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Hishou Ken (飛翔ひしょうけん; Flying Fist) is one of Andy Bogard's Special Moves in both the Fatal Fury and The King of Fighters series, first appearing alongside him in Fatal Fury: King of Fighters.

Input
Hishou Ken
+ or ( OK, KOF XIII onwards) (Most appearances)
+ (FF1, US ver.)
+ (FF3 - RBFF2, KOF '98 - 2002 UM)
Geki Hishou Ken
+
Kuu Hishou Ken
+ or ( OK)

Description[]

Hishou Ken[]

"A forward projectile. Keep faraway opponents at bay. The REV version can be used in combos."
—Fatal Fury: City of the Wolves, Hishou Ken

Andy thrusts his palm out, throwing out a blue projectile. Throughout his appearances, his technique and its execution has always varied:

Hishou Ken XV

The King of Fighters XV

The original incarnation is a wound up palm thrust, hence generating ki from his tanden or center, and immediately following up in momentum with the palm thrust to launch the attack.
Hisho Ken '96

The King of Fighters '96

From KOF '96 - 2002 UM, the attack is instead a stationary but ranged burst spark of ki; this is due to the former game's overall format modifying all projectiles to encourage more close encounter combat, and later games modifying Andy to be more close ranged and combo attacking. Andy also performs this attack by shooting out the energy spark via a sideways quick chop attack.
Hishou Ken RBFFS

Real Bout Fatal Fury Special

In RBFFS - RBFF2 and KOF '98 - 2002 UM, Andy readies his body inwards and uses his front hand to launch the projectile, as if throwing a shuriken.
This version would also return in COTW, though with slightly more range.

As of KOF XIII, Hishou Ken gains an variant, which not only does more damage, but travels faster. In COTW, the version becomes Geki Hishou Ken (see below).


"You're mine!"
—Andy, Kuu Hishou Ken

Also in COTW, Andy gains the aerial version of Kuu Hishou Ken (くう飛翔ひしょうけん; Air Flying-Fist), where he thrusts his front arm diagonally downwards, creating a blue projectile that's aimed diagonally downwards; the version carries over the same properties as the ground version, though aimed diagonally downwards in the air.

Geki Hishou Ken[]

Geki Hisho Ken '98

Geki Hishou Ken (KOF '98)

In its original appearances, Geki Hishou Ken (げき 飛翔ひしょうけん; Raging Flying-Fist) starts with Andy stunning his opponent with a quick burst of ki, then creates a large, lingering sphere of blue energy with his front arm extended, hitting his opponent multiple times. In COTW, this becomes the version of Hishou Ken, where Andy creates a ki sphere in each hand (one blue, one purple), then slams them together to create a towering beam of ki a foot in front of him.

Geki Hishou Ken would be exclusive to his Shadow version in RBFFS in place of the regular Hishou Ken, though it would return to form in following games.

Strategy[]

"A midair projectile toward the ground. Keep faraway opponents at bay. The REV version can be used in combos."
—Fatal Fury: City of the Wolves, Kuu Hishou Ken

Hishou Ken[]

In its initial or common incarnations, Hishou Ken acts as the typical projectile move: to control space, setup for his Shouryuu Dan or Zan-ei Ken as a counter, and to poke or wear down his opponents with from afar. Due to the nature and performance of his other special attacks, it serves Andy well as they can be immediately followed up like aforementioned when the opportunity is right.

In Real Bout Fatal Fury Special, Real Bout 2: The Newcomers, and Dominated Mind, his Hishou Ken will fade out upon 2/3rds of the screen. Though he loses range in these games, his Hishou Ken in Real Bout instead comes to act as a gauge to measure for his ma'ai or range interval game for his other special moves and combo setups, and to help condition the opponent's space to let them know of his potential striking distance.

In King of Fighters, from the late 1990s to XI, his shortened Hishou Ken comes to act the same as his Real Bout incarnations, and with it being at a shorter range, allows him to maintain a neutral game even amidst skirmishes and mindgames. Hishou Ken in KOF naturally also acts as a combo finisher due to its properties.

Geki Hishou Ken[]

Due to its stationary nature, Geki Hishou Ken is typically used as a combo finisher due to its level of strength. Due to its attack's extending hitbox, it can be mixed up with the regular Hishou Ken in pokes and spacing games to condition and psyche the opponent, especially if they get in close, but the attack can be blocked or whiffed if played poorly. In installments of Real Bout Fatal Fury where there are breakable walls, Geki Hishou Ken proves dangerously effective to break down walls for ring outs or instant dizzy, especially in combos.

Gallery[]

Similar Moves[]