector in front of him. | ||
|
Bao fires a Psycho Ball forwards in the air. | ||
|
Bao fires a Psycho Ball that can bounce off of the ground. | ||
|
Bao covers himself in Psycho Power and fires upwards. | ||
|
Bao covers himself in Psycho Power and fires bounces himself around. | ||
|
Bao covers himself in Psycho Power and fires himself forwards. | ||
|
Bao covers himself in Psycho Power and fires himself forwards. It can reflect projectiles. | ||
|
Bao covers himself in Psycho Power and fires himself forwards. | ||
|
Bao covers himself in Psycho Power and fires bounces himself around. | ||
| Super Special Moves | |
Bao charges a large blue projectile and sends it flying across the screen. | |
|
Bao engulfs himself in a huge orb of Psycho Power. | ||
| MAX Super Special Moves | |
Bao charges a large orange projectile and sends it flying across the screen. | |
|
Bao fires a very small projectile that will turn into a repeating explosion upon contact. | ||
| MAX2 | Psycho Ball Gravity | Bao fires a huge orb of dark energy, attracting the opponent until they get hit by it. |
Team Women Fighters[]
King[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Hold Rush | King knee kicks the opponent in the gut, then uppercuts them away. | |
| Hook Buster | King performs a backflip throw. | ||
| Command Moves | Trap Kick | King jumps up and performs an overhead kick. | |
|
King performs a sliding kick. | ||
| Special Moves | Venom Strike | King kicks a fireball at the opponent. | |
|
King throws out two Venom Strikes in quick succession. | ||
|
King performs a somersault. If it connects, she follows up with a barrage of kicks. | ||
| Tornado Kick '95 | King performs a flying kick at the opponent. The | ||
| Mirage Kick | King runs forward and performs a quick flurry of kicks. The light version has the opponent stay in place while the heavy version will knock the opponent down. | ||
| Mirage Dance | King performs a series of acrobatic kicks on the opponent, ending in her Sliding Kick. | ||
| Super Special Moves | King leaps forward and performs a very quick and ruthless series of kicks. | ||
|
King performs a knee kick into a backflip, then performs a flurry of overhead kicks as she's descending. | ||
| MAX Super Special Move | King leaps forward and performs a very quick and ruthless series of kicks, ending with a Tornado Kick '97. | ||
| MAX2 | |
King barrages her opponent with strong, energy-laced kicks. |
Mai Shiranui[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Shiranui Flaming Steel Crush | Mai grabs the opponent by their shoulders, flips over them and throws them overhead. | |
| Windmill Destroyer | Mai grabs her opponent by their neck with her legs, flips herself over and slams them to the ground. | ||
| Cherry Blossom Phantasm | Mai catches her opponent midair and slams them onto the ground with a falling knee drop. | ||
| Command Moves | Black Swallow Dance | Mai jumps and flips over for a toe kick. | |
| Crimson Crane Dance | Mai does a slide kick into a crouching high kick. | ||
| Fortune's Wheel Drop | Mai does a double axe-handle punch. | ||
| Ukihane | Mai does a falling knee drop. | ||
| Yusura | Mai dives down rear-first towards her opponent. | ||
| Sankaku Tobi | Mai jumps off the back wall. | ||
| Special Moves | |
Mai spins around, whacking her opponent with the end of her belt, which has been set alight. | |
|
Mai slashes her opponent overhead with a fan. | ||
|
Mai throws a fan at her opponent. | ||
| Dishevelled Kacho Sen | Mai throws a barrage of fans upwards, bursting into sakura petals. | ||
|
Mai does a cartwheel, then launches herself for an elbow strike at her opponent. | ||
Aerial ver. |
Mai jumps and kicks off the wall. Holding the button during the charge version has Mai dive diagonally down at her opponent. | ||
| Yusura | Mai dives down butt-first at her opponent. | ||
| Ukihane | Mai does a falling knee drop. | ||
| Peach Blossom Bounce | Mai grabs her opponent's head between her legs, then slams them down. | ||
| Super Special Moves |
|
Mai rushes at her opponent and does a rising slash with both her fans. | |
|
Mai does a flaming version of Deadly Ninja Bees. | ||
| MAX Super Special Move | |
Mai does a flaming version of Deadly Ninja Bees. | |
| MAX2 | |
Mai jumps and dives at her opponent, striking them three more times and leaving 4 flames on their body. After a few seconds, they erupt into a flaming pillar. |
Kasumi Todoh[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Whirl Throw | Kasumi grabs the opponent then bashes them away with an upwards palm thrust. | |
| Aiki Throw | Kasumi grabs the opponent and throws them behind her in a circular motion. | ||
| Command Moves | |
Kasumi smashes her elbow on the opponent. | |
| Special Moves | |
Kasumi sends out a wave of ki energy at the opponent. | |
|
Kasumi performs a quick barrage of attacks on the opponent. | ||
|
Kasumi delivers a quick series of blows at the opponent, ending with a well-placed uppercut that launches them upwards. | ||
|
Kasumi launches the opponent with an upwards thrust. | ||
|
Timed to Opponent's High (jumping/overhead) attack, |
Kasumi goes into a counter stance. If it succeeds against a high attack, she catches them out of the air and throws them away. | |
|
Timed to Opponent's Mid (standing) attack, |
Kasumi goes into a counter stance. If it succeeds against a mid attack, she catches it and smacks them away. | |
|
Timed to Opponent's Low (crouching) attack, |
Kasumi goes into a counter stance. If it succeeds against a low attack, she catches it and tosses the opponent to the other side of the stage, switching sides in the process. | |
| Super Special Moves | |
Kasumi sends out a much more powerful Ecstacy Crunch at the opponent. | |
|
Timed to Opponent's Attack, |
Kasumi goes into a counter stance. If it succeeds against an incoming attack, she will catch them and then take them down with a well placed punch while they're on the floor. | |
| MAX Super Special Moves | |
Timed to Opponent's Attack, |
Kasumi goes into a counter stance. If it succeeds against an incoming attack, she will catch them and then take them down with a well placed punch while they're on the floor. |
| MAX2 | |
Kasumi performs an Ultimate Ecstacy Crunch; as she winds up, however, her father joins in and the father/daughter duo unleash an exceptionally devastating barrage of ki energy at the opponent. |
Pretty Girl Fighters Team[]
Li Xiangfei[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Kadoma | Xiangfei palm-thrusts her opponent away. | |
| Ryokuchi Kouen | Xiangfei pulls her opponent behind her, then jabs both her elbows into them while facing away from them. | ||
| Command Moves | So Sho Da | Xiangfei thrusts both her fists into the opponent. | |
| Kyuho Kousen Tai | Xiangfei fakes her opponent out, then does a low kick. | ||
| Fukuho Kousen Tai | Xiangfei does a low kick. | ||
| Special Moves | Nanba | Xiangfei does a short-range energy blast. | |
| Senri Chuou | Xiangfei rolls forward and grabs her opponent, then jabs them with her elbow. Can be followed up with Kanku. | ||
| Kanku | Xiangfei jumps high and axe-kicks her opponent. | ||
| Senri Chuou Shin Sai Ha | Xiangfei rolls forward and grabs her opponent, then throws them behind her and finishes with a jumping headbutt. | ||
| Ten Po Zan | Xiangfei does a jumping Tetsuzankou. | ||
| Esaka: Upper | ??? | ||
| Esaka: Middle | ??? | ||
| Esaka: Lower | ??? | ||
| Banpaku Kouen | Xiangfei tosses her opponent behind her. Can follow up with Eiki Shuhou. | ||
| Eiki Shuhou | Xiangfei does a Tetsuzankou. | ||
| Super Special Moves | Cho Pai Ron | Xiangfei does a wide dual-palm strike, followed up with a double palm strike into a Tetsuzankou. | |
| Ma Zin Ga | Xiangfei grabs her opponent, then repeatedly blasts them 100 times. | ||
| Dai Tetsu Jin | Xiangfei bursts forwards at her opponent for a shoulder strike. | ||
| MAX Super Special Moves | Ma Zin Ga | Xiangfei grabs her opponent, then repeatedly blasts them 103 times. | |
| Dai Tetsu Jin | Xiangfei bursts forwards at her opponent for a shoulder strike. | ||
| MAX2 | Tenshin Zan Hou Ga | Xiangfei dips into the background, then slides forward to attack with a flip kick into a Ten Po Zan. |
Hinako Shijo[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Tasuki Nage | Hinako flings her opponent over her head. | |
| Uwate Nage | Hinako tosses her opponent behind her. | ||
| Command Moves | Harite Chiyo | Hinako slaps her opponent high twice. | |
| Harite Nishiki | Hinako slaps her opponent high twice, pushing the opponent back. | ||
| Tsuppari | Hinako thrusts her palms individually into her opponent's middle twice. | ||
| Nodowa | Hinako chops her opponent's throat, then sweeps them with an EM Kick. | ||
|
Hinako slaps her opponent high. | ||
|
Hinako sharply kicks her opponent's ankles. | ||
| Special Moves | |
Hinako thrusts her palms into her opponent's chest repeatedly. | |
|
Hinako slaps her opponent, then thrusts both her palms overhead. | ||
|
Hinako grabs her opponent and pushes them to the back wall. | ||
|
Hinako throws her opponent behind her by their arm, making them skid across the floor. | ||
|
Hinako grabs and flips her opponent behind her.. | ||
| Shikofumi | Hinako stomps her front leg down, creating a tremor. | ||
| Gorinzuki | Hinako thrusts both her palms into her opponent. | ||
| Super Special Move | |
Hinako jumps at her opponent to grab them, then throw them to the front end of the screen she's facing. | |
| MAX Super Special Move | |
Hinako jumps at her opponent to grab them, then swings them around 5 times before throwing them to the front end of the screen she's facing, giving the throw a little flourish by twirling around. | |
| MAX2 | |
Hinako grabs her opponent, launches herself up into the sky, then drops back down. |
May Lee Jinju[]
Standard Mode[]
Hero Mode[]
Team Kim[]
Kim Kaphwan[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Kubikime Otoshi | Kim hops up, wraps his ankles around his opponent's head, then twists them down. | |
| Nage Sute | Kim throws his opponent behind himself. | ||
| Command Moves | Nerichagi | Kim lifts his leg up, then axe kicks downwards. | |
| Special Moves | |
Kim leaps forward and performs a somersaulting crescent kick. The | |
