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Team KOF '99[]

K'[]

Name
Command Input
Description
Throws
Spot Pile
Close OnlyBack Input or Forward Input + Neo Geo C Button
K' smashes the opponent onto the floor with his elbow.
Knee Strike
Close OnlyBack Input or Forward Input + Neo Geo D Button
K' strikes the opponent with his elbow and knee, knocking them away.
Command Moves

One Inch

Forward Input + Neo Geo A Button
K' strikes forward with a one-inch punch that launch opponents.

Knee Assault

Forward Input + Neo Geo B Button
K' jumps forward with a high knee strike.
Special Moves

Ein Trigger

QCF Input + Neo Geo A Button or Neo Geo C Button
K' swipes his right hand forwards, creating a burst of flames in front of him. It has several follow-ups.

Second Shoot

Forward Input + Neo Geo B Button during Ein Trigger
K' kicks the flames toward his opponent, acting as a projectile.

Second Shell

Forward Input + Neo Geo D Button during Ein Trigger
K' kicks the flames upwards, acting as an anti-air.

Blackout

QCF Input + Neo Geo B Button or Neo Geo D Button
K' slips into the darkness, passing through everything while doing so.
Back Input + Neo Geo B Button or Neo Geo D Button during Ein Trigger

Crow Bite

Z Input + Neo Geo A Button or Neo Geo C Button
K' rises upwards with a flaming uppercut.

Crow Bites (Follow-Up)

Forward Input + Neo Geo B Button or Neo Geo D Button after Neo Geo C Button Crow Bite
K' kicks downwards while his leg is covered in flames.

Minute Spike

QCB Input + Neo Geo B Button or Neo Geo D Button (Air OK OK)
K' jumps and swings his leg around for a kick. Can be followed up by Narrow Spike.

Narrow Spike

QCB Input + Neo Geo B Button or Neo Geo D Button during grounded Minute Spike
K' slides on the ground, breaking his fall as well as breaking the opponent's shins.
Super Special Moves

Heat Drive

2QCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK)
K' charges up, then dashes forward.

Chain Drive

QCFHCB Input + Neo Geo A Button or Neo Geo C Button
K' throws his sunglasses forward. If it lands, K' will begin an onslaught of punches and kicks, ending with a One Inch punch.
MAX Super Special Moves

Chain Drive

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button
K' throws his sunglasses forward. If it lands, K' will begin an onslaught of punches and kicks, ending with a One Inch punch.
MAX2

Crimson Star Road

QCB Input + Neo Geo C ButtonNeo Geo A Button
K' seemingly slips by his opponent, and suddenly reappears behind them, giving a thumbs down as they're suddenly struck by an unblockable explosion.

Maxima[]

Name
Command Input
Description
Throws
Dynamite Drop
Close OnlyBack Input or Forward Input + Neo Geo C Button
Maxima dropkicks his opponent.
Choking Vice
Close OnlyBack Input or Forward Input + Neo Geo D Button
Maxima goes around his opponent and squeezes them once.
Command Moves
Mongolian
Forward Input + Neo Geo A Button
Maxima chops his opponent's shoulders.
M-9 Maxima Missile (Prototype)
Down Forward Input + Neo Geo C Button
Maxima does a diagonal punch.
Special Moves

M-4 Vapor Cannon

QCB Input + Neo Geo A Button or Neo Geo C Button (Air OK OK)
Maxima pulls his fist back, then punches forward with steam. The aerial version does it diagonally down.

M-19 Blitz Cannon

Z Input + Neo Geo B Button or Neo Geo D Button
Maxima jumps in the air. If an opponent is caught, he'll punch them back to the ground. Anti-air only.
M-4 Remodel Missile Cannon
Z Input + Neo Geo A Button or Neo Geo C Button
Maxima punches diagonally upwards. Anti-air only.

M-11 Dangerous Arch

Close OnlyHCF Input + Neo Geo B Button or Neo Geo D Button
Maxima bearhugs his opponent, then does an overhead belly-to-belly suplex.
System 1-2: Maxima Scramble
QCF Input + Neo Geo A Button or Neo Geo C Button
Maxima chops his opponent's ribs. Can be followed up with Double Bomber.
Double Bomber
QCF Input + Neo Geo A Button or Neo Geo C Button (after Maxima Scramble)
Maxima does a back elbow strike into a straight punch. Can be followed up with Bull-Dog Press.
Bull-Dog Press
QCF Input + Neo Geo A Button or Neo Geo C Button (after Double Bomber)
Maxima lifts his opponent up by their face, then slams them to the floor.
System 3: Maxima Lift
HCB Input + Neo Geo B Button or Neo Geo D Button
Maxima zooms forward and powerbombs his opponent onto his knee. Can be followed up with Senton Press.
Senton Press
Forward Input + Neo Geo B Button or Neo Geo D Button during Maxima Lift
Maxima rolls onto his opponent.
Super Special Moves

Maxima Revenger

Close Only2HCB Input + Neo Geo B Button or Neo Geo D Button
Maxima grabs and throws the opponent, ending with a crushing upwards headbutt.

Bunker Buster

QCFHCB Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK)
Maxima blasts the ground, and launches himself in the air, causing him to come crashing down. Hold the button to feint the attack.

M-2 Maxima Beam

FHCF Input + Neo Geo A Button or Neo Geo C Button
Maxima fires a small beam from his chest.
MAX Super Special Moves

Maxima Revenger

Close Only2HCB Input + Neo Geo B ButtonNeo Geo D Button
Maxima grabs and throws the opponent, ending with three crushing headbutts.
MAX2
Ark Enemy

Ark Enemy

Forward InputNeo Geo B ButtonNeo Geo C ButtonForward InputNeo Geo C Button
Maxima chops his opponent's shoulders with a SYSTEM3 Maxima Lift, causing a ground bounce, followed up for a Bunker Buster who hits 31 times, ending with an explosion.

Whip[]

Name
Command Input
Description
Throws
Alpha
Close OnlyBack Input or Forward Input + Neo Geo C Button
Whip jumps on top of the opponent, knocking them down in the process.
Zed
Close OnlyBack Input or Forward Input + Neo Geo D Button
Whip slams the opponents behind her.
Command Moves

Whip Shot

Forward Input + Neo Geo A Button [x5]
Whip swings Voodoo forward. It can be linked up to 5 times in a row.
Special Moves

Boomerang Shot "Code: SC"

HCF Input + Neo Geo A Button or Neo Geo C Button
Whip whips Voodoo in an angle in the sky. Any opponent caught by it will be sent towards the ground behind her.

Assassin Strike "Code: BB"

Z Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button
Whip uses Voodoo to teleport herself to a different position on the screen. The Neo Geo A Button version goes 1/4, the Neo Geo B Button version goes 1/2, Neo Geo C Button version goes 3/4 and the Neo Geo D Button version goes full screen.

Hook Shot "Code: Zephyr"

In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button
Whip jumps & swings across the screen towards the opponent with a kick.

Strength Shot Hold

Hold OKHCB Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button
Whip can hold a stance during the start-up of all 3 of her Strength Shot moves. Whip can move backward and towards the opponent very slowly.
①

Strength Shot TypeA Code: Superiority

HCB Input + Neo Geo A Button
Whip cracks her whip twice towards the opponent; if hit, she catches the opponent, then jumps in air to divekick them.
①

Strength Shot TypeB Code: Power

HCB Input + Neo Geo B Button
Whip slashes her whip horizontally twice towards the opponent at a half screen distance. If hit, the opponent is quickly dragged in and stunned momentarily.
①

Strength Shot TypeC Code: Victory

HCB Input + Neo Geo C Button
Whip slashes her whip horizontally twice towards the opponent at a half screen distance. If hit, the opponent is tripped by the whip, dragged toward Whip, then stomped repeatedly on the back of the head.
②

Strength Shot TypeD Code: Stop

Neo Geo D Button during Strength Shot TypeA, TypeB or TypeC
Whip cancel her String Shot Type attack.
 (1 Shot)

Desert Eagle (1 Shot)

 (4 Shots)

Desert Eagle (4 Shots)

RZ Input + Neo Geo A Button or Neo Geo C Button
Whip fires a gun towards the ground. The Neo Geo A Button version fires towards her feet, while the Neo Geo C Button goes slightly farther. You can press each button to continue the fire.
Super Special Move

Sonic Slaughter "Code: KW"

QCBHCF Input + Neo Geo A Button or Neo Geo C Button
Whip slashes Voodoo around her repeatedly, then knocks the opponent away at a full screen distance.
MAX Super Special Move

Sonic Slaughter "Code: KW"

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button
Whip slashes Voodoo around her repeatedly, then knocks the opponent away at a full screen distance.
MAX2

Super Black Hawk

Back InputNeo Geo B ButtonNeo Geo C ButtonBack InputNeo Geo C Button
Whip fires a single shot from her magnum revolver.

Team Kyo[]

Kyo Kusanagi[]

Name
Command Input
Description
Throws
Hatsugane
Close OnlyBack Input or Forward Input + Neo Geo C Button
Kyo grabs his opponent, then drives his elbow into their back.
Issetsu Seoi Nage
Close OnlyBack Input or Forward Input + Neo Geo D Button
Kyo tosses his opponent over his shoulder, then drops his elbow atop them.
Command Moves
Ge-Shiki Goufu You
Forward Input + Neo Geo B Button
Kyo does an axe kick with his front leg.
Ge-Shiki Naraku Otoshi
In Air OnlyDown Forward Input + Neo Geo C Button
Kyo attacks with a downward two-handed hammer punch.
88 Shiki
Down Forward Input + Neo Geo D Button
Kyo does a double low kick.
Special Moves

100 Shiki Oniyaki

Z Input + Neo Geo A Button or Neo Geo C Button
Kyo jumps with his arms out, shrouded in flames.
Forward Input + Neo Geo A Button or Neo Geo C Button during 402 Shiki Batsuyomi
75 Shiki Kai
QCF Input + Neo Geo B Button or Neo Geo D ButtonNeo Geo B Button or Neo Geo D Button
Kyo jumps for a double high kick.
R.E.D. Kick
RZ Input + Neo Geo B Button or Neo Geo D Button
Kyo jumps and swings his back leg around for an overhead kick.
①

114 Shiki Aragami

QCF Input + Neo Geo A Button
Kyo delivers a right hook.
➁

128 Shiki Konokizu

QCF Input + Neo Geo A Button or Neo Geo C Button during 114 Shiki Aragami
Kyo uppercuts his opponent.
③

127 Shiki Yano Sabi

Neo Geo A Button or Neo Geo C Button during ➀ 114 Shiki Aragami
Kyo drives his rear elbow into his opponent; the variant done after Aragami floors the opponent.
HCB Input + Neo Geo A Button or Neo Geo C Button during ➁ 128 Shiki Konokizu
③

125 Shiki Nanase

Neo Geo B Button or Neo Geo D Button (during ➁ 127 Shiki Yanosabi)
Kyo kicks his opponent away with a side-kick.
③

Ge-Shiki Migiri Ugachi

Neo Geo A Button or Neo Geo C Button during ➁ 127 Shiki Kototsuki You
Kyo punches his grounded opponent.
212 Shiki Kototsuki You
HCB Input + Neo Geo B Button or Neo Geo D Button during ➁ 127 Shiki Kototsuki You
Kyo grabs them by their neck, then makes a fiery explosion.
;  ver.

427 Shiki Hikigane; Neo Geo B Button ver.

 ver.

Neo Geo D Button ver.

HCB Input + Neo Geo B Button or Neo Geo D Button
Kyo uppercuts his opponent with a fiery explosion.
115 Shiki Dokugami
QCF Input + Neo Geo C Button
Kyo delivers a left hook.
401 Shiki Tsumiyomi
HCB Input + Neo Geo A Button or Neo Geo C Button during 115 Shiki Dokugami
Kyo backhands his opponent.
402 Shiki Batsuyomi
Forward Input + Neo Geo A Button or Neo Geo C Button during 401 Shiki Tsumiyomi
Kyo bashes his back into his opponent while jumping.
Super Special Moves

Ura 108 Shiki Orochinagi

QCBHCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK)
Kyo charges flames in his rear hand, then throws them out in a big wave. The MAX OK version has Kyo covering himself in flames along with his rear hand
MAX Super Special Moves

Ura 108 Shiki Orochinagi

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button (Hold OK OK)
Kyo charges flames in his rear hand (and covering himself in flames along), then throws them out in a big wave.
MAX2

524 Shiki Kamukura

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button
Kyo grabs the opponent, then land a barrage of attacks, ending with a Oniyaki.

Benimaru Nikaido[]

Name
Command Input
Description
Throws
Catch and Shoot
Close OnlyBack Input or Forward Input + Neo Geo C Button
Benimaru grabs his opponent, then drives his knee into their gut.
Front Suplex
Close OnlyBack Input or Forward Input + Neo Geo D Button
Benimaru does a belly-to-belly suplex.
Spinning Knee Drop
Close In Air OnlyBack Input or Down Input or Forward Input + Neo Geo C Button
Benimaru flips over and drives his knees into his opponent's middle while falling down.
Command Moves
Flying Drill
In Air OnlyDown Input + Neo Geo D Button
Benimaru tucks one leg in, then spins around while diagonally falling down.

Jackknife Kick

Forward Input + Neo Geo B Button
Benimaru hops forward for a high kick.
Special Moves
Raijinken
QCF Input + Neo Geo A Button or Neo Geo C Button
Benimaru punches the opponent with an electricity-laced fist.
Iai Geri
QCF Input + Neo Geo B Button or Neo Geo D Button
Benimaru rapidly lifts his front knee into his opponent's middle.
Handou Sandan Geri
QCF Input + Neo Geo B Button or Neo Geo D Button during Iai Geri
As a follow-up, Benimaru does a spinning back kick, into a Super Inazuma Kick.

Super Jinrai Kick

Z Input + Neo Geo B Button or Neo Geo D Button
Benimaru does a backflip kick, creating a lightning bolt at his feet.
Shinkuu Katate Goma
QCB Input + Neo Geo A Button or Neo Geo C Button
Benimaru spins low on one hand, kicking his opponent repeatedly with both legs.
Benimaru Collider
Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button
Benimaru grabs his opponent with both hands, then electrocutes them.
Super Special Moves

Raikouken

2QCF Input + Neo Geo A Button or Neo Geo C Button
Benimaru draws his hand back, then does a straight jab surrounded by a pulsating orb of electricity that hits multiple times.

Gen'ei Hurricane

2QCB Input + Neo Geo B Button or Neo Geo D Button
Benimaru creates afterimages of himself that strike his opponent repeatedly.
MAX Super Special Moves

Raikouken

2QCF Input + Neo Geo A ButtonNeo Geo C Button
Benimaru draws his hand back, then does a straight jab surrounded by a pulsating orb of electricity that hits multiple times.
MAX2

Raijinten

Forward InputDown Back InputDown Forward InputBack Forward Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button
Benimaru creates a ball of electricity that hovers beside him.

Goro Daimon[]

Name
Command Input
Description
Throws
Juuji Shime
Close OnlyBack Input or Forward Input + Neo Geo C Button
Daimon strangles his opponent while they're floored.
Okuri Ashi Barai
Close OnlyBack Input or Forward Input + Neo Geo D Button
Daimon trips his opponent up, letting them fall behind him.
Command Moves

Zujou Barai

Down Forward Input + Neo Geo C Button
Daimon swings his outer arm up diagonally.
Special Moves

Tenchi Gaeshi

Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button
Daimon slams his opponent behind himself, then throws them high, letting them fall back to the ground.

Kumo-Tsukami Nage

HCF Input + Neo Geo A Button (on aerial opponent)
Daimon grabs his airborne opponent and slams them behind himself.

Kirikabu Gaeshi

HCF Input + Neo Geo C Button
Daimon picks up his grounded opponent, then slams them behind him.

Jiraishin

Z Input + Neo Geo A Button or Neo Geo C Button
Daimon slaps the ground, creating a tremor. The Neo Geo C Button variant is a fake-out.

Chou Ukemi

QCB Input + Neo Geo B Button or Neo Geo D Button
Daimon rolls forwards.

Chou Oosoto-Geri

Close OnlyZ Input + Neo Geo B Button or Neo Geo D Button
Daimon sweeps his opponent's leg with a takedown.

Ura Nage

HCBF Input + Neo Geo B Button or Neo Geo D Button
Daimon runs at his opponent, slips behind them, then tosses them behind himself.

Nekko Gaeshi

QCF Input + Neo Geo B Button or Neo Geo D Button
Daimon goes into a defensive position. If he's hit during that time, he grabs his opponent, turns around and rolls over them after a long jump.
Super Special Moves

Jigoku Gokuraku Otoshi

Close Only2HCB Input + Neo Geo A Button or Neo Geo C Button
Daimon sweeps his opponent to the floor with a Chou Oosoto-Geri, then slams them either side of his body 3 times before throwing them high.

Arashi no Yama: Nekko Meki

Close Only2HCF Input + Neo Geo B Button or Neo Geo D ButtonHCF Input + Neo Geo B Button or Neo Geo D ButtonZ Input + Neo Geo B Button or Neo Geo D Button
Daimon grabs his opponent, turns around and rolls over them after a long jump. Inputting HCF Input + Neo Geo B Button or Neo Geo D Button during Arashi Noyama: Nekko Mekki has Daimon perform Arashi no Yama: Zoku Kirikabu Gaeshi, where picks up his grounded opponent, then slams them behind him. Inputting Z Input + Neo Geo B Button or Neo Geo D Button during Arashi no Yama: Zoku Kirikabu Gaeshi has Daimon perform Arashi no Yama: Bukko Meki Uranage, where he grabs his opponent, lifts them over his head and creates an explosion upon slamming his opponent.
MAX Super Special Moves

Jigoku Gokuraku Otoshi

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button
Daimon sweeps his opponent to the floor with a Chou Oosoto-Geri, then slams them either side of his body 7 times before throwing them high and finishing with a Jiraishin.

