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Overview[]

Terryff

Throughout his many appearances, Terry is an All Rounder Character. He is a simple character with an easy to learn playstyle. Terry is a unique take on the Shoto archetype; Power Wave travels across the floor instead of the air, Crack Shoot travels him forwards but in a crescent arc, and Rising Tackle, in most games, is a charge move rather than a Shoryuken input (in certain games, such as KOF '98, this is not the case). Terry also gains a fourth Special Move: Burning Knuckle, which allows him to charge forwards with a hard punch.

Terryrbffs

Starting with the Real Bout Fatal Fury series, Terry would gain more Special Moves, such as the Round Wave, a short ranged projectile, Power Charge, a short ranged tackle move, and Overheat Geyser, a powerful three hitting attack that utilizes Power Geyser to its full potential.

Terrygarou

By the time of Garou: Mark of the Wolves, Terry's moves have become much more refined, and even gains one final new move: the iconic Buster Wolf.

Terrykofxii

In The King of Fighters series, Terry has mostly stayed consistent with his moves, similarly to his Fatal Fury counterpart. He also gains many new moves exclusively for the KOF series.

Terry Smash Ultimate

In Super Smash Bros. Ultimate, Terry's moves were adjusted to fit in the rules of Smash. His playstyle capitalizes on his strong bait-and-punish options, and sports many finishing moves in his smash attacks, and the majority of his special moves. He has one of the best punish game in Ultimate, and can utilizes both Power Geyser and Buster Wolf when his damage exceeds 100% in Stock Mode or is down 30% in Stamina Mode.

Fatal Fury series[]

Name
Command Input
Description
Appears In
Throws
Buster Throw
Close OnlyBack Input or Forward Input + Neo Geo C Button
Terry throws his opponent over his shoulder.
All appearances
Command Moves
Wild Upper
Down Forward Input + Neo Geo A Button
Terry does an uppercut with his rear arm.
Backspin Kick
Forward Input + Neo Geo B Button
Terry spin-kicks his opponent to the back plane.
Charging Kick
Forward Input + Neo Geo C Button while dashing
Terry does a high kick while sliding forward.
Special Moves
Burning Knuckle Garou

Burning Knuckle

QCB Input + Neo Geo A Button (Fatal Fury)
Terry dashes towards his opponent with his arm extended and with energy surrounding his fist, knocking the opponent down.
All appearances
QCB Input + Neo Geo A Button or Neo Geo C Button (FF2 onwards)
Rising Tackle
Charge Down Up Input + Neo Geo A Button (Fatal Fury)
Terry spins upwards whilst upside down, one leg tucked into his middle and one arm stuck out.
All appearances except Garou: Mark of the Wolves
Charge Down Up Input + Neo Geo A Button or Neo Geo C Button (FF2 onwards)
Terry Crack Shoot

Crack Shoot

QCBUB Input + Neo Geo B Button (Fatal Fury JP version)
Terry jumps and spins his whole body forward with his leg extended.
All appearances
Down Back Up Forward Input + Neo Geo B Button (Fatal Fury NA & PAL versions)
QCBUB Input + Neo Geo B Button or Neo Geo D Button (Fatal Fury 2, Special, 3)
QCB Input + Neo Geo B Button or Neo Geo D Button (Real Bout onwards)
Power Wave FF3

Power Wave

QCF Input + Neo Geo A Button (Fatal Fury, Real Bout series)
Terry punches the ground and releases a wave of energy towards the opponent.
All appearances
QCF Input + Neo Geo A Button or Neo Geo C Button (FF2, Special, Garou)
Power Dunk
Z Input + Neo Geo B Button or Neo Geo D Button (Most appearances)
Terry does a flying knee kick then follows, turns around in mid air and knocks his opponent down with a flaming punch. In Garou, the move can be broken with Neo Geo A Button + Neo Geo B Button on hit.
FF3, RBFF series, FF:WA, MoW
Down Forward Input + Neo Geo A ButtonUp Forward Input + Neo Geo B Button (FF:WA)
Round Wave RBFFS

Round Wave

QCF Input + Neo Geo C Button
A larger version of Power Wave with shorter range, Terry punches the floor releasing a wave of energy towards the opponent. Affects all planes, and a feint can be done with Down Input + Neo Geo A Button + Neo Geo B Button in RB1.
RBFF series
Passing Sway
QCF Input + Neo Geo D Button
Terry dashes forward with an elbow strike followed by a spinning high kick. Terry changes to another plane, and in RBS only, the opponent as well if it connects.
RBFF series
Power Charge Garou

Power Charge MOW ver.

