| Robert Garcia | Story | Move List | Gallery | Quotes | Trivia |
Overview[]

Throughout his history, Robert's gameplay has changed considerably between each installment, with him starting out rather similar to Ryo and Takuma, but with some unique moves of his own.
From The King of Fighters '99 to The King of Fighters 2000, and once again in Neo Geo Battle Coliseum (and by extension The King of Fighters XI), Robert is a Shotoclone character who uses Charge Inputs, just like Ash Crimson and Leona do. This version of Robert also appears in The King of Fighters 2002 Unlimited Match as EX Robert.

From The King of Fighters XII onwards, however, Robert went back to using motion inputs, being the All-rounder and "proper" shotoclone compared to the other Kyokugen Style practitioners. He has a very solid fireball projectile (Ryuugeki Ken) to zone with, a very solid uppercut (Ryuuga or Ryuuzanshou depending on the game), and a hurricane kick to close the gap (Hien Senpuu Kyaku or Shippu Kyaku, again, depending on the game). Additionally, unlike either character, Robert will often be accompanied by a very solid command grab (Ryuuren • Gen'ei Kyaku or Sujin Ranbu Kyaku, once more, depending on the game), making him as effective up close as he is from afar.

Robert is a very tricky character to keep up with not because of his ease of use (he's typically easy enough to play as it is), rather because of the frequency of which SNK changes up his move list. Sometimes he'll be a straightforward shoto style of character while other times he'll be a charge character. Fortunately in his most recent KOF XV iteration, Robert falls firmly in the former category.

One notable drawback to him is his dependency on meter for his most damaging combos, since without it, it's not particularly bad, but also not great, either. Additionally, his fireball is slower than average, often losing to Ventose or Venom Strike in most fireball wars. And being a jack of all trades, there's really no particular area in which he excels in; he lacks Yuri's ambiguous mix-ups, Ryo's damage potential, parries, and pressure, and King's zoning game both on the ground and in the air.

Nevertheless if you're coming from another fighting game (e.g., Street Fighter or perhaps Capcom vs. SNK 2) and need a shoto style character to feel at home with, Robert is the way to go.
List of Moves[]
| Name | Command Input | Description | Appears In |
|---|---|---|---|
|
Robert hops and performs an overhead kick. | KOF '98-onwards | |
| Ryuu Hanshu | Robert performs a thrusting back kick. | KOF '97-onwards | |
|
Robert slides down and performs two low kicks in quick succession. | KOF '99-KOF 2001, 2002UM (as EX Robert) | |
| Uraken | Robert performs a backhand punch. | KOF 2003 | |
| Hien Ryuujin Kyaku | Robert dives down with a ki-enhanced kick. | KOF '99-KOF 2001, 2002UM (as EX Robert) | |
| Mach Geri | Robert does a forward kick. | NGBC | |
| Kaiten Geri | Robert does a roundhouse kick that knocks down. | NGBC |
| Name | Command Input | Description | Appears In |
|---|---|---|---|
| Ryuugeki Ken | Robert throws out a surge of energy in front of him. In KOF '96-KOF '98, it is a short-range burst of energy. | All appearances | |
| High Ryuugeki Sen | Robert throws a surge of energy high. | KOF '99-KOF 2000, KOF XI, KOF 2002UM as EX Robert | |
|
Robert kicks a surge of energy low. | KOF XI | |
| Ryuuga | Robert leaps up vertically and performs a powerful uppercut. | All appearances | |
| Hien Senpuu Kyaku | Robert jumps forward and delivers a quick barrage of kicks. | All appearances | |
|
While in the air, Robert dives down with a ki-enhanced kick. | All appearances | |
| Gen'ei Kyaku | Robert performs a powerful barrage of kicks while standing in place. | All appearances | |
| Ryuuren Gen'ei Kyaku | Robert breaks the opponent's guard and delivers a brief, but swift Gen'ei Kyaku, kicking them away. | All appearances | |
| Hien Shippuu Kyaku | Robert performs a flying kick forward. The |
KOF '94-KOF '95, KOF 2003-XIII | |
| Haoh Shoukou Ken | Robert fires a powerful, full-screen projectile forward. | KOF '94-KOF '95 | |
| Ryuu Zanshou | Robert performs a flying somersault kick upwards. | KOF '97-KOF XI | |
|
Robert performs a gut-punch to a high-kick, ending with him launching the opponent upwards with a finishing backspin high kick. | KOF '99-KOF 2000, KOF 2002UM (as EX Robert) |
| Name | Command Input | Description | Appears In |
|---|---|---|---|
Ryuuren Moushuu |
Robert dashes in and does a 7 hit barrage, ending in a Ryuu Zanshou finisher. | KOF '99-2001 |
| Name | Command Input | Description | Appears In |
|---|---|---|---|
|
Robert charges up, then fires a powerful, full-screen projectile forward. The |
All appearances | |
|
Robert dashes forward. If he makes contact with the opponent, he attacks with an onslaught of punches and kicks, ending in a Ryuuga. The |
All appearances | |
|
Robert performs a series of fast kicks. | KOF '99 | |
|
Robert performs three Ryuuzanshou in a row. | KOF 2000 | |
| Haiki Ryuu | Robert does a quick backhand, a gut punch and ends with a Ryuuga. | KOF 2002, Neowave, 2002 UM |
| Name | Command Input | Description | Appears In |
|---|---|---|---|
| Zetsu: Ryuuko Ranbu | Robert does an even faster Ryuuko Ranbu, ending with a backhand into a spinning Ryuuga. | KOF 2002, Neowave, KOF 2002 UM | |
| EX Ryuuko Ranbu | Robert jumps at the opponent and rushes them down with a long kata, ending with a Haoh Shoukou Ken in the shape of a tiger. | KOF 2002, Neowave, KOF 2002 UM |
| Name | Command Input | Description | Appears In |
|---|---|---|---|
Jiryuu Haisen Kyaku |
Robert dives down for an extra-strong Ryuujinkyaku. | KOF 2003 | |
Hiryuu Choushuu Kyaku |
Robert performs a flying kick upwards. | KOF 2003 | |
| Kuzuryusen | Robert does 3 Ryuuzanshou. | KOF XI |
| Name | Command Input | Description | Appears In |
|---|---|---|---|
| Hien Shippuu Ryuujin Kyaku | Robert jumps up and does a Hien Ryuujin Kyaku, practically surfing on his opponent to the end of the screen before jumping off. | KOF XIII |
Move Lists by Games[]
Art of Fighting series[]
- Art of Fighting
- Art of Fighting 2
- Art of Fighting 3: The Path of the Warrior
Fatal Fury series[]
- Fatal Fury Special
The King of Fighters series[]
- The King of Fighters '94 (Re-Bout)
- The King of Fighters '95
- The King of Fighters '96
- The King of Fighters '97
- The King of Fighters '98
- The King of Fighters '99
- The King of Fighters 2000
- The King of Fighters 2001
- The King of Fighters 2002
- The King of Fighters 2003
- The King of Fighters Neowave
- The King of Fighters XI
- The King of Fighters '98 Ultimate Match
- The King of Fighters 2002 Unlimited Match
- The King of Fighters XII
- The King of Fighters XIII
- The King of Fighters XIV
- The King of Fighters XV












