|
Kim kicks forward with a 3 hit attack. It has multiple follow-ups. | ||
| Sankuu Kyaku | Kim does an upwards angled kick, then jumps and kicks high, then does an overhead smash as he comes down. | ||
| Hienzan | Kim performs a rising kick upwards. | ||
| Tenshouzan | Kim kicks downwards. | ||
|
Kim dives downwards while kicking. | ||
| Tsuika Kougeki | Kim does a flying split kick. | ||
|
Kim stomps the ground in front of him, creating a tremor. | ||
| Super Special Moves | Kim dashes towards his opponent, then barrages them with swift kick strikes. | ||
|
Kim does a fast upwards kick that launches opponents. | ||
| Super Special Moves | |
Kim dashes towards his opponent, then barrages them with swift kick strikes. The | |
| MAX2 | |
Kim does his signature Super Move, ending with a rising kick that shows an ethereal phoenix behind him. |
Chang Koehan[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Hagan Geki | Chang picks his opponent up, gives a toothy grin, then headbutts them. | |
| Nage Sute | Chang picks his opponent up, then tosses them behind him. | ||
| Command Moves | Hiki Nige | Chang slides on his belly with his iron ball in front of him. | |
| Special Moves | Tekkyuu Dai Kaiten | Chang swings his ball and chain over his head repeatedly. Can be canceled early with | |
| Tekkyuu Funs Geki | Chang swings then flings his ball and chain towards the opponent. | ||
| Tekkyuu Funsai Geki | Chang charges forward with his iron ball. | ||
|
Chang kicks the floor with the ball of his foot, creating a tremor. | ||
|
Chang scratches his nose. If he's hit during that time, he sneezes on his opponent, blasting them away. | ||
| Dai Hakai Nage | Chang grabs his opponent by their shirt, then rapidly slams his opponent either side of the screen Hulk-style. | ||
| Super Special Moves | |
Chang runs towards his opponent, then barrages them with random strikes. | |
|
Chang jumps high, then falls to flatten his opponent. | ||
|
Chang slaps his belly, then repeatedly slams his iron ball on the floor. | ||
| MAX Super Special Moves | |
Chang jumps high, then falls to flatten his opponent. | |
| MAX2 | |
Chang performs a short little dance and shakes his belly. After that, he completely grinds time to a halt for 5 seconds, leaving to do whatever he wants. |
Choi Bounge[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Zujou Sashi | Choi sits on the back of the opponent's neck to stab and jab their head repeatedly. | |
| Geketsu Zuki | Choi crawls behind the opponent to stab them on the behind. | ||
| Command Moves | Geri Toorima | Choi somersaults low toward the opponent. | |
| Special Moves | Tatsumaki Shippuzan | Choi spins up vertically, creating a slashing tornado. | |
| Kaiten Hienzan | Choi rolls on the ground forwards. | ||
| Kaiten Hienzuki | Choi lunges forwards with his claws. | ||
| Hishou Kyaku | Choi dives downwards while kicking. | ||
| Hienzan | Choi performs a rising flip kick. | ||
| Senpuu Hien Zashi | Choi flies forward spinning. | ||
| Houkou Tenkan | Choi zooms dashes in a different direction. Can be chained up to three times. | ||
Hishou Kuretsuzan |
Choi leaps towards the corner and fires forwards. The | ||
| Super Special Moves |
|
Choi spins and creates a large tornado. It can be moved forwards or backwards. | |
|
Choi dashes towards his opponent, then barrages them with swift slashes. | ||
|
Choi drills downwards. | ||
| MAX Super Special Moves | |
Choi dashes towards his opponent, then barrages them with swift slashes. | |
| MAX2 | |
Choi jumps and vanishes, leaving 7 random large slashes in his wake. |
Team Jhun[]
Jhun Hoon[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Handou Geki | Jhun kicks his opponent away. | |
| Kaisenpuu | Jhun circle-throws his opponent with his leg. | ||
| Command Moves | Soushuu Geki | Jhun does a hopping front kick with his back leg. Holding the button transitions into Soushuu Jin. | |
| Ryoukou Geki | Jhun does a roundhouse kick with his front leg. Holding the button transitions into Ryoukou Jin. | ||
| Ryuurou Geki | Jhun kicks straight down. | ||
| Special Moves | Mangetsuzan | Jhun does a somersaulting axe kick, landing in splits. Holding the button during the | |
| Haiki Geki | Jhun does a sweep kick, creating a shockwave. Holding the button during the | ||
| Kuusajin | Jhun does a jumping spin kick. Holding the button during the | ||
| Soushuujin | Jhun stands on his front leg and lifts his other, letting it swing side-to-side. Can be followed up by Shuusou Kyaku Joudan, Shuusou Kyaku Gedan, Taikyoku Ha, Kirikae Dousa or Kirikae Kougeki. | ||
| Shuusou Kyaku Joudan | Jhun does an overhead slashing kick. | ||
| Shuusou Kyaku Gedan | Jhun does a mid-level slashing kick. | ||
| Taikyoku Ha | Jhun front-kicks his opponent away. | ||
| Kirikae Dousa | Jhun hops onto the other foot, transitioning into Ryoukoujin. | ||
| Kirikae Kougeki | Jhun does a roundhouse kick, transitioning into Ryoukou Jin. | ||
| Ryoukou Jin | Jhun stands on his rear leg and lifts his other, letting it swing side-to-side. Can be followed up by Hikou Geki, Moukou Geki, Shuukou Geki, Taikyoku Hi, Kirikae Dousa or Kirikae Kougeki. | ||
| Hikou Geki | Jhun does a jumping axe kick. | ||
| Moukou Geki | Jhun does a low kick that launches his opponent. | ||
| Shuukou Geki | Jhun does a slide kick. | ||
| Taikyoku Hi | Jhun does an evasive stance. | ||
| Kirikae Dousa | Jhun hops onto the other foot, transitioning into Soushuu Jin. | ||
| Kirikae Kougeki | Jhun does a roundhouse kick, transitioning into Soushuu Jin. | ||
| Super Special Moves | |
Jhun barrages with cutting-energy-laced kicks. | |
|
Jhun does multiple flip kicks, lifting his opponent up with him. | ||
| MAX Super Special Moves |
|
Jhun barrages with cutting-energy-laced kicks. | |
| MAX2 | |
Jhun does a Haiki Geki with a lingering shockwave trap. |
Lin[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Akuzan | Lin lifts his opponent by their neck with one hand, then slashes them with the same hand before dropping them. | |
| Akuzan Ki | Lin lifts his opponent by their neck with one hand, then slashes them with the same hand before throwing them behind him. | ||
| Command Moves | |
Lin swings his ponytail around to whip his opponent. | |
|
Lin swings his arms and rear foot down to create a close-range tremor. | ||
| Special Moves | Tetsuzan Bu: Rasetsu | Lin stabs his opponent with a glowing red knife-hand thrust. | |
| Tetsuzan Bu: Nagi | Lin stabs his opponent with a glowing red upward knife-hand thrust. | ||
| Tetsuzan Bu: Hakei | Lin stabs his opponent with a glowing red palm thrust. | ||
|
Lin stabs his opponent with a series of knife-hand strikes. | ||
Kasumi; |
Lin pulls down his mask and spits a toxic mist at his opponent. | ||
|
Lin moves forward faster than the eye can see. | ||
Hiten Kyaku; |
Lin jumps forward while kicking his opponent with his toes. | ||
|
Lin stabs his hand into the ground, making it reappear elsewhere like a spike. | ||
| Super Special Moves | |
Lin rushes his opponent down with myriad strikes. | |
|
Lin walks up to his opponent while turning invisible, then slashing his opponent's throat with a cutthroat gesture whilst behind them. | ||
|
Lin rapidly punches his opponent with whiplike motions. | ||
| MAX2 | |
Lin lifts his opponent up by their neck, then stabs them with a glowing red hand which poisons the recipient. |
Shingo Yabuki[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | |
Shingo grabs the opponent and smashes them away with an elbow strike. | |
| Issetsu Seoi Nage Fukanzen | Shingo performs a shoulder throw on the opponent with one hand. | ||
| Command Move | |
Shingo performs an axe kick on the opponent. | |
| Special Moves | |
Shingo performs an upwards uppercut. This is essentially a flameless version of the Oniyaki, specifically Kyo's. | |
|
Shingo delivers a right hook, just like Kyo, albeit flameless. | ||
| 115 Shiki Dokugami Mikansei | Shingo delivers a left hook. | ||
| 101 Shiki Oboroguruma Mikansei | Shingo perform an upwards kick. The | ||
|
Shingo flies in with a tumbling slam kick through the air. | ||
Shingo Kinsei Ore Shiki Nie Togi |
Shingo performs two elbow uppercut swings on the opponent and launches them upwards with his back. | ||
|
Shingo smashes the opponent with his elbow. If timed against an attack, Shingo will retaliate with a very clumsy side kick that knocks the opponent away. | ||
|
Shingo runs towards the opponent then delivers a crouching upper blow and an overhead smash in one smooth motion. | ||
| Super Special Moves | |
Shingo charges at the opponent with a notably powerful shoulder tackle. | |
|
|||
| MAX Super Special Moves | |
Shingo charges at the opponent with a notably powerful shoulder tackle. | |
| MAX2 | |
Shingo delivers the ultimate in techniques and unleashes an even more powerful Burning SHINGO on the opponent and... forgets what he was doing midway through and scrambles through his notebook while the opponent is stunned in place, and then has a revelation and finishes them off with a very powerful Oniyaki. |
Team Orochi[]
Yashiro Nanakase[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Liver Blow | Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away. | |
| Hatchet Throw | Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground. | ||
| Command Moves | |
Yashiro steps towards his opponent and does a hammer arm slam. | |
|
Yashiro pokes forward with a long stepping side kick. | ||
| Special Moves | Upper Duel; |
Yashiro two uppercuts in quick succession. If whiffed or blocked, only the first one will connect. | |
|
Yashiro performs two ( | ||
|
Yashiro leaps forward with an aerial hammer arm slam. | ||
|
Yashiro dashes forward and delivers a quick hook ( | ||
|
After the initial punch, Yashiro performs either a straight ( | ||
| Super Special Moves | |
Yashiro charges up and delivers an incredibly fast and devastating straight punch. | |
| MAX Super Special Moves | |
Yashiro delivers a series of fast and powerful blows, ending in a haymaker that sends the opponent flying across the screen. | |
|
Yashiro charges up and delivers an incredibly fast and devastating straight punch. | ||
| MAX2 | |
Yashiro delivers an onslaught of powerful blows, backed up by multiple Jet Counters and ending with an Upper Duel. |
