Series | It is canonical? | Position in the series | Position in the chronology |
---|---|---|---|
Samurai Shodown | Yes | 12th | 2nd |
Samurai Shodown (2019) | Stories | Move List | Gallery | Soundtrack | Achievements | Credits | Trivia | DLC |
- This article is about the 2019 video game. For the 1993 video game, check Samurai Shodown (1993).
- "Embrace Death And No One Can Stop You."
- —Tagline
Samurai Shodown, known as Samurai Spirits (サムライスピリッツ) in Japan, is a weapon-based fighting game by SNK released in June 2019. It is the 12th "mainline" installment of the Samurai Shodown series and the first "mainline" game since 2008's Samurai Shodown Sen, marking an 11 year gap between the releases themselves. It is the prequel of the first Samurai Shodown[1] and the second of the official chronology, succeeding Samurai Shodown V. This is also the first SNK game that utilizes Unreal Engine graphics (in this case, Unreal Engine 4). The illustrations, in-game artwork and background were mostly done by Yumi Saji, while the covers and promotional artworks were done by Eisuke Ogura.
The game was first released in June 2019 for PlayStation 4 and Xbox One and later ported to the Nintendo Switch and Stadia. An arcade version (running on Taito Type X3 hardware with the NESICAxLive2 digital distribution platform) was playable in August at EVO 2019 in Las Vegas[2] and was released in October 2019 in Japan. The Epic Games PC version has been released in June 11, 2020,[3] and the Xbox Series version is released at March 16, 2021. The PC Steam version was released on June 14, 2021, one year after its PC release exclusivity with Epic Games lapsed. The mobile version was released on August 29, 2023 on Netflix Games[4] although it would be silently removed later that year in December.[5][6]
The latest director of the game, Hayato Konya, announced a new mechanic called Guard Crush, along with a new rebalancing, whose main objective is adding measures to prevent weapons from disappearing off the stages, and to promote more offense-oriented gameplay. Both changes were patched into the game on March 8, 2021 for Xbox users (due to SNK's error), and March 16, 2021, for the rest of the platforms.
At EVO 2022, SNK announced that, with the help of Code Mystics, Rollback Netcode will be implemented into the game, similar to The King of Fighters XV, which aims to improve the online matches.[7][8] Initially, the update were to be released in Spring 2023, for PlayStation 4, Xbox One, Xbox Series, Steam and Epic Games, but was postponed several times. The first Open Beta Test was released for the Steam version in January of the same year. Another two Open Betas were released through the year. The Steam version of Samurai Shodown would officially receive rollback netcode on December 15, 2023.[9] On the 23rd of May, 2024, the Playstation 4, Xbox Series and Epic Games Store versions would receive rollback netcode.[10][11]
Story[]
It is 1787, the 7th year of the Tenmei era. Tanuma Okitsugu, counsel to the Shogun, loses his grip on power amidst the turmoil with Hinowa. Meanwhile, the newly appointed Matsudaira Sadanobu, has been chosen to usher in a new age of reform with the Kansei era. However, the land remains beset by fire, ruin and famine, all while a sinister cloud darkens the air with a foreboding sense of dread.
In the beginning, its effects were barely noticeable. But, by the time its unholy nature became clear, it was already too late, as the darkness and despair had spread throughout the land of Japan.
Gameplay[]
- NORMAL ATTACK (ARMED) - Perform different slashing attacks when armed depending on the button used. Some techniques may change depending on the distance to your opponent.
- NORMAL ATTACK (UNARMED) - You can still attack even when unarmed. However, such attacks are less powerful than armed attacks.
- KICKS - Kicks can be performed whether or not a character is armed. Different kick attacks can be performed when the directional buttons are used in combination with the kick button.
- SWORD CLASH - When slashing attacks collide under certain circumstances, a Sword Clash will occur. If this happens, repeatedly press the slash attack buttons.
- GUARD - Press the directional buttons in the opposite direction of your opponent to defend against the opponent's attacks. You can guard while either standing or crouching. Each kind of guard has certain attacks that it cannot block. You can also deflect certain attacks by guarding against them.
