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Team K'[]

K'[]

Name Command Input Description
Throws Spot Pile Close OnlyBack Input or Forward Input + Neo Geo C Button K' smashes the opponent onto the floor with his elbow.
Knee Strike Close OnlyBack Input or Forward Input + Neo Geo D Button K' strikes the opponent with his elbow and knee, knocking them away.
Command Moves

One Inch

Forward Input + Neo Geo A Button K' strikes forward with a one-inch punch that launch opponents.

Knee Assault

Forward Input + Neo Geo B Button K' jumps forward with a high knee strike.
Special Moves

Ein Trigger

QCF Input + Neo Geo A Button or Neo Geo C Button K' swipes his right hand forwards, creating a burst of flames in front of him. Can be followed up by Second Shoot or Second Trigger.

Second Shoot

Forward Input + Neo Geo B Button during Ein Trigger K' kicks the flames toward his opponent, acting as a projectile.

Second Shell

Forward Input + Neo Geo D Button during Ein Trigger K' kicks the flames upwards, acting as an anti-air.
Second Spike QCB Input + Neo Geo B Button or Neo Geo D Button during Ein Trigger K' kicks forward while his leg is on fire.

Blackout

QCF Input + Neo Geo B Button or Neo Geo D Button K' slips into the darkness, passing through everything while doing so.
Back Input + Neo Geo B Button or Neo Geo D Button during Ein Trigger

Crow Bite

Z Input + Neo Geo A Button or Neo Geo C Button K' rises upwards with a flaming uppercut.

Crow Bite, Additional Attack

Forward Input + Neo Geo B Button or Neo Geo D Button after Neo Geo C Button Crow Bite K' kicks downwards while his leg is covered in flames.

Minute Spike

QCB Input + Neo Geo B Button or Neo Geo D Button (Air OK OK) K' jumps and swings his leg around for a kick. Can be followed up by Narrow Spike.

Narrow Spike

QCB Input + Neo Geo B Button or Neo Geo D Button during grounded Minute Spike K' slides on the ground, breaking his fall as well as breaking the opponent's shins.
Super Special Moves

Heat Drive

2QCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK) K' charges up, then dashes forward.

Chain Drive

QCFHCB Input + Neo Geo A Button or Neo Geo C Button K' throws his sunglasses forward. If it lands, K' will begin an onslaught of punches and kicks, ending with a One Inch punch.
MAX Super Special Move

Chain Drive

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button K' throws his sunglasses forward. If it lands, K' will begin an onslaught of punches and kicks, ending with a Heat Drive.
MAX2

Crimson Star Road

QCB Input + Neo Geo C ButtonNeo Geo A Button K' seemingly slips by his opponent, and suddenly reappears behind them, giving a thumbs down as they're suddenly struck by an unblockable explosion.

Maxima[]

Name Command Input Description
Throws Dynamite Drop Close OnlyBack Input or Forward Input + Neo Geo C Button Maxima dropkicks his opponent.
Choke Vice Close OnlyBack Input or Forward Input + Neo Geo D Button Maxima goes around his opponent and squeezes them once.
Command Moves Mongolian Forward Input + Neo Geo A Button Maxima chops his opponent's shoulders.
M9 : Model Maxima Missile (Proto Type) Down Forward Input + Neo Geo C Button Maxima does a diagonal punch.
Special Moves

M4 : Model Vapor Cannon

QCB Input + Neo Geo A Button or Neo Geo C Button (Air OK OK) Maxima pulls his fist back, then punches forward with steam. The aerial version does it diagonally down.
M4 : Remodel Missile Cannon Z Input + Neo Geo A Button or Neo Geo C Button Maxima punches diagonally upwards. Anti-air only.

M11 : Model Dangerous Arch

Close OnlyHCF Input + Neo Geo B Button or Neo Geo D Button Maxima bearhugs his opponent, then does an overhead belly-to-belly suplex.

M19 : Model Blitz Cannon

Z Input + Neo Geo B Button or Neo Geo D Button Maxima jumps in the air. If an opponent is caught, he'll punch them back to the ground. Anti-air only.
SYSTEM1.2 Maxima Scramble QCF Input + Neo Geo A Button or Neo Geo C Button Maxima chops his opponent's ribs. Can be followed up with Double Bomber.
Double Bomber QCF Input + Neo Geo A Button or Neo Geo C Button (after Maxima Scramble) Maxima does a back elbow strike into a straight punch. Can be followed up with Bull-Dog Press.
Bull-Dog Press QCF Input + Neo Geo A Button or Neo Geo C Button (after Double Bomber) Maxima lifts his opponent up by their face, then slams them to the floor.
SYSTEM3 Maxima Lift HCB Input + Neo Geo B Button or Neo Geo D Button Maxima zooms forward and powerbombs his opponent onto his knee. Can be followed up with Senton Press.
Senton Press Forward Input + Neo Geo B Button or Neo Geo D Button during Maxima Lift Maxima rolls onto his opponent.
Super Special Moves

Maxima Revenger

Close Only2HCB Input + Neo Geo B Button or Neo Geo D Button Maxima grabs and throws the opponent, ending with a crushing upwards headbutt.
Bunker Buster
Bunker Buster
QCFHCB Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK) Maxima blasts the ground, and launches himself in the air, causing him to come crashing down. Hold the button to feint the attack.

M2 : Model Maxima Beam

FHCF Input + Neo Geo A Button or Neo Geo C Button Maxima fires a small beam from his chest.
MAX Super Special Move Close Only2HCB Input + Neo Geo B ButtonNeo Geo D Button Maxima grabs and throws the opponent, ending with three crushing headbutts.
MAX2

End of the World

Charge Back Forward InputBack Forward Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button Maxima shoots out a barrage of missiles then a gigantic laser hitting the opponent over 15 times.

Whip[]

Name Command Input Description
Throws Alpha Close OnlyBack Input or Forward Input + Neo Geo C Button Whip jumps on top of the opponent, knocking them down in the process.
Zett Close OnlyBack Input or Forward Input + Neo Geo D Button Whip slams the opponents behind her.
Command Move

Whip Shot

Forward Input + Neo Geo A Button [x5] Whip swings Voodoo forward. It can be linked up to 5 times in a row.
Special Moves
 (1 Shot)

Desert Eagle (1 Shot)

 (4 Shots)

Desert Eagle (4 Shots)

RZ Input + Neo Geo A Button or Neo Geo C Button Whip fires a gun towards the ground. The Neo Geo A Button version fires towards her feet, while the Neo Geo C Button goes slightly farther. You can press each button to continue the fire.

Boomerang Shot "CODE : SC"

HCF Input + Neo Geo A Button or Neo Geo C Button Whip whips Voodoo in an angle in the sky. Any opponent caught by it will be sent towards the ground behind her.

Assassin Strike "CODE : BB"

Z Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button Whip uses Voodoo to teleport herself to a different position on the screen. The Neo Geo A Button version goes 1/4, the Neo Geo B Button version goes 1/2, Neo Geo C Button version goes 3/4 and the Neo Geo D Button version goes full screen.

Hook Shot "CODE : Wind"

In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button Whip jumps & swings across the screen towards the opponent with a kick.
①

Strength Shot TypeA "CODE : Superiority"

HCB Input + Neo Geo A Button (Hold OK OK) Whip cracks her whip twice towards the opponent; if hit, she catches the opponent, then jumps in air to divekick them.
①

Strength Shot TypeB "CODE : Power"

HCB Input + Neo Geo B Button Whip slashes her whip horizontally twice towards the opponent at a half screen distance. If hit, the opponent is quickly dragged in and stunned momentarily.
①

Strength Shot TypeC "CODE : Victory"

HCB Input + Neo Geo C Button Whip slashes her whip horizontally twice towards the opponent at a half screen distance. If hit, the opponent is tripped by the whip, dragged toward Whip, then stomped repeatedly on the back of the head.
②

Strength Shot TypeD "CODE : Candy"

Neo Geo D Button during Strength Shot TypeA, TypeB or TypeC Whip cancel her String Shot Type attack.
Super Special Move

Sonic Slaughter "CODE : KW"

QCBHCF Input + Neo Geo A Button or Neo Geo C Button Whip slashes Voodoo around her repeatedly, then knocks the opponent away at a full screen distance.

Forbidden Engage "CODE : MC"

2QCF Input + Neo Geo A Button or Neo Geo C Button Whip takes a Strength Shot stance, then does 4 Boomerang Shots.
MAX Super Special Move

Sonic Slaughter "CODE : KW"

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Whip slashes Voodoo around her repeatedly with increasing speed, then knocks the opponent away at a full screen distance.
MAX2

Super Black Hawk

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Whip fires a single shot from her magnum revolver.

Team Japan[]

Kyo Kusanagi[]

Name Command Input Description
Throws Anvil Slam Close OnlyBack Input or Forward Input + Neo Geo C Button Kyo grabs his opponent, then drives his elbow into their back.
Swift Shoulder Throw Close OnlyBack Input or Forward Input + Neo Geo D Button Kyo tosses his opponent over his shoulder, then drops his elbow atop them.
Command Moves Thundering Axe Burst Forward Input + Neo Geo B Button Kyo does an axe kick with his front leg.
Drop to Naraku In Air OnlyDown Forward Input + Neo Geo C Button Kyo attacks with a downward two-handed hammer punch.
Style 818 Down Forward Input + Neo Geo D Button Kyo does a double low kick.
Special Moves

Fire Ball

Z Input + Neo Geo A Button or Neo Geo C Button (can be done during Verdict) Kyo jumps with his arms out, shrouded in flames.
;  ver.

Iron Trigger; Neo Geo B Button ver.

 ver.

Neo Geo D Button ver.

HCB Input + Neo Geo B Button or Neo Geo D Button Kyo uppercuts his opponent with a fiery explosion.
R.E.D. KicK RZ Input + Neo Geo B Button or Neo Geo D Button Kyo jumps and swings his back leg around for an overhead kick.
New Wave Smash QCF Input + Neo Geo B Button or Neo Geo D ButtonNeo Geo B Button or Neo Geo D Button Kyo jumps for a double high kick.

Wicked Chew

QCF Input + Neo Geo A Button Kyo delivers a right hook.

Masticate

QCF Input + Neo Geo A Button or Neo Geo C Button during Wicked Chew Kyo uppercuts his opponent.

Oxidation

Neo Geo A Button or Neo Geo C Button during Wicked Chew (1) Kyo drives his rear elbow into his opponent; the variant done after Wicked Chew floors the opponent.
HCB Input + Neo Geo A Button or Neo Geo C Button during Masticate (2)
Crescent Slash HCB Input + Neo Geo B Button or Neo Geo D Button during Oxidation2 Kyo grabs his opponent by their neck, then makes a fiery explosion.

Rapids of Rage

Neo Geo B Button or Neo Geo D Button during Masticate or Oxidation2 Kyo kicks his opponent away with a side-kick.

Intensetaneous Smash

Neo Geo A Button or Neo Geo C Button during Oxidation2 Kyo punches his grounded opponent.
Poison Gnawfest QCF Input + Neo Geo C Button Kyo delivers a left hook.
Recitation of Sins HCB Input + Neo Geo A Button or Neo Geo C Button during Poison Gnawfest Kyo backhands his opponent.
Verdict Forward Input + Neo Geo A Button or Neo Geo C Button during Recitation of Sins Kyo bashes his back into his opponent while jumping.
Super Special Moves

Ura 108 Shiki Orochinagi

QCBHCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK) Kyo charges flames in his rear hand, then throws them out in a big wave.

182 Shiki

2QCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK) Kyo charges up and does a stronger Neo Geo B Button Iron Trigger.
MAX Super Special Move

Ura 108 Shiki Orochinagi

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button (Hold OK OK) Kyo charges flames in his rear hand and engulfs his whole body in them, then throws the flames out in a big wave.
MAX2

524 Shiki Kamukura

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button Kyo grabs the opponent, then land a barrage of attacks, ending with a Fire Ball.

Benimaru Nikaido[]

Name Command Input Description
Throws Catch and Shoot Close OnlyBack Input or Forward Input + Neo Geo C Button Benimaru grabs his opponent, then drives his knee into their gut.
Front Suplex Close OnlyBack Input or Forward Input + Neo Geo D Button Benimaru does a belly-to-belly suplex.
Spinning Knee Drop Close In Air OnlyBack Input or Down Input or Forward Input + Neo Geo C Button Benimaru flips over and drives his knees into his opponent's middle while falling down.
Command Moves

Jackknife Kick

Forward Input + Neo Geo B Button Benimaru hops forward for a high kick.
Flying Drill In Air OnlyDown Input + Neo Geo D Button Benimaru tucks one leg in, then spins around while diagonally falling down.
Special Moves Iaido Kick QCF Input + Neo Geo B Button or Neo Geo D Button Benimaru rapidly lifts his front knee into his opponent's middle.
Triple Resist Kick Down Up Input + Neo Geo B Button or Neo Geo D Button during Iaido Kick As a follow-up, Benimaru does a spinning back kick, into a Super Lightning Kick.

Super Lightning Kick

Z Input + Neo Geo B Button or Neo Geo D Button Benimaru does a backflip kick, creating a lightning bolt at his feet.
Shinku Katategoma QCB Input + Neo Geo A Button or Neo Geo C Button Benimaru spins low on one hand, kicking his opponent repeatedly with both legs.
Limber Lightning Strike QCF Input + Neo Geo A Button or Neo Geo C Button (Air OK OK) Benimaru punches the opponent with an electricity-laced fist. The Neo Geo C Button version is aimed diagonally upwards, while the aerial versions are aimed diagonally down.
Benimaru Coleda Crunch Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button Benimaru grabs his opponent with both hands, then electrocutes them.
Benimaru Shoot QCF Input + Neo Geo B Button or Neo Geo D Button after Benimaru Coleda Crunch Benimaru kicks his grounded opponent.
Super Special Moves
Raikouken '98
Raikouken
2QCF Input + Neo Geo A Button or Neo Geo C Button Benimaru draws his hand back, then does a straight jab surrounded by a pulsating orb of electricity that hits multiple times.

Gen'ei Hurricane

2QCB Input + Neo Geo B Button or Neo Geo D Button Benimaru creates afterimages of himself that strike his opponent repeatedly.
MAX Super Special Move
Raikouken '98 MAX
Raikouken
2QCF Input + Neo Geo A ButtonNeo Geo C Button Benimaru draws his hand back, then does a straight jab surrounded by a pulsating orb of electricity that hits multiple times.
MAX2

Raijinten

Forward InputDown Back InputDown Forward InputBack Forward Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button Benimaru creates a ball of electricity that hovers beside him.

Goro Daimon[]

Name Command Input Description
Throws Crucifixion Press Close OnlyBack Input or Forward Input + Neo Geo C Button Daimon strangles his opponent while they're floored.
Sliding Foot Takedown Close OnlyBack Input or Forward Input + Neo Geo D Button Daimon trips his opponent up, letting them fall behind him.
Command Moves

Cranium Cruncher

Down Forward Input + Neo Geo C Button Daimon swings his outer arm up diagonally.
Special Moves

Minelayer

Z Input + Neo Geo A Button or Neo Geo C Button Daimon slaps the ground, creating a tremor. The Neo Geo C Button variant is a fake-out.

Super Ukemi

QCB Input + Neo Geo B Button or Neo Geo D Button Daimon rolls forwards.

Cloud Tosser

HCF Input + Neo Geo A Button (on aerial opponent) Daimon grabs his airborne opponent and slams them behind himself.

Stump Throw

HCF Input + Neo Geo C Button Daimon picks up his grounded opponent, then slams them behind him.

Earth Mover

Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button Daimon slams his opponent behind himself, then throws them high, letting them fall back to the ground.

Supper Ohsotogari

Close OnlyZ Input + Neo Geo B Button or Neo Geo D Button Daimon sweeps his opponent's leg with a takedown.

Root Countermaneuver

QCF Input + Neo Geo B Button or Neo Geo D Button Daimon goes into a defensive position. If he's hit during that time, he grabs his opponent, turns around and rolls over them after a long jump.

Reverse Drop

HCBF Input + Neo Geo B Button or Neo Geo D Button Daimon runs at his opponent, slips behind them, then tosses them behind himself.
Super Special Moves

Jigoku Gokuraku Otoshi

Close Only2HCB Input + Neo Geo A Button or Neo Geo C Button Daimon sweeps his opponent to the floor with a Supper Ohsotogari, then slams them either side of his body 3 times before throwing them high.

Arashi no Yama: Nekko Nuki

Close Only2HCF Input + Neo Geo B Button or Neo Geo D ButtonHCF Input + Neo Geo B Button or Neo Geo D ButtonZ Input + Neo Geo B Button or Neo Geo D Button Daimon grabs his opponent, turns around and rolls over them after a long jump. Inputting HCF Input + Neo Geo B Button or Neo Geo D Button during Stormy Mountain Uprooter has Daimon perform Super Stump Throw, where picks up his grounded opponent, then slams them behind him. Inputting Z Input + Neo Geo B Button or Neo Geo D Button during Super Stump Throw has Daimon perform Radical Reverse Throw, where he grabs his opponent, lifts them over his head and creates an explosion upon slamming his opponent.
MAX Super Special Moves

Jigoku Gokuraku Otoshi

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button Daimon sweeps his opponent to the floor with a Supper Ohsotogari, then rapidly slams them either side of his body 7 times before throwing them high, then finishes with a Minelayer.

Arashi no Yama: Nekko Nuki

Close Only2HCF Input + Neo Geo B ButtonNeo Geo D ButtonHCF Input + Neo Geo B Button or Neo Geo D ButtonZ Input + Neo Geo B Button or Neo Geo D Button (MAX OK OK) Daimon grabs his opponent, turns around and rolls over them after a long jump. Inputting HCF Input + Neo Geo B Button or Neo Geo D Button during Stormy Mountain Uprooter has Daimon perform Super Stump Throw, where picks up his grounded opponent, then slams them behind him. Inputting Z Input + Neo Geo B Button or Neo Geo D Button during Super Stump Throw has Daimon perform Super Earth Mover, where he does a modified Heaven-to-Hell Drop that ends with a Cloud Tosser.
MAX2
DaimonMAX2UM
Fu Rin Ka Zan
2HCB Input + Neo Geo B ButtonNeo Geo D Button Daimon starts the combo with a Minelayer. He then rushes over to his opponent for a back suplex, a slam, a second Minelayer and a Cloud Tosser. With his opponent floored, he roars and creates an explosion.

Team Fatal Fury[]

Terry Bogard[]

Name Command Input Description
Throws Grasping Upper Close OnlyBack Input or Forward Input + Neo Geo C Button Terry grabs the opponent, then punches them away with his rear fist.
Buster Throw Close OnlyBack Input or Forward Input + Neo Geo D Button Terry throws the opponent over his shoulder.
Command Moves Rising Upper Down Forward Input + Neo Geo C Button Terry quickly uppercuts his opponent in the chin.

Hammer Punch

Forward Input + Neo Geo A Button Terry punches his opponent overhead.
Special Moves

Power Wave

QCF Input + Neo Geo A Button Terry punches the ground and releases a wave of energy towards the opponent.

Round Wave

QCF Input + Neo Geo C Button Terry punches the ground and releases a wave of energy towards the opponent.
Burning Knuckle QCB Input + Neo Geo A Button or Neo Geo C Button Terry lunges towards his opponent with an energy punch.
Quick Burning Z Input + Neo Geo A Button or Neo Geo C Button Terry punches his opponent twice with shining blue knuckles.

Power Dunk

Z Input + Neo Geo B Button or Neo Geo D Button Terry charges forwards with a shoulder block, jumps with an uppercut and finishing with a Power Geyser.

Power Charge

HCF Input + Neo Geo B Button or Neo Geo D Button Terry charges towards his opponent and hits him with a shoulder block.

Rising Tackle

Charge Down Up Input + Neo Geo A Button or Neo Geo C Button Terry spins upwards whilst upside down, one leg tucked into his middle and one arm stuck out.
Crack Shoot QCB Input + Neo Geo B Button or Neo Geo D Button Terry jumps and spins his whole body forward with his leg extended.
Super Special Moves

Power Geyser

QCB InputDown Back Forward Input + Neo Geo A Button or Neo Geo C Button Terry punches the ground, creating a big geyser of energy.

High Angle Geyser

2QCF Input + Neo Geo B Button or Neo Geo D Button Terry charges towards his opponent with an energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion.
MAX Super Special Move

Power Geyser

QCB InputDown Back Forward Input + Neo Geo A ButtonNeo Geo C Button Terry punches the ground three times, each creating a big geyser of energy.
MAX2

Rising Force

2QCF Input + Neo Geo A ButtonNeo Geo C Button Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.

Andy Bogard[]

Name Command Input Description
Throws Original Iron Press Close OnlyBack Input or Forward Input + Neo Geo C Button Andy jumps and slams his opponent front-first onto the ground, then kicks them away.
Wrap-around Slam Close OnlyBack Input or Forward Input + Neo Geo D Button Andy uses a single hand to throw his opponent by their stomach.
Command Moves

Chin Raiser

Forward Input + Neo Geo B Button Andy hops forward and does an overhead heel kick.

Facelift Smash

Down Forward Input + Neo Geo A Button Andy does an upward palm strike.
Special Moves

Zan Ei Ken

Down Back Forward Input + Neo Geo A Button or Neo Geo C Button Andy dashes forward and drives his elbow into his opponent.
Shippu Oh Ken QCF Input + Neo Geo A Button or Neo Geo C Button during Zan Ei Ken Andy does a double punch.
Hisho Ken QCB Input + Neo Geo A Button Andy throws out a blue projectile.
Geki Hisho Ken QCB Input + Neo Geo C Button Andy creates a powerful Hishou Ken in front of him.

Syo Ryu Dan

Z Input + Neo Geo A Button or Neo Geo C Button Andy jumps and fans his arms out, swinging them up.

Kuuha Dan

HCF Input + Neo Geo B Button or Neo Geo D Button Andy kicks off the floor with his hands, then stretches out and spins around feet-first, drilling his opponent.
Gekiheki Haisui Shou Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button Andy performs a 3-hit combo attack.

Shiranui Shadow

QCF Input + Neo Geo B Button or Neo Geo D Button Andy dives downwards with his elbow. Can be followed up by Downward Jab or Uppercut Crush.

Shiranui Shadow Downward Jab

Neo Geo A Button or Neo Geo C Button after Shiranui Shadow Andy performs an overhead front kick.

Shiranui Shadow Uppercut Crush

Neo Geo B Button or Neo Geo D Button after Shiranui Shadow Andy performs a sweep kick.

Darkness Kick

RZ Input + Neo Geo B Button or Neo Geo D Button Andy performs a backwards flip while his foot is covered in darkness.
Kunai Bullet Double Down Input + Neo Geo A Button or Neo Geo C Button near downed opponent Andy throws out a Kunai at the opponent.
Super Special Moves

Chou Reppa Dan

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Andy shrouds himself in energy while performing a Sonic Split.
QCBHCF Input + Neo Geo A Button or Neo Geo C Button Andy does a short combo, then blasts the opponent away with an energy blast.
MAX Super Special Move

Chou Reppa Dan

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Andy shrouds himself in energy while performing a Sonic Split.
MAX2
Zan'ei Shitou Reppadan- Hiryuu Bakuha Dan
Zan'ei Shitou Reppadan: Hiryuu Bakuha Dan
2QCF Input + Neo Geo A ButtonNeo Geo C Button, then Neo Geo B ButtonNeo Geo C ButtonNeo Geo D Button Andy dashes across the screen with an extended Zan Ei Ken. This can be followed up with a targeted Sonic Split.

