Rising Tackle (ライジングタックル) is one of Terry Bogard's Special Moves in both the Fatal Fury and The King of Fighters series, first appearing alongside him Fatal Fury: King of Fighters.
This would also be passed down to Rock Howard in his debut game, Garou: Mark of the Wolves.
Description[]
- "An aggressive upward spiral. Useful as an anti-air. You can brake the heavy and REV versions on the first attack."
- —Fatal Fury: City of the Wolves
The user spins upwards whilst upside-down to drill-spin upwards into the air with one leg tucked into middle and one arm stuck out, then flip back right-side-up upon reaching the apex of their upside-down jump. Depending on the game, either the drilling kick and/or the extended arms act as the move's hitboxes.
In the majority of Rock's appearances, he can brake the move by inputting ![]()
on the first hit, knocking the opponent up into the air with a brief shoulder tackle.
In COTW, Terry performs this move through his Power Dunk REV art version, where he instead angles it diagonally, afterwards he repositions in the air to finish the move with the 2nd part of the dunk.
Strategy[]
In all of its appearances, Rising Tackle is to Terry (and Rock) what the Shoryuken is to Ryu (and Ken): a simple, reliable, and effective anti-air that can also function as a reversal if knocked down. Naturally, in most cases, it can also be used as a combo ender, or to cancel into Super Special Moves like Power Geyser or Buster Wolf (as Terry).
Rock's from KOF XIV onward, however, is notable in that he can break the
version (and the
version in COTW) of the move by pressing
+
as the move connects, granting him a free follow-up into ... whatever you want, really. Though the most damaging and optimal follow-up is almost always a
Hard Edge.
In most of the move's appearances, due to the charge input, what it can be comboed into is somewhat limited depending on the game and its version. For Terry, it can be easily performed after a Rising Upper on hit (by holding
to charge it), while the best Rock can do in most cases with the charge input is after a light confirm or after an
Hard Edge and/or
Rage Run Type: Dunk on hit.
As of KOF XV, however, the gloves are off and the move has the most combo potential its ever had in any of its prior outings -- for both characters that are able to use it. Terry can perform it after a
ver. Power Charge on hit (further bolstering his already absurd damage potential even further) while Rock, who also has the same input as Terry's version, can do it after just about anything - light confirms (e.g., cr.
(x2), f.
,
+
), jump-ins, you name it. His
Rising Tackle can even be canceled into from his
Hard Edge if the buff from Deadly Rave EXT is active, though this only applies to the
version, which can only combo into Super Special Moves if cancelled from its first hit.
Gallery[]
Quotes[]
Similar Moves[]
- Diving Tackle - An airborne variant used by Alice Nakata.
- Special Wolf Combination - A part of the Super Special Move, also used by Alice Nakata.
| Terry/Wild Wolf's Move List | |
|---|---|
| Throws | Buster Throw • Grasping Upper |
| Command Moves | Crawl • Back Knuckle • Rising Upper • Hammer Punch • High Slash • Combination Blow • Backspin Kick |
| T.O.P. Attack/REV Blows | Max Power Dunk • Max Crack Shoot |
| Special Moves | Power Wave • Burn Knuckle • Crack Shoot • Rising Tackle • Power Dunk • Round Wave • Passing Sway • Power Charge • Fire Kick • Quick Burn • Power Drive • Power Shoot |
| Super Special Moves | Power Geyser • High Angle Geyser • Buster Wolf |
| MAX2 | Rising Force |
| Exceed | Rising Beat |
| A/D Assault | Buster & Stream • Storm & Stream |
| Leader Super Special Moves | Power Stream |
| Neo Max Super Special Moves | Trinity Geyser |
| Climax Super Special Moves | Star Dunk Volcano • Stardust Ignition |
| Final Smash | Triple Wolf |
| (Critical) Super Art | Rising Fang |
| Hidden Gear | Cosmic Strike Geyser |
| (Fallen) Rock's Move List | |
|---|---|
| Throws | Kokuusen • Rekkuu Satsu • Fangs and Claws |
| Command Moves | Arc Kick • Elbow Spike • Back Slash • Double Fang |
| T.O.P. Attack/REV Blows | Overhead Kick • Hishou Getsurin Zan |
| Special Moves | Reppuken • Rising Tackle • Hard Edge • Rage Run • Crack Counter • Shinkuu Nage • Overhead Kick • Shippuken • Jaei Ken* • Hametsu* • Waikyoku Shuusa* • Shunjun* • Dabaku* • Houtou* |
| Super Special Moves | Raging Storm • Shining Knuckle • Neo Deadly Rave • Neo Raging Storm • Sokusatsu* • Jishiba* |
| A/D Assault | Storm & Stream • Buster & Stream |
| Climax Super Special Moves | Deadly Rave • Deadly Rave EXT |
| Hidden Gear | Power Geyser - Type: R • Raging Storm* |