Shermie[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Shermie Flash Original | Shermie grabs her opponent at their waist and drops them with a German suplex. | |
| Flash Front | Shermie grabs her opponent and does a belly-to-belly suplex. | ||
| Command Moves | |
Shermie extends her chest outwards. If it connects, she performs a Back Breaker on the opponent. | |
| Shermie Stand | Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. The second hit of which hits overhead. | ||
| Special Moves | |
Shermie mounts the opponent and drops them to the floor, twisting their neck in the process. | |
| Shermie Whip | Shermie performs a backflip with her foot held high. If it connects, she performs a Release Suplex on the opponent. | ||
|
Shermie twirls in the air and strikes the opponent in the head with a high kick. | ||
|
Shermie runs towards the opponent and either drops them on the floor with her knees (Shermie Shoot) or performs an RKO on them (Diamond Dust). | ||
|
Shermie intercepts the opponent with her legs and smashes them onto the ground. | ||
|
Timed to Opponent's Attack, |
Shermie leans forward and goads the opponent into attacking her. If it succeeds, she retaliates with a Body Slam. | |
|
After throwing the opponent, Shermie runs up to them and follows up with a knee press. | ||
|
Timed to Opponent's Attack, |
Shermie does a hair flip. If timed to an incoming attack it passes through her harmlessly. | |
| Evasive Attack | Shermie performs a side kick in place. This is fully Special Cancelable, just as it was since KOF '98. | ||
| Super Special Moves | |
Shermie flips over the opponent and performs a much stronger German Suplex on them. | |
|
Shermie performs a quick series of German Suplexes on the opponent. | ||
| MAX Super Special Moves | |
Shermie flips over the opponent and performs a much stronger German Suplex on them. | |
|
Shermie performs a quick series of German Suplexes on the opponent, following up with a stronger Shermie Clutch at the end. | ||
| MAX2 | |
Shermie rushes at the opponent with a Diamond Dust. If it connects, she performs an RKO followed by a Shermie Whip into a series of Suplexes, then tosses them away with a Clothesline and finishes them off with a flying knee kick. |
Chris[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Step Turn | Chris steps on the opponent's body and then sends them flying away with a backflip. | |
| Aerial Drop | Chris grabs the opponent then tosses them a half screen distance. | ||
| Command Moves | |
Chris spins around and two-hand swings his arms towards the opponent. | |
|
Chris does an overhead handstand kick. | ||
|
Chris slides on the ground with his rear leg outstretched. | ||
| Special Moves | |
Chris does a backflip kick. | |
|
Chris performs a steep angled dive kick. | ||
| Slide Touch | ??? | ||
Scramble Dash; |
Chris dashes forwards. The | ||
|
Chris performs a dashing elbow strike. | ||
|
Chris performs a dashing elbow strike into an overhead jump. | ||
|
Chris turns around then back-flip's (while grabbing the opponents head) over the opponent to land on the other side of them. | ||
|
Chris performs his Extra Mode evade move from KOF '98 with a roundhouse kick follow-up that hits as an overhead. | ||
|
Similar to Leading High but the follow-up kick is a low attack which gives the opponent a soft knockdown. | ||
| Super Special Moves | |
Chris does a series of fast strikes while moving forwards. | |
|
Chris does 3 consecutive Hunting Air. | ||
| MAX Super Special Moves | |
Chris does a series of fast strikes while moving forwards. | |
|
Chris does one Hunting Air, then drops down, followed by a repeating Hunting Air before diving back down again. | ||
| MAX2 | |
Chris transforms into Orochi Chris, granting him his moveset. |
Team Awakened Orochi[]
Orochi Yashiro[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | БАКУ (Baku) | Orochi Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away. | |
| БЭКИ (Beki) | Orochi Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground. | ||
| Command Moves | САКУ (Saku) | Orochi Yashiro steps towards his opponent and does a hammer arm slam. | |
| БУ (Bu) | Orochi Yashiro pokes forward with a long stepping side kick. | ||
| Special Moves | МУСЭБУ-ДАЙТИ (Musebu Daichi) | Orochi Yashiro does three Beki in rapid succession, each slam causing a burst of earthly energy from the ground. After the third slam, he leaps into the air and flings his opponent to the ground. | |
| Orochi Yashiro grabs his opponent and flips over them. Just as he lands, he flings his opponent into the air. | |||
|
Orochi Yashiro rushes towards his opponent to try to catch them in a bear hug. If successful, he does a diving leap forward while holding his foe, smashing them into the ground headfirst. | ||
| КУДЗИКУ-ДАЙЧИ (Kujiku Daichi) | Orochi Yashiro does a high jump forward with one hand outstretched. On successful contact with his foe, he lands with his hand on their head, stunning them, and flips behind them. Deals no damage, but gives Orochi Yashiro enough advantage for a full combo. | ||
| Unaru Daichi | Orochi Yashiro performs a powerful shockwave, forming a wave of dirt in the process. | ||
| Super Special Moves | АНКОКУ-ДЗИГОКУ-ГОКУРАКУ-ОТОСИ (Ankoku Jigoku Gokuraku Otoshi) |
Orochi Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air. | |
|
Orochi Yashiro grabs his opponent via a Kujiku Daichi and slams them into the ground via a Musebu Daichi finisher. He then leaps up while holding them and flings them downwards. Before the enemy lands, Orochi Yashiro does a falling hammer slam, summoning a pillar of white death energy to strike his victim. | ||
| MAX Super Special Moves | АНКОКУ-ДЗИГОКУ-ГОКУРАКУ-ОТОСИ (Ankoku Jigoku Gokuraku Otoshi) |
Orochi Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air. | |
|
Orochi Yashiro grabs his opponent via a Kujiku Daichi and slams them into the ground via a Musebu Daichi finisher. He then leaps up while holding them and flings them downwards. Before the enemy lands, Orochi Yashiro does a falling hammer slam, summoning a pillar of white death energy to strike his victim. | ||
| MAX2 | |
Orochi Yashiro does a quick punch that sends his opponent across the screen. The background for this move briefly changes into a volcanic scene. Unblockable. |
Orochi Shermie[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | БАКУРАИ (Bakurai) | Orochi Shermie grabs her opponent at their waist and drops them with a German suplex. | |
| ЭНРАИ (Enrai) | Orochi Shermie grabs her opponent and does a belly-to-belly suplex. | ||
| Command Moves | Jinrai | Orochi Shermie hops forward for a side-kick. | |
| КОУРАИ (Kourai) | Orochi Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit hits overhead. | ||
| Special Moves | ЯТАНАГИ НО МУЧИ (Yatanagi no Muchi) | Orochi Shermie leans forward while swiping her arms, creating 2 arcs of electric energy. The | |
|
Orochi Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity. | ||
|
Orochi Shermie blows a kiss to her opponent, forming a projectile in the form of a tiny ball of lightning. | ||
|
Orochi Shermie flips upwards in mid-air, and swiftly swings her legs down, creating an arc of electricity with them. | ||
| ТАКЭРУ МИКАЖУТИ (Takeru Mikazuchi) | Orochi Shermie calls down lightning from the air, which surrounds her for a time. Mashing the button can extend the time of the field being around her. | ||
| Super Special Moves | |
Orochi Shermie draws her hand back, then does a straight jab surrounded by a pulsating orb of electricity. | |
|
Orochi Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The | ||
| MAX Super Special Moves | |
Orochi Shermie draws her hand back, then does a straight jab surrounded by a pulsating orb of electricity. | |
|
Orochi Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The | ||
| MAX2 | УНМЭЙ НО Я (Unmei no Ya); Success Fail |
Orochi Shermie causes a mote of electricity to appear in the same fashion as Mugetsu no Rai'un. If it connects, a thunderstorm will materialize high above the fighters, and create a massive bolt of lightning at an apparently random point on-screen. Due to the circumstances needed to pull off a MAX2, it is possible for Orochi Shermie to hit herself with this move and can instantly K.O. herself as well, as well as completely missing either character. |
Orochi Chris[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | ЧИ НО БАЦУ (Chi no Batsu) | Orochi Chris walks up his opponent for three steps, catapulting away from them on the third step while smashing them into the ground. | |
| ТЭН НО ЦУМИ (Ten no Tsumi) | Orochi Chris performs a circle throw on the opponent. | ||
| Command Moves | МУЁ НО ОНО (Muyou no Ono) | Orochi Chris does a double-handed horizontal swinging punch. | |
| ЖУКЭЙ НО ОНИ (Jyukei no Oni) | Orochi Chris handstands and performs an overhead kick. | ||
| СЭЦУДАН НО КОТО (Setsudan no Koto) | Orochi Chris does a slide kick. | ||
| Special Moves | |
Orochi Chris joins his hands together to create bursts of violet fire in front of him. | |
|
Orochi Chris leaps upward while doing an upward swipe infused with violet fire. | ||
|
Orochi Chris leaps forward and brings down a hand enveloped in violet fire on the way down. | ||
|
Orochi Chris does an upward punch that will break his opponent's guard. On contact, he will jab them four times, each time suffusing them with violet fire, then performs a twirling straight spin kick that knocks them to the ground or launches them. | ||
| Super Special Moves | |
Orochi Chris holds up a finger with a violet flame on its tip. When released, he swipes in front of himself to create a large wake of violet fire. | |
|
Orochi Chris fires a slow-travelling projectile. | ||
| MAX Super Special Moves | |
Orochi Chris holds up a finger with a violet flame on its tip. When released, he swipes in front of himself to create a large wake of violet fire. | |
| MAX2 | |
Orochi Chris transforms into Orochi and performs an eighteen-hit version of its Marukare, an energy storm that attacks the entire screen. He will then collapse as he returns to normal. |
Team KOF '97[]
Ryuji Yamazaki[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Shimeage | Yamazaki lifts his opponent by their neck, then slams them front-first into the ground. | |
