This article is about the Art of Fighting and the King of Fighters character. For the Ninja Master's character, check Kasumi (Ninja's Masters).
Kasumi Todoh (
Kasumi is the daughter of Ryuhaku Todoh, the first opponent in the original Art of Fighting. Kasumi grew up learning the Todoh school of Aikido and Kobujutsu, taught to her by her father. As her family's sole heiress, she does all she can to stand up for the Todoh way. When Ryuhaku stayed at South Town to settle an old score with a man named Takuma Sakazaki, Kasumi remained in her house, waiting for her father's return. A couple of months later, she got some bad news: Ryuhaku had been defeated by Ryo Sakazaki, Takuma's son and hasn't been seen since. She decided to fight Ryo and anybody else in order to avenge her father. Unfortunately enough, her mother, Shizuko, did not like that idea. Eventually, she makes peace with him, and returns to Japan with her mother.
In the 1996 tournament, Kasumi is referred to the event by King. She greets and tests her other teammate, Mai Shiranui, through a short martial arts scuffle. Overjoyed to participate in a grand event with worthy teammates, she becomes a member of the Womens Team. After she left to search for her father, Kasumi clashes with the antagonistic waitress, Xiangfei, before the 1999 tournament. By chance, King and Mary stop their fight and ask them to be their teammates. She is called by Yuri to be a member the next year and gracefully accepts. Thinking to have spotted her father during the 2000 tournament, Kasumi remains unreachable until The King of Fighters XI, when Malin gets in contact with her. Once Kasumi reports Takuma's hospitalized state to him, Eiji Kisaragi's interests are perked, and he agrees to be a part of their team. Forming the Anti Kyokugenryu team, the trio continue to spy on their rivals throughout the tournament. In their team's ending, Kasumi seems more focused on finding her father over beating her rivals, but the three of them ended up being knocked out by an irritated King.
Kasumi is just like any teenage girl: she wants to enjoy her life. She loves her family very much and, when her father went missing, she wanted to restore his honor so her family would be together again. She had a relatively sheltered upbringing so she doesn't always know how to react to society's standards.
She's learning English and she tries to taunt her fallen opponents after the battle by using a dictionary. In her first encounter with Ryo, believing he doesn't speak Japanese, she pulled out her dictionary and tried to speak English, but much for her relief, Ryo tells her he can speak Japanese perfectly while proceeding to challenge him.
While she does have her rivalry with the Kyokugen practitioners with Ryo being for responsible for her father's disappearance, her wish to find her father seems to take higher priority in the KOF series.
- Cutting Projectile - She can fire a projectile of cutting energy from her hands.
- Sense - She can sense the presence of people nearby.
- English Proficiency - As of Art of Fighting 3, it is heavily implied that she can speak some conversational English. This skill is downplayed in the KOF series.
User of Todohryu Aikijutsu, a form which employs Kendo, Kobudo and Aikido. Her moves relies on counter grabs, using her father's Kasaneate (Piling Hitter) and her high priority kicks. By the time of KOF 2000, she gained multi-input moves that allows her to chain different attacks.
In KOF 2002 UM, during her MAX2 desperation move, the shadow of her father will appear suddenly and both will release a more powerful version of her Cho Kasaneate, afterwards, he'll disappear, leaving Kasumi confused.
- Get'n up - The King of Fighters '96
- Sha-La-La - The King of Fighters '99
- Come Up Smiling - The King of Fighters 2000
- Triumphantly - The King of Fighters XI
- Art of Fight - The King of Fighters '98: Ultimate Match
- Destiny - The King of Fighters 2002: Unlimited Match
- Shinto Dance - Days of Memories (Koi wa Good Job!)
- Art of Fighting 3
- The King of Fighters '96
- The King of Fighters R-2
- The King of Fighters '99
- The King of Fighters 2000
- SNK vs Capcom: SVC Chaos
- The King of Fighters XI
- The King of Fighters 98: Ultimate Match - potential mid-boss
- The King of Fighters 2002: Unlimited Match
- Days of Memories (first, fourth, and fifth titles) - non-playable; text-only cameo in the fourth
- SNK Gals Island Techu Typing Omigotodesu
- SNK High School Collection
- The King of Fighters '98 Ultimate Match Online
- Kimi wa Hero
- The King of Fighters All Star
- The King of Fighters M: Fighting Stars Assembly
- Garou: Mark of the Wolves - cameo in Hokutomaru's stage
- The King of Fighters 2002 - in the Japan stage
- The King of Fighters XIII - in the Dojo stage, passing mention in Women Fighters story and cameo in their ending
- The King of Fighters XIV - in the Women Fighters Team ending
- Neo Geo Heroes: Ultimate Shooting - in the Athena and Mai's ending
- The King of Fighters '94: Rebout - background cameo in the Women Fighters Team and Korea Justice Team stages
- KOF Maximum Impact Regulation "A" - background cameo
- Capcom vs. SNK 2 - during Todoh's intros and winposes
- The King of Fighters (pachinko)
- The King of Fighters 2
- Dead or Alive 5 Last Round - as a DLC costume for Kasumi and Momiji
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