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Overview[]

Throughout his history, Robert's gameplay has changed considerably between each installment, with him starting out rather similar to Ryo and Takuma, but with some unique moves of his own.

From The King of Fighters '99 to The King of Fighters 2000, and once again in Neo Geo Battle Coliseum (and by extension The King of Fighters XI), Robert is a Shotoclone character who uses Charge Inputs, just like Ash Crimson and Leona do. This version of Robert also appears in The King of Fighters 2002 Unlimited Match as EX Robert.

From The King of Fighters XII onwards, however, Robert went back to using motion inputs, being the All-rounder and "proper" shotoclone compared to the other Kyokugen Style practitioners. He has a very solid fireball projectile (Ryuugeki Ken) to zone with, a very solid uppercut (Ryuuga or Ryuuzanshou depending on the game), and a hurricane kick to close the gap (Hien Senpuu Kyaku or Shippu Kyaku, again, depending on the game). Additionally, unlike either character, Robert will often be accompanied by a very solid command grab (Ryuuren • Gen'ei Kyaku or Sujin Ranbu Kyaku, once more, depending on the game), making him as effective up close as he is from afar.

Robert is a very tricky character to keep up with not because of his ease of use (he's typically easy enough to play as it is), rather because of the frequency of which SNK changes up his move list. Sometimes he'll be a straightforward shoto style of character while other times he'll be a charge character. Fortunately in his most recent KOF XV iteration, Robert falls firmly in the former category.

One notable drawback to him is his dependency on meter for his most damaging combos, since without it, it's not particularly bad, but also not great, either. Additionally, his fireball is slower than average, often losing to Ventose or Venom Strike in most fireball wars. And being a jack of all trades, there's really no particular area in which he excels in; he lacks Yuri's ambiguous mix-ups, Ryo's damage potential, parries, and pressure, and King's zoning game both on the ground and in the air.

Nevertheless if you're coming from another fighting game (e.g., Street Fighter or perhaps Capcom vs. SNK 2) and need a shoto style character to feel at home with, Robert is the way to go.

List of Moves[]

Name Command Input Description Appears In
Ryuuchou Kyaku XV

Ryuuchou Kyaku

or + Robert mounts the opponent and swiftly kicks them away. All appearances
Kubikiri Nage XV

Kubikiri Nage

or + Robert performs a shoulder throw, slamming the opponent on the ground. All appearances

Name Command Input Description Appears In
Kouryuu Koukyaku Geri KOF XV

Kouryuu Koukyaku Geri

+ (Most appearances) Robert hops and performs an overhead kick. KOF '98-onwards
or + (KOF '99-2000, 2002UM as EX Robert)
Ryuu Hanshu + (Most appearances) Robert performs a thrusting back kick. KOF '97-onwards
or + (KOF '99-2000, 2002UM as EX Robert)
Nidan Sokutougeri '99

Nidan Sokutougeri

+ Robert slides down and performs two low kicks in quick succession. KOF '99-KOF 2001, 2002UM (as EX Robert)
Uraken + Robert performs a backhand punch. KOF 2003
Hien Ryuujin Kyaku + or Robert dives down with a ki-enhanced kick. KOF '99-KOF 2001, 2002UM (as EX Robert)
Mach Geri + Robert does a forward kick. NGBC
Kaiten Geri + Robert does a roundhouse kick that knocks down. NGBC

Name Command Input Description Appears In
Ryuugeki Ken + or ( OK) Robert throws out a surge of energy in front of him. In KOF '96-KOF '98, it is a short-range burst of energy. All appearances
High Ryuugeki Sen + or Robert throws a surge of energy high. KOF '99-KOF 2000, KOF XI, KOF 2002UM as EX Robert
Low Ryuu-Geki Sen NGBC

Low Ryuugeki Sen

+ or Robert kicks a surge of energy low. KOF XI
Ryuuga + or ( OK) Robert leaps up vertically and performs a powerful uppercut. All appearances
Hien Senpuu Kyaku + or ( OK) (Most appearances) Robert jumps forward and delivers a quick barrage of kicks. All appearances
+ or (KOF '99-KOF 2000, KOF 2002UM as EX Robert)
+ or (KOF 2001)
+ or ( OK) (KOF XV)
Robert Hien Ryujin Kyaku XV