| Bun'nage | Yamazaki lifts his opponent by their shirt/neck, then throws them behind him. | ||
| Command Moves | Butsukishi | Yamazaki does an overhead punch where he stands. | |
| Special Moves | Hebitsukai; |
Yamazaki performs a far-reaching punch forwards. The | |
| Hebitsukai (Keep) | Yamazaki swings his active arm tauntingly and lazily. | ||
| Hebitsukai (Stop) | Yamazaki returns to his neutral stance. | ||
|
Yamazaki grabs his opponent by their shirt/neck, then delivers an exploding headbutt. | ||
| Bai Gaeshi | Yamazaki swings his front hand up for an uppercut. He can also send back mid-level projectiles with it. | ||
| Sadomazo | Yamazaki taunts his opponent by sticking his tongue out at them and wiggling it around. If he is hit by anything during that time, he counterattacks; in most appearances, he uppercuts them away. | ||
| Yaki'ire | Yamazaki slams his front heel atop his opponent. | ||
|
Yamazaki kicks up sand at his opponent with his back leg. | ||
|
Yamazaki slashes his opponent twice ( | ||
| Nejikomi | Yamazaki rears his back fist, then punches his opponent in their stomach. | ||
| Super Special Moves | |
Yamazaki jumps high with an uppercut, then grabs the opponent by their face, dragging them across the floor before throwing them up high. | |
Drill Level 1 Drill Level 2 Drill Level 3 Drill Level 4 |
Yamazaki grabs his opponent by their head and sharply slams them to the floor, making them bounce. There are 4 outcomes to how the move ends depending on how many times the button has been pressed:
All of which end with an uppercut with swirling energy. | ||
|
Yamazaki runs at his opponent to slash them with his butterfly knife. With them now floored, he throws his knife to the floor, then rapidly stomps on them repeatedly before kicking them away. | ||
| MAX Super Special Moves | |
Yamazaki jumps high with an uppercut, then grabs the opponent by their face, dragging them across the floor, and then stomping several times before throwing them up high. | |
|
Yamazaki grabs his opponent by their head and sharply slams them to the floor, making them bounce. There are 4 outcomes to how the move ends depending on how many times the button has been pressed:
All of which end with an uppercut with swirling energy. | ||
| MAX2 | |
Yamazaki slams his opponent front-first to the floor. He then gets 2 knives and butchers his opponent with myriad slashes before throwing them over his head by their neck in his mouth. |
Blue Mary[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Viktor Throw | Blue Mary knocks the opponent to the ground and elbows them. | |
| Head Throw | Blue Mary grabs the opponent and throws them over her head. | ||
| Command Moves | |
Blue Mary jumps forward with a hammer fist. | |
|
Blue Mary jumps and kicks forward, then kicks low on the ground. | ||
| Special Moves | |
Blue Mary performs a front flip with her leg extended out. | |
|
Blue Mary clutches the opponent. | ||
|
Blue Mary jumps upwards with a diagonal kick. | ||
|
Blue Mary slams the opponent to the ground. | ||
|
Blue Mary slides on the ground. This can lead to several follow-up moves. | ||
|
Blue Mary flips the opponent on the ground, then breaks their backs. | ||
| Stun Fang | Blue Mary stuns the opponent with her taser. | ||
| Spin Heel Attack | Blue Mary pursuits with a heel attack. | ||
M. Reverse Facelock |
Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on jumping attacks and special moves that don't hit low. | ||
M. Head Buster |
Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on midlevel attacks. | ||
|
Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on all attacks except throws. | ||
|
Blue Mary performs a German suplex. | ||
| Super Special Moves | |
Blue Mary jumps in the air. If she grabs the opponent, she'll spin them around and throws them. | |
|
Blue Mary dashes forward. If she hits the opponent, she'll dashes back and forth through the opponent, ending with a spinning fan jump. | ||
|
Blue Mary climbs over her opponent for a headscissor, then slams them to the ground, with rose petals bursting out around them. | ||
| MAX Super Special Moves | |
Blue Mary jumps in the air. If she grabs the opponent, she'll spin them around and throws them. | |
| MAX2 | M. Infinity Rose | Blue Mary slides a short distance. If it hits, the opponent is treated to an assortment of her clutches. |
Billy Kane[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Jigoku Otoshi | Billy jabs his opponent in their stomach, lifts them up, then rapidly drops them down. | |
| Ippon Tsuri Nage | Billy jabs his opponent in their stomach, then throws them in a circular motion. | ||
| Command Moves | Dai Kaiten Geri | Billy hops forward for a spin kick. | |
| Boutakatobi Geri | Billy vaults on his staff for a side-kick. | ||
| Special Moves | |
Billy spins his staff around on the spot. | |
| Sansetsu Kon Chuudan Uchi | Billy jabs his opponent with his staff from afar, splitting it in its 3 parts. | ||
| Kaen Sansetsu Kon Chuudan Uchi | Billy sets his staff on fire, making an explosion. | ||
| Kyoushuu Hishou Kon | Billy vaults up on his staff and drops down on the opponent. | ||
| Suzume Otoshi | Billy pokes his opponent out of the air with his staff. Anti-air only. | ||
| Hibari Otoshi | Billy pokes his opponent out of the air with his staff, then sets them alight. Anti-air only. | ||
| Karyuu Tsuigeki Kon | Billy puts up a high defensive stance. If his opponent connects from above, Billy smacks them once with his staff. | ||
| Suiryuu Tsuigeki Kon | Billy puts up low high defensive stance. If his opponent connects from below or straight on, Billy smacks them twice with his staff. | ||
| Super Special Moves | |
Billy does a Senpuu Kon with his staff set ablaze, then throws out a ring of fire after. | |
| Guren Sakkon | Billy smacks his opponent up, then does an aerial Chou Kaen Senpuu Kon. | ||
|
Billy smacks his opponent with multiple staves. | ||
| MAX Super Special Moves | |
Billy smacks his opponent with multiple staves. | |
| MAX2 | |
Billy throws his staff in front of his opponent, then cowers in fear (akin to when he loses his cane in FF1. If his opponent hits him before he can get another, he grabs another staff, then beats his target to a pulp with flaming strikes, ending with a multi-revolving Dai Senpuu. |
Team Yagami[]
Iori Yagami[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Sakahagi | Iori digs his nails into his opponent's stomach, then claws upwards, launching them. | |
| Saka Sakahagi | Iori moves behind his opponent, digs his nails into their back, then claws upwards, launching them. | ||
| Command Moves | Ge-Shiki Yumebiki | Iori swipes at his opponent with his rear hand. The follow up then does a quick jab. | |
|
Iori steps forward for an axe kick with his rear leg. | ||
| Ge-Shiki Yuriori | Iori kicks behind himself. | ||
| Special Moves | |
Iori throws a purple fiery projectile that runs across the floor. | |
|
Iori jumps with his arms out, shrouded in purple flames. | ||
|
Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch. | ||
|
Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion. | ||
| Kuzukaze | Iori grabs his opponent, then throws them behind him while they're still on their feet. | ||
| Super Special Moves | |
Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames. The | |
|
Iori claws downward then upwards, then ends it with an angled pillar of flames in front of him. | ||
|
Iori jumps forward with a claw attack, forcefully hitting the opponent into ground, then he grabs them by the neck, and spins in the air ending with flame explosion. | ||
| MAX Super Special Moves | Kin 1211 Shiki Yaotome (version Riot of the Blood) |
Iori goes into his blood rage, dashes across the screen and, if he hits, totally massacres his opponent. | |
| MAX2 | |
Iori prepares for a brief moment, with the screen turning red, then quickly leaps across the whole stage grabbing the opponent by the face, and hits them with pillar of flames. |
Mature[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Deathblow | Mature grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim. | |
| Backlash | Mature grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her. | ||
| Special Moves | |
Mature leaps into the air and flips upside down while slashing downwards. | |
|
Mature performs a series of slashes while moving forward. | ||
|
Mature runs forwards and does a metallic slash in front of her. | ||
|
Mature leans back and fires a giant projectile of metallic energy. | ||
|
Mature leaps forward while spinning, and slashes her opponent. | ||
|
Mature stretches her arm towards the ground. If hit, she grabs her opponent and fling them behind her. | ||
| Super Special Moves | Heaven's Gate |
Mature slides forward with her rear hand open. Once he gets close enough to her opponent, she slams them back-first into the wall she's facing, causing a pillar of white energy with a skull to form. | |
|
Mature several Metal Massacres in quick succession. If she doesn't connect early enough, she'll finish with a single Deathrow; otherwise, she'll finish with a point-blank Ebony Tears. | ||
| MAX Super Special Moves | |
Mature slides forward with her rear hand open. Once he gets close enough to her opponent, she slams them back-first into the wall she's facing, causing a pillar of red energy with a skull to form. | |
|
Mature several Metal Massacres in quick succession. If she doesn't connect early enough, she'll finish with a single Deathrow; otherwise, she'll finish with a point-blank Ebony Tears. | ||
| MAX2 | |
Mature makes a secondary image of herself on the other side of her opponent then proceed to do a myriad of her moves ending with a Despair, her other image disappears then she blows a kiss towards her stunned opponent causing a large explosion. |
Vice[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | |
Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim. | |
| Backlash | Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her. | ||
| Command Moves | |
Vice does an overhead hammer strike with the bottom of her fist. | |
| Special Moves | |
Vice stretches her arm towards the ground. If hit, she grabs her opponent and fling them behind her. | |