Arashi no Yama: Nekko Meki

Close Only2HCF Input + Neo Geo B Button or Neo Geo D ButtonHCF Input + Neo Geo B Button or Neo Geo D ButtonZ Input + Neo Geo B Button or Neo Geo D Button
Daimon grabs his opponent, turns around and rolls over them after a long jump. Inputting HCF Input + Neo Geo B Button or Neo Geo D Button during Arashi Noyama: Nekko Mekki has Daimon perform Arashi no Yama: Zoku Kirikabu Gaeshi, where picks up his grounded opponent, then slams them behind him. Inputting Z Input + Neo Geo B Button or Neo Geo D Button during Arashi no Yama: Zoku Kirikabu Gaeshi has Daimon perform Arashi no Yama: Bukko Meki Uranage, where he grabs his opponent, lifts them over his head and creates an explosion upon slamming his opponent.
MAX2

Fu Rin Ka Zan

2HCB Input + Neo Geo B ButtonNeo Geo D Button
Daimon starts the combo with a Jiraishin. He then rushes over to his opponent for a back suplex, a slam, a second Jiraishin and a Kumo-Tsukami Nage. With his opponent floored, he roars and creates an explosion.

Team Fatal Fury[]

Terry Bogard[]

Name
Command Input
Description
Throws
Grasping Upper
Close OnlyBack Input or Forward Input + Neo Geo C Button
Terry grabs the opponent, then punches them away with his rear fist.
Buster Throw
Close OnlyBack Input or Forward Input + Neo Geo D Button
Terry throws the opponent over his shoulder.
Command Moves

Back Knuckle

Forward Input + Neo Geo A Button
Terry backhand punches his opponent.
Rising Upper
Down Forward Input + Neo Geo C Button
Terry quickly uppercuts his opponent in the chin.
Special Moves

Power Wave

QCF Input + Neo Geo A Button or Neo Geo C Button
Terry punches the ground and releases a wave of energy towards the opponent.
Burning Knuckle
QCB Input + Neo Geo A Button or Neo Geo C Button
Terry lunges towards his opponent with an energy punch.
Crack Shoot
QCB Input + Neo Geo B Button or Neo Geo D Button
Terry jumps and spins his whole body forward with his leg extended.

Rising Tackle

Charge Down Up Input + Neo Geo A Button or Neo Geo C Button
Terry spins upwards whilst upside down, one leg tucked into his middle and one arm stuck out.

Power Dunk

Z Input + Neo Geo B Button or Neo Geo D Button
Terry jumps into the air with a knee strike, then follow up with a diagonal downward punch.

Power Charge

HCF Input + Neo Geo B Button or Neo Geo D Button
Terry charges towards his opponent and hits him with a shoulder block.
Super Special Moves

Power Geyser

QCB InputDown Back Forward Input + Neo Geo A Button or Neo Geo C Button
Terry punches the ground, creating a big geyser of energy.

High Angle Geyser

2QCF Input + Neo Geo B Button or Neo Geo D Button
Terry charges forwards with a shoulder block, jumps with an uppercut and finishing with a Power Geyser.
MAX Super Special Moves

Power Geyser

QCB InputDown Back Forward Input + Neo Geo A ButtonNeo Geo C Button
Terry punches the ground three times, each creating a big geyser of energy.
MAX2

Rising Force

2QCF Input + Neo Geo A ButtonNeo Geo C Button
Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.

Andy Bogard[]

Name
Command Input
Description
Throws
Kakaekomi Nage (Forward)
Close OnlyBack Input or Forward Input + Neo Geo C Button
Andy uses a single hand to throw his opponent by their stomach.
Kakaekomi Nage (Backward)
Close OnlyBack Input or Forward Input + Neo Geo D Button
Andy uses a single hand to throw his opponent by their stomach.
Command Moves

Uwa Agito

Forward Input + Neo Geo B Button
Andy hops forward and does an overhead heel kick.

Age Omote

Down Forward Input + Neo Geo A Button
Andy does an upward palm strike.
Special Moves
Hishou Ken
QCB Input + Neo Geo A Button
Andy throws out a blue projectile.
Geki Hishou Ken
QCB Input + Neo Geo C Button
Andy creates a powerful Hishou Ken in front of him.

Zan-ei Ken

Down Back Forward Input + Neo Geo A Button or Neo Geo C Button
Andy dashes forward and drives his elbow into his opponent.
Gadankou
QCF Input + Neo Geo A Button or Neo Geo C Button during Zan-ei Ken
Andy does a modified Tetsuzankou.

Shouryuu Dan

Z Input + Neo Geo A Button or Neo Geo C Button
Andy jumps and fans his arms out, swinging them up.

Kuuha Dan

HCF Input + Neo Geo B Button or Neo Geo D Button
Andy kicks off the floor with his hands, then stretches out and spins around feet-first, drilling his opponent.
Gekiheki Haisui Shou
Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button
Andy performs a 3-hit combo attack.

Gen'ei Shiranui

QCF Input + Neo Geo B Button or Neo Geo D Button
Andy dives downwards with his elbow

Shimo Agito

Neo Geo A Button or Neo Geo C Button after Gen'ei Shiranui
Andy performs an overhead frontkick.

Uwa Agito

Neo Geo B Button or Neo Geo D Button after Gen'ei Shiranui
Andy performs a sweep kick.

Yami Abise Keri

RZ Input + Neo Geo B Button or Neo Geo D Button
Andy performs a backwards flip while his foot is covered in darkness.
Super Special Moves

Chou Reppa Dan

QCBHCF Input + Neo Geo B Button or Neo Geo D Button
Andy shrouds himself in energy while performing a Kuuha Dan.

Hishou Ryuusei Ken

QCBHCF Input + Neo Geo A Button or Neo Geo C Button
Andy does a short combo, then blasts the opponent away with an energy blast.
MAX Super Special Moves
Chou Reppa Dan 2001
QCBHCF Input + Neo Geo B ButtonNeo Geo D Button
Andy shrouds himself in energy while performing a Kuuha Dan.
MAX2

Zan'ei Shitou Reppadan: Hiryuu Bakuha Dan

2QCF Input + Neo Geo A ButtonNeo Geo C Button
Andy dashes across the screen with an extended Zan-ei Ken. This can be followed up with a targeted Kuuha Dan.
Additional Attack: Neo Geo B ButtonNeo Geo C ButtonNeo Geo D Button

Joe Higashi[]

Name
Command Input
Description
Throws
Hiza Jigoku
Close OnlyBack Input or Forward Input + Neo Geo C Button
Joe drives his knee into his opponent's middle three times.
Leg Throw
Close OnlyBack Input or Forward Input + Neo Geo D Button
Joe traps his opponent's head between his feet, then flips over like a Frankensteiner.
Command Moves
Sliding
Down Forward Input + Neo Geo D Button
Joe does a sliding kick.
Low Kick
Forward Input + Neo Geo B Button
Joe does a stepping low-kick to his opponent's knee with his rear leg.
Special Moves

Hurricane Upper

HCF Input + Neo Geo A Button or Neo Geo C Button
Joe does an uppercut that releases a small whirlwind.

Tiger Kick

Z Input + Neo Geo B Button or Neo Geo D Button
Joe does a jumping knee strike.

Slash Kick

HCF Input + Neo Geo B Button or Neo Geo D Button
Joe launches himself forward with a round kick.

Bakuretsuken

Mash OKNeo Geo A Button or Neo Geo C Button
Joe rapidly punches his opponent.
Bakuretsuken Finish
QCB Input + Neo Geo A Button or Neo Geo C Button during Bakuretsuken
Joe drives his elbow into his opponent overhead.

Ougon no Kakato

QCB Input + Neo Geo B Button or Neo Geo D Button
Joe jumps forwards for an axe kick.
Super Special Moves

Screw Upper

2QCF Input + Neo Geo A Button or Neo Geo C Button
Joe does an uppercut that creates a large tornado in front of him.

Baku-Sla Golden Tiger

QCFHCB Input + Neo Geo A Button or Neo Geo C Button
Joe barrages his opponent with strikes, ending with an Ougon no Kakato.

Ougon no Tiger Kick

QCFUF Input + Neo Geo B Button or Neo Geo D Button
Joe does a stronger Tiger Kick.
MAX Super Special Moves

Screw Upper

2QCF Input + Neo Geo A ButtonNeo Geo C Button
Joe does an uppercut that creates a large tornado in front of him.
MAX2

Cross Giganticness

2QCF Input + Neo Geo B ButtonNeo Geo D Button
Joe raises his arms, releasing a pair of tornadoes that ravage his opponent from both sides.

Team Art of Fighting[]

Ryo Sakazaki[]

Name
Command Input
Description
Throws
Tomoe Nage
Close OnlyBack Input or Forward Input + Neo Geo C Button
Ryo rolls back and throws his opponent behind him.
Tani Otoshi
Close OnlyBack Input or Forward Input + Neo Geo D Button
Ryo leaps forward while holding the opponent close to his shoulder before landing on them.
Command Moves

Hyouchuu Wari

Forward Input + Neo Geo A Button
Ryo does an overhead karate chop.

Jyoudan Uke

Forward Input + Neo Geo B Button
Ryo steps forward with a parry for high and mid-level attacks. It also parries incoming projectiles, whether ones that travel in the air or near the ground.
Gedan Uke
Down Forward Input + Neo Geo B Button
Ryo crouches down for a parry against low-level attacks. It too parries incoming projectiles, particularly ones that travel near the ground.
Special Moves

Ko-Ou Ken

QCF Input + Neo Geo A Button or Neo Geo C Button
Ryo throws out a short-ranged burst of energy.

Kohou

Z Input + Neo Geo A Button or Neo Geo C Button
Ryo does a jumping uppercut with his rear fist.
;  ver.

Zanretsuken; Neo Geo A Button ver.

 ver.

Neo Geo C Button ver.

FBF Input + Neo Geo A Button or Neo Geo C Button
Ryo rapidly barrages his opponent with punches, then uppercuts them away.

Hien Shippuu Kyaku

HCB Input + Neo Geo B Button or Neo Geo D Button
Ryo flies in the air with a spin kick. The Neo Geo B Button version hits once while the Neo Geo D Button version hits twice.

Mouko Raijin Gou

QCB Input + Neo Geo A Button or Neo Geo C Button
Ryo rushes forward and launches his opponent with an upper elbow strike. Can follow up with Kohou.

Mouko Raijin Setsu

QCF Input + Neo Geo B Button or Neo Geo D Button
Ryo jumps forward for a chop.
Super Special Moves

Ryuuko Ranbu

QCFHCB Input + Neo Geo A Button or Neo Geo C Button
Ryo jumps at the opponent and rushes them down with a long kata, ending with a Kohou.

Haoh Shoukou Ken

FHCF Input + Neo Geo A Button or Neo Geo C Button
Ryo charges up, then fires a powerful, full-screen projectile forward.
MAX Super Special Moves

Ryuuko Ranbu

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button
Ryo jumps at the opponent and rushes them down with a long kata, ending with a Kohou.
MAX2

Tenchi Haoh Ken

2QCF Input + Neo Geo A ButtonNeo Geo C Button
Ryo performs a strong front punch that blasts the opponent to the back wall.

Robert Garcia[]

Name
Command Input
Description
Throws
Ryuuchou Kyaku
Close OnlyBack Input or Forward Input + Neo Geo C Button
Robert mounts the opponent and swiftly kicks them away.
Kubikiri Nage
Close OnlyBack Input or Forward Input + Neo Geo D Button
Robert performs a shoulder throw, slamming the opponent on the ground.
Command Moves
Kouryuu Koukyaku Geri
Forward Input + Neo Geo A Button
Robert hops and performs an overhead kick.
Uraken
Back Input + Neo Geo A Button
Robert performs a backhand punch.
Ryuu Hanshu
Forward Input + Neo Geo B Button
Robert performs a thrusting kick forward.
Special Moves

Ryuu-Geki Ken

QCF Input + Neo Geo A Button or Neo Geo C Button
Robert throws out a surge of energy in front of him.
Ryuuga
Z Input + Neo Geo A Button or Neo Geo C Button
Robert leaps up vertically and performs a powerful uppercut.
Hien Ryujin Kyaku
In Air OnlyQCB Input + Neo Geo B Button or Neo Geo D Button
Robert dives down with a ki-enhanced kick.
Gen'ei Kyaku
FBF Input + Neo Geo B Button or Neo Geo D Button
Robert performs a powerful barrage of kicks while standing in place.
Ryuuren Gen'ei Kyaku
Close OnlyHCF Input + Neo Geo B Button or Neo Geo D Button
Robert breaks the opponent's guard and delivers a brief, but swift Gen'ei Kyaku, kicking them away.
Super Special Moves

Haoh Shoukou Ken

FHCF Input + Neo Geo A Button or Neo Geo C Button
Robert fires a powerful, full-screen projectile forward, the speed varying depending on the button pressed.

Ryuuko Ranbu

QCFHCB Input + Neo Geo A Button or Neo Geo C Button
Robert dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending in a Ryuuga.

Haiki Ryuu

2QCF Input + Neo Geo B Button or Neo Geo D Button
Robert does a quick backhand, a gut punch and ends with a Ryuuga.

Ryuuko Ranbu

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button
Robert dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending in a Ryuuga.
MAX2

Zetsu Ryuuko Ranbu

QCFHCB Input + Neo Geo B ButtonNeo Geo D Button
Robert does an even faster Ryuuko Ranbu, ending with a backhand into a spinning Ryuuga.

Takuma Sakazaki[]

Name
Command Input
Description
Throws
Oosotogeri
Close OnlyBack Input or Forward Input + Neo Geo C Button
Takuma sweeps his opponent's legs.
Ippon Seoi
Close OnlyBack Input or Forward Input + Neo Geo D Button
Takuma shoulder-tosses his opponent.
Command Move
Kawara Wari
Forward Input + Neo Geo B Button
Takuma does an overhead elbow strike.
Special Moves
Ko-Ou Ken
QCF Input + Neo Geo A Button or Neo Geo C Button
Takuma throws out a ball of energy.
Kohou
Z Input + Neo Geo A Button or Neo Geo C Button
Takuma does a jumping uppercut with his rear fist.

Hien Shippuu Kyaku

HCB Input + Neo Geo B Button or Neo Geo D Button
Takuma flies in the air with a spin kick; the Neo Geo B Button version hits once, while the Neo Geo D Button version hits twice.
Mouko Buraigan
QCB Input + Neo Geo A Button or Neo Geo C Button
Takuma takes a stance, then does a straight punch to his opponent's solar plexus.

Haoh Shikou Ken

FHCF Input + Neo Geo A Button or Neo Geo C Button
Takuma blasts his opponent with a short stream of ki.
Super Special Moves

Shin Kijingeki

Close Only2QCF Input + Neo Geo A Button or Neo Geo C Button
Takuma strikes his opponent three times in their midsection.

Ryuuko Ranbu

QCFHCB Input + Neo Geo A Button or Neo Geo C Button
Takuma jumps at the opponent and rushes them down with a long kata, before following up with his blowback attack, and ending with a Haoh Shikou Ken.
MAX Super Special Moves

Ryuuko Ranbu

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button
Takuma jumps at the opponent and rushes them down with a long kata, before following up with his blowback attack, and ending with a powerful Ko-Ou Ken.
MAX2
Kosatsujin
RZ Input + Neo Geo A ButtonNeo Geo C Button
Takuma takes a defensive stance. If he's hit while holding it, he chops his opponent to the floor with his rear arm.

Team Ikari[]

Leona Heidern[]

Name
Command Input
Description
Throws

Leona Crash

Close OnlyBack Input or Forward Input + Neo Geo C Button
Leona drives her fingers into her opponent's chest, then pulls her hand back like a claw.

Oder Buckler

Close OnlyBack Input or Forward Input + Neo Geo D Button
Leona grabs her opponent by their head, then swings them around behind her.

Heidern Inferno

Close In Air OnlyBack Input or Down Input or Forward Input + Neo Geo C Button
Leona catches her opponent between her legs, then flips over to kick them back down.
Command Move

Strike Arch

Forward Input + Neo Geo B Button
Leona jumps up, spins around and slams her front heel atop her opponent.
Special Moves
;  ver.

Baltic Launcher; Neo Geo A Button ver.

 ver.

Neo Geo C Button ver.

Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button
Leona roars and creates a sphere of energy. The Neo Geo A Button version appears in front of her while the Neo Geo C Button version travels forward.

Moon Slasher

Charge Down Up Input + Neo Geo A Button or Neo Geo C Button
Leona swings her rear arm in a full circle, creating a ring of cutting energy around her arm.

Grand Sabre

Charge Back Forward Input + Neo Geo B Button or Neo Geo D Button
Leona runs forward to slash her opponent with her rear arm.

Gliding Buster

Forward Input + Neo Geo D Button during Neo Geo D Button Grand Sabre
Leona jumps and swings her front leg up in a circle, slashing the opponent with cutting energy.

X-Caliber

In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button
Leona shoots a cross-shaped projectile.

Earring Bomb

QCB Input + Neo Geo B Button or Neo Geo D Button
Leona unclips one of her earrings, then throws it at her opponent, exploding on contact.