Joe Higashi[]

Name Command Input Description
Throws Knees of Hell Close OnlyBack Input or Forward Input + Neo Geo C Button Joe drives his knee into his opponent's middle three times, then does a jumping knee strike.
Leg Throw Close OnlyBack Input or Forward Input + Neo Geo D Button Joe traps his opponent's head between his feet, then flips over like a Frankensteiner.
Command Moves Low Kick Forward Input + Neo Geo B Button Joe does a stepping low-kick to his opponent's knee with his rear leg.
Sliding Down Forward Input + Neo Geo B Button Joe does a sliding kick.
Special Moves

Hurricane Upper

HCF Input + Neo Geo A Button or Neo Geo C Button Joe does an uppercut that releases a small whirlwind.

Slash Kick

HCF Input + Neo Geo B Button or Neo Geo D Button Joe launches himself forward with a round kick.

Tiger Kick

Z Input + Neo Geo B Button or Neo Geo D Button Joe does a jumping knee strike.

TNT Punch

Mash OKNeo Geo A Button or Neo Geo C Button Joe rapidly punches his opponent while moving forwards.
TNT Punch Finisher QCF Input + Neo Geo A Button or Neo Geo C Button during TNT Punch Joe drives his elbow into his opponent overhead.

Golden Heel Hunter

QCB Input + Neo Geo B Button or Neo Geo D Button Joe jumps forwards for an axe kick.
Super Special Moves
Screw Upper '99
Screw Upper
2QCF Input + Neo Geo A Button or Neo Geo C Button Joe does an uppercut that creates a large tornado in front of him.
Baku-Sla Golden Tiger '98
Baku-Sla Golden Tiger
QCFHCB Input + Neo Geo A Button or Neo Geo C Button Joe barrages his opponent with strikes, ending with a Golden Heel Hunter.
Ougon no Tiger Kick QCFUF Input + Neo Geo B Button or Neo Geo D Button Joe does a stronger Tiger Kick.
Shijou Saikyou no Low Kick 2QCB Input + Neo Geo B Button or Neo Geo D Button (Hold OK OK) Joe does an incredibly strong low kick.
MAX Super Special Move
Screw Upper MAX '96
Screw Upper
2QCF Input + Neo Geo A ButtonNeo Geo C Button Joe does an uppercut that creates a large orange tornado in front of him while jumping. Has greater range than the regular version.
MAX2
Cross Giganticness
Cross Giganticness
2QCF Input + Neo Geo B ButtonNeo Geo D Button Joe raises his arms, releasing a pair of tornadoes that ravage his opponent from both sides.

Team Art of Fighting[]

Ryo Sakazaki[]

Name Command Input Description
Throws Ravine Drop Close OnlyBack Input or Forward Input + Neo Geo C Button Ryo leaps forward while holding the opponent close to his shoulder before landing on them.
Tomoenage Close OnlyBack Input or Forward Input + Neo Geo D Button Ryo rolls back and throws his opponent behind him.
Command Moves

Ice Pillar Pulverizer

Forward Input + Neo Geo A Button Ryo does an overhead karate chop.

Upper Sweep

Forward Input + Neo Geo B Button Ryo steps forward with a parry for high and mid-level attacks. It also parries incoming projectiles, whether ones that travel in the air or near the ground.
Lower Sweep Down Forward Input + Neo Geo B Button Ryo crouches down for a parry against low-level attacks. It too parries incoming projectiles, particularly ones that travel near the ground.
Special Moves

Tiger Flame Punch

QCF Input + Neo Geo A Button or Neo Geo C Button Ryo throws out a short-ranged burst of energy.

Koho

Z Input + Neo Geo A Button or Neo Geo C Button Ryo does a jumping uppercut with his rear fist.

Lightning Legs Knockout Kick

HCB Input + Neo Geo B Button or Neo Geo D Button Ryo flies in the air with a spin kick. The Neo Geo B Button version hits once while the Neo Geo D Button version hits twice.
;  ver.

Zan Retsu Ken; Neo Geo A Button ver.

 ver.

Neo Geo C Button ver.

FBF Input + Neo Geo A Button or Neo Geo C Button Ryo rapidly barrages his opponent with punches, then uppercuts them away.

Koho Knockout Punch

QCB Input + Neo Geo A Button or Neo Geo C Button Ryo rushes forward and launches his opponent with an upper elbow strike.

Mouko Raijin Satsu

QCF Input + Neo Geo B Button or Neo Geo D Button Ryo jumps forward for a chop.
Super Special Moves
Ryo Haoh Shoukou Ken '98
Haoh Sho Koh Ken
FHCF Input + Neo Geo A Button or Neo Geo C Button Ryo charges up, then fires a powerful, full-screen projectile forward.

Ryuko Ranbu

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Ryo jumps at the opponent and rushes them down with a long kata, ending with a Koho.
Ryo Tenchi Haoh Ken
Tenchi Haoh Ken
2QCF Input + Neo Geo A ButtonNeo Geo C Button Ryo performs a strong front punch that blasts the opponent to the back wall.
MAX2
Ryo2
Ryuko Ranbu : Rage
QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Ryo does an even quicker Ryuko Ranbu, ending with an energy-laced Koho.
Ryo2
Ryuko Ranbu: Destroy
QCF Input + Neo Geo C ButtonNeo Geo A Button Ryo does an even quicker Ryuko Ranbu, ending with an energy-laced Koho. Compared to its Rage counterpart, this Ranbu is a unblockable.

Robert Garcia[]

Name Command Input Description
Throws Kick of the Dragon Close OnlyBack Input or Forward Input + Neo Geo C Button Robert mounts the opponent and swiftly kicks them away.
Decapitating Drop Close OnlyBack Input or Forward Input + Neo Geo D Button Robert performs a shoulder throw, slamming the opponent on the ground.
Command Moves Dragon-felling Kick Forward Input + Neo Geo A Button Robert hops and performs an overhead kick.
Back Knuckle Back Input + Neo Geo A Button Robert performs a backhand punch.
Soaring Dragon Kick Forward Input + Neo Geo B Button Robert performs a thrusting kick forward.
Special Moves

Dragon Blast Punch

QCF Input + Neo Geo A Button or Neo Geo C Button Robert throws out a surge of energy in front of him.
Ryuga Z Input + Neo Geo A Button or Neo Geo C Button Robert leaps up vertically and performs a powerful uppercut.
Flying Dragon Kick In Air OnlyQCB Input + Neo Geo B Button or Neo Geo D Button Robert dives down with a ki-enhanced kick.
Great Spirit Kick FBF Input + Neo Geo B Button or Neo Geo D Button Robert performs a powerful barrage of kicks while standing in place.
Kyoku Gen Kick Dance Close OnlyHCF Input + Neo Geo B Button or Neo Geo D Button Robert does a 4-kick barrage, launching the opponent.
Super Special Moves Haoh Sho Koh Ken FHCF Input + Neo Geo A Button or Neo Geo C Button Robert fires a powerful, full-screen projectile forward, the speed varying depending on the button pressed.

Ryuko Ranbu

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Robert dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending in a Ryuga.
2QCF Input + Neo Geo B Button or Neo Geo D Button Robert does a quick backhand, a gut punch and ends with a multi-hitting Ryuga.
MAX Super Special Move

Ryuko Ranbu

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Robert dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending in a spinning Ryuga.
MAX2 Ryuuko Ranbu: Absolute QCFHCB Input + Neo Geo B ButtonNeo Geo D Button Robert does an even faster Ryuko Ranbu, including a Great Spirit Kickending with a backhand into a spinning Ryuga.

Yuri Sakazaki[]

Name Command Input Description
Throws Demonic Slap Close OnlyBack Input or Forward Input + Neo Geo C Button Yuri grabs the opponent and slaps them away.
Silent Throw Close OnlyBack Input or Forward Input + Neo Geo D Button Yuri performs a Circle Throw on the opponent, ending with a flourish after throwing them all the way across the screen.
Swallow Dropper Close In Air OnlyBack Input or Down Input or Forward Input + Neo Geo C Button Yuri catches the opponent whilst airborne and slams them onto the ground.
Command Moves

Swallow Wings

Forward Input + Neo Geo A Button Yuri advances forward and strikes the opponent with her rear.
Piercing Swallow Down Forward Input + Neo Geo B Button Yuri performs a sweeping low kick in place.
Rising Swallow Down Forward Input + Neo Geo D Button Yuri performs a thrusting kick upwards, launching the opponent.
Special Moves

Tiger Flame Punch (Haoh Sho Koh Ken)

QCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK) Yuri performs a front palm strike enhanced with her chi. Holding the button changes the attack to Haoh Sho Koh Ken.
Rai Oh Ken In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button Yuri throws out a projectile while airborne.

Sai Ha

QCB Input + Neo Geo A Button or Neo Geo C Button Yuri shields herself from the front with her own chi.

Yuri Super Upper

Z Input + Neo Geo A Button or Neo Geo C Button Yuri performs a rising uppercut.
Double Yuri Supper Upper Z Input + Neo Geo C Button during Neo Geo C Button Kuuga Yuri follows up on the initial uppercut with another one.
Hundred Blows HCB Input + Neo Geo B Button or Neo Geo D Button Yuri rushes towards the opponent and delivers a barrage of armor-piercing slaps on them.
Yuri Super Slash HCF Input + Neo Geo B Button or Neo Geo D Button Yuri performs a flimsy donkey kick at the opponent.
Super Special Move
Hien Hou'ou Kyaku '99
Hien Houou Kyaku
QCFHCB Input + Neo Geo B Button or Neo Geo D Button Yuri dashes towards the opponent and performs a barrage of kicks on them.
MAX Super Special Move
Shin! Chou Upper '99
Core! Super Upper
2QCF Input + Neo Geo B ButtonNeo Geo D Button Yuri hits the opponent with a very powerful uppercut, then finishes them off with another, more devastating Super Upper.
MAX2 Chou! Ryuuko Ranbu QCFHCB Input + Neo Geo A ButtonNeo Geo C Button (Hold OK OK) Yuri does an quick Ryuko Ranbu, ending with a Core! Super Upper.

Team Ikari[]

Leona Heidern[]

Name Command Input Description
Throws

Leona Crash

Install ver.

Install ver.

Close OnlyBack Input or Forward Input + Neo Geo C Button Leona drives her fingers into her opponent's chest, then pulls her hand back like a claw.

Oder Buckler

Install ver.

Install ver.

Close OnlyBack Input or Forward Input + Neo Geo D Button Leona grabs her opponent by their head, then swings them around behind her.

Heidern Inferno

Close In Air OnlyBack Input or Down Input or Forward Input + Neo Geo C Button Leona catches her opponent between her legs, then flips over to kick them back down.
Command Move

Strike Arch

Back Input or Forward Input + Neo Geo B Button Leona jumps up, spins around and slams her front heel atop her opponent.
Special Moves

Moon Slasher

Charge Down Up Input + Neo Geo A Button or Neo Geo C Button Leona swings her rear arm in a full circle, creating a ring of cutting energy around her arm.
;  ver.

Voltaic Launcher; Neo Geo A Button ver.

 ver.

Neo Geo C Button ver.

Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button Leona roars and creates a sphere of energy. The Neo Geo A Button version appears in front of her while the Neo Geo C Button version travels forward.

X-Caliber

In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button Leona shoots a cross-shaped projectile.

Grand Sabre

Charge Back Forward Input + Neo Geo B Button or Neo Geo D Button Leona runs forward to slash her opponent with her rear arm.

Gliding Buster

Forward Input + Neo Geo D Button during Neo Geo D Button Grand Sabre Leona jumps and swings her front leg up in a circle, slashing the opponent with cutting energy.

Earring Explosive1

QCB Input + Neo Geo B Button or Neo Geo D Button Leona unclips one of her earrings, then throws it at her opponent, exploding on contact.

Earring Explosive2 : Heart Attack

Close OnlyRZ Input + Neo Geo B Button or Neo Geo D Button Leona unclips one of her earrings and plants it on her opponent like a sticky bomb. Inputting the move again detonates it, otherwise it explodes after 2 seconds.
Super Special Moves

V-Slasher

In Air OnlyQCFHCB Input + Neo Geo A Button or Neo Geo C Button Leona dives down to chop her opponent, then rises back up, creating a V-shaped explosion.

Rebel Spark

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Leona runs at her opponent and stabs their middle, creating a flowing spark of energy out of their back, then explodes them.

Grateful Dead

2QCF Input + Neo Geo A Button or Neo Geo C Button Leona jumps over her opponent and drives her hand into their chest, sapping their life force; does not heal.
Up Down InputUp Down InputUp Down Input + Neo Geo B ButtonNeo Geo D Button Sacrificing half of her current life, Leona goes into her Riot of the Blood form. Cannot be used to turn back into regular Leona.
MAX Super Special Moves In Air OnlyQCFHCB Input + Neo Geo A ButtonNeo Geo C Button Leona dives down to chop her opponent, then rises back up slowly, creating a V-shaped explosion.

Rebel Spark

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button (only after Awakening) Leona runs at her opponent and stabs their middle, creating a flowing spark of energy out of their back, then explodes them.
MAX2 Dead End Inferno QCFHCB Input + Neo Geo B ButtonNeo Geo D Button Leona does a Grand Sabre with its follow-up, then kicks her opponent, transitioning into her Riot form. Doing this move as Orochi Leona has her do a divekick, turning back normal afterwards.

Ralf Jones[]

Name Command Input Description
Throws Dynamite Headbutt Close OnlyBack Input or Forward Input + Neo Geo C Button Ralf headbutts the opponent.
Northern Light Bomb Close OnlyBack Input or Forward Input + Neo Geo D Button Ralf suplexes the opponent.
Special Moves Gatling Attack Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button Ralf performs a spinning backhand and then uppercuts the opponent.

Super Argentine Backbreaker

HCF Input + Neo Geo B Button or Neo Geo D Button Ralf throws the opponent high into the sky, catches them on the way down and slams them on the ground.
; Grounded ver.

Blitzkrieg Punch; Grounded ver.

Aerial ver.

Aerial ver.

Charge Down Up Input + Neo Geo A Button or Neo Geo C Button (Grounded ver.) Ralf hops forward, and dives downwards.
30pxQCF Input + Neo Geo A Button + Neo Geo C Button (Aerial ver.)
Vulcan Punch Mash OKNeo Geo A Button or Neo Geo C Button Ralf does a series of fast explosive punches in front of him.

Ralf Kick

HCB Input + Neo Geo B Button Ralf spins forwards and performs a mid-air dropkick.

Ralf Tackle

HCB Input + Neo Geo D Button Ralf charges forward head first, plowing through anything in his way.

Galactica Phantom

2QCF Input + Neo Geo A Button or Neo Geo C Button Ralf leans his entire body on his arm and then lunges toward the opponent, throwing a fierce explosive haymaker.
Super Special Moves

Super Vulcan Punch

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Ralf performs a spinning backhand twice with his right hand then stops to do swift machine gun strikes with his left, finishing with a launching uppercut.
Bareback Vulcan Punch 2002

Unamori Vulcan Punch

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Ralf tackles the opponent to the ground and unleashes a barrage of punches to their face.
MAX Super Special Move

Super Vulcan Punch

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Ralf performs a spinning backhand twice with his right hand then stops to do swift machine gun strikes with his left, finishing with a launching uppercut.
MAX2

Unamori Galactica Phantom

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Ralf tackles the opponent to the ground and smashes them with a large explosion, causing them to launch very high into the air and then briefly falls down.
RalfGal2
Galactica Vanguard
2QCF Input + Neo Geo A ButtonNeo Geo C Button immediately after Bareback Galatica Phantom hits opponent Ralf leans his entire body on his arm and then lunges toward the opponent, throwing a fierce explosive haymaker. If Ralf hits the opponent at the right spot as they are falling, it can INSTANTLY K.O an opponent.

Clark Still[]

Name Command Input Description
Throws German Drubbing Close OnlyBack Input or Forward Input + Neo Geo C Button Clark performs a German Suplex on his opponent.
Fisherman's Buster Close OnlyBack Input or Forward Input + Neo Geo D Button Clark tosses the opponent behind him with a Fallaway Slam.
Drive to Death Lake Close In Air OnlyBack Input or Forward Input + Neo Geo C Button or Neo Geo D Button Clark throws the opponent towards the ground.
Command Moves Stomping Back Input or Forward Input + Neo Geo B Button Clark does a high kick forwards.
Special Moves

Super Argentine Backbreaker

HCF Input + Neo Geo B Button or Neo Geo D Button Clark throws the opponent high into the sky, catches them on the way down and slams them on the ground.

Napalm Stretch

Z Input + Neo Geo A Button or Neo Geo C Button Clark jumps and somersaults the air. If the opponent is close and in the air, he will grab and slam them on their back.

Frankensteiner

Z Input + Neo Geo B Button or Neo Geo D Button Clark grabs the opponents head with his legs, then slams them on the opposite side of the ground.

Flashing Elbow

QCB Input + Neo Geo B Button or Neo Geo D Button after Frankensteiner, Napalm Stretch, SAB, DDT, or Rolling Cradle Clark runs up and elbow the opponent while they are on the ground.

Shining Wizard

HCB Input + Neo Geo A Button or Neo Geo C Button Clark performs a Shining Wizard on a crouched opponent.

Gatling Attack

QCF Input + Neo Geo A Button or Neo Geo C Button Clark performs a spinning backhand and then uppercuts the opponent.

Mount Tackle

HCF Input + Neo Geo A Button or Neo Geo C Button Clark runs and tackles the opponent to the ground.

Clark Lift

Double Down Input + Neo Geo A Button during Mount Tackle Clark lifts the opponent by their waist, then slams them the opposite direction.

Sleeper (D.D.T.)

Double Down Input + Neo Geo C Button during Mount Tackle Clark DDT's the opponent after the tackle.
Rolling Cradle Double Down Input + Neo Geo B Button or Neo Geo D Button after Mount Tackle Clark grabs and rolls the opponent toward the corner of the screen.
Super Special Moves 2HCB Input + Neo Geo A Button or Neo Geo C Button Clark throws his opponents up in the air three times in quick succession, then slams them on the ground.
2HCF Input + Neo Geo B Button or Neo Geo D Button Clark sprints forward and grabs his opponent, powerbombing them 3 times.
Super Special Moves 2HCB Input + Neo Geo A ButtonNeo Geo C Button Clark throws his opponents up in the air three times in quick succession, then slams them on the ground.
MAX2 2HCF Input + Neo Geo B ButtonNeo Geo D Button, then Z Input + Neo Geo B Button or Neo Geo D Button, then HCF Input + Neo Geo A Button or Neo Geo C Button, then HCF Input + Neo Geo B Button or Neo Geo D Button, then Double Down Input + Neo Geo B Button or Neo Geo D Button, then Double Down Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button Clark runs up the opponent to deliver a series of his command throws; Shining Wizard into Frankensteiner, into Backbreaker, into Napalm Strech into Rolling Cradle which ends in Clark swing around the opponent's neck to slam his knees in their back.

Team Psycho Soldier[]

Athena Asamiya[]

Name Command Input Description
Throws Bit Throw Close OnlyBack Input or Forward Input + Neo Geo C Button Athena uses her Psycho Energy to spin her opponent around, then toss them away.
Psychic Throw Close OnlyBack Input or Forward Input + Neo Geo D Button Athena uses her Psycho Energy to throw her opponent behind her.
Psychic Shoot Close In Air OnlyBack Input or Down Input or Forward Input + Neo Geo C Button Athena kicks her opponent down.
Command Moves Psychic Skin Forward Input + Neo Geo B Button Athena does a jumping high kick.
Phoenix Bomb In Air OnlyDown Input + Neo Geo B Button Athena throws herself back-first at her opponent.
Sankaku Tobi In Air OnlyUp Forward Input near wall Athena kicks off the wall.
Special Moves

Psycho Ball Attack

QCB Input + Neo Geo A Button or Neo Geo C Button Athena throws out a ball of energy.
Psycho Shoot HCF Input + Neo Geo A Button or Neo Geo C Button Athena fires a projectile made of Psycho Power. Unlike Psycho Ball, this move can launch and juggle opponents on hit.
Psycho Sword Z Input + Neo Geo A Button or Neo Geo C Button (Air OK OK) Athena rises upwards with her hand covered in Psycho Power.
Psycho Reflector QCB Input + Neo Geo B Button Athena creates a barrier made of Psycho Power that can reflect projectiles, as well as projectile supers. It can also cause minor damage on hit.
Psychic Teleport QCF Input + Neo Geo B Button or Neo Geo D Button Athena turns into light and teleports forwards.
Fake Psychic Teleport QCB Input + Neo Geo D Button Athena creates a fake version of herself that teleports forwards.
Phoenix Arrow In Air OnlyQCB Input + Neo Geo B Button or Neo Geo D Button Athena curls into a ball and dives downwards while covered in Psycho Power. The Neo Geo D Button version has an additional kick that knocks down opponents.
Super Special Moves Shining Crystal Bit 2HCB Input + Neo Geo A Button or Neo Geo C Button (Air OK OK, MAX OK OK) Athena surrounds herself with a barrier of psychic energy.
Crystal Shoot QCB Input + Neo Geo A Button or Neo Geo C Button during Shining Crystal Bit (MAX OK OK) Athena fires the energy barrier from Shining Crystal Bit as a powerful projectile. The Neo Geo C Button version can track.
Phoenix Fang Arrow In Air Only2QCF Input + Neo Geo B Button or Neo Geo D Button Athena does a repeating Phoenix Arrow.
MAX Super Special Move
: School Uniform Finish finisher

Psychic 9: School Uniform Finish finisher

Psychic 9: Fire Sword Finish finisher

Psychic 9: Fire Sword Finish finisher

Psychic 9: Psycho Sword Finish finisher

Psychic 9: Psycho Sword Finish finisher

HCBF Input + Neo Geo A ButtonNeo Geo C Button, then Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button (MAX OK Only)

School Uniform Finish: QCF Input + Neo Geo A Button or Neo Geo C Button after Psychic 9

Fire Sword Finish: QCB Input + Neo Geo B Button or Neo Geo D Button after Psychic 9

Psycho Sword Finish: Z Input + Neo Geo A Button or Neo Geo C Button after Psychic 9

Athena rushes down her opponent with quick strikes, while changing to her costumes from prior games. Depending on what input you finish Psychic 9 with, you can have different finishers.
MAX2
: Cute Idols finisher

Psycho Medley: Cute Idols finisher

Psycho Medley: Healing Athena finisher

Psycho Medley: Healing Athena finisher

QCF Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button, then Neo Geo D ButtonNeo Geo C ButtonNeo Geo B ButtonNeo Geo D ButtonNeo Geo C ButtonNeo Geo B ButtonNeo Geo A Button

Momoiro Katame: QCF Input + Neo Geo B ButtonNeo Geo C Button after Psycho Medley

Healing Athena: QCF Input + Neo Geo A ButtonNeo Geo B Button after Psycho Medley

Athena rushes down her opponent with quick strikes, while changing to her costumes from prior games. Depending on what input you finish Psycho Medley with, you can have different finishers; Cute Idols is a powerful finishing attack while Healing Athena heals Athena.

Sie Kensou[]

Name Command Input Description
Throws Power Blast Close OnlyBack Input or Forward Input + Neo Geo C Button Kensou pulls his opponent close to himself, then bats them away with the back of his hand.
Psychic Slam Close OnlyBack Input or Forward Input + Neo Geo D Button Kensou rolls back and throws his opponent behind him.
Command Moves Tiger Takedown Punch Forward Input + Neo Geo A Button Kensou slaps his opponent overhead with both hands.

Reverse Mass Kick

Forward Input + Neo Geo B Button Kensou jumps while turning around, kicking his opponent on the way up.
Special Moves

Super Bullet Attack

QCB Input + Neo Geo A Button or Neo Geo C Button Kensou throws out a ball of blue energy.

Earth Dragon Fang Nibble

HCF Input + Neo Geo A Button Kensou jumps forward, delivering a three-hit combo.