FBF Input + Neo Geo A Button (RBFFS) (Hold OK OK)
Terry charges towards his opponent and hits him with a shoulder block. In MoW, Terry charges for a three-hit combo, where he hits twice with low punches, then finishes with a shoulder charge.
RBFFS onwards
Neo Geo A Button + Neo Geo B ButtonForward Input + Neo Geo C Button (RBFF2)
Back InputDown Forward Input + Neo Geo A Button (FF:WA)
Double Forward Input + Neo Geo A Button or Neo Geo C Button[x3] (MoW)
Fire Kick
QCF Input + Neo Geo B Button
Terry does a slide kick into a high kick, launching his opponent.
RBFF2
Quick Burn
Z Input + Neo Geo A Button
Terry punches his opponent twice with shining blue knuckles.
RBFFS:DM
T.O.P. Attack
Max Dunk

Max Dunk (マックスダンク)

Neo Geo C Button + Neo Geo D Button while T.O.P. is activated
Terry rams into his opponent with a strong shoulder charge and finishes with a Power Dunk.
MoW
Super Special Moves
Power Geyser RBFFS

Power Geyser

QCB InputDown Back Forward Input + Neo Geo B Button + Neo Geo C Button (FF2/FFS, RBFF)
Terry punches the ground, creating a big geyser of energy; originally, it simply surged upwards, but in subsequent appearances, it comes out with a diagonal tilt forwards.
FF2 onwards
QCB InputDown Back Forward Input + Neo Geo C Button + Neo Geo D Button (FFS)
2QCF Input + Neo Geo A Button or Neo Geo C Button (MoW)
Terry Buster Wolf

Buster Wolf

2QCF Input + Neo Geo B Button or Neo Geo D Button
Terry charges towards his opponent with a energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion. The Potential Power (Neo Geo D Button) version lands 4 hits on the final energy burst.
MoW
Level 2 Supers
Terry Triple Geyser

Triple Geyser (トリプルゲイザー)

Down Back Input + Neo Geo C ButtonForward Input + Neo Geo C Button, then HCB Input + Neo Geo C Button + Neo Geo D Button (FF3)
Terry punches the ground three times, each creating a big geyser of energy, which juggles the opponent on the receiving end. A feint can be done with Down Input + Neo Geo B Button + Neo Geo C Button.
FF3, RBFF series, MoW
QCB InputDown Back Forward Input + Neo Geo C Button (RBFF series)
Heat Up Geyser (ヒートアップゲイザー)
FHCF Input + Neo Geo C Button
Terry hits the opponent with a low punch and sends them flying with an uppercut; while they are in the air, Terry hits them with a larger version of Power Geyser.
FFWA

The King of Fighters series[]

Name
Command Input
Description
Appears In
Throws
Grasping Upper
Close OnlyBack Input or Forward Input + Neo Geo C Button
Terry grabs the opponent, then punches them away with his rear fist.
KOF '96 - 2002
Buster Throw Front XV

Buster Throw Neo Geo C Button ver.

Buster Throw Back XV

Buster Throw Neo Geo D Button ver.

Close OnlyBack Input or Forward Input + Neo Geo D Button (KOF '96-2002)
Terry throws the opponent over his shoulder.
All appearances
Close OnlyBack Input or Forward Input + Neo Geo C Button or Neo Geo D Button (KOF '94-KOF '95, KOF 2003 onwards)
Command Moves
Crawl
Down Forward Input
Terry crawls forward on his knees.
KOF '94 - '95
Back Knuckle XV

Back Knuckle (バックナックル)

Forward Input + Neo Geo C Button (KOF '95)
Terry backhand punches his opponent.
KOF '95, KOF '97 - KOF '98, KOF XII onwards
Forward Input + Neo Geo A Button (KOF '97 - '98, KOF XII onwards)
Rising Upper XV

Rising Upper

Down Forward Input + Neo Geo C Button
Terry quickly uppercuts his opponent in the chin.
KOF '97 onwards
Hammer Punch '99

