Throughout his many appearances, Terry is an All Rounder Character. He is a simple character with an easy to learn playstyle. Terry is a unique take on the Shoto archetype; Power Wave travels across the floor instead of the air, Crack Shoot travels him forwards but in a crescent arc, and Rising Tackle, in most games, is a charge move rather than a Shoryuken input (in certain games, such as KOF '98, this is not the case). Terry also gains a fourth Special Move: Burning Knuckle, which allows him to charge forwards with a hard punch.
Starting with the Real Bout Fatal Fury series, Terry would gain more Special Moves, such as the Round Wave, a short ranged projectile, Power Charge, a short ranged tackle move, and Overheat Geyser, a powerful three hitting attack that utilizes Power Geyser to its full potential.
By the time of Garou: Mark of the Wolves, Terry's moves have become much more refined, and even gains one final new move: the iconic Buster Wolf.
In The King of Fighters series, Terry has mostly stayed consistent with his moves, similarly to his Fatal Fury counterpart. He also gains many new moves exclusively for the KOF series.
In Super Smash Bros. Ultimate, Terry's moves were adjusted to fit in the rules of Smash. His playstyle capitalizes on his strong bait-and-punish options, and sports many finishing moves in his smash attacks, and the majority of his special moves. He has one of the best punish game in Ultimate, and can utilizes both Power Geyser and Buster Wolf when his damage exceeds 100% in Stock Mode or is down 30% in Stamina Mode.
Terry does a flying knee kick then follows, turns around in mid air and knocks his opponent down with a flaming punch. In Garou, the move can be broken with + on hit.
FF3, RBFF series, FF:WA, MoW
+ ・ + (FF:WA)
+
A larger version of Power Wave with shorter range, Terry punches the floor releasing a wave of energy towards the opponent. Affects all planes, and a feint can be done with + + in RB1.
Terry dashes forward with an elbow strike followed by a spinning high kick. Terry changes to another plane, and in RBS only, the opponent as well if it connects.
RBFF series
+ (RBFFS) ( OK)
Terry charges towards his opponent and hits him with a shoulder block. In MoW, Terry charges for a three-hit combo, where he hits twice with low punches, then finishes with a shoulder charge.
Terry punches his opponent twice with shining blue knuckles.
RBFFS:DM
T.O.P. Attack
+ while T.O.P. is activated
Terry rams into his opponent with a strong shoulder charge and finishes with a Power Dunk.
MoW
Super Special Moves
+ + (FF2/FFS, RBFF)
Terry punches the ground, creating a big geyser of energy; originally, it simply surged upwards, but in subsequent appearances, it comes out with a diagonal tilt forwards.
FF2 onwards
+ + (FFS)
+ or (MoW)
+ or
Terry charges towards his opponent with a energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion. The Potential Power () version lands 4 hits on the final energy burst.
MoW
Level 2 Supers
+ ・ + , then + + (FF3)
Terry punches the ground three times, each creating a big geyser of energy, which juggles the opponent on the receiving end. A feint can be done with + + .
FF3, RBFF series, MoW
+ (RBFF series)
Heat Up Geyser (ヒートアップゲイザー)
+
Terry hits the opponent with a low punch and sends them flying with an uppercut; while they are in the air, Terry hits them with a larger version of Power Geyser.
Terry punches his opponent twice with shining blue knuckles.
KOF: MI series, KOF 2002 UM
+ or
Terry moves forward, spins before landing a slower and shorter version of Burn Knuckle.
KOF '99 - 2000, KOF: MI series
+ or
Terry moves forward, spins and performs a front kick.
KOF '99 - 2000, KOF: MI series
Super Special Moves
+ or ( OK) (Most appearances)
Terry punches the ground, creating a big geyser of energy; originally, it simply surged upwards, but in subsequent appearances, it comes out with a diagonal tilt forwards.
All appearances
+ or ( OK) (KOF '96)
+ or ( OK) (KOF XIV onwards)
+ or ( OK)
Terry charges towards his opponent, hits him with a shoulder block, followed by a jumping uppercut before performing a Power Geyser through a Power Dunk.
KOF '97 - 2002 UM
+ or ( OK)
Terry charges towards his opponent with a energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion.
KOF 2003 onwards
MAX2
+
Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.
KOF 2002, KOF Neowave, KOF 2002 UM
Leader Super Special Move
+ (KOF 2003)
Terry leaps into the air smashes the ground, creating a beam of energy upwards.
Terry punches the ground and releases a wave of energy towards the opponent.
All appearances
+
Terry dashes towards his opponent with his arm extended and with energy surrounding his fist, knocking the opponent down.
All appearances
+
Terry jumps and spins his whole body forward with his leg extended.
All appearances
+
Terry spins upwards whilst upside down, one leg tucked into his middle and one arm stuck out.
All appearances
+
Terry does a flying knee kick then follows, turns around in mid air and knocks his opponent down with a flaming punch.
All appearances
Super Combos
+
Terry punches the ground, creating a big geyser of energy. Each Level creates another geyser.
All appearances
+
Terry charges towards his opponent with an energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion.
All appearances
+ • • • • • • • • • +
A move similar to Geese Howard's Deadly Rave, Terry charges towards his opponent. If the charge connects and the player correctly inputs the Finisher command, Terry will pummel them with a long chain of attacks and finishes the sequence with a Buster Wolf.
SvC Chaos
Neo Geo Battle Coliseum[]
To be added soon...
Super Smash Bros. series[]
Name
Command Input
Description
Appears In
Unique Mechanics
Face Off 1-on-1
Automatically if against one opponent
Terry will always directly faces his opponent when only one is left standing, counting teammates as opponents if Team Attack is on.
Automatically when Terry is above 100% damage (Time and Stock Mode)
Terry gains access to two Super Special Moves, executed through command inputs. The availability of Super Special Moves is signalled by a "GO" icon over his damage meter.
SSBU
Automatically when Terry is below either 100 HP/30% of his maximum HP (Stamina Mode)
Dodge Attack
immediately after performing a spot dodge
Terry performs an uppercut. This attack has upper body invincibility.
with a Smash Ball or if Final Smash Meter is filled
Terry performs a powerful triple combo that starts with Triple Geyser, continues with Power Dunk, and ends with Buster Wolf. Triple Geyser can damage multiple opponents, but only the first opponent it hits suffers the full combo.
SSBU
Fighting EX Layer[]
To be added soon...
Trivia[]
Terry's Power Wave has inspired many other ground-based projectiles found in other SNK titles, such as Kyo's Yamibarai, and Haohmaru's Senpuretsuzan, as well as other company's fighting games, such as Sol Badguy's Gun Flame.
From a game mechanic perspective, Power Wave can be seen as similar, but opposite of the Hadouken, which originated in the Street Fighter series. Both are projectiles with a quarter-circle-forward motion (236), with the difference being that the Hadouken travels in the air, while the Power Wave travels along the ground.
The attack's original animation (a series of small energy pillars that advance towards the enemy) only appears in Fatal Fury: King of Fighters. All of the attack's subsequent appearances, however, use its Fatal Fury 2 animation, which changed it into a single shockwave.
The original Japanese name of Burning Knuckle is "Burn Knuckle". It is currently unknown why the name was changed during localization.