Rock performs a flip kick that hits the opponent overhead. Can be used to go over some projectiles (such as B. Jenet's Buffrass or Hotaru's Hakkishou).
Special Moves
+
Rock swipes his hand forward and creates a gust of wind that travels across the floor.
+
Rock swipes his hand forward and creates a gust of wind that travels across the floor.
+ or
Rock flips onto his arms and propels himself upward, performing an upward corkscrew kick. The version doesn't go up very high while the version travels up higher.
B. Jenet performs a flip kick. If the move hits, she'll immediately perform a dive kick towards the ground, which can be followed up with other attacks.
B. Jenet crouches and swipes forward, creating a gust of wind that travels across the floor. The version doesn't travel very far, while the version travels much farther.
Dong Hwan performs a jumping overhead axe kick of yellow lightning. The version has her close to the ground while the version has her jumping much higher.
Dong Hwan strikes the ground with a stomping lightning kick. The version pushes them back with a leading-legged stomp while the version launches opponents on hit with a slower stomp via his following leg.
Dong Hwan performs a dive kick towards the ground. If it hits, he'll rise upwards with a series of kicks.
Raimeidan
+ or
A stronger version of Raimeidan, where Dong Hwan's leg instead lets loose a lightning bolt aligned with his axe kick. The version involves him instead letting loose a few more axe kicks in a row, and the button can be held down.
Gato does a Shinga to blast the foe back, then leaps forward with an aerial command grab. Upon connecting, he climbs up his opponent to snap their neck with his legs, letting them drop to the floor. The version follows up with Gato, with his legs still grappling the foe's neck, slams them into the ground with a fist.
Gato does a focused forward shoulder lean, spins into a twin-palm thrust outwards on both sides of himself, and finishes with an explosive-stomping single palm thrust (where the super flash actually occurs). Each hit, if blocked, reduces a large amount of the defender's guard durability.
Tizoc launches himself forward a short distance to peck his opponent.
Special Moves
+ or
Tizoc jumps and lands on his opponent's shoulders, then jumps again for a Frankensteiner.
+ or
Tizoc rushes forward for a lariat. The variant makes him jump back. Can be cancelled early with .
+ or
Tizoc jumps up for an elbow drop. The variant makes him jump back. Can be cancelled early with .
+ or
Tizoc grabs his opponent and jumps high while spinning, dropping them on their head.
+
Tizoc grabs his opponent, flips over and drives them into the ground head-first.
+
Tizoc swings his opponent around, then throws them to the back wall, making them bounce off it.
Super Special Moves
+ or
Tizoc jumps up and slams his opponent into the ceiling, then drives his feet into their stomach while falling back to the floor. The version has Tizoc drives the opponent into the floor with a Justice Hurricane.
Hokutomaru creates an explosion where he stands, then jumps up at his opponent.
Special Moves
+ or
Hokutomaru jumps and rolls forward, slashing his opponent with his practice sword. If the attack button held, Hokutomaru lands without slashing, turning the move into a feint.
+ or ( OK)
Hokutomaru throws 1 () or 3 () shuriken at his opponent in a straight line. The aerial version only fires one shuriken. The shuriken can be deflected if hit by almost any attack.
+ or
Hokutomaru does an iteration of Andy Bogard's Kuuha Dan. Either version can be broken with on the first hit.
+ ( OK)
Hokutomaru poofs into smoke and reappears above where he disappeared.
+ ( OK)
Hokutomaru drops down above his opponent to slash them.
Hokutomaru throws a barrage of shuriken at his opponent before finishing with a final giant one. If is pressed, he immediately launches the last giant shuriken. The version has Hokutomaru launches the last giant kunai instead.
Ougi Chou Hissatsu Tatsumaki
+ or
Hokutomaru spins upwards on the spot, creating a vortex. The version has Hokutomaru surrounded by flames.
Kevin does a high kick that ignites his opponent and stuns them in place for about 1 second. If a jumping opponent is hit, they fall slowly. The version stuns the opponent for 2 seconds.
Freeman jumps high and forward. If he's directly above his opponent, he lands behind them and drives his nails into their back. Cannot hit opponents that are crouching or in the corner. Both versions can be broken with , in which case Freeman is free to start a combo on the stunned opponent.
Super Special Moves
+ or ()
Freeman does a strong horizontal claw attack. The does two strong horizontal claw attacks.
+ or
Freeman walks towards his opponent. If he's hit during his walk cycle, he counterattacks with rapid claw attacks.
Grant lifts up the opponent and drops them behind him.
Command Move
+
Grant dashes forward and pumps his chest out.
Grant hops while spinning and does a flying kick.
+
Grant performs a short ranged elbow into a straight punch. Unlike all other low evasion attacks in the game, this attack is not cancellable. This is consistent seeing how Grant cannot cancel off any other of his normals either.