Heaven Dragon Fang Nibble

HCF Input + Neo Geo C Button Kensou jumps diagonally upwards, delivering a three-hit combo.
Dragon Talon Tear In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button Kensou flies diagonally downwards to strike his opponent with his palm.

Dragon Uppercut

RZ Input + Neo Geo B Button or Neo Geo D Button Kensou flips upside down, then does a rising kick while spinning.

Arrow Kick

QCF Input + Neo Geo B Button or Neo Geo D Button Kensou stands on one hand, then kicks his opponent up.
Super Special Moves

Shinryuu Seiou Rekkyaku

QCFHCB Input + Neo Geo B Button Kensou does a Earth Dragon Fang Nibble, then a Dragon Uppercut.

Shinryuu Tenbu Kyaku

QCFHCB Input + Neo Geo D Button Kensou does a Heaven Dragon Fang Nibble, then a Dragon Uppercut.

Nikuman Respect

2QCB Input + Neo Geo A Button or Neo Geo C Button Kensou eats a dumpling, recovering some of his health.
MAX Super Special Move
Senki Hakkei 98-2002UM
Senki Hakkei
Close Only2QCF Input + Neo Geo A ButtonNeo Geo C Button Kensou blasts his opponent away with a repeating, localized Power Blast.
MAX2

Seigan Rairyuu

2QCF Input + Neo Geo B ButtonNeo Geo D Button Kensou throws a Super Bullet Attack, which then returns to him, powering him up.

Bao[]

Name Command Input Description
Throws Phantom Head Attack Close OnlyBack Input or Forward Input + Neo Geo C Button Bao climbs up the opponent's chest and head butts him/her multiple times.
Critical Throw Close OnlyBack Input or Forward Input + Neo Geo D Button Bao lifts up the opponent and drops him/her on the other side.
Command Moves

Kawasaki

Forward Input + Neo Geo A Button Bao performs a claw swipe forwards.

Senheki Shu

Forward Input + Neo Geo B Button Bao does a small leap forward, flips himself, attacking the opponent with his legs.

Sensyou Shu

Down Forward Input + Neo Geo B Button Bao jumps up high, attacking the opponent with his legs.

Rikatsu Shu

Down Forward Input + Neo Geo D Button Bao turns his back and kicks downwards.

Soushou

Air OKDown Input + Neo Geo A Button Bao attacks with the palms of his hands aimed downwards.

Banda

Air OKDown Input + Neo Geo B Button Bao dives downward attacking with his head.
Special Moves

Psycho Ball Attack: Raise

QCF Input + Neo Geo A Button Bao fires a Psycho Ball upwards.

Psycho Ball Attack: Bound

QCF Input + Neo Geo B Button Bao fires a Psycho Ball that bounces on the ground.

Psycho Ball Attack: Front

QCB Input + Neo Geo A Button Bao fires a Psycho Ball forwards.

Psycho Ball Attack: Reflect

QCB Input + Neo Geo B Button Bao creates a reflector in front of him.

Psycho Ball Attack: Aerial Front

Air OKQCB Input + Neo Geo A Button Bao fires a Psycho Ball forwards in the air.

Psycho Ball Attack: Aerial Bound

Air OKQCF Input + Neo Geo B Button Bao fires a Psycho Ball that can bounce off of the ground.

Psycho Ball Crush: Raise

QCF Input + Neo Geo C Button Bao covers himself in Psycho Power and fires upwards.

Psycho Ball Crush: Bound

QCF Input + Neo Geo D Button Bao covers himself in Psycho Power and fires bounces himself around.

Psycho Ball Crush: Front

QCB Input + Neo Geo C Button Bao covers himself in Psycho Power and fires himself forwards.

Psycho Ball Crush: Reflect

QCB Input + Neo Geo D Button Bao covers himself in Psycho Power and fires himself forwards. It can reflect projectiles.

Psycho Ball Crush: Front

QCB Input + Neo Geo C Button Bao covers himself in Psycho Power and fires himself forwards.

Psycho Ball Crush: Bound

QCF Input + Neo Geo D Button Bao covers himself in Psycho Power and fires bounces himself around.
Super Special Moves

Psycho Ball Attack MAX

2QCB Input + Neo Geo A Button or Neo Geo C Button Bao charges a large blue projectile and sends it flying across the screen.

Psycho Ball Crush Special

2QCB Input + Neo Geo B Button or Neo Geo D Button Bao engulfs himself in a huge orb of Psycho Power.
MAX Super Special Moves

Psycho Ball Attack MAX

2QCB Input + Neo Geo A ButtonNeo Geo C Button Bao charges a large orange projectile and sends it flying across the screen.

Psycho Ball Attack II DX

2QCB Input + Neo Geo B ButtonNeo Geo D Button Bao fires a very small projectile that will turn into a repeating explosion upon contact.
MAX2 Psycho Ball Gravity 2QCF Input + Neo Geo A ButtonNeo Geo C Button Bao fires a huge orb of dark energy, attracting the opponent until they get hit by it.

Team Women Fighters[]

King[]

Name Command Input Description
Throws Hold Rush Close OnlyBack Input or Forward Input + Neo Geo C Button King knee kicks the opponent in the gut, then uppercuts them away.
Hook Buster Close OnlyBack Input or Forward Input + Neo Geo D Button King performs a backflip throw.
Command Moves Trap Kick Forward Input + Neo Geo B Button King jumps up and performs an overhead kick.

Sliding Kick

Down Forward Input + Neo Geo D Button King performs a sliding kick.
Special Moves Venom Strike QCF Input + Neo Geo B Button King kicks a fireball at the opponent.

Double Venom Strike

QCF Input + Neo Geo D Button King throws out two Venom Strikes in quick succession.

Trap Shot

Z Input + Neo Geo B Button or Neo Geo D Button King performs a somersault. If it connects, she follows up with a barrage of kicks.
Tornado Kick '95 HCB Input + Neo Geo B Button or Neo Geo D Button King performs a flying kick at the opponent. The Neo Geo B Button version hits once while the Neo Geo D Button hits twice.
Mirage Kick HCB Input + Neo Geo A Button or Neo Geo C Button King runs forward and performs a quick flurry of kicks. The light version has the opponent stay in place while the heavy version will knock the opponent down.
Mirage Dance Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button King performs a series of acrobatic kicks on the opponent, ending in her Sliding Kick.
Super Special Moves QCFHCB Input + Neo Geo B Button or Neo Geo D Button King leaps forward and performs a very quick and ruthless series of kicks.
Surpise Rose
Surprise Rose
2QCF Input + Neo Geo B Button or Neo Geo D Button King performs a knee kick into a backflip, then performs a flurry of overhead kicks as she's descending.
MAX Super Special Move QCFHCB Input + Neo Geo B ButtonNeo Geo D Button King leaps forward and performs a very quick and ruthless series of kicks, ending with a Tornado Kick '97.
MAX2
KingMAX2
Secret Mirage
FHCF Input + Neo Geo B ButtonNeo Geo D Button King barrages her opponent with strong, energy-laced kicks.

Mai Shiranui[]

Name Command Input Description
Throws Shiranui Flaming Steel Crush Close OnlyBack Input or Forward Input + Neo Geo C Button Mai grabs the opponent by their shoulders, flips over them and throws them overhead.
Windmill Destroyer Close OnlyBack Input or Forward Input + Neo Geo C Button Mai grabs her opponent by their neck with her legs, flips herself over and slams them to the ground.
Cherry Blossom Phantasm Close In Air OnlyBack Input or Down Input or Forward Input + Neo Geo D Button Mai catches her opponent midair and slams them onto the ground with a falling knee drop.
Command Moves Black Swallow Dance Forward Input + Neo Geo B Button Mai jumps and flips over for a toe kick.
Crimson Crane Dance Down Forward Input + Neo Geo B Button Mai does a slide kick into a crouching high kick.
Fortune's Wheel Drop In Air OnlyDown Input + Neo Geo A Button Mai does a double axe-handle punch.
Ukihane In Air OnlyDown Input + Neo Geo B Button Mai does a falling knee drop.
Yusura Down Input + Neo Geo D Button Mai dives down rear-first towards her opponent.
Sankaku Tobi In Air OnlyUp Forward Input near wall Mai jumps off the back wall.
Special Moves

Ryu En Bu

QCB Input + Neo Geo A Button or Neo Geo C Button Mai spins around, whacking her opponent with the end of her belt, which has been set alight.

Sayo Chidori

QCB Input + Neo Geo B Button Mai slashes her opponent overhead with a fan.

Kacho Sen

QCF Input + Neo Geo A Button or Neo Geo C Button Mai throws a fan at her opponent.
Dishevelled Kacho Sen QCB Input + Neo Geo D Button [x4] Mai throws a barrage of fans upwards, bursting into sakura petals.

Deadly Ninja Bees

HCF Input + Neo Geo B Button or Neo Geo D Button Mai does a cartwheel, then launches herself for an elbow strike at her opponent.

Flying Squirrel Dance

Aerial ver.

Aerial ver.

Charge Down Any Up Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK) Mai jumps and kicks off the wall. Holding the button during the charge version has Mai dive diagonally down at her opponent.
In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button
Yusura Down Input + Neo Geo A Button or Neo Geo C Button after triangle jump ver. of Musasabi no Mai Mai dives down butt-first at her opponent.
Ukihane Down Input + Neo Geo B Button or Neo Geo D Button after triangle jump ver. of Musasabi no Mai Mai does a falling knee drop.
Peach Blossom Bounce Close OnlyDown Input + Neo Geo D Button after triangle jump ver. of Musasabi no Mai Mai grabs her opponent's head between her legs, then slams them down.
Super Special Moves Hana Arashi

Hana Arashi

2QCF Input + Neo Geo A Button or Neo Geo C Button Mai rushes at her opponent and does a rising slash with both her fans.

Chou Hissatsu Shinobi Bachi

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Mai does a flaming version of Deadly Ninja Bees.
MAX Super Special Move

Chou Hissatsu Shinobi Bachi

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Mai does a flaming version of Deadly Ninja Bees.
MAX2

Shiranui Nine Tails Fox

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Mai jumps and dives at her opponent, striking them three more times and leaving 4 flames on their body. After a few seconds, they erupt into a flaming pillar.

Kasumi Todoh[]

Name Command Input Description
Throws Whirl Throw Close OnlyBack Input or Forward Input + Neo Geo C Button Kasumi grabs the opponent then bashes them away with an upwards palm thrust.
Aiki Throw Close OnlyBack Input or Forward Input + Neo Geo D Button Kasumi grabs the opponent and throws them behind her in a circular motion.
Command Moves

Elbow Thrust

Forward Input + Neo Geo A Button Kasumi smashes her elbow on the opponent.
Special Moves

Ecstasy Crunch

QCF Input + Neo Geo A Button or Neo Geo C Button (Air OK OK) Kasumi sends out a wave of ki energy at the opponent.

Senko Throw

QCB Input + Neo Geo A Button or Neo Geo C Button[x3] Kasumi performs a quick barrage of attacks on the opponent.

Hurricane Halberd Press

Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button Kasumi delivers a quick series of blows at the opponent, ending with a well-placed uppercut that launches them upwards.

Snow Peak Punch

QCB Input + Neo Geo B Button or Neo Geo D Button Kasumi launches the opponent with an upwards thrust.

Invincible Body Blow

Timed to Opponent's High (jumping/overhead) attack, HCF Input + Neo Geo B Button Kasumi goes into a counter stance. If it succeeds against a high attack, she catches them out of the air and throws them away.

Fakeout Punch Kick Crunch

Timed to Opponent's Mid (standing) attack, HCF Input + Neo Geo D Button Kasumi goes into a counter stance. If it succeeds against a mid attack, she catches it and smacks them away.

Two-handed Repeller

Timed to Opponent's Low (crouching) attack, Double Down Input + Neo Geo B Button or Neo Geo D Button Kasumi goes into a counter stance. If it succeeds against a low attack, she catches it and tosses the opponent to the other side of the stage, switching sides in the process.
Super Special Moves

Chou Kasane Ate

2QCF Input + Neo Geo A Button or Neo Geo C Button Kasumi sends out a much more powerful Ecstacy Crunch at the opponent.
Shingan Kuzu Otoshi XI
Shingan Kazura Otoshi
Timed to Opponent's Attack, QCFHCB Input + Neo Geo A Button or Neo Geo C Button Kasumi goes into a counter stance. If it succeeds against an incoming attack, she will catch them and then take them down with a well placed punch while they're on the floor.
MAX Super Special Moves
Shingan Kuzu Otoshi XI
Shingan Kazura Otoshi
Timed to Opponent's Attack, QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Kasumi goes into a counter stance. If it succeeds against an incoming attack, she will catch them and then take them down with a well placed punch while they're on the floor.
MAX2

Sousei Kasane Ate: Ryuugasumi

2QCF Input + Neo Geo A ButtonNeo Geo C Button Kasumi performs an Ultimate Ecstacy Crunch; as she winds up, however, her father joins in and the father/daughter duo unleash an exceptionally devastating barrage of ki energy at the opponent.

Pretty Girl Fighters Team[]

Li Xiangfei[]

Name Command Input Description
Throws Kadoma Close OnlyBack Input or Forward Input + Neo Geo C Button Xiangfei palm-thrusts her opponent away.
Ryokuchi Kouen Close OnlyBack Input or Forward Input + Neo Geo D Button Xiangfei pulls her opponent behind her, then jabs both her elbows into them while facing away from them.
Command Moves So Sho Da Forward Input + Neo Geo A Button Xiangfei thrusts both her fists into the opponent.
Kyuho Kousen Tai Forward Input + Neo Geo B Button Xiangfei fakes her opponent out, then does a low kick.
Fukuho Kousen Tai Down Forward Input + Neo Geo D Button Xiangfei does a low kick.
Special Moves Nanba QCF Input + Neo Geo A Button or Neo Geo C Button Xiangfei does a short-range energy blast.
Senri Chuou QCF Input + Neo Geo B Button Xiangfei rolls forward and grabs her opponent, then jabs them with her elbow. Can be followed up with Kanku.
Kanku QCF Input + Neo Geo B Button during Senri Chuou Xiangfei jumps high and axe-kicks her opponent.
Senri Chuou Shin Sai Ha QCF Input + Neo Geo D Button Xiangfei rolls forward and grabs her opponent, then throws them behind her and finishes with a jumping headbutt.
Ten Po Zan Z Input + Neo Geo B Button or Neo Geo D Button Xiangfei does a jumping Tetsuzankou.
Esaka: Upper Neo Geo A ButtonUp Input ???
Esaka: Middle Neo Geo A ButtonForward Input ???
Esaka: Lower Neo Geo A ButtonDown Input ???
Banpaku Kouen Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button Xiangfei tosses her opponent behind her. Can follow up with Eiki Shuhou.
Eiki Shuhou QCB Input + Neo Geo A Button or Neo Geo C Button during Banpaku Kouen Xiangfei does a Tetsuzankou.
Super Special Moves Cho Pai Ron Neo Geo A ButtonNeo Geo C ButtonBack InputDown Forward Input + Neo Geo C ButtonBack Input + Neo Geo C Button Xiangfei does a wide dual-palm strike, followed up with a double palm strike into a Tetsuzankou.
Ma Zin Ga Close Only2HCB Input + Neo Geo B Button or Neo Geo D Button Xiangfei grabs her opponent, then repeatedly blasts them 100 times.
Dai Tetsu Jin QCFHCB Input + Neo Geo B Button or Neo Geo D Button Xiangfei bursts forwards at her opponent for a shoulder strike.
MAX Super Special Moves Ma Zin Ga Close Only2HCB Input + Neo Geo B ButtonNeo Geo D Button Xiangfei grabs her opponent, then repeatedly blasts them 103 times.
Dai Tetsu Jin QCFHCB Input + Neo Geo B ButtonNeo Geo D Button Xiangfei bursts forwards at her opponent for a shoulder strike.
MAX2 Tenshin Zan Hou Ga QCBHCF Input + Neo Geo A ButtonNeo Geo C Button or Neo Geo B ButtonNeo Geo D Button Xiangfei dips into the background, then slides forward to attack with a flip kick into a Ten Po Zan.

Hinako Shijo[]

Name Command Input Description
Throws Tasuki Nage Close OnlyBack Input or Forward Input + Neo Geo C Button Hinako flings her opponent over her head.
Uwate Nage Close OnlyBack Input or Forward Input + Neo Geo D Button Hinako tosses her opponent behind her.
Command Moves Harite Chiyo Forward Input + Neo Geo A ButtonNeo Geo A Button Hinako slaps her opponent high twice.
Harite Nishiki Forward Input + Neo Geo A ButtonNeo Geo C Button Hinako slaps her opponent high twice, pushing the opponent back.
Tsuppari Forward Input + Neo Geo B ButtonNeo Geo B Button Hinako thrusts her palms individually into her opponent's middle twice.
Nodowa Down Forward Input + Neo Geo C ButtonNeo Geo D Button Hinako chops her opponent's throat, then sweeps them with an EM Kick.

Maemitsu Tataki

Down Forward Input + Neo Geo A Button Hinako slaps her opponent high.

Ketaguri

Down Forward Input + Neo Geo D Button Hinako sharply kicks her opponent's ankles.
Special Moves

Tsukidashi

QCF Input + Neo Geo A Button or Neo Geo C Button Hinako thrusts her palms into her opponent's chest repeatedly.

Tsukiotoshi

QCB Input + Neo Geo A Button or Neo Geo C Button Hinako slaps her opponent, then thrusts both her palms overhead.

Yorikiri

Close OnlyZ Input + Neo Geo B Button or Neo Geo D Button Hinako grabs her opponent and pushes them to the back wall.

Kotenage

Close OnlyHCF Input + Neo Geo B Button or Neo Geo D Button Hinako throws her opponent behind her by their arm, making them skid across the floor.

Kakenage

Close OnlyHCBF Input + Neo Geo B Button or Neo Geo D Button Hinako grabs and flips her opponent behind her..
Shikofumi Double Down Input + Neo Geo B Button or Neo Geo D Button Hinako stomps her front leg down, creating a tremor.
Gorinzuki QCB Input + Neo Geo B Button or Neo Geo D Button Hinako thrusts both her palms into her opponent.
Super Special Move

Gasshou Hineri

2HCF Input + Neo Geo B Button or Neo Geo D Button Hinako jumps at her opponent to grab them, then throw them to the front end of the screen she's facing.
MAX Super Special Move

Gasshou Hineri

2HCF Input + Neo Geo B ButtonNeo Geo D Button Hinako jumps at her opponent to grab them, then swings them around 5 times before throwing them to the front end of the screen she's facing, giving the throw a little flourish by twirling around.
MAX2
Daisharin Nodowa Otoshi 2002 UM
Daisyarin Nodowa Otoshi
2HCB Input + Neo Geo A ButtonNeo Geo C Button Hinako grabs her opponent, launches herself up into the sky, then drops back down.

May Lee Jinju[]

Standard Mode[]

Name Command Input Description
Throws

Razzmatazz

Close OnlyBack Input or Forward Input + Neo Geo C Button May Lee jumps on top of the opponent and kicks them forwards.

Reverse Razzmatazz

Close OnlyBack Input or Forward Input + Neo Geo D Button May Lee jumps on top of the opponent and kicks them behind her.
Command Moves

Posture Shift (Standard to Hero)

Neo Geo A ButtonNeo Geo B ButtonNeo Geo C Button while in Standard Mode May Lee changes from Standard Mode to Hero Mode.
Special Moves
Self Rebellion

Self Rebellion1

HCB Input + Neo Geo B Button or Neo Geo D Button May Lee sticks her knee upwards while flinching. If the opponent hits her, she'll counterattack and launch the opponent upwards.

Dragon Tail Kick

QCF Input + Neo Geo B Button or Neo Geo D Button May Lee performs a two hit kick forwards. This can lead into several follow-ups.

Windmill Kick

Neo Geo B Button or Neo Geo D Button after Dragon Tail Kick May Lee performs third kick forwards.

Heart Charge Kick

Neo Geo B Button or Neo Geo D Button after Windmill Kick May Lee performs a powerful forward kick, similar to her Neo Geo C ButtonNeo Geo D Button Attack.

Sun Rise Kick

Up Forward Input + Neo Geo B Button or Neo Geo D Button after Dragon Tail Kick or Windmill Kick May Lee performs a jumping kick.

Sun Set Kick

Down Input + Neo Geo B Button or Neo Geo D Button after Sun Rise Kick May Lee performs a downwards aerial kick that sends opponents down to the ground.

Tiger Tail Kick

Down Input + Neo Geo B Button or Neo Geo D Button after Dragon Tail Kick or Windmill Kick May Lee performs a sweeping kick, knocking the opponent down.

Head Bone Kick

Down Forward Input + Neo Geo B Button or Neo Geo D Button after Dragon Tail Kick or Windmill Kick May Lee performs an overhead axe kick.

Self Rebellion2

Back Input + Neo Geo B Button or Neo Geo D Button after Dragon Tail Kick or Windmill Kick May Lee stops attacking and sticks her knee upwards while flinching. If the opponent hits her, she'll counterattack and launch the opponent upwards.

Dual Stars Kick

Up Input + Neo Geo B Button or Neo Geo D Button after Dragon Tail Kick or Windmill Kick May Lee performs two upwards kick that launches opponents.
Super Special Move

Beast God Kick

2QCB Input + Neo Geo B Button or Neo Geo D Button May Lee jumps at the opponent. If it hits, she'll kick the opponent towards the wall.
MAX Super Special Move

Disposition Frog

2QCF Input + Neo Geo B ButtonNeo Geo D Button May Lee performs an upwards kick at the opponent. If it hits, she'll perform a long combo on the opponent and with an energy barrage, culminating with her striking a flashy pose and exploding the opponent. Will put May Lee in Hero Mode upon finishing.

Hero Mode[]

Animation Command Input Description
Command Moves

Posture Shift (Hero to Standard)

Neo Geo A ButtonNeo Geo B ButtonNeo Geo C Button while in Hero Mode May Lee changes from Hero Mode to Standard Mode.

Hero's Welcome

Forward Input + Neo Geo A Button May Lee puts both of her arms up. If an opponent hit it, she'll block it.

Sliding

Down Forward Input + Neo Geo B Button May Lee performs a sliding attack.
Special Moves

Full Swing Chop

QCF Input + Neo Geo A Button or Neo Geo C Button May Lee performs an overhead karate chop.

May Lee: Chop!

QCB Input + Neo Geo A Button or Neo Geo C Button May Lee performs a jumping overhead chop.

Shining Thunder Blow

QCF Input + Neo Geo B Button or Neo Geo D Button May Lee dashes forward to punch the opponent, causing a taser-like effect on hit.

May Lee: Break!

HCBF Input + Neo Geo A Button or Neo Geo C Button May Lee grabs the opponent and kicks them forwards while chuckling.
Super Special Move

May Lee: Dynamic!

In Air Only2QCF Input + Neo Geo A Button or Neo Geo C Button May Lee rushes forward while flying and performs a barrage of kicks.
MAX Super Special Move

May Lee: The End

2QCF Input + Neo Geo A ButtonNeo Geo C Button May Lee jumps and performs a dive kick towards the opponent. If it hits, she'll strike a flashy dynamic pose, causing the opponent to explode.
MAX2

Key of Victory

2HCB Input + Neo Geo A ButtonNeo Geo C Button May Lee performs an overhead chop. If it hits, she'll duplicate herself and perform double flying kick, culminating with a flashy dynamic pose that causes the opponent to explode.