- JUST DEFENSE & STANCE BREAK - Guard right when an opponent attacks to perform a Just Defense. You can perform a Stance Break when this happens.
- SPECIAL MOVES - Combine the directional buttons with other buttons to perform character-specific special moves. Some moves will change depending on the buttons pressed.
- GUARD BREAK - Inputting a throw command near an enemy will perform a Guard Break, which cannot be guarded against.
- DODGE - The enemy attacks can be dodged on the spot. However, enemy throw attacks (Guard Break attacks) can only be dodged during the first moment of the attack.
- COUNTER - Countering certain enemy slashing attacks at the perfect moment will allow you to deflect the attack and knock your opponent back. It is possible to send an opponent's weapon flying by deflecting a heavy slash attack.
- BLADE CATCH - Performing a Blade Catch against certain slashing attacks at the perfect moment when unarmed will cause you to catch your opponent's weapon. When successfully performed, you will down your opponent and can send his or her weapon flying.
- SURPRISE ATTACK - Surprise Attacks are special mid-level attacks that cannot be blocked by a crouching guard.
- MAX RAGE - Your Rage Gauge will fill as you take damage. Once the Rage Gauge is full, you will enter Max Rage. During Max Rage, your attack power will increase, certain special moves will be enhanced, and you will be able to unleash a Weapon Flipping Technique.
- RAGE EXPLOSION - You can perform a Rage Explosion at the cost of your Rage Gauge. This will greatly increase your attack power, enhance certain special moves, and allow you to perform Weapon Flipping Techniques and Lightning Blades. The Rage Explosion can be performed at any time during a match, but only once per match. After activation, your Rage Gauge will be consumed. She will also last for a longer amount of time if your life is low when it is activated.
- WEAPON FLIPPING TECHNIQUE - This technique can be unleashed when you are at Max Rage or in Rage Explosion mode. Send your opponent's weapon flying by landing this technique. However, Max Rage or Rage Explosion will come to an end when this technique is used.
- LIGHTNING BLADE - This is a powerful attack where you quickly rush toward an opponent. It can only be unleashed during Rage Explosion. The amount of damage this attack does is determined by how much of your gauge remains during Rage Explosion mode. Regardless of whether or not Lightning Blade lands, performing it will cause Rage Explosion to come to an end.
- SUPER SPECIAL MOVE - Each character has one extremely powerful attack. It can be used at any time during a match, but only once per match.
- BLOOD AND DISMEMBERMENT - In this game, there is a function called "BLOOD AND DISMEMBERMENT". When active, the characters, when defeated with strong slashes or some special moves, are dismembered, and disappear from the stage. Additionally, some blood can be seen during the fight. The dismemberment doesn't occur with the 3D Retro Versions of some mainline characters, and Baiken, Gongsun Li and Shizuka, regardless of settings.
- GHOSTS - Players can also create "ghosts". The game will create a "ghost" of the player, based off of how that player fights other opponents. Through Dojo mode, players can even fight other players' ghost data.[12]
Controls[]
- Note: These are the default control schemes. You can change them at any time with the Options Menu or by pausing.
Battle Controls[]
Menu Controls[]
- Note: In the Japanese PlayStation 4 & PlayStation 5 version, the buttons used for Confirm and Cancel are reversed.
Movement | Console Terminology | ||||
---|---|---|---|---|---|
PlayStation 4 | PlayStation 5 | Xbox One/Xbox Series X | Nintendo Switch | Neo Geo | |
Confirm | |||||
Cancel |
Characters[]
Like in KOF XIV, the voice cast changed considerably, with most characters getting new voice actors, including those who have been voiced by the same actors since their debut or for several years. The exceptions include Haohmaru, Genjuro and Kyoshiro. Seira Ryu (Ruixiang's voice actress), Masaki Masaki (Kazuki's voice actor) and Mai Nakahara (Nakoruru's voice actress) have already worked on the KOF series, being the voice actors of Meitenkun, Billy Kane and Nakoruru in her appearance on the fourteenth KOF mainline game, respectively. Mai also voiced Nakoruru in SNK Heroines Tag Team Frenzy, a game released in 2018, and in her recent appearance in some other games.
