Jiraishin (
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Description[]
Daimon slaps the ground, creating a tremor. Starting with KOF '95, the version becomes a fake-out.
Strategy[]
Hits only grounded, standing opponents. If the opponent is jumping or crouching, Jiraishin will completely miss. On hit, it causes a soft knockdown, which means the opponent falls but can get up quickly. If you're close enough, you can immediately follow up with Kirikabu Gaeshi for extra damage.
If timed correctly after the opponent has been knocked down, Jiraishin can act as a long-range wake-up trap, hitting the opponent right as they get up. To do this, you need to use a move beforehand that gives Daimon enough time to fake or delay before inputting Jiraishin, so it lands perfectly during the opponent’s wake-up frames.
The version is a feint, meaning it doesn't do any damage. It's mainly used for mind games, to make the opponent second-guess when the real one is coming. Good for baiting jumps or crouches.
The version causes a juggle state on standing grounded opponents. Like the
version, it does not hit aerial or crouching opponents, but has faster startup than the
version.
Gallery[]
Trivia[]
- In every game in the Orochi Saga, if Jiraishin is used, all standby Team Members will also fall. If a standby Team Member is either Kyo Kusanagi or Benimaru Nikaido, they will jump when Jiraishin is used, completely avoiding its attack.