Earring Bomb Heart Attack

Close OnlyRZ Input + Neo Geo B Button or Neo Geo D Button
Leona unclips one of her earrings and plants it on her opponent like a sticky bomb. Inputting the move again detonates it, otherwise it explodes after 2 seconds.
Awakening
Up Down InputUp Down InputUp Down Input + Neo Geo B ButtonNeo Geo D Button
Sacrificing half of her current life, Leona goes into her Riot of the Blood form. Cannot be used to turn back into regular Leona.
Super Special Moves

V-Slasher

In Air OnlyQCFHCB Input + Neo Geo A Button or Neo Geo C Button
Leona dives down to chop her opponent, then rises back up, creating a V-shaped explosion.

Rebel Spark

QCBHCF Input + Neo Geo B Button or Neo Geo D Button
Leona runs at her opponent and stabs their middle, creating a flowing spark of energy out of their back, then explodes them.
MAX Super Special Moves

V-Slasher

In Air OnlyQCFHCB Input + Neo Geo A ButtonNeo Geo C Button
Leona dives down to chop her opponent, then rises back up, creating a V-shaped explosion.
Up Down InputUp Down InputUp Down Input + Neo Geo B ButtonNeo Geo D Button Sacrificing half of her current life, Leona goes into her Riot of the Blood form. Cannot be used to turn back into regular Leona.
MAX2

Rebel Spark

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button while as Orochi Leona
Leona runs at her opponent and stabs their middle, creating a flowing spark of energy out of their back, then explodes them.

Ralf Jones[]

Name
Command Input
Description
Throws
Dynamite Headbutt
Close OnlyBack Input or Forward Input + Neo Geo C Button
Ralf headbutts the opponent.
Northern Light Bomb
Close OnlyBack Input or Forward Input + Neo Geo D Button
Ralf suplexes the opponent.
Special Moves
Vulcan Punch
Mash OKNeo Geo A Button or Neo Geo C Button
Ralf does a series of fast explosive punches in front of him.
Gatling Attack
Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button
Ralf performs a spinning backhand and then uppercuts the opponent.

Ralf Kick

HCB Input + Neo Geo B Button
Ralf spins forwards and performs a mid-air dropkick.

Ralf Tackle

HCB Input + Neo Geo D Button
Ralf charges forward head first, plowing through anything in his way.
; Grounded ver.

Blitzkrieg Punch; Grounded ver.

Aerial ver.

Aerial ver.

Charge Down Up Input + Neo Geo A Button or Neo Geo C Button (Grounded ver.)
Ralf hops forward, and dives downwards.
QCF Input + Neo Geo A Button + Neo Geo C Button (Aerial ver.)

Super Argentine Backbreaker

HCF Input + Neo Geo B Button or Neo Geo D Button
Ralf throws the opponent high into the sky, catches them on the way down and slams them on the ground.

Galactica Phantom

2QCF Input + Neo Geo A Button or Neo Geo C Button
Ralf leans his entire body on his arm and then lunges toward the opponent, throwing a fierce explosive haymaker.
Super Special Moves

Baribari Vulcan Punch

QCFHCB Input +Neo Geo A Button or Neo Geo C Button
Ralf performs a spinning backhand twice with his right hand then stops to do swift machine gun strikes with his left, finishing with a launching uppercut.

Umanori Vulcan Punch

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button
Ralf tackles the opponent to the ground and unleashes a barrage of punches to their face.
MAX Super Special Moves

Baribari Vulcan Punch

QCFHCB Input +Neo Geo A ButtonNeo Geo C Button
Ralf performs a spinning backhand twice with his right hand then stops to do swift machine gun strikes with his left, finishing with a launching uppercut.
MAX2

Bareback Galactica Phantom

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button
Ralf tackles the opponent to the ground and smashes them with a large explosion, causing them to launch very high into the air and then briefly falls down.

Clark Still[]

Name
Command Input
Description
Throws
Nageppanashi German
Close OnlyBack Input or Forward Input + Neo Geo C Button
Clark performs a German Suplex on his opponent.
Fisherman Buster
Close OnlyBack Input or Forward Input + Neo Geo D Button
Clark tosses the opponent behind him with a Fallaway Slam.
Death Lake Driver
Close In Air OnlyBack Input or Forward Input + Neo Geo C Button or Neo Geo D Button
Clark throws the opponent towards the ground.
Command Moves
Stomping
Forward Input + Neo Geo B Button
Clark does a high kick forwards.
Special Moves

Super Argentine Backbreaker

HCF Input + Neo Geo B Button or Neo Geo D Button
Clark throws the opponent high into the sky, catches them on the way down and slams them on the ground.
Vulcan Punch
Mash OKNeo Geo A Button or Neo Geo C Button
Clark does a series of fast punches in front of him.

Gatling Attack

QCF Input + Neo Geo A Button or Neo Geo C Button
Clark performs a spinning backhand and then uppercuts the opponent.

Mount Tackle

HCF Input + Neo Geo A Button or Neo Geo C Button
Clark runs and tackles the opponent to the ground.

Clark Lift

Double Down Input + Neo Geo A Button during Mount Tackle
Clark lifts the opponent by their waist, then slams them the opposite direction.

Sleeper (D.D.T.)

Double Down Input + Neo Geo C Button during Mount Tackle
Clark DDT's the opponent after the tackle.
Rolling Cradle
Double Down Input + Neo Geo B Button or Neo Geo D Button after Mount Tackle
Clark grabs and rolls the opponent toward the corner of the screen.

Flashing Elbow

QCB Input + Neo Geo B Button or Neo Geo D Button after Frankensteiner, Napalm Stretch, SAB, DDT, or Rolling Cradle
Clark runs up and elbow the opponent while they are on the ground.

Napalm Stretch

Z Input + Neo Geo A Button or Neo Geo C Button
Clark jumps and somersaults the air. If the opponent is close and in the air, he will grab and slam them on their back.

Frankensteiner

Z Input + Neo Geo B Button or Neo Geo D Button
Clark grabs the opponents head with his legs, then slams them on the opposite side of the ground.

Shining Wizard

HCB Input + Neo Geo A Button or Neo Geo C Button
Clark performs a Shining Wizard on a crouched opponent.
Super Special Moves

Ultra Argentine Backbreaker

2HCB Input + Neo Geo A Button or Neo Geo C Button
Clark throws his opponents up in the air three times in quick succession, then slams them on the ground.

Running Three

2HCF Input + Neo Geo B Button or Neo Geo D Button
Clark sprints forward and then grabs his opponent before powerbombing them.

Ultra Argentine Backbreaker

2HCB Input + Neo Geo A ButtonNeo Geo C Button
Clark throws his opponents up in the air three times in quick succession, then slams them on the ground.
MAX2

Running Pirates

2HCF Input + Neo Geo B ButtonNeo Geo D Button
Clark runs at his opponent and slings them over his shoulder, powerbombing the opponent's back into the front and back walls, before finishing with a regular powerbomb.

Team Psycho Soldier[]

Athena Asamiya[]

Name
Command Input
Description
Throws
Psychic Attack
Close OnlyBack Input or Forward Input + Neo Geo C Button
Athena floats up, then kicks her opponent down.
Psychic Throw
Close OnlyBack Input or Forward Input + Neo Geo D Button
Athena uses her Psycho Energy to throw her opponent behind her.
Psychic Shoot
Close In Air OnlyBack Input or Down Input or Forward Input + Neo Geo C Button
Athena kicks her opponent down.
Command Moves
Phoenix Bomb
In Air OnlyDown Input + Neo Geo B Button
Athena throws herself back-first at her opponent.
Renkantai
Forward Input + Neo Geo B Button
Athena does a jumping high kick.
Sankaku Tobi
In Air OnlyUp Forward Input near wall
Athena kicks off the wall.
Special Moves

Psycho Ball

QCB Input + Neo Geo A Button or Neo Geo C Button
Athena throws out a ball of energy.
Psycho Sword
Z Input + Neo Geo A Button or Neo Geo C Button (Air OK OK)
Athena rises upwards with her hand covered in Psycho Power.
Phoenix Arrow
In Air OnlyQCB Input + Neo Geo B Button or Neo Geo D Button
Athena curls into a ball and dives downwards while covered in Psycho Power. The Neo Geo D Button version has an additional kick that knocks down opponents.
Psychic Teleport
QCB Input + Neo Geo B Button or Neo Geo D Button
Athena turns into light and teleports forwards.
Psycho Reflector
QCF Input + Neo Geo B Button or Neo Geo D Button
Athena creates a barrier made of Psycho Power that can reflect projectiles, as well as projectile supers. It can also cause minor damage on hit.
Super Special Moves

Shining Crystal Bit

2HCB Input + Neo Geo A Button or Neo Geo C Button
Athena surrounds herself with a barrier of psychic energy.

Crystal Shoot

QCB Input + Neo Geo A Button or Neo Geo C Button during Shining Crystal Bit
Athena fires the energy barrier from Shining Crystal Bit as a powerful projectile. The Neo Geo C Button version can track.

Phoenix Fang Arrow

In Air Only2QCF Input + Neo Geo B Button or Neo Geo D Button
Athena fires several Phoenix Arrows downwards.
MAX Super Special Moves

Shining Crystal Bit

2HCB Input + Neo Geo A ButtonNeo Geo C Button
Athena surrounds herself with a barrier of psychic energy.

Crystal Shoot

QCB Input + Neo Geo A Button or Neo Geo C Button during Shining Crystal Bit
Athena fires the energy barrier from Shining Crystal Bit as a powerful projectile. The Neo Geo C Button version can track.
: Sailor Finish finisher

Psychic 9: Sailor Finish finisher

Psychic 9: Fire Sword Finish finisher

Psychic 9: Fire Sword Finish finisher

Psychic 9: Psycho Sword Finish finisher

Psychic 9: Psycho Sword Finish finisher

HCBF Input + Neo Geo A ButtonNeo Geo C Button, then Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button (MAX OK Only)

Sailor Finish: QCF Input + Neo Geo A Button or Neo Geo C Button after Psychic 9

Fire Sword Finish: HCB Input + Neo Geo B Button or Neo Geo D Button after Psychic 9

Psycho Sword Finish: Z Input + Neo Geo A Button or Neo Geo C Button after Psychic 9
Athena rushes down her opponent with quick strikes, while changing to her costumes from prior games. Depending on what input you finish Psychic 9 with, you can have different finishers.
MAX2
: Momoiro Katame finisher

Psycho Medley: Momoiro Katame finisher

Psycho Medley: Healing Athena finisher

Psycho Medley: Healing Athena finisher

QCF Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button, then Neo Geo D ButtonNeo Geo C ButtonNeo Geo B ButtonNeo Geo D ButtonNeo Geo C ButtonNeo Geo B ButtonNeo Geo A Button

Momoiro Katame: QCF Input + Neo Geo B ButtonNeo Geo C Button after Psycho Medley

Healing Athena: QCF Input + Neo Geo A ButtonNeo Geo B Button after Psycho Medley
Athena rushes down her opponent with quick strikes, while changing to her costumes from prior games. Depending on what input you finish Psycho Medley with, you can have different finishers; Momoiro Katame is a powerful finishing attack while Healing Athena heals Athena.

Sie Kensou[]

Name
Command Input
Description
Throws
Hakki
Close OnlyBack Input or Forward Input + Neo Geo C Button
Kensou pulls his opponent close to himself, then bats them away with the back of his hand.
Tomoe Nage
Close OnlyBack Input or Forward Input + Neo Geo D Button
Kensou rolls back and throws his opponent behind him.
Command Moves
Kobokushu
Forward Input + Neo Geo A Button
Kensou slaps his opponent overhead with both hands.

Kosentai

Forward Input + Neo Geo B Button
Kensou jumps while turning around, kicking his opponent on the way up.
Special Moves

Choukyuudan

QCB Input + Neo Geo A Button or Neo Geo C Button
Kensou throws out a ball of blue energy.

Ryuugakusai

RZ Input + Neo Geo B Button or Neo Geo D Button
Kensou flips upside down, then does a rising kick while spinning.
Ryuusougeki
In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button
Kensou flies diagonally downwards to strike his opponent with his palm.

Ryuurenga・Chiryuu

HCF Input + Neo Geo A Button
Kensou jumps forward, delivering a three-hit combo.

Ryuurenga・Tenryuu

HCF Input + Neo Geo C Button
Kensou jumps diagonally upwards, delivering a three-hit combo.

Senkyuutai

QCF Input + Neo Geo B Button or Neo Geo D Button
Kensou stands on one hand, then kicks his opponent up.
Super Special Moves

Shinryuu Tenbu Kyaku

QCFHCB Input + Neo Geo B Button
Kensou does a Ryuurenga・Tenryuu, then a Ryuugakusai.

Shinryuu Seiou Rekkyaku

QCFHCB Input + Neo Geo D Button
Kensou does a Ryuurenga・Chiryuu, then a Ryuugakusai.

Nikuman Respect

2QCB Input + Neo Geo A Button or Neo Geo C Button
Kensou eats a dumpling, recovering some of his health.
MAXX Super Special Moves

Senki Hakkei

Close Only2QCF Input + Neo Geo A ButtonNeo Geo C Button
Kensou blasts his opponent away with an energy ball.
MAX2

Seigan Rairyuu

2QCF Input + Neo Geo B ButtonNeo Geo D Button
Kensou throws a Choukyuudan, which then returns to him, powering him up.

Chin Gentsai[]

Name
Command Input
Description
Throws
Gou Inshu
Close OnlyBack Input or Forward Input + Neo Geo C Button
Chin clambers up onto his opponent's shoulders, then forces sake down their throats.
Gyaku Ashi Nage
Close OnlyBack Input or Forward Input + Neo Geo D Button
Chin flips over and throws his opponent to the other side of the screen with his legs.
Command Move
Suiho Hyoutan Shuu
Forward Input + Neo Geo A Button
Chin does a backhand motion while swinging his gourd, falling on his back in the process.
Special Moves
Hyoutan Geki
QCB Input + Neo Geo A Button or Neo Geo C Button
Chin whips his opponent with his gourd.
Ryuurin Hourai
Z Input + Neo Geo B Button or Neo Geo D Button
Chin spins into his opponent, then does a jumping attack.
Kaiten-teki Kuutotsu Ken
HCF Input + Neo Geo B Button or Neo Geo D Button
Chin rolls on the floor and uppercuts his opponent.
Tenchisui Hassengeki
QCB Input + Neo Geo B Button or Neo Geo D Button
Chin smacks his opponent upwards with his gourd.
Mochizukiyoi
Double Down Input + Neo Geo B Button or Neo Geo D Button
Chin falls onto his back for a unique stance. Can be followed up by Ryuuda Hanpen, Rigyo Hanpen, Kaiten-teki Kuutotsu Ken or Bold.
Ryuuda Hanpen
Up Input + Neo Geo B Button during Mochizukiyoi
Chin does a flying kick from his grounded position.
Rigyo Hanpen
Up Input + Neo Geo D Button during Mochizukiyoi
Chin rolls backwards, kicking his opponent.
Kyakusentai
Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button during Mochizukiyoi
Chin rolls up for a split handstand kick.
Suihaikou
RZ Input + Neo Geo A Button or Neo Geo C Button
Chin takes a sip of his sake. Powers up his attacks and grants access to other attacks.
Sakuenkou
QCF Input + Neo Geo A Button or Neo Geo C Button with >1 Suihaikou stock
Chin takes a sip of his sake. Powers up his attacks and grants access to other attacks (moves vary by game).
Gou'en Shourai: Kai
Z Input + Neo Geo B Button or Neo Geo D Button with >3 Suihaikou stock
Chin bursts into flames, then spins into his opponent.
Super Special Moves
2QCF Input + Neo Geo A Button or Neo Geo C Button
Chin breathes a stream of flames upon his opponent.

Gouen Shourai

QCFHCB Input + Neo Geo A Button or Neo Geo C Button
Chin bursts into flames, then spins into his opponent.
MAX Super Special Moves

Gou ran Enpou

2QCF Input + Neo Geo A ButtonNeo Geo C Button
Chin breathes a stream of flames upon his opponent.
MAX2

Suisou Enbu

2QCF Input + Neo Geo B ButtonNeo Geo D Button
Chin breathes out a small flame that he can control. Bursts into 4 bigger flames with additional input.

Team Women Fighters[]

Mai Shiranui[]

Name
Command Input
Description
Throws
Shiranui Gorin
Close OnlyBack Input or Forward Input + Neo Geo C Button
Mai grabs the opponent by their shoulders, flips over them and throws them overhead.
Fuusha Kuzushi
Close OnlyBack Input or Forward Input + Neo Geo C Button
Mai grabs her opponent by their neck with her legs, flips herself over and slams them to the ground.
Yume Zakura
Close In Air OnlyBack Input or Down Input or Forward Input + Neo Geo D Button
Mai catches her opponent midair and slams them onto the ground with a falling knee drop.
Command Moves
Ukihane
In Air OnlyDown Input + Neo Geo B Button
Mai does a falling knee drop.
Kurotsubame no Mai
Forward Input + Neo Geo B Button
Mai jumps and flips over for a toe kick.
Sankaku Tobi
In Air OnlyUp Forward Input near wall
Mai jumps off the back wall.
Daiwa Fuusha no Mai
In Air OnlyDown Input + Neo Geo A Button
Mai does a double axe-handle punch.
Yusura
Down Input + Neo Geo D Button
Mai dives down rear-first towards her opponent.
Special Moves

Kachousen

QCF Input + Neo Geo A Button or Neo Geo C Button
Mai throws a fan at her opponent.

Ryuuenbu

QCB Input + Neo Geo A Button or Neo Geo C Button
Mai spins around, whacking her opponent with the end of her belt, which has been set alight.