Hammer Punch (ハンマーパンチ)

Forward Input + Neo Geo A Button
Terry smacks his opponent with a round punch.
KOF '99 - KOF 2002
Combination Blow 2003

Combination Blow (コンビネーション・ブロー)

Forward Input + Neo Geo C Button
Terry performs a two-part punch.
KOF 2003 - XI
Backspin Kick 2003

Backspin Kick

Down Forward Input + Neo Geo D Button
Terry performs a spinning back kick.
KOF 2003
High Slash
Double Forward Input + Neo Geo D Button
Terry does a high spinning reverse kick.
KOF MI series
Stylish Moves
Stylish Move 1
Neo Geo A ButtonNeo Geo C ButtonNeo Geo C ButtonForward Input + Neo Geo D Button
Terry does a left jab into a right elbow smash, then does an uppercut with his left hand into a high kick.
KOF MI series
Stylish Move 2
Neo Geo A ButtonForward Input + Neo Geo C ButtonNeo Geo C ButtonForward Input + Neo Geo C Button
Terry jabs his opponent four times with alternating hands.
KOF MI series
Stylish Move 3
Neo Geo A ButtonForward Input + Neo Geo C ButtonDown Forward Input + Neo Geo C Button
Terry jabs his opponent twice with alternating hands, then does an uppercut with his left hand.
KOF MI series
Stylish Move 4
Down Input + Neo Geo A ButtonDown Input + Neo Geo C Button
Terry jabs his opponent twice with alternating hands while crouching.
KOF MI series
Stylish Move 5
Down Forward Input + Neo Geo A ButtonNeo Geo C ButtonNeo Geo C Button
Terry does 3 uppercuts with his alternating hands.
KOF MI series
Stylish Move 6
Down Forward Input + Neo Geo A ButtonNeo Geo C ButtonForward Input + Neo Geo C Button
Terry does 2 uppercuts with alternating hands, then does a straight punch.
KOF MI series
Stylish Move 7
Down Forward Input + Neo Geo A ButtonNeo Geo C ButtonBack Input + Neo Geo D Button
Terry does 2 uppercuts with alternating hands, then does a jumping spin kick.
KOF MI series
Stylish Move 8
Down Forward Input + Neo Geo A ButtonForward Input + Neo Geo C Button
Terry does an uppercut with his right hand, then an overhead with his left.
KOF MI series
Stylish Move 9
Down Forward Input + Neo Geo A ButtonDown Forward Input + Neo Geo C Button
Terry does 2 uppercuts with alternating hands.
Stylish Move 10
Neo Geo B ButtonNeo Geo B ButtonForward Input + Neo Geo B Button
Terry does 2 middle kicks, then a side kick.
KOF MI series
Stylish Move 11
Neo Geo B ButtonBack Input + Neo Geo B Button
Terry does a middle kick, then feints a second.
KOF MI series
Stylish Move 12
Neo Geo B ButtonNeo Geo D ButtonForward Input + Neo Geo D Button
Terry does a middle kick into a spinning back kick, then does a flaming side kick.
KOF MI series
Stylish Move 13
Neo Geo B ButtonNeo Geo D ButtonBack Input + Neo Geo D Button
Terry does a middle kick into a spinning back kick, then feints a side kick.
KOF MI series
Stylish Move 14
Forward Input + Neo Geo B ButtonDown Input + Neo Geo B ButtonDown Input + Neo Geo D Button
Terry kicks his opponent's shin with his left foot, then does 2 low sweep kicks.
KOF MI series
Stylish Move 15
Forward Input + Neo Geo B ButtonNeo Geo C ButtonNeo Geo D Button
Terry kicks his opponent's shin with his left foot, then does an uppercut with his right hand, and finishes with a high right kick.
KOF MI series
Stylish Move 16
Back Input + Neo Geo B Button
Terry lifts his leg to feint a kick.
KOF MI series
Stylish Move 17
Neo Geo C ButtonNeo Geo C ButtonForward Input + Neo Geo C Button
Terry jabs his opponent 3 times with alternating hands.
KOF MI series
Stylish Move 18
Neo Geo C ButtonDown Forward Input + Neo Geo C Button
Terry jabs his opponent with his right hand, then does a Rising Upper.
KOF MI series
Stylish Move 19
Forward Input + Neo Geo C ButtonForward Input + Neo Geo C Button
Terry does an overhead punch with his left hand, then a body uppercut with his right hand.
KOF MI series
Stylish Move 20
Forward Input + Neo Geo C ButtonBack Input + Neo Geo C Button
Terry does an overhead punch with his left hand, then does a three-uppercut barrage.
KOF MI series
Stylish Move 21
Down Forward Input + Neo Geo C ButtonNeo Geo C Button
Terry does a body blow with his right hand into an overhand punch with his left.
KOF MI series
Stylish Move 22
Back Input + Neo Geo C ButtonBack Input + Neo Geo C ButtonNeo Geo C ButtonNeo Geo D Button
Terry does 2 Back Knuckles into a hook with his left hand, then does a back spin kick.
KOF MI series
Stylish Move 23
Neo Geo D ButtonNeo Geo D Button
Terry does a back spin kick into a jumping one.
KOF MI series
Stylish Move 24
Back Input + Neo Geo D ButtonNeo Geo D ButtonNeo Geo D Button
Terry kicks his opponent's shin with his right foot, then does a high double kick.
KOF MI series
Stylish Move 25
Back Input + Neo Geo D ButtonNeo Geo D ButtonDown Input + Neo Geo D Button
Terry kicks his opponent's shin with his right foot, then does a high kick into a low kick.
KOF MI series
Stylish Move 26
Back Input + Neo Geo B ButtonBack Input + Neo Geo D Button
Terry kicks his opponent's shin with his right foot, then feints a high kick.
KOF MI series
Special Moves
Power Wave XV