|
Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air. | ||
|
Vice performs a short-mid distance shoulder charge, launching her opponent into the air. | ||
|
Vice leaps after her airborne victim and powerbombs them into the ground. | ||
| Blackened | Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow up with Misanthrope. | ||
|
Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The | ||
| Super Special Moves | |
Vice somersaults backwards and catches her foe's neck between her feet, slamming her opponent Frankensteiner-style three times. | |
|
Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackened-type slams, then do a leaping powerbomb that generates a pillar of white death energy. The | ||
|
Vice does a counter to her opponent in the air by quickly throwing them to the ground then falling on the afterwards laughing maniacally, then stomps on them again. | ||
| MAX Super Special Moves | |
Vice somersaults backwards and catches her foe's neck between her feet, slamming her opponent Frankensteiner-style five times. | |
|
Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackened-type slams, then do a leaping powerbomb that doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Misanthrope on them, generating a blood-red death energy pillar on landing. | ||
| MAX2 | |
Vice walks towards her opponent. If the opponent makes the mistake of hitting her, she throws them to the floor and tears them to shreds. |
Team Agents[]
Vanessa[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | |
Vanessa punches her opponent three times before uppercutting them away. | |
|
Vanessa punches her opponent three times in their stomach before throwing them behind her with the third punch. | ||
| Command Moves | |
Vanessa performs two quick punches. | |
Sliding Puncher |
Vanessa performs a baseball slide with her fist. | ||
| Special Moves | |
Vanessa moves forward doing multiple hooks, then an uppercut. | |
|
Vanessa performs a double uppercut punch. | ||
|
Vanessa swings his fist hard enough to stop attacks. | ||
|
Vanessa charges up and dashes forwards. | ||
Puncher Vision; |
Vanessa performs a command dash. The | ||
|
Vanessa punches twice, launching the opponent upwards on the second hit. | ||
|
Vanessa punches twice, launching the opponent forwards on the second hit. | ||
|
Vanessa sways back and forth very quickly. Hold the button to keep swaying. It has multiple follow-up moves. | ||
|
Vanessa punches twice, launching the opponent upwards on the second hit. | ||
|
Vanessa punches twice, launching the opponent forwards on the second hit. | ||
Puncher Vision; |
Vanessa does a command dash. | ||
| Super Special Moves | |
Vanessa does a hook, then a body blow, then a straight, then sways herself on the ground and finishes with an uppercut. | |
|
Vanessa dashes to her opponent and punches him/her rapidly while moving around the opponent several times, then does a few body blows and finishes with an uppercut. | ||
| MAX Super Special Moves | |
Vanessa dashes to her opponent and punches him/her rapidly while moving around the opponent several times, then does a few body blows and finishes with an uppercut. | |
| MAX2 | |
Vanessa punches upwards and swings a cyclone horizontally. |
Seth[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Hijiate kara no Hadou Uchi |
Seth jabs his elbow into his opponent 4 times, then palm-thrusts them away. | |
|
Seth throws his opponent over his head. | ||
| Command Moves | Tackle |
Seth charges forward with his shoulder. | |
|
Seth kicks forward. | ||
|
Seth performs a backhand swipe. | ||
Sobat |
Seth jumps forward and kicks. | ||
|
Seth slides on the ground. | ||
| Special Moves | Sho-Yoh; |
Seth punches upwards, creating a stream of sand. | |
|
Seth dashes forward and kicks with his knee. | ||
Ya-Getsu |
Seth kicks forwards a second time. | ||
Gen-Getsu |
Seth slides on the ground | ||
|
Seth dives behind him. Can be followed up with Slide Kick. | ||
|
Seth dives down directly below him. | ||
|
Seth dives down diagonally. | ||
|
Seth jumps and dives forward. | ||
Doh-Kuzushi; |
Seth strikes a pose. If hit, he'll toss the opponent behind him. Starting with KOF 2001, the | ||
|
Seth crouches and opens his palms. If hit, he'll toss the opponent in the air. | ||
| Super Special Moves | |
Seth strikes forward, then performs a powerful Sho-Yoh. | |
|
Seth dashes forward and strikes with powerful kicks while lying on his back. | ||
|
Seth strikes a defensive pose. If hit, Seth will pin the opponent on the ground, punches them 8 times, and throws them behind him. | ||
| MAX2 | |
Seth dashes forwards jumps over the opponent and taunts them. The opponent will try and attack Seth, but he'll respond with a swift dash attack that'll knock the opponent down. |
Ramón[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Arm Whip | Ramón wraps himself into the opponent's arm and later drops them. | |
| Flying Mare | Ramón flings his opponent to the back with a suplex. | ||
| Command Moves | Sankaku Tobi | Ramón jumps off the back wall. | |
Drop Kick |
Ramón perfomrs a low drop kick. | ||
| Special Moves | |
Ramón grabs the opponent and throws them behind him. | |
| Rolling Sobat | Ramón performs a small hop, followed by a kick forward. | ||
| Flying Body Attack | Ramón performs a flying jump tackle. | ||
Somersault (Ramón) |
Ramón runs to the opponent and mounts on them with a stepping backflip. | ||
| Stop | Ramón stops the run before the backflip can connect. | ||
|
Ramón runs to the wall and dives at his opponent. | ||
|
Ramón stops the run before he reaches the wall. | ||
| Feint Jump | Ramón stops the run by doing a backflip before he reaches the wall. | ||
|
Ramón dives at his opponent with his arms crossed. | ||
|
Ramón dives at his opponent with a flying crossbody. | ||
|
Ramón performs a backflip into a knee press to his opponent. | ||
Hoist |
Ramón pulls up the opponent from the ground and throws them forward. | ||
Feint Step |
Ramón walks back and forth. Releasing the button will cause Ramón to perform a drop kick. | ||
| Super Special Moves | |
Ramón grabs the opponent and spins them around to a knockdown. | |
El Diablo Amarillo Ramón Volando |
Ramón runs quickly towards the opponent for a ranbu, ending with a Feint Step drop kick. | ||
Savage Fire Cat |
Ramón leaps onto the wall behind him and dives quickly towards the opponent for a ranbu. | ||
| MAX Super Special Moves | |
Ramón grabs the opponent, and does 2 Tiger Neck Chanceries before spins them around to a knockdown. | |
| MAX2 | Hypnotic Tiger |
Ramón rushes down his opponent with strikes, ending with an Irish Whip into a dropkick. |
Team Masters[]
Heidern[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | |
Heidern grabs the opponent and slams them into the ground, then stabs them in the stomach. | |
| Backstabbing | Heidern slides behind the opponent and slashes at their back with his hand. | ||
Critical Dive |
Heidern slams the opponent down to the ground. | ||
| Command Moves | |
Heidern steps in close and drops his knee down on the opponent, followed by the top of his boot. | |
| Special Moves | Cross Cutter | Heidern slices the air in front of him and sends a blue boomerang shaped projectile towards his opponent. | |
|
Heidern slices his hands in an overhead crescent motion. As a callback to its earlier appearances, if the move was whiffed purposely, it increases the damage on his Storm Bringer. | ||
|
Heidern stabs his opponent with his fist and drains a substantial amount of energy from them and adds it to his own. | ||
|
Heidern strikes a pose. If an opponent hits him during this pose, he will drain the opponent's life for a modest amount of energy. | ||
| Super Special Moves | |
Heidern leaps into the air. If he connects, he will perform a stronger version of Storm Bringer. Floating orbs of energy will surround them and be absorbed by Heidern after the move is over. | |
|
Heidern dashes forward and pierces his opponent with his hand. If he connects, he will inject an explosive inside them which explodes moments later. | ||
| MAX Super Special Moves | |
Heidern leaps into the air. If he connects, he will perform a stronger version of Storm Bringer. Floating orbs of energy will surround them and be absorbed by Heidern after the move is over. | |
|
Heidern dashes forward and pierces his opponent with his hand. If he connects, he will inject an explosive inside them which explodes moments later. | ||
| MAX2 | |
Heidern sends a cascading wave of blue energy blades at the opponent. Up close, this move is just an uppercut-like unblockable slash with his arm that rips an opponent in half on impact. |
Takuma Sakazaki[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Oosotogeri | Takuma sweeps his opponent's legs. | |
| Ippon Seoi | Takuma shoulder-tosses his opponent. | ||
| Command Move | Kawara Wari | Takuma does an overhead elbow strike. | |
| Special Moves | |
Takuma throws out a ball of energy. | |
| Kohou | Takuma does a jumping uppercut with his rear fist. | ||
Hien Shippuu Kyaku; |
Takuma flies in the air with a spin kick; the | ||
| Mouko Buraigan | Takuma takes a stance, then does a straight punch to his opponent's solar plexus. | ||
|
Takuma blasts his opponent with a short stream of ki. | ||
| Super Special Moves | |
Takuma strikes his opponent three times in their midsection. | |
|
Takuma jumps at the opponent and rushes them down with a long kata, before following up with his blowback attack, and ending with a Haoh Shikou Ken. | ||
| MAX Super Special Moves | |
Takuma jumps at the opponent and rushes them down with a long kata, before following up with his blowback attack, and ending with a powerful Ko-Ou Ken. | |
| MAX2 | |
Takuma takes a defensive stance. If he's hit while holding it, he chops his opponent to the floor with his rear arm. |
Chin Gentsai[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Gou Inshu | Chin clambers up onto his opponent's shoulders, then forces sake down their throats. | |
| Gyaku Ashi Nage | Chin flips over and throws his opponent to the other side of the screen with his legs. | ||
| Command Move | Suiho Hyoutan Shuu | Chin does a backhand motion while swinging his gourd, falling on his back in the process. | |