The starting roster features a total of 16 characters, with 13 returning veterans from the past Samurai Shodown games, along with three newcomers and a new final boss to the series. The game also counts with 14 additional DLC characters (divided in three seasons), between veterans of the series and guest characters (Warden, Gongsun Li and Baiken). The DLC guest characters are featured as part of the collaborations with Ubisoft's For Honor (an action game series), Tencent's Honor of Kings (a multiplayer mobile series) and Arc System Works' Guilty Gear (a fighting game series). Besides that, the game features a collaboration with The Last Blade series with the inclusion of Hibiki Takane. With exception of Warden and Baiken, all other DLC characters have gained new voice actors compared to their last in-game appearance.
The new original characters added to the cast are:
Initial Roster[]
Returning Characters[]
New Characters[]
Yashamaru Kurama (protagonist) |
Boss[]
Shizuka Gozen (non-playable) |
NPC Character[]
Original Series DLC Characters[]
- Note: Unlike the last two games in the KOF series, the DLC characters have relevance to the game's history (including guests from other companies) and closely matches, if not consistent with, the historical timeframe of the series.
Season 1[]
Paid DLC Characters[]
Free DLC Character[]
Season 2[]
Season 3[]
Crossover DLC Characters[]
Original SNK Crossover DLC Character[]
Season 3[]
Hibiki Takane (From The Last Blade series {The Last Blade 2}) |
Crossover Guest DLC Characters[]
- Note: All the characters are unavailable in the Netflix version, due to copyright issues.[citation needed]
Season 2[]
Paid DLC Character[]
Warden (From Ubisoft's For Honor series) |
Free DLC Character[]
Season 3 (Paid DLC Character)[]
Stages[]
- Note 1: In Battle Mode, the Boss Stage (Sakura of Shizuka) is available only in the first version. In addition, the Dojo stage is only available in the Battle and Dojo Modes.
- Note 2: In Story Mode, the DLC characters are always faced before the first two cutscenes.
Normal Stages[]
Stage | Stage's Name | Related Character | Description |
---|---|---|---|
Gairyu Isle (A.K.A. Gairyujima) (Daytime), Izu | Haohmaru | The new version of the famous stage, showing the Mount Fuji and the Miyajima Shrine. Bonsais, stone lanterns, a boat, a lighthouse and sharp stones are featured. Stage reminiscent of Samurai Shodown, Samurai Shodown II and Samurai Shodown V Special. | |
Kamui Kotan (Late Autumn), Ezochi | Nakoruru | A forest on an autumn day. Various animals, a waterfall, trees, a bamboo bridge and the village can be seen in the background. Similar to the Kamui Kotan stage from Samurai Shodown II.
| |
Mikatagahara (A.K.A. Mikatagahara Field), Tōtōmi | Genjuro | The new version of the famous dandelion field on a full moon night with a red sky. Features mountains and dead trees in the background, and pathways through the field. The stage resembles Genjuro's stage from Samurai Shodown II.
| |
Minerva no Ma (A.K.A. Hall of Minerva), France | Charlotte | The new version of the salon of the de Colde family. Features a new portrait showing all the original cast in the game (the same shown in the first promotional trailer and excluding the DLC characters), a red carpet, chandeliers and vases with red roses. T stage is reminiscent of Charlotte's stages from the first two games of the series.
| |
Pirate Galleon (A.K.A. Galleon Senjyo or On the Galleon), Pacific Ocean | Galford | The deck of a pirate ship. Other ships appear in the background and the crew can be seen (who reacts when certain fighters win or lose fights, no matter the position, and especially when Galford win or lose fights in this stage), as well as barrels, cannons, and ropes. Similar to Galford's stages from the first two games of the series.