Power Wave

QCF Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Terry punches the ground and releases a wave of energy towards the opponent.
All appearances
Burning Knuckle XV

Burning Knuckle

QCB Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Terry lunges forward with his fist out.
All appearances
Crack Shoot XV

Crack Shoot

QCB Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Terry jumps and spins his whole body forward with his leg extended.
All appearances
Terry Rising Tackle XV

Rising Tackle

Charge Down Up Input + Neo Geo A Button or Neo Geo C Button (EX OK OK, KOF '94 - '96, KOF '99 - XIV, KOF MI series)
Terry spins upwards whilst upside down.
All appearances
Z Input + Neo Geo A Button or Neo Geo C Button (EX OK OK, KOF '97 - '98, KOF XV)
Power Dunk XV

Power Dunk

Z Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Terry does a flying knee kick then follows, turns around in mid air and knocks his opponent down with a flaming punch.
KOF '95 - KOF XI, KOF XIV onwards
Power Charge XV

Power Charge

Terry Power Charge

KOF 2003 - XI ver.

HCF Input + Neo Geo B Button or Neo Geo D Button (EX OK OK) [KOF '97 - 2002, KOF XIV onwards]
Terry charges towards his opponent and hits him with a shoulder block.
KOF '97 - KOF XI, KOF XIV
HCF Input + Neo Geo B Button or Neo Geo D Button, Double Forward Input + Neo Geo B Button or Neo Geo D Button [x2] (KOF 2003 - KOF XI)
Charge Back Forward Input + Neo Geo B Button or Neo Geo D Button [KOF MI2]
Round Wave '99

Round Wave

QCF Input + Neo Geo C Button
A larger version of Power Wave with shorter range, Terry punches the floor releasing a wave of energy towards the opponent.
KOF '99 - 2002, KOF 2002 UM, KOF MI series
Fire Kick '98

Fire Kick

RZ Input + Neo Geo B Button or Neo Geo D Button
Low attack in which Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air.
KOF '98 (EX Terry) & KOF MI series
Quick Burn
Z Input + Neo Geo A Button or Neo Geo C Button
Terry punches his opponent twice with shining blue knuckles.
KOF: MI series, KOF 2002 UM
Power Drive '99

Power Drive

Z Input + Neo Geo A Button or Neo Geo C Button
Terry moves forward, spins before landing a slower and shorter version of Burn Knuckle.
KOF '99 - 2000, KOF: MI series
Power Shoot '99

Power Shoot

Z Input + Neo Geo B Button or Neo Geo D Button
Terry moves forward, spins and performs a front kick.
KOF '99 - 2000, KOF: MI series
Super Special Moves
Power Geyser XV

Power Geyser

Power Geyser MAX XV

MAX OK ver.