| Special Moves | Hyoutan Geki | Chin whips his opponent with his gourd. | |
| Ryuurin Hourai | Chin spins into his opponent, then does a jumping attack. | ||
| Kaiten-teki Kuutotsu Ken | Chin rolls on the floor and uppercuts his opponent. | ||
| Tenchisui Hassengeki | Chin smacks his opponent upwards with his gourd. | ||
| Mochizukiyoi | Chin falls onto his back for a unique stance. Can be followed up by Ryuuda Hanpen, Rigyo Hanpen, Kaiten-teki Kuutotsu Ken or Bold. | ||
| Ryuuda Hanpen | Chin does a flying kick from his grounded position. | ||
| Rigyo Hanpen | Chin rolls backwards, kicking his opponent. | ||
| Kaiten-teki Kuutotsu Ken | Chin rolls along the ground and delivers an uppercut while still on the floor. | ||
| Kyakusentai | Chin rolls up for a split handstand kick. | ||
| Suihaikou | Chin takes a sip of his sake. Powers up his attacks and grants access to other attacks. | ||
| Sakuenkou | Chin takes a sip of his sake. Powers up his attacks and grants access to other attacks (moves vary by game). | ||
| Gou'en Shourai: Kai | Chin bursts into flames, then spins into his opponent. | ||
| Super Special Moves | Gou Ran Enpou (High) |
Chin breathes a stream of flames upon his opponent. | |
|
Chin bursts into flames, then spins into his opponent. | ||
| MAX Super Special Moves | |
Chin breathes a stream of flames upon his opponent. | |
| MAX2 | |
Chin breathes out a small flame that he can control. Bursts into 4 bigger flames with additional input. |
Team NESTS[]
Kula Diamond[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Ice Coffin | Kula freezes her opponent in a block of ice before shattering it. | |
| Behind Slash | Diana appears and slashes the opponent. | ||
| Command Moves | |
Kula strikes forward with a one-inch punch. | |
|
Kula slides on the ground with ice. | ||
|
Kula creates a horizontal pillar of ice. | ||
| Special Moves | |
Kula pulls up her hand and blows a kiss, firing off a stream of ice from it. | |
|
Kula rises upwards with a freezing uppercut. | ||
Counterattack |
Kula swipes her hand behind her. If she's hit during this, she'll counterattack by kicking a block of ice forwards. | ||
|
Kula performs a ballerina spin forwards. It has several follow-ups. | ||
|
Kula kicks a block of ice forwards. | ||
|
Kula slides on the ground with ice. | ||
| Super Special Moves | |
Kula touches the ground, creating a big pillar of ice. | |
|
Kula descends while being held by Candy. If it hits the opponent, Candy, Foxy, and Diana surround the opponent, and Kula claps her hands while on top of the opponent while cheering "La Cachola!". | ||
| MAX Super Special Moves | |
Kula sends out Diana to strike her opponent, then freezes the entire area. | |
| MAX2 | |
Kula launches an all-out attack with Diana, Foxy, and Candy Diamond. |
Foxy[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Daisan no Kagi | Foxy grabs the opponent, and stabs them forward. | |
| Daijuuni no Kagi | Foxy grabs the opponent, and slashes them behind her. | ||
| Command Moves | Nanatsu no Kinzoku | Foxy stabs her opponent. | |
| Nanatsu no Koubutsu | Foxy slashes her opponent overhead. | ||
| Nanae no Junkan | Foxy puts up a high defensive stance, blocking the attack. | ||
| Nanae no Kagi | Foxy puts up a low defensive stance, blocking the attack. | ||
| Special Moves | |
Foxy fires needles that stuns the opponent in place. | |
| Taiki no Shoukei | Foxy zooms towards her opponent, slightly translucent | ||
|
Foxy slashes above her. | ||
|
Foxy slides on the ground. If she hit her opponent, she'll slash her sword upwards. | ||
|
Foxy does a jumping circular slash. | ||
| Foxy thrusts her sword into her opponent. Can be followed up by Noah no Kioku or Nanae no Hoshi. | |||
| Foxy does a slash. | |||
| Foxy slides back and puts up a defensive stance. | |||
| Super Special Moves | |
Foxy dashes forward, and slashes the opponent repeatedly. | |
|
Foxy jumps upwards and slashes the opponent. | ||
|
Foxy slides on the ground. If she hit her opponent, she'll slash her sword upwards. | ||
|
Foxy slashes the air while unfurling the shawl around her hair, then proceeds to shred her opponent with 5 slashes of her rapier while they're shrouded by the cloth. | ||
| MAX Super Special Moves | |
Foxy fires a wave of energy that appears from the far end of the screen. | |
| MAX2 | |
Foxy dashes forward with her sword into the opponent, and blows them up along with herself. This will instantly K.O. the opponent hit, and will leave Foxy with 1 HP, regardless if it hits or not. |
Ángel[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | |
Ángel performs a quick combo attack, then kicks the opponent forwards. | |
|
Ángel dashes behind the opponent and attacks. | ||
| Command Moves | |
Ángel performs a side kick. | |
|
Ángel sticks her knee out. | ||
| Special Moves | |
Ángel dashes forward and breakdance kicks the opponent in the air. | |
|
Ángel grabs the opponent and launches them. | ||
| Unchain Starter Moves | |
Ángel performs a low kick. | |
|
Ángel performs an overhead axe kick. | ||
|
Ángel performs an upwards high kick. | ||
|
Ángel stops the ground and punches forward. | ||
|
Ángel dashes forwards. If she reaches the opponent, she'll switch sides with them. | ||
| Unchain Circle Moves | |
Ángel punches upwards. | |
|
Ángel leaps forwards and kicks low. | ||
|
Ángel performs an overhead punch. | ||
|
Ángel performs a high kick. | ||
|
Ángel performs a sweeping punch. | ||
|
Ángel leaps forward and kicks high. | ||
| Special Unchain Circle Moves | Oumagatoki; |
Ángel spins around, either in place, forwards or backwards. This resets the Unchain Circle Combo. | |
| Unchain Finish | |
Ángel performs a powerful upwards lariat punch. | |
|
Ángel flips forwards while kicking. | ||
|
Ángel winds up, then punches forward. | ||
|
Ángel jumps on top of the opponent's head, crossing them up. | ||
|
Ángel grabs the opponent, then dropkicks them forwards. | ||
|
Ángel dashes forwards. If she reaches the opponent, she'll switch sides with them. | ||
| Super Special Moves | |
Ángel runs forward and hits the opponent with a series of punches and kicks, launching them upwards with a strong uppercut. | |
| MAX Super Special Moves | |
Ángel runs forward and hits the opponent with a series of punches and kicks, ending with a strong punch. | |
|
Timed to opponent's grounded attack, |
Ángel lifts her knee up. If Ángel is hit by a grounded attack, she'll attack forwards with a series of fast straight punches. | |
|
Timed to opponent's aerial attack, |
Ángel lifts her knee up. If Ángel is hit by an aerial attack, she'll grab and slam the opponent to the ground with a Rock Bottom. | |
| MAX2 | |
Ángel strikes a pose. If she's hit during this pose, she'll grab the opponent from the ground and slams the opponent on the ground. She then announces herself, dashes past them twice, then elbows them. |
Team Clones[]
Kusanagi[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Hatsugane | Kusanagi grabs his opponent, then drives his elbow into their back. | |
| Issetsu Seoi Nage | Kusanagi tosses his opponent over his shoulder, then drops his elbow atop them. | ||
| Command Moves | Ge-Shiki Gofu Yo | Kusanagi does an axe kick with his front leg. | |
| 88 Shiki | Kusanagi does a double low kick. | ||
| Ge-Shiki Naraku Otoshi | Kusanagi attacks with a downward two-handed hammer punch. | ||
| Special Moves | 108 Shiki Yami Barai | Kusanagi fires a fireball that travels along the ground. | |
| 100 Shiki Oniyaki | Kusanagi spins upwards while surrounded by flames. | ||
| 101 Shiki Oboroguruma | Kusanagi rises upwards with a series of kicks. The | ||
| 75 Shiki Kai | Kusanagi performs a jumping kick. If | ||
| 212 Shiki Kototsuki You | Kusanagi dashes forward. If he comes in contact with the opponent, he grab them by the face, and explode them. The | ||
| 910 Shiki Nuetsumi | Kusanagi stops in place and punches upwards, launching opponents. | ||
| Super Special Moves | |
Kusanagi charges flames in his rear hand, then throws them out in a big wave. | |
|
|||
| MAX Super Special Moves | |
Kusanagi charges flames in his rear hand (and covers himself in flames along), then throws them out in a big wave. | |
| MAX2 | |
Kusanagi creates a giant wall of fire in front of them, then attacks forward with a barrage of punches, ending with a 100 Shiki Oniyaki finisher. |
Kyo-1[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Hatsugane | Kyo-1 grabs his opponent, then drives his elbow into their back. | |
| Issetsu Seoi Nage | Kyo-1 tosses his opponent over his shoulder, then drops his elbow atop them. | ||
| Command Moves | |
Kyo-1 does a hook punch. | |
|
Kyo-1 jabs his opponent overhead with his elbow. | ||
| Migiri Ugachi | Kyo-1 punches the ground. Can hit OTG. | ||
| Special Moves | Yami Barai | Kyo-1 fires a fireball that travels along the ground. Can hit OTG. | |
|
Kyo-1 spins upwards while surrounded by flames. | ||
| 75 Shiki Kai | Kyo-1 performs a jumping kick. If | ||
| Oboroguruma | Kyo 1 rises upwards with a series of kicks. The | ||
| Super Special Moves | |
Kyo-1 raises his left hand in the air and swings forward, releasing a wave of flames. The button can be held to delay the attack. | |
|
Kyo-1 punches the ground and sends out a stream of flames. Can hit OTG. | ||
| MAX Super Special Moves | |
Kyo-1 raises his left hand in the air and swings forward, releasing a wave of flames. The button can be held to delay the attack. | |
| MAX2 | |
Kyo-1 does a Kurokami into an Orochinagi. |
Kyo-2[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Hachi Tetsu | Kyo-2 the opponent and performs a shoulder attack. | |
| Issetsu Seoi Nage | Kyo-2 tosses his opponent over his shoulder, then drops his elbow atop them. | ||
| Command Moves | Gofu Yo | Kyo-2 does an axe kick with his front leg. | |
| Naraku Otoshi | Kyo-2 attacks with a downward two-handed hammer punch. | ||
| Special Moves | Oniyaki | Kyo-2 jumps with his arms out, shrouded in flames. | |
| Kototsuki You | Kyo-2 runs at his opponent, grabs them by their nec/k, then makes a fiery explosion. | ||
|
Kyo-2 jumps and swings his back leg around for an overhead kick. | ||
| Dokugami | Kyo-2 delivers a left hook. | ||
| Tsumiyomi | Kyo-2 backhands his opponent. | ||
