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Overview[]

Kasumi is a Grappler character with an emphasis on defensive play and her Parries.

In most of her appearances, she's a relatively straightforward character with a very simple gameplan. What her Kasane Ate lacks in range and travel, it makes up for in sheer utility, being one of her most versatile tools in her kit. She can use it like a conventional short-range projectile (similar to the Kyokugenryu Ko-Ou Ken), a ranged poke, or even an approach tool, since she can also perform it in the air.

Additionally, Kasumi also has a very devastating command grab in Tatsumaki Souda which, while not quite a command grab, can definitely be treated like one since it only works up close and is unblockable. Prior to KOF XI, the move even lacked a whiff animation, making Kasumi that much more dangerous up close.

And speaking of which, while Kasumi is an innately defensive character, she isn't lacking in offense at all, either - her Senkou Nagashi "rekka" series is an incredibly fast series of sequential attacks that in most of her appearances, usually leads to a hard knockdown (meaning it can't be recovered from). KOF XI also added the ability to feint it with + or after the third hit, adding to its dangerous mixup potential.

One of Kasumi's signature tools, however, is her series of reversals. Messhin Mutou ( + ) works against jumping (high) attacks and overheads, while Sasshou Inshuu ( + ) counters mid (or standing; in most cases) attacks. KOF '99 also gave her the ability to counter against low attacks with Hanshin Morote Gaeshi ( + or or + in KOF XI). Against a Kasumi player that is constantly on the watch for any slip-ups or holes in your offense, this reversal can prove to be very difficult to deal with as a result.

Overall, Kasumi is a relatively simple character with a basic gameplan that relies on fundamentals and hard reads. If you're into a character that can also ruin an overly aggressive opponent's day with some well-placed parries, then look no further.

List of Moves[]

Name
Command Input
Description
Appears In
Mochi Mawashi Zen Otoshi
+
Kasumi performs an arm flip on the opponent.
AOF3
Mukade Tatami/Kagyuu Kake
or + or
Kasumi grabs the opponent and trips them.
KOF '98 UM
Aiki Nage
or +
Kasumi grabs the opponent and throws them in a circular motion.
KOF '99 - 2002 UM
Maki Age
or + (KOF '99-2002UM)
Kasumi grabs the opponent then bashes them away with an upwards palm thrust.
KOF '99 onwards
or + or (KOF XI)

Name
Command Input
Description
Appears In
Hiji Ate '99

Hiji Ate

+
Kasumi smashes her elbow on the opponent.
KOF '99 onwards

Name
Command Input
Description
Appears In
Kasane Ate
+ (AOF3)
Kasumi sends out a wave of ki energy at the opponent. Costs 25% Spirit Meter in AOF3.
All appearances
+ or ( OK) (KOF series)
Taikuu Kasane Ate
+ or
Kasumi redirects her ki energy at a diagonal angle.
KOF '98 UM
Raiho Hoh AOF3

Raihoukou

+ (AOF3)
Kasumi lifts her arms and stomps her rear foot, creating a short-range shockwave in front of her. Costs 25% Spirit Meter in AOF3.
  • AOF3
  • KOF '98 UM
+ or (KOF '98 UM)
Hakusantou '99

Hakuzan Tou

+ or (KOF '96)
Kasumi launches the opponent with an upwards thrust.
KOF '96-2002UM
+ or (KOF '99-2002UM)
Messhin Mutou '99

Messhin Mutou

+
Kasumi goes into a counter stance. If it succeeds against a high attack, she catches them out of the air and throws them away.
All appearances
Sasshou Inshuu '99

Sasshou Inshuu

+
Kasumi goes into a counter stance. If it succeeds against a mid attack, she catches it and smacks them away.
All appearances
Hanshin Morote Gaeshi 2000

Hanshin Morote Gaeshi

+ or (KOF '99-2002UM)
Kasumi goes into a counter stance. If it succeeds against a low attack, she catches it and tosses the opponent to the other side of the stage, switching sides in the process.
KOF '99 onwards
+ (KOF XI)
Tatsumaki Souda '99

Tatsumaki Souda

+ (KOF '96)
Kasumi delivers a quick series of blows at the opponent, ending with a well-placed uppercut that launches them upwards.
All appearances
+ or (KOF '99-2000)
+ or (KOF XI, KOF '98UM, KOF 2002UM)
Senkou Nagashi '99

Senkou Nagashi

+ or [x3] (KOF '99-2002UM)
Kasumi performs a quick barrage of attacks on the opponent. KOF XI had her do all of the hits individually as opposed to the other versions where the last two are automatically done with the third + or input.
KOF '99-2002UM, KOF XI
+ or [x4] (KOF XI)
Ougi Mizo Takayori Mukuru
+ or [x3] + or
Kasumi feints the last hit of her Senkou Nagashi rekka special.
KOF XI
Soushou Dan
+ or
Kasumi does an advancing double palm thrust. Can be followed up by Morote Gaeshi.
KOF '98 UM
Morote Gaeshi
+ or after Soushou Dan
Kasumi does a shoulder throw. Can be followed up by Kouwari.
KOF '98 UM
Kouwari
+ after
Kasumi does a well-placed strike while her opponent's downed.
KOF '98 UM
Tenchi Shuuten
+ or
Kasumi reaches out to snatch the opponent from the air. When grabbed, she simply tosses them away to the other side.
KOF XI

Name
Command Input
Description
Appears In
Chou Kasane Ate '99

Chou Kasane Ate

+ (AOF3)
Kasumi sends out a much more powerful Kasane Ate at the opponent. Costs 75% Spirit Meter in AOF3.
All appearances
+ or ( OK, OK) (KOF series)
Shingan Kazura Otoshi
+ or
Kasumi goes into a counter stance. If it succeeds against an incoming attack, she will catch them and then take them down with a well placed punch while they're on the floor.
KOF '99 - 2002 UM
Shiranui SVC

Shiranui

+ or
Kasumi unleashes a short-ranged burst of energy that floors the opponent.
KOF XI

Name
Command Input
Description
Appears In
Sousei Kasane Ate: Ryuugasumi
+
Kasumi performs a Chou Kasane Ate; as she winds up, however, her father joins in and the father/daughter duo unleash an exceptionally devastating barrage of ki energy at the opponent.
KOF 2002 UM

Name
Command Input
Description
Appears In
Shingan Kuzu Otoshi XI

Shingan Kazura Otoshi

+
Kasumi goes into a counter stance. If it succeeds against an incoming attack, she will catch them and then take them down with a well placed punch while they're on the floor.
SVC Chaos

Name
Command Input
Description
Appears In
Shingan Kuzu Otoshi XI

Shingan Kazura Otoshi

+
Kasumi goes into a counter stance. If it succeeds against an incoming attack, she will catch them and then take them down with a well placed punch while they're on the floor.
KOF XI

Trivia[]

  • Much like Ryo's Hien Shippuu Kyaku back in KOF XI, Kasumi could also perform her Tenchi Shuuten with + or instead of the entire half-circle input. The reasoning for this is unknown.
    • On the topic of Tenchi Shuuten, despite its intended purpose as an anti-air, it can actually grab grounded opponents as well so long as Kasumi is standing near the opponent. The move remains the same otherwise, however.