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General Trivia[]

  • The King of Fighters '96 is notable for being one of the few 2D fighters with the lowest amount of projectiles. Many characters, such as Kyo Kusanagi, completely changed their fighting style into one without projectiles while many others such as Geese Howard and the entire Fatal Fury and Art of Fighting Teams had their projectile attacks changed to attacks that have only slightly higher range than normals, with Iori Yagami being the only character with a full screen projectile. While most of these characters would regain their projectiles in later games, Ryo Sakazaki is notable for keeping his short range Ko-Ou Ken.
    • Curiously, this is currently the only KOF game (as well as in its ports) so far that entirely omits any Command Moves from the characters' movesets.
  • The Bosses Team is notable for being the first and one of the few teams in the series where each character has their own theme song instead of having one theme song for the whole team (the others team are the Special Team in KOF '97 and the NESTS Team in the two versions of KOF 2002). Geese Howard and Wolfgang Krauser have a remix of their earlier theme while Mr. Big has a new theme.
  • This game and The King of Fighters XIV are the only of the series which the sub-bosses returns in a regular team in future KOF games, and the only which they don't have evil intentions for the tournament.

Unused Content[]

The King of Fighters '96 has a host of unused attacks and Super Special Moves. Originally, characters had use two Super Special Moves instead of one, something that wouldn't be KOF standard until the following game. Some of these unsued moves would be used in later games;

Name Attack Notes Later Used In
Kyo Kusanagi Saishu Kessen Ougi Mu Shiki Kyo's entire body is on fire in the Normal version, something that is usually reserved for the MAX version of the move. Additionally, the giant flame pillar that appears at the start of the move does not exist in this version. The King of Fighters '97
Benimaru Nikaido Electro Trigger The King of Fighters '97
Goro Daimon Arashi no Yama: Nekko Nuki The King of Fighters '97
Terry Bogard High Angle Geyser High Angle Geyser has a variant where Terry performs the Geyser close to the ground, similarly to his Striker Move in The King of Fighters '99 & The King of Fighters 2000. The King of Fighters '97
Andy Bogard Unnamed Attack A low hitting double palm thrust. Never used
Uwa Agito Originated from Real Bout Fatal Fury The King of Fighters 2001
Hishou Ryuusei Ken The ranbu section of this move only occurs if Andy is near his opponent. The King of Fighters '97
Joe Higashi Baku-Sla Golden Tiger Both the Normal and MAX versions lack any Hurricane Uppers. The King of Fighters '97
Ryo Sakazaki Unnamed Attack A forward advancing dab(?) Never used
Unnamed Super Special Move Ryo fires a barrage of close-range Ko-Ou Kens, with the MAX version ending with a Haoh Shoukou Ken. Marco Rodrigues would do a similar technique in Garou: Mark of the Wolves.
Robert Garcia Ryuu Zanshou N/A The King of Fighters '97
Muei Shippuu Juudankyaku N/A The King of Fighters '97
Yuri Sakazaki Shin! Chou Upper Both the Normal and MAX versions lack the close range uppercut starter, and instead has her running to her opponent to perform a series of spinning uppercuts. The King of Fighters '99
Leona Heidern Rebel Spark N/A The King of Fighters '97
Gravity Storm N/A The King of Fighters '97
Ralf Jones Galactica Phantom The attack is an lunging standing uppercut rather than a lunging punch swing. The King of Fighters '97
Clark Still Running Three The MAX version only has Clark perform it twice rather than thrice. The King of Fighters '97
Athena Asamiya Phoenix Fang Arrow This version has a variant where Athena curls into a ball and dives downwards while covered in Psycho Power, hitting multiple times without the aftereffects. The King of Fighters '97
Sie Kensou Senki Hakkei N/A The King of Fighters '97
Nikuman Respect Unlike the 2002 incarnation, there doesn't seem to be any probability involving its effects. The Normal version heals a small amount of health, while the MAX version has him heal more health, but then drops a little bit of health, due to him choking on the meat bun. The King of Fighters 2002
Chin Gentsai Gouen Shourai N/A The King of Fighters '97
Mai Shiranui Suichou no Mai Mai's fans are on fire in the Normal version, a trait that is usually reserved for the MAX version of the move. The King of Fighters '97
Houou no Mai Unlike the 2002 incarnation, there doesn't seem to be any probability involving its effects. The Normal version heals a small amount of health, while the MAX version has him heal more health, but then drops a little bit of health, due to him choking on the meat bun. The King of Fighters '97
Kasumi Todoh Ouka Senkou Appears to be a ranbu super. Only appears in debug mode. Never used
Kim Kaphwan Hou'ou Tenbu Kyaku N/A The King of Fighters '97
Chang Koehan Tekkyuu Dai Assatsu The King of Fighters '97
Choi Bounge Hou'ou Kyaku N/A The King of Fighters '97
Iori Yagami Ura 108 Shiki Ya Sakazuki The initial attack for the Normal version was originally a short-ranged burst of flames rather than 108 Shiki Yami Barai. The MAX version originally used the 108 Shiki Yami Barai. The King of Fighters '97
Mature Despair EX? Appears as a more powerful version of Despair. The King of Fighters XV as the final hit of Evanescence
Vice Heaven's Gate N/A Never used
Geese Howard Deadly Rave Appears as a ranbu super instead of a rave super. The King of Fighters '98 Ultimate Match
Wolfgang Krauser Kaiser Inferno An original attack that had Krauser do multiple cartwheels ending with a belly flop. The MAX version include flame attacks. The King of Fighters '98 Ultimate Match
Mr. Big Drum Shot Typhoon N/A Neo Geo Battle Coliseum
Chizuru Kagura Unnamed attack An install(?) where Chizuru had a clone on top on top of her sprite, similarlly to Duo Lon's Ougi Tajuu Genmu Ankei. Appears glitched; the only animation is a sped up sprite of Chizuru walking. Never used