| Batsuyomi | Kyo-2 bashes his back into his opponent while jumping. | ||
| Aragami | Kyo-2 delivers a right hook. | ||
| Konokizu | Kyo-2 uppercuts his opponent. | ||
| Yanosabi | Kyo-2 drives his rear elbow into his opponent; the variant done after Aragami floors the opponent. | ||
| Nanase | Kyo kicks his opponent away with a side-kick. | ||
| Migari Ugachi | Kyo-2 punches his grounded opponent. | ||
|
Kyo-2 stops in place and punches upwards, launching opponents. | ||
| Super Special Moves | |
Kyo-2 creates a pillar of flames around him, then punches his opponent away with a rear hook, creating 4 afterimages of himself in the process. | |
|
Kyo-2 does a multi-spinning Oniyaki. The follow-up finishes the move with a R.E.D. Kick. | ||
|
Kyo-2 creates a pillar of flames around him, then punches his opponent away with a rear hook, creating 4 afterimages of himself in the process. | ||
| MAX2 | |
Kyo-2 does an elongated 212 Shiki Kototsuki You, burning up completely until a massive explosion erupts. |
EX Characters[]
EX Kensou[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | |
Kensou puts his hand in front of his opponent, then blasts them away with a palm strike. | |
| Tomoe Nage | Kensou rolls back and throws his opponent behind him. | ||
| Command Moves | |
Kensou slaps his opponent overhead with both hands. | |
|
Kensou jumps while turning around, kicking his opponent on the way up. | ||
| Special Moves | |
Kensou flips upside down, then does a rising kick while spinning. | |
|
Kensou flies diagonally down to strike his opponent with his palm. | ||
|
Kensou jumps forward, delivering a three-hit combo. | ||
|
Kensou jumps diagonally upwards, delivering a three-hit combo. | ||
|
Kensou stands on one hand, then kicks his opponent up. | ||
| Kensou jumps forward with a straight punch. | |||
| Ryuurenda | Kensou strikes his opponent with rapid strikes. | ||
| Ryuu Rinkou | Kensou strikes his opponent with his back. | ||
| Super Special Moves | |
Kensou does a Ryuurenga・Tenryuu, then a Ryuugakusai. | |
|
Kensou does a Ryuurenga・Chiryuu, then a Ryuugakusai. | ||
|
Kensou barrages his opponent with rapid strikes, then hits them up with both hands. | ||
| MAX Super Special Moves | |
Kensou does a Ryuurenga・Chiryuu, then a Ryuugakusai. | |
| MAX2 | |
Kensou does a Senshippou, then takes a stance for a point-blank palm strike. |
EX Robert[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Ryuuchou Kyaku | Robert mounts the opponent and swiftly kicks them away. | |
| Kubikiri Nage | Robert performs a shoulder throw, slamming the opponent on the ground. | ||
| Command Moves | Kouryuu Koukyaku Geri | Robert hops and performs an overhead kick. | |
| Ryuu Hanshu | Robert performs a thrusting kick forward. | ||
|
Robert slides down and performs two low kicks in quick succession. | ||
| Hien Ryuujin Kyaku | Robert dives down with a ki-enhanced kick. | ||
| Special Moves | Ryuu-Geki Ken | Robert throws out a surge of energy in front of him. | |
| Hien Senpuu Kyaku | Robert jumps forward and delivers a quick barrage of kicks. | ||
| Ryuuzanshou | Robert performs a flying somersault kick upwards. | ||
|
Robert performs a quick barrage of kicks, ending with him launching the opponent upwards. | ||
| Super Special Moves | Haoh Shoukou Ken | Robert charges up, then throws out a large energy ball. | |
|
Robert jumps at the opponent and rushes them down with a long kata, ending with a Ryuuzanshou. The | ||
|
Robert does 3 Ryuuzanshou. | ||
| MAX2 | |
Robert jumps at the opponent and rushes them down with a long kata, ending with a Haoh Shoukou Ken in the shape of a tiger. |
EX Takuma[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Oosotogeri | Takuma sweeps his opponent's legs. | |
| Ippon Seoi | Takuma shoulder-tosses his opponent. | ||
| Command Moves | Kisha | Takuma does a hook punch with his front hand. | |
| Hisha Otoshi | Takuma does an inward chop with his rear hand. | ||
| Kawara Wari | Takuma does an overhead elbow strike. | ||
| Keima Uchi | Takuma punches the floor. Can work on grounded opponents. | ||
| Special Moves | |
Takuma throws out a ball of energy. | |
| Zanretsuken | Takuma rapidly barrages his opponent with punches, then uppercuts them away. | ||
|
Takuma flies in the air with a spin kick; the | ||
| Shouran Kyaku | Takuma runs at his opponent, climbs up to their torso and stomps on their chest repeatedly. | ||
| Mouko Buraigan | Takuma takes a stance, then does a straight punch to his opponent's solar plexus. | ||
| Super Special Moves | |
Takuma throws out a large energy ball. | |
|
Takuma jumps at the opponent and rushes them down with a long kata, before following up with his blowback attack, and ending with a Haoh Shoukou Ken. | ||
|
Takuma strikes his opponent three times in their midsection. | ||
|
Takuma jumps at the opponent and rushes them down with a long kata, before following up with his blowback attack, and ending with three Haoh Shoukou Ken. | ||
| MAX2 | |
Takuma fires a giant Haoh Shoukou Ken as a beam that undoes the belt to his gi and imprints a tiger's head in the energy blast. |
Single Entry Fighter[]
Nameless[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Minegumo | Nameless shoulder presses the opponent forwards. | |
| Murakumo | Nameless throws the opponent behind him. | ||
| Command Moves | |
Nameless turns his right arm into a drill to thrust it forward in a slight-slide. | |
| Shigure | Nameless performs a forward-stepping high-aimed side kick. | ||
| Shinonome | Nameless performs a sliding kick. | ||
| Special Moves | |
Nameless takes off his silver gauntlet and throws a stream of scarlet flames. | |
|
Nameless swings his arms down and releases a spire of scarlet flames. | ||
|
Nameless jumps forward and strikes his opponent overhead with scarlet flames. | ||
| Super Special Moves | |
Nameless takes off his silver gauntlet and creates a large explosion of scarlet flames. | |
|
Nameless flings invisible explosive flames at his opponent from a great distance. | ||
|
Nameless turns his silver gauntlet into a giant drill bit, which gets driven into his opponent. | ||
| MAX2 | |
Nameless takes off his silver gauntlet and creates a giant explosion scarlet flames, which shortly after imprints an astral projection of Isolde, which seemingly quells the otherwise unmanageable flames. |
Boss Fighters[]
Krizalid[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throw | Dead Fall | Krizalid lifts his opponent by their neck, then slams them down. | |
| Command Move | Cut Spin | Krizalid jumps forwards and backhands his opponent twice with alternating hands. | |
| Special Moves | Typhoon Rage; |
Krizalid does a spin kick, which creates an angled ring of wind; the | |
|
Krizalid lifts his rear leg up for an axe kick. If he's close to his opponent, he lifts them up with his foot, then turns around to slam them back to the floor. | ||
|
Krizalid jumps and spins around, hands fanned out to slash his opponent. | ||
|
Krizalid rushes at his opponent, then shifts behind them. | ||
|
Krizalid thrusts his palm into his opponent's middle, blasting them away. | ||
| Super Special Moves | |
Krizalid creates an explosion of flames around him, which launches his opponent. He then ends the move with a flaming cross-slash. | |
|
Krizalid rushes forward and slams his opponent to the back wall, then barrages them with whip-like punches and finishes with a strong punch. | ||
| MAX Super Special Moves | |
Krizalid creates an explosion of flames around him, which launches his opponent. He then ends the move with himself covered in flames moving on, burning everthing o his road. | |
|
Krizalid rushes forward and slams his opponent to the back wall, then barrages them with whip-like punches and finishes stabbing their middle, then explodes them. | ||
| MAX2 | Lightning Disaster | Krizalid rushes forward and disappears, slicing his opponent rapidly for 2 seconds. |
Clone Zero[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Jagai Kuusetsu | Clone Zero lifts his opponent by their collar, then viciously slams them down. | |
| Command Moves | |
Clone Zero swings his arm down diagonally. | |
| Special Moves | |
Clone Zero swings his bladed coattails upwards. Can be used to reflect projectiles. | |
|
Clone Zero swings his bladed coattails forward for greater range. | ||
|
Clone Zero leaps forward and spins his bladed coattails. | ||
|
Clone Zero leaps upwards and spins his bladed coattails, arrogantly finishing with an extra backflip while crossing his arms. | ||
|
Clone Zero's shadow stretches across the floor. If it catches his opponent, he warps forward to unleash a four-hit combo. | ||
|
Clone Zero kneels. If his opponent is standing nearby, his shadow traps them as he gets up, turns around and blows them away with an unseen force. | ||
| Super Special Moves | |
Clone Zero attacks with one Zanfuu Enpa: Satsuma, two Zanfuu Enpa: Kouga and one Zanfuu Enpa: Shouha. | |
|
Clone Zero punches the ground and unleashes a black hole that covers the screen. The opponent gets hit four times from the matter that gets drawn in, and twice that number directly within the black hole itself. | ||
| MAX Super Special Moves | |
Clone Zero punches the ground and unleashes a black hole that covers the screen. The opponent gets hit eight times from the matter that gets drawn in, and twice that number directly within the black hole itself. | |
| MAX2 | |
Clone Zero starts with a further reaching Mabu Kousou. If it connects, he traps his opponent in a Hakura Messei black hole and strikes rapidly while using Zanfuu Enpa: Satsuma to darken the screen. When the screen comes back on, the opponent drops hard onto the floor while Clone Zero turns his back on them. |
Zero[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Jagai Kuusetsu | Zero lifts his opponent by their collar, then viciously slams them down. | |
| Command Moves | Genma Kokushou | Zero swings his arm down diagonally. | |
| Special Moves | Zanfuu Enpa Satsuma | Zero swings his bladed coattails upwards. Can be used to reflect projectiles. | |
| Zanfuu Enpa Hankyou | Zero swings his bladed coattails forward for greater range. | ||
| Zanfuu Enpa Kouga | Zero leaps forward ( | ||
| Striker: Krizalid | Zero summons Krizalid, who performs the | ||