Hissatsu Shinobi Bachi

HCF Input + Neo Geo B Button or Neo Geo D Button
Mai does a cartwheel, then launches herself for an elbow strike at her opponent.

Musasabi no Mai

Charge Down Any Up Input + Neo Geo A Button or Neo Geo C Button
Mai jumps and kicks off the wall.
Kuuchuu
Hold OKNeo Geo A Button or Neo Geo C Button during Musasabi no Mai
Mai dives downwards.
Yusura
Down Input + Neo Geo A Button or Neo Geo C Button after triangle jump ver. of Musasabi no Mai
Mai dives down butt-first at her opponent.
Ukihane
Down Input + Neo Geo B Button or Neo Geo D Button after triangle jump ver. of Musasabi no Mai
Mai does a falling knee drop.
Touka Tori Tsubute
Down Input + Neo Geo D Button near opponent after triangle jump ver. of Musasabi no Mai
Mai grabs her opponent's head between her legs, then slams them down.

Musasabi no Mai (Air)

In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button
Mai dives diagonally down at her opponent.

Sayo Chidori

QCB Input + Neo Geo B Button or Neo Geo D Button
Mai slashes her opponent overhead with a fan.
Super Special Moves

Chou Hissatsu Shinobi Bachi

QCBHCF Input + Neo Geo B Button or Neo Geo D Button
Mai does a flaming version of her Hissatsu Shinobi Bachi.

Hana Arashi

2QCF Input + Neo Geo A Button or Neo Geo C Button
Mai rushes at her opponent and does a rising slash with both her fans.
MAX Super Special Moves

Chou Hissatsu Shinobi Bachi

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button
Mai does a flaming version of her Hissatsu Shinobi Bachi.
MAX2

Shiranui-Ryuu: Kyuubi no Kitsune

Neo Geo D ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo C ButtonUp Input
Mai jumps and dives at her opponent, striking them three more times and leaving 4 flames on their body. After a few seconds, they erupt into a flaming pillar.

Yuri Sakazaki[]

Name
Command Input
Description
Throws
Oni Harite
Close OnlyBack Input or Forward Input + Neo Geo C Button
Yuri grabs the opponent and slaps them away.
Silent Nage
Close OnlyBack Input or Forward Input + Neo Geo D Button
Yuri performs a Circle Throw on the opponent, ending with a flourish after throwing them all the way across the screen.
Tsubame Otoshi
Close In Air OnlyBack Input or Down Input or Forward Input + Neo Geo C Button
Yuri catches the opponent whilst airborne and slams them onto the ground.
Command Moves

Enyoku

Forward Input + Neo Geo A Button
Yuri advances forward and strikes the opponent with her rear.
Shien
Down Forward Input + Neo Geo B Button
Yuri performs a sweeping low kick in place.
Shouyoku
Down Forward Input + Neo Geo D Button
Yuri performs a thrusting kick upwards, launching the opponent.
Special Moves

Ko-Ou Ken

QCF Input + Neo Geo A Button or Neo Geo C Button
Yuri performs a front palm strike enhanced with her chi.

Haoh Shokou Ken

QCF Input + Hold Neo Geo A Button or Neo Geo C Button
Yuri charges up her energy and unleashes a full Haoh Shokou Ken at the opponent.

Kuuga (Yuri Chou Upper)

Z Input + Neo Geo A Button or Neo Geo C Button
Yuri performs a rising uppercut.
Ura Kuuga
Z Input + Neo Geo C Button during Neo Geo C Button Kuuga
Yuri follows up on the initial uppercut with another one.

Saiha

QCB Input + Neo Geo A Button or Neo Geo C Button
Yuri shields herself from the front with her own chi.
Raiou Ken
In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button
Yuri throws out a projectile while airborne.
Hyakuretsu Binta
HCB Input + Neo Geo B Button or Neo Geo D Button
Yuri rushes towards the opponent and delivers a barrage of armor-piercing slaps on them.
Super Special Move

Hien Houou Kyaku

QCFHCB Input + Neo Geo B Button or Neo Geo D Button
Yuri dashes towards the opponent and performs a barrage of kicks on them.
MAX Super Special Move

Shin! Chou Upper

2QCF Input + Neo Geo B ButtonNeo Geo D Button
Yuri hits the opponent with a very powerful uppercut, then finishes them off with another, more devastating Kuuga.
MAX2

Ee! Hien Houou Kyaku

Forward Back InputHCB Input + Neo Geo B ButtonNeo Geo D Button
Yuri dashes towards the opponent and performs a barrage of kicks on them.

May Lee Jinju[]

Standard Mode[]

Name
Command Input
Description
Throws
Razzmatazz

Razzmatazz

Close OnlyBack Input or Forward Input + Neo Geo C Button
May Lee jumps on top of the opponent and kicks them forwards.
Reverse Razzmatazz

Reverse Razzmatazz

Close OnlyBack Input or Forward Input + Neo Geo D Button
May Lee jumps on top of the opponent and kicks them behind her.
Command Moves

Posture Shift (Standard to Hero)

Neo Geo A ButtonNeo Geo B ButtonNeo Geo C Button while in Standard Mode
May Lee changes from Standard Mode to Hero Mode.
Special Moves

Waga Utan Kasane

Counterattack

Counterattack

HCB Input + Neo Geo B Button or Neo Geo D Button
May Lee sticks her knee upwards while flinching. If the opponent hits her, she'll counterattack and launch the opponent upwards.
①

Lightning Needle

QCF Input + Neo Geo B Button or Neo Geo D Button
May Lee performs a two hit kick forwards. This can lead to several follow-ups.
②

Spinning Edge

Neo Geo B Button or Neo Geo D Button during ①
May Lee performs third kick forwards.

Approaching Beetle

Neo Geo B Button or Neo Geo D Button during ①⇒②
May Lee performs a powerful forward kick, similar to her Neo Geo C ButtonNeo Geo D Button Attack.
③

Aerial Surprise

Up Forward Input + Neo Geo B Button or Neo Geo D Button during ① or ②
May Lee performs a jumping kick.

Aerial Surprise Finish

Down Input + Neo Geo B Button or Neo Geo D Button during ③
May Lee performs a downwards aerial kick that sends opponents down to the ground.

Dinosaur Footprint

Down Input + Neo Geo B Button or Neo Geo D Button during ① or ②
May Lee performs a sweeping kick, knocking the opponent down.

Leaping Swordfish

Down Forward Input + Neo Geo B Button or Neo Geo D Button during ① or ②
May Lee performs an overhead axe kick.

Blazing Intercept

Back Input + Neo Geo B Button or Neo Geo D Button during ① or ②
May Lee stops attacking and sticks her knee upwards while flinching. If the opponent hits her, she'll counterattack and launch the opponent upwards.

Into Sky

Up Input + Neo Geo B Button or Neo Geo D Button during ① or ②
May Lee performs two upwards kick that launches opponents.
Super Special Moves

Shinjuu Kyaku

2QCB Input + Neo Geo B Button or Neo Geo D Button
May Lee jumps at the opponent. If it hits, she'll kick the opponent towards the wall.

Disposition Frog

Neo Geo A ButtonNeo Geo C ButtonNeo Geo B ButtonNeo Geo D ButtonNeo Geo A ButtonNeo Geo B ButtonNeo Geo C Button (MAX OK Only)
May Lee performs an upwards kick at the opponent. If it hits, she'll perform a long combo on the opponent and with an energy barrage, culminating with her striking a flashy pose and exploding the opponent. This MAX Super Special Move will put May Lee in Hero Mode upon finishing.

Hero Mode[]

Name
Command Input
Description
Command Moves

Posture Shift (Hero to Standard)

Neo Geo A ButtonNeo Geo B ButtonNeo Geo C Button while in Hero Mode
May Lee changes from Hero Mode to Standard Mode.

Hero's Welcome

Forward Input + Neo Geo A Button
May Lee puts both of her arms up. If an opponent hit it, she'll block it.

Sliding

Down Forward Input + Neo Geo B Button
May Lee performs a sliding attack.
Special Moves

Full Swing Chop

QCF Input + Neo Geo A Button or Neo Geo C Button
May Lee performs an overhead karate chop.

May Lee: Chop!

QCB Input + Neo Geo A Button or Neo Geo C Button
May Lee performs a jumping overhead chop.

Shining Thunder Blow

QCF Input + Neo Geo B Button or Neo Geo D Button
May Lee dashes forward to punch the opponent, causing a taser-like effect on hit.

May Lee: Break!

HCBF Input + Neo Geo A Button or Neo Geo C Button
May Lee grabs the opponent and kicks them forwards while chuckling.
Super Special Moves

May Lee: Dynamic!

In Air Only2QCF Input + Neo Geo A Button or Neo Geo C Button
May Lee rushes forward while flying and performs a barrage of kicks.

May Lee: The End

2QCF Input + Neo Geo A ButtonNeo Geo C Button (MAX OK Only)
May Lee jumps and performs a dive kick towards the opponent. If it hits, she'll strike a flashy dynamic pose, causing the opponent to explode.
MAX2

Key of Victory

Forward InputNeo Geo B ButtonNeo Geo C ButtonForward InputNeo Geo C Button
May Lee performs an overhead chop. If it hits, she'll duplicate herself and perform double flying kick, culminating with a flashy dynamic pose that causes the opponent to explode.

Team Kim[]

Kim Kaphwan[]

Name
Command Input
Description
Throws
Kubikime Otoshi
Close OnlyBack Input or Forward Input + Neo Geo C Button
Kim hops up, wraps his ankles around his opponent's head, then twists them down.
Nage Sute
Close OnlyBack Input or Forward Input + Neo Geo D Button
Kim throws his opponent behind himself.
Command Moves
Nerichagi
Down Forward Input + Neo Geo A Button
Kim lifts his leg up, then axe kicks downwards.
Special Moves

Hangetsuzan

QCB Input + Neo Geo B Button or Neo Geo D Button (Air OK OK)
Kim leaps forward and performs a somersaulting crescent kick. The Neo Geo B Button version is fast and hits only once, while the Neo Geo D Button is slower but hits three times.
Sanren Geki 1

Sanren Geki

QCB Input + Neo Geo A Button or Neo Geo C Button [x3]
Kim kicks forward with a 3 hit attack. It has multiple follow-ups.
Sankuu Kyaku
QCB Input + Neo Geo B Button or Neo Geo D Button, then Up Forward Input + Neo Geo B Button or Neo Geo D Button, then Down Input + Neo Geo B Button or Neo Geo D Button
Kim does an upwards angled kick, then jumps and kicks high, then does an overhead smash as he comes down.
Hienzan
Charge Down Up Input + Neo Geo B Button or Neo Geo D Button
Kim performs a rising kick upwards.
Tenshouzan
Down Input + Neo Geo B Button or Neo Geo D Button during Hienzan
Kim kicks downwards.

Hishou Kyaku

In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button
Kim dives downwards while kicking.
Tsuika Kougeki
Down Input + Neo Geo B Button or Neo Geo D Button during Hishou Kyaku
Kim does a flying split kick.

Haki Kyaku

Double Down Input + Neo Geo B Button or Neo Geo D Button
Kim stomps the ground in front of him, creating a tremor.
Super Special Moves

Houou Kyaku

QCB InputDown Back Forward Input + Neo Geo B Button or Neo Geo D Button
Kim dashes towards his opponent, then barrages them with swift kick strikes. The MAX OK version can only be performed in the air.

Houou Hiten Kyaku

2QCF Input + Neo Geo B Button or Neo Geo D Button
Kim does a fast upwards kick that launches opponents.
MAX Super Special Moves

Houou Kyaku

QCB InputDown Back Forward Input + Neo Geo B ButtonNeo Geo D Button
Kim dashes (from the air) towards his opponent, then barrages them with swift kick strikes.
MAX2

Zero Kyori Houou Kyaku

QCBHCF Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button
Kim does his signature Super Move, ending with a rising kick that shows an ethereal phoenix behind him.

Chang Koehan[]

Name
Command Input
Description
Throws
Hagan Geki
Close OnlyBack Input or Forward Input + Neo Geo C Button
Chang picks his opponent up, gives a toothy grin, then headbutts them.
Nage Sute
Close OnlyBack Input or Forward Input + Neo Geo D Button
Chang picks his opponent up, then tosses them behind him.
Command Moves
Hiki Nige
Down Forward Input + Neo Geo A Button
Chang slides on his belly with his iron ball in front of him.
Special Moves
Tekkyuu Dai Kaiten
Mash OKNeo Geo A Button or Neo Geo C Button
Chang swings his ball and chain over his head repeatedly. Can be canceled early with Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button.
Tekkyuu Funsai Geki
Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button
Chang charges forward with his iron ball.

Haki Kyaku

Double Down Input + Neo Geo B Button or Neo Geo D Button
Chang kicks the floor with the ball of his foot, creating a tremor.

Tekkyuu Taiko Uchi

HCF Input + Neo Geo B Button or Neo Geo D Button
Chang scratches his nose. If he's hit during that time, he sneezes on his opponent, blasting them away.
Dai Hakai Nage
HCBF Input + Neo Geo A Button or Neo Geo C Button
Chang grabs his opponent by their shirt, then rapidly slams his opponent either side of the screen Hulk-style.
Super Special Moves

Tekkyuu Dai Bousou

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Chang runs towards his opponent, then barrages them with random strikes.

Tekkyuu Dai Assatsu

2QCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK) Chang jumps high, then falls to flatten his opponent.
Chang99

Tekkyuu Dai Bokusatsu

2QCF Input + Neo Geo B Button or Neo Geo D Button Chang slaps his belly, then repeatedly slams his iron ball on the floor.
MAX Super Special Moves

Tekkyuu Dai Assatsu

2QCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK) Chang jumps high, then falls to flatten his opponent.
MAX2

Tekkyuu Dai Sekai

Neo Geo B ButtonNeo Geo A ButtonNeo Geo C ButtonNeo Geo A Button
Chang performs a short little dance and shakes his belly. After that, he completely grinds time to a halt for 5 seconds, leaving to do whatever he wants.

Choi Bounge[]

Name
Command Input
Description
Throws
Zujou Sashi
Close OnlyBack Input or Forward Input + Neo Geo C Button
Choi sits on the back of the opponent's neck to stab and jab their head repeatedly.
Geketsu Zuki
Close OnlyBack Input or Forward Input + Neo Geo D Button
Choi crawls behind the opponent to stab them on the behind.
Command Moves
Geri Toorima
Forward Input + Neo Geo B Button
Choi somersaults low toward the opponent.
Special Moves
Tatsumaki Shippuzan
Charge Down Up Input + Neo Geo A Button or Neo Geo C Button
Choi spins up vertically, creating a slashing tornado.
Kaiten Hienzan
Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button
Choi rolls on the ground forwards.
Kaiten Hienzuki
Neo Geo A Button or Neo Geo C Button during Kaiten Hienzan
Choi lunges forwards with his claws.
Hishou Kyaku
In Air OnlyIn Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button
Choi dives downwards while kicking.
Hienzan
Z Input + Neo Geo B Button or Neo Geo D Button
Choi performs a rising flip kick.
Senpuu Hien Zashi
Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button
Choi flies forward spinning.
Houkou Tenkan
Full Command Inputs + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button [x3] during Senpuu Hien Zashi
Choi zooms dashes in a different direction. Can be chained up to three times.

Hishou Kuretsuzan

Charge Down Up Input + Neo Geo B Button or Neo Geo D Button
Choi leaps towards the corner and fires forwards. The Neo Geo B Button version fires at a 45 degree angle and the Neo Geo D Button version fires at a horizontal angle.
Super Special Moves Choi-hurricane

Shin! Chouzetsu Tatsumaki Shinkuuzan

2HCB Input + Neo Geo A Button or Neo Geo C Button Choi spins and creates a large tornado. It can be moved forwards or backwards.

Houou Kyaku

QCFHCB Input + Neo Geo B Button or Neo Geo D Button Choi dashes towards his opponent, then barrages them with swift slashes.
MAX Super Special Moves

Houou Kyaku

QCFHCB Input + Neo Geo B ButtonNeo Geo D Button Choi dashes towards his opponent, then barrages them with swift slashes.
MAX2

Shakushi

In Air Only2HCF Input + Neo Geo A ButtonNeo Geo C Button
Choi jumps and vanishes, leaving 7 random large slashes in his wake.

Team KOF '96[]

Iori Yagami[]

Name
Command Input
Description
Throws
Sakahagi
Close OnlyBack Input or Forward Input + Neo Geo C Button
Iori digs his nails into his opponent's stomach, then claws upwards, launching them.
Saka Sakahagi
Close OnlyBack Input or Forward Input + Neo Geo D Button
Iori moves behind his opponent, digs his nails into their back, then claws upwards, launching them.
Command Moves
Ge-Shiki Yumebiki
Forward Input + Neo Geo A ButtonNeo Geo A Button
Iori swipes at his opponent with his rear hand. The follow up then does a quick jab.

Ge-Shiki Gofun In "Shinigami"

Forward Input + Neo Geo B Button
Iori steps forward for an axe kick with his rear leg.
Ge-Shiki Yuriori
In Air OnlyBack Input + Neo Geo B Button
Iori kicks behind himself.
Special Moves

108 Shiki Yami Barai

QCF Input + Neo Geo A Button or Neo Geo C Button
Iori throws a purple fiery projectile that runs across the floor.

100 Shiki Oniyaki

Z Input + Neo Geo A Button or Neo Geo C Button
Iori jumps with his arms out, shrouded in purple flames.

