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Overview[]

Chris97

Chris is a speed-type Rushdown/Mixup character, with a bevy of bulky pokes to play neutral footsies with, and speedy-approach options to confound his foes with. Chris is equipped mainly with an abundance of pressure and high-low-hitting options that can further confound defenders during blockstrings at the cost of longer range that other characters have. Added with a side-switching non-damage grab in the form of Direction Change and both his Scramble Dash and short-hop/diagonal j.Neo Geo D Button for cross-ups, a strong Chris player is able to continuously rush his foe down with ease with okay damage to spare (and an invincible reversal option in the form of Hunting Air).

While Chris was initially underpowered with notable gaps in his moves in The King of Fighters '97, many of his moves saw a massive rework for streamlined-usability since The King of Fighters '98. Even then, among his tools that despite its nerfs in later games, has been his infamous jumping Blowback attack (j.Neo Geo C ButtonNeo Geo D Button) with its strong forward-and-downward hitbox and blockstun, making it one of the series' most powerful jump-ins to date.

Regardless, major weakness Chris has are lack of strong knockdowns and high damage. Without the former, powerful okizeme isn't often as guaranteed to balance out his strong high-low-left-right-mixups (especially since his hard knockdown options have him recover too late to take advantage of them). The latter also causes him to be lacking as a middle or anchor character in most teams due to his resource consumption resulting only passable damage (forcing him to stagger damage through short continuous combos and resets). On top of lack of projectiles or answers to truly deal with them, Chris has difficulty in enforcing his reward more often times than not, though his forte still makes him hard to underestimate.

For his Orochi counterpart's moveset, click here.

The King of Fighters series[]

Name
Command Input
Description
Appears In
Throws
Step Turn XV

Step Turn

Close OnlyBack Input or Forward Input + Neo Geo C Button
Chris steps on the opponent's body and then sends them flying away with a backflip.
All appearances
Aerial Drop XV

Aerial Drop

Close OnlyBack Input or Forward Input + Neo Geo D Button
Chris grabs the opponent then tosses them a half screen distance.
All appearances
Command Moves
Spinning Array XV

Spinning Array

Forward Input + Neo Geo A Button
Chris spins around and two-hand swings his arms towards the opponent.
???
Reverse Anchor Kick XV

Reverse Anchor Kick

Forward Input + Neo Geo B Button
Chris does an overhead handstand kick.
All appearances
Carry Off Kick XV

Carry Off Kick

Down Forward Input + Neo Geo D Button
Chris slides on the ground with his rear leg outstretched.
All appearances
Special Moves
Hunting Air XV

Hunting Air

Hunting Air '97

KOF '97 ver.

Z Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Chris does a backflip kick. In KOF '97, Chris rises straight upwards and kicks.
All appearances
Glider Stomp XV

Glider Stomp

In Air OnlyQCF Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Chris performs a steep angled dive kick.
All appearances
Slide Touch
QCF Input + Neo Geo A Button or Neo Geo C Button
Chris slides forward then executes a thrust punch.
All appearances
Scramble Dash XV B Version

Scramble Dash; Neo Geo B Button/EX OK ver.

Scramble Dash XV D Version

Neo Geo D Button ver.

QCF Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Chris dashes forwards. The Neo Geo B Button and EX OK versions has Chris staying on the ground, while the Neo Geo D Button version has Chris leaping in the air. The Neo Geo D Button version can also be followed up with Glider Stomp.
???
Shooting Dancer Thrust XV

Shooting Dancer Thrust; Startup Dash

Shooting Dancer Thrust XV A Version

Neo Geo B Button ver.

Shooting Dancer Thrust XV C Version

Neo Geo D Button ver.

Shooting Dancer Thrust XV EX Version

EX OK ver.

HCB Input + Neo Geo A Button or Neo Geo C Button (KOF '97 - KOF 2002 UM)
Chris performs a dashing elbow strike into a sliding kick (with Neo Geo A Button/EX OK version) or a step side kick (with Neo Geo C Button version).
All appearances
QCB Input + Neo Geo A Button or Neo Geo C Button (KOF XV; EX OK OK)
Shooting Dancer Step XV

Shooting Dancer Step

QCB Input + Neo Geo B Button or Neo Geo D Button (EX OK OK)
Chris jumps into a leaping overhead stomp and bounces off his foe.
All appearances
Direction Change XV

Direction Change

Z Input + Neo Geo A Button or Neo Geo C Button (EX OK OK)
Chris turns around then back-flip's (while grabbing the opponents head) over the opponent to land on the other side of them. In KOF XV, he follows up with a roundhouse kick aimed at the head.
???
Leading High 2002

Leading High

Forward Input + Neo Geo D ButtonNeo Geo B Button
Chris performs his Extra Mode evade move from KOF '98 with a roundhouse kick follow-up that hits as an overhead.
KOF 2002 & KOF 2002UM
Leading Low 2002

Leading Low

Down Input + Neo Geo D ButtonNeo Geo B Button
Chris performs his Extra Mode evade move from KOF '98 with a low kick follow-up that hits as a soft knockdown.
KOF 2002 & KOF 2002UM
Super Special Moves
Chain Slide Touch XV

Chain Slide Touch

2QCF Input + Neo Geo A Button or Neo Geo C Button
Chris does a series of fast strikes while moving forwards. The MAX OK version ends with a '97-style Shooting Dancer Thrust.
All appearances
Twister Drive XV

Twister Drive

2QCB Input + Neo Geo B Button or Neo Geo D Button
Chris does 3 consecutive Hunting Airs. The MAX OK version has Chris does a Hunting Air, then drops down, followed by a repeating Hunting Air before diving back down again.
All appearances
MAX2
Fate of Flame 2002

Honoo no Sadame no Kurisu

2HCB Input + Neo Geo A ButtonNeo Geo C Button
Chris transforms into Orochi Chris.
KOF 2002 & KOF 2002UM
Climax Super Special Move
Onslaught Mirage XV

Onslaught Mirage

QCBHCF Input + Neo Geo C ButtonNeo Geo D Button
Chris dashes towards the opponent then delivers a series of Slide Touches on the opponent, finishing them off by a hard axe kick into the floor.
KOF XV
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