| |
Uduki (A.K.A. Early Summer), Tosa | Jubei | The new version of the open bamboo forest. Features shacks, stones (some with Buddha face) and stone lanterns. A gate can also be seen in the background, as well as the sun. T stage is reminiscent of Jubei's stages from the first two games of the series.
| |
Gairyu Isle (A.K.A. Gairyujima) (Nighttime), Izu | Ukyo | In this version, there is now a long row of multiple torii gates and lamps that lead up to a temple in the ocean. The boat and the lighthouse disappear, and the full moon can be seen to the left of the stage. The stag is reminiscent of Ukyo's stages from Samurai Shodown, Samurai Shodown II and Samurai Shodown V Special. | |
Kumano Kodō, Kishu | Hanzo | The famous pilgrimage route forest next to the Nachi Falls and the Tsugizakura-oji, Chikatsuyu-oji and Hosshinmon-oji shrines, in a cloudy and misty day. It is lightly raining. Similar to a stage in Samurai Shodown.
| |
Shibaigoya (A.K.A. The Kabuki Stage), Edo | Kyoshiro | The new version of the famous stage where the Kabuki dancer performs his act. Features wooden sakura trees, a sign with Kyoshiro's name, painted walls, black flags with horses and an audience watching the fight. Stage reminiscent of the three first games of the series.
| |
Green Hell, Maya, Mesoamerica | Tam Tam | The new version of the birthplace of the sacred Mayan warrior. The fight takes place on a stone bridge next to the muddy ruins of the Mayan city, with a waterfall in the background, small waterfalls and native vegetation.
| |
Rakucyu Sanmonmae (A.K.A. Before the Temple Gate), Kyoto | Yashamaru | The main gate of the Ninna-ji Temple, Kyoto. Features trees, lanterns, mountains, flags, flying birds and the pagoda of the temple in the background. A small amount of snow falls slowly on the stage, and some of it can be seen piled up to the right of the stage.
|
Special Stage & Boss Stage[]
Stage | Stage's Name | Related Character | Description |
---|---|---|---|
?? | Sakura of Shizuka, Eternity | Shizuka | A courtyard of a temple. In the first version, a sakura tree, multiple stairs, corridors and lanterns can be seen. In the second version of the stage, only the sakura tree and the lanterns are featured. |
Dojo, Hida, Gifu | Random | A empty dojo with small windows and a samurai sword in the background. Kuroko can be seen judging the matches.
|
DLC Stages[]
- Note: This stages are released only in Season 1.
Stage | Stage's Name | Related Character | Description |
---|---|---|---|
Kamui Kotan (Late Winter), Ezochi | Rimururu | The same stage as Nakoruru, but in the depths of winter. Leafless trees, snow-covered ground and forest animals can be seen, along with snow falling on the stage. Similar to the Kamui Kotan stage from Samurai Shodown III.
| |
Nikkō, Shimotsuke, Tochigi | Shizumaru | The Toshogu Shrine, next to the Yomeimon Gate, in the background. Redwood trees feature prominently and dead leaves are strewn about the arena, besides lion statues and some trees in the background. Pigeons flock about the stage floor, which divides into a tiled walkway and dead ground.
| |
Sumidagawa (A.K.A. Sumida River), Edo | Kazuki | A wooden boat next to the Edo Bay and the Shin-Ohashi bridge, during the annual fireworks celebrations in Edo. Features a rope, lanterns and multiple boats, with some fireworks fill the sky.
|
Story Mode Stages[]
In Story Mode, some characters do not have a specific stage, and thus fight in different locations. The stage changes depending on the character chosen by the player. The DLC characters without an associated stage will always fight in the same area.
