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"When worlds collide, you get chaos..."
—Console Tagline

SNK vs. Capcom: SVC Chaos is a fighting game by Playmore and SNK NEOGEO, and the final game in the SNK vs. Capcom series. The game aims to bring together the best of Capcom and SNK fighting games, mostly The King of Fighters '96 and Super Street Fighter II Turbo. But unlike the two Capcom vs. SNK games before it, SNK was the developer and, as a result, has many differences regarding the game system. In Japan and Europe it was ported to both the PS2 and Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA's game approval policy.[citation needed]

On July 20, 2024, at EVO USA 2024, SNK announced that it would be rereleasing the game, with the PC version on Steam being released the day of the announcement and the PC port for GOG, the PlayStation 4 and Nintendo Switch ports being released on the July 22.[1][2][3][4] The release comes with online lobbies that supports up to nine players, and utilises rollback netcode. It has a tournament mode with single, double and round-robin formats. Another added feature is a hitbox viewer, allowing players to view characters' hitboxes and collision boxes. On November 21, 2024, the physical version for PlayStation 4 and Nintendo Switch was released. [1]

Gameplay[]

Svcplus1

Character selection screen, including hidden characters not normally selectable.

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "Groove System", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of Choi Bounge's Zujou Sashi by tapping the buttons anymore).

Characters[]

Playable Characters[]

SNK Characters[]

The King of Fighters series[]

Kyo Kusanagi

Choi Bounge (newcomer)

Iori Yagami

Fatal Fury series[]

Terry Bogard

Mai Shiranui

Kim Kaphwan (newcomer)

Art of Fighting series[]

Ryo Sakazaki

Mr. Karate (newcomer)

Kasumi Todoh (newcomer)

Samurai Shodown series[]
SamSho Sub-series[]

Genjuro Kibagami (newcomer)

Earthquake (newcomer)

64/Warriors Rage Sub-series[]

Shiki (newcomer)

Capcom Characters[]

Street Fighter[]

Ryu

Ken Masters

Sagat (newcomer)

Street Fighter II sub-series[]

Chun-Li

Guile

Dhalsim (newcomer)

Vega (Balrog in Japan; newcomer)

Balrog (Mike Bison in Japan; newcomer)

M. Bison (Vega in Japan)

Akuma (Gouki in Japan)

Final Fight series[]

Hugo (newcomer, represents Street Fighter III sub-series)

Red Earth[]

Tessa (Tabasa in Japan; newcomer)

Hidden Characters[]

Note 1: Press and hold the Start button on the character select screen and enter the follow directions, then press the "A" button to select the desired character.
Note 2: Shin Akuma and Serious Mr. Karate are only selectable in the AES home version of the Neo Geo, and it must be done before the timer reaches 10.
Note 3: Princess Athena and Red Arremer are not selectable at all in the MVS and AES versions without cheats. However, they are selectable in the PS4, Nintendo Switch and PC versions.

SNK Characters[]

Character
Unlock Command Input

Goenitz (From the The King of Fighters series; newcomer)

Geese Howard (From the Fatal Fury series)

Mars People (From the Metal Slug series; newcomer)

Orochi Iori (From the The King of Fighters series)

Serious Mr. Karate (Original Character, reintroduced in The King of Fighters series; newcomer)

Capcom Characters[]

Character
Unlock Command Input

Dan Hibiki (From the Street Fighter Alpha sub-series)

Demitri Maximoff (From the Darkstalkers series; newcomer)

Zero (Mega Man Zero) (From the Mega Man Zero series; newcomer)

Violent Ken (Original Character, reintroduced in Street Fighter II sub-series; newcomer)

Shin Akuma (From the Street Fighter Alpha sub-series; newcomer)

Mid-Bosses[]

Note: There are multiple different Mid-Bosses, with all of them requiring to perform one of three different conditions to fight a certain opponent.
Mid-Boss
Company
Conditions

Geese Howard
SNK
  • Do not lose a single round of the first three battles
  • Do not win any rounds through a "Time Out"
  • Win one or two rounds using your Exceed move

Mars People
SNK
  • Do not lose a single round of the first three battles
  • Do not win any rounds through a "Time Out"
  • Win three rounds using your Exceed move

Demitri Maximoff
Capcom
  • Do not lose a single round of the first three battles
  • Do not win any rounds through a "Time Out"
  • Win one or two rounds using your Exceed move

Zero
Capcom
  • Do not lose a single round of the first three battles
  • Do not win any rounds through a "Time Out"
  • Win three rounds using your Exceed move

Goenitz
SNK
Appears if you fail to meet any of the above requirements; the default mid-boss from the SNK side.

Dan Hibiki
Capcom
Appears if you fail to meet any of the above requirements; the default mid-boss from the CAPCOM side.

Sub-Bosses[]

Note: If you fight a Capcom Mid-Boss character during Stage 6, then you will face Orochi Iori. If you fight against an SNK Mid-Boss character, you will face Violent Ken.

