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Overview[]

Orochi Chris, the antithesis of Kyo Kusanagi and one of the Eight Heavenly Kings of Orochi, is an All-Rounder character who excels at both space control and rushdown play.

Orochichris97

While still as quick as his regular counterpart, Orochi Chris trades mix-ups and blinding speed in favor of damage output and a more well-rounded moveset, boasting some of the highest damage (metered or otherwise) in virtually any game he appears in.

His normals may be as stubby as those of his normal counterpart's, but at the end of the day, they are the same - which also means Orochi Chris carries over his normal counterpart's dreaded air Blowback, which is always one of the best in the game due to its quick speed and disjointed hitbox. Even in KOF XV, where the move is visibly slower, it's still an obnoxious jump-in that is helpful in getting Chris' pressure going, especially in the corner.

Orochi Chris also has some traces of being a Shotoclone, though compared to straighter examples like Robert or Rock, he's more unorthodox. For example, his usual projectile, Taiyou wo Iru Honoo, is a string of multiple projectiles (that, mind you, are difficult to jump in against and can't be reflected in any way), rather than one sole projectile that travels forward. His main anti-air, Tsuki wo Tsumu Honoo, isn't particularly great compared to other counterparts, like Kohou or Rising Tackle, but the Neo Geo C Button version is nonetheless solid combo glue. Finally, his main approach tool, Kagami wo Hofuru Honoo, is comparable to Terry's Crack Shoot, only with slightly less horizontal range.

Though one thing that he does have going for him is his unique command grab (technically a proximity unblockable, but it still functions like one in practice anyway), Shishi wo Kamu Honoo. In the older games, it's one of the most notorious moves in his toolkit due to lacking a whiff animation (which it now has in XV), boasting very quick startup, and is an all-around damaging combo ender, especially since it can cancel directly into the Neo Geo A Button version of Tsuki O Tsumu Honoo.

In layman's terms, Orochi Chris can be treated like a Shotoclone in theory, but that won't always be the case in practice.

Nevertheless, like his original counterpart, he remains an extremely simple and easy-to-learn character while also boasting the speed and maneuverability of his regular self, only now his damage makes him a genuine force to be reckoned with. Orochi Chris can work in just about any position, though his amazing burst damage with meter makes him a suitable battery (2nd) or anchor (3rd) character.

For his original counterpart's moveset, go here.

The King of Fighters series[]

Name
Command Input
Description
Appears In
Throws

Chi no Batsu

Close OnlyBack Input or Forward Input + Neo Geo C Button
Chris walks up his opponent for three steps, catapulting away from them on the third step while smashing them into the ground.
All appearances

Ten no Tsumi

Close OnlyBack Input or Forward Input + Neo Geo D Button
Chris performs a circle throw on the opponent.
All appearances
Command Moves

Muyou no Ono

Forward Input + Neo Geo A Button
Chris does a double-handed horizontal swinging punch.
All appearances

Jukei no Oni

Forward Input + Neo Geo B Button
Chris handstands and performs an overhead kick. Unlike his normal counterpart in KOF XV, if performed without a prior cancel, it hits twice. During a cancel, however, it only hits once.
KOF '98 UM onwards

Setsudan no Koto

Down Forward Input + Neo Geo B Button (KOF '98UM-KOF 2002UM)
Orochi Chris performs a slide kick.
KOF '98 UM onwards
Down Forward Input + Neo Geo D Button (KOF XV)
Special Moves

ТАЙЁ О ИРУ ХОНО (Taiyou wo Iru Honoo)

QCF Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Orochi Chris joins his hands together to create bursts of violet fire in front of him.
All appearances

ЦУКИ О ЦУМУ ХОНО (Tsuki wo Tsumu Honoo)

Z Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Orochi Chris leaps upward while doing an upward swipe infused with violet fire.
All appearances

КАГАМИ О ХОФУРУ ХОНО (Kagami wo Hofuru Honoo)

QCB Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Orochi Chris leaps forward and brings down a hand enveloped in violet fire on the way down.
All appearances

ЦУКИ О ЦУМУ ХОНО (Shishi wo Kamu Honoo)

Close OnlyHCF Input + Neo Geo A Button or Neo Geo C Button (KOF '97)
Orochi Chris does an upward punch that will break his opponent's guard. On contact, he will jab them four times, each time suffusing them with violet fire, then performs a twirling straight spin kick (his sidestep attack in Extra Mode) that knocks them to the ground or launches them.
All appearances
HCF Input + Neo Geo B Button or Neo Geo D Button (EX OK OK) (KOF '98-onwards)
Super Special Moves

АНКОКУ ОРОЧИНАГИ (Ankoku Orochinagi)

QCBHCF Input + Neo Geo A Button or Neo Geo C Button (Hold OK OK, MAX OK OK)
Chris holds up a finger with a violet flame on its tip. When released, he swipes in front of himself to create a large wake of violet fire. As the name implies, this is his answer to Kyo's signature Orochinagi.
All appearances

Daichi wo Harau Gouka

 ver.