Team Kim[]

Kim Kaphwan[]

Name Command Input Description
Throws Kubikime Otoshi Close OnlyBack Input or Forward Input + Neo Geo C Button Kim hops up, wraps his ankles around his opponent's head, then twists them down.
Nage Sute Close OnlyBack Input or Forward Input + Neo Geo D Button Kim throws his opponent behind himself.
Command Moves Nerichagi Down Forward Input + Neo Geo A Button Kim lifts his leg up, then axe kicks downwards.
Special Moves

Hangetsuzan

QCB Input + Neo Geo B Button or Neo Geo D Button (Air OK OK) Kim leaps forward and performs a somersaulting crescent kick. The Neo Geo B Button version is fast and hits only once, while the Neo Geo D Button is slower but hits three times.
Sanren Geki 1

Sanren Geki

QCB Input + Neo Geo A Button or Neo Geo C Button [x3] Kim kicks forward with a 3 hit attack. It has multiple follow-ups.
Sankuu Kyaku QCB Input + Neo Geo B Button or Neo Geo D ButtonUp Forward Input + Neo Geo B Button or Neo Geo D ButtonDown Input + Neo Geo B Button or Neo Geo D Button Kim does an upwards angled kick, then jumps and kicks high, then does an overhead smash as he comes down.
Hienzan Charge Down Up Input + Neo Geo B Button or Neo Geo D Button Kim performs a rising kick upwards.
Tenshouzan Down Input + Neo Geo B Button or Neo Geo D Button during Hienzan Kim kicks downwards.

Hishou Kyaku

In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button Kim dives downwards while kicking.
Tsuika Kougeki Neo Geo D Button during Hishou Kyaku Kim does a flying split kick.

Haki Kyaku

Double Down Input + Neo Geo B Button or Neo Geo D Button Kim stomps the ground in front of him, creating a tremor.
Super Special Moves QCB InputDown Back Forward Input + Neo Geo B Button or Neo Geo D Button Kim dashes towards his opponent, then barrages them with swift kick strikes.

Houou Hiten Kyaku

2QCF Input + Neo Geo B Button or Neo Geo D Button Kim does a fast upwards kick that launches opponents.
Super Special Moves

Houou Kyaku

QCB InputDown Back Forward Input + Neo Geo B ButtonNeo Geo D Button Kim dashes towards his opponent, then barrages them with swift kick strikes. The MAX OK version can only be performed in the air.
MAX2
KImZero02UM
Zero Kyori Houou Kyaku
QCBHCF Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button Kim does his signature Super Move, ending with a rising kick that shows an ethereal phoenix behind him.

Chang Koehan[]

Name Command Input Description
Throws Hagan Geki Close OnlyBack Input or Forward Input + Neo Geo C Button Chang picks his opponent up, gives a toothy grin, then headbutts them.
Nage Sute Close OnlyBack Input or Forward Input + Neo Geo D Button Chang picks his opponent up, then tosses them behind him.
Command Moves Hiki Nige Down Forward Input + Neo Geo A Button Chang slides on his belly with his iron ball in front of him.
Special Moves Tekkyuu Dai Kaiten Mash OKNeo Geo A Button or Neo Geo C Button Chang swings his ball and chain over his head repeatedly. Can be canceled early with Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button.
Tekkyuu Funs Geki QCB Input + Neo Geo A Button or Neo Geo C Button during Tekkyuu Dai Kaiten Chang swings then flings his ball and chain towards the opponent.
Tekkyuu Funsai Geki Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button Chang charges forward with his iron ball.

Haki Kyaku

Double Down Input + Neo Geo B Button or Neo Geo D Button Chang kicks the floor with the ball of his foot, creating a tremor.

Tekkyuu Taiko Uchi

HCF Input + Neo Geo B Button or Neo Geo D Button Chang scratches his nose. If he's hit during that time, he sneezes on his opponent, blasting them away.
Dai Hakai Nage HCBF Input + Neo Geo A Button or Neo Geo C Button Chang grabs his opponent by their shirt, then rapidly slams his opponent either side of the screen Hulk-style.
Super Special Moves

Tekkyuu Dai Bousou

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Chang runs towards his opponent, then barrages them with random strikes.

Tekkyuu Dai Assatsu

2QCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK) Chang jumps high, then falls to flatten his opponent.
Chang99

Tekkyuu Dai Bokusatsu

2QCF Input + Neo Geo B Button or Neo Geo D Button Chang slaps his belly, then repeatedly slams his iron ball on the floor.
MAX Super Special Moves

Tekkyuu Dai Assatsu

2QCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK) Chang jumps high, then falls to flatten his opponent.
MAX2

Tekkyuu Dai Sekai

Neo Geo B ButtonNeo Geo A ButtonNeo Geo C ButtonNeo Geo A Button Chang performs a short little dance and shakes his belly. After that, he completely grinds time to a halt for 5 seconds, leaving to do whatever he wants.

Choi Bounge[]

Name Command Input Description
Throws Zujou Sashi Close OnlyBack Input or Forward Input + Neo Geo C Button Choi sits on the back of the opponent's neck to stab and jab their head repeatedly.
Geketsu Zuki Close OnlyBack Input or Forward Input + Neo Geo D Button Choi crawls behind the opponent to stab them on the behind.
Command Moves Geri Toorima Forward Input + Neo Geo B Button Choi somersaults low toward the opponent.
Special Moves Tatsumaki Shippuzan Charge Down Up Input + Neo Geo A Button or Neo Geo C Button Choi spins up vertically, creating a slashing tornado.
Kaiten Hienzan Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button Choi rolls on the ground forwards.
Kaiten Hienzuki Neo Geo A Button or Neo Geo C Button during Kaiten Hienzan Choi lunges forwards with his claws.
Hishou Kyaku In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button Choi dives downwards while kicking.
Hienzan Z Input + Neo Geo B Button or Neo Geo D Button Choi performs a rising flip kick.
Senpuu Hien Zashi Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button Choi flies forward spinning.
Houkou Tenkan Full Command Inputs + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button [x3] during Senpuu Hien Zashi Choi zooms dashes in a different direction. Can be chained up to three times.

Hishou Kuretsuzan

Charge Down Up Input + Neo Geo B Button or Neo Geo D Button Choi leaps towards the corner and fires forwards. The Neo Geo B Button version fires at a 45 degree angle and the Neo Geo D Button version fires at a horizontal angle.
Super Special Moves Choi-hurricane

Shin! Chouzetsu Tatsumaki Shinkuuzan

2HCB Input + Neo Geo A Button or Neo Geo C Button Choi spins and creates a large tornado. It can be moved forwards or backwards.

Houou Kyaku

QCFHCB Input + Neo Geo B Button or Neo Geo D Button Choi dashes towards his opponent, then barrages them with swift slashes.

Shin! Chouzetsu Rinkaiten Toppa

In Air Only2QCF Input + Neo Geo A Button or Neo Geo C Button Choi drills downwards.
MAX Super Special Moves

Houou Kyaku

QCFHCB Input + Neo Geo B ButtonNeo Geo D Button Choi dashes towards his opponent, then barrages them with swift slashes.
MAX2

Shakushi

In Air Only2HCF Input + Neo Geo A ButtonNeo Geo C Button Choi jumps and vanishes, leaving 7 random large slashes in his wake.

Team Jhun[]

Jhun Hoon[]

Name Command Input Description
Throws Handou Geki Close OnlyBack Input or Forward Input + Neo Geo C Button Jhun kicks his opponent away.
Kaisenpuu Close OnlyBack Input or Forward Input + Neo Geo D Button Jhun circle-throws his opponent with his leg.
Command Moves Soushuu Geki Forward Input + Neo Geo A Button Jhun does a hopping front kick with his back leg. Holding the button transitions into Soushuu Jin.
Ryoukou Geki Forward Input + Neo Geo B Button Jhun does a roundhouse kick with his front leg. Holding the button transitions into Ryoukou Jin.
Ryuurou Geki In Air OnlyDown Input + Neo Geo B Button Jhun kicks straight down.
Special Moves Mangetsuzan QCB Input + Neo Geo B Button or Neo Geo D Button Jhun does a somersaulting axe kick, landing in splits. Holding the button during the Neo Geo B Button version transitions Jhun into Ryoukoujin.
Haiki Geki QCB Input + Neo Geo A Button or Neo Geo C Button Jhun does a sweep kick, creating a shockwave. Holding the button during the Neo Geo A Button version transitions Jhun into Soushuujin.
Kuusajin Charge Down Up Input + Neo Geo A Button or Neo Geo C Button during Senri Chuou Jhun does a jumping spin kick. Holding the button during the Neo Geo A Button version transitions Jhun into Ryoukoujin.
Soushuujin Double Down Input + Hold OKNeo Geo A Button Jhun stands on his front leg and lifts his other, letting it swing side-to-side. Can be followed up by Shuusou Kyaku Joudan, Shuusou Kyaku Gedan, Taikyoku Ha, Kirikae Dousa or Kirikae Kougeki.
Shuusou Kyaku Joudan Up Input + Neo Geo C Button during Soushuujin Jhun does an overhead slashing kick.
Shuusou Kyaku Gedan Neo Geo C Button (during Soushuujin) Jhun does a mid-level slashing kick.
Taikyoku Ha Neo Geo D Button during Soushuujin Jhun front-kicks his opponent away.
Kirikae Dousa Hold OKNeo Geo B Button during Soushuujin Jhun hops onto the other foot, transitioning into Ryoukoujin.
Kirikae Kougeki Back Input or Forward Input + Neo Geo B Button during Soushuujin Jhun does a roundhouse kick, transitioning into Ryoukou Jin.
Ryoukou Jin Double Down Input + Hold OKNeo Geo B Button Jhun stands on his rear leg and lifts his other, letting it swing side-to-side. Can be followed up by Hikou Geki, Moukou Geki, Shuukou Geki, Taikyoku Hi, Kirikae Dousa or Kirikae Kougeki.
Hikou Geki Up Input + Neo Geo C Button during Ryoukou Jin Jhun does a jumping axe kick.
Moukou Geki Neo Geo C Button during Ryoukou Jin Jhun does a low kick that launches his opponent.
Shuukou Geki Down Input + Neo Geo C Button during Ryoukou Jin Jhun does a slide kick.
Taikyoku Hi Neo Geo D Button during Ryoukou Jin Jhun does an evasive stance.
Kirikae Dousa Hold OKNeo Geo A Button during Ryoukou Jin Jhun hops onto the other foot, transitioning into Soushuu Jin.
Kirikae Kougeki Back Input or Forward Input + Neo Geo A Button during Ryoukou Jin Jhun does a roundhouse kick, transitioning into Soushuu Jin.
Super Special Moves

Houou Ressou Kyaku

2QCF Input + Neo Geo B Button or Neo Geo D Button Jhun barrages with cutting-energy-laced kicks.

Houou Tenbu Kyaku

In Air Only2QCF Input + Neo Geo B Button or Neo Geo D Button Jhun does multiple flip kicks, lifting his opponent up with him.
MAX Super Special Moves Hou'ou Ressou Kyaku 2000

Houou Ressou Kyaku

2QCF Input + Neo Geo B ButtonNeo Geo D Button Jhun barrages with cutting-energy-laced kicks.
MAX2
JhunUM
Zankou Haiki Geki
2QCB Input + Neo Geo A ButtonNeo Geo C Button Jhun does a Haiki Geki with a lingering shockwave trap.

Lin[]

Name Command Input Description
Throws Akuzan Close OnlyBack Input or Forward Input + Neo Geo C Button Lin lifts his opponent by their neck with one hand, then slashes them with the same hand before dropping them.
Akuzan Ki Close OnlyBack Input or Forward Input + Neo Geo D Button Lin lifts his opponent by their neck with one hand, then slashes them with the same hand before throwing them behind him.
Command Moves

Benpatsu Ken

Forward Input + Neo Geo A Button Lin swings his ponytail around to whip his opponent.

Higi Hakkyoku Ken Dakai

Down Forward Input + Neo Geo C Button Lin swings his arms and rear foot down to create a close-range tremor.
Special Moves Tetsuzan Bu: Rasetsu QCF Input + Neo Geo A Button or Neo Geo C Button Lin stabs his opponent with a glowing red knife-hand thrust.
Tetsuzan Bu: Nagi HCB Input + Neo Geo A Button or Neo Geo C Button during Rasetsu Lin stabs his opponent with a glowing red upward knife-hand thrust.
Tetsuzan Bu: Hakei Forward Input + Neo Geo A Button or Neo Geo C Button during Nagi Lin stabs his opponent with a glowing red palm thrust.

Muei Kou Sa Shu

Z Input + Neo Geo A Button or Neo Geo C Button Lin stabs his opponent with a series of knife-hand strikes.
;  ver.

Kasumi; Neo Geo A Button ver.

 ver.

Neo Geo C Button ver.

]]
QCB Input + Neo Geo A Button or Neo Geo C Button Lin pulls down his mask and spits a toxic mist at his opponent.

Himou Kyaku

HCF Input + Neo Geo B Button or Neo Geo D Button Lin moves forward faster than the eye can see.
;  ver.

Hiten Kyaku; Neo Geo B Button ver.

 ver.

Neo Geo D Button ver.

HCB Input + Neo Geo B Button or Neo Geo D Button Lin jumps forward while kicking his opponent with his toes.

Jyatotsuga

RZ Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button Lin stabs his hand into the ground, making it reappear elsewhere like a spike.
Super Special Moves

Ranbu Dokuga

 ver.

MAX OK ver.

QCBHCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK) Lin rushes his opponent down with myriad strikes.

Yougou

2HCF Input + Neo Geo B Button or Neo Geo D Button Lin walks up to his opponent while turning invisible, then slashing his opponent's throat with a cutthroat gesture whilst behind them.

Senju Rakan Satsu

Double Down InputDown Input + Neo Geo A ButtonNeo Geo C Button (MAX OK Only) Lin rapidly punches his opponent with whiplike motions.
MAX2

Dokusyu Kou

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button Lin lifts his opponent up by their neck, then stabs them with a glowing red hand which poisons the recipient.

Shingo Yabuki[]

Name Command Input Description
Throws

Hatsugane

Close OnlyBack Input or Forward Input + Neo Geo C Button Shingo grabs the opponent and smashes them away with an elbow strike.
Issetsu Seoi Nage Fukanzen Close OnlyBack Input or Forward Input + Neo Geo D Button Shingo performs a shoulder throw on the opponent with one hand.
Command Move

Ge-Shiki Goufu Kakkodake

Forward Input + Neo Geo B Button Shingo performs an axe kick on the opponent.
Special Moves

100 Shiki Oniyaki Mikansei

Z Input + Neo Geo A Button or Neo Geo C Button (EX OK OK) Shingo performs an upwards uppercut. This is essentially a flameless version of the Oniyaki, specifically Kyo's.

114 Shiki Aragami Mikansei

QCF Input + Neo Geo A Button Shingo delivers a right hook, just like Kyo, albeit flameless.
115 Shiki Dokugami Mikansei QCF Input + Neo Geo C Button Shingo delivers a left hook.
101 Shiki Oboroguruma Mikansei RZ Input + Neo Geo B Button or Neo Geo D Button Shingo perform an upwards kick. The Neo Geo B Button version hits once while the Neo Geo D Button version has him perform three rolling kicks in the air. On some occasions, Shingo will fall head first, inadvertently adding a fourth hit due to the fall having a hitbox.

Shingo Kick

HCF Input + Neo Geo B Button or Neo Geo D Button Shingo flies in with a tumbling slam kick through the air.

Shingo Kinsei Ore Shiki Nie Togi

Z Input + Neo Geo B Button or Neo Geo D Button near opponent Shingo performs two elbow uppercut swings on the opponent and launches them upwards with his back.

Shingo Kinsei Ore Shiki Gecchuu

QCB Input + Neo Geo A Button or Neo Geo C Button Shingo smashes the opponent with his elbow. If timed against an attack, Shingo will retaliate with a very clumsy side kick that knocks the opponent away.

212 Shiki Kototsuki Mikansei

HCB Input + Neo Geo B Button or Neo Geo D Button Shingo runs towards the opponent then delivers a crouching upper blow and an overhead smash in one smooth motion.
Super Special Moves

Ge-Shiki: Kake Hourin

2QCF Input + Neo Geo A Button or Neo Geo C Button Shingo charges at the opponent with a notably powerful shoulder tackle.

Shingo Kinsei Ore Mu Shiki

QCBHCF Input + Neo Geo A Button or Neo Geo C Button
Shingo's own take on the Mu Shiki, where he performs back-and-forth Dokugami and Aragami punches finishing into continuous Nie Togis and a midair incomplete Oniyaki.
MAX Super Special Moves

Ge-Shiki: Kake Hourin

2QCF Input + Neo Geo A ButtonNeo Geo C Button Shingo charges at the opponent with a notably powerful shoulder tackle.
MAX2

Shingo Kinsei Ore Shiki Kamukura

2HCB Input + Neo Geo A ButtonNeo Geo C Button Shingo delivers the ultimate in techniques and unleashes an even more powerful Burning SHINGO on the opponent and... forgets what he was doing midway through and scrambles through his notebook while the opponent is stunned in place, and then has a revelation and finishes them off with a very powerful Oniyaki.

Team Orochi[]

Yashiro Nanakase[]

Name Command Input Description
Throws Liver Blow Close OnlyBack Input or Forward Input + Neo Geo C Button Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away.
Hatchet Throw Close OnlyBack Input or Forward Input + Neo Geo D Button Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground.
Command Moves

Regret Bash

Forward Input + Neo Geo A Button Yashiro steps towards his opponent and does a hammer arm slam.

Step Side Kick

Forward Input + Neo Geo B Button Yashiro pokes forward with a long stepping side kick.
Special Moves
;  ver.

Upper Duel; Neo Geo A Button ver.

 ver.

Neo Geo C Button ver.

Z Input + Neo Geo A Button or Neo Geo C Button Yashiro two uppercuts in quick succession. If whiffed or blocked, only the first one will connect.

Missile Might Bash

HCB Input + Neo Geo A Button or Neo Geo C Button Yashiro performs two (Neo Geo A Button) to four (Neo Geo C Button) punches in quick succession.

Sledgehammer

QCB Input + Neo Geo B Button or Neo Geo D Button Yashiro leaps forward with an aerial hammer arm slam.

Jet Counter

HCF Input + Neo Geo A Button or Neo Geo C Button Yashiro dashes forward and delivers a quick hook (Neo Geo A Button) or an overhead punch (Neo Geo C Button).

Jet Counter Still

QCF Input + Neo Geo A Button or Neo Geo C Button after Jet Counter After the initial punch, Yashiro performs either a straight (Neo Geo A Button) or an uppercut that launches the opponent (Neo Geo C Button).
Super Special Moves

Final Impact

2QCF Input + Neo Geo A Button or Neo Geo C Button Yashiro charges up and delivers an incredibly fast and devastating straight punch.
MAX Super Special Moves

Variable Bash Stream

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Yashiro delivers a series of fast and powerful blows, ending in a haymaker that sends the opponent flying across the screen.

Final Impact

2QCF Input + Neo Geo A ButtonNeo Geo C Button Yashiro charges up and delivers an incredibly fast and devastating straight punch.
MAX2

「ERROR…」Code "2002"

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Yashiro delivers an onslaught of powerful blows, backed up by multiple Jet Counters and ending with an Upper Duel.

Shermie[]

Name Command Input Description
Throws Shermie Flash Original Close OnlyBack Input or Forward Input + Neo Geo C Button Shermie grabs her opponent at their waist and drops them with a German suplex.
Flash Front Close OnlyBack Input or Forward Input + Neo Geo D Button Shermie grabs her opponent and does a belly-to-belly suplex.
Command Moves

Busty Suplex

Forward Input + Neo Geo A Button Shermie extends her chest outwards. If it connects, she performs a Back Breaker on the opponent.
Shermie Stand Forward Input + Neo Geo B Button Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. The second hit of which hits overhead.
Special Moves

Shermie Spiral

Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button Shermie mounts the opponent and drops them to the floor, twisting their neck in the process.
Shermie Whip QCB Input + Neo Geo A Button or Neo Geo C Button near opponent Shermie performs a backflip with her foot held high. If it connects, she performs a Release Suplex on the opponent.

Accel Spin Kick

QCB Input + Neo Geo B Button or Neo Geo D Button Shermie twirls in the air and strikes the opponent in the head with a high kick.
/

Shermie Shoot/Diamond Dust

HCF Input + Neo Geo B Button or Neo Geo D Button Shermie runs towards the opponent and either drops them on the floor with her knees (Shermie Shoot) or performs an RKO on them (Diamond Dust).

Shermie Clutch

Z Input + Neo Geo B Button or Neo Geo D Button While opponent is airborne Shermie intercepts the opponent with her legs and smashes them onto the ground.

F. Captured

Timed to Opponent's Attack, HCBF Input + Neo Geo A Button or Neo Geo C Button Shermie leans forward and goads the opponent into attacking her. If it succeeds, she retaliates with a Body Slam.

Shermie Cute

QCF Input + Neo Geo B Button or Neo Geo D Button during any Special Move Throw After throwing the opponent, Shermie runs up to them and follows up with a knee press.

Evasive Move

Timed to Opponent's Attack, Neo Geo A ButtonNeo Geo B ButtonNeo Geo C Button Shermie does a hair flip. If timed to an incoming attack it passes through her harmlessly.
Evasive Attack Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button after Evasive Move Shermie performs a side kick in place. This is fully Special Cancelable, just as it was since KOF '98.
Super Special Moves

Shermie Flash

Close Only2HCB Input + Neo Geo A Button or Neo Geo C Button Shermie flips over the opponent and performs a much stronger German Suplex on them.

Shermie Carnival

Close Only2HCF Input + Neo Geo A Button or Neo Geo C Button Shermie performs a quick series of German Suplexes on the opponent.
MAX Super Special Moves

Shermie Flash

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button Shermie flips over the opponent and performs a much stronger German Suplex on them.

Shermie Carnival

Close Only2HCF Input + Neo Geo A ButtonNeo Geo C Button Shermie performs a quick series of German Suplexes on the opponent, following up with a stronger Shermie Clutch at the end.
MAX2
Lightning Leg Lariat 2002 UM
Lightning Leg Lariat
2QCF Input + Neo Geo B ButtonNeo Geo D Button Shermie rushes at the opponent with a Diamond Dust. If it connects, she performs an RKO followed by a Shermie Whip into a series of Suplexes, then tosses them away with a Clothesline and finishes them off with a flying knee kick.

Chris[]

Name Command Input Description
Throws Step Turn Close OnlyBack Input or Forward Input + Neo Geo C Button Chris steps on the opponent's body and then sends them flying away with a backflip.
Aerial Drop Close OnlyBack Input or Forward Input + Neo Geo D Button Chris grabs the opponent then tosses them a half screen distance.
Command Moves

Spinning Array

Forward Input + Neo Geo A Button Chris spins around and two-hand swings his arms towards the opponent.

Reverse Anchor Kick

Forward Input + Neo Geo B Button Chris does an overhead handstand kick.

Carry Off Kick

Down Forward Input + Neo Geo D Button Chris slides on the ground with his rear leg outstretched.
Special Moves

Hunting Air

Z Input + Neo Geo B Button or Neo Geo D Button Chris does a backflip kick.

Glider Stomp

In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button Chris performs a steep angled dive kick.
Slide Touch QCF Input + Neo Geo A Button or Neo Geo C Button ???
;  ver.

Scramble Dash; Neo Geo B Button ver.

 ver.

Neo Geo D Button ver.

QCF Input + Neo Geo B Button or Neo Geo D Button Chris dashes forwards. The Neo Geo B Button version has Chris remain on the ground, and Neo Geo D Button version has Chris leaping in the air. The Neo Geo D Button version can also be followed up with Glider Stomp.

Shooting Dancer Thrust

HCB Input + Neo Geo A Button or Neo Geo C Button Chris performs a dashing elbow strike.

Shooting Dancer Step

QCB Input + Neo Geo B Button or Neo Geo D Button Chris performs a dashing elbow strike into an overhead jump.

