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SNK[]

Kyo Kusanagi[]

Name
Command Input
Description
Throws
Steel Slammer
Kyo grabs his opponent, then drives his elbow into their back.
Killer Krunch Toss
Kyo tosses his opponent over his shoulder, then drops his elbow atop them.
Command Moves
Ge-Shiki Gofu Yo 2003

Solar Thunder Axe

+
Kyo does an axe kick with his front leg.
during 127 Oxidate ➁
88 Shiki 2003

Ways of 88

+
Kyo does a double low kick.
during 127 Oxidate ➁
Abyss of Naraka
+
Kyo attacks with a downward two-handed hammer punch.
Special Moves
Kyo 100 Shiki Oniyaki 2003

Demon Scorcher 100

Kyo 100 Shiki Oniyaki 2 2003

115 Shiki Dokugami finisher

+ or (can be done during 402 Verdict)
Kyo jumps with his arms out, shrouded in flames.
212 Shiki Kototsuki You '96

211 Crescent Moon Flash

+ or
Kyo throws a fiery projectile that runs across the floor.
75 Shiki Kai 2003

Improved Style 75

+ or or
Kyo jumps for a double high kick.
R.E.D KicK 2003

R.E.D. Kick

+ or
Kyo jumps and swings his back leg around for an overhead kick.
114 Shiki Aragami 2003

114 Manic Masticator

+
Kyo delivers a right hook.
128 Masticate
+ or during 114 Manic Masticator
Kyo uppercuts his opponent.
127 Shiki Yanosabi 2003

127 Oxidation; during 128 Masticate (➀)

127 Shiki Yanosabi 2 2003

during 114 Manic Masticator (➁)

or during Wicked Chew
Kyo drives his rear elbow into his opponent; the variant done after Aragami floors the opponent.
+ or during 128 Masticate
125 Shiki Nanase 2003

125 Rapids of Rage

or during 127 Oxidation ➀
Kyo kicks his opponent away with a side-kick.
427 Torment Trigger
+ or during 127 Oxidation ➀
Kyo spins forward for a body blow.
Intensetaneous Smash
or during 127 Oxidation ➀
Kyo punches his downed opponent.
115 Shiki Dokugami 2003

Poison Bite 105

+
Kyo delivers a left hook.
401 Recitation of Sins
+ or during Poison Bite 105
Kyo backhands his opponent.
402 Shiki Batsuyomi 2003

402 Verdict

+ or during 401 Recitation of Sins
Kyo bashes his back into his opponent while jumping. Can be followed up by Fire Ball.
Super Special Moves
Ura 108 Shiki Orochinagi XI

Repressed Serpent of the Kusanagi 108

+ or ( OK)
Kyo charges flames in his rear hand, then throws them out in a big wave.
182 Shiki XI

Style 182

+ or ( OK)
Kyo does a massive Poison Bite 105-style punch forwards.
Exceed
524 Shiki Kamukura XI

Enigmatic Endgame: No Style

+
Kyo creates a pillar of flames around him, then follows up with a full Poison Bite 105 chain, creating 4 afterimages of himself in the process.

Iori Yagami[]

Name
Command Input
Description
Throw
Reverse Flayer
Iori digs his nails into his opponent's stomach, then claws upwards, launching them.
Reverse Reverse Flayer
Iori goes behind his opponent, digs his nails into their back, then claws upwards, launching them.
Command Moves
Dream Manipulator
+
Iori swipes at his opponent with his rear hand. The follow up then does a quick jab.
Reaper Rumbler
+
Iori steps forward for an axe kick with his rear leg.
100 Slashes
+
Iori kicks behind himself.
Special Moves
Iori 100 Shiki Oniyaki XI

Demon Scorcher 100

+ or
Iori jumps with his arms out, shrouded in purple flames.
Iori Yamibarai

Exorcism

+ or
Iori throws a purple fiery projectile that runs across the floor.
Iori Aoihana

Blue Blossom

+ or [x3]
Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch.
Iori Kototsuki In

Crescent Moon Crunch

+ or
Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion.
Kuzukaze XI

Winds of Waste

+ or
Iori grabs his opponent, then throws them behind him while they're still on their feet.
Killer Comb
+ or
Iori hops and take a big flaming swipe downward.
Super Special Moves
Iori Yaotome

Rage of the 8 Maidens

+ or
Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames.
Ura 316 Shiki Saika XI

Bloom of the Wolf

+ during Rage of the 8 Maidens
Iori manifests an angled pillar of flames in front of him.
Killer Comb Filleter
+ or
Iori jumps forward with a claw attack, forcefully hitting the opponent into ground, then he grabs them by the neck, and spins in the air ending with flame explosion.
Exceed
Blood Rage
+
Iori tries to suppress his Blood Rage. If hit while in the stance, he shreds his opponent with 3 clawing strikes.

Ryo Sakazaki[]

Name
Command Input
Description
Throws
Valley Drop
Ryo leaps forward while holding the opponent close to his shoulder before landing on them.
Sakazaki Slam
Ryo rolls back and throws his opponent behind him.
Command Moves
Hyouchuu Wari '98

Ice Column Crunch

+
Ryo does an overhead karate chop.
Jyoudan Uke '99

Upper Blocker

+
Ryo steps forward with a parry for high and mid-level attacks. It also parries incoming projectiles, whether ones that travel in the air or near the ground.
Lower Blocker
+
Ryo crouches down for a parry against low-level attacks. It too parries incoming projectiles, particularly ones that travel near the ground.
Special Moves
Ryo Ko-Ou Ken '96

Tiger Flash Bash

+ or
Ryo throws out a short-ranged ball of energy.
Kohou '98

Tiger Blast

+ or
Ryo does a jumping uppercut with his rear fist.
Ryo Hien Shippuu Kyaku '96

Shrike Gale

+ or
Ryo flies in the air with a spin kick; the version only hits once, while the version hits twice.
Ryo Zanretsuken '96 A Version

Whiplash Bash; ver.

Ryo Zanretsuken '96 C Version

ver.

+ or
Ryo rapidly barrages his opponent with punches, then uppercuts them away.
Mouko Raijinsetsu 2002

Thunder God Thrash

+ or
Ryo jumps forward for a chop.
Mouko Raijin Gou '96

Bolting Tiger Bop

+ or
Ryo rushes forward and launches his opponent with a straight punch.
Super Special Moves
Conquering Crunch
+ or
Ryo charges up, then fires a powerful, full-screen projectile forward.
Furious Fandango
+ or
Ryo dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending with a Tiger Blast.
Exceed
Conqueror's Blast
+
Ryo performs a quick, but concentrated punch. Cause the opponent that was struck to momentarily be stunned.

Terry Bogard[]

Name
Command Input
Description
Throws
Grasping Upper
Terry grabs his opponent and uppercuts them away.
Bust Through
Terry throws the opponent over his shoulder.
Command Moves
Rising Upper
+
Terry quickly uppercuts his opponent in the chin.
Special Moves
Power Wave
+
Terry punches the ground and releases a wave of energy towards the opponent.
Round Wave
+
Terry punches the ground and releases a short-range wave of energy in front.
Burning Knuckle
+ or
Terry lunges forward with his fist out.
Rising Tackle 2002

Rising Tackle

+ or [x2]
Terry spins upwards whilst upside down, one leg tucked into his middle and one arm stuck out.
Power Dunk
+ or
Terry jumps into the air with a knee strike, then follow up with a diagonal downward punch.
Crack Shoot
+ or
Terry jumps and spins his whole body forward with his leg extended.
Super Special Moves
Power Geyser
+ or
Terry punches the ground, creating a big geyser of energy. Can do 2 additional ones by inputting + or .
High Angle Geyser
+ or
Terry drives his shoulder into his opponent, jumps up, then does a Power Geyser as he lands.
Buster Wolf
+ or
Terry charges towards his opponent with a energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion.
Exceed
Rising Beat

Rising Beat

+ +
Terry does a Deadly Rave-inspired combo, ending with a Buster Wolf.