127 Shiki Aoibana

QCB Input + Neo Geo A Button or Neo Geo C Button
Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch.

212 Shiki Kototsuki In

HCB Input + Neo Geo B Button or Neo Geo D Button
Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion.
Kuzukaze
Close OnlyHCBF Input + Neo Geo B Button or Neo Geo D Button
Iori grabs his opponent, then throws them behind him while they're still on their feet.
Super Special Moves

Kin 1211 Shiki Yaotome

QCFHCB Input + Neo Geo A Button or Neo Geo C Button
Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames.

Ura 316 Shiki Saika

2QCF Input2QCF Input + Neo Geo A ButtonNeo Geo C Button during Normal ver. Kin 1211 Shiki Yaotome
Iori claws downward then upwards, then ends it with an angled pillar of flames in front of him.
MAX Super Special Moves
 (version Riot of the Blood)

Kin 1211 Shiki Yaotome (version Riot of the Blood)

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Iori goes into his blood rage, dashes across the screen and, if he hits, totally massacres his opponent.
MAX2

Ura 1029 Shiki Homura Hotogi

QCBHCF InputBack Forward Input + Neo Geo A ButtonNeo Geo C Button
Iori prepares for a brief moment, with the screen turning red, then quickly leaps across the whole stage grabbing the opponent by the face, and hits them with pillar of flames.

Mature[]

Name
Command Input
Description
Throws
Deathblow
Close OnlyBack Input or Forward Input + Neo Geo C Button
Mature grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.
Backlash
Close OnlyBack Input or Forward Input + Neo Geo D Button
Mature grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.
Special Moves

Despair

QCF Input + Neo Geo A Button or Neo Geo C Button
Mature leaps into the air and flips upside down while slashing downwards.

Deathrow

QCB Input + Neo Geo A Button or Neo Geo C Button [x3]
Mature performs a series of slashes while moving forward.

Metal Massacre

QCB Input + Neo Geo B Button or Neo Geo D Button
Mature runs forwards and does a metallic slash in front of her.

Ebony Tears

QCFHCB Input + Neo Geo A Button or Neo Geo C Button
Mature leans back and fires a giant projectile of metallic energy.

Sacrilege

Z Input + Neo Geo A Button or Neo Geo C Button
Mature leaps forward while spinning, and slashes her opponent.

Deicide

HCF Input + Neo Geo B Button or Neo Geo D Button
Mature stretches her arm towards the ground. If hit, she grabs her opponent and fling them behind her.
Super Special Moves

Heaven's Gate

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Mature slides forward with her rear hand open. Once he gets close enough to her opponent, she slams them back-first into the wall she's facing, causing a pillar of white energy with a skull to form.

Nocturnal Rites

2QCF Input + Neo Geo A Button or Neo Geo C Button Mature several Metal Massacres in quick succession. If she doesn't connect early enough, she'll finish with a single Deathrow; otherwise, she'll finish with a point-blank Ebony Tears.
MAX Super Special Moves

Heaven's Gate

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Mature slides forward with her rear hand open. Once he gets close enough to her opponent, she slams them back-first into the wall she's facing, causing a pillar of red energy with a skull to form.

Nocturnal Rites

2QCF Input + Neo Geo A ButtonNeo Geo C Button Mature several Metal Massacres in quick succession. If she doesn't connect early enough, she'll finish with a single Deathrow; otherwise, she'll finish with a point-blank Ebony Tears.
MAX2

Ecstasy 816

Forward InputNeo Geo D ButtonNeo Geo C ButtonNeo Geo B ButtonForward Input
Mature makes a secondary image of herself on the other side of her opponent then proceed to do a myriad of her moves ending with a Despair, her other image disappears then she blows a kiss towards her stunned opponent causing a large explosion.

Vice[]

Name
Command Input
Description
Throws

Deathblow

Close OnlyBack Input or Forward Input + Neo Geo C Button
Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.
Backlash
Close OnlyBack Input or Forward Input + Neo Geo D Button
Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.
Command Moves

Monstrosity

Forward Input + Neo Geo A Button
Vice does an overhead hammer strike with the bottom of her fist.
Special Moves

Deicide

HCF Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Vice stretches her arm towards the ground. If hit, she grabs her opponent and fling them behind her.

Gorefest

Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.

Mayhem

QCB Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Vice performs a short-mid distance shoulder charge, launching her opponent into the air.

Misanthrope

QCF Input + Neo Geo A Button or Neo Geo C Button after Mayhem or Blackened
Vice leaps after her airborne victim and powerbombs them into the ground.
Blackened
Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button
Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow up with Misanthrope.

Outrage

Ravenous

QCB Input + Neo Geo B Button or Neo Geo D Button (Air OK OK)
Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The Neo Geo D Button version has her hop a short distance forward first. Can be canceled early with Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button.
Super Special Moves

Negative Gain

Close Only2HCB Input + Neo Geo B Button or Neo Geo D Button (MAX OK OK) Vice somersaults backwards and catches her foe's neck between her feet, slamming her opponent Frankensteiner-style three times.

Withering Surface

2QCF Input + Neo Geo A Button or Neo Geo C Button Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackened-type slams, then do a leaping powerbomb that generates a pillar of white death energy. The MAX OK version has the powerbomb doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Misanthrope on them, generating a blood-red death energy pillar on landing.
MAX Super Special Moves

Negative Gain

Close Only2HCB Input + Neo Geo B ButtonNeo Geo D Button Vice somersaults backwards and catches her foe's neck between her feet, slamming her opponent Frankensteiner-style five times.

Withering Surface

2QCF Input + Neo Geo A ButtonNeo Geo C Button Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackened-type slams, then do a leaping powerbomb that doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Misanthrope on them, generating a blood-red death energy pillar on landing.
MAX2

Overkill

In Air OnlyDB HCFUD Input + Neo Geo A ButtonNeo Geo C Button
Vice does a counter to her opponent in the air by quickly throwing them to the ground then falling on the afterwards laughing maniacally, then stomps on them again.

Team KOF '97[]

Ryuji Yamazaki[]

Name
Command Input
Description
Throws
Shimeage
Close OnlyBack Input or Forward Input + Neo Geo C Button
Yamazaki lifts his opponent by their neck, then slams them front-first into the ground.
Bun'nage
Close OnlyBack Input or Forward Input + Neo Geo D Button
Yamazaki lifts his opponent by their shirt/neck, then throws them behind him.
Command Moves
Butsukishi
Forward Input + Neo Geo A Button
Yamazaki does an overhead punch where he stands.
Special Moves
;  ver.

Hebitsukai; Neo Geo A Button ver.

 ver.

Neo Geo B Button ver.

 ver.

Neo Geo C Button ver.

QCB Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button
Yamazaki performs a far-reaching punch forwards. The Neo Geo A Button version strikes high, the Neo Geo B Button version strikes mid, and the Neo Geo C Button version strikes low.
Hebitsukai (Keep)
Hold OKQCB Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button
Yamazaki swings his active arm tauntingly and lazily.
Hebitsukai (Stop)
Neo Geo D Button during Serpent Slash (Keep)
Yamazaki returns to his neutral stance.

Bakudan Pachiki

HCBF Input + Neo Geo A Button or Neo Geo C Button
Yamazaki grabs his opponent by their shirt/neck, then delivers an exploding headbutt.
Bai Gaeshi
QCF Input + Neo Geo A Button or Neo Geo C Button
Yamazaki swings his front hand up for an uppercut. He can also send back mid-level projectiles with it.
Sadomazo
HCF Input + Neo Geo B Button or Neo Geo D Button
Yamazaki taunts his opponent by sticking his tongue out at them and wiggling it around. If he is hit by anything during that time, he counterattacks; in most appearances, he uppercuts them away.

Suna Kake

Z Input + Neo Geo D Button
Yamazaki kicks up sand at his opponent with his back leg.
Yaki'ire
Z Input + Neo Geo B Button or Neo Geo B ButtonNeo Geo D Button
Yamazaki slams his front heel atop his opponent.

Sabaki no Aikuchi

Z Input + Neo Geo A Button or Neo Geo C Button
Yamazaki slashes his opponent twice (Neo Geo A Button) or 4 times (Neo Geo C Button) with his butterfly knife.
Super Special Moves

Guillotine

2QCF Input + Neo Geo A Button or Neo Geo C Button Yamazaki jumps high with an uppercut, then grabs the opponent by their face, dragging them across the floor before throwing them up high.
 Level 1

Drill Level 1

Drill Level 2

Drill Level 2

Drill Level 3

Drill Level 3

Drill Level 4

Drill Level 4

Close Only2HCB Input + Neo Geo A Button or Neo Geo C ButtonMash OKNeo Geo A Button, Neo Geo C Button or Neo Geo A ButtonNeo Geo C Button (MAX OK OK) Yamazaki grabs his opponent by their head and sharply slams them to the floor, making them bounce. There are 4 outcomes to how the move ends depending on how many times the button has been pressed:
  • A stomp and punch combo
  • A kick & headbutt combo
  • A headbutt combo
  • A Serpent Slash combo

All of which end with an uppercut with swirling energy.

Akumu...soshite kyouki

QCF Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button Yamazaki runs at his opponent to slash them with his butterfly knife. With them now floored, he throws his knife to the floor, then rapidly stomps on them repeatedly before kicking them away.
MAX Super Special Moves

Guillotine

2QCF Input + Neo Geo A ButtonNeo Geo C Button Yamazaki jumps high with an uppercut, then grabs the opponent by their face, dragging them across the floor, and then stomping several times before throwing them up high.
Drill Level 1 ( ver

Drill Level 1 (MAX OK ver.)

Drill Level 2 ( ver

Drill Level 2 (MAX OK ver.)

Drill Level 3 ( ver

Drill Level 3 (MAX OK ver.)

Drill Level 4 ( ver

Drill Level 4 (MAX OK ver.)

Close Only2HCB Input + Neo Geo A Button or Neo Geo C ButtonMash OKNeo Geo A Button, Neo Geo C Button or Neo Geo A ButtonNeo Geo C Button (MAX OK OK) Yamazaki grabs his opponent by their head and sharply slams them to the floor, making them bounce. There are 4 outcomes to how the move ends depending on how many times the button has been pressed:
  • A rapid stomp and kick combo.
  • A slash combo with his knife .
  • A rapid slam combo.
  • An even faster Serpent Slash combo.

All of which end with an uppercut with swirling energy.

MAX2

...!!

Close Only2HCB Input + Neo Geo B ButtonNeo Geo D Button
Yamazaki slams his opponent front-first to the floor. He then gets 2 knives and butchers his opponent with myriad slashes before throwing them over his head by their neck in his mouth.

Blue Mary[]

Name
Command Input
Description
Throws
Viktor Throw
Close OnlyBack Input or Forward Input + Neo Geo C Button
Mary knocks the opponent to the ground and elbows them.
Head Throw
Close OnlyBack Input or Forward Input + Neo Geo D Button
Mary grabs the opponent and throws them over her head.
Command Moves

Hammer Arch

Forward Input + Neo Geo A Button
Blue Mary jumps forward with a hammer fist.

Double Rolling

Forward Input + Neo Geo B Button
Blue Mary jumps and kicks forward, then kicks low on the ground.
Special Moves

Spin Fall

QCF Input + Neo Geo A Button or Neo Geo C Button
Blue Mary performs a front flip with her leg extended out.

M. Spider

QCF Input + Neo Geo A Button or Neo Geo C Button during Spin Fall
Blue Mary clutches the opponent.

Vertical Arrow

Z Input + Neo Geo B Button or Neo Geo D Button
Blue Mary jumps upwards with a diagonal kick.

M. Snatcher

Z Input + Neo Geo B Button or Neo Geo D Button during Vertical Arrow
Blue Mary slams the opponent to the ground.

Straight Slicer

Charge Back Forward Input + Neo Geo B Button or Neo Geo D Button
Mary slides on the ground. This can lead to several follow-up moves.

Crab Clutch

QCF Input + Neo Geo B Button or Neo Geo D Button during Straight Slicer
Mary flips the opponent on the ground, then breaks their backs.

M. Reverse Facelock

QCB Input + Neo Geo B Button
Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on jumping attacks and special moves that don't hit low.

M. Head Buster

QCB Input + Neo Geo D Button
Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on midlevel attacks.

Real Counter

QCB Input + Neo Geo A Button or Neo Geo C Button
Blue Mary taunts the opponent. If she's hit, she'll counterattack the opponent. Triggers on all attacks except throws.

Backdrop Real

HCF Input + Neo Geo A Button or Neo Geo C Button during Real Counter
Blue Mary performs a German suplex.
Super Special Moves

M. Dynamite Swing

  • Neo Geo A ButtonNeo Geo A ButtonForward InputNeo Geo B ButtonNeo Geo C Button
Blue Mary jumps in the air. If she grabs the opponent, she'll spin them around and throws them.

M. Splash Rose

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Blue Mary dashes forward. If she hits the opponent, she'll dashes back and forth through the opponent, ending with a spinning fan jump.
MAX Super Special Moves

M. Dynamite Swing

  • Neo Geo A ButtonNeo Geo A ButtonBack InputNeo Geo B ButtonNeo Geo C Button
Blue Mary jumps in the air. If she grabs the opponent, she'll spin them around and throws them.
MAX2

M. Typhoon

DB HCFUD Input + Neo Geo B ButtonNeo Geo D Button
Mary climbs over her opponent for a headscissor, then slams them to the ground, with rose petals bursting out around them.

Billy Kane[]

Name
Command Input
Description
Throws
Jigoku Otoshi
Close OnlyBack Input or Forward Input + Neo Geo C Button
Billy jabs his opponent in their stomach, lifts them up, then rapidly drops them down.
Ippon Tsuri Nage
Close OnlyBack Input or Forward Input + Neo Geo D Button
Billy jabs his opponent in their stomach, then throws them in a circular motion.
Command Moves
Dai Kaiten Geri
Forward Input + Neo Geo A Button
Billy hops forward for a spin kick.
Boutakatobi Geri
Forward Input + Neo Geo B Button
Billy vaults on his staff for a side-kick.
Special Moves

Senpuu Kon

Mash OKNeo Geo A Button
Billy spins his staff around on the spot.
Sansetsu Kon Chuudan Uchi
HCF Input + Neo Geo A Button or Neo Geo C Button
Billy jabs his opponent with his staff from afar, splitting it in its 3 parts.
Kaen Sansetsu Kon Chuudan Uchi
QCF Input + Neo Geo A Button or Neo Geo C Button after Neo Geo C Button Sansetsu Kon Chuudan Uchi
Billy sets his staff on fire, making an explosion.
Kyoushuu Hishou Kon
Z Input + Neo Geo B Button or Neo Geo D Button
Billy vaults up on his staff and drops down on the opponent.
Suzume Otoshi
QCB Input + Neo Geo A Button or Neo Geo C Button
Billy pokes his opponent out of the air with his staff. Anti-air only.
Karyuu Tsuigeki Kon
QCB Input + Neo Geo B Button
Billy puts up a high defensive stance. If his opponent connects from above, Billy smacks them once with his staff.
Suiryuu Tsuigeki Kon
QCB Input + Neo Geo D Button
Billy puts up low high defensive stance. If his opponent connects from below or straight on, Billy smacks them twice with his staff.
Super Special Moves

Chou Kaen Senpuu Kon

QCFHCB Input + Neo Geo A Button or Neo Geo C Button
Billy does a Senpuu Kon with his staff set ablaze, then throws out a ring of fire after.

Dai Senpuu

2QCF Input + Neo Geo A Button or Neo Geo C Button Billy smacks his opponent with multiple staves.
MAX Super Special Moves

Dai Senpuu

2QCF Input + Neo Geo A ButtonNeo Geo C Button Billy smacks his opponent with multiple staves.
MAX2
Liars
Liar's Element
QCBHCF Input + Neo Geo B ButtonNeo Geo D Button Billy throws his staff in front of his opponent, then cowers in fear (akin to when he loses his cane in FF1. If his opponent hits him before he can get another, he grabs another staff, then beats his target to a pulp with flaming strikes, ending with a multi-revolving Dai Senpuu.

Team KOF '97[]

Yashiro Nanakase[]

Name
Command Input
Description
Throws
Liver Blow
Close OnlyBack Input or Forward Input + Neo Geo C Button
Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away.
Hatchet Throw
Close OnlyBack Input or Forward Input + Neo Geo D Button
Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground.
Command Moves

Regret Bash

Forward Input + Neo Geo A Button
Yashiro steps towards his opponent and does a hammer arm slam.

Step Side Kick

Forward Input + Neo Geo B Button
Yashiro pokes forward with a long stepping side kick.
Special Moves
;  ver.

Upper Duel; Neo Geo A Button ver.

 ver.

Neo Geo C Button ver.

Z Input + Neo Geo A Button or Neo Geo C Button
Yashiro two uppercuts in quick succession. If whiffed or blocked, only the first one will connect.

Missile Might Bash

HCB Input + Neo Geo A Button or Neo Geo C Button
Yashiro performs two (Neo Geo A Button) to four (Neo Geo C Button) punches in quick succession.

Sledgehammer

QCB Input + Neo Geo B Button or Neo Geo D Button
Yashiro leaps forward with an aerial hammer arm slam.

Jet Counter

HCF Input + Neo Geo A Button or Neo Geo C Button
Yashiro dashes forward and delivers a quick hook (Neo Geo A Button) or an overhead punch (Neo Geo C Button).