Direction Change

Z Input + Neo Geo A Button or Neo Geo C Button Chris turns around then back-flip's (while grabbing the opponents head) over the opponent to land on the other side of them.

Leading High

Forward Input + Neo Geo D ButtonNeo Geo B Button Chris performs his Extra Mode evade move from KOF '98 with a roundhouse kick follow-up that hits as an overhead.

Leading Low

Down Input + Neo Geo D ButtonNeo Geo B Button Similar to Leading High but the follow-up kick is a low attack which gives the opponent a soft knockdown.
Super Special Moves

Chain Slide Touch

2QCF Input + Neo Geo A Button or Neo Geo C Button Chris does a series of fast strikes while moving forwards.

Twister Drive

2QCB Input + Neo Geo B Button or Neo Geo D Button Chris does 3 consecutive Hunting Air.
MAX Super Special Moves

Chain Slide Touch

2QCF Input + Neo Geo A ButtonNeo Geo C Button Chris does a series of fast strikes while moving forwards.

Twister Drive

2QCB Input + Neo Geo B ButtonNeo Geo D Button Chris does one Hunting Air, then drops down, followed by a repeating Hunting Air before diving back down again.
MAX2

Honoo no Sadame no Kurisu

2HCB Input + Neo Geo A ButtonNeo Geo C Button Chris transforms into Orochi Chris, granting him his moveset.

Team Awakened Orochi[]

Orochi Yashiro[]

Name Command Input Description
Throws БАКУ (Baku) Close OnlyBack Input or Forward Input + Neo Geo C Button Orochi Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away.
БЭКИ (Beki) Close OnlyBack Input or Forward Input + Neo Geo D Button Orochi Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground.
Command Moves САКУ (Saku) Forward Input + Neo Geo A Button Orochi Yashiro steps towards his opponent and does a hammer arm slam.
БУ (Bu) Forward Input + Neo Geo B Button Orochi Yashiro pokes forward with a long stepping side kick.
Special Moves МУСЭБУ-ДАЙТИ (Musebu Daichi) Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button Orochi Yashiro does three Beki in rapid succession, each slam causing a burst of earthly energy from the ground. After the third slam, he leaps into the air and flings his opponent to the ground.
File:Niragu Daichi '98.gif

НИРАГУ-ДАЙТИ (Niragu Daichi)

Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button Orochi Yashiro grabs his opponent and flips over them. Just as he lands, he flings his opponent into the air.

ОДОРУ-ДАЙТИ (Odoru Daichi)

HCF Input + Neo Geo B Button or Neo Geo D Button Orochi Yashiro rushes towards his opponent to try to catch them in a bear hug. If successful, he does a diving leap forward while holding his foe, smashing them into the ground headfirst.
КУДЗИКУ-ДАЙЧИ (Kujiku Daichi) QCB Input + Neo Geo A Button or Neo Geo C Button Orochi Yashiro does a high jump forward with one hand outstretched. On successful contact with his foe, he lands with his hand on their head, stunning them, and flips behind them. Deals no damage, but gives Orochi Yashiro enough advantage for a full combo.
Unaru Daichi Z Input + Neo Geo A Button or Neo Geo C Button Orochi Yashiro performs a powerful shockwave, forming a wave of dirt in the process.
Super Special Moves

АНКОКУ-ДЗИГОКУ-ГОКУРАКУ-ОТОСИ (Ankoku Jigoku Gokuraku Otoshi)

Close Only2HCB Input + Neo Geo A Button or Neo Geo C Button Orochi Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air.

АРАБУРУ-ДАЙТИ (Araburu Daichi)

2QCF Input + Neo Geo B Button or Neo Geo D Button Orochi Yashiro grabs his opponent via a Kujiku Daichi and slams them into the ground via a Musebu Daichi finisher. He then leaps up while holding them and flings them downwards. Before the enemy lands, Orochi Yashiro does a falling hammer slam, summoning a pillar of white death energy to strike his victim.
MAX Super Special Moves

АНКОКУ-ДЗИГОКУ-ГОКУРАКУ-ОТОСИ (Ankoku Jigoku Gokuraku Otoshi)

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button Orochi Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air.

АРАБУРУ-ДАЙТИ (Araburu Daichi)

2QCF Input + Neo Geo B ButtonNeo Geo D Button Orochi Yashiro grabs his opponent via a Kujiku Daichi and slams them into the ground via a Musebu Daichi finisher. He then leaps up while holding them and flings them downwards. Before the enemy lands, Orochi Yashiro does a falling hammer slam, summoning a pillar of white death energy to strike his victim.
MAX2

ХАРУМАГЭДОН (Armageddon)

Neo Geo B ButtonNeo Geo D ButtonNeo Geo A ButtonNeo Geo A Button + Neo Geo B ButtonNeo Geo C Button Orochi Yashiro does a quick punch that sends his opponent across the screen. The background for this move briefly changes into a volcanic scene. Unblockable.

Orochi Shermie[]

Name Command Input Description
Throws БАКУРАИ (Bakurai) Close OnlyBack Input or Forward Input + Neo Geo C Button Orochi Shermie grabs her opponent at their waist and drops them with a German suplex.
ЭНРАИ (Enrai) Close OnlyBack Input or Forward Input + Neo Geo D Button Orochi Shermie grabs her opponent and does a belly-to-belly suplex.
Command Moves Jinrai Forward Input + Neo Geo A Button Orochi Shermie hops forward for a side-kick.
КОУРАИ (Kourai) Forward Input + Neo Geo B Button Orochi Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit hits overhead.
Special Moves ЯТАНАГИ НО МУЧИ (Yatanagi no Muchi) QCB Input + Neo Geo A Button or Neo Geo C Button Orochi Shermie leans forward while swiping her arms, creating 2 arcs of electric energy. The Neo Geo C Button version can nullify other projectiles on the first swipe if timed correctly.

ШАЖИЦУ НО ОДОРИ (Syajitsu no Odori)

QCB Input + Neo Geo B Button or Neo Geo D Button Orochi Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity.

МУГЭЦУ НО РАЙУН (Mugetsu no Raiun)

HCF Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button Orochi Shermie blows a kiss to her opponent, forming a projectile in the form of a tiny ball of lightning.

РАИЖИН НО ЦУЭ (Raijin no Tsue)

In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button Orochi Shermie flips upwards in mid-air, and swiftly swings her legs down, creating an arc of electricity with them.
ТАКЭРУ МИКАЖУТИ (Takeru Mikazuchi) Z Input + Neo Geo A Button or Neo Geo C Button (Mash OK OK) Orochi Shermie calls down lightning from the air, which surrounds her for a time. Mashing the button can extend the time of the field being around her.
Super Special Moves

AНКОКУ РАИКОУКЭН (Ankoku Raikouken)

2QCF Input + Neo Geo A Button or Neo Geo C Button Orochi Shermie draws her hand back, then does a straight jab surrounded by a pulsating orb of electricity.

ШУКУМЭЙ ГЭНЭЙ СИНСИ (Syukumei Genei Shinshi)

2QCF Input + Neo Geo B Button or Neo Geo D Button Orochi Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The MAX OK version has two afterimages accompanying her.
MAX Super Special Moves

AНКОКУ РАИКОУКЭН (Ankoku Raikouken)

2QCF Input + Neo Geo A Button Neo Geo C Button Orochi Shermie draws her hand back, then does a straight jab surrounded by a pulsating orb of electricity.

ШУКУМЭЙ ГЭНЭЙ СИНСИ (Syukumei Genei Shinshi)

2QCF Input + Neo Geo B ButtonNeo Geo D Button Orochi Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The MAX OK version has two afterimages accompanying her.
MAX2
; Success

УНМЭЙ НО Я (Unmei no Ya); Success

Fail

Fail

2HCB Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button Orochi Shermie causes a mote of electricity to appear in the same fashion as Mugetsu no Rai'un. If it connects, a thunderstorm will materialize high above the fighters, and create a massive bolt of lightning at an apparently random point on-screen. Due to the circumstances needed to pull off a MAX2, it is possible for Orochi Shermie to hit herself with this move and can instantly K.O. herself as well, as well as completely missing either character.

Orochi Chris[]

Name Command Input Description
Throws ЧИ НО БАЦУ (Chi no Batsu) Close OnlyBack Input or Forward Input + Neo Geo C Button Orochi Chris walks up his opponent for three steps, catapulting away from them on the third step while smashing them into the ground.
ТЭН НО ЦУМИ (Ten no Tsumi) Close OnlyBack Input or Forward Input + Neo Geo D Button Orochi Chris performs a circle throw on the opponent.
Command Moves МУЁ НО ОНО (Muyou no Ono) Forward Input + Neo Geo A Button Orochi Chris does a double-handed horizontal swinging punch.
ЖУКЭЙ НО ОНИ (Jyukei no Oni) Forward Input + Neo Geo B Button Orochi Chris handstands and performs an overhead kick.
СЭЦУДАН НО КОТО (Setsudan no Koto) Down Forward Input + Neo Geo B Button Orochi Chris does a slide kick.
Special Moves

ТАЙЁ О ИРУ ХОНО (Taiyou O Iru Honoo)

QCF Input + Neo Geo A Button or Neo Geo C Button (EX OK OK) Orochi Chris joins his hands together to create bursts of violet fire in front of him.

ЦУКИ О ЦУМУ ХОНО (Tsuki O Tsumu Honoo)

Z Input + Neo Geo A Button or Neo Geo C Button (EX OK OK) Orochi Chris leaps upward while doing an upward swipe infused with violet fire.

КАГАМИ О ХОФУРУ ХОНО (Kagami O Hofuru Honoo)

QCB Input + Neo Geo A Button or Neo Geo C Button (EX OK OK) Orochi Chris leaps forward and brings down a hand enveloped in violet fire on the way down.

ЦУКИ О ЦУМУ ХОНО (Shishi O Kamu Honoo)

HCF Input + Neo Geo B Button or Neo Geo D Button (EX OK OK) Orochi Chris does an upward punch that will break his opponent's guard. On contact, he will jab them four times, each time suffusing them with violet fire, then performs a twirling straight spin kick that knocks them to the ground or launches them.
Super Special Moves

АНКОКУ ОРОЧИНАГИ (Ankoku Orochinagi)

QCBHCF Input + Neo Geo A Button or Neo Geo C Button Orochi Chris holds up a finger with a violet flame on its tip. When released, he swipes in front of himself to create a large wake of violet fire.

ДАЙЧИ О ХАРАУ ГОУКА (Daichi o Harau Gouka)

2QCF Input + Neo Geo A Button or Neo Geo C Button Orochi Chris fires a slow-travelling projectile.
MAX Super Special Moves

АНКОКУ ОРОЧИНАГИ (Ankoku Orochinagi)

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Orochi Chris holds up a finger with a violet flame on its tip. When released, he swipes in front of himself to create a large wake of violet fire.
MAX2

САНАГИ О ЯАБУРЙ ЧИЁУ ХА МАУ (Sanagi o Yaburi, Chou Wa Mao)

2QCF Input + Neo Geo B ButtonNeo Geo D Button Orochi Chris transforms into Orochi and performs an eighteen-hit version of its Marukare, an energy storm that attacks the entire screen. He will then collapse as he returns to normal.

Team KOF '97[]

Ryuji Yamazaki[]

Name Command Input Description
Throws Shimeage Close OnlyBack Input or Forward Input + Neo Geo C Button Yamazaki lifts his opponent by their neck, then slams them front-first into the ground.
Bun'nage Close OnlyBack Input or Forward Input + Neo Geo D Button Yamazaki lifts his opponent by their shirt/neck, then throws them behind him.
Command Moves Butsukishi Forward Input + Neo Geo A Button Yamazaki does an overhead punch where he stands.
Special Moves
;  ver.

Hebitsukai; Neo Geo A Button ver.

 ver.

Neo Geo B Button ver.

 ver.

Neo Geo C Button ver.

QCB Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button Yamazaki performs a far-reaching punch forwards. The Neo Geo A Button version strikes high, the Neo Geo B Button version strikes mid, and the Neo Geo C Button version strikes low.
Hebitsukai (Keep) Hold OKQCB Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button Yamazaki swings his active arm tauntingly and lazily.
Hebitsukai (Stop) Neo Geo D Button during Serpent Slash (Keep) Yamazaki returns to his neutral stance.

Bakudan Pachiki

HCBF Input + Neo Geo A Button or Neo Geo C Button Yamazaki grabs his opponent by their shirt/neck, then delivers an exploding headbutt.
Bai Gaeshi QCF Input + Neo Geo A Button or Neo Geo C Button Yamazaki swings his front hand up for an uppercut. He can also send back mid-level projectiles with it.
Sadomazo HCF Input + Neo Geo B Button or Neo Geo D Button Yamazaki taunts his opponent by sticking his tongue out at them and wiggling it around. If he is hit by anything during that time, he counterattacks; in most appearances, he uppercuts them away.
Yaki'ire Z Input + Neo Geo B Button Yamazaki slams his front heel atop his opponent.

Suna Kake

Z Input + Neo Geo D Button Yamazaki kicks up sand at his opponent with his back leg.

Sabaki no Aikuchi

Z Input + Neo Geo A Button or Neo Geo C Button Yamazaki slashes his opponent twice (Neo Geo A Button) or 4 times (Neo Geo C Button) with his butterfly knife.
Nejikomi RZ Input + Neo Geo A Button or Neo Geo C Button Yamazaki rears his back fist, then punches his opponent in their stomach.
Super Special Moves

Guillotine

2QCF Input + Neo Geo A Button or Neo Geo C Button Yamazaki jumps high with an uppercut, then grabs the opponent by their face, dragging them across the floor before throwing them up high.
 Level 1

Drill Level 1

Drill Level 2

Drill Level 2

Drill Level 3

Drill Level 3

Drill Level 4

Drill Level 4

Close Only2HCB Input + Neo Geo A Button or Neo Geo C ButtonMash OKNeo Geo A Button, Neo Geo C Button or Neo Geo A ButtonNeo Geo C Button (MAX OK OK) Yamazaki grabs his opponent by their head and sharply slams them to the floor, making them bounce. There are 4 outcomes to how the move ends depending on how many times the button has been pressed:
  • A stomp and punch combo
  • A kick & headbutt combo
  • A headbutt combo
  • A Serpent Slash combo

All of which end with an uppercut with swirling energy.

Akumu...soshite kyouki

QCF Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button Yamazaki runs at his opponent to slash them with his butterfly knife. With them now floored, he throws his knife to the floor, then rapidly stomps on them repeatedly before kicking them away.
MAX Super Special Moves

Guillotine

2QCF Input + Neo Geo A ButtonNeo Geo C Button Yamazaki jumps high with an uppercut, then grabs the opponent by their face, dragging them across the floor, and then stomping several times before throwing them up high.
Drill Level 1 ( ver

Drill Level 1 (MAX OK ver.)

Drill Level 2 ( ver

Drill Level 2 (MAX OK ver.)

Drill Level 3 ( ver

Drill Level 3 (MAX OK ver.)

Drill Level 4 ( ver

Drill Level 4 (MAX OK ver.)

Close Only2HCB Input + Neo Geo A Button or Neo Geo C ButtonMash OKNeo Geo A Button, Neo Geo C Button or Neo Geo A ButtonNeo Geo C Button (MAX OK OK) Yamazaki grabs his opponent by their head and sharply slams them to the floor, making them bounce. There are 4 outcomes to how the move ends depending on how many times the button has been pressed:
  • A rapid stomp and kick combo.
  • A slash combo with his knife .
  • A rapid slam combo.
  • An even faster Serpent Slash combo.

All of which end with an uppercut with swirling energy.

MAX2

...!!

Close Only2HCB Input + Neo Geo B ButtonNeo Geo D Button Yamazaki slams his opponent front-first to the floor. He then gets 2 knives and butchers his opponent with myriad slashes before throwing them over his head by their neck in his mouth.

Blue Mary[]

Name Command Input Description
Throws Viktor Throw Close OnlyBack Input or Forward Input + Neo Geo C Button Blue Mary knocks the opponent to the ground and elbows them.
Head Throw Close OnlyBack Input or Forward Input + Neo Geo D Button Blue Mary grabs the opponent and throws them over her head.
Command Moves

Hammer Arch

Back Input or Forward Input + Neo Geo A Button Blue Mary jumps forward with a hammer fist.

Double Rolling

Back Input or Forward Input + Neo Geo B Button Blue Mary jumps and kicks forward, then kicks low on the ground.
Special Moves

Spin Fall

QCF Input + Neo Geo A Button or Neo Geo C Button Blue Mary performs a front flip with her leg extended out.

M. Spider

QCF Input + Neo Geo A Button or Neo Geo C Button during Spin Fall Blue Mary clutches the opponent.

Vertical Arrow

Z Input + Neo Geo B Button or Neo Geo D Button Blue Mary jumps upwards with a diagonal kick.

M. Snatcher

Z Input + Neo Geo B Button or Neo Geo D Button during Vertical Arrow Blue Mary slams the opponent to the ground.

Straight Slicer

Charge Back Forward Input + Neo Geo B Button or Neo Geo D Button Blue Mary slides on the ground. This can lead to several follow-up moves.

Crab Clutch

QCF Input + Neo Geo B Button or Neo Geo D Button during Straight Slicer Blue Mary flips the opponent on the ground, then breaks their backs.
Stun Fang QCF Input + Neo Geo A Button or Neo Geo C Button during Straight Slicer Blue Mary stuns the opponent with her taser.
Spin Heel Attack Up Input + Neo Geo D Button during Crab Clutch or Stun Fang Blue Mary pursuits with a heel attack.

M. Reverse Facelock

QCB Input + Neo Geo B Button Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on jumping attacks and special moves that don't hit low.

M. Head Buster

QCB Input + Neo Geo D Button Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on midlevel attacks.

Real Counter

QCB Input + Neo Geo A Button or Neo Geo C Button Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on all attacks except throws.

Backdrop Real

HCF Input + Neo Geo A Button or Neo Geo C Button during Real Counter Blue Mary performs a German suplex.
Super Special Moves

M. Dynamite Swing

  • Neo Geo A ButtonNeo Geo A ButtonForward InputNeo Geo B ButtonNeo Geo C Button
Blue Mary jumps in the air. If she grabs the opponent, she'll spin them around and throws them.

M. Splash Rose

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Blue Mary dashes forward. If she hits the opponent, she'll dashes back and forth through the opponent, ending with a spinning fan jump.

M. Typhoon

2HCB Input + Neo Geo B Button or Neo Geo D Button Blue Mary climbs over her opponent for a headscissor, then slams them to the ground, with rose petals bursting out around them.
MAX Super Special Moves

M. Dynamite Swing

  • Neo Geo A ButtonNeo Geo A ButtonBack InputNeo Geo B ButtonNeo Geo C Button
Blue Mary jumps in the air. If she grabs the opponent, she'll spin them around and throws them.
MAX2 M. Infinity Rose Charge Back Forward Input, Back Input then Forward Input + Neo Geo B ButtonNeo Geo D Button Blue Mary slides a short distance. If it hits, the opponent is treated to an assortment of her clutches.

Billy Kane[]

Name Command Input Description
Throws Jigoku Otoshi Close OnlyBack Input or Forward Input + Neo Geo C Button Billy jabs his opponent in their stomach, lifts them up, then rapidly drops them down.
Ippon Tsuri Nage Close OnlyBack Input or Forward Input + Neo Geo D Button Billy jabs his opponent in their stomach, then throws them in a circular motion.
Command Moves Dai Kaiten Geri Forward Input + Neo Geo A Button Billy hops forward for a spin kick.
Boutakatobi Geri Forward Input + Neo Geo B Button Billy vaults on his staff for a side-kick.
Special Moves

Senpuu Kon

Mash OKNeo Geo A Button Billy spins his staff around on the spot.
Sansetsu Kon Chuudan Uchi HCF Input + Neo Geo A Button or Neo Geo C Button Billy jabs his opponent with his staff from afar, splitting it in its 3 parts.
Kaen Sansetsu Kon Chuudan Uchi QCF Input + Neo Geo A Button or Neo Geo C Button after Neo Geo C Button Sansetsu Kon Chuudan Uchi Billy sets his staff on fire, making an explosion.
Kyoushuu Hishou Kon Z Input + Neo Geo B Button or Neo Geo D Button Billy vaults up on his staff and drops down on the opponent.
Suzume Otoshi QCB Input + Neo Geo A Button Billy pokes his opponent out of the air with his staff. Anti-air only.
Hibari Otoshi QCB Input + Neo Geo C Button Billy pokes his opponent out of the air with his staff, then sets them alight. Anti-air only.
Karyuu Tsuigeki Kon QCB Input + Neo Geo B Button Billy puts up a high defensive stance. If his opponent connects from above, Billy smacks them once with his staff.
Suiryuu Tsuigeki Kon QCB Input + Neo Geo D Button Billy puts up low high defensive stance. If his opponent connects from below or straight on, Billy smacks them twice with his staff.
Super Special Moves

Chou Kaen Senpuu Kon

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Billy does a Senpuu Kon with his staff set ablaze, then throws out a ring of fire after.
Guren Sakkon 2QCF Input + Neo Geo B Button or Neo Geo D Button (MAX OK ver.) Billy smacks his opponent up, then does an aerial Chou Kaen Senpuu Kon.

Dai Senpuu

2QCF Input + Neo Geo A Button or Neo Geo C Button Billy smacks his opponent with multiple staves.
MAX Super Special Moves

Dai Senpuu

2QCF Input + Neo Geo A ButtonNeo Geo C Button Billy smacks his opponent with multiple staves.
MAX2
Liars
Liar's Element
QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Billy throws his staff in front of his opponent, then cowers in fear (akin to when he loses his cane in FF1. If his opponent hits him before he can get another, he grabs another staff, then beats his target to a pulp with flaming strikes, ending with a multi-revolving Dai Senpuu.

Team Yagami[]

Iori Yagami[]

Name Command Input Description
Throws Sakahagi Close OnlyBack Input or Forward Input + Neo Geo C Button Iori digs his nails into his opponent's stomach, then claws upwards, launching them.
Saka Sakahagi Close OnlyBack Input or Forward Input + Neo Geo D Button Iori moves behind his opponent, digs his nails into their back, then claws upwards, launching them.
Command Moves Ge-Shiki Yumebiki Forward Input + Neo Geo A ButtonNeo Geo A Button Iori swipes at his opponent with his rear hand. The follow up then does a quick jab.

Ge-Shiki Gofun In "Shinigami"

Forward Input + Neo Geo B Button Iori steps forward for an axe kick with his rear leg.
Ge-Shiki Yuriori In Air OnlyBack Input + Neo Geo B Button Iori kicks behind himself.
Special Moves

108 Shiki Yami Barai

QCF Input + Neo Geo A Button or Neo Geo C Button Iori throws a purple fiery projectile that runs across the floor.

100 Shiki Oniyaki

Z Input + Neo Geo A Button or Neo Geo C Button Iori jumps with his arms out, shrouded in purple flames.

127 Shiki Aoibana

QCB Input + Neo Geo A Button or Neo Geo C Button Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch.

212 Shiki Kototsuki In

HCB Input + Neo Geo B Button or Neo Geo D Button Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion.
Kuzukaze Close OnlyHCBF Input + Neo Geo B Button or Neo Geo D Button Iori grabs his opponent, then throws them behind him while they're still on their feet.
Super Special Moves

Kin 1211 Shiki Yaotome

QCFHCB Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK) Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames. The MAX OK version has Iori going into his blood rage and totally massacres his opponent.

Ura 316 Shiki Saika

2QCF Input2QCF Input + Neo Geo A ButtonNeo Geo C Button during Normal ver. Kin 1211 Shiki Yaotome Iori claws downward then upwards, then ends it with an angled pillar of flames in front of him.