Regular Characters[]
Character | Frequent Stage in Story Mode | Other Stage(s) |
---|---|---|
Earthquake | Gairyu Isle (Nighttime) | Green Hell & Kumano Kodō |
Shiki | Mikatagahara | Kumano Kodō |
Yoshitora Togukawa | Rakucyu Sanmonmae | Uduki & Gairyu Isle (Nighttime) [only in Hanzo's Story Mode] |
Darli Dagger | Gairyu Isle (Daytime) | Kumano Kodo. Uduki (only in Shizumaru's Story Mode) and Mikatagahara (only in Charlotte, Jubei and Gongsun Li's Story Modes) |
Wu-Ruixiang | Uduki | Kamui Kotan (Late Autumn), Green Hell & Kumano Kodō (only in her Fateful Battle vs. Shiki) |
DLC Characters[]
Character(s) | Stage |
---|---|
Basara, Mina Majikina & Shiro Tokisada Amakusa | Rakucyu Sanmonmae |
Wan-Fu & Iroha | Kamui Kotan (Late Winter) |
Sogetsu Kazama | Sumidagawa |
Warden | Nikkō |
Gongsun Li & Hibiki Takane (Both Versions) | Kamui Kotan (Late Autumn) |
Cham Cham | Green Hell |
Baiken | Mikatagahara |
DLC Character Fateful Battles[]
The DLC characters' Fateful Battles will not take place in their rival character's associated stage, but rather different ones:
DLC Character Chosen in Story Mode | Fateful Battle Rival Character | Stage |
---|---|---|
Rimururu | Nakoruru | Uduki |
Mina Majikina | Nakoruru | Mikatagahara |
Iroha | Mina Majikina | Nikkō |
Gongsun Li | Nakoruru | Kumano Kodō |
Cham Cham | Darli Dagger | Nikkō |
Hibiki Takane (Both Versions) | Jubei Yagyu | Sumidagawa |
Shiro Tokisada Amakusa | Haohmaru | Rakucyu Sanmonmae |
Baiken | Haohmaru | Gairyu Isle (Night) |
Development[]
Samurai Shodown was unveiled at the SNK Investor Relations 2018 IPO conference,[13] being developed by SNK. The twelfth main game in the Samurai Shodown series, it is the first mainline entry since 2008's Samurai Shodown Sen.
The development team consisted of members who worked on The King of Fighters XIV and SNK Heroines Tag Team Frenzy.[14] Nobuyuki Kuroki is the director and one of the artists,[14] while Yasuyuki Oda served as producer. Kuroki had been previously involved with the series through the Samurai Shodown 64 titles.[15] The internal staff at SNK who worked on the game consisted of 50 to 60 employees, as well as outsourcing some art assets, to form a total of an estimated 200 employees who worked on the game.[16] Some of the reasons for making a new title were the recent focus on the esports community and the many fan requests.[15] The team considered using a realistic art style for the graphics but decided against it because too many fighting games were using it already.[17] Oda has expressed interest in adding guest characters from other video game franchises.[15][17]
Due to highly criticised graphics of The King of Fighters XIV and SNK Heroines Tag Team Frenzy, SNK chairman Zhihui GE had stated that the future SNK fighting games will use Unreal Engine 4 graphics in order to give a better graphical presentation.[18]
The returning characters Wan-Fu and Shiki were originally meant to be part of initial roster and DLC Season 1 Pass respectively, until the developer decided to switch their roster places in final release, with Shiki being put in the initial roster and Wan-Fu being a DLC Season 1 Pass character.[19]
Critical Reception[]
Samurai Shodown (2019) received mostly positive reviews. Review aggregator website Metacritic provided an average score of 81/100 based on 34 reviews. Game Rankings provided a score of 80.71% based on 17 reviews, indicating a “favorable” critical reception for the game. Reviewers praised graphics, artistic direction, and classic deep weapon-fighting action, while game modes, character number, online, load times, and Story Mode were the most criticized points.