QCB InputDown Back Forward Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK) (Most appearances)
Terry punches the ground, creating a big geyser of energy; originally, it simply surged upwards, but in subsequent appearances, it comes out with a diagonal tilt forwards.
All appearances
QCBF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK) (KOF '96)
QCBHCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK) (KOF XIV onwards)
High Angle Geyser '97

High Angle Geyser

High Angle Geyser MAX '97

MAX OK ver.

2QCF Input + Neo Geo B Button or Neo Geo D Button (MAX OK OK)
Terry charges towards his opponent, hits him with a shoulder block, followed by a jumping uppercut before performing a Power Geyser through a Power Dunk.
KOF '97 - 2002 UM
Buster Wolf Knuckle XV

Buster Wolf

2QCF Input + Neo Geo B Button or Neo Geo D Button (MAX OK OK)
Terry charges towards his opponent with a energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion.
KOF 2003 onwards
MAX2
Rising Force

Rising Force

2QCF Input + Neo Geo A ButtonNeo Geo C Button
Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.
KOF 2002, KOF Neowave, KOF 2002 UM
Leader Super Special Move
Terry Power Stream

Power Stream

QCBHCF Input + Neo Geo A ButtonNeo Geo C Button (KOF 2003)
Terry leaps into the air smashes the ground, creating a beam of energy upwards.
KOF 2003 - XI
QCBHCF Input + KOFXI BO Button (KOF XI)
Neo Max Super Special Move
Trinity Geyser
2QCF Input + Neo Geo A ButtonNeo Geo C Button
Terry charges up an extra powerful Power Geyser, making 5 geysers one after the other.
KOF XIII
Climax Super Special Moves
Star Dunk Volcano
2HCB Input + Neo Geo B ButtonNeo Geo D Button
Terry reverses his cap, then does a supercharged Power Dunk, creating a crater where the geyser bursts out beneath his fist.
KOF XIV
Stardust Ignition Power Charge XV

Stardust Ignition

QCBHCF Input + Neo Geo C ButtonNeo Geo D Button
Terry does a Power Charge, then punches his opponent's midsection, creating a geyser of energy through them.
KOF XV

SNK vs. Capcom series[]

Name
Command Input
Description
Appears In
Throws
Grasping Upper
Close OnlyBack Input or Forward Input + Arcade Button HPunch
Terry grabs the opponent, then punches them away with his rear fist.
All appearances
Buster Throw
Close OnlyBack Input or Forward Input + Arcade Button HKick
Terry throws the opponent over his shoulder.
All appearances
Command Moves
Rising Upper CVS

Rising Upper

Down Forward Input + Arcade Button HPunch
Terry quickly uppercuts his opponent in the chin
All appearances
Special Moves
Power Wave CVS

Power Wave

Power Wave EX ver

Power Wave (CVS1 EX ver. only)

QCF Input + Arcade Button Punch
Terry punches the ground and releases a wave of energy towards the opponent.
All appearances
Burning Knuckle CVS

Burning Knuckle

QCB Input + Arcade Button Punch
Terry dashes towards his opponent with his arm extended and with energy surrounding his fist, knocking the opponent down.
All appearances
Crack Shoot CVS

Crack Shoot

QCB Input + Arcade Button Kick
Terry jumps and spins his whole body forward with his leg extended.
All appearances
Rising Tackle CVS

Rising Tackle

Charge Down Up Input + Arcade Button Punch
Terry spins upwards whilst upside down, one leg tucked into his middle and one arm stuck out.
All appearances
Power Dunk CVS

Power Dunk

Z Input + Arcade Button Kick
Terry does a flying knee kick then follows, turns around in mid air and knocks his opponent down with a flaming punch.
All appearances
Super Combos
Power Geyser Level 1 CVS

Power Geyser (Level 1)

Power Geyser Level 3 CVS

Level 3

QCB InputDown Back Forward Input + Arcade Button Punch
Terry punches the ground, creating a big geyser of energy. Each Level creates another geyser.
All appearances
Buster Wolf Level 1 CVS

Buster Wolf (Level 1)

Buster Wolf Level 3 CVS

Level 3

2QCF Input + Arcade Button Kick
Terry charges towards his opponent with an energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion.
All appearances
Rising Beat