Ura 311 Shiki Saku Tsumagushi

2QCF Input + Neo Geo B Button or Neo Geo D Button Iori jumps forward with a claw attack, forcefully hitting the opponent into ground, then he grabs them by the neck, and spins in the air ending with flame explosion.
MAX Super Special Moves
 (version Riot of the Blood)

Kin 1211 Shiki Yaotome (version Riot of the Blood)

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Iori goes into his blood rage, dashes across the screen and, if he hits, totally massacres his opponent.
MAX2

Ura 1029 Shiki Homura Hotogi

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Iori prepares for a brief moment, with the screen turning red, then quickly leaps across the whole stage grabbing the opponent by the face, and hits them with pillar of flames.

Mature[]

Name Command Input Description
Throws Deathblow Close OnlyBack Input or Forward Input + Neo Geo C Button Mature grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.
Backlash Close OnlyBack Input or Forward Input + Neo Geo D Button Mature grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.
Special Moves

Despair

QCF Input + Neo Geo A Button or Neo Geo C Button Mature leaps into the air and flips upside down while slashing downwards.

Deathrow

QCB Input + Neo Geo A Button or Neo Geo C Button [x3] Mature performs a series of slashes while moving forward.

Metal Massacre

QCB Input + Neo Geo B Button or Neo Geo D Button Mature runs forwards and does a metallic slash in front of her.

Ebony Tears

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Mature leans back and fires a giant projectile of metallic energy.

Sacrilege

Z Input + Neo Geo A Button or Neo Geo C Button Mature leaps forward while spinning, and slashes her opponent.

Deicide

HCF Input + Neo Geo B Button or Neo Geo D Button Mature stretches her arm towards the ground. If hit, she grabs her opponent and fling them behind her.
Super Special Moves

Heaven's Gate

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Mature slides forward with her rear hand open. Once he gets close enough to her opponent, she slams them back-first into the wall she's facing, causing a pillar of white energy with a skull to form.

Nocturnal Rites

2QCF Input + Neo Geo A Button or Neo Geo C Button Mature several Metal Massacres in quick succession. If she doesn't connect early enough, she'll finish with a single Deathrow; otherwise, she'll finish with a point-blank Ebony Tears.
MAX Super Special Moves

Heaven's Gate

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Mature slides forward with her rear hand open. Once he gets close enough to her opponent, she slams them back-first into the wall she's facing, causing a pillar of red energy with a skull to form.

Nocturnal Rites

2QCF Input + Neo Geo A ButtonNeo Geo C Button Mature several Metal Massacres in quick succession. If she doesn't connect early enough, she'll finish with a single Deathrow; otherwise, she'll finish with a point-blank Ebony Tears.
MAX2

Ecstasy 816

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Mature makes a secondary image of herself on the other side of her opponent then proceed to do a myriad of her moves ending with a Despair, her other image disappears then she blows a kiss towards her stunned opponent causing a large explosion.

Vice[]

Name Command Input Description
Throws

Deathblow

Close OnlyBack Input or Forward Input + Neo Geo C Button Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.
Backlash Close OnlyBack Input or Forward Input + Neo Geo D Button Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.
Command Moves

Monstrosity

Forward Input + Neo Geo A Button Vice does an overhead hammer strike with the bottom of her fist.
Special Moves

Deicide

HCF Input + Neo Geo B Button or Neo Geo D Button (EX OK OK) Vice stretches her arm towards the ground. If hit, she grabs her opponent and fling them behind her.

Gorefest

Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button (EX OK OK) Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.

Mayhem

QCB Input + Neo Geo A Button or Neo Geo C Button (EX OK OK) Vice performs a short-mid distance shoulder charge, launching her opponent into the air.

Misanthrope

QCF Input + Neo Geo A Button or Neo Geo C Button after Mayhem or Blackened Vice leaps after her airborne victim and powerbombs them into the ground.
Blackened Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow up with Misanthrope.

Outrage

Ravenous

QCB Input + Neo Geo B Button or Neo Geo D Button (Air OK OK) Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The Neo Geo D Button version has her hop a short distance forward first. Can be canceled early with Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button.
Super Special Moves

Negative Gain

Close Only2HCB Input + Neo Geo B Button or Neo Geo D Button (MAX OK OK) Vice somersaults backwards and catches her foe's neck between her feet, slamming her opponent Frankensteiner-style three times.

Withering Surface

2QCF Input + Neo Geo A Button or Neo Geo C Button Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackened-type slams, then do a leaping powerbomb that generates a pillar of white death energy. The MAX OK version has the powerbomb doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Misanthrope on them, generating a blood-red death energy pillar on landing.

Overkill

In Air OnlyDB HCFUD Input + Neo Geo A ButtonNeo Geo C Button Vice does a counter to her opponent in the air by quickly throwing them to the ground then falling on the afterwards laughing maniacally, then stomps on them again.
MAX Super Special Moves

Negative Gain

Close Only2HCB Input + Neo Geo B ButtonNeo Geo D Button Vice somersaults backwards and catches her foe's neck between her feet, slamming her opponent Frankensteiner-style five times.

Withering Surface

2QCF Input + Neo Geo A ButtonNeo Geo C Button Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackened-type slams, then do a leaping powerbomb that doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Misanthrope on them, generating a blood-red death energy pillar on landing.
MAX2

Cannibal Corpse

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Vice walks towards her opponent. If the opponent makes the mistake of hitting her, she throws them to the floor and tears them to shreds.

Team Agents[]

Vanessa[]

Name Command Input Description
Throws

Barrett Puncher

Close OnlyBack Input or Forward Input + Neo Geo C Button Vanessa punches her opponent three times before uppercutting them away.

Clinch Puncher

Close OnlyBack Input or Forward Input + Neo Geo D Button Vanessa punches her opponent three times in their stomach before throwing them behind her with the third punch.
Command Moves

One Two Puncher

Back Input or Forward Input + Neo Geo A Button Vanessa performs two quick punches.

Sliding Puncher

Down Forward Input + Neo Geo D Button Vanessa performs a baseball slide with her fist.
Special Moves

Machine Gun Puncher

HCF Input + Neo Geo A Button or Neo Geo C Button Vanessa moves forward doing multiple hooks, then an uppercut.

Forbidden Eagle

Z Input + Neo Geo A Button Vanessa performs a double uppercut punch.

Parrying Puncher

Z Input + Neo Geo C Button Vanessa swings his fist hard enough to stop attacks.

Dash Puncher

Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button Vanessa charges up and dashes forwards.
;  + / ver.

Puncher Vision; QCF Input + Neo Geo B Button/Neo Geo D Button ver.

 + / ver.

QCB Input + Neo Geo B Button/Neo Geo D Button ver.

QCF Input + Neo Geo B Button or Neo Geo D Button/QCB Input + Neo Geo B Button or Neo Geo D Button Vanessa performs a command dash. The QCF Input version dashes forwards and the QCB Input version dashes backwards.

Upper

Forward Input + Neo Geo A Button during Puncher Vision Vanessa punches twice, launching the opponent upwards on the second hit.

Straight

Forward Input + Neo Geo C Button during Puncher Vision Vanessa punches twice, launching the opponent forwards on the second hit.

Puncher Weaving

  • QCB Input + Neo Geo A Button or Neo Geo C Button
  • Back Input + Neo Geo A Button or Neo Geo C Button during Puncher Vision
Vanessa sways back and forth very quickly. Hold the button to keep swaying. It has multiple follow-up moves.

Dash Puncher

Forward Input + Neo Geo A Button or Neo Geo C Button during Puncher Weaving Vanessa punches twice, launching the opponent upwards on the second hit.

Parrying Puncher

Back Input + Neo Geo A Button or Neo Geo C Button during Puncher Weaving Vanessa punches twice, launching the opponent forwards on the second hit.
;  +  or  ver.

Puncher Vision; Forward Input + Neo Geo B Button or Neo Geo D Button ver.

 +  or  ver.

Back Input + Neo Geo B Button or Neo Geo D Button ver.

Back Input or Forward Input + Neo Geo B Button or Neo Geo D Button during Puncher Weaving Vanessa does a command dash.
Super Special Moves

Champion Puncher

2QCF Input + Neo Geo A Button or Neo Geo C Button Vanessa does a hook, then a body blow, then a straight, then sways herself on the ground and finishes with an uppercut.

Crazy Puncher

QCBHCF Input + Neo Geo A Button or Neo Geo C Button Vanessa dashes to her opponent and punches him/her rapidly while moving around the opponent several times, then does a few body blows and finishes with an uppercut.
MAX Super Special Moves

Crazy Puncher

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Vanessa dashes to her opponent and punches him/her rapidly while moving around the opponent several times, then does a few body blows and finishes with an uppercut.
MAX2

Gaia Gear

FHCF Input + Neo Geo A ButtonNeo Geo C Button Vanessa punches upwards and swings a cyclone horizontally.

Seth[]

Name Command Input Description
Throws

Hijiate kara no Hadou Uchi

Close OnlyBack Input or Forward Input + Neo Geo C Button Seth jabs his elbow into his opponent 4 times, then palm-thrusts them away.

Tomoe Nage

Close OnlyBack Input or Forward Input + Neo Geo D Button Seth throws his opponent over his head.
Command Moves

Tackle

Forward Input + Neo Geo A Button Seth charges forward with his shoulder.

Maiage Geri

Forward Input + Neo Geo B Button Seth kicks forward.

Back Blow

Back Input + Neo Geo A Button Seth performs a backhand swipe.

Sobat

Back Input + Neo Geo B Button Seth jumps forward and kicks.

Sliding Kick

Down Forward Input + Neo Geo B Button Seth slides on the ground.
Special Moves
;  ver.

Sho-Yoh; Neo Geo A Button ver.

 ver.

Neo Geo C Button ver.

QCF Input + Neo Geo A Button or Neo Geo C Button Seth punches upwards, creating a stream of sand.

Kyu-Getsu

HCB Input + Neo Geo B Button or Neo Geo D Button Seth dashes forward and kicks with his knee.

Ya-Getsu

Forward Input + Neo Geo B Button or Neo Geo D Button after Kyu-Getsu Seth kicks forwards a second time.

Gen-Getsu

Down Input + Neo Geo B Button or Neo Geo D Button after Kyu-Getsu Seth slides on the ground

Koh-Getsu

Koh-Getsu to Slide Kick
In Air OnlyQCF Input + Neo Geo A Button Seth dives behind him. Can be followed up with Slide Kick.

Raku-Getsu

In Air OnlyQCF Input + Neo Geo B Button Seth dives down directly below him.

An-Getsu

In Air OnlyQCF Input + Neo Geo C Button Seth dives down diagonally.

Ei-Getsu

In Air OnlyQCF Input + Neo Geo D Button Seth jumps and dives forward.
;  ver.

Doh-Kuzushi; Neo Geo B Button ver.

 ver.

Neo Geo D Button ver.

HCF Input + Neo Geo B Button or Neo Geo D Button Seth strikes a pose. If hit, he'll toss the opponent behind him. Starting with KOF 2001, the Neo Geo B Button became a counterattack with a hit.

Ashi-Tori

Close OnlyDouble Down Input + Neo Geo A Button or Neo Geo C Button Seth crouches and opens his palms. If hit, he'll toss the opponent in the air.
Super Special Moves

"Morote" - Sho-Yoh

2QCF Input + Neo Geo A Button or Neo Geo C Button Seth strikes forward, then performs a powerful Sho-Yoh.

Irimi-Nadazuki

QCFHCB Input + Neo Geo B Button or Neo Geo D Button Seth dashes forward and strikes with powerful kicks while lying on his back.

Doh-Tori-Shichimonsatsu

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Seth strikes a defensive pose. If hit, Seth will pin the opponent on the ground, punches them 8 times, and throws them behind him.
MAX2

Sigure-Rangiku

FHCF Input + Neo Geo A ButtonNeo Geo C Button Seth dashes forwards jumps over the opponent and taunts them. The opponent will try and attack Seth, but he'll respond with a swift dash attack that'll knock the opponent down.

Ramón[]

Name Command Input Description
Throws Arm Whip Close OnlyBack Input or Forward Input + Neo Geo C Button Ramón wraps himself into the opponent's arm and later drops them.
Flying Mare Close OnlyBack Input or Forward Input + Neo Geo D Button Ramón flings his opponent to the back with a suplex.
Command Moves Sankaku Tobi In Air OnlyUp Forward Input against wall Ramón jumps off the back wall.

Drop Kick

Down Forward Input + Neo Geo D Button Ramón perfomrs a low drop kick.
Special Moves

Tiger Neck Chancery

HCF Input + Neo Geo A Button or Neo Geo C Button Ramón grabs the opponent and throws them behind him.
Rolling Sobat Z Input + Neo Geo B Button or Neo Geo D Button Ramón performs a small hop, followed by a kick forward.
Flying Body Attack Z Input + Neo Geo B Button or Neo Geo D Button after Rolling Sobat Ramón performs a flying jump tackle.

Somersault (Ramón)

HCF Input + Neo Geo B Button or Neo Geo D Button Ramón runs to the opponent and mounts on them with a stepping backflip.
Stop Neo Geo A ButtonNeo Geo B Button during Somersault Ramón stops the run before the backflip can connect.

Tiger Road

Close OnlyHCBF Input + Neo Geo B Button or Neo Geo D Button Ramón runs to the wall and dives at his opponent.

Feint Dash

Neo Geo A ButtonNeo Geo B ButtonNeo Geo C Button during Tiger Road Ramón stops the run before he reaches the wall.
Feint Jump Up Forward Input during Tiger Road Ramón stops the run by doing a backflip before he reaches the wall.

Cross Chop

Neo Geo B Button or Neo Geo D Button during Tiger Road Ramón dives at his opponent with his arms crossed.

Force of Will

Neo Geo A Button or Neo Geo C Button during Tiger Road Ramón dives at his opponent with a flying crossbody.

Bird of Paradise

Neo Geo A Button or Neo Geo C Button during Tiger Road Ramón performs a backflip into a knee press to his opponent.

Hoist

Double Down Input + Neo Geo A Button or Neo Geo C Button after Head Butt, Flying Body Attack, Force of Will or Bird of Paradise Ramón pulls up the opponent from the ground and throws them forward.

Feint Step

QCB Input + Neo Geo A Button or Neo Geo C Button Ramón walks back and forth. Releasing the button will cause Ramón to perform a drop kick.
Super Special Moves

Tiger Spin

2HCB Input + Neo Geo A Button or Neo Geo C Button Ramón grabs the opponent and spins them around to a knockdown.

El Diablo Amarillo Ramón Volando

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Ramón runs quickly towards the opponent for a ranbu, ending with a Feint Step drop kick.

Savage Fire Cat

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Ramón leaps onto the wall behind him and dives quickly towards the opponent for a ranbu.
MAX Super Special Moves

Tiger Spin

2HCB Input + Neo Geo A ButtonNeo Geo C Button Ramón grabs the opponent, and does 2 Tiger Neck Chanceries before spins them around to a knockdown.
MAX2

Hypnotic Tiger

2HCB Input + Neo Geo A ButtonNeo Geo C Button Ramón rushes down his opponent with strikes, ending with an Irish Whip into a dropkick.

Team Masters[]

Heidern[]

Name Command Input Description
Throws

Lead Belcher

Close OnlyBack Input or Forward Input + Neo Geo C Button Heidern grabs the opponent and slams them into the ground, then stabs them in the stomach.
Backstabbing Close OnlyBack Input or Forward Input + Neo Geo D Button Heidern slides behind the opponent and slashes at their back with his hand.

Critical Dive

Close In Air OnlyBack Input/Forward Input/Down Input + Neo Geo C Button Heidern slams the opponent down to the ground.
Command Moves

Shooter Narnagel

Close OnlyBack Input or Forward Input + Neo Geo B Button Heidern steps in close and drops his knee down on the opponent, followed by the top of his boot.
Special Moves Cross Cutter Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button Heidern slices the air in front of him and sends a blue boomerang shaped projectile towards his opponent.

Moon Slasher

Charge Down Up Input + Neo Geo A Button or Neo Geo C Button (EX OK OK) Heidern slices his hands in an overhead crescent motion. As a callback to its earlier appearances, if the move was whiffed purposely, it increases the damage on his Storm Bringer.

Storm Bringer

Close OnlyHCB Input + Neo Geo A Button or Neo Geo C Button Heidern stabs his opponent with his fist and drains a substantial amount of energy from them and adds it to his own.

Killing Bringer

HCB Input + Neo Geo B Button or Neo Geo D Button Heidern strikes a pose. If an opponent hits him during this pose, he will drain the opponent's life for a modest amount of energy.
Super Special Moves

Final Bringer

2QCF Input + Neo Geo A Button or Neo Geo C Button Heidern leaps into the air. If he connects, he will perform a stronger version of Storm Bringer. Floating orbs of energy will surround them and be absorbed by Heidern after the move is over.

Heidern End

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Heidern dashes forward and pierces his opponent with his hand. If he connects, he will inject an explosive inside them which explodes moments later.
MAX Super Special Moves

Final Bringer

2QCF Input + Neo Geo A ButtonNeo Geo C Button Heidern leaps into the air. If he connects, he will perform a stronger version of Storm Bringer. Floating orbs of energy will surround them and be absorbed by Heidern after the move is over.

Heidern End

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Heidern dashes forward and pierces his opponent with his hand. If he connects, he will inject an explosive inside them which explodes moments later.
MAX2
Caliburn
CaliburnAway
Caliburn
2QCF Input + Neo Geo B ButtonNeo Geo D Button Heidern sends a cascading wave of blue energy blades at the opponent. Up close, this move is just an uppercut-like unblockable slash with his arm that rips an opponent in half on impact.

Takuma Sakazaki[]

Name Command Input Description
Throws Oosotogeri Close OnlyBack Input or Forward Input + Neo Geo C Button Takuma sweeps his opponent's legs.
Ippon Seoi Close OnlyBack Input or Forward Input + Neo Geo D Button Takuma shoulder-tosses his opponent.
Command Move Kawara Wari Forward Input + Neo Geo B Button Takuma does an overhead elbow strike.
Special Moves

Ko-Ou Ken

QCF Input + Neo Geo A Button or Neo Geo C Button Takuma throws out a ball of energy.
Kohou Z Input + Neo Geo A Button or Neo Geo C Button Takuma does a jumping uppercut with his rear fist.
;  ver.

Hien Shippuu Kyaku; Neo Geo D Button ver.

HCB Input + Neo Geo B Button or Neo Geo D Button Takuma flies in the air with a spin kick; the Neo Geo B Button version hits once, while the Neo Geo D Button version hits twice.
Mouko Buraigan QCB Input + Neo Geo A Button or Neo Geo C Button Takuma takes a stance, then does a straight punch to his opponent's solar plexus.

Haoh Shikou Ken

FHCF Input + Neo Geo A Button or Neo Geo C Button Takuma blasts his opponent with a short stream of ki.
Super Special Moves

Shin Kijingeki

Close Only2QCF Input + Neo Geo A Button or Neo Geo C Button Takuma strikes his opponent three times in their midsection.

Ryuuko Ranbu

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Takuma jumps at the opponent and rushes them down with a long kata, before following up with his blowback attack, and ending with a Haoh Shikou Ken.
MAX Super Special Moves

Ryuuko Ranbu

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Takuma jumps at the opponent and rushes them down with a long kata, before following up with his blowback attack, and ending with a powerful Ko-Ou Ken.
MAX2
Kosatsujin
Kosatsujin
RZ Input + Neo Geo A ButtonNeo Geo C Button Takuma takes a defensive stance. If he's hit while holding it, he chops his opponent to the floor with his rear arm.

Chin Gentsai[]

Name Command Input Description
Throws Gou Inshu Close OnlyBack Input or Forward Input + Neo Geo C Button Chin clambers up onto his opponent's shoulders, then forces sake down their throats.
Gyaku Ashi Nage Close OnlyBack Input or Forward Input + Neo Geo D Button Chin flips over and throws his opponent to the other side of the screen with his legs.
Command Move Suiho Hyoutan Shuu Forward Input + Neo Geo A Button Chin does a backhand motion while swinging his gourd, falling on his back in the process.
Special Moves Hyoutan Geki QCB Input + Neo Geo A Button or Neo Geo C Button Chin whips his opponent with his gourd.
Ryuurin Hourai Z Input + Neo Geo B Button or Neo Geo D Button Chin spins into his opponent, then does a jumping attack.
Kaiten-teki Kuutotsu Ken HCF Input + Neo Geo B Button or Neo Geo D Button Chin rolls on the floor and uppercuts his opponent.
Tenchisui Hassengeki QCB Input + Neo Geo B Button or Neo Geo D Button Chin smacks his opponent upwards with his gourd.
Mochizukiyoi Double Down Input + Neo Geo B Button or Neo Geo D Button Chin falls onto his back for a unique stance. Can be followed up by Ryuuda Hanpen, Rigyo Hanpen, Kaiten-teki Kuutotsu Ken or Bold.
Ryuuda Hanpen Up Input + Neo Geo B Button during Mochizukiyoi Chin does a flying kick from his grounded position.
Rigyo Hanpen Up Input + Neo Geo D Button during Mochizukiyoi Chin rolls backwards, kicking his opponent.
Kaiten-teki Kuutotsu Ken Forward Input + Neo Geo B Button or Neo Geo D Button with >1 Suihaikou stock Chin rolls along the ground and delivers an uppercut while still on the floor.
Kyakusentai Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button during Mochizukiyoi Chin rolls up for a split handstand kick.
Suihaikou RZ Input + Neo Geo A Button or Neo Geo C Button Chin takes a sip of his sake. Powers up his attacks and grants access to other attacks.
Sakuenkou QCF Input + Neo Geo A Button or Neo Geo C Button with >1 Suihaikou stock Chin takes a sip of his sake. Powers up his attacks and grants access to other attacks (moves vary by game).
Gou'en Shourai: Kai Z Input + Neo Geo B Button or Neo Geo D Button with >3 Suihaikou stock Chin bursts into flames, then spins into his opponent.
Super Special Moves 2QCF Input + Neo Geo A Button or Neo Geo C Button Chin breathes a stream of flames upon his opponent.

Gouen Shourai

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Chin bursts into flames, then spins into his opponent.
MAX Super Special Moves

Gou Ran Enpou

2QCF Input + Neo Geo A ButtonNeo Geo C Button Chin breathes a stream of flames upon his opponent.
MAX2

Suisou Enbu

2QCF Input + Neo Geo B ButtonNeo Geo D Button Chin breathes out a small flame that he can control. Bursts into 4 bigger flames with additional input.

Team NESTS[]

Kula Diamond[]

Name Command Input Description
Throws Ice Coffin Close OnlyBack Input or Forward Input + Neo Geo C Button Kula freezes her opponent in a block of ice before shattering it.
Behind Slash Close OnlyBack Input or Forward Input + Neo Geo D Button Diana appears and slashes the opponent.
Command Moves

One Inch

Forward Input + Neo Geo A Button Kula strikes forward with a one-inch punch.

Slider Shoot

Down Forward Input + Neo Geo B Button Kula slides on the ground with ice.

Critical Ice

Down Forward Input + Neo Geo C Button Kula creates a horizontal pillar of ice.
Special Moves

Diamond Breath

QCF Input + Neo Geo A Button or Neo Geo C Button Kula pulls up her hand and blows a kiss, firing off a stream of ice from it.

Crow Bite

Z Input + Neo Geo B Button or Neo Geo D Button Kula rises upwards with a freezing uppercut.

Counter Shell

Counterattack

Counterattack

QCB Input + Neo Geo A Button or Neo Geo C Button Kula swipes her hand behind her. If she's hit during this, she'll counterattack by kicking a block of ice forwards.

Ray Spin

QCB Input + Neo Geo B Button or Neo Geo D Button Kula performs a ballerina spin forwards. It has several follow-ups.