Jet Counter Still

QCF Input + Neo Geo A Button or Neo Geo C Button after Jet Counter
After the initial punch, Yashiro performs either a straight (Neo Geo A Button) or an uppercut that launches the opponent (Neo Geo C Button).
Super Special Moves

Final Impact

2QCF Input + Neo Geo A Button or Neo Geo C Button Yashiro charges up and delivers an incredibly fast and devastating straight punch.
MAX Super Special Moves

Final Impact

2QCF Input + Neo Geo A ButtonNeo Geo C Button Yashiro charges up and delivers an incredibly fast and devastating straight punch.
MAX2

「ERROR…」Code "2002"

QCBHCF Input + Neo Geo B ButtonNeo Geo D Button
Yashiro delivers an onslaught of powerful blows, backed up by multiple Jet Counters and ending with an Upper Duel.

Shermie[]

Name
Command Input
Description
Throws
Shermie Flash Original
Close OnlyBack Input or Forward Input + Neo Geo C Button
Shermie grabs her opponent at their waist and drops them with a German suplex.
Flash Front
Close OnlyBack Input or Forward Input + Neo Geo D Button
Shermie grabs her opponent and does a belly-to-belly suplex.
Command Moves

Busty Suplex

Forward Input + Neo Geo A Button
Shermie extends her chest outwards. If it connects, she performs a Back Breaker on the opponent.
Shermie Stand
Forward Input + Neo Geo B Button
Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. The second hit of which hits overhead.

Evasive Move

Timed to Opponent's Attack, Neo Geo A ButtonNeo Geo B ButtonNeo Geo C Button
Shermie does a hair flip. If timed to an incoming attack it passes through her harmlessly.
Evasive Attack
Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button after Evasive Move
Shermie performs a side kick in place. This is fully Special Cancelable, just as it was since KOF '98.
Special Moves

Shermie Spiral

Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button
Shermie mounts the opponent and drops them to the floor, twisting their neck in the process.
Shermie Whip
QCB Input + Neo Geo A Button or Neo Geo C Button near opponent
Shermie performs a backflip with her foot held high. If it connects, she performs a Release Suplex on the opponent.

Accel Spin Kick

QCB Input + Neo Geo B Button or Neo Geo D Button
Shermie twirls in the air and strikes the opponent in the head with a high kick.
/

Shermie Shoot/Diamond Dust

HCF Input + Neo Geo B Button or Neo Geo D Button
Shermie runs towards the opponent and either drops them on the floor with her knees (Shermie Shoot) or performs an RKO on them (Diamond Dust).

Shermie Clutch

Z Input + Neo Geo B Button or Neo Geo D Button While opponent is airborne
Shermie intercepts the opponent with her legs and smashes them onto the ground.

F. Captured

Timed to Opponent's Attack, HCBF Input + Neo Geo A Button or Neo Geo C Button
Shermie leans forward and goads the opponent into attacking her. If it succeeds, she retaliates with a Body Slam.

Shermie Cute

QCF Input + Neo Geo B Button or Neo Geo D Button during any Special Move Throw
After throwing the opponent, Shermie runs up to them and follows up with a knee press.
Super Special Moves

Shermie Flash

Close Only2HCB Input + Neo Geo A Button or Neo Geo C Button Shermie flips over the opponent and performs a much stronger German Suplex on them.

Shermie Carnival

Close Only2HCF Input + Neo Geo A Button or Neo Geo C Button Shermie performs a quick series of German Suplexes on the opponent.
MAX Super Special Moves

Shermie Flash

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button Shermie flips over the opponent and performs a much stronger German Suplex on them.

Shermie Carnival

Close Only2HCF Input + Neo Geo A ButtonNeo Geo C Button Shermie performs a quick series of German Suplexes on the opponent, following up with a stronger Shermie Clutch at the end.
MAX2

Lightning Leg Lariat

2QCF Input + Neo Geo B ButtonNeo Geo D Button
Shermie rushes at the opponent with a Diamond Dust. If it connects, she performs an RKO followed by a Shermie Whip into a series of Suplexes, then tosses them away with a Clothesline and finishes them off with a flying knee kick.

Chris[]

Name
Command Input
Description
Throws
Step Turn
Close OnlyBack Input or Forward Input + Neo Geo C Button
Chris steps on the opponent's body and then sends them flying away with a backflip.
Aerial Drop
Close OnlyBack Input or Forward Input + Neo Geo D Button
Chris grabs the opponent then tosses them a half screen distance.
Command Moves

Spinning Array

Forward Input + Neo Geo A Button
Chris spins around and two-hand swings his arms towards the opponent.

Reverse Anchor Kick

Forward Input + Neo Geo B Button
Chris does an overhead handstand kick.

Carry Off Kick

Down Forward Input + Neo Geo D Button
Chris slides on the ground with his rear leg outstretched.
Special Moves

Hunting Air

Z Input + Neo Geo B Button or Neo Geo D Button
Chris does a backflip kick.

Glider Stomp

In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button
Chris performs a steep angled dive kick.
Slide Touch
QCF Input + Neo Geo A Button or Neo Geo C Button
???
;  ver.

Scramble Dash; Neo Geo B Button ver.

 ver.

Neo Geo D Button ver.

QCF Input + Neo Geo B Button or Neo Geo D Button
Chris dashes forwards. The Neo Geo B Button version has Chris remain on the ground, and Neo Geo D Button version has Chris leaping in the air. The Neo Geo D Button version can also be followed up with Glider Stomp.

Shooting Dancer Thrust

HCB Input + Neo Geo A Button or Neo Geo C Button
Chris performs a dashing elbow strike.

Shooting Dancer Step

QCB Input + Neo Geo B Button or Neo Geo D Button
Chris performs a dashing elbow strike into an overhead jump.

Direction Change

Z Input + Neo Geo A Button or Neo Geo C Button
Chris turns around then back-flip's (while grabbing the opponents head) over the opponent to land on the other side of them.

Leading High

Forward Input + Neo Geo D ButtonNeo Geo B Button
Chris performs his Extra Mode evade move from KOF '98 with a roundhouse kick follow-up that hits as an overhead.

Leading Low

Down Input + Neo Geo D ButtonNeo Geo B Button
Similar to Leading High but the follow-up kick is a low attack which gives the opponent a soft knockdown.
Super Special Moves

Chain Slide Touch

2QCF Input + Neo Geo A Button or Neo Geo C Button Chris does a series of fast strikes while moving forwards.

Twister Drive

2QCB Input + Neo Geo B Button or Neo Geo D Button Chris does 3 consecutive Hunting Air.
MAX Super Special Moves

Chain Slide Touch

2QCF Input + Neo Geo A ButtonNeo Geo C Button Chris does a series of fast strikes while moving forwards.

Twister Drive

2QCB Input + Neo Geo B ButtonNeo Geo D Button Chris does one Hunting Air, then drops down, followed by a repeating Hunting Air before diving back down again.
MAX2

Honoo no Sadame no Kurisu

2HCB Input + Neo Geo A ButtonNeo Geo C Button
Chris transforms into Orochi Chris, granting him his moveset.

Team KOF 2000[]

Vanessa[]

Name
Command Input
Description
Throws

Barrett Puncher

Close OnlyBack Input or Forward Input + Neo Geo C Button
Vanessa punches her opponent three times before uppercutting them away.

Clinch Puncher

Close OnlyBack Input or Forward Input + Neo Geo D Button
Vanessa punches her opponent three times in their stomach before throwing them behind her with the third punch.
Command Moves

One Two Puncher

Back Input or Forward Input + Neo Geo A Button
Vanessa performs two quick punches.

Sliding Puncher

Down Forward Input + Neo Geo D Button
Vanessa performs a baseball slide with her fist.
Special Moves

Machine Gun Puncher

HCF Input + Neo Geo A Button or Neo Geo C Button
Vanessa moves forward doing multiple hooks, then an uppercut.

Forbidden Eagle

Z Input + Neo Geo A Button
Vanessa performs a double uppercut punch.

Parrying Puncher

Z Input + Neo Geo C Button
Vanessa swings his fist hard enough to stop attacks.

Dash Puncher

Charge Back Forward Input + Neo Geo A Button or Neo Geo C Button
Vanessa charges up and dashes forwards.
;  + / ver.

Puncher Vision; QCF Input + Neo Geo B Button/Neo Geo D Button ver.

 + / ver.

QCB Input + Neo Geo B Button/Neo Geo D Button ver.

QCF Input + Neo Geo B Button or Neo Geo D Button/QCB Input + Neo Geo B Button or Neo Geo D Button
Vanessa performs a command dash. The QCF Input version dashes forwards and the QCB Input version dashes backwards.

Upper

Forward Input + Neo Geo A Button during Puncher Vision
Vanessa punches twice, launching the opponent upwards on the second hit.

Straight

Forward Input + Neo Geo C Button during Puncher Vision
Vanessa punches twice, launching the opponent forwards on the second hit.

Puncher Weaving

  • QCB Input + Neo Geo A Button or Neo Geo C Button
  • Back Input + Neo Geo A Button or Neo Geo C Button during Puncher Vision
Vanessa sways back and forth very quickly. Hold the button to keep swaying. It has multiple follow-up moves.

Dash Puncher

Forward Input + Neo Geo A Button or Neo Geo C Button during Puncher Weaving
Vanessa punches twice, launching the opponent upwards on the second hit.

Parrying Puncher

Back Input + Neo Geo A Button or Neo Geo C Button during Puncher Weaving
Vanessa punches twice, launching the opponent forwards on the second hit.
;  +  or  ver.

Puncher Vision; Forward Input + Neo Geo B Button or Neo Geo D Button ver.

 +  or  ver.

Back Input + Neo Geo B Button or Neo Geo D Button ver.

Back Input or Forward Input + Neo Geo B Button or Neo Geo D Button during Puncher Weaving
Vanessa does a command dash.
Super Special Moves

Champion Puncher

2QCF Input + Neo Geo A Button or Neo Geo C Button Vanessa does a hook, then a body blow, then a straight, then sways herself on the ground and finishes with an uppercut.

Crazy Puncher

QCBHCF Input + Neo Geo A Button or Neo Geo C Button Vanessa dashes to her opponent and punches him/her rapidly while moving around the opponent several times, then does a few body blows and finishes with an uppercut.
MAX Super Special Moves

Crazy Puncher

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Vanessa dashes to her opponent and punches him/her rapidly while moving around the opponent several times, then does a few body blows and finishes with an uppercut.
MAX2

Gaia Gear

FHCF Input + Neo Geo A ButtonNeo Geo C Button
Vanessa punches upwards and swings a cyclone horizontally.

Seth[]

Name
Command Input
Description
Throws

Hijiate kara no Hadou Uchi

Close OnlyBack Input or Forward Input + Neo Geo C Button
Seth jabs his elbow into his opponent 4 times, then palm-thrusts them away.

Tomoe Nage

Close OnlyBack Input or Forward Input + Neo Geo D Button
Seth throws his opponent over his head.
Command Moves

Tackle

Forward Input + Neo Geo A Button
Seth charges forward with his shoulder.

Maiage Geri

Forward Input + Neo Geo B Button
Seth kicks forward.

Back Blow

Back Input + Neo Geo A Button
Seth performs a backhand swipe.

Sobat

Back Input + Neo Geo B Button
Seth jumps forward and kicks.

Sliding Kick

Down Forward Input + Neo Geo B Button
Seth slides on the ground.
Special Moves
;  ver.

Sho-Yoh; Neo Geo A Button ver.

 ver.

Neo Geo C Button ver.

QCF Input + Neo Geo A Button or Neo Geo C Button
Seth punches upwards, creating a stream of sand.

Kyu-Getsu

HCB Input + Neo Geo B Button or Neo Geo D Button
Seth dashes forward and kicks with his knee.

Ya-Getsu

Forward Input + Neo Geo B Button or Neo Geo D Button after Kyu-Getsu
Seth kicks forwards a second time.

Gen-Getsu

Down Input + Neo Geo B Button or Neo Geo D Button after Kyu-Getsu
Seth slides on the ground and sweeps his opponent.

Raku-Getsu

QCF Input + Neo Geo B Button (Air OK OK)
Seth dives down directly below him.

An-Getsu

In Air OnlyQCF Input + Neo Geo C Button
Seth dives down diagonally.
;  ver.

Doh-Kuzushi; Neo Geo B Button ver.

 ver.

Neo Geo D Button ver.

HCF Input + Neo Geo B Button or Neo Geo D Button
Seth strikes a pose. If hit, he'll toss the opponent behind him. Starting with KOF 2001, the Neo Geo B Button became a counterattack with a hit.

Ashi-Tori

Close OnlyDouble Down Input + Neo Geo A Button or Neo Geo C Button
Seth crouches and opens his palms. If hit, he'll toss the opponent in the air.
Super Special Moves

"Morote"-Sho-Yoh

2QCF Input + Neo Geo A Button or Neo Geo C Button
Seth strikes forward, then performs a powerful Sho-Yoh.

Irimi-Nadazuki

QCFHCB Input + Neo Geo B Button or Neo Geo D Button
Seth dashes forward and strikes with powerful kicks while lying on his back.
MAX Super Special Moves

Doh-Tori-Shichimonsatsu

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button (MAX OK Only)
Seth strikes a defensive pose. If hit, Seth will pin the opponent on the ground, punches them 8 times, and throws them behind him.
MAX2

Sigure-Rangiku

FHCF Input + Neo Geo A ButtonNeo Geo C Button
Seth dashes forwards jumps over the opponent and taunts them. The opponent will try and attack Seth, but he'll respond with a swift dash attack that'll knock the opponent down.

Ramón[]

Name
Command Input
Description
Throws
Arm Whip
Close OnlyBack Input or Forward Input + Neo Geo C Button
Ramón wraps himself into the opponent's arm and later drops them.
Flying Mare
Close OnlyBack Input or Forward Input + Neo Geo D Button
Ramón flings his opponent to the back with a suplex.
Command Moves
Sankaku Tobi
In Air OnlyUp Forward Input against wall
Ramón jumps off the back wall.

Drop Kick

Down Forward Input + Neo Geo D Button
Ramón perfomrs a low drop kick.
Special Moves

Tiger Neck Chancery

HCF Input + Neo Geo A Button or Neo Geo C Button
Ramón grabs the opponent and throws them behind him.
Rolling Sobat
Z Input + Neo Geo B Button or Neo Geo D Button
Ramón performs a small hop, followed by a kick forward.
Flying Body Attack
Z Input + Neo Geo B Button or Neo Geo D Button after Rolling Sobat
Ramón performs a flying jump tackle.

Somersault (Ramón)

HCF Input + Neo Geo B Button or Neo Geo D Button
Ramón runs to the opponent and mounts on them with a stepping backflip.
Stop
Neo Geo A ButtonNeo Geo B Button during Somersault
Ramón stops the run before the backflip can connect.

Tiger Road

Close OnlyHCBF Input + Neo Geo B Button or Neo Geo D Button
Ramón runs to the wall and dives at his opponent.

Feint Dash

Neo Geo A ButtonNeo Geo B ButtonNeo Geo C Button during Tiger Road
Ramón stops the run before he reaches the wall.
Feint Jump
Up Forward Input during Tiger Road
Ramón stops the run by doing a backflip before he reaches the wall.

Cross Chop

Neo Geo B Button or Neo Geo D Button during Tiger Road
Ramón dives at his opponent with his arms crossed.

Force of Will

Neo Geo A Button or Neo Geo C Button during Tiger Road
Ramón dives at his opponent with a flying crossbody.

Bird of Paradise

Neo Geo A Button or Neo Geo C Button during Tiger Road
Ramón performs a backflip into a knee press to his opponent.

Hoist

Down InputDown Input + Neo Geo A Button or Neo Geo C Button after Head Butt, Flying Body Attack, Force of Will or Bird of Paradise
Ramón pulls up the opponent from the ground and throws them forward.

Feint Step

QCB Input + Neo Geo A Button or Neo Geo C Button
Ramón walks back and forth. Releasing the button will cause Ramón to perform a drop kick.
Super Special Moves

Tiger Spin

2HCB Input + Neo Geo A Button or Neo Geo C Button Ramón grabs the opponent and spins them around to a knockdown.

El Diablo Amarillo Ramón Volando

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Ramón runs quickly towards the opponent for a ranbu, ending with a Feint Step drop kick.

Savage Fire Cat

QCBHCF Input + Neo Geo B Button or Neo Geo D Button Ramón leaps onto the wall behind him and dives quickly towards the opponent for a ranbu.
MAX Super Special Moves

Tiger Spin

2HCB Input + Neo Geo A ButtonNeo Geo C Button Ramón grabs the opponent, and does 2 Tiger Neck Chanceries before spins them around to a knockdown.
MAX2

Hypnotic Tiger

2HCB Input + Neo Geo A ButtonNeo Geo C Button
Ramón rushes down his opponent with strikes, ending with an Irish Whip into a dropkick.

Team KOF 2001[]

Kula Diamond[]

Name
Command Input
Description
Throws
Ice Coffin
Close OnlyBack Input or Forward Input + Neo Geo C Button
Kula freezes her opponent in a block of ice before shattering it.
Behind Slash
Close OnlyBack Input or Forward Input + Neo Geo D Button
Diana appears and slashes the opponent.
Command Moves

One Inch

Forward Input + Neo Geo A Button
Kula strikes forward with a one-inch punch.

Slider Shoot

Down Forward Input + Neo Geo B Button
Kula slides on the ground with ice.

Critical Ice

Down Forward Input + Neo Geo C Button
Kula creates a horizontal pillar of ice.
Special Moves

Diamond Breath

QCF Input + Neo Geo A Button or Neo Geo C Button
Kula pulls up her hand and blows a kiss, firing off a stream of ice from it.

Crow Bite

Z Input + Neo Geo B Button or Neo Geo D Button
Kula rises upwards with a freezing uppercut.

