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Series
It is canonical?
Position in the series
Position in the chronology
Samurai Shodown
No
13th
9th


Samurai Shodown V Perfect, also known as Samurai Spirits Zero Special Full Version (サムライスピリッツ ゼロ SPECIALスペシャル 完全版かんぜんはん) in Japan, is the enhanced sequel to Samurai Shodown V, and the 13th main installment in the Samurai Shodown series. It's the ninth entry in the official chronology, if counting non-canonical games. This exclusive title is part of the Samurai Shodown NeoGeo Collection and was initially intended as the last Neo Geo game but was never officially released before.

Development[]

Samurai shodown v special red logo

The only 3 photos of the "Red Logo" edition.

After work on Samurai Shodown V Special, Yuki Enterprise and director Kouji Takaya decided to begin development on a third and final update. Samurai Shodown V Perfect was meant to fix some of the gameplay issues still present in Special as well as introduce new stories for every character. SNK hadn't been told this game was being made, as they were already developing Samurai Shodown VI by this point. In fact, they found out when the game was in location test in one single location[1], so they immediately ordered V Perfect‘s cancellation. The game was pulled from location test so fast that the director Takaya didn't even have time to get to the site to watch people play before it was pulled.[2][3]

Necrosoft Games director Brandon Sheffield and SNK employee Adam Laatz discovered a surviving copy of Samurai Shodown V Perfect while he was interviewing Kouji Takaya for the Samurai Shodown NeoGeo Collection. According to SNK, this is the final official game made for the NeoGeo platform.[4] The game was not yet localized properly at the time of the discovery, and it was thus reworked prior to its release in the collection.

The game saw a long-overdue arcade release with the exA-Arcadia platform. Additionally, the proper Overkill animations, both for attacker and victims were restored in the arcade version and such in-game gore can be enabled/disabled. English texts were enhanced with the proper width and retranslated, getting entirely new quotes, and even the intro texts were finally translated into English. These enhancements are only in the exA-Arcadia version and is not available in the version found in the NeoGeo Collection.

It is currently unknown if the exA-Arcadia enhancements will be ported for home and console releases.

Storyline[]

Set in an alternative timeline by virtue of being a dream match, Kuroko seeks the strongest warriors to participate in a tournament that would be later revealed to be organized by Yoshitora himself. As the game was concurrently being developed along with Samurai Shodown VI, it is highly implied that the character stories in the game is a prelude to the events that would take place in the following aformentioned game.

Characters[]

Official Roster[]

Yoshitorass5
Yoshitora Tokugawa
Minass5
Mina Majikina
Haohmaruss3
Haohmaru
Nakoruruss5
Nakoruru
Genjurossv
Genjuro Kibagami
Charlottess4
Charlotte Christine de Colde
Galfordss3
Galford D. Weller
Jubeiyagyuss4
Jubei Yagyu
Ukyoss3
Ukyo Tachibana
Hanzohattoriss3
Hanzo Hattori
Kyoshiross3
Kyoshiro Senryo
Shizumaruss3
Shizumaru Hisame
Rimururuss5
Rimururu
Basarassiii
Basara
Gairass4
Gaira Caffeine
Kazukiss4
Kazuki Kazama
Sogetsuss4
Sogetsu Kazama
Rasetsumaruss5
Rasetsumaru
Rerass5
Rera
Enjass5
Enja
Suijass5
Suija
Yunfeiss5
Liu Yunfei
Kusaregedoss5
Youkai Kusaregedo
Tamtamss4
Tam Tam

NPC Characters[]

Kurokoss6
Kuroko
Hikyaku
Hikyaku

Bosses[]

Amakusass3
Shiro Tokisada Amakusa (1st Boss)
Zankuross3
Zankuro Minazuki (2nd Boss)
Gaohss5
Gaoh Kyougoku Hinowanokami (3rd Boss)
Mizukiss5s
Mizuki Rashojin (Final Boss)

Stages[]

All stages of Samurai Shodown V Special, with the Bridge stage serving as stage for Story Mode.

Trivia[]

  • Brandon Sheffield, Necrosoft Games'' director reveal that Yuki Enterprise were planning to put Hazuki Kazama in the next game, Samurai Shodown VI, as fans keep asking her to be in. Knowing full-well she's not going to be in it as they're already finishing VI, it was a big bait and switch they were going to pull. This trick was revealed 15 years later. [5]
  • Prior to the ex-A Arcadia enhancement, certain finishing overkill moves had to be simplified to accommodate the epilogues for each character, due to the limited memory of the platform. Like its predecessor, the game uses whole-width fonts in the dialogs.
    • Similarly, overkill moves were retained and not reduced to generic issen attacks (as what happened to the "censored version" of Samurai Shodown V Special) but they no longer dismember, maim or bisect enemies. Gaira's and Enja's was retained, Tam-Tam no longer causes the character's icon item to drop, Suija is no longer covered in blood, and Kusaregedo simply burps afterwards. Rimururu's, Nakoruru's and Yoshitora's were carried over as they did not involve mutilation. The proper behavior of the fatality moves was restored the ex-A Arcadia version.
  • Despite the name difference, the announcer will still say the previous title in English as Samurai Shodown V Special instead of Perfect. In the Japanese version, this did not matter as the upgraded title was named quite differently. This was corrected in the ex-A Arcadia version, but with an identical voice.

References[]

Samurai Shodown series
Main Games Samurai ShodownSamurai Shodown IISamurai Shodown III: Blades of BloodSamurai Shodown IV: Amakusa's RevengeSamurai Shodown 64Samurai Shodown 64: Warriors RageSamurai Shodown VSamurai Shodown: Warriors RageSamurai Shodown SenSamurai Shodown (2019)
Dream Matches Samurai Shodown V SpecialSamurai Shodown VISamurai Shodown V Perfect
Spin-offs Samurai Shodown RPGNakoruru: Ano Hito kara no OkurimonoSamurai Shodown!Samurai Shodown! 2
Compilations Samurai Shodown Anthology‎Samurai Shodown NeoGeo Collection
Anime/OVAs Samurai Shodown: The Motion Picture‎Samurai Shodown 2: Asura ZanmadenNakoruru: Ano Hito kara no Okurimono
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