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Rising Tackle (ライジングタックル) is one of Terry Bogard's Special Moves in both the Fatal Fury and The King of Fighters series, first appearing alongside him Fatal Fury: King of Fighters.

This would also be passed down to Rock Howard in his debut game, Garou: Mark of the Wolves.

Input
Most appearances
+ or ( OK, KOF XIII onwards)
KOF '96 - '98, KOF XV, SF6, COTW
+ or ( OK)
SSBU
+ (Normal Input)
+ or (Special Input)

Description[]

"An aggressive upward spiral. Useful as an anti-air. You can brake the heavy and REV versions on the first attack."
—Fatal Fury: City of the Wolves

The user spins upwards whilst upside-down to drill-spin upwards into the air with one leg tucked into middle and one arm stuck out, then flip back right-side-up upon reaching the apex of their upside-down jump. Depending on the game, either the drilling kick and/or the extended arms act as the move's hitboxes.

In the majority of Rock's appearances, he can brake the move by inputting on the first hit, knocking the opponent up into the air with a brief shoulder tackle.

In COTW, Terry performs this move through his Power Dunk REV art version, where he instead angles it diagonally, afterwards he repositions in the air to finish the move with the 2nd part of the dunk.

Strategy[]

In all of its appearances, Rising Tackle is to Terry (and Rock) what the Shoryuken is to Ryu (and Ken): a simple, reliable, and effective anti-air that can also function as a reversal if knocked down. Naturally, in most cases, it can also be used as a combo ender, or to cancel into Super Special Moves like Power Geyser or Buster Wolf (as Terry).

Rock's from KOF XIV onward, however, is notable in that he can break the version (and the version in COTW) of the move by pressing + as the move connects, granting him a free follow-up into ... whatever you want, really. Though the most damaging and optimal follow-up is almost always a Hard Edge.

In most of the move's appearances, due to the charge input, what it can be comboed into is somewhat limited depending on the game and its version. For Terry, it can be easily performed after a Rising Upper on hit (by holding to charge it), while the best Rock can do in most cases with the charge input is after a light confirm or after an Hard Edge and/or Rage Run Type: Dunk on hit.

As of KOF XV, however, the gloves are off and the move has the most combo potential its ever had in any of its prior outings -- for both characters that are able to use it. Terry can perform it after a ver. Power Charge on hit (further bolstering his already absurd damage potential even further) while Rock, who also has the same input as Terry's version, can do it after just about anything - light confirms (e.g., cr.(x2), f., +), jump-ins, you name it. His Rising Tackle can even be canceled into from his Hard Edge if the buff from Deadly Rave EXT is active, though this only applies to the version, which can only combo into Super Special Moves if cancelled from its first hit.

Gallery[]

Quotes[]

Japanese
English
Appears In
ライジングタックル!
Rising Tackle!
Most appearances
ビンゴ!
Bingo!
SVC Chaos, KOF 2002 - XI, KOF MI2 - MIRA*, KOF XIV - XV, SSBU, COTW

Similar Moves[]