Kohou (
This would be first introduced in the Art of Fighting series for Ryo Sakazaki in Art of Fighting, and being a core component of most every practitioner's moveset ever since.
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Description[]
The user does a jumping-spiraling uppercut, mainly with their following/rear leg tucked in as one major difference compared to all other similar moves.
Ryo often differs between using his leading arm (most KOF games) or following arm (older KOF and AOF games) to perform the attack, yet the function has often been the same regardless.
Strategy[]
A very strong and effective anti-air, this is your strongest option against an overly aggressive opponent that is recklessly trying to jump in on you. More often than not, it's also a very reliable and damaging combo ender.
Especially for EX Ryo in KOF 98 (UM) and KOF 2002 (UM), the animation change to using his following fist instead of his leading fist (where Ryo faces towards the background while uppercutting) also has the initial hitbox have a bit more horizontal reach than expected compared to other rising anti-air specials. Making the especially become a rather safe-on-block move when spaced properly on top of the usual invincibility frames on startup (also making it a potent frame trap).
Surprisingly enough, the move is actually not too difficult to cancel into Haoh Shoukou Ken or the Ryuuko Ranbu. For the former, after the initial DP input, you can do a input immediately after, since you already performed the first part of the motion. For the latter, it's as simple as doing the move as
+
then immediately doing
+
. Make sure the opponent is in a range where the move will connect, though; in some cases it's liable to whiff.
Mr. Karate, much like Rock Howard or Marco Rodrigues in MOTW and like many a Fatal Fury character, can brake the version of the move with
+
before leaving the ground in KOF XIII, making it a very effective and well-rounded combo tool that rounds out his excellent damage output, albeit with some execution required to make sure it connects on hit or block. An opponent watching out for this can easily bait a hasty Mr. Karate player to whiff this attack harshly, preventing any use of braking it since it only works upon contacting the foe with the Kohou.
Gallery[]
Trivia[]
- If the Ko-Ou Ken is the Kyokugenryu equivalent of Street Fighter's Hadouken, then this is the equivalent of the Shoryuken, serving the same purpose and more or less functioning the same across all its users. It's also one of the few Kyokugenryu moves to remain consistent across every game it appears in, too.
- Much like Gouken and his Shoryuken, Takuma Sakazaki is incapable of performing the move normally; in most cases, he can only do it as part of his Ryuuko Ranbu or as a Super Special Move (e.g. Biruto Appar in KOF XIII).
- Takuma's reluctance to using the Kohou comes from it placing strain on his chest scar. Fittingly, Takuma is only seen using the move while under his Mr. Karate persona, with its consequences being seen in Serious Mr. Karate's ending in SvC Chaos where he is shown to be heavily injured.
Similar Attacks[]
- Kyokugen Kohou - The Super Special Move variant.
- Ryuuga - A similar jumping uppercut found in Kyokugenryu Karate, used by Robert Garcia.
- Kuuga (Yuri Chou Upper) - A modified Kohou used by Yuri Sakazaki.
- Shin! Chou Upper - A stronger Super Special Move variant also used by Yuri.
- Hien Rekkou - A stronger, repeating Super Special Move variant also used by Yuri.
Mr. Karate's Move List | |
---|---|
Throws | Tomoe Nage • Oosotogeri • Ippon Seoi |
Command Moves | Kawara Wari • Kisha • Hisha Otoshi • Keima Uchi • Yoke Kougeki • Ducking Kougeki • Body Blow • Low Kick • Akumetsu Rekkyaku • Resshou Ken • Kyokugen Rasen Ken • Sokutou Geri • Seiken Sandan Tsuki |
Special Moves | Ko-Ou Ken • Kohou • Hien Shippuu Kyaku • Zanretsuken • Shouran Kyaku • Shin Kijingeki • Spiritbuilder • Haoh Shoukou Ken • Kyokugen Kohou • Hakyokujin |
Super Special Moves | Haoh Shoukou Ken • Ryuuko Ranbu • Kyokugen Kohou |
Exceed | Haoh Shoukou Ken • Ryuuko Ranbu |
Neo Max Super Special Moves | Kishin Sanga Geki |