Mai Shiranui[]

Name
Command Input
Description
Throws
Shiranui Steel Press
Mai grabs the opponent by their shoulders, flips over them and throws them overhead.
Windmill Waster
Mai grabs her opponent by their neck with her legs, flips herself over and slams them to the ground.
Dream Blossoms
or
Mai catches her opponent midair and slams them onto the ground with a falling knee drop.
Command Moves
Swallow Saturnalia
+
Mai jumps and flips over for a toe kick.
Red Crane Strut
+
Mai does a slide kick into a crouching high kick.
Mammoth Windmill Drop
+
Mai does hammer fist attack downwards.
Floating Feathers
+
Mai does a falling knee drop. Can be done during Flying Squirrel Furiante.
+ or during Flying Squirrel Furiante.
Puny Plum Punt
+
Mai dives down butt-first towards her opponent. Can be done during Flying Squirrel Furiante.
+ or during Flying Squirrel Furiante
Special Moves
Folding Fan Fandango
+ or
Mai throws a fan at her opponent.
Dragon Flame Romp
+ or
Mai spins around, whacking her opponent with the end of her belt, which has been set alight.
Nocturnal Plover
+
Mai slashes her opponent overhead with a fan.
Deadly Ninja Bees
+ or
Mai does a cartwheel, then launches herself for an elbow strike at her opponent.
Lone Eagle Lambada
+ or
Mai flies forward for an elbow strike. Inputting the move again has her follow up with a Rising Dragon Flamefest.
Flying Squirrel Furiante
+ or ( OK)
Mai jumps and kicks off the wall, diving down at her opponent.
+ or
Peach Blossom Pounce
+ during Flying Squirrel Furiante
Mai wraps her legs around her opponent's head and throws them down.
Super Special Moves
Water Fowl Waltz
+ or
Mai throws a barrage of fans at her opponent.
Phoenix Dance
+ or
Mai puts her hands together and creates a pillar of flames around her.
Exceed
Super Deadly Ninja Bees
+
Mai does a flaming version of her Deadly Ninja Bees.

Kasumi Todoh[]

Name
Command Input
Description
Throws
Wild Windup
Kasumi grabs the opponent then bashes them away with an upwards palm thrust.
Empath Slam
Kasumi grabs the opponent then bashes them away with an upwards palm thrust.
Command Moves
Hiji Ate '99

Elbow Jam

+
Kasumi smashes her elbow on the opponent.
Special Moves
Kasane Ate '99

Ecstasy Crunch

+ or ( OK)
Kasumi sends out a wave of ki energy at the opponent.
Senkou Nagashi '99

Successive Slammer

+ or [x3]
Kasumi performs a quick barrage of attacks on the opponent.
White Mountain Peach
+ or
Kasumi launches the opponent with an upwards thrust.
Heavenly Rotation
+ or
Kasumi reaches out to snatch the opponent from the air. When grabbed, she simply tosses them high and away to the other side.
Tatsumaki Souda '99

Hurricane Halberd Press

+ or
Kasumi delivers a quick series of blows at the opponent, ending with a well-placed uppercut that launches them upwards.
Messhin Mutou '99

No-Toss Annihilator

Timed to Opponent's High (jumping/overhead) attack, +
Kasumi goes into a counter stance. If it succeeds against a high attack, she catches them out of the air and throws them away.
Sasshou Inshuu '99

Fakeout Punch Kick Crunch

Timed to Opponent's Mid (standing) attack, +
Kasumi goes into a counter stance. If it succeeds against a mid attack, she catches it and smacks them away.
Hanshin Morote Gaeshi 2000

Double-Fisted Flattener

Timed to Opponent's Low (crouching) attack, + or
Kasumi goes into a counter stance. If it succeeds against a low attack, she catches it and tosses the opponent to the other side of the stage, switching sides in the process.
Super Special Moves
Chou Kasane Ate '99

Ultimate Ecstasy Crunch

+ or
Kasumi sends out a much more powerful Ecstasy Crunch at the opponent.
Shiranui
+ or
Kasumi unleashes a short-ranged burst of energy that floors the opponent.
Exceed
Shingan Kuzu Otoshi XI

Mind's Eye Vine Sling

Timed to Opponent's Attack, +
Kasumi goes into a counter stance. If it succeeds against an incoming attack, she will catch them and then take them down with a well placed punch while they're on the floor.

Kim Kaphwan[]

Name
Command Input
Description
Throws
Neck Crunch Drop
Kim hops up, wraps his ankles around his opponent's head, then twists them down.
Lethal Legs Toss
Kim throws his opponent behind himself.
Command Moves
Nerichagi NGBC

Screw Dropper

+
Kim lifts his leg up, then axe kicks downwards.
Special Moves
Swooper Kick
+ or
Kim dives downwards while kicking.
Legs of Conquest
+ or
Kim stomps the ground in front of him, creating a tremor.
Crescent Moon Slice
+ or
Kim leaps forward and performs a somersaulting crescent kick. The version is fast and hits once, while the is slower but hits three times.
Flying Swallow Slice
+ or
Kim performs a rising somersault kick. Can be followed up with + during Flying Slice where Kim kicks downwards.
Trio Chop
+ or [x3]
Kim kicks forward with a 3 hit kick combo.
Treble Aerial Attack
+ or + or during first stage of Trio Chop
Kim kicks upwards.
Super Special Moves
Phoenix Kick
+ or ( OK)
Kim dashes towards his opponent, then barrages them with swift kick strikes.
Phoenix Heaven Kick
+ or
Kim does a fast upwards kick that launches opponents.
Exceed
Phoenix Kick
+ ( OK)
Kim rushes forward, then barrages his opponent with myriad kicks.

Mr. Karate[]

Name
Command Input
Description
Throws
Outer Mower
Mr. Karate sweeps his opponent's leg,s then punches them while they're down.
Knockout Pummel
Mr. Karate throws his opponent behind himself.
Command Moves
Demon Device
+
Mr. Karate does a hook punch with his front hand.
Rook Romp
+
Mr. Karate does an inward chop with his rear hand.
Tile Crumbler
+
Mr. Karate does an overhead elbow strike.
Special Moves
Tiger Flash Blast
+ or
Mr. Karate throws out a ball of energy.
Tiger Blast
+ or
Mr. Karate does a jumping uppercut with his rear fist.
Shrike Gale
+ or
Mr. Karate flies in the air with a spin kick; the version only hits once, while the version hits twice.
Rising Chaos Kick
+ or
Mr. Karate runs at his opponent, climbs up them and rapidly drives his knees into their face before kicking off them.
Whiplash Blast
+ or
Mr. Karate rapidly barrages his opponent with punches, then uppercuts them away.
Super Special Moves
Conquering Crunch
+ or ( OK)
Mr. Karate charges up, then fires a powerful, full-screen projectile forward.
Extreme Tiger Blast
+ or
Mr. Karate oes an extra-strong, ki-laced Tiger Blast.
Exceed
Super-Ultimate Conquering Crunch
+ ( OK)
Mr. Karate throws out 3 Conquering Crunches in rapid succession.

