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Samurai Shodown, known as Samurai Spirits (侍魂?) in Japan, is a fighting game by SNK released in June 2019. The game is a reboot of the Samurai Shodown series and the first "mainline" game since 2008's Samurai Shodown Sen, marking an 11 year gap between the releases themselves. This game is also the first for SNK in having to utilize Unreal Engine graphics (in this case, Unreal Engine 4).

StoryEdit

It is 1787, the 7th year of the Tenmei era. A newly appointed counsel to the Shogun, Matsudaira Sadanobu, has been chosen to usher in a new age of reform with the Kansei era. However, the land remains beset by fire, ruin, and famine, all while a sinister cloud darkens the air with a foreboding sense of dread.

CharactersEdit

The starting roster features a total of 16 characters, with 13 returning veterans from the past Samurai Shodown games, along with three newcomers and a new final boss to the series. Additional characters are slated to appear as DLC.

Returning CharactersEdit

New CharactersEdit

BossEdit

NPCsEdit

DLC CharactersEdit

Season 1Edit

Season 2Edit

GameplayEdit

This section needs expansion.

StagesEdit

Note 1: In Story Mode, the characters Darli, Yoshitora, Ruixiang, Earthquake and Shiki don't have an associated stage, and appear in the respectives stages: Gairyu Isle (both the versions), Kamui Kotan, Kumanokodo, Uduki, Mitakagahara, Green Hell and Rakucyu Sanmonmae.
Note 2: In Battle Mode, the Boss Stage (Sakura of Shizuka) is available only in the first version. In addition, the Dojo is only available in the Battle and Dojo Modes.

Normal StagesEdit

  • Gairyu Isle: Daytime (A.K.A. Gairyujima) — Haohmaru: The new version of the famous stage, showing Mount Fuji and the Miyajima Shrine. Bonsais, lamps, a boat, a lighthouse and sharp stones are featured. Stage reminiscent of Samurai Shodown II and Samurai Shodown V Special.
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Gameplay of Haohmaru vs. Genjuro

  • Gairyu Isle: Nighttime — Ukyo: In this version, the shrine and lamps are multiplied and a shack can be seen. The boat disappears. Stage reminiscent of Samurai Shodown II and Samurai Shodown V Special.
  • Kamui Kotan, Autumn — Nakoruru: A forest on an autumn day. Various animals, a waterfall, trees and the village feature in the background.
  • Kumanokodo — Hanzo: A dark forest. Features trees, a shrine, lamps and statues, besides some vegetation. Can be seen a small rain on the stage. Similar to the stage in Samurai Shodown I.
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Haohmaru, about to apply his Weapon Flipping move on Genjuro.

  • Pirate Galleon or On The Galleon (A.K.A. Galleon Senjyo) — Galford: The deck of a pirate ship. Other ships appear in the background and the crew can be seen, as well as barrels, cannons and ropes. Similar to the stages of Samurai Shodown I and II.
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Yoshitora, applying his Special Move on Hanzo.

  • Shibaigoya (A.K.A. The Kabuki Stage) — Kyoshiro: The famous stage which Kyoshiro performs his Kabuki act. Features sakura trees, a Kanji sign, painted walls and an audience watching the fight. Stage reminiscent of Samurai Shodown I, II and III.
  • Uduki (A.K.A. Early Summer) — Jubei: A open bamboo forest. Features shacks, stones (some with Buddha face) and a lamp. Also can be seen a gate in the background. Stage reminiscent of Samurai Shodown I and II.
    • Note: In his Fateful Battle with Rimururu, Nakoruru fights in this stage.
  • Green Hell — Tam Tam: Tam Tam's birthplace. The fight takes place on a bridge next to a river, a waterfall and the ruins of the Mayan city. 
  • Minerva no Ma (A.K.A. Hall of Minerva) — Charlotte: The new version of the salon of the de Colde family. Features a new portrait showing all the characters in the game (the same showed in the first trailer), a red carpet, chandeliers and vases with red roses. Stage reminiscent of Samurai Shodown II.
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Nakoruru applying his Rage Quit Move on Earthquake.

  • Mikatagahara (A.K.A. Mikatagahara Field) — Genjuro: The new version of the famous dandelion field on a full moon night with a red sky. Features mountains and dead trees in the background, besides pathways through the field. Stage reminiscent of Samurai Shodown II.
  • Rakucyu Sanmonmae (A.K.A. Before The Temple Gate) — Yashamaru: A courtyard of a temple complex at night. Features trees, lamps, moutains, flags, flying birds and a forest, in the background. Snow falls slowly. 