Rising Beat

QCBF Input + Neo Geo B ButtonNeo Geo C ButtonNeo Geo A ButtonNeo Geo A ButtonNeo Geo B ButtonNeo Geo B ButtonNeo Geo C ButtonNeo Geo C ButtonNeo Geo D ButtonNeo Geo D ButtonQCB Input + Neo Geo C ButtonNeo Geo D Button
A move similar to Geese Howard's Deadly Rave, Terry charges towards his opponent. If the charge connects and the player correctly inputs the Finisher command, Terry will pummel them with a long chain of attacks and finishes the sequence with a Buster Wolf.
SvC Chaos

Neo Geo Battle Coliseum[]

To be added soon...

Super Smash Bros. series[]

Name
Command Input
Description
Appears In
Unique Mechanics
Face Off 1-on-1
Automatically if against one opponent
Terry will always directly faces his opponent when only one is left standing, counting teammates as opponents if Team Attack is on.
SSBU
Super Special Moves
Automatically when Terry is above 100% damage (Time and Stock Mode)
Terry gains access to two Super Special Moves, executed through command inputs. The availability of Super Special Moves is signalled by a "GO" icon over his damage meter.
SSBU
Automatically when Terry is below either 100 HP/30% of his maximum HP (Stamina Mode)
Dodge Attack
Switch A immediately after performing a spot dodge
Terry performs an uppercut. This attack has upper body invincibility.
SSBU
Special Moves
Power Wave
Switch B
Terry punches the ground and releases a wave of energy towards the opponent.
SSBU
Burning Knuckle
Forward Input + Switch B (Normal Input)
Terry dashes towards his opponent with his arm extended and with energy surrounding his fist, knocking the opponent down.
SSBU
QCF Input + Switch A or Switch B (Special Input)
Crack Shoot
Back Input + Switch B (Normal Input)
Terry jumps and spins his whole body forward with his leg extended.
SSBU
QCB Input + Switch A or Switch B (Special Input)
Rising Tackle
Up Input + Switch B (Normal Input)
Terry spins upwards whilst upside down.
SSBU
Charge Down Up Input + Switch A or Switch B (Special Input)
Power Dunk
Down Input + Switch B (Normal Input)
Terry does a flying knee kick then follows, turns around in mid air and knocks his opponent down with a flaming punch.
SSBU
Z Input + Switch A or Switch B (Special Input)
Super Special Moves
Power Geyser
QCB InputDown Back Forward Input + Switch A or Switch B (Special Input)
Terry punches the ground, creating a big geyser of energy.
SSBU
Down InputBack InputDown InputForward Input + Switch A or Switch B (Shortcut Input)
Buster Wolf
2QCF Input + Switch A or Switch B (Special Input)
Terry punches the ground, creating a big geyser of energy.
SSBU
Down InputForward InputDown InputForward Input + Switch A or Switch B (Shortcut Input)
Final Smash
Triple Wolf
Switch B with a Smash Ball or if Final Smash Meter is filled
Terry performs a powerful triple combo that starts with Triple Geyser, continues with Power Dunk, and ends with Buster Wolf. Triple Geyser can damage multiple opponents, but only the first opponent it hits suffers the full combo.
SSBU

Fighting EX Layer[]

To be added soon...

Trivia[]

Terry-ff-pw

Power Wave's original animation from FF1.

  • Terry's Power Wave has inspired many other ground-based projectiles found in other SNK titles, such as Kyo's Yamibarai, and Haohmaru's Senpuretsuzan, as well as other company's fighting games, such as Sol Badguy's Gun Flame.
  • From a game mechanic perspective, Power Wave can be seen as similar, but opposite of the Hadouken, which originated in the Street Fighter series. Both are projectiles with a quarter-circle-forward motion (236), with the difference being that the Hadouken travels in the air, while the Power Wave travels along the ground.
    • The attack's original animation (a series of small energy pillars that advance towards the enemy) only appears in Fatal Fury: King of Fighters. All of the attack's subsequent appearances, however, use its Fatal Fury 2 animation, which changed it into a single shockwave.
  • The original Japanese name of Burning Knuckle is "Burn Knuckle". It is currently unknown why the name was changed during localization.

External links[]

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