Choi Bounge[]

Name
Command Input
Description
Throws
Cranial Slasher
Choi sits on the back of the opponent's neck to stab and jab their head repeatedly.
Bloody Thrust
Choi crawls behind the opponent to stab them on the behind.
Command Moves
Slasher Kick
or +
Choi somersaults low toward the opponent.
Special Moves
Tornado Slicer
+ or
Choi spins up vertically, creating a slashing tornado.
Spatial Separator
+ or ( OK)
Choi leaps towards the corner. Holding the button initiates an attack.
Whirlwind Monkey Slash
+ or
Choi drills mid-air towards the opponent.
Swooper Kick
+ or
Choi dives downwards while kicking.
Tragic Monkey Trounce
+ or
Choi dives downwards while kicking.
Twisting Flight Monkey Trounce
+ or
Choi rolls forwards on the ground.
Flying Monkey Ambush
or during Twisting Flight Monkey Trounce
Choi lunges forwards with his claws.
Super Special Moves
Phoenix Talons
+ or
Choi dashes towards his opponent, then barrages them with swift slashes.
True! Slicing Cyclone Slash
+ or
Choi spins and creates a large tornado. It can be moved forwards or backwards.
Exceed
Fatal Evisceration
+
Choi jumps and vanishes, leaving 7 random large slashes in his wake.

Earthquake[]

Name
Command Input
Description
Throw
Go to Heaven
Earthquake grabs his opponent and farts on them.
Fat Buster
Earthquake throws his opponent behind him with one hand.
Special Moves
Fat Chainsaw
+ or
Earthquake poofs into smoke, then rolls at his opponent while slashing them with his sickle.
Fat Bound
+ or
Earthquake drops butt-first down atop his opponent; the version only does one bounce, and the version does 3.
Fat Ripple Attack
+ or
Earthquake poofs into smoke, then drops above his opponent.
Chainsaw Dive
+ or
Earthquake rolls down for an aerial Fat Chainsaw.
Fat Burst
+ or
Earthquake turns around and farts a projectile out.
Fat Breath
+ or
Earthquake breathes fire onto his opponent.
Super Special Moves
Earth Curse 2003
+ or
Earthquake knocks his opponent up with the weight side of his kusarigama, then spins the sickle side around in front of him.
Guilty Fat
+ or
Earthquake uses the sickle side of his kusarigama to lift his opponent up, then explodes them.
Exceed
Fat Carnival
+
Earthquake rolls into his opponent with a Fat Chainsaw, calls on 2 of his minions to help beat his opponent, then farts on them to finish.

Genjuro Kibagami[]

Name
Command Input
Description
Throw
Skewer Smash
Genjuro throws his opponent forward.
Sole Kick
Genjuro pulls his opponent and kicks their back.
Command Move
Adverse Wind
+
Genjuro does an upward slash.
Hem Frayer
+
Genjuro kicks his opponent's shin.
Special Moves
Cherry Blossom Slice
+ or
Genjuro throws out a projectile in the shape of a hanafuda card.
Pawlonia Smasher Lightning Wings
+ or
Genjuro does a rising, spinning slash.
Death of 100 Demons
+ or
Genjuro rapidly thrashes his sword around while moving forward. If he connects with his opponent, he stabs them twice, then kicks them away.
Crescent Moon Laceration
+ or
Genjuro slashes his opponent twice, then does a Pawlonia Smasher Lightning Wings.
Triple Demise
+ or [x3]
Genjuro rapidly slashes his opponent 3 times.
Divine Fang Thrust
+ or
Genjuro charges up, then stabs his opponent.
Super Special Moves
Reverse 5 Flashes
+ or
Genjuro slashes his opponent upwards, then jumps after them to slash them 5 times while rising, the last one dropping them to the ground.
Exceed
Frenzy of Rage
Genjuro does a weak Pawlonia Smasher Lightning Wings, entering his Rage state.
Flash Finale
during Frenzy of Rage
Genjuro rushes forwards to slash his opponent, instantly dropping them on contact.

Shiki[]

Name
Command Input
Description
Throw
All or Nothing
Shiki grabs her opponent with one hand, then slashes them away with the other.
Stealth Sky
Shiki grabs her opponent, then flips backwards, throwing her opponent behind her.
Command Move
Transmigration Lacerations
+
Shiki slashes her opponent repeatedly with both swords, ending with a double stab.
Pierces of Palingenesis
+
Shiki slashes her opponent repeatedly with both swords, ending with an upward slash that launches the opponent.
Special Moves
Absorbing Darkness
+ or
Shiki kisses her opponent, leaving them with a skull above their head, and reversed directional controls.
Heaven's Blast
+ or
Shiki jumps and spins around, slashing her opponent on the way up.
Harbinger of Morality
+ or
Shiki rushes forward to stab her opponent's legs.
Droplet Hunter
or after Harbinger of Morality
Shiki does a flipping slash.
Hellfire Floret
+ or
Shiki flips over for an overhead heel kick.
Advent Assault
+ or
Shiki flies diagonally downward to slash her opponent.
Ethereal Assassin
+ ///
Shiki teleports in a set direction.
Super Special Moves
Flight of Lucifer
+ or
Shiki rushes towards her opponent, slashes them with both swords, and finishes with a Heaven's Blast.
Exceed
Shiki's Curse
+
Shiki rushes towards her opponent, climbs up on their shoulders to slash their neck with both swords, then topples down with them to drain their life force.

Geese Howard[]

Name
Command Input
Description
Throw
Killing Array One-Handed Throw
Geese lifts his opponent up by their face and ferociously slams their head into the ground.
Vacuum Slam
Geese lifts his opponent up by their face and ferociously slams their head into the ground.
Command Move
Motionless Fist
+
Geese bashes his opponent away with his front fist.
Lightning Roundhouse Kick
+
Geese swings his front leg around while moving forward.
Special Moves
Reppuken NGBC

Reppu Ken [Sirocco Slam]

+
Geese throws out a grounded projectile with his rear hand.
Double Reppuken NGBC

Double Reppu Ken[Double Sirocco Slam]

+
Geese layers 2 Reppu Kens on top of each other, making a stronger one.
Shippuken NGBC

Whirlwind Wallop

+ or
Geese throws out a projectile in the air.
Evil Shadow Smash
+ or
Geese rushes forward and strikes his opponent.
Flying Solar Slice
+ or
Geese jumps high, then slashes outwards with a knife-hand motion, leaving a trail of chi behind.
Shrieking Lightning Shockwave
+ Near grounded opponent
Geese lifts his opponent by the face and turns around, slamming his opponent onto the ground with a lightning attack striking the opponent.
Upper Body Slam
Timed to opponent's high attack, +
Geese puts up a defensive stance. If hit by a high or mid attack, he throws the opponent with a judo toss.
Mid-Section Body Slam
Timed to opponent's mid attack, +
Geese puts up a defensive stance. If hit by a mid attack as normal Geese, he throws the opponent with a judo toss.
Lower Body Slam
Timed to opponent's low attack, +
Geese puts up a defensive stance. If hit by a low attack, he launches the opponent up with a judo toss.
Super Special Moves
Raging Storm
+ or
Geese thrusts his hands into the ground, creating a barrier of energy in front or around him.
Rashomon
+
Geese throws his opponent in the air, then strikes them with both palms, blasting them to the back wall.
Exceed
Deadly Rave
+ , then +
Geese barrages his opponent with strikes before blasting them away with an energy wave.