Ian Walker of Kotaku called Samurai Shodown “slow and deliberate in the best way possible”, feeling that the game’s defensive techniques is where really shines. About the experience: “can be exhausting, even frustrating at times but it’s a truly one-of-a-kind”. Ian notes that the tutorial “leaves a lot to be desired; it teaches the basics, sure, but lacks a real demonstration as to when and where Samurai Shodown’s complicated techniques are best utilized.”[20]
Mitchell Saltzman from IGN put Samurai Shodown in “a good balance between approachability and deeper mechanics that helps separate those who just mash special and heavy attacks from those who take the time to learn”, concluding his analysis commenting that Samurai Shodown succeeds as “a fundamentals-driven 2D fighting game”, with a score of 8.2. He claimed that rewards and punishments for battle reads and big mistakes are on another level, adding “there's an extraordinarily tense style of fighting that is unlike just about anything else in the genre”. Mitchell praise the character roster for its wildly differences, each one brimming with personality and ton of interesting small details, but noticing the Story/Arcade Mode as below today’s standards and outdated, also criticizes the long and boring loading screens. Regarding the Dojo Mode Mitchell qualifies it as “not very impressive” because every ghost he played against “essentially just jumped up and down, never approached, and utilized special moves seemingly at random”.[21]
In regards to the pacing of battles, Suriel Vazquez from Game Informer called it “interesting”, writing “it’s often best to wait for your opponent to commit to an unsafe bet and punish them rather than start on offense yourself. But you eventually have to take risks to win”. Describing Online mode “works well for the most part, but has a few weak spots” as 10-player lobbies, no option to invite friends into a lobby, and the online connection as “decent overall, but unreliable”. Suriel also did not like the Dojo Mode because “doesn’t really work”. Like other analysts he felt the one player modes as “serviceable, but uninspired” because “they feel dated compared to just about every other fighting game series’ attempt to keep lone players invested”, advising that Samurai Shodown is better enjoyable with other human players. The game's concept, painterly artstyle, classic Japanese sound, and playability were praised.[22]
Eurogamer’s Martin Robinson gave the game a very positive score 4/5, praising SNK for their return to form to fighting games. He showed appreciation for the art direction, details, graphics that feels much more coherent and stylish than SNK’s previous effort The King of Fighters XIV, and the combat system where he says “it's the fighting where really shines, delivering a spin on the series that's approachable, deep and full of flair”. Martin thinks Dojo Mode “seem to be capable of putting up a decent approximation of an online fight”. His negative points where the effective but standard Tutorial, skinny Online, and overall scarcity of features, while thinks that roster number “is not as generous with its feature set as it is with its style but they're a distinct bunch complete with some delicious flavors”.[23]
Destructoid’s Peter Glagowski described the experience as “very classic arcade”, and noticed the lower number of fighters, limited and not very diverse content, and was critical about the launch price of $60 against the overall game content, but he recognizes the game as an “impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash”. Glagowski highlighted Samurai Shodown as a mental game where gamers play with each other’s minds instead of characters: “That back and forth where two minds meld and get into the zone, putting their worries aside and building their friendship over a shared experience. That's exactly what the arcade scene was and Samurai Shodown captures that well. Above all, Samurai Shodown proves that SNK still has its fighting spirit.”[24]
Videos[]
Official Trailers[]
WEB Programs[]
Programs showing the gameplay of some characters of Initial Roster.
DLC Characters Fighting Demonstration Trailers[]
This videos appears only during the DLC Season 3.
Gallery[]
References[]
- ↑ https://rpp.pe/blog/mas-consolas/samurai-shodown-entrevista-a-nobuyuki-kuroki-con-este-juego-quisimos-volver-a-nuestras-raices-noticia-1249977
- ↑ https://www.snk-corp.co.jp/us/press/2019/072601/
- ↑ https://www.gematsu.com/2020/03/samurai-shodown-for-pc-launches-this-spring
- ↑ "Weapon-based fighting game SAMURAI SHODOWN now available on Netflix for both iOS and Android!". SNK. August 30, 2023. Retrieved July 17, 2024.
- ↑ Netflix drops popular games 'Samurai Shodown' and 'WrestleQuest,' leaving fans disappointed. The Economic Times. December 22, 2023. July 17, 2024.
- ↑ Moore, Kasey (December 22, 2023). "Netflix Removes Two Games: ‘Samurai Shodown’ and ‘WrestleQuest’". What's on Netflix. Retrieved July 17, 2024.
- ↑ Moyse, Chris (August 6, 2022). "Rollback netcode coming to Samurai Shodown spring 2023". Destructoid. Archived from the original on August 6, 2022. Retrieved July 17, 2024.
