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Galaxy Fight -UNIVERSAL・WARRIORS- (ギャラクシーファイト ユニバーサル・ウォーリアーズ, Galaxy Fight -UNIVERSAL・WARRIORS-), shortened as Galaxy Fight (ギャラクシーファイト) is a Japanese arcade fighting game by Sunsoft for the Neo-Geo and Sega Saturn. It was released in arcades on January 24, 1995.

Story[]

A number of legends exist throughout the planets of our galaxy that say the Divine Being appears once every millennium. The time is upon us now, and many have converged on the Denius system to greet the Divine Being. Without this god of legend, all is dark and empty. His name is Felden Crais and he knows only one way of doing things. He is neither benevolent nor malevolent, but his power is omnipotent. No one mortal being is more powerful than he.

Gameplay[]

Galaxy Fight was Sunsoft's second approach into fighting games (their first being the 1994 Sugoi Hebereke, a spin-off title in their Hebereke series), their first side-viewed 2D fighting game and consequently the first game in the genre that the company released for the Neo-Geo. Even as a prequel of sorts to Waku Waku 7 (which uses the same engine), the games have few things in common (one of them being the mid-boss, Bonus-Kun). The players choose one of eight characters and travel among the in-game solar system to defeat the opponents inhabiting each of the planets before they get the chance to fight Felden and settle their personal scores with him.

The game uses a four-button layout where the first three buttons are used for non-specified striking attacks (they can be anything ranging from punches and kicks to tail whips and bites) with each specific button yielding different strengths of attacks. The fourth button is used specifically for taunts which has no purpose beyond annoying the opponent or showing off. Combining several buttons together may yield new attacks or special moves depending on the character. Galaxy Fight does not feature any extra bars other than the ones displaying the health of the character; considering the time, this could be seen as old school, because most other fighters released the same year used Super bars.

One of the innovative features of this game is that there are no walls in the stages to corner players; instead, the screen can scroll indefinitely. This is an uncommon feature in 2D fighting games (other examples of this is Shuma-Gorath's stage in Marvel Super Heroes and all stages in Joy Mech Fight) and is usually more closely associated with 3D fighting games such as the Tekken series.

Characters[]

Bosses[]

These characters are playable on the Sega Saturn port.


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