Mars People[]

Name
Command Input
Description
Throw
Mars Hug
Mars People wrap its tentacles around its opponent, squeezing once before hopping off.
Million Leg Lariat
Mars People flings its opponent behind itself, whacking them with its tentacles.
Command Move
Sliding Head
+
Mars People leans forward for a "headbutt".
Hopping Knee
+
Mars People raises its tentacles for an anti-air strike.
Mars Slider
+
Mars People does a low spinning tentacle attack.
Special Moves
Mars Shot
+ or
Mars People fires a floating projectile from their gun.
Area 801
+ or
Mars People hops forward for an overhead attack.
Plasma Spin
+ or
Mars People launches itself high, then spins around as it falls back down.
Plasma Abduction
+ or
Mars People stuns its opponent, lifts them with telekinesis, then zaps them with a lightning bolt.
Roswell Disappearance
+ or
Mars People self-destructs, then another one gets sent down in its place. Acts as a teleport.
Super Special Moves
Independence Day My Bleem!
+ or
Mars People sends out a UFO that drops rings of electrical energy up to 3 times across the screen. The version has the UFO travel from behind Mars People to the other side, while the version is the opposite direction.
MP12
+ or
Mars People sends out 12 smaller clones of itself to barrage the opponent.
Exceed
Tungus Incident
+ or
Mars People sends a UFO crashing down to the ground. The version is shorter-ranged, while the version hits nearly full-screen.

Goenitz[]

Name
Command Input
Description
Throw
МЭЙФУ НО МОН
Goenitz spins around and slams his opponent down..
СОКАЦУСАЦУ
Goenitz puts his hands on his opponent's face in a cross, strangles them, then slams them behind him.
Special Moves
ЁНОКАЗЭ
+ ///
Goenitz calls up a pillar of wind in a designated location.
AH
+ or [x3]
Goenitz claws at his opponent.
ВАНГЁ ТОКОБУСЭ
+
Goenitz turns and snaps his fingers with a lowered hand, creating a flurry of wind around his hand.
ВАНГЁ МАМЭЦУ
+
Goenitz turns and snaps his fingers with a raised hand, creating a flurry of wind around his hand.
ГЁГА
+ or
Goenitz disappears into the wind, teleporting.
Super Special Moves
ФУУДЗИН ИБУКИ
+ or
Goenitz teleports forward. On a successful hit, he proceeds to claw at his foe three times. He will finish by summoning a whirlwind that flings his opponent up, and another that floors them.
ЯМИДОКОКУ
+ or
Iori throws out an Exorcism that erupts into 8 pillars.
Exceed
True 8 Maiden・ЖИССОКОКУ
+
Goenitz teleports forward. On a successful hit, he proceeds to slash at his foe at a faster pace while moving forward, generating a whirlwind with each slash. He will finish by holding them up as blood continues to flow out, then leap up and smash them into the ground.

Orochi Iori[]

Name
Command Input
Description
Throw
Firestarter
Iori grabs his opponent and explodes them with purple flames.
Reverse Flayer
Iori goes behind his opponent, digs his nails into their back, then claws upwards, launching them.
Command Moves
Dream Manipulator
+
Iori swipes at his opponent with his rear hand. The follow up then does a quick jab.
Reaper Rumbler
+
Iori steps forward for an axe kick with his rear leg.
100 Slashes
+
Iori kicks behind himself.
Special Moves
Demon Scorcher 100
+ or
Iori jumps with his arms out, shrouded in purple flames.
Exorcism
+ or
Iori throws a purple fiery projectile that runs across the floor.
Blue Blossom
+ or [x3]
Iori strikes his opponent with his rear hand, then his front, and finishes with a double axe-handle punch.
Crescent Moon Crunch
+ or
Iori runs at his opponent, grabs them by their head, then slams them to the floor and makes a purple fiery explosion.
Winds of Waste
+ or
Iori grabs his opponent, then throws them behind him while they're still on their feet.
Super Special Moves
Rage of the 8 Maidens
+ or
Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches, with a repeating Crescent Moon Crunch.
Toast to The Eight
+ or
Iori throws out an Exorcism that erupts into 8 pillars.
Exceed
???!
+
Iori slams his opponent into the ground, then grabs them by the collar and surrounds himself and his opponent in a pillar of purple energy, ending in an explosion.

Honki ni Natta Mr. Karate[]

Name
Command Input
Description
Throws
Outer Mower
Mr. Karate sweeps his opponent's leg,s then punches them while they're down.
Knockout Pummel
Mr. Karate throws his opponent behind himself.
Command Moves
Evasion Attack
+
Mr. Karate leans back, then does a quick jab.
Ducking Attack
+
Mr. Karate ducks for a second, then does a back spin kick.
Body Blow
+
Mr. Karate does a quick punch, blasting his opponent back.
Low Kick
+
Mr. Karate does a quick kick to his opponent's shins.
Special Moves
Tiger Flash Bash
+ or
Mr. Karate throws out an invisible projectile.
Tiger Blast
+ or
Mr. Karate does a slow, jumping uppercut with his rear fist.
Shrike Gale
+ or
Mr. Karate flies in the air with a spin kick; the version only hits once, while the version hits twice.
Whiplash Blast
+ or
Mr. Karate rapidly barrages his opponent with punches, then uppercuts them away.
Spiritbuilder
( OK)
Mr. Karate charges his ki, filling his Super Meter.
Demon God Assault
+ or
Mr. Karate strikes his opponent with 3 strong punches.
Conquering Crunch
+ or ( OK)
Mr. Karate charges up, then fires a powerful, full-screen projectile forward.
Extreme Tiger Blast
+ or
Mr. Karate does an extra-strong, ki-laced Tiger Blast.
Super-Ultimate Conquering Crunch
+ ( OK)
Mr. Karate throws out 3 Conquering Crunches in rapid succession.
Exceed
Super Furious Fandango
+
Mr. Karate jumps at his opponent, barrages them with myriad strikes, and finishes by throwing out 3 Conquering Crunches in rapid succession.

Princess Athena[]

Name
Command Input
Description
Throws
Flow of Life
or
Athena throws her opponent behind her.
Command Moves
Sliding
+
Athena does a slide kick.
Special Moves
Gate of Elysium
+ or
Athena summons a large lion, which she rides on the back of while it launches fireballs from its mouth.
Rage of Poseidon
+ or
Athena turns into a mermaid and rides a wave, slapping her opponent with her tail.
The Milky Way
+ or
Athena summons a giant cockatiel, bounces off the crest as it pecks the floor to create a screen-wide tremor, finishing with Athena falling down with a mace attack.
Bow of Judgement
+ or
Athena creates a bow in her hand. If the arrow connects, a tree grows around the opponent.
End of the Eclipse
+ or
Athena summons a flying beetle that pulls her opponent towards her, then whacks her opponent away with a staff.
Exceed
Pegasus Fantasy
+
Athena summons a pegasus that charges toward the opponent.