Hien Ryujin Kyaku

+ or ( OK) While in the air, Robert dives down with a ki-enhanced kick. All appearances
Gen'ei Kyaku + or (KOF '94-KOF '95) Robert performs a powerful barrage of kicks while standing in place. All appearances
+ or ( OK)
Ryuuren Gen'ei Kyaku + ( OK) (KOF '95-KOF '96) Robert breaks the opponent's guard and delivers a brief, but swift Gen'ei Kyaku, kicking them away. All appearances
+ or ( OK) (KOF '97-onwards)
Hien Shippuu Kyaku + or (KOF '94-'95, KOF XII-XIII) Robert performs a flying kick forward. The version hits twice. In KOF 2003 and XI, the move is a "Rekka"-style series of kicks that have to be executed in quick succession. KOF XI also added an ender for the series, performed with + or after the first four hits connected on hit. KOF '94-KOF '95, KOF 2003-XIII
+ or [x4] (KOF 2003-XI)
Haoh Shoukou Ken + or Robert fires a powerful, full-screen projectile forward. KOF '94-KOF '95
Ryuu Zanshou + or (KOF '97-KOF '98, KOF 2003) Robert performs a flying somersault kick upwards. KOF '97-KOF XI
+ or (Most appearances)
Sen'en Ranbu Kyaku '99

Sen'en Renbu Kyaku

+ or Robert performs a gut-punch to a high-kick, ending with him launching the opponent upwards with a finishing backspin high kick. KOF '99-KOF 2000, KOF 2002UM (as EX Robert)

Name Command Input Description Appears In
Robert striker attack

Ryuuren Moushuu

if Robert is a Striker Robert dashes in and does a 7 hit barrage, ending in a Ryuu Zanshou finisher. KOF '99-2001

Name Command Input Description Appears In
Robert Haoh Shoukou Ken XV

Haoh Shoukou Ken

+ or ( OK) Robert charges up, then fires a powerful, full-screen projectile forward. The version hits 5 times. All appearances
Robert Ryuuko Ranbu Startup XV

Ryuuko Ranbu

+ or ( OK) Robert dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending in a Ryuuga. The version has Robert attacking with a more intense onslaught of punches and kicks, ending with Robert performing Ryuuren • Gen'ei Kyaku three times and later charges up by delivering a final flying kick. All appearances
Muei Shippuu Juudankyaku

Muei Shippuu Juudankyaku

+ or Robert performs a series of fast kicks. KOF '99
Hydra Flash 2000

Kuzuryusen

+ or Robert performs three Ryuuzanshou in a row. KOF 2000
Haiki Ryuu + or Robert does a quick backhand, a gut punch and ends with a Ryuuga. KOF 2002, Neowave, 2002 UM

Name Command Input Description Appears In
Zetsu: Ryuuko Ranbu + Robert does an even faster Ryuuko Ranbu, ending with a backhand into a spinning Ryuuga. KOF 2002, Neowave, KOF 2002 UM
EX Ryuuko Ranbu + Robert jumps at the opponent and rushes them down with a long kata, ending with a Haoh Shoukou Ken in the shape of a tiger. KOF 2002, Neowave, KOF 2002 UM

Name Command Input Description Appears In
Jiryuu Haisen Kyaku

Jiryuu Haisen Kyaku

+ Robert dives down for an extra-strong Ryuujinkyaku. KOF 2003
Hiryuu Choushuu Kyaku

Hiryuu Choushuu Kyaku

+ Robert performs a flying kick upwards. KOF 2003
Kuzuryusen + Robert does 3 Ryuuzanshou. KOF XI

Name Command Input Description Appears In
Robert Sousei Ryuuko Ranbu

Sousei Ryuuko Ranbu

+ if Mr. Karate II is your partner Robert and Mr. Karate II perform a tag-team Gen'ei Kyaku and Zanretsuken combo, ending with a double Haoh Shoukou Ken. NGBC

Name Command Input Description Appears In
Hien Shippuu Ryuujin Kyaku + ( OK) Robert jumps up and does a Hien Ryuujin Kyaku, practically surfing on his opponent to the end of the screen before jumping off. KOF XIII

Name Command Input Description Appears In
Mu'ei Senpu Ryuuzanshou XV

Mu-Ei Senpu Ryuu Zanshou

+ (KOF XIV) Robert kicks the opponent skyward, then delivers an airborne Gen-ei Kyaku, topping it off with a gracious Ryuuzanshou to the chin. KOF XIV-KOF XV
+ (KOF XV)

Move Lists by Games[]

Art of Fighting series[]

  • Art of Fighting
  • Art of Fighting 2
  • Art of Fighting 3: The Path of the Warrior

Fatal Fury series[]

  • Fatal Fury Special

The King of Fighters series[]

Other Games[]