Stand

Forward Input + Neo Geo B Button after Ray Spin Kula kicks a block of ice forwards.

Sit

QCB Input + Neo Geo D Button after Ray Spin Kula slides on the ground with ice.
Super Special Moves

Diamond Edge

2QCF Input + Neo Geo A Button or Neo Geo C Button Kula touches the ground, creating a big pillar of ice.

La Cachora

In Air Only2QCF Input + Neo Geo B Button or Neo Geo D Button Kula descends while being held by Candy. If it hits the opponent, Candy, Foxy, and Diana surround the opponent, and Kula claps her hands while on top of the opponent while cheering "La Cachola!".
MAX Super Special Moves

Freeze Execution

2HCB Input + Neo Geo A ButtonNeo Geo C Button Kula sends out Diana to strike her opponent, then freezes the entire area.
MAX2

Freeze Completion

2QCF Input + Neo Geo B ButtonNeo Geo D Button Kula launches an all-out attack with Diana, Foxy, and Candy Diamond.

Foxy[]

Name Command Input Description
Throws Daisan no Kagi Close OnlyBack Input or Forward Input + Neo Geo C Button Foxy grabs the opponent, and stabs them forward.
Daijuuni no Kagi Close OnlyBack Input or Forward Input + Neo Geo D Button Foxy grabs the opponent, and slashes them behind her.
Command Moves Nanatsu no Kinzoku Forward Input + Neo Geo A Button Foxy stabs her opponent.
Nanatsu no Koubutsu Down Forward Input + Neo Geo A Button Foxy slashes her opponent overhead.
Nanae no Junkan Forward Input + Neo Geo B Button Foxy puts up a high defensive stance, blocking the attack.
Nanae no Kagi Down Forward Input + Neo Geo B Button Foxy puts up a low defensive stance, blocking the attack.
Special Moves

Unicorn no Kaku

QCF Input + Neo Geo A Button or Neo Geo C Button Foxy fires needles that stuns the opponent in place.
Taiki no Shoukei Z Input + Neo Geo B Button or Neo Geo D Button Foxy zooms towards her opponent, slightly translucent

Prenilnium

Z Input + Neo Geo A Button or Neo Geo C Button Foxy slashes above her.

Chie no Ki

QCF Input + Neo Geo B Button or Neo Geo D Button Foxy slides on the ground. If she hit her opponent, she'll slash her sword upwards.

Tsuki no Gin

Forward Input + Neo Geo A Button or Neo Geo C Button during Chie no Ki Foxy does a jumping circular slash.
File:Hajimari No Ki.gif

Hajimari no Ki

HCB Input + Neo Geo A Button or Neo Geo C Button Foxy thrusts her sword into her opponent. Can be followed up by Noah no Kioku or Nanae no Hoshi.
File:Noah no Kioku.gif

Noah no Kioku

Neo Geo A Button or Neo Geo C Button during Hajimari no Ki Foxy does a slash.
File:Nanae no Hoshi.gif

Nanae no Hoshi

Back Input + Neo Geo B Button or Neo Geo D Button during no Ki Foxy slides back and puts up a defensive stance.
Super Special Moves

Hakuchou no Shi

2QCF Input + Neo Geo A Button or Neo Geo C Button Foxy dashes forward, and slashes the opponent repeatedly.

Tsukino Gin

Forward Input + Neo Geo A Button or Neo Geo C Button during Hakuchou no Shi Foxy jumps upwards and slashes the opponent.

Chishiki no Ki

Down Input + Neo Geo B Button or Neo Geo D Button during Hakuchou no Shi Foxy slides on the ground. If she hit her opponent, she'll slash her sword upwards.

Shredinger no Neko

2QCB Input + Neo Geo A Button or Neo Geo C Button Foxy slashes the air while unfurling the shawl around her hair, then proceeds to shred her opponent with 5 slashes of her rapier while they're shrouded by the cloth.
MAX Super Special Moves

Wakusei no Inori

Air OK2QCF Input + Neo Geo A Button or Neo Geo C Button Foxy fires a wave of energy that appears from the far end of the screen.
MAX2

Mitsubachi

2QCF Input + Neo Geo B ButtonNeo Geo D Button Foxy dashes forward with her sword into the opponent, and blows them up along with herself. This will instantly K.O. the opponent hit, and will leave Foxy with 1 HP, regardless if it hits or not.

Ángel[]

Name Command Input Description
Throws

Go Go Futen Girl

Close OnlyBack Input or Forward Input + Neo Geo C Button Ángel performs a quick combo attack, then kicks the opponent forwards.

Starlit Field

Close OnlyBack Input or Forward Input + Neo Geo D Button Ángel dashes behind the opponent and attacks.
Command Moves

Senseless Chatter

Forward Input + Neo Geo B Button Ángel performs a side kick.

At the Wasteland

In Air OnlyDown Input + Neo Geo D Button Ángel sticks her knee out.
Special Moves

Red Sky of Yaponsia

HCB Input + Neo Geo B Button or Neo Geo D Button Ángel dashes forward and breakdance kicks the opponent in the air.

Mad Murder Roulette

Close OnlyRZ Input + Neo Geo B Button or Neo Geo D Button Ángel grabs the opponent and launches them.
Unchain Starter Moves
①

Formalist Blue

Down Forward Input + Neo Geo B Button Ángel performs a low kick.
①

Citizen of the World

Down Forward Input + Neo Geo D Button Ángel performs an overhead axe kick.
①

Senseless Fists

Back Forward Input + Neo Geo B Button or Neo Geo D Button Ángel performs an upwards high kick.
①

Reppun Kamui

QCB Input + Neo Geo A Button or Neo Geo C Button Ángel stops the ground and punches forward.
①

Beyond the Flames

HCF Input + Neo Geo B Button or Neo Geo D Button Ángel dashes forwards. If she reaches the opponent, she'll switch sides with them.
Unchain Circle Moves
②

Bye-Bye Rouge

Up Input + Neo Geo A Button or Neo Geo C Button during ① Ángel punches upwards.
②

Important Symptom

Down Input + Neo Geo B Button or Neo Geo D Button during ① Ángel leaps forwards and kicks low.
②

Buggy and Coffin

Forward Input + Neo Geo A Button or Neo Geo C Button during ① Ángel performs an overhead punch.
②

Shelter from the Storm

Up Input + Neo Geo B Button or Neo Geo D Button during ① Ángel performs a high kick.
②

A Train to See Cherry Blossoms

Down Input + Neo Geo A Button or Neo Geo C Button during ① Ángel performs a sweeping punch.
②

With A Lamp for the Pathway

Forward Input + Neo Geo B Button or Neo Geo D Button during ① Ángel leaps forward and kicks high.
Special Unchain Circle Moves
;  ver.

Oumagatoki; Neutral Input ver.

 ver.

Forward Input ver.

 ver.

Back Input ver.

Back Input, Neutral Input or Forward Input + Neo Geo B ButtonNeo Geo C ButtonNeo Geo D Button during ② Ángel spins around, either in place, forwards or backwards. This resets the Unchain Circle Combo.
Unchain Finish
③

Crown Under the Sky

Double Forward Input + Neo Geo A Button during ② Ángel performs a powerful upwards lariat punch.
③

State of Heat Haze

Double Forward Input + Neo Geo B Button or Neo Geo D Button during ② Ángel flips forwards while kicking.
③

A Full Moon Evening

Double Forward Input + Neo Geo C Button during ② Ángel winds up, then punches forward.
③

Cosmic Futen Swing

QCF Input + Neo Geo A Button during ② Ángel jumps on top of the opponent's head, crossing them up.
③

Lost Homeland

QCF Input + Neo Geo C Button during ② Ángel grabs the opponent, then dropkicks them forwards.
③

Beyond Flames

HCF Input + Neo Geo B Button or Neo Geo D Button during ② Ángel dashes forwards. If she reaches the opponent, she'll switch sides with them.
Super Special Moves

Loyalty Test for Liberalists

BZ Input + Neo Geo A Button or Neo Geo C Button Ángel runs forward and hits the opponent with a series of punches and kicks, launching them upwards with a strong uppercut.
MAX Super Special Moves

Loyalty Test for Liberalists

BZ Input + Neo Geo A ButtonNeo Geo C Button Ángel runs forward and hits the opponent with a series of punches and kicks, ending with a strong punch.

Winds Fairground

Timed to opponent's grounded attack, BZ Input + Neo Geo B ButtonNeo Geo D Button Ángel lifts her knee up. If Ángel is hit by a grounded attack, she'll attack forwards with a series of fast straight punches.

Blue Monday Parade

Timed to opponent's aerial attack, BZ Input + Neo Geo B ButtonNeo Geo D Button Ángel lifts her knee up. If Ángel is hit by an aerial attack, she'll grab and slam the opponent to the ground with a Rock Bottom.
MAX2

Survivor's Banquet

Triple Down Input + Neo Geo B ButtonNeo Geo C ButtonNeo Geo D Button while opponent is downed Ángel strikes a pose. If she's hit during this pose, she'll grab the opponent from the ground and slams the opponent on the ground. She then announces herself, dashes past them twice, then elbows them.

Team Clones[]

Kusanagi[]

Name Command Input Description
Throws Hatsugane Close OnlyBack Input or Forward Input + Neo Geo C Button Kusanagi grabs his opponent, then drives his elbow into their back.
Issetsu Seoi Nage Close OnlyBack Input or Forward Input + Neo Geo D Button Kusanagi tosses his opponent over his shoulder, then drops his elbow atop them.
Command Moves Ge-Shiki Gofu Yo Forward Input + Neo Geo B Button Kusanagi does an axe kick with his front leg.
88 Shiki Down Forward Input + Neo Geo D Button Kusanagi does a double low kick.
Ge-Shiki Naraku Otoshi In Air OnlyDown Input + Neo Geo C Button Kusanagi attacks with a downward two-handed hammer punch.
Special Moves 108 Shiki Yami Barai QCF Input + Neo Geo A Button or Neo Geo C Button Kusanagi fires a fireball that travels along the ground.
100 Shiki Oniyaki Z Input + Neo Geo A Button or Neo Geo C Button Kusanagi spins upwards while surrounded by flames.
101 Shiki Oboroguruma RZ Input + Neo Geo B Button or Neo Geo D Button Kusanagi rises upwards with a series of kicks. The Neo Geo B Button version performs 1 kick while rising up a short distance, while the Neo Geo D Button version performs 3 hits and gains further height.
75 Shiki Kai QCF Input + Neo Geo B Button or Neo Geo D ButtonNeo Geo B Button or Neo Geo D Button Kusanagi performs a jumping kick. If Neo Geo B Button or Neo Geo D Button is pressed again during this move, he'll perform a second kick.
212 Shiki Kototsuki You HCB Input + Neo Geo B Button or Neo Geo D Button Kusanagi dashes forward. If he comes in contact with the opponent, he grab them by the face, and explode them. The Neo Geo B Button version goes a short distance, while the Neo Geo D Button version travels farther.
910 Shiki Nuetsumi QCB Input + Neo Geo A Button or Neo Geo C Button Kusanagi stops in place and punches upwards, launching opponents.
Super Special Moves

Ura 108 Shiki Orochinagi

QCBHCF Input + Neo Geo A Button or Neo Geo C Button Kusanagi charges flames in his rear hand, then throws them out in a big wave.

1999 Shiki Kiri Homura

2QCF Input + Neo Geo B Button or Neo Geo D Button
Kusanagi performs a 3 hit punch combo, ending with a punch to the sky that explodes and launches opponents.
MAX Super Special Moves

Ura 108 Shiki Orochinagi

QCBHCF Input + Neo Geo A Button or Neo Geo C Button Kusanagi charges flames in his rear hand (and covers himself in flames along), then throws them out in a big wave.
MAX2

Saishu Kessen Ougi Reishiki

2QCF Input + Neo Geo A ButtonNeo Geo C Button Kusanagi creates a giant wall of fire in front of them, then attacks forward with a barrage of punches, ending with a 100 Shiki Oniyaki finisher.

Kyo-1[]

Name Command Input Description
Throws Hatsugane Close OnlyBack Input or Forward Input + Neo Geo C Button Kyo-1 grabs his opponent, then drives his elbow into their back.
Issetsu Seoi Nage Close OnlyBack Input or Forward Input + Neo Geo D Button or Neo Geo D Button Kyo-1 tosses his opponent over his shoulder, then drops his elbow atop them.
Command Moves

Kurokami

Forward Input + Neo Geo A Button Kyo-1 does a hook punch.

Honofuri

Forward Input + Neo Geo B Button Kyo-1 jabs his opponent overhead with his elbow.
Migiri Ugachi Down Forward Input + Neo Geo C Button Kyo-1 punches the ground. Can hit OTG.
Special Moves Yami Barai QCF Input + Neo Geo A Button or Neo Geo C Button Kyo-1 fires a fireball that travels along the ground. Can hit OTG.

Ao Oni

QCB Input + Neo Geo A Button or Neo Geo C Button Kyo-1 spins upwards while surrounded by flames.
75 Shiki Kai QCF Input + Neo Geo B Button or Neo Geo D ButtonNeo Geo B Button or Neo Geo D Button Kyo-1 performs a jumping kick. If Neo Geo B Button or Neo Geo D Button is pressed again during this move, he'll perform a second kick.
Oboroguruma Z Input + Neo Geo B Button or Neo Geo D Button Kyo 1 rises upwards with a series of kicks. The Neo Geo B Button version performs 1 kick while rising up a short distance, while the Neo Geo D Button version performs 3 hits and gains further height.
Super Special Moves

Orochinagi

QCBHCF Input + Neo Geo A Button or Neo Geo C Button Kyo-1 raises his left hand in the air and swings forward, releasing a wave of flames. The button can be held to delay the attack.

Shutenbarai

2QCF Input + Neo Geo A Button or Neo Geo C Button Kyo-1 punches the ground and sends out a stream of flames. Can hit OTG.
MAX Super Special Moves

Orochinagi

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Kyo-1 raises his left hand in the air and swings forward, releasing a wave of flames. The button can be held to delay the attack.
MAX2

Tenha Noma Zan

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Kyo-1 does a Kurokami into an Orochinagi.

Kyo-2[]

Name Command Input Description
Throws Hachi Tetsu Close OnlyBack Input or Forward Input + Neo Geo C Button Kyo-2 the opponent and performs a shoulder attack.
Issetsu Seoi Nage Close OnlyBack Input or Forward Input + Neo Geo D Button Kyo-2 tosses his opponent over his shoulder, then drops his elbow atop them.
Command Moves Gofu Yo Forward Input + Neo Geo B Button Kyo-2 does an axe kick with his front leg.
Naraku Otoshi In Air OnlyDown Input + Neo Geo C Button Kyo-2 attacks with a downward two-handed hammer punch.
Special Moves Oniyaki Z Input + Neo Geo A Button or Neo Geo C Button Kyo-2 jumps with his arms out, shrouded in flames.
Kototsuki You HCB Input + Neo Geo B Button or Neo Geo D Button Kyo-2 runs at his opponent, grabs them by their nec/k, then makes a fiery explosion.

R.E.D. Kick

RZ Input + Neo Geo B Button or Neo Geo D Button Kyo-2 jumps and swings his back leg around for an overhead kick.
Dokugami QCF Input + Neo Geo C Button or Neo Geo A ButtonNeo Geo C Button Kyo-2 delivers a left hook.
Tsumiyomi HCB Input + Neo Geo A Button or Neo Geo C Button during Dokugami Kyo-2 backhands his opponent.
Batsuyomi Forward Input + Neo Geo A Button or Neo Geo C Button during Tsumiyomi Kyo-2 bashes his back into his opponent while jumping.
Aragami QCF Input + Neo Geo A Button Kyo-2 delivers a right hook.
Konokizu QCF Input + Neo Geo A Button or Neo Geo C Button during Aragami Kyo-2 uppercuts his opponent.
Yanosabi
  • Neo Geo A Button or Neo Geo C Button ➀ during Aragami
  • HCB Input + Neo Geo A Button or Neo Geo C Button ➁ during Konokizu
Kyo-2 drives his rear elbow into his opponent; the variant done after Aragami floors the opponent.
Nanase Neo Geo B Button or Neo Geo D Button during Yanosabi Kyo kicks his opponent away with a side-kick.
Migari Ugachi Neo Geo A Button or Neo Geo C Button during Yanosabi ➁ Kyo-2 punches his grounded opponent.

Nuetsumi

Neo Geo B Button or Neo Geo D Button during Yanosabi ➁ Kyo-2 stops in place and punches upwards, launching opponents.
Super Special Moves

Mushiki

2QCF Input + Neo Geo A Button or Neo Geo C Button Kyo-2 creates a pillar of flames around him, then punches his opponent away with a rear hook, creating 4 afterimages of himself in the process.

Futsu no Mitama

2QCF Input + Neo Geo B Button or Neo Geo D ButtonZ Input + Neo Geo B Button or Neo Geo D Button Kyo-2 does a multi-spinning Oniyaki. The follow-up finishes the move with a R.E.D. Kick.

Mushiki

2QCF Input + Neo Geo A ButtonNeo Geo C Button Kyo-2 creates a pillar of flames around him, then punches his opponent away with a rear hook, creating 4 afterimages of himself in the process.
MAX2

Hi no Kagutsuchi

2HCB Input + Neo Geo B ButtonNeo Geo D Button Kyo-2 does an elongated 212 Shiki Kototsuki You, burning up completely until a massive explosion erupts.

EX Characters[]

EX Kensou[]

Name Command Input Description
Throws

Sunda

Close OnlyBack Input or Forward Input + Neo Geo C Button Kensou puts his hand in front of his opponent, then blasts them away with a palm strike.
Tomoe Nage Close OnlyBack Input or Forward Input + Neo Geo D Button Kensou rolls back and throws his opponent behind him.
Command Moves

Kobokushu

Forward Input + Neo Geo A Button Kensou slaps his opponent overhead with both hands.

Kosentai

Forward Input + Neo Geo B Button Kensou jumps while turning around, kicking his opponent on the way up.
Special Moves

Ryuugakusai

RZ Input + Neo Geo B Button or Neo Geo D Button Kensou flips upside down, then does a rising kick while spinning.

Ryuusougeki

In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button Kensou flies diagonally down to strike his opponent with his palm.

Ryuurenga: Chiryuu

HCF Input + Neo Geo A Button Kensou jumps forward, delivering a three-hit combo.

Ryuurenga: Tenryuu

HCF Input + Neo Geo C Button Kensou jumps diagonally upwards, delivering a three-hit combo.

Senkyuutai

QCF Input + Neo Geo B Button or Neo Geo D Button Kensou stands on one hand, then kicks his opponent up.

Senshippou

QCB Input + Neo Geo A Button or Neo Geo C Button Kensou jumps forward with a straight punch.
Ryuurenda Z Input + Neo Geo A Button or Neo Geo C Button (Mash OK OK) Kensou strikes his opponent with rapid strikes.
Ryuu Rinkou RZ Input + Neo Geo A Button or Neo Geo C Button Kensou strikes his opponent with his back.
Super Special Moves

Shinryuu Tenbu Kyaku

QCFHCB Input + Neo Geo B Button Kensou does a Ryuurenga・Tenryuu, then a Ryuugakusai.

Shinryuu Seiou Rekkyaku

QCFHCB Input + Neo Geo D Button Kensou does a Ryuurenga・Chiryuu, then a Ryuugakusai.

Chouryuu Renken

2QCB Input + Neo Geo A Button or Neo Geo C Button Kensou barrages his opponent with rapid strikes, then hits them up with both hands.
MAX Super Special Moves

Shinryuu Seiou Rekkyaku

QCFHCB Input + Neo Geo B ButtonNeo Geo D Button Kensou does a Ryuurenga・Chiryuu, then a Ryuugakusai.
MAX2
ExKensouUM
Zesshou Hohou: Garyuusai
QCF InputBack Forward Input + Neo Geo A ButtonNeo Geo C Button Kensou does a Senshippou, then takes a stance for a point-blank palm strike.

EX Robert[]

Name Command Input Description
Throws Ryuuchou Kyaku Close OnlyBack Input or Forward Input + Neo Geo C Button Robert mounts the opponent and swiftly kicks them away.
Kubikiri Nage Close OnlyBack Input or Forward Input + Neo Geo D Button Robert performs a shoulder throw, slamming the opponent on the ground.
Command Moves Kouryuu Koukyaku Geri Back Input or Forward Input + Neo Geo A Button Robert hops and performs an overhead kick.
Ryuu Hanshu Back Input or Forward Input + Neo Geo B Button Robert performs a thrusting kick forward.

Nidan Sokutougeri

Down Forward Input + Neo Geo B Button Robert slides down and performs two low kicks in quick succession.
Hien Ryuujin Kyaku In Air OnlyDown Forward Input + Neo Geo B Button or Neo Geo D Button Robert dives down with a ki-enhanced kick.
Special Moves Ryuu-Geki Ken Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button Robert throws out a surge of energy in front of him.
Hien Senpuu Kyaku Charge Back Forward Input + Neo Geo B Button or Neo Geo D Button Robert jumps forward and delivers a quick barrage of kicks.
Ryuuzanshou Charge Down Up Input + Neo Geo B Button or Neo Geo D Button Robert performs a flying somersault kick upwards.

Sujin Ranbu Kyaku

Close OnlyCharge Down Up Input + Neo Geo A Button or Neo Geo C Button Robert performs a quick barrage of kicks, ending with him launching the opponent upwards.
Super Special Moves Haoh Shoukou Ken FHCF Input + Neo Geo A Button or Neo Geo C Button Robert charges up, then throws out a large energy ball.

Ryuuko Ranbu

QCFHCB Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK) Robert jumps at the opponent and rushes them down with a long kata, ending with a Ryuuzanshou. The MAX OK version ends with a multi-hitting Ryuuga.

Kuzuryusen

2QCF Input + Neo Geo B Button or Neo Geo D Button Robert does 3 Ryuuzanshou.
MAX2
EXRobert
EX Ryuko Ranbu
QCFHCB Input + Neo Geo B ButtonNeo Geo D Button Robert jumps at the opponent and rushes them down with a long kata, ending with a Haoh Shoukou Ken in the shape of a tiger.

EX Takuma[]

Name Command Input Description
Throws Oosotogeri Close OnlyBack Input or Forward Input + Neo Geo C Button Takuma sweeps his opponent's legs.
Ippon Seoi Close OnlyBack Input or Forward Input + Neo Geo D Button Takuma shoulder-tosses his opponent.
Command Moves Kisha Forward Input + Neo Geo A Button Takuma does a hook punch with his front hand.
Hisha Otoshi Back Input + Neo Geo A Button Takuma does an inward chop with his rear hand.
Kawara Wari Forward Input + Neo Geo B Button Takuma does an overhead elbow strike.
Keima Uchi Down Forward Input + Neo Geo B Button Takuma punches the floor. Can work on grounded opponents.
Special Moves

Ko-Ou Ken

QCF Input + Neo Geo A Button or Neo Geo C Button Takuma throws out a ball of energy.
Zanretsuken FBF Input + Neo Geo A Button or Neo Geo C Button Takuma rapidly barrages his opponent with punches, then uppercuts them away.

Hien Shippuu Kyaku

Charge Down Back Forward Input + Neo Geo B Button or Neo Geo D Button Takuma flies in the air with a spin kick; the Neo Geo B Button version hits once while the Neo Geo D Button version hits twice.
Shouran Kyaku HCB Input + Neo Geo B Button or Neo Geo D Button Takuma runs at his opponent, climbs up to their torso and stomps on their chest repeatedly.
Mouko Buraigan QCB Input + Neo Geo A Button or Neo Geo C Button Takuma takes a stance, then does a straight punch to his opponent's solar plexus.
Super Special Moves

Haoh Shoukou Ken

FHCF Input + Neo Geo A Button or Neo Geo C Button Takuma throws out a large energy ball.