Capcom[]

Ryu[]

Name
Command Input
Description
Throws
Seoi Nage
Ryu shoulder-throws his opponent.
Tomoenage
Ryu rolls back and throws his opponent behind him.
Command Moves
Sakotsu Wari
+
Ryu does an overhead punch.
Hiji Uchi
+
Ryu does a quick elbow hook.
Senpu Kyaku
+
Ryu hops forward for a spin kick.
Kurubushi Kick
+
Ryu crouches down for a low kick.
Special Moves
Hadoken
+ or
Ryu throws out a ball of energy.
Shoryuken
+ or
Ryu does a jumping uppercut with his rear fist.
Tatsumaki Senpu Kyaku
+ or ( OK)
Ryu flies forward with a multi-spin kick.
Shakunetsu Hado Ken
+ or
Ryu launches a fireball out of his hands at his opponent.
Super Special Moves
Shinku Hadoken
+ or
Ryu launches a stronger Hadoken at his opponent.
Shinku Tatsumaki Senpu Kyaku
+ or
Ryu does a strong Tatsumaki Senpukyaku where he stands.
Exceed
Shin Shoryuken
+
Ryu does a body blow, then a strong Shoryuken.

Ken[]

Name
Command Input
Description
Throws
Seoi Nage
Ken shoulder-throws his opponent.
Jigokuguruma
Ken rolls back and throws his opponent behind him with a Tomoenage.
Jigoku Fusha
Ken does an aerial version of Jigokuguruma.
Command Moves
Inazuma Kakato Wari
+
Ken does an axe kick.
Kurubushi Kick
+
Ken crouches down for a low kick.
Special Moves
Hadoken
+ or
Ken throws out a ball of energy.
Shoryuken
+ or
Ken does a jumping uppercut with his rear fist. The is set on fire.
Tatsumaki Senpu Kyaku
+ or ( OK)
Ken flies forward with a multi-spin kick.
Nataotoshi-Geri
+ ( OK)
Ken does a high kick. Holding the button transitions into Inazuma Kakato Wari.
Kamaharai-Geri
+ ( OK)
Ken does a high roundhouse kick. Holding the button transitions into Inazuma Kakato Wari.
Osoto Mawashigeri
+ ( OK)
Ken does a swinging back kick. Holding the button transitions into Inazuma Kakato Wari.
Super Special Moves
Shoryu Reppa
+ or
Ken does 3 Shoryukens, the third one set ablaze.
Shippujinnrai Kyaku
+ or
Ken does a kick and knee strike barrage, ending with a vertical-rising Tatsumaki Senpukyaku.
Exceed
Shinryu Ken
+
Ken does a Shoryuken while spinning around.

Chun-Li[]

Name
Command Input
Description
Throws
Kirin Shu
Chun-Li drives her knee into her opponent's stomach, then kicks them up and away with the same leg.
Koshuto
Chun-Li tosses her opponent behind her.
Ryusei Raku
Chun-Li throws her opponent down.
Command Moves
Kakusen Kyaku
+
Chun-Li does a stepping back kick.
Zenso Tai
+
Chun-Li does a low spin kick.
Yoso Kyaku
+
Chun-Li thrusts her foot down for an overhead kick, hopping backwards on contact.
Yosui Ken
during diagonal jump
Chun-Li punches her opponent twice with alternating hands.
Kakusen Rakushu
+
Chun-Li does a stepping back kick to her opponent's shins.
Kaku Kyakuraku
+
Chun-Li flips over her opponent for a cross-up knee strike.
Special Moves
Kikou Ken
+ or
Chun-Li does a short-range blast of energy (), or throws out a pulse of energy ().
Hyakuretsu Kyaku
or
Chun-Li barrages her opponent with rapid kicks.
Spinning Bird Kick
+ or
Chun-Li flies towards her opponent with a multi-spin kick while upside-down.
Tensho Kyaku
+ or
Chun-Li does a rising multi-spin kick.
Sen'en Shu
+ or
Chun-Li does a handstand into an axe kick, landing in half-splits.
Tenshin Enbu
+ or
Chun-Li grabs her opponent and flips over them, stunning them for a moment.
Super Special Moves
Kiko Sho
+ or
Chun-Li fires a stronger short-range Kikou Ken, tiring herself out afterwards.
Hoyoku Sen
+ or
Chun-Li does 2 Hyakuretsu Kyaku with alternating legs, then kicks her opponent up.
Exceed
Hazan Tensho Kyaku
+
Chun-Li does a 9-hit Tensho Kyaku.

Guile[]

Name
Command Input
Description
Throws
Dragon Suplex
Guile goes behind his opponent for a German Suplex.
Judo Throw
Guile shoulder-throws his opponent behind him.
Flying Mare
or
Guile throws his opponent down.
Command Moves
Slide Kick
+
Guile does a low back kick.
Spinning Back Knuckle
+
Guile does a spinning backhand punch.
Knee Bazooka
or +
Guile hops forward a knee strike.
Rolling Sobat
or +
Guile does a jumping spin kick. Which way he moves depends on the direction pressed.
Special Moves
Sonic Boom
+ or
Guile flings out a spinning energy projectile.
Somersault Kick
+ or
Guile does a flip kick.
Super Special Moves
Somersault Strike
+ or
Guile does 3 Somersault Kicks.
Total Wipeout
+ or
Guile does a 5-hit combo, ending with a Spinning Back Knuckle.
Somersault Slash
+ or
Guile does a Somersault Kick, then kicks his opponent down.
Exceed
Sonic Hurricane
+
Guile releases a large, short-range Sonic Boom.

Dhalsim[]

Name
Command Input
Description
Throws
Yoga Smash
Dhalsim grabs his opponent, punches their head 4 times, then headbutts them.
Yoga Throw
Dhalsim throws his opponent behind him.
Command Moves
Handblade Upper
+
Dhalsim does an upward knife-hand chop.
Low Kick
+
Dhalsim does a low shin kick.
Yoga Head Butt
+
Dhalsim headbutts his opponent.
Yoga Knee Pad
+
Dhalsim does a knee lift.
Move Kick
during dash
Dhalsim extends his back leg to reach his opponent for a spinning back kick.
Zoom Punch
+ or
Dhalsim extends his arm for a low punch. The version hits up to 3 times.
Sliding
+ or
Dhalsim does a low slide kick.
Jumpside Punch
+
Dhalsim does a quick palm strike.
Prejump Kick
+ or
Dhalsim does a straight kick.
Jump Punch
+
Dhalsim does an overhead punch.
Drill Kick
+
Dhalsim dives diagonally down for a rapid drill kick.
Drill Head Butt
+
Dhalsim dives diagonally down for a rapid spinning headbutt.
Special Moves
Yoga Fire
+ or
Dhalsim spits out a fireball.
Yoga Flame
+ or
Dhalsim breathes out fire in a straight line.
Yoga Blast
+ or
Dhalsim breathes out fire diagonally upwards.
Yoga Teleport
or + or ( OK)
Dhalsim takes a lotus pose, then teleports in a set direction.
Super Special Moves
Yoga Inferno
+ or
Dhalsim breathes out a large stream of flames.
Yoga Drill Attack
+ or
Dhalsim does a multi-hitting Drill Head Butt ()/Drill Kick ().
Exceed
Yoga Legend
+ or
Dhalsim bashes his opponent up, then strikes them multiple times as they rise. The version ends with a headbutt, while the version ends with a Drill Kick.