Counter Shell

Counterattack

Counterattack

QCB Input + Neo Geo A Button or Neo Geo C Button
Kula swipes her hand behind her. If she's hit during this, she'll counterattack by kicking a block of ice forwards.

Ray Spin

QCB Input + Neo Geo B Button or Neo Geo D Button
Kula performs a ballerina spin forwards. It has several follow-ups.

Stand

Forward Input + Neo Geo B Button after Ray Spin
Kula kicks a block of ice forwards.

Sit

QCB Input + Neo Geo D Button after Ray Spin
Kula slides on the ground with ice.

Diamond Shoot

In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button
Kula kicks a snowflake downwards.
Super Special Moves

Diamond Edge

2QCF Input + Neo Geo A Button or Neo Geo C Button
Kula touches the ground, creating a big pillar of ice.
MAX Super Special Moves

MAX Freeze Execution

2HCB Input + Neo Geo A ButtonNeo Geo C Button
Kula sends out Diana to strike her opponent, then freezes the entire area.

La Cachora

In Air Only2HCF Input + Neo Geo B ButtonNeo Geo D Button
Kula descends while being held by Candy. If it hits the opponent, Candy, Foxy, and Diana surround the opponent, and Kula claps her hands while on top of the opponent while cheering "La Cachola!".
MAX2

Freeze Completion

Neo Geo A ButtonNeo Geo C ButtonNeo Geo B ButtonNeo Geo D ButtonNeo Geo A ButtonNeo Geo B ButtonNeo Geo C Button
Kula launches an all-out attack with Diana, Foxy, and Candy Diamond.

K9999[]

Name
Command Input
Description
Throws
Get Lost!
Close OnlyBack Input or Forward Input + Neo Geo C Button
K9999 grabs the opponent, then backhands them forward.
Quit Playing!
Close OnlyBack Input or Forward Input + Neo Geo D Button
K9999 grabs the opponent, then slams them on the floor behind him.
Command Moves

Shut up!

Forward Input + Neo Geo A Button
K9999 turns his arm into a drill, and attacks forward.
Stomping
Down Forward Input + Neo Geo B Button or Neo Geo D Button
K9999 does a forward slide kick.
Here!
Down Forward Input + Neo Geo A Button or Neo Geo C Button
K9999 turns his arm into a drill, and attacks diagonally down.
Special Moves

Get out of my sight!

QCF Input + Neo Geo A Button or Neo Geo C Button
K9999 swipes the air, causing a burst of steam to travel a short distance across the ground.

Split!

Z Input + Neo Geo A Button or Neo Geo C Button
K9999 shoots a short range burst of fire above him.

Shatter!

QCB Input + Neo Geo B Button or Neo Geo D Button
K9999 jumps forward, then attacks with a burst of fire.
Super Special Moves

Moon...

PM (RSC) Input + Neo Geo A Button or Neo Geo C Button
K9999 slams the ground, which creates a large psychic barrier around him in an arc. This protects him from both the front and back.

You, get lost too!

PM (RSC) Input + Neo Geo B Button or Neo Geo D Button
K9999 transforms his arm into a gun and fires 5 shots forward.
MAX Super Special Moves

Help! My power... It's running wild!

RN Input + Neo Geo A ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo D Button
K9999 takes off his glove, resulting in his arm mutating and bursting forward.
MAX2

This is like...!!

In Air OnlyForward Back InputForward Back InputForward Back InputForward Back Input
K9999 lifts himself high in the air, then flashes the screen white. During this, the opponent is hit multiple times.

Ángel[]

Name
Command Input
Description
Throws

Go Go Futen Girl

Close OnlyBack Input or Forward Input + Neo Geo C Button
Ángel performs a quick combo attack, then kicks the opponent forwards.

Starlit Field

Close OnlyBack Input or Forward Input + Neo Geo D Button
Ángel dashes behind the opponent and attacks.
Command Moves

Senseless Chatter

Forward Input + Neo Geo B Button
Ángel performs a side kick.

At the Wasteland

In Air OnlyDown Input + Neo Geo D Button
Ángel sticks her knee out.
Special Moves

Red Sky of Yaponsia

HCB Input + Neo Geo B Button or Neo Geo D Button
Ángel dashes forward and breakdance kicks the opponent in the air.

Mad Murder Roulette

Close OnlyRZ Input + Neo Geo B Button or Neo Geo D Button
Ángel grabs the opponent and launches them.
Unchain Starter Moves
①

Formalist Blue

Down Forward Input + Neo Geo B Button
Ángel performs a low kick.
①

Citizen of the World

Down Forward Input + Neo Geo D Button
Ángel performs an overhead axe kick.
①

Senseless Fists

Back Forward Input + Neo Geo B Button or Neo Geo D Button
Ángel performs an upwards high kick.
①

Reppun Kamui

QCB Input + Neo Geo A Button or Neo Geo C Button
Ángel stops the ground and punches forward.
①

Beyond the Flames

HCF Input + Neo Geo B Button or Neo Geo D Button
Ángel dashes forwards. If she reaches the opponent, she'll switch sides with them.
Unchain Circle Moves
②

Bye-Bye Rouge

Up Input + Neo Geo A Button or Neo Geo C Button during ①
Ángel punches upwards.
②

Important Symptom

Down Input + Neo Geo B Button or Neo Geo D Button during ①
Ángel leaps forwards and kicks low.
②

Buggy and Coffin

Forward Input + Neo Geo A Button or Neo Geo C Button during ①
Ángel performs an overhead punch.
②

Shelter from the Storm

Up Input + Neo Geo B Button or Neo Geo D Button during ①
Ángel performs a high kick.
②

A Train to See Cherry Blossoms

Down Input + Neo Geo A Button or Neo Geo C Button during ①
Ángel performs a sweeping punch.
②

With A Lamp for the Pathway

Forward Input + Neo Geo B Button or Neo Geo D Button during ①
Ángel leaps forward and kicks high.
Special Unchain Circle Moves
;  ver.

Oumagatoki; Neutral Input ver.

 ver.

Forward Input ver.

 ver.

Back Input ver.

Back Input, Neutral Input or Forward Input + Neo Geo B ButtonNeo Geo C ButtonNeo Geo D Button during ②
Ángel spins around, either in place, forwards or backwards.
Unchain Finish
③

Crown Under the Sky

Double Forward Input + Neo Geo A Button during ②
Ángel performs a powerful upwards lariat punch.
③

State of Heat Haze

Double Forward Input + Neo Geo B Button or Neo Geo D Button during ②
Ángel flips forwards while kicking.
③

A Full Moon Evening

Double Forward Input + Neo Geo C Button during ②
Ángel winds up, then punches forward.
③

Cosmic Futen Swing

QCF Input + Neo Geo A Button during ②
Ángel jumps on top of the opponent's head, crossing them up.
③

Lost Homeland

QCF Input + Neo Geo C Button during ②
Ángel grabs the opponent, then dropkicks them forwards.
③

Beyond Flames

HCF Input + Neo Geo B Button or Neo Geo D Button during ②
Ángel dashes forwards. If she reaches the opponent, she'll switch sides with them.
Super Special Moves

Loyalty Test for Liberalists

BZ Input + Neo Geo A Button or Neo Geo C Button Ángel runs forward and hits the opponent with a series of punches and kicks, launching them upwards with a strong uppercut.

Loyalty Test for Liberalists

BZ Input + Neo Geo A ButtonNeo Geo C Button Ángel runs forward and hits the opponent with a series of punches and kicks, ending with a strong punch.

Winds Fairground

Timed to opponent's grounded attack, BZ Input + Neo Geo B ButtonNeo Geo D Button (MAX OK Only)
Ángel lifts her knee up. If Ángel is hit by a grounded attack, she'll attack forwards with a series of fast straight punches.

Blue Monday Parade

Timed to opponent's aerial attack, BZ Input + Neo Geo B ButtonNeo Geo D Button (MAX OK Only)
Ángel lifts her knee up. If Ángel is hit by an aerial attack, she'll grab and slam the opponent to the ground with a Rock Bottom.
MAX2

Survivor's Banquet

Timed to opponent's mid attack, RZ Input + Neo Geo B ButtonNeo Geo C ButtonNeo Geo D Button
Ángel strikes a pose. If she's hit during this pose, she'll grab the opponent from the ground and slams the opponent on the ground. She then announces herself, dashes past them twice, then elbows them.

Team Awakened Orochi[]

Orochi Yashiro[]

Name
Command Input
Description
Throws
БАКУ (Baku)
Close OnlyBack Input or Forward Input + Neo Geo C Button
Orochi Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away.
БЭКИ (Beki)
Close OnlyBack Input or Forward Input + Neo Geo D Button
Orochi Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground.
Command Moves
САКУ (Saku)
Forward Input + Neo Geo A Button
Orochi Yashiro steps towards his opponent and does a hammer arm slam.
БУ (Bu)
Forward Input + Neo Geo B Button
Orochi Yashiro pokes forward with a long stepping side kick.
Special Moves
МУСЭБУ-ДАЙТИ (Musebu Daichi)
Close OnlyHCBF Input + Neo Geo A Button or Neo Geo C Button
Orochi Yashiro does three Beki in rapid succession, each slam causing a burst of earthly energy from the ground. After the third slam, he leaps into the air and flings his opponent to the ground.
File:Niragu Daichi '98.gif

НИРАГУ-ДАЙТИ (Niragu Daichi)

Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button
Orochi Yashiro grabs his opponent and flips over them. Just as he lands, he flings his opponent into the air.

ОДОРУ-ДАЙТИ (Odoru Daichi)

HCF Input + Neo Geo B Button or Neo Geo D Button
Orochi Yashiro rushes towards his opponent to try to catch them in a bear hug. If successful, he does a diving leap forward while holding his foe, smashing them into the ground headfirst.
КУДЗИКУ-ДАЙЧИ (Kujiku Daichi)
QCB Input + Neo Geo A Button or Neo Geo C Button
Orochi Yashiro does a high jump forward with one hand outstretched. On successful contact with his foe, he lands with his hand on their head, stunning them, and flips behind them. Deals no damage, but gives Orochi Yashiro enough advantage for a full combo.
Super Special Moves

АНКОКУ-ДЗИГОКУ-ГОКУРАКУ-ОТОСИ (Ankoku Jigoku Gokuraku Otoshi)

Close Only2HCB Input + Neo Geo A Button or Neo Geo C Button Orochi Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air.

АРАБУРУ-ДАЙТИ (Araburu Daichi)

2QCF Input + Neo Geo B Button or Neo Geo D Button Orochi Yashiro grabs his opponent via a Kujiku Daichi and slams them into the ground via a Musebu Daichi finisher. He then leaps up while holding them and flings them downwards. Before the enemy lands, Orochi Yashiro does a falling hammer slam, summoning a pillar of white death energy to strike his victim.
MAX Super Special Moves

АНКОКУ-ДЗИГОКУ-ГОКУРАКУ-ОТОСИ (Ankoku Jigoku Gokuraku Otoshi)

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button Orochi Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air.

АРАБУРУ-ДАЙТИ (Araburu Daichi)

2QCF Input + Neo Geo B ButtonNeo Geo D Button Orochi Yashiro grabs his opponent via a Kujiku Daichi and slams them into the ground via a Musebu Daichi finisher. He then leaps up while holding them and flings them downwards. Before the enemy lands, Orochi Yashiro does a falling hammer slam, summoning a pillar of white death energy to strike his victim.
MAX2

ХАРУМАГЭДОН (Armageddon)

Neo Geo B ButtonNeo Geo D ButtonNeo Geo A ButtonNeo Geo A Button + Neo Geo B ButtonNeo Geo C Button
Orochi Yashiro does a quick punch that sends his opponent across the screen. The background for this move briefly changes into a volcanic scene. Unblockable.

Orochi Shermie[]

Name
Command Input
Description
Throws
БАКУРАИ (Bakurai)
Close OnlyBack Input or Forward Input + Neo Geo C Button
Orochi Shermie grabs her opponent at their waist and drops them with a German suplex.
ЭНРАИ (Enrai)
Close OnlyBack Input or Forward Input + Neo Geo D Button
Orochi Shermie grabs her opponent and does a belly-to-belly suplex.
Command Moves
КОУРАИ (Kourai)
Forward Input + Neo Geo B Button
Orochi Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit hits overhead.
Special Moves
ЯТАНАГИ НО МУЧИ (Yatanagi no Muchi)
QCB Input + Neo Geo A Button or Neo Geo C Button
Orochi Shermie leans forward while swiping her arms, creating 2 arcs of electric energy. The Neo Geo C Button version can nullify other projectiles on the first swipe if timed correctly.

ШАЖИЦУ НО ОДОРИ (Syajitsu no Odori)

QCB Input + Neo Geo B Button or Neo Geo D Button
Orochi Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity.

МУГЭЦУ НО РАЙУН (Mugetsu no Raiun)

HCF Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button
Orochi Shermie blows a kiss to her opponent, forming a projectile in the form of a tiny ball of lightning.

РАИЖИН НО ЦУЭ (Raijin no Tsue)

In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button
Orochi Shermie flips upwards in mid-air, and swiftly swings her legs down, creating an arc of electricity with them.
Super Special Moves

AНКОКУ РАИКОУКЭН (Ankoku Raikouken)

2QCF Input + Neo Geo A Button or Neo Geo C Button Orochi Shermie draws her hand back, then does a straight jab surrounded by a pulsating orb of electricity.

ШУКУМЭЙ ГЭНЭЙ СИНСИ (Syukumei Genei Shinshi)

2QCF Input + Neo Geo B Button or Neo Geo D Button Orochi Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The MAX OK version has two afterimages accompanying her.
MAX Super Special Moves

AНКОКУ РАИКОУКЭН (Ankoku Raikouken)

2QCF Input + Neo Geo A Button Neo Geo C Button Orochi Shermie draws her hand back, then does a straight jab surrounded by a pulsating orb of electricity.

ШУКУМЭЙ ГЭНЭЙ СИНСИ (Syukumei Genei Shinshi)

2QCF Input + Neo Geo B ButtonNeo Geo D Button Orochi Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The MAX OK version has two afterimages accompanying her.
MAX2
; Success

УНМЭЙ НО Я (Unmei no Ya); Success

Fail

Fail

2HCB Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button
Orochi Shermie causes a mote of electricity to appear in the same fashion as Mugetsu no Rai'un. If it connects, a thunderstorm will materialize high above the fighters, and create a massive bolt of lightning at an apparently random point on-screen. Due to the circumstances needed to pull off a MAX2, it is possible for Orochi Shermie to hit herself with this move and can instantly K.O. herself as well, as well as completely missing either character.

Orochi Chris[]

Name
Command Input
Description
Throws
ЧИ НО БАЦУ (Chi no Batsu)
Close OnlyBack Input or Forward Input + Neo Geo C Button
Orochi Chris walks up his opponent for three steps, catapulting away from them on the third step while smashing them into the ground.
ТЭН НО ЦУМИ (Ten no Tsumi)
Close OnlyBack Input or Forward Input + Neo Geo D Button
Orochi Chris performs a circle throw on the opponent.
Command Moves
МУЁ НО ОНО (Muyou no Ono)
Forward Input + Neo Geo A Button
Orochi Chris does a double-handed horizontal swinging punch.
ЖУКЭЙ НО ОНИ (Jyukei no Oni)
Forward Input + Neo Geo B Button
Orochi Chris handstands and performs an overhead kick.
СЭЦУДАН НО КОТО (Setsudan no Koto)
Down Forward Input + Neo Geo B Button
Orochi Chris does a slide kick.
Special Moves

ТАЙЁ О ИРУ ХОНО (Taiyou O Iru Honoo)

QCF Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Orochi Chris joins his hands together to create bursts of violet fire in front of him.

ЦУКИ О ЦУМУ ХОНО (Tsuki O Tsumu Honoo)

Z Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Orochi Chris leaps upward while doing an upward swipe infused with violet fire.

КАГАМИ О ХОФУРУ ХОНО (Kagami O Hofuru Honoo)

QCB Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Orochi Chris leaps forward and brings down a hand enveloped in violet fire on the way down.

ЦУКИ О ЦУМУ ХОНО (Shishi O Kamu Honoo)

HCF Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Orochi Chris does an upward punch that will break his opponent's guard. On contact, he will jab them four times, each time suffusing them with violet fire, then performs a twirling straight spin kick that knocks them to the ground or launches them.
Super Special Moves

АНКОКУ ОРОЧИНАГИ (Ankoku Orochinagi)

QCBHCF Input + Neo Geo A Button or Neo Geo C Button Orochi Chris holds up a finger with a violet flame on its tip. When released, he swipes in front of himself to create a large wake of violet fire.
MAX Super Special Moves

АНКОКУ ОРОЧИНАГИ (Ankoku Orochinagi)

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button Orochi Chris holds up a finger with a violet flame on its tip. When released, he swipes in front of himself to create a large wake of violet fire.
MAX2

САНАГИ О ЯАБУРЙ ЧИЁУ ХА МАУ (Sanagi o Yaburi, Chou Wa Mao)

Neo Geo D ButtonNeo Geo C ButtonDown InputNeo Geo C ButtonNeo Geo D Button
Orochi Chris transforms into Orochi and performs an eighteen-hit version of its Marukare, an energy storm that attacks the entire screen. He will then collapse as he returns to normal.