MAX OK ver.

2QCF Input + Neo Geo A Button or Neo Geo C Button (MAX OK OK)
In KOF '97 and '98, Chris charges across the screen while enveloped in a sphere of violet fire, though at the end of the charge, Chris will leap out into a recovery flip which causes the said sphere to become an independent single-hit projectile. In 2002 UM via being renamed Daichi wo Kurau Gouka, it's simply becomes a regular, slow-travelling projectile similar to Ash's Thermidor.
KOF '97-2002 UM

Daichi ni Hisomu Gouka

2QCF Input + Neo Geo B Button or Neo Geo D Button (Hold OK OK, MAX OK OK)
Orochi Chris fires a projectile across the floor that explodes into a pillar of flames. Comparable to Kyo's and Iori's Yamibarai projectile.
KOF XV
MAX2

Sanagi wo Yaburi, Chou wa Mau

Neo Geo D ButtonNeo Geo C ButtonDown InputNeo Geo C ButtonNeo Geo D Button (KOF 2002, Neowave)
Orochi Chris transforms into Orochi and performs an eighteen-hit version of its Marokare, an energy storm that attacks the entire screen. He will then collapse as he returns to normal.
KOF 2002, KOF Neowave, KOF 2002 UM
2QCF Input + Neo Geo B ButtonNeo Geo D Button (KOF 2002 UM)
Climax Super Special Move

ХИРАМЭКИ КОГАРЭTAPУ TAМAШИЙ (Hirameki Kogaretaru Tamashi)

QCBHCF Input + Neo Geo C ButtonNeo Geo D Button
Orochi Chris rushes through the opponent, stunning them in place. He then leaps into the air and throws out a massive heatwave of purple flames, incinerating the opponent in the process with an evil smile on his face.
KOF XV

Trivia[]

  • The translations of his move names are approximate, since they are written in Cyrillic with hiragana (save for Ankoku Orochinagi). The suspected kanji in light of the above translations via the Chinese version movelists as context are as follows:
    • Chi no Batsu/Earthly Punishment: 地の罰
    • Ten no Tsumi/Heavenly Sin: 天の罪
    • Muyou no Ono/Forbidding Axe: 無用の斧
    • Jukei no Oni/Ogre of Punishing: 受刑の鬼
    • Setsudan no Koto/Zither of Severance: 切断の琴
    • Taiyou wo Iru Honoo/Great Sun-Shooting Flame: 太陽を射る炎. This is as shooting with an arrow.
    • Tsuki wo Tsumu Honoo/Moon-Clipping Flame: 月を摘む炎
    • Kagami wo Hofuru Honoo/Mirror-Slaughtering Flame: 鏡を屠る炎
    • Shishi wo Kamu Honoo/Four Limbs-Biting Flame: 四肢を噛む炎
    • Daichi wo Harau Gouka/Great Earth-Cleansing Conflagration: 大地を祓う劫火. "Harau" involves a Buddhist concept of the world being purged by cycles of fire, then water, then wind, before starting anew in a void state.
      • The term "gouka" refers to 劫火, mainly for a world-destroying conflagration, as opposed to 業火 for a hellfire.
    • Daichi wo Kurau Gouka/Great-Earth-Eating Conflagration: 大地を食らう劫火
    • Daichi ni Hisomu Gouka/Great-Earth-Lurking Inferno: 劫火に潜む業火
    • Sanagi wo Yaburi, Chou wa Mau/Breaking the Chrysalis, the Butterfly Flutters: 蛹を破り, 蝶わ舞う. Lifted from Orochi's exact classic intro quote from KOF 97, used for this specific variant of Marokare.
    • Hirameki Kogaretaru Tamashi/Flashing Singeing-Away Soul: 閃き焦がれたる魂