Balrog[]

Name
Command Input
Description
Throws
Head Bomber
Balrog grabs his opponent and headbutts them 4 times.
Lever Break
Balrog pulls his opponent around, then punches their stomach.
Special Moves
Turn Punch
(>2 secs) or
Balrog turns away for a second, then charges forward for a straight punch.
Dash Straight
+ or
Balrog charges forward for a straight punch.
Dash Upper
+ or
Balrog charges forward for an uppercut.
Dash Ground Straight
+ or
Balrog charges forward for a punch that sweeps his opponent's legs.
Dash Ground Upper
+ or
Balrog charges forward for a body uppercut.
Buffalo Head
+ or
Balrog does a jumping headbutt.
Wild Smash
+ or
Balrog does an anti-air punch with little technique.
Super Special Moves
Crazy Buffalo
+ or
Balrog charges forward for 5 Dash Straights. Can switch to Dash Uppers by pressing or at any stage before the 5th punch.
Gigaton Blow
+ or
Balrog does a 9-hit Turn Punch.
Exceed
Ultimate Wild Smash
+
Balrog does an incredibly strong Wild Smash.

Vega[]

Name
Command Input
Description
Throws
Carmine Flip
Vega tosses his opponent down with his legs like a Frankensteiner.
Rainbow Suplex
Vega goes around his opponent, then does a German Suplex.
Stardust Drop
or
Vega throws his opponent down.
Command Moves
Peace of Mercury
+
Vega hops forward for a hammer kick.
Cosmic Smarts
+
Vega hops forward for a side kick.
Round Slider
+
Vega does a low slide kick.
Special Moves
Backslash
Vega does an evasive backflip.
Short Backslash
Vega does a shorter backflip in one smooth motion.
Flying Barcelona Attack
+ or or
Vega jumps and kicks off the wall. Additional input has Vega do an overhead claw swipe.
Izuna Drop
+ or or
Vega jumps and kicks off the wall. Additional input while close to the opponent and Vega still in the air, he grabs his opponent and flips over, driving their shoulder blades into the ground.
Rolling Crystal Flash
+ or
Vega rolls forwards, then stabs his opponent with his claw.
Sky High Claw
+ or
Vega jumps to the wall, then flies forward for a claw stab.
Scarlet Terror
+ or
Vega does a flip kick.
Super Special Moves
Flying Barcelona Special
+ or or
Vega jumps and kicks off the wall. Additional input has Vega do a multi-hitting overhead claw swipe.
Rolling Izuna Drop
+ or or
Vega jumps and kicks off the wall. Additional input while close to the opponent and Vega still in the air, he does a triple Izuna Drop.
Scarlet Mirage
+ or
Vega does a triple Scarlet Terror.
Exceed
Red Impact
+
Vega stabs his opponent with his claw, throws them up, then stabs his opponent's back as they fall back down.

Sagat[]

Name
Command Input
Description
Throws
Tiger Rage
Sagat picks his opponent by the scruff of their neck, then drives his knee into their stomach 5 times.
Tiger Carry
Sagat throws his opponent behind him with one arm.
Command Moves
Tiger Hook
+
Sagat does an overhead punch.
Tiger Tail
+
Sagat crouches down for a low kick.
Special Moves
Tiger Shot
+ or
Sagat thrusts his fists out to launch a ball of energy.
Grand Tiger Shot
+ or
Sagat thrusts his fists while crouching out to launch a ball of energy.
Tiger Uppercut
+ or
Sagat does a jumping uppercut with his rear fist. The does 5 hits.
Tiger Crash
+ or
Sagat leaps forward for a knee strike.
Super Special Moves
Tiger Cannon
+ or
Sagat does a stronger Tiger Shot.
Grand Tiger Cannon
+ or
Sagat does a stronger Grand Tiger Shot.
Tiger Raid
+ or
Sagat does a kick barrage, ending with a flying side kick.
Exceed
Tiger Genocide
+
Sagat does a Tiger Crash into a double Tiger Uppercut.

M. Bison[]

Name
Command Input
Description
Throws
Deadly Throw
Bison swings his opponent around, then throws them.
Death Tower
Bison kicks his opponent with one leg, then uses the other to lift and throw the opponent away.
Special Moves
Psycho Crusher
+ or
Bison flies forward, shrouded in Psycho Power.
Double Knee Press
+ or
Bison flips forward, driving his knees into his opponent.
Devil Reverse
+ or or
Bison jumps high and forward. Additional input has Bison travel backwards while performing a palm strike.
Head Press
+ or
Bison jumps forward and stomps on his opponent's head. .
Somersault Skul Diver
or after Head Press
Bison thrusts both hands out.
Bison Warp
or + or
Bison teleports in a set direction.
Super Special Moves
Mega Psycho Crusher
+ or
Bison does a stronger Psycho Crusher.
Knee Press Nightmare
+ or
Bison does Double Knee Presses, then does a kick barrage with his arms crossed.
Exceed
Final Psycho Crusher
+
Bison flies off-screen, then does an extra-powerful Psycho Crusher across the whole screen, teleporting back to the side he was facing.

Akuma[]

Name
Command Input
Description
Throws
Seoi Nage
Akuma shoulder-throws his opponent.
Tomoenage
Akuma rolls back and throws his opponent behind him.
Command Moves
Tenma Kujin Kyaku
+ during forward jump
Akuma does an angled dive kick kick.
Zugai Hassatsu
+
Akuma chops his opponent overhead.
Hizageri
+
Akuma does a knee lift.
Kurubushi Kick
+
Akuma crouches down for a low kick.
Special Moves
Go Hado Ken
+ or
Akuma throws out a ball of energy.
Zanku Hado Ken
+ or
Akuma throws out a ball of energy diagonally downwards.
Shakunetsu Hado Ken
+ or
Akuma launches a fireball out of his hands at his opponent.
Go Shoryu Ken
+ or
Akuma does a jumping uppercut with his rear fist.
Tatsumaki Zanku Kyaku
+ or ( OK)
Akuma flies forward with a multi-spin kick.
Ashura Senku
or + or
Akuma takes a stance, then slides forwards ()/backwards () on one leg.
Hyakki Shu
+ or
Akuma flips forwards. Pressing nothing while he falls transitions into Hyakki Gou Zan, a slide kick.
Hyakki Gou Sai
during Hyakki Shu
Akuma grabs his opponent and flips over, throwing them forwards.
Hyakki Gou Shou
or during Hyakki Shu
Akuma does a palm strike from above.
Hyakki Gou Jin
or during Hyakki Shu
Akuma does a dive kick.
Super Special Moves
Messatsu Go Hado
+ or
Akuma launches a stronger Go Hado Ken at his opponent.
Tenma Go Zanku
+ or
Akuma launches a stronger Zanku Hado Ken at his opponent.
Messatsu Go Shoryu
+ or
Akuma does a triple Go Shoryu Ken.
Exceed
Shungoku Satsu
+
Akuma zooms towards his opponent. If he connects, the screen blacks out while he hits his opponent 15 times, showing them on the floor while Akuma's back is facing the front; if it KO's, てん (Heaven) kanji appears on a splash screen behind them.

