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Musasabi no Mai (ムササビのまい; Dance of the Flying Squirrel) is one of Mai Shiranui's Special Moves in both the Fatal Fury and The King of Fighters series, first appearing alongside her in Fatal Fury 2.

Input
Musasabi no Mai (Move)
+ or ( OK, KOF XIII onwards)
├►
Musasabi no Mai (Fall)
or during Musasabi no Mai (Ground ver.)
├►
Yusura
+ or during Musasabi no Mai (Ground ver.)
├►
Ukihane
+ or during Musasabi no Mai (Ground ver.)
└►
Touka Tori Tsubute
+ during Musasabi no Mai (Ground ver.)
Musasabi no Mai (Aerial ver.)
+ or ( OK, KOF XIII onwards) (Most appearances)
+ (RBFF series)
+ ( OK, SF6 only) (CVS series, SF6)

Description[]

Musasabi no Mai comes in 2 variations: a ground version, and an aerial version;

"Springboard into the air."
—Fatal Fury: City of the Wolves

"Follow-up technique performed via additional input during [Musasabi no Mai (Move)]. Useful for when you're in the mood for an aerial ambush."
—Fatal Fury: City of the Wolves

Mai bounds in a wide arc, aiming for a wall*. If she collides with the wall, holding the pressed button makes her kick off the wall, diving diagonally down head-first towards her opponent while holding a closed fan in her mouth.

In KOF 2002 UM, the jumping part of Musasabi no Mai gained other follow-up attacks as well as the main dive:

Attack Description
Yusura
Mai dives down butt-first at her opponent.
Ukihane
Mai does a falling knee drop.
Touka Tori Tsubute
Mai grabs her opponent's head between her legs, then slams them down.

"A diagonal dive. Only available while in the air. Useful when you're in the mood for an aerial ambush."
—Fatal Fury: City of the Wolves

Mai kills her momentum by flipping backwards, then dives diagonally down head-first towards her opponent while holding a closed fan in her mouth.

In the CVS games and SF6, this is the only version available to Mai.

Strategy[]

"While airborne, diagonally descend with a powerful tackle. Useful for making surprise attacks or as a way to counterattack someone after dodging a projectile."
—Street Fighter 6

Mai's far-reaching command jump. Depending on the game, Mai can either jump in any direction, or just jump behind her. If there is no wall nearby, Mai will just end up performing a jump. If there is a wall, Mai can either keep holding the button to perform Air Musasabi no Mai, or do nothing to drop slowly to the ground. While she's falling from the charge jump, Mai can perform an air normal, though she cannot do , , or supers. While there's no difference between the and versions, it does slightly affect the angles of the followup Air Musasabi no Mai.

It is also cancelable into Ukihane (in the games where the Command Move appears in) at any point.

The version has a hitbox on the jumping portion of the move which acts as a launcher.

Gallery[]