| Striker: Ron | Zero summons Ron, who appears in front of his opponent and pushes them back with a palm strike before teleporting away and laughing. Can cause a Guard Break. | ||
| Striker: Glugan | Zero summons Glugan, who pounces down diagonally with his claws before roaring and leaping away. | ||
| Super Special Moves | Gokura Sanjin | Zero attacks with one Zanfuu Enpa: Satsuma and three Zanfuu Enpa: Kouga . | |
|
Zero opens his palm and conjures a black hole that covers the screen. The opponent gets hit four times from the matter that gets drawn in, and twice that number directly within the black hole itself. | ||
| MAX Super Special Moves | |
Zero opens his palm and conjures a black hole that covers the screen. The opponent gets hit eight times from the matter that gets drawn in, and twice that number directly within the black hole itself. | |
| MAX2 | |
Zero starts with a standing |
Igniz[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Blue Noah | Igniz grabs his opponent, then slams them to the floor. | |
| Red Noah | Igniz uses his cape to throw his opponent over his head. | ||
| Special Moves | |
Igniz extends his whip to strike his opponent. | |
|
Igniz jumps and spins around with his extended whip. | ||
|
Igniz throws out an energy ball. | ||
|
Igniz creates energy waves at his feet. | ||
| Nega Genesis | Igniz creates a barrier with his rear hand. If hit during that time, he blasts his opponent to the back wall. | ||
| Void Genocide | Igniz swings his cape tail up, which can launch the opponent, or slam them to the floor. | ||
| Super Special Moves | |
Igniz swipes his arm down, creating angled energy pillars. | |
|
Igniz creates 4 energy balls, then explodes them at the opponent. | ||
| MAX Super Special Moves | |
Igniz flies at his opponent and drives them into the wall. He then slashes them with his whip, stabs them repeatedly with his cape, hits them with a Chaos Tide and finishes with an overhead energy ball attack. | |
| MAX2 | |
Igniz creates a glass sphere around his opponent, superimposing a galaxy with a projectile before using his power to shatter it. |
Omega Rugal[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | |
Omega Rugal grabs his opponent by their neck and lifts them up, strangling them for a second before throwing them. | |
| Scorpion Blow | Omega Rugal grabs his opponent, turns them around, then punches them away.</center | ||
| Command Moves | Double Tomahawk | Omega Rugal hits his opponent with a low roundhouse, then an axe kick. | |
| Special Moves | |
Omega Rugal swings his front arm up, creating a grounded projectile. | |
Kaiser Wave Level 1 Charge Level 2 Charge Level 3 Charge Level 4 Charge |
Omega Rugal charges up, then pushes out a large wave of energy. Can be held down for more damage. | ||
|
Omega Rugal swings his front leg around for a double crescent kick. The | ||
|
Omega Rugal creates a green barrier that deflects projectiles. | ||
| God Press | Omega Rugal rushes forward, grabs his opponent by their stomach, then slams them into the wall he's facing. | ||
| Beads Destruction | Omega Rugal rushes forward with a sharp spin kick before performing a double lift kick that launches his opponent upward. The | ||
| Super Special Moves | |
Omega Rugal does a faster God Press, which creates a pillar of red energy. | |
|
Omega Rugal grabs his opponent, then rushes them down with punches, finishing with a Genocide Cutter. | ||
| MAX Super Special Moves | |
Omega Rugal does 2 faster God Press, which creates 2 pillarS of red energy. | |
|
Omega Rugal grabs his opponent, then rushes them down with punches, finishing with a Genocide Cutter. | ||
| MAX2 | |
Omega Rugal quickly thrusts out multiple Kaiser Waves & Gravity Smashes. |
Geese Howard[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Satsujin Katate Nage | Geese lifts his opponent up by their face and ferociously slams their head into the ground. | |
| Shinkuu Nage | Geese throws his opponent in a circular motion. | ||
| Command Moves | Raikou Mawashigeri | Geese swings his rear leg around for a kick. | |
| Special Moves | |
Geese throws out a grounded projectile with his rear hand. | |
| Double Reppuken | Geese layers 2 Reppukens on top of each other, making a stronger one. | ||
|
Geese throws out a projectile in the air. | ||
| Hishou Nichirinzan | Geese jumps high and slashes his opponent with a knife-hand motion. | ||
|
Geese rushes forward and strikes his opponent up to 3 times. | ||
| Chuudan Atemi | Timed to opponent's high attack, |
Geese puts up a defensive stance. If hit by a high or mid attack, he throws the opponent with a judo toss. | |
| Gedan Atemi | Timed to opponent's mid attack, |
Geese puts up a defensive stance. If hit by a mid attack as normal Geese, he throws the opponent with a judo toss. | |
| Joudan Atemi | Timed to opponent's low attack, |
Geese puts up a defensive stance. If hit by a low attack, he launches the opponent up with a judo toss. | |
| Raimeigouha Nage | Geese lifts his opponent by the face and turns around, slamming his opponent onto the ground with a lightning attack striking the opponent. | ||
| Super Special Moves | |
Geese thrusts his hands into the ground, creating a barrier of energy in front or around him. | |
| MAX Super Special Moves | |
Geese throws his opponent in the air, then strikes them with both palms, blasting them to the back wall. | |
|
Geese barrages his opponent with strikes before blasting them away with an energy wave. | ||
| MAX2 | |
Geese thrusts his hands into the ground as he would with Raging Storm, only to create a massive lightning strike that bounces across the floor as it travels through him. |
Nightmare Geese[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | Tora Ayame | Nightmare Geese lifts his opponent up by their face and ferociously slams their head into the ground. | |
| Shinkuu Nage | Nightmare Geese throws his opponent in a circular motion. | ||
| Command Moves | Hitsubame Shitokyaku | Geese jumps and claws at his opponent from above. | |
| Raikou Mawashigeri | Nightmare Geese swings his rear leg around for a kick. | ||
| Special Moves | |
Nightmare Geese throws out a grounded projectile with his rear hand. | |
|
Nightmare Geese layers 2 Reppukens on top of each other, making a stronger one. | ||
|
Nightmare Geese throws out a projectile in the air. | ||
|
Nightmare Geese throws out a pair of projectiles in the air.
He can throw another pair of projectiles before he touches the floor. | ||
|
Nightmare Geese rushes forward and strikes his opponent up to 3 times. | ||
| Chuudan Atemi | Timed to opponent's high attack, |
Nightmare Geese puts up a defensive stance. If hit by a high or mid attack, he throws the opponent with a judo toss. | |
| Gedan Atemi | Timed to opponent's mid attack, |
Nightmare Geese puts up a defensive stance. If hit by a mid attack as normal Nightmare Geese, he throws the opponent with a judo toss. | |
| Joudan Atemi | Timed to opponent's low attack, |
Nightmare Geese puts up a defensive stance. If hit by a low attack, he launches the opponent up with a judo toss. | |
| Raimeigouha Nage | Nightmare Geese lifts his opponent by the face and turns around, slamming his opponent onto the ground with a lightning attack striking the opponent. | ||
| Ura Kumogakushi | Geese throws his opponent behind him, staggering them. | ||
| Super Special Moves | |
Nightmare Geese thrusts his hands into the ground, creating a large set of claws in front of him. | |
|
Geese rushes forward with a Jaei Ken to knock his opponent down, then barrages them with Shippuken. | ||
| MAX2 | |
Nightmare Geese goes into a stance with glowing flames in his hands. If he then lands one of his Atemi on his opponent, he does repeated Reppuken to make a gigantic one, then fires it forwards. |
Goenitz[]
| Name | Command Input | Description | |
|---|---|---|---|
| Throws | МЭЙФУ НО МОН (Meifu no Mon) | Goenitz spins around and slams his opponent down. | |
| СОКАЦУСАЦУ (Soukatsusatsu) | Goenitz puts his hands on his opponent's face in a cross, strangles them, then slams them behind him. | ||
| Command Move | УРАНАГИ (Uranagi) | Goenitz does a spinning backhand strike. | |
| Special Moves | ЁНОКАЗЭ (Yonokaze); |
Goenitz calls up a pillar of wind in a designated location. | |
|
Goenitz turns and snaps his fingers with a lowered hand, creating a flurry of wind around his hand. | ||
|
Goenitz turns and snaps his fingers with a raised hand, creating a flurry of wind around his hand. | ||
ГЁГА (Hyouga); |
Goenitz disappears into the wind, teleporting. | ||
| СИНАОИХАНА СЭИРАН (Shin Aoi Hana Seiran) | Goenitz claws at his opponent. | ||
| Super Special Moves | |
Goenitz lifts his opponent by their head, and manifests a immense whirlwind to strike them while he holds them inside. | |
|
Goenitz teleports forward. On a successful hit, he proceeds to claw at his foe three times. He will finish by summoning a whirlwind that flings his opponent up, and another that floors them. | ||
|
Goenitz teleports forward. On a successful hit, he proceeds to slash at his foe at a faster pace while moving forward, generating a whirlwind with each slash. He will finish by holding them up as blood continues to flow out, then leap up and smash them into the ground. | ||
| MAX2 | |
Goenitz creates a giant tornado around himself that draws in the opponent. If they stand too close without blocking, the tornado lifts and damages them several times as they are sucked in and whirled about. | |
|
Goenitz flings the massive tornado at his opponent. |








































































































































































































































































































































































































































































































































































































































































































