Hugo[]

Name
Command Input
Description
Throws
Body Slam
Hugo picks his opponent and sharply slams them down.
Neck Hanging Tree
Hugo picks his opponent up, strangles them 4 times, then throws his opponent behind him.
Command Moves
Slap
+
Hugo slaps his opponent.
Hip Press
+
Hugo launches himself butt-first towards his enemy.
Body Press
+
Hugo spreads his arms and legs out for a body press.
Moving Drop Kick
or +
Hugo does a dropkick where he stands.
Special Moves
Giant Palm Bomber
+ or
Hugo hops forwards and claps his hands sharply.
Moonsault Press
+ or
Hugo grabs his opponent, flips high and backwards, then crashes on top of his opponent as they fall back to the ground.
Shootdown Back Breaker
+ or
Hugo jumps diagonally to catch his opponent, performing an Argentine Backbreaker. Anti-air only.
Monster Lariat
+ or
Hugo runs at his opponent for a strong lariat.
Meat Squasher
+ or
Hugo runs at his opponent. If he's close enough, he picks his opponent up and rushes to the back wall, squashing them between himself and the wall.
Ultra Throw
+ or
Hugo throws his opponent to the back wall, causing a wall bounce.
Upper Blocking
+
Hugo puffs out his chest. Takes no damage against any non-grabbing attack, in place of guard meter.
Lower Blocking
+
Hugo puffs out his chest while crouching. Takes no damage against any non-grabbing attack, in place of guard meter.
Super Special Moves
Megaton Press
+ or
Hugo jumps diagonally upwards. If he connects, he tosses his opponent down with a rolling Moonsault Press, then splats on top of the opponent. Anti-air only.
Hammer Mountain
+ or
Hugo rushes forward to barrage his opponent with strikes, ending with a Giant Palm Bomber.
Exceed
Gigas Breaker
+
Hugo grabs his opponent, does 2 jumping Argentine Backbreakers, and finishes with a Moonsault Press.

Tessa[]

Name
Command Input
Description
Throws
Squashed Hat
Tessa sends her hat out to enlarge itself and spin around the upper half of her opponent before poofing back onto her head.
Kitten's Scratch
Tessa goes behind her opponent, summons her cat Al in her hand and lets it scratch their back.
Command Moves
Hell Flapper
+
Tessa summons one of her cats to do a quick rolling upward attack.
Restive Kitten
+
Tessa summons one of her cats to do a rolling upward attack.
Flasco
or + ( OK)
Tessa throws a flask of water in front of her ( + ) or rolls it on the ground ( + ) that creates an icicle diagonally upwards. Holding the button increases the range.
Foul Inroad
+
Tessa throws out her bird Hato for a spiralling attack.
Special Moves
Chakura Wave
+ or ( OK)
Tessa throws out a yin-yang sphere in a straight line.
Reville Sword
+ or
Tessa summons a sword that spins around while she jumps up.
Jamming Ghost
+ or
Tessa sends out a ghost that creates clones on contact, then flanks the opponent after a second.
Ascending Proof
+ or
Tessa summons a fan that launches her opponent high, who then bounces off the floor.
Wonder Fist
+ or
Tessa shrouds her arm with her cape, turning it into a dragon's head that strikes the opponent. Can be followed up by Ceasing the Enemy.
Ceasing the Enemy
+ or during Wonder Fist
Tessa throws the opponent behind her using the dragon head.
Super Special Moves
Tricycle Edge
+ or
Tessa throws out a flask that creates 3 icicles.
Deadly Phenomenon
+ or
Tessa summons 4 flying hearts around her. If any of them connect, an ethereal bomb gets attached to the opponent, exploding after 10 seconds.
Exceed
Meteo Fall
+
Tessa summons a fan and clawed crane arm that holds the opponent as meteors fall onto them.

Zero[]

Name
Command Input
Description
Throws
Upper
Zero grabs his opponent and uppercuts them away.
Teleport Buster Shot
Zero teleports above and behind his opponent, firing a shot from the Zero Buster at their nape.
Command Moves
3-Level Thrust
+
Zero extends the Triple Rod up to 3 times.
Up-Top Thrust
+
Zero thrusts the Triple Rod diagonally upwards.
Diagonal Lower Thrust
+
Zero thrusts the Triple Rod down at his opponent's feet.
Jump-and-Down Thrust
+
Zero thrusts the Triple Rod directly downward.
Sliding
+
Zero does a slide kick.
Special Moves
Buster Shot
+ ( OK)
Zero fires a small shot from the Zero Buster.
Charge Shot
+ ( OK)
Zero charges the Zero Buster; green = charging, orange = ready. Zero then fires a larger projectile than Buster Shot.
Jet Saver
+ ( OK)
Zero slashes his opponent overhead with the Z-Saber.
Charge Hack
+ ( OK)
Zero charges the Z-Saber; green = charging, orange = ready. Zero slashes overhead, creating a small shockwave.
Triple Rod
+ ( OK)
Zero spins the Triple Rod diagonally above (ground)/in front (air) like a fan.
Charge Rod
+ ( OK)
Zero charges the Triple Rod; green = charging, orange = ready. Zero spins the Triple Rod around faster, shredding his opponent over multiple hits.
Tri-Level Slash
+ or [x3]
Zero does an angled back slash, an angled overhead slash, then a straight overhead slash with the Z Rapier.
Shield Boomerang
+ or
Zero activates his Shield Boomerang, reflecting most projectiles.
Irregular Hunt
+ or
Zero fires 3 diagonal shots from the Zero Buster at an off-screen enemy, which drops on top of the opponent.
Cyber Elf (Nurse A)
+
Zero calls for a Nurse A Cyber Elf to heal a small portion of Zero's life. Can only be used once per match, as well as any other 2 Cyber Elves.
Cyber Elf (Nurse B)
+
Zero calls for a Nurse B Cyber Elf to protect him from an incoming projectile, adding to Zero's Super Meter. Can only be used once per match, as well as any other 2 Cyber Elves.
Cyber Elf (Hutch)
+
Zero calls for a Bee Cyber Elf to fire 3 shots at the enemy over 10 seconds. Can only be used once per match, as well as any other 2 Cyber Elves.
Cyber Elf (Met-Tool)
+
Zero calls for a Metall to walk into its opponent, turning them into a Metall for 10 seconds. Can only be used once per match, as well as any other 2 Cyber Elves.
Cyber Elf (Rug)
+ ///
Zero calls for a Blowfish Cyber Elf to set itself as an explosive trap in a set location for up to 10 seconds. Can only be used once per match, as well as any other 2 Cyber Elves.
Super Special Moves
Spiral Shot
+ or ( OK)
Zero fires a large shot from the Zero Buster. Holding the button increases the damage output.
Ultimate Saver
+ or
Zero rushes at his opponent, then barrages them with teleporting slashes from the Z Saber, ending with a Jet Saver.
Exceed
Cyber Elf Force
+
Zero sends out an Armor Cyber Elf to stun the opponent. Then, other Cyber Elves manifest to keep the opponent in place, with a Giant Cyber Elf striking the opponent with a large mallet. If the Cyber Elf Force successfully connects, Zero will glow pink for 8 seconds - regaining a sizable amount of life, overall attack power, speed & defense increases, and the timer goes down slower.

Demitri[]

Name
Command Input
Description
Throws
Bat Dive
Demitri grabs his opponent, then does an Izuna Drop.
Light Pleasure
Demitri turns into his vampire form to bite his opponent 8 times, then throws them up and over his head.
Command Moves
Chain Combo Starter [1]
+ //
Demitri does a knife-hand chop ()/low shin kick ()/straight punch ().
Chain Combo Starter [2]
+ /
Demitri does a quick body blow ()/high side-kick ().
Chain Combo Starter [3]
+ //
Demitri does a knife-hand jab ()/rapid low kick ()/cape swipe ().
Chain Combo Starter [4]
+ /
Demitri does a knife-hand jab ()/spinning low kick ().
Special Movement
+
Demitri zooms towards his opponent, disappearing for a second halfway through the movement. Changes the properties of Demon Cradle.
Special Moves
Chaos Flare
+ or ( OK)
Demitri throws out a ball of fire.
ES Chaos Flare
+ ( OK)
Demitri throws out a stronger Chaos Flare. Uses 1 bar of Super Meter.
Demon Cradle
+ or
Demitri spins upward. When used during Special Movement, Demon Cradle is done at an angle.
Bat Spin
+ or ( OK)
Demitri disappears for a second, then drops down while spinning for a drill kick.
Hell's Ride
+ or on downed opponent
Demitri jumps forward to stomp on his opponent.
Super Special Moves
Midnight Pleasure
+
Demitri floats toward his opponent. If he connects, he rapidly bites his opponent in his vampire form, then changes back to deliver 4 quick strikes.
Midnight Bliss
+
Demitri floats towards his opponent with a rose in his hand. If he connects, he turns the opponent into his ideal woman before draining the life out of them.
Exceed
Demon Flare
+
Demitri fires an extra-powerful Chaos Flare.