- ↑ "EMBRACE ROLLBACK Rollback netcode is coming to SAMURAI SHODOWN in 2023 through an online update!". SNK Corporation. Retrieved July 17, 2024.
- ↑ "SAMURAI SHODOWN ROLLBACK UPDATE". December 15, 2023. Retrieved July 17, 2024.
- ↑ SNK GLOBAL [@SNKPofficial] (May 23, 2024). SAMURAI SHODOWN for PlayStation®4, Xbox Series X|S, and the Epic Games Store has been updated. Please enjoy clashing steel online with newly supported rollback netcode!. (Tweet). Retrieved July 17, 2024 – via Twitter.
- ↑ "Weapon-based fighting game SAMURAI SHODOWN receives a rollback netcode update for its PlayStation®4, Xbox Series X|S, and Epic Games Store versions". SNK Corporation. May 23, 2024. Retrieved July 17, 2024.
- ↑ SAMURAI SHODOWN | WEB MANUAL. SNK Corporation. Retrieved July 17, 2024.
- ↑ https://www.destructoid.com/samurai-shodown-is-reportedly-coming-early-2019-for-ps4-pc-xbox-one-and-nintendo-switch-533846.phtml Destructoid: Samurai Shodown is reportedly coming early 2019 for PS4, PC, Xbox One and Nintendo Switch
- ↑ 14.0 14.1 http://shoryuken.com/2018/09/13/nobuyuki-kuroki-confirms-that-new-samurai-shodown-is-being-made-by-the-same-team-as-the-king-of-fighters-xiv-and-snk-heroines-tag-team-frenzy/ Shoryuken: Nobuyuki Kuroki confirms that new Samurai Shodown is being made by the same team as The King of Fighters XIV and SNK Heroines: Tag Team Frenzy
- ↑ 15.0 15.1 15.2 https://gematsu.com/2019/03/samurai-shodown-launches-for-ps4-and-xbox-one-in-june-switch-in-q4-2019-and-pc-later-44-minutes-of-gameplay-and-staff-interview/ Gematsu: Samurai Shodown launches for PS4 and Xbox One in June, Switch in Q4 2019 and PC later; 44 minutes of gameplay and staff interview
- ↑ https://www.polygon.com/features/2019/6/21/18700422/samurai-shodown-2019-snk
- ↑ 17.0 17.1 https://twinfinite.net/2019/03/samurai-shodown-darli-dagger/ Twinfinite: New Samurai Shodown Character Revealed: Darli Dagger; Neogeo Collection Announced
- ↑ http://gamefocus.co.kr/detail.php?number=88950 SNK 갈지휘 회장 겸 개발총괄 "언리얼 엔진 사용 확대, KOF15도 언리얼로 개발중"
- ↑ https://www.eventhubs.com/news/2020/aug/25/wan-fu-was-originally-planned-samurai-shodowns-base-roster-was-switched-shiki-when-snk-realized-there-were-too-many-old-bald-men/
- ↑ Walker, Ian (June 24, 2019). "Samurai Shodown Is Slow And Deliberate In The Best Way Possible". Kotaku. Retrieved July 17, 2024.
- ↑ Saltzman, Mitchel (June 25, 2019). "Samurai Shodown Review". IGN. Retrieved July 17, 2024.
- ↑ Vazquez, Suriel (June 25, 2019). "Samurai Shodown Review". Game Informer. Retrieved July 17, 2024.
- ↑ Robinson, Martin (June 24, 2019). "Samurai Shodown review - a slim, stylish fighter that proves SNK is properly back on song". Eurogamer. Retrieved July 17, 2024.
- ↑ Glagowski, Peter (July 1, 2019). "Review: Samurai Shodown". Destructoid. Retrieved July 17, 2024.
External links[]
- Official Website
- NESiCA Page
- Press Release
- Nintendo Switch Special Page
- Samurai Shodown (2019) on Epic Games
- Samurai Shodown (2019) on Steam