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Overview[]

Throughout the series, Elisabeth's gameplan has changed depending on the iteration of the game. Though in most cases, she's retained her core moveset consisting of Etincelles, Coup de Vent, and both of her supers Noble Blanche and Gran Rafale. While she had a riding crop on her that she used sparingly throughout the Tales of Ash Saga, she ends up losing it by XV, relying almost exclusively on her own moves.

The King of Fighters XI[]

To be added soon...

The King of Fighters XII-XIII[]

To be added soon...

The King of Fighters XV[]

In her most recent appearance, Elisabeth is an "Anti-Zoner" character, having special moves that make it quite difficult to keep her away. Her key moves in this respect are Aurore, a projectile reflector that can throw any projectile right back to its sender (including SDM projectiles such as Thermidor), and Illusion, which in addition to countering normal moves, will also counter projectiles, as Elisabeth can punish the opponent very easily for throwing out a projectile. Both of these moves are also new to her in KOF XV.

Additionally, her revised Etincelles works very differently compared to most conventional projectiles. Instead of going across the screen until it hits the opponent or misses, it'll simply stop in place in a certain position on the screen before becoming active and striking the opponent. In neutral range, the version stops right in front of the opponent while the version stops right on top of them. This can also make waking up against Elisabeth difficult as a result, since she can throw out a projectile in advance after knocking down the opponent. Because of this, she lends herself very well to a mix-up game at range.

Her normals are also above average. Both standing and standing are special cancelable, allowing her to play the footsies game well and whiff punish the opponent into burst damage via Coup de Vent with ease. Her crouching Lights are fairly standard (if somewhat lacking in range) and her crouching is an excellent anti-air, especially against hops. Finally, her standing Blowback is one with solid range (and completely safe on block on its own), allowing her to keep them at bay with the threat of a wall splat (on top of being special cancelable on whiff like most Blowbacks in the game) and the same can be said of her Sweep, which is also special cancelable on whiff.

The King of Fighters series[]

Name
Command Input
Description
Appears In
Throws
Manieres XV

Manières

or + or (KOF XI - XIII)
In KOF XI, Elisabeth turns her opponent around, then slaps them away with her crop. In KOF XV however, Elisabeth places her palm near her opponent's stomach, then blows them away with a small ball of light.
KOF XI, KOF XIII onwards
or + (KOF XV)
Touche
or +
Elisabeth slaps her opponent away with a light-covered hand.
KOF XII
Exil XV

Exil

or +
Elisabeth pulls her opponent so they face behind her, and then kicks them away.
KOF XV
Command Moves
Fidélité
+
Elisabeth slaps her opponent with her rear hand.
KOF XI
Fierra
+
Elisabeth jabs her opponent with the hilt of her crop.
KOF XI
Un Coup de Pied
+
Elisabeth steps forward with a kick. This attack is now her standing Blowback (+) in XV.
KOF XII-XIII
Eclair XV

Éclair

+
Elisabeth steps forward and creates a small ball of light.
KOF XV
Special Moves
Etancher

Étincelles (KOF XI ver.)

KOF XV Etincelle A

Étincelles (KOF XV ver., ver.)

KOF XV Etincelle C

Étincelles (KOF XV ver., ver.)

+ or ( OK)
In KOF XI, Elisabeth thrusts her hand forward, releasing a cluster of light projectiles close to her. In KOF XII & XIII, Elisabeth slashes the air with a glowing hand. In KOF XV, Elisabeth throws a ball of rainbow-colored light. Uniquely, the ball of light will travel a portion of the screen and stop in place, with its hitbox not becoming active until after it stops. The version has her send out two projectiles at once.
All appearances
Coup De Veine

Coup De Vent (KOF XI ver.)

Coup De Vent XV

Coup De Vent (KOF XV ver.)

+ or ( OK)
Elisabeth rushes forward to uppercut her opponent, launching them. The version (in XV) has a "juggle anywhere" property, allowing her to juggle the opponent in place instead of pushing them closer to the corner.
All appearances
Platinum Mirage

Platine Mirage

+ or
Elisabeth swings her arm back as a defensive stance. If attacked during that time, she teleports behind her opponent.
KOF XI
Rêverie-Souhaiter
+ or ( OK)
Elisabeth slides forward offensively.
KOF XII-XIII
Rêverie-Prier
+ or ( OK)
Elisabeth slides backward defensively.
KOF XII-XIII
Rêverie-Geler
+ or ( OK)
Elisabeth puts up a defensive stance. If hit, she teleports behind her opponent.
KOF XII-XIII
Illusion XV

Illusion

+ or ( OK)
Elisabeth puts up a defensive stance. If hit, she teleports behind her opponent. Unlike its spiritual predecessor in XII and XIII, this will also counter projectiles.
KOF XV
Mistral
+ or ( OK)
Elisabeth grabs her opponent, then launches them with a pillar of light.
KOF XII-XIII
Grele XV

Grêle

+ or ( OK)
Elisabeth does an overhead slash with a hand shrouded in rainbow light. The version, while slower, is a proper overhead that leads to a hard knockdown on hit.
KOF XV
Aurore XV

Aurore

+ or ( OK)
Elisabeth slashes the air upwards with rainbow light. Like Athena's Psycho Reflector and Rugal's Dark Barrier, this will deflect all incoming projectiles.
KOF XV
Super Special Moves
Ciel Etoile

Ciel Étoile

+ or
Elisabeth grabs her opponent, then creates a flash of white light around her.
KOF XI
Grand Rafale XI

Grand Rafale (KOF XI ver.)

Grand Rafale XV

Grand Rafale (KOF XV ver.)

+ or ( OK)
Elisabeth launches the opponent with a Mistral, then hits them with an aerial Étincelles.
KOF XI, KOF XIII-onwards
Noble Blanc XV

Noble Blanc

+ or ( OK)
Elisabeth thrusts her hand out, creating a localised explosion of light around her hand.
KOF XIII-onwards
Leader Super Special Move
Noble Blanc XI

Noble Blanc

+
Elisabeth thrusts her hand out, creating a localised explosion of light around her hand.
All appearances
Neo Max Super Special Move
Étoile Filante
+ Timed to opponent's attack
Elisabeth disappears for a moment in a glint of white light. If she is attacked during the brief moment, she fills the screen with the same light, which fills the entire screen and incinerates the opponent.
KOF XIII
Climax Super Special Move
Fete de la Lumiere

Fête de la Lumière

+
Elisabeth smacks the opponent up in the air, then creates a bow and out of light, firing an arrow that pierces through the opponent's chest before turning into a dove as the opponent falls.
KOF XV