Fudou Ken (
KOF MI2 and MIRA | ![]() ![]() |
KOF MI2 and MIRA (Onigoroshi: Fudou Ken) | ![]() ![]() |
KOF XIV - XV | ![]() ![]() ![]() ![]() |
Description[]
Geese thrusts his leading palm forward as he rushes forward a bit. The prior version used by Nightmare Geese in the Maximum Impact games has early autoguard/guard point frames as he brings his following arm up to block attacks before thrusting to knock his foe away.
Also in the Maximum Impact games, Nightmare Geese has a different variation used as a unique command normal named Onigoroshi: Fudou Ken (
Upon returning in KOF XIV as a special move, Geese instead merely steps forward with the palm thrust. The version can cause crumple stun, which can be used to extend combos.
In addition, said XIV version has gained new follow-ups:
Strategy[]
Known as the spiritual successor of his famed Jaei Ken, this rekka/multi-input move is a straight palm that mostly serves as a combo extensions or super cancel filler special, though poking with the version occasionally can make for a fast check on your opponent.
On hit with the version, it combos from light attacks with only one possible follow-up, namely the O follow-up that can knock the opponent a good distance away, but causes a techable knockdown.
The version combos from heavies and has a slightly longer range. It has 3 possible follow-ups, forcing the opponent into a high-low mix up with all leading to hard knockdowns. Generally, you want to combo the
version with the A follow-up for super cancels, or the Un follow-up to end a combo and lead into either Raimei Gouha Nage or Raging Storm.
The version combos from light and crumples on the initial palm hit. It has the same 3 follow-ups as the
version, but with slightly altered properties.
Trivia[]
- The kanji of the alternate version of Fudou Ken, Onigoroshi (鬼殺), can also translate to "strong sake".