Single Entry Fighters[]

Kusanagi[]

Name
Command Input
Description
Throws
Hatsugane
Close OnlyBack Input or Forward Input + Neo Geo C Button
Kusanagi grabs his opponent, then drives his elbow into their back.
Issetsu Seoi Nage
Close OnlyBack Input or Forward Input + Neo Geo D Button
Kusanagi tosses his opponent over his shoulder, then drops his elbow atop them.
Command Moves
Ge-Shiki Gofu Yo
Forward Input + Neo Geo B Button
Kusanagi does an axe kick with his front leg.
88 Shiki
Down Forward Input + Neo Geo D Button
Kusanagi does a double low kick.
Ge-Shiki Naraku Otoshi
In Air OnlyDown Input + Neo Geo C Button
Kusanagi attacks with a downward two-handed hammer punch.
Special Moves
108 Shiki Yami Barai
QCF Input + Neo Geo A Button or Neo Geo C Button
Kusanagi fires a fireball that travels along the ground.
100 Shiki Oniyaki
Z Input + Neo Geo A Button or Neo Geo C Button
Kusanagi spins upwards while surrounded by flames.
101 Shiki Oboroguruma
RZ Input + Neo Geo B Button or Neo Geo D Button
Kusanagi rises upwards with a series of kicks. The Neo Geo B Button version performs 1 kick while rising up a short distance, while the Neo Geo D Button version performs 3 hits and gains further height.
75 Shiki Kai
QCF Input + Neo Geo B Button or Neo Geo D ButtonNeo Geo B Button or Neo Geo D Button
Kusanagi performs a jumping kick. If Neo Geo B Button or Neo Geo D Button is pressed again during this move, he'll perform a second kick.
212 Shiki Kototsuki You
HCB Input + Neo Geo B Button or Neo Geo D Button
Kusanagi dashes forward. If he comes in contact with the opponent, he grab them by the face, and explode them. The Neo Geo B Button version goes a short distance, while the Neo Geo D Button version travels farther.
910 Shiki Nuetsumi
QCB Input + Neo Geo A Button or Neo Geo C Button
Kusanagi stops in place and punches upwards, launching opponents.
Super Special Moves

Ura 108 Shiki Orochinagi

QCBHCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK)
Kusanagi charges flames in his rear hand, then throws them out in a big wave. The MAX OK version has Kusanagi covers himself in flames along with his rear hand.
MAX Super Special Moves

Ura 108 Shiki Orochinagi

QCBHCF Input + Neo Geo A Button or Neo Geo C Button Kusanagi charges flames in his rear hand (and covers himself in flames along), then throws them out in a big wave.
MAX2

Saishu Kessen Ougi Reishiki

2QCF Input + Neo Geo A ButtonNeo Geo C Button
Kusanagi creates a giant wall of fire in front of them, then attacks forward with a barrage of punches, ending with a 100 Shiki Oniyaki finisher.

Omega Rugal[]

Name
Command Input
Description
Throws

Scorpion Death Lock

Close OnlyBack Input or Forward Input + Neo Geo C Button
Omega Rugal grabs his opponent by their neck and lifts them up, strangling them for a second before throwing them.
Scorpion Blow
Close OnlyBack Input or Forward Input + Neo Geo D Button
Omega Rugal grabs his opponent, turns them around, then punches them away.</center
Command Moves
Double Tomahawk
Forward Input + Neo Geo B Button
Omega Rugal hits his opponent with a low roundhouse, then an axe kick.
Special Moves

Reppuken

QCF Input + Neo Geo A Button or Neo Geo C Button
Omega Rugal swings his front arm up, creating a grounded projectile.
 Level 1 Charge

Kaiser Wave Level 1 Charge

Level 2 Charge

Level 2 Charge

Level 3 Charge

Level 3 Charge

Level 4 Charge

Level 4 Charge

FHCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK)
Omega Rugal charges up, then pushes out a large wave of energy. Can be held down for more damage.

Genocide Cutter

Z Input + Neo Geo B Button or Neo Geo D Button
Omega Rugal swings his front leg around for a double crescent kick. The Neo Geo D Button variant will have Omega Rugal finish up the move with a front flip, slamming opponent downward.

Dark Barrier

QCF Input + Neo Geo B Button or Neo Geo D Button
Omega Rugal creates a green barrier that deflects projectiles.
God Press
HCB Input + Neo Geo A Button or Neo Geo C Button
Omega Rugal rushes forward, grabs his opponent by their stomach, then slams them into the wall he's facing.
Beads Destruction
HCB Input + Neo Geo B Button or Neo Geo D Button
Omega Rugal rushes forward with a sharp spin kick before performing a double lift kick that launches his opponent upward. The Neo Geo D Button variant finishes the move with a downward hand chop that slams the victim into the wall.
Super Special Moves

Gigantic Pressure

QCFHCB Input + Neo Geo A Button or Neo Geo C Button Omega Rugal does a faster God Press, which creates a pillar of red energy.

Destruction Omega

2QCF Input + Neo Geo B Button or Neo Geo D Button Omega Rugal grabs his opponent, then rushes them down with punches, finishing with a Genocide Cutter.
MAX Super Special Moves

Gigantic Pressure

QCFHCB Input + Neo Geo A ButtonNeo Geo C Button Omega Rugal does 2 faster God Press, which creates 2 pillarS of red energy.

Destruction Omega

2QCF Input + Neo Geo B ButtonNeo Geo D Button Omega Rugal grabs his opponent, then rushes them down with punches, finishing with a Genocide Cutter.
MAX2

Kaiser Phoenix

2HCF Input + Neo Geo A ButtonNeo Geo C Button
Omega Rugal quickly thrusts out multiple Kaiser Waves & Gravity Smashes.

Shingo Yabuki[]

Name
Command Input
Description
Throws

Hatsugane

Close OnlyBack Input or Forward Input + Neo Geo C Button
Shingo grabs the opponent and smashes them away with an elbow strike.
Issetsu Seoi Nage Fukanzen
Close OnlyBack Input or Forward Input + Neo Geo D Button
Shingo performs a shoulder throw on the opponent with one hand.
Command Move

Ge-Shiki Goufu Kakkodake

Forward Input + Neo Geo B Button
Shingo performs an axe kick on the opponent.
Special Moves

100 Shiki Oniyaki Mikansei

Z Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Shingo performs an upwards uppercut. This is essentially a flameless version of the Oniyaki, specifically Kyo's.

114 Shiki Aragami Mikansei

QCF Input + Neo Geo A Button
Shingo delivers a right hook, just like Kyo, albeit flameless.
115 Shiki Dokugami Mikansei
QCF Input + Neo Geo C Button
Shingo delivers a left hook.
101 Shiki Oboroguruma Mikansei
RZ Input + Neo Geo B Button or Neo Geo D Button
Shingo perform an upwards kick. The Neo Geo B Button version hits once while the Neo Geo D Button version has him perform three rolling kicks in the air. On some occasions, Shingo will fall head first, inadvertently adding a fourth hit due to the fall having a hitbox.

Shingo Kick

HCF Input + Neo Geo B Button or Neo Geo D Button
Shingo flies in with a tumbling slam kick through the air.

Shingo Kinsei Ore Shiki Nie Togi

Z Input + Neo Geo B Button or Neo Geo D Button near opponent
Shingo performs two elbow uppercut swings on the opponent and launches them upwards with his back.

Shingo Kinsei Ore Shiki Gecchuu

QCB Input + Neo Geo A Button or Neo Geo C Button
Shingo smashes the opponent with his elbow. If timed against an attack, Shingo will retaliate with a very clumsy side kick that knocks the opponent away.

212 Shiki Kototsuki Mikansei

HCB Input + Neo Geo B Button or Neo Geo D Button
Shingo runs towards the opponent then delivers a crouching upper blow and an overhead smash in one smooth motion.
Super Special Move

Ge-Shiki Kake Hourin

2QCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK)
Shingo charges at the opponent with a notably powerful shoulder tackle.
MAX Super Special Moves

Ge-Shiki: Kake Hourin

2QCF Input + Neo Geo A ButtonNeo Geo C Button Shingo charges at the opponent with a notably powerful shoulder tackle.
MAX2

Shingo Kinsei Ore Mu Shiki

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button
Shingo's own take on the Mu Shiki, where he performs back-and-forth Dokugami and Aragami punches finishing into continuous Nie Togis and a midair incomplete Oniyaki.

King[]

Name
Command Input
Description
Throws
Hold Rush
Close OnlyBack Input or Forward Input + Neo Geo C Button
King knee kicks the opponent in the gut, then uppercuts them away.
Hook Buster
Close OnlyBack Input or Forward Input + Neo Geo D Button
King performs a cartwheel throw.
Command Moves

Sliding

Down Forward Input + Neo Geo D Button
King performs a sliding kick.
Trap Kick
Forward Input + Neo Geo B Button
King jumps up and performs an overhead kick.
Special Moves
Venom Strike
QCF Input + Neo Geo B Button
King kicks a fireball at the opponent.

Double Strike

QCF Input + Neo Geo D Button
King throws out two Venom Strikes in quick succession.

Trap Shot

Z Input + Neo Geo B Button or Neo Geo D Button
King performs a somersault. If it connects, she follows up with a barrage of kicks.
Tornado Kick '95
HCB Input + Neo Geo B Button or Neo Geo D Button
King performs a flying kick at the opponent. The Neo Geo B Button version hits once while the Neo Geo D Button hits twice.
Mirage Kick
HCB Input + Neo Geo A Button or Neo Geo C Button
King runs forward and performs a quick flurry of kicks. The light version has the opponent stay in place while the heavy version will knock the opponent down.
Mirage Dance
Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button
King performs a series of acrobatic kicks on the opponent, ending in her Slide.
Super Special Moves
QCFHCB Input + Neo Geo B Button or Neo Geo D Button King leaps forward and performs a very quick and ruthless series of kicks.
MAX Super Special Move QCFHCB Input + Neo Geo B ButtonNeo Geo D Button King leaps forward and performs a very quick and ruthless series of kicks, ending with a Tornado Kick '97.
MAX2
Surpise Rose
Surprise Rose
Back InputQCD Input + Neo Geo B ButtonNeo Geo D Button
King performs a knee kick into a backflip, then performs a flurry of overhead kicks as she's descending.

Geese Howard[]

Name
Command Input
Description
Throws
Satsujin Katate Nage
Close OnlyBack Input or Forward Input + Neo Geo C Button
Geese lifts his opponent up by their face and ferociously slams their head into the ground.
Shinkuu Nage
Close OnlyBack Input or Forward Input + Neo Geo D Button
Geese throws his opponent in a circular motion.
Command Moves
Raikou Mawashigeri
Forward Input + Neo Geo B Button
Geese swings his rear leg around for a kick.
Special Moves

Reppuken

QCF Input + Neo Geo A Button
Geese throws out a grounded projectile with his rear hand.
Double Reppuken
QCF Input + Neo Geo C Button
Geese layers 2 Reppukens on top of each other, making a stronger one.

Shippuken

In Air OnlyQCB Input + Neo Geo A Button or Neo Geo C Button
Geese throws out a projectile in the air.
Hishou Nichirinzan
Z Input + Neo Geo A Button or Neo Geo C Button
Geese jumps high and slashes his opponent with a knife-hand motion.

Jaei Ken

HCF Input + Neo Geo B Button or Neo Geo D Button
Geese rushes forward and strikes his opponent up to 3 times.
Chuudan Atemi
Timed to opponent's high attack, HCB Input + Neo Geo B Button
Geese puts up a defensive stance. If hit by a high or mid attack, he throws the opponent with a judo toss.
Gedan Atemi
Timed to opponent's mid attack, HCB Input + Neo Geo D Button
Geese puts up a defensive stance. If hit by a mid attack as normal Geese, he throws the opponent with a judo toss.
Joudan Atemi
Timed to opponent's low attack, HCF Input + Neo Geo B Button
Geese puts up a defensive stance. If hit by a low attack, he launches the opponent up with a judo toss.
Raimeigouha Nage
Down Forward Input + Neo Geo C Button near grounded opponent
Geese lifts his opponent by the face and turns around, slamming his opponent onto the ground with a lightning attack striking the opponent.
Super Special Moves

Raging Storm

PM (RSC) Input + Neo Geo A Button or Neo Geo C Button Geese thrusts his hands into the ground, creating a barrier of energy in front or around him.
MAX Super Special Moves

Rashoumon

2HCB Input + Neo Geo A ButtonNeo Geo C Button Geese throws his opponent in the air, then strikes them with both palms, blasting them to the back wall.
MAX2
Deadly Rave SVC Chaos
Deadly Rave
HCBF Input + Neo Geo B ButtonNeo Geo C ButtonNeo Geo D Button, then Neo Geo A ButtonNeo Geo A ButtonNeo Geo B ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo C ButtonNeo Geo D ButtonNeo Geo D ButtonQCB Input + Neo Geo C ButtonNeo Geo D Button Geese barrages his opponent with strikes before blasting them away with an energy wave.

Goenitz[]

Name
Command Input
Description
Throws
МЭЙФУ НО МОН (Meifu no Mon)
Close OnlyBack Input or Forward Input + Neo Geo C Button
Goenitz spins around and slams his opponent down.
СОКАЦУСАЦУ (Soukatsusatsu)
Close OnlyBack Input or Forward Input + Neo Geo D Button
Goenitz puts his hands on his opponent's face in a cross, strangles them, then slams them behind him.
Special Moves
;  ver.

ЁНОКАЗЭ (Yonokaze); Neo Geo A Button ver.

 ver.

Neo Geo B Button ver.

 ver.

Neo Geo C Button ver.

 ver.

Neo Geo D Button ver.

HCF Input + Neo Geo A Button/Neo Geo B Button/Neo Geo C Button/Neo Geo D Button
Goenitz calls up a pillar of wind in a designated location.

ВАНГЁ ТОКОБУСЭ (Wanhyo Tokobuse)

Z Input + Neo Geo A Button
Goenitz turns and snaps his fingers with a lowered hand, creating a flurry of wind around his hand.

ВАНГЁ МАМЭЦУ (Wanhyo Mametsu)

Z Input + Neo Geo C Button
Goenitz turns and snaps his fingers with a raised hand, creating a flurry of wind around his hand.
;  ver.

ГЁГА (Hyouga); Neo Geo B Button ver.

 ver.

Neo Geo D Button ver.

QCB Input + Neo Geo B Button or Neo Geo D Button
Goenitz disappears into the wind, teleporting.
СИНАОИХАНА СЭИРАН (Shin Aoi Hana Seiran)
QCB Input + Neo Geo A Button or Neo Geo C Button [x3]
Goenitz claws at his opponent.
Super Special Moves

ЯМИДОКОКУ (Yamidoukoku)

Close Only2HCB Input + Neo Geo A ButtonNeo Geo C Button
Goenitz lifts his opponent by their head, and manifests a immense whirlwind to strike them while he holds them inside.
MAX Super Special Moves

ФУУДЗИН ИБУКИ (Fuujin Ibuki)

2HCF Input + Neo Geo A ButtonNeo Geo C Button
Goenitz teleports forward. On a successful hit, he proceeds to claw at his foe three times. He will finish by summoning a whirlwind that flings his opponent up, and another that floors them.
MAX2
ShinyaOtome
Shin Ya Otome Jissoukoku
QCBHCF Input + Neo Geo A ButtonNeo Geo C Button
Goenitz teleports forward. On a successful hit, he proceeds to slash at his foe at a faster pace while moving forward, generating a whirlwind with each slash. He will finish by holding them up as blood continues to flow out, then leap up and smash them into the ground.

Orochi Iori[]

Name
Command Input
Description
Throws
Sakahagi
Close OnlyBack Input or Forward Input + Neo Geo C Button
Orochi Iori digs his nails into his opponent's stomach, then claws upwards, launching them.
Saka Sakahagi
Close OnlyBack Input or Forward Input + Neo Geo D Button
Orochi Iori moves behind his opponent, digs his nails into their back, then claws upwards, launching them.
Command Moves
Ge-Shiki Yumebiki
Forward Input + Neo Geo A ButtonNeo Geo A Button
Orochi Iori moves behind his opponent, digs his nails into their back, then claws upwards, launching them.
Ge-Shiki Goufu In "Shinigami"
Forward Input + Neo Geo B Button
Orochi Iori steps forward for an axe kick with his rear leg.
Ge-Shiki Yuriori
In Air OnlyBack Input + Neo Geo D Button
Orochi Iori kicks behind himself.
Special Moves
108 Shiki Yami Barai
QCF Input + Neo Geo A Button or Neo Geo C Button
Orochi Iori throws a purple fiery projectile that runs across the floor.
100 Shiki Oniyaki
Z Input + Neo Geo A Button or Neo Geo C Button
Orochi Iori jumps with his arms out, shrouded in purple flames.
127 Shiki Aoi Hana
QCB Input + Neo Geo A Button or Neo Geo C Button x3
Orochi Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch.
212 Shiki Kototsuki In
HCB Input + Neo Geo B Button or Neo Geo D Button
Orochi Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion.
Kuzukaze
HCBF Input + Neo Geo A Button or Neo Geo C Button
Iori grabs his opponent, then throws them behind him while they're still on their feet.
Super Special Moves

Kin 1211 Shiki Yaotome

QCFHCB Input + Neo Geo A Button or Neo Geo C Button
Orochi Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending with him pushing the foe into the ground with an explosion of flames.
MAX Super Special Moves

Ura 108 Shiki Ya Sakazuki

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button
Orochi Iori throws a projectile that summons multiple pillar of fire. It can stun opponents for a short time
MAX2

Sanjingi no Ni

QCFHCB Input + Neo Geo B ButtonNeo Geo D Button
Orochi Iori slams his opponent into the ground, then grabs them by the collar, and surrounds himself and his opponent in a pillar of flames, ending with an explosion.