Dan[]

Name
Command Input
Description
Throws
Otokozuki
Dan grabs his opponent and uppercuts them, taunting them afterwards.
Seoi Nage
Dan shoulder-throws his opponent, then taunts afterwards.
Special Moves
Gadou Ken
+ or
Dan throws out a short-range ball of energy.
Koryu Ken
+ or
Dan does a jumping uppercut with his rear fist.
Danku Kyaku
+ or ( OK)
Dan flies forward with a knee strike (), or a multi-kick ().
Zenten Chohatsu
+
Dan rolls forward and taunts his opponent.
Kouten Chohatsu
+
Dan rolls backwards and taunts his opponent.
Kuchu Chohatsu
Dan taunts his opponent while in the air.
Shagami Chohatsu
+
Dan taunts his opponent while crouching.
Gado Shoko Ken
+ or
Dan parodies the Conquering Crunch, doing a VERY-short range version.
Kyukokyu Tenchi Gadouzuki
+
Dan parodies the Conqueror's Blast, breaking his hand after the punch.
Super Special Moves
Chohatsu Densetsu
+
Dan rapid-fire taunts the opponent for 9 seconds. If Dan manages to perform the entire move without being interrupted, both his and his opponent's Super Combo Gauge will fill completely. During the ending animation, Dan takes five times the amount of damage.
Koryu Rekka
+ or
Dan does 2 Koryu Kens.
Hissho Burai Ken
+ or
Dan barrages his opponent with 5 strikes, ending with a Koryu Ken.
Exceed
Otokomichi
+
Dan rushes towards his opponent. If he's close enough, he latches onto them and explodes.

Violent Ken[]

Name
Command Input
Description
Throws
Seoi Nage
Ken shoulder-throws his opponent.
Jigokuguruma
Ken rolls back and throws his opponent behind him with a Tomoenage.
Jigoku Fusha
Ken does an aerial version of Jigokuguruma.
Command Moves
Inazuma Kakato Wari
+
Ken does an axe kick.
Kurubushi Kick
+
Ken crouches down for a low kick.
Special Moves
Hadoken
+ or
Ken throws out a ball of energy.
Shoryuken
+ or
Ken does a jumping uppercut with his rear fist. The is set on fire.
Tatsumaki Senpu Kyaku
+ or ( OK)
Ken flies forward with a multi-spin kick.
Rasatsu Kyaku
+ or
Ken zooms forward.
Nataotoshi-Geri
+ ( OK)
Ken does a high kick. Holding the button transitions into Inazuma Kakato Wari.
Kamaharai-Geri
+ ( OK)
Ken does a high roundhouse kick. Holding the button transitions into Inazuma Kakato Wari.
Osoto Mawashigeri
+ ( OK)
Ken does a swinging back kick. Holding the button transitions into Inazuma Kakato Wari.
Super Special Moves
Shinryu Ken
+ or
Ken does a Shoryuken while spinning around, shrouded in purple energy.
Kuzuryu Reppa
+ or
Ken does a kick barrage similar to Shippujinnrai Kyaku, but ends with a Shoryu Reppa and Shinryu Ken.
Exceed
Shinbu Messatsu
+
Ken rushes forward to overwhelm his opponent with punches and kicks, ending with a Shinryu Ken that emits a dark pillar afterwards and leaves Ken exhausted.

Shin Akuma[]

Name
Command Input
Description
Throws
Seoi Nage
Akuma shoulder-throws his opponent.
Tomoe Nage
Akuma rolls back and throws his opponent behind him.
Command Moves
Tenma Kujin Kyaku
+ during forward jump
Akuma does an angled dive kick kick.
Zugai Hassatsu
+
Akuma chops his opponent overhead.
Hizageri
+
Akuma does a knee lift.
Kurubushi Kick
+
Akuma crouches down for a low kick.
Special Moves
Go Hado Ken
+ or
Akuma throws out a ball of energy.
Zanku Hado Ken
+ or
Akuma throws out a ball of energy diagonally downwards.
Shakunetsu Hado Ken
+ or
Akuma launches a fireball out of his hands at his opponent.
Go Shoryuken
+ or
Akuma does a jumping uppercut with his rear fist.
Tatsumaki Zanku Kyaku
+ or ( OK)
Akuma flies forward with a multi-spin kick.
Ashura Senku
or + or
Akuma takes a stance, then slides forwards ()/backwards () on one leg.
Hyakki Shu
+ or
Akuma flips forwards. Pressing nothing while he falls transitions into Hyakki Gou Zan, a slide kick.
Hyakki Gou Sai
during Hyakki Shu
Akuma grabs his opponent and flips over, throwing them forwards.
Hyakki Gou Shou
or during Hyakki Shu
Akuma does a palm strike from above.
Hyakki Gou Jin
or during Hyakki Shu
Akuma does a dive kick.
Super Special Moves
Messatsu Go Hado
+ or
Akuma launches a stronger Go Hado Ken at his opponent.
Tenma Go Zanku
+ or
Akuma launches a stronger Zanku Hado Ken at his opponent.
Messatsu Go Shoryu
+ or
Akuma does a triple Go Shoryu Ken.
Shungoku Satsu
+
Akuma zooms towards his opponent. If he connects, the screen blacks out while he hits his opponent 15 times, showing them on the floor while Akuma's back is facing the front; if it KO's, てん (Heaven) kanji appears on a splash screen behind them.
Exceed
Misogi
+
Akuma takes a stance, then teleports above the opponent to do an incredibly strong overhand chop.

Red Arremer[]

Name
Command Input
Description
Throws
Demon Head
or
The Red Arremer grabs his opponent and headbutts them.
Command Moves
Triangular Jump
against wall
The Red Arremer kicks off the wall.
Special Moves
Hell Fire
+ or ( OK)
The Red Arremer spits out a fireball in a straight line (ground)/diagonally down (air).
Demon Pillar
+ or
The Red Arremer jumps and spits out a fireball diagonally downwards, erputing into a fire pillar on contact.
Woody Pig
+
The Red Arremer summons a pair of Woody Pigs that fly back and forth across the screen.
Zombie
+
The Red Arremer summons a zombie that walks into the opponent.
Puchi Demon
+ or
The Red Arremer releases a trio of Petite Devils that fly into the opponent one after the other.
Low Hell Hunter
+ or
The Red Arremer flaps his wings on the spot, then rushes towards the opponent.
High Hell Hunter
+ or
The Red Arremer flies up and flaps his wings on the spot, then rushes towards the opponent in an arc (), or dives and returns to his original spot ().
Death Cannon
+ or
The Red Arremer breathes out a big pulse of fire.
Exceed
Dinner Time!
+ or
The Red Arremer flies to the wall and dives down for a kick. If he connects, he brings his opponent to the air and bites them 5 times before dropping them.