  • Sakura of Shizuka: A courtyard of a temple. A sakura tree, multiple stairs, corridors and lanterns can be seen. In the second version of the stage, only the sakura tree and the lanterns are featured. Associated with Shizuka.
  • Dojo: A empty dojo with small windows and a samurai sword in the background. Kuroko can be seen judging the matches.
    • Note: This stage is the only one in which Kuroko appears.

DLC StagesEdit

  • Kamui Kotan, Late Winter — Rimururu: The same stage as Nakoruru, but in the depths of winter. Leafless trees, snow-covered ground and forest animals can be seen, besides a bamboo bridge and snow falling on the stage.
  • Nikko — Shizumaru: An abandoned temple complex featuring giant redwood trees. Pigeons flock about the stage floor. 
  • Sumidagawa — Kazuki: A wooden pontoon on the river during the annual fireworks celebrations. A large wooden bridge and multiple boats can be seen, whilst fireworks fill the sky. 

DevelopmentEdit

Samurai Shodown was unveiled at the SNK Investor Relations 2018 IPO conference,[1] being developed by SNK. The twelfth main game in the Samurai Shodown series, it is the first mainline entry since 2008's Samurai Shodown Sen.

The development team consists of members who worked on The King of Fighters XIV and SNK Heroines: Tag Team Frenzy.[2] Nobuyuki Kuroki is the director and one of the artists,[2] while Yasuyuki Oda serves as producer. Kuroki has been previously involved with the series through the Samurai Shodown 64 titles.[3] The internal staff at SNK who worked on the game consisted of 50 to 60 employees, as well as outsourcing some art assets, to form a total of an estimated 200 employees who worked on the game. [4] Some of the reasons for making a new title were the recent focus on the esports community and the many fan requests.[3] The team considered using a realistic art style for the graphics but decided against it because too many fighting games were using it already.[5] Oda has expressed interest in adding guest characters from other video game franchises.[3][5]

Due to outdated graphics involving the releases of The King of Fighters XIV and SNK Heroines: Tag Team Frenzy, SNK chairman Zhihui GE had stated that the future SNK fighting games will use Unreal Engine 4 graphics in order to give a better graphical presentation.[6]

TrailersEdit

Teaser TrailersEdit

Character TrailersEdit

DLC Character TrailersEdit

TriviaEdit

  • Although it's advertised as a reboot, this is very unlikely, since the game apparently happens after Samurai Shodown V (the first in the chronology) but before the first Samurai Shodown.

ReferencesEdit

  1. https://www.destructoid.com/samurai-shodown-is-reportedly-coming-early-2019-for-ps4-pc-xbox-one-and-nintendo-switch-533846.phtml Destructoid: Samurai Shodown is reportedly coming early 2019 for PS4, PC, Xbox One and Nintendo Switch
  2. 2.0 2.1 http://shoryuken.com/2018/09/13/nobuyuki-kuroki-confirms-that-new-samurai-shodown-is-being-made-by-the-same-team-as-the-king-of-fighters-xiv-and-snk-heroines-tag-team-frenzy/ Shoryuken: Nobuyuki Kuroki confirms that new Samurai Shodown is being made by the same team as The King of Fighters XIV and SNK Heroines: Tag Team Frenzy
  3. 3.0 3.1 3.2 https://gematsu.com/2019/03/samurai-shodown-launches-for-ps4-and-xbox-one-in-june-switch-in-q4-2019-and-pc-later-44-minutes-of-gameplay-and-staff-interview/ Gematsu: Samurai Shodown launches for PS4 and Xbox One in June, Switch in Q4 2019 and PC later; 44 minutes of gameplay and staff interview
  4. https://www.polygon.com/features/2019/6/21/18700422/samurai-shodown-2019-snk
  5. 5.0 5.1 https://twinfinite.net/2019/03/samurai-shodown-darli-dagger/ Twinfinite: New Samurai Shodown Character Revealed: Darli Dagger; Neogeo Collection Announced
  6. http://gamefocus.co.kr/detail.php?number=88950 SNK 갈지휘 회장 겸 개발총괄 "언리얼 엔진 사용 확대, KOF15도 언리얼로 개발중"

External LinksEdit

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