Mid-Boss
Company
Series Origin

Orochi Iori

SNK
The King of Fighters

Violent Ken

Capcom
Original Character
(reintroduced in Street Fighter II sub-series)

Final Bosses[]

Note: If you fought against Orochi Iori during Stage 7, then you will face Serious Mr. Karate next. If you fought against Violent Ken during Stage 7, you will face Shin Akuma.

Mid-Boss
Company

Serious Mr. Karate (Honki ni Natta Mr. Karate in Japan)

SNK

Shin Akuma (Shin Gouki in Japan)

Capcom

Hidden Bosses[]

Note: There are two Hidden Bosses, with both of them requiring to fulfil one of two different conditions to fight a certain opponent. These Bosses are EXTREMELY challenging, and you only have one attempt to do so. Losing the fight once instantly gives you a Bad Ending.
Boss Company Condition

Princess Athena (newcomer)
SNK
  • Do not lose a single round before Stage 8.
  • Do not win any rounds through chip damage before Stage 8.

Red Arremer (newcomer)
Capcom
  • Do not lose a single round before Stage 8.
  • Win five or more rounds with a Special Move (can be chip damage, but Super Special Moves do not count) before Stage 8.
  • If the conditions for both are met, Athena will have priority.

Critical Reception[]

SNK vs. Capcom: SVC Chaos was met with mixed reception. The game was not well received by critics due to various reasons; the game's presentation looked rushed and bland, as evidenced in the stages, which contain with very few colors and are devoid of "life". The game lacked many certain "token" characters, like Haohmaru, Benimaru, Zangief and Morrigan. The English translation was also negatively received, as it contained disrespectful representation of Capcom characters (e.g. Ryu is arrogant in this game when he should have been a serious, calmed and pacifist man who wants a good fight like he is in his core series). The omission of the selectable fighting styles showcased by Capcom, instead featuring a single battle style, not giving any choice to players who favored other styles, even those created by SNK itself, was also critized.

However, the game was given some recognition since it also features newly animated sprites for many of the included characters, such as Demitri, Earthquake and Tessa.

Trailers[]

Release Trailer[]

Combo Trailers[]

Stages[]

Gallery[]

Trivia[]

  • When Athena defeats an enemy with a super move, she uses the Heaven Spell, an attack that transforms her enemies into animals. Similarly, when Red Arremer defeats an enemy with a super move, he uses the Makai Spell, an attack that transforms his enemies into monsters. Humorously, Dan will not be transformed if subjected to the Makai Spell, further jabbing at his status as a joke character and weakness.
  • The appearance of Mr. Karate was based on Mr. Karate during his debut in Art of Fighting (1992), which influenced his appearance in The King of Fighters XIII, as most of his moves created just for this game were carried over to that game.
  • Violent Ken was heavily influenced by Sennou Ken from Street Fighter II: The Animated Movie (1994).
    • Violent Ken's appearance in this game is an obvious influence to his appearance in Ultra Street Fighter II, as most of his moves created just for this game were carried over to Capcom's game.
  • Assets in this game were reused in the console versions of The King of Fighters 2002, particularly for Orochi Iori, Goenitz and Geese Howard, whose gameplay properties, sprites, and voice assets were carried over, only with necessary adjustments made.
  • SVC Chaos is infamous for its inconsistent translation. Some examples include;
    • All of the Stage names are literal translations of their original Japanese names. For example, the stage Makaimura is translated as "The village in the maniac world".
    • The Satsui no Hado is translated as "Murder Wave", which is a literal translation of its Japanese kanji.
    • Genjuro's name is rendered as Genjyuro.
    • Juli is mistranslated as "Juri". Ironically, Super Street Fighter IV (which released 7 years after SVC Chaos) would introduce a character named Juri.
    • In the English version, Zero uses the word "Irregulars" to describe some of the characters, which is the original name for Mavericks in the Mega Man X and Mega Man Zero series. He also refers to Ciel as "Shell" in his victory quotes, which is a literal translation of her Japanese name. Strangely enough, she is named properly in his Arcade ending.
    • In the Spanish version, Tessa is referred to as a man.
  • Although SVC Chaos lacks an overarching plot, the Chinese manhua has an entirely different plot, of which it is infamous for. The story explains that both the Garcia Foundation and Masters Foundation are under an end-times crisis; a majority of fighters from both SNK and Capcom universes are dead, a minority of them went missing, and only 30 surviving fighters (counting out Athena and Red Arremer) of the small total are still at large while locked in a war between Order and Chaos to decide the fate of the universe, and whoever wins will return back to their time periods peacefully. However, this plotline is never actually stated either in-game or in its manual at all, and none of the in-game text or character dialogue ever imply that any type of apocalyptic event or tournament is occurring or has already happened.

External Links[]

References[]

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