Rage Run (レイジラン) is one of Rock Howard's Special Moves in both the Fatal Fury and The King of Fighters series, first appearing in Garou: Mark of the Wolves.
Rage Run Type "Dunk" | + |
Rage Run Type "Shift" | + |
Rage Run Type "Save" | + (CVS2 only) |
Rage Run Type "Upper" | + (KOFMI2 and MIRA only) |
Description[]
Rock runs at his opponent. This sets itself up for many of Rock's several follow-up moves:
Strategy[]
This move normally is meant to encompass some of Rock's mixup and cross-up game, with Dunk being his primary overhead-hitting option that scores a hard knockdown, and Shift acting as a cross-up to especially enable a Shinkuu Nage buffer (especially as a wake-up/oki option).
Even then, Rage Run is still rather telegraphed as Rock only uses the attacks upon being within proximity of his opponent, meaning as blockstring tools the Rage Run variations need proper conditioning least Rock be stuffed by a fast attack in the middle of their animations.
In KOF XV, Rage Run has 2 new variations in Type "Hard Edge" and Type "Overhead Kick" to further add to Rock's options during Rage Run, with Hard Edge especially being a call-out tool within proper physical ranges and Overhead Kick acting as either a solid combo ender ( version), another overhead option ( version) or an extender (EX version).
Gallery[]
Rock's Move List | |
---|---|
Throws | Kokuusen • Fangs and Claws |
Command Moves | Arc Kick • Elbow Spike |
T.O.P. Attack | Overhead Kick |
Special Moves | Reppuken • Rising Tackle • Hard Edge • Rage Run • Crack Counter • Shinkuu Nage • Overhead Kick |
Super Special Moves | Raging Storm • Shining Knuckle • Deadly Rave |
A/D Assault | Storm & Stream • Buster & Stream |
Climax Super Special Moves | Deadly Rave • Deadly Rave EXT |
Hidden Gear | Power Geyser "R" |