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'''SNK Boss Syndrome''' is an unofficial term to describe the infamous difficulty of most SNK fighting game bosses. Some of the symptoms are: |
'''SNK Boss Syndrome''' is an unofficial term to describe the infamous difficulty of most SNK fighting game bosses. Some of the symptoms are: |
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*has moves with priority and damage significantly higher than any other character in the game |
*has moves with priority and damage significantly higher than any other character in the game |
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− | *counters |
+ | *perfectly counters the player's attacks with precision timing (sometimes referred to as "MK walking") |
*is immune to the dizzy state |
*is immune to the dizzy state |
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*never falls for a counter move |
*never falls for a counter move |
Revision as of 02:50, 20 October 2009
SNK Boss Syndrome is an unofficial term to describe the infamous difficulty of most SNK fighting game bosses. Some of the symptoms are:
- has moves with priority and damage significantly higher than any other character in the game
- perfectly counters the player's attacks with precision timing (sometimes referred to as "MK walking")
- is immune to the dizzy state
- never falls for a counter move
- can follow up every counter hit with a combo on reaction
- has unavoidable moves that hit the player no matter his position and can only be blocked
- can only be beaten with one pattern or overpowered move performed repeatedly
This syndrome is often looked down upon as a cheap and lazy way of adding difficulty, by putting unfair disadvantages in the way instead of focusing on coding the AI. Most, if not all of the bosses in SNK games have been accused of this behavior, sometimes rightly so.
Bosses
Characters listed below often demonstrate this behavior.