Ryuuko Ranbu

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Takuma jumps at the opponent and rushes them down with a long kata, before following up with his blowback attack, and ending with a Haoh Shoukou Ken.

Shin Kijingeki

Close Only2QCF Input + Neo Geo A Button or Neo Geo C Button Takuma strikes his opponent three times in their midsection.

Ryuuko Ranbu

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Takuma jumps at the opponent and rushes them down with a long kata, before following up with his blowback attack, and ending with three Haoh Shoukou Ken.
MAX2

Haoh Shikou Ken

FHCF Input + Neo Geo A ButtonNeo Geo C Button Takuma fires a giant Haoh Shoukou Ken as a beam that undoes the belt to his gi and imprints a tiger's head in the energy blast.

Single Entry Fighter[]

Nameless[]

Name Command Input Description
Throws Minegumo Close OnlyBack Input or Forward Input + Neo Geo C Button Nameless shoulder presses the opponent forwards.
Murakumo Close OnlyBack Input or Forward Input + Neo Geo D Button Nameless throws the opponent behind him.
Command Moves

Yukikaze

Forward Input + Neo Geo A Button Nameless turns his right arm into a drill to thrust it forward in a slight-slide.
Shigure Forward Input + Neo Geo B Button Nameless performs a forward-stepping high-aimed side kick.
Shinonome Down Forward Input + Neo Geo D Button Nameless performs a sliding kick.
Special Moves

Sawarabi

QCF Input + Neo Geo A Button or Neo Geo C Button Nameless takes off his silver gauntlet and throws a stream of scarlet flames.

Yoizuki

Z Input + Neo Geo A Button or Neo Geo C Button Nameless swings his arms down and releases a spire of scarlet flames.

Amagiri

QCB Input + Neo Geo B Button or Neo Geo D Button Nameless jumps forward and strikes his opponent overhead with scarlet flames.
Super Special Moves

Shakuhou

PM (RSC) Input + Neo Geo A Button or Neo Geo C Button Nameless takes off his silver gauntlet and creates a large explosion of scarlet flames.

Zetsuei

PM (RSC) Input + Neo Geo B Button or Neo Geo D Button Nameless flings invisible explosive flames at his opponent from a great distance.

Rasen

RN Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button (MAX OK Only) Nameless turns his silver gauntlet into a giant drill bit, which gets driven into his opponent.
MAX2

Rinkou

2HCB Input + Neo Geo A ButtonNeo Geo C Button Nameless takes off his silver gauntlet and creates a giant explosion scarlet flames, which shortly after imprints an astral projection of Isolde, which seemingly quells the otherwise unmanageable flames.

Boss Fighters[]

Krizalid[]

Name Command Input Description
Throw Dead Fall Close OnlyBack Input or Forward Input + Neo Geo C Button or Neo Geo D Button Krizalid lifts his opponent by their neck, then slams them down.
Command Move Cut Spin Forward Input + Neo Geo A Button Krizalid jumps forwards and backhands his opponent twice with alternating hands.
Special Moves
;  ver.

Typhoon Rage; Neo Geo A Button ver.

 ver.

Neo Geo C Button ver.

QCF Input + Neo Geo A Button or Neo Geo C Button Krizalid does a spin kick, which creates an angled ring of wind; the Neo Geo A Button version makes the ring travel forward, while the Neo Geo C Button version spins on the spot.

Lethal Impact

Lethal Impact Grab
QCF Input + Neo Geo B Button or Neo Geo D Button Krizalid lifts his rear leg up for an axe kick. If he's close to his opponent, he lifts them up with his foot, then turns around to slam them back to the floor.

Rising Dark Moon

Z Input + Neo Geo A Button or Neo Geo C Button Krizalid jumps and spins around, hands fanned out to slash his opponent.

Desperate Moment

HCB Input + Neo Geo A Button or Neo Geo C Button Krizalid rushes at his opponent, then shifts behind them.

Moment Penetration

Back Input or Forward Input + Neo Geo A Button or Neo Geo C Button (after Desperate Moment) Krizalid thrusts his palm into his opponent's middle, blasting them away.
Super Special Moves

End of Heaven

QCBHCF Input + Neo Geo A Button or Neo Geo C Button Krizalid creates an explosion of flames around him, which launches his opponent. He then ends the move with a flaming cross-slash.

Desperate Overdrive

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Krizalid rushes forward and slams his opponent to the back wall, then barrages them with whip-like punches and finishes with a strong punch.
MAX Super Special Moves

End of Heaven

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Krizalid creates an explosion of flames around him, which launches his opponent. He then ends the move with himself covered in flames moving on, burning everthing o his road.

Desperate Overdrive

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Krizalid rushes forward and slams his opponent to the back wall, then barrages them with whip-like punches and finishes stabbing their middle, then explodes them.
MAX2 Lightning Disaster 2HCF Input + Neo Geo A ButtonNeo Geo C Button Krizalid rushes forward and disappears, slicing his opponent rapidly for 2 seconds.

Clone Zero[]

Name Command Input Description
Throws Jagai Kuusetsu Close OnlyBack Input or Forward Input + Neo Geo C Button or Neo Geo D Button Clone Zero lifts his opponent by their collar, then viciously slams them down.
Command Moves

Genma Kokushou

Forward Input + Neo Geo A Button Clone Zero swings his arm down diagonally.
Special Moves

Zanfuu Enpa Satsuma

QCF Input + Neo Geo A Button Clone Zero swings his bladed coattails upwards. Can be used to reflect projectiles.

Zanfuu Enpa Hankyou

QCF Input + Neo Geo C Button Clone Zero swings his bladed coattails forward for greater range.

Zanfuu Enpa Kouga

Z Input + Neo Geo A Button Clone Zero leaps forward and spins his bladed coattails.

Zanfuu Enpa Shouha

Z Input + Neo Geo C Button Clone Zero leaps upwards and spins his bladed coattails, arrogantly finishing with an extra backflip while crossing his arms.

Shikka Koujin

QCF Input + Neo Geo B Button or Neo Geo D Button Clone Zero's shadow stretches across the floor. If it catches his opponent, he warps forward to unleash a four-hit combo.

Mabu Kousou

Close OnlyQCB Input + Neo Geo B Button or Neo Geo D Button Clone Zero kneels. If his opponent is standing nearby, his shadow traps them as he gets up, turns around and blows them away with an unseen force.
Super Special Moves

Gokura Sanjin

2QCF Input + Neo Geo A Button or Neo Geo C Button Clone Zero attacks with one Zanfuu Enpa: Satsuma, two Zanfuu Enpa: Kouga and one Zanfuu Enpa: Shouha.

Hakura Messei

2QCF Input + Neo Geo B Button or Neo Geo D Button Clone Zero punches the ground and unleashes a black hole that covers the screen. The opponent gets hit four times from the matter that gets drawn in, and twice that number directly within the black hole itself.
MAX Super Special Moves

Hakura Messei

2QCF Input + Neo Geo B ButtonNeo Geo D Button Clone Zero punches the ground and unleashes a black hole that covers the screen. The opponent gets hit eight times from the matter that gets drawn in, and twice that number directly within the black hole itself.
MAX2

Anryuu Tenha

2HCB Input + Neo Geo A ButtonNeo Geo C Button Clone Zero starts with a further reaching Mabu Kousou. If it connects, he traps his opponent in a Hakura Messei black hole and strikes rapidly while using Zanfuu Enpa: Satsuma to darken the screen. When the screen comes back on, the opponent drops hard onto the floor while Clone Zero turns his back on them.

Zero[]

Name Command Input Description
Throws Jagai Kuusetsu Close OnlyBack Input or Forward Input + Neo Geo C Button or Neo Geo D Button Zero lifts his opponent by their collar, then viciously slams them down.
Command Moves Genma Kokushou Forward Input + Neo Geo A Button Zero swings his arm down diagonally.
Special Moves Zanfuu Enpa Satsuma QCF Input + Neo Geo A Button Zero swings his bladed coattails upwards. Can be used to reflect projectiles.
Zanfuu Enpa Hankyou QCF Input + Neo Geo C Button Zero swings his bladed coattails forward for greater range.
Zanfuu Enpa Kouga Z Input + Neo Geo A Button or Neo Geo C Button Zero leaps forward (Neo Geo A Button) or upward (Neo Geo C Button) and spins his bladed coattails. As he is less arrogant than his clone, he sees no need to show off during this attack.
Striker: Krizalid QCB Input + Neo Geo A Button Zero summons Krizalid, who performs the Neo Geo C Button variant of Typhoon Rage to juggle the opponent before leaping away.
Striker: Ron QCB Input + Neo Geo C Button Zero summons Ron, who appears in front of his opponent and pushes them back with a palm strike before teleporting away and laughing. Can cause a Guard Break.
Striker: Glugan QCB Input + Neo Geo B Button Zero summons Glugan, who pounces down diagonally with his claws before roaring and leaping away.
Super Special Moves Gokura Sanjin 2QCF Input + Neo Geo A Button or Neo Geo C Button Zero attacks with one Zanfuu Enpa: Satsuma and three Zanfuu Enpa: Kouga .

Hakura Messei

2QCF Input + Neo Geo B Button or Neo Geo D Button Zero opens his palm and conjures a black hole that covers the screen. The opponent gets hit four times from the matter that gets drawn in, and twice that number directly within the black hole itself.
MAX Super Special Moves

Hakura Messei

2QCF Input + Neo Geo B ButtonNeo Geo D Button Zero opens his palm and conjures a black hole that covers the screen. The opponent gets hit eight times from the matter that gets drawn in, and twice that number directly within the black hole itself.
MAX2
ZeroMax2
Anryuu Tenha
2HCB Input + Neo Geo B ButtonNeo Geo D Button Zero starts with a standing Neo Geo C Button. If it connects, Ron forces the opponent's soul out of their body while Zero traps the body with Zanfuu Enpa: Satsuma. All three Strikers then converge on the opponent's soul to unleash a ruthless attack on it while the screen goes dark. Once the screen comes back on, the Strikers scatter as Zero merges the opponent's body back with their soul using Zanfuu Enpa: Hankyou. The magnitude of the prior attack blasts the opponent back against the wall.

Igniz[]

Name Command Input Description
Throws Blue Noah Close OnlyBack Input or Forward Input + Neo Geo C Button Igniz grabs his opponent, then slams them to the floor.
Red Noah Close OnlyBack Input or Forward Input + Neo Geo D Button Igniz uses his cape to throw his opponent over his head.
Special Moves

Cain Blade Transaxial Slice

QCF Input + Neo Geo A Button or Neo Geo C Button Igniz extends his whip to strike his opponent.

Cain Blade Sagittarius Slice

Z Input + Neo Geo A Button or Neo Geo C Button Igniz jumps and spins around with his extended whip.

Divine Arrow: Air

QCB Input + Neo Geo A Button Igniz throws out an energy ball.

Divine Arrow: Ground

QCB Input + Neo Geo C Button Igniz creates energy waves at his feet.
Nega Genesis QCF Input + Neo Geo B Button or Neo Geo D Button Igniz creates a barrier with his rear hand. If hit during that time, he blasts his opponent to the back wall.
Void Genocide QCB Input + Neo Geo B Button or Neo Geo D Button Igniz swings his cape tail up, which can launch the opponent, or slam them to the floor.
Super Special Moves

Aedion Blade

2QCF Input + Neo Geo A Button or Neo Geo C Button Igniz swipes his arm down, creating angled energy pillars.

Chaos Tide

Z Input + Neo Geo B Button or Neo Geo D Button Igniz creates 4 energy balls, then explodes them at the opponent.
MAX Super Special Moves

Brutal God Project

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Igniz flies at his opponent and drives them into the wall. He then slashes them with his whip, stabs them repeatedly with his cape, hits them with a Chaos Tide and finishes with an overhead energy ball attack.
MAX2
IgnizMAX2
Dis-integrational Universe
Double Down Input + Neo Geo A ButtonNeo Geo C Button Igniz creates a glass sphere around his opponent, superimposing a galaxy with a projectile before using his power to shatter it.

Omega Rugal[]

Name Command Input Description
Throws

Scorpion Death Lock

Close OnlyBack Input or Forward Input + Neo Geo C Button Omega Rugal grabs his opponent by their neck and lifts them up, strangling them for a second before throwing them.
Scorpion Blow Close OnlyBack Input or Forward Input + Neo Geo D Button Omega Rugal grabs his opponent, turns them around, then punches them away.</center
Command Moves Double Tomahawk Forward Input + Neo Geo B Button Omega Rugal hits his opponent with a low roundhouse, then an axe kick.
Special Moves

Reppuken

QCF Input + Neo Geo A Button or Neo Geo C Button Omega Rugal swings his front arm up, creating a grounded projectile.
 Level 1 Charge

Kaiser Wave Level 1 Charge

Level 2 Charge

Level 2 Charge

Level 3 Charge

Level 3 Charge

Level 4 Charge

Level 4 Charge

FHCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK) Omega Rugal charges up, then pushes out a large wave of energy. Can be held down for more damage.

Genocide Cutter

Z Input + Neo Geo B Button or Neo Geo D Button Omega Rugal swings his front leg around for a double crescent kick. The Neo Geo D Button variant will have Omega Rugal finish up the move with a front flip, slamming opponent downward.

Dark Barrier

QCF Input + Neo Geo B Button or Neo Geo D Button Omega Rugal creates a green barrier that deflects projectiles.
God Press HCB Input + Neo Geo A Button or Neo Geo C Button Omega Rugal rushes forward, grabs his opponent by their stomach, then slams them into the wall he's facing.
Beads Destruction HCB Input + Neo Geo B Button or Neo Geo D Button Omega Rugal rushes forward with a sharp spin kick before performing a double lift kick that launches his opponent upward. The Neo Geo D Button variant finishes the move with a downward hand chop that slams the victim into the wall.
Super Special Moves

Gigantic Pressure

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Omega Rugal does a faster God Press, which creates a pillar of red energy.

Destruction Omega

2QCF Input + Neo Geo B Button or Neo Geo D Button Omega Rugal grabs his opponent, then rushes them down with punches, finishing with a Genocide Cutter.
MAX Super Special Moves

Gigantic Pressure

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Omega Rugal does 2 faster God Press, which creates 2 pillarS of red energy.

Destruction Omega

2QCF Input + Neo Geo B ButtonNeo Geo D Button Omega Rugal grabs his opponent, then rushes them down with punches, finishing with a Genocide Cutter.
MAX2

Kaiser Phoenix

2HCF Input + Neo Geo A ButtonNeo Geo C Button Omega Rugal quickly thrusts out multiple Kaiser Waves & Gravity Smashes.

Geese Howard[]

Name Command Input Description
Throws Satsujin Katate Nage Close OnlyBack Input or Forward Input + Neo Geo C Button Geese lifts his opponent up by their face and ferociously slams their head into the ground.
Shinkuu Nage Close OnlyBack Input or Forward Input + Neo Geo D Button Geese throws his opponent in a circular motion.
Command Moves Raikou Mawashigeri Forward Input + Neo Geo B Button Geese swings his rear leg around for a kick.
Special Moves

Reppuken

QCF Input + Neo Geo A Button Geese throws out a grounded projectile with his rear hand.
Double Reppuken QCF Input + Neo Geo C Button Geese layers 2 Reppukens on top of each other, making a stronger one.

Shippuken

In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button Geese throws out a projectile in the air.
Hishou Nichirinzan Z Input + Neo Geo A Button or Neo Geo C Button Geese jumps high and slashes his opponent with a knife-hand motion.

Jaei Ken

HCF Input + Neo Geo B Button or Neo Geo D Button Geese rushes forward and strikes his opponent up to 3 times.
Chuudan Atemi Timed to opponent's high attack, HCB Input + Neo Geo B Button Geese puts up a defensive stance. If hit by a high or mid attack, he throws the opponent with a judo toss.
Gedan Atemi Timed to opponent's mid attack, HCB Input + Neo Geo D Button Geese puts up a defensive stance. If hit by a mid attack as normal Geese, he throws the opponent with a judo toss.
Joudan Atemi Timed to opponent's low attack, HCF Input + Neo Geo B Button Geese puts up a defensive stance. If hit by a low attack, he launches the opponent up with a judo toss.
Raimeigouha Nage Down Forward Input + Neo Geo C Button near grounded opponent Geese lifts his opponent by the face and turns around, slamming his opponent onto the ground with a lightning attack striking the opponent.
Super Special Moves

Raging Storm

PM (RSC) Input + Neo Geo A Button or Neo Geo C Button Geese thrusts his hands into the ground, creating a barrier of energy in front or around him.
MAX Super Special Moves

Rashoumon

2HCB Input + Neo Geo A ButtonNeo Geo C Button Geese throws his opponent in the air, then strikes them with both palms, blasting them to the back wall.
Deadly Rave SVC Chaos
Deadly Rave
HCBF Input + Neo Geo B ButtonNeo Geo C ButtonNeo Geo D Button, then Neo Geo A ButtonNeo Geo A ButtonNeo Geo B ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo C ButtonNeo Geo D ButtonNeo Geo D ButtonQCB Input + Neo Geo C ButtonNeo Geo D Button Geese barrages his opponent with strikes before blasting them away with an energy wave.
MAX2

Thunder Break

PM (RSC) Input + Neo Geo A ButtonNeo Geo C Button Geese thrusts his hands into the ground as he would with Raging Storm, only to create a massive lightning strike that bounces across the floor as it travels through him.

Nightmare Geese[]

Name Command Input Description
Throws Tora Ayame Close OnlyBack Input or Forward Input + Neo Geo C Button Nightmare Geese lifts his opponent up by their face and ferociously slams their head into the ground.
Shinkuu Nage Close OnlyBack Input or Forward Input + Neo Geo D Button Nightmare Geese throws his opponent in a circular motion.
Command Moves Hitsubame Shitokyaku Forward Input + Neo Geo A Button Geese jumps and claws at his opponent from above.
Raikou Mawashigeri Forward Input + Neo Geo B Button Nightmare Geese swings his rear leg around for a kick.
Special Moves

Reppuken

QCF Input + Neo Geo A Button Nightmare Geese throws out a grounded projectile with his rear hand.
Double Reppuken
Double Reppuken
QCF Input + Neo Geo C Button Nightmare Geese layers 2 Reppukens on top of each other, making a stronger one.

Shippuken

In Air OnlyQCB Input + Neo Geo A Button[x2] Nightmare Geese throws out a projectile in the air.
Double Shippuken
Double Double Shippuken
Double Shippuken
In Air OnlyQCB Input + Neo Geo C Button[x2] Nightmare Geese throws out a pair of projectiles in the air.

He can throw another pair of projectiles before he touches the floor.

Jaei Ken

HCF Input + Neo Geo B Button or Neo Geo D Button Nightmare Geese rushes forward and strikes his opponent up to 3 times.
Chuudan Atemi Timed to opponent's high attack, HCB Input + Neo Geo B Button Nightmare Geese puts up a defensive stance. If hit by a high or mid attack, he throws the opponent with a judo toss.
Gedan Atemi Timed to opponent's mid attack, HCB Input + Neo Geo D Button Nightmare Geese puts up a defensive stance. If hit by a mid attack as normal Nightmare Geese, he throws the opponent with a judo toss.
Joudan Atemi Timed to opponent's low attack, HCF Input + Neo Geo B Button Nightmare Geese puts up a defensive stance. If hit by a low attack, he launches the opponent up with a judo toss.
Raimeigouha Nage Down Forward Input + Neo Geo C Button near grounded opponent Nightmare Geese lifts his opponent by the face and turns around, slamming his opponent onto the ground with a lightning attack striking the opponent.
Ura Kumogakushi Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button Geese throws his opponent behind him, staggering them.
Super Special Moves

Raging Storm

  • PM (RSC) Input + Neo Geo A Button or Neo Geo C Button (Normal ver.)
  • HCBF Input + Neo Geo B ButtonNeo Geo D ButtonDown Input + Neo Geo C ButtonNeo Geo C ButtonQCBF Input + Neo Geo C ButtonNeo Geo D Button (MAX OK ver.)
Nightmare Geese thrusts his hands into the ground, creating a large set of claws in front of him.
Ashura Shippuken
Ashura Shippuken
2QCF Input + Neo Geo B ButtonNeo Geo D Button Geese rushes forward with a Jaei Ken to knock his opponent down, then barrages them with Shippuken.
MAX2
NGeeseFlame
NGeeseMAX2
Raging Dead End
FHCF Input + Neo Geo B ButtonNeo Geo D Button, then HCB Input + Neo Geo B Button or HCB Input + Neo Geo D Button or HCF Input + Neo Geo B Button Nightmare Geese goes into a stance with glowing flames in his hands. If he then lands one of his Atemi on his opponent, he does repeated Reppuken to make a gigantic one, then fires it forwards.

Goenitz[]

Name Command Input Description
Throws МЭЙФУ НО МОН (Meifu no Mon) Close OnlyBack Input or Forward Input + Neo Geo C Button Goenitz spins around and slams his opponent down.
СОКАЦУСАЦУ (Soukatsusatsu) Close OnlyBack Input or Forward Input + Neo Geo D Button Goenitz puts his hands on his opponent's face in a cross, strangles them, then slams them behind him.
Command Move УРАНАГИ (Uranagi) Forward Input + Neo Geo A Button Goenitz does a spinning backhand strike.
Special Moves
;  ver.

ЁНОКАЗЭ (Yonokaze); Neo Geo A Button ver.

 ver.

Neo Geo B Button ver.

 ver.

Neo Geo C Button ver.

 ver.

Neo Geo D Button ver.

HCF Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button Goenitz calls up a pillar of wind in a designated location.

ВАНГЁ ТОКОБУСЭ (Wanhyo Tokobuse)

Z Input + Neo Geo A Button Goenitz turns and snaps his fingers with a lowered hand, creating a flurry of wind around his hand.

ВАНГЁ МАМЭЦУ (Wanhyo Mametsu)

Z Input + Neo Geo C Button Goenitz turns and snaps his fingers with a raised hand, creating a flurry of wind around his hand.
;  ver.

ГЁГА (Hyouga); Neo Geo B Button ver.

 ver.

Neo Geo D Button ver.

QCB Input + Neo Geo B Button or Neo Geo D Button Goenitz disappears into the wind, teleporting.
СИНАОИХАНА СЭИРАН (Shin Aoi Hana Seiran) QCB Input + Neo Geo A Button or Neo Geo C Button [x3] Goenitz claws at his opponent.
Super Special Moves

ЯМИДОКОКУ (Yamidoukoku)

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button Goenitz lifts his opponent by their head, and manifests a immense whirlwind to strike them while he holds them inside.

ФУУДЗИН ИБУКИ (Fuujin Ibuki)

2HCF Input + Neo Geo A ButtonNeo Geo C Button (MAX OK Only) Goenitz teleports forward. On a successful hit, he proceeds to claw at his foe three times. He will finish by summoning a whirlwind that flings his opponent up, and another that floors them.
ShinyaOtome
Shin Ya Otome Jissoukoku
QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Goenitz teleports forward. On a successful hit, he proceeds to slash at his foe at a faster pace while moving forward, generating a whirlwind with each slash. He will finish by holding them up as blood continues to flow out, then leap up and smash them into the ground.
MAX2
GoenitzUM
ИБУКИ НАГАЁ (Ibuki Nagayo)
2HCB Input + Neo Geo B ButtonNeo Geo D Button Goenitz creates a giant tornado around himself that draws in the opponent. If they stand too close without blocking, the tornado lifts and damages them several times as they are sucked in and whirled about.

Tsuika Kougeki

QCF Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button during Ibuki Nagayo Goenitz flings the massive tornado at his opponent.