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115 Shiki Dokugami (百拾五式ひゃくじゅうはしき毒咬どくか; Method 115: Poison Bite) is a Special Move in The King of Fighters series.

This move, along with its followup attacks, is primarily used by Kyo Kusanagi. It was developed in unison with the 114 Shiki Aragami and several other moves before the events of The King of Fighters '96 due to Kyo's first defeat at Goenitz's hands.

Inputs
115 Shiki Dokugami + ( OK)
└► 401 Shiki Tsumi Yomi + or during 115 Shiki Dokugami
└► 402 Shiki Batsu Yomi + or during 401 Shiki Tsumi Yomi
└► 100 Shiki Oniyaki + or during 402 Shiki Batsu Yomi

Description[]

Kyo as he briefly spins around once, slugs the foe with his leading arm for a fire-laced hook. This sets itself up for one specific sequence of followups:

401 Shiki Tsumiyomi XV

401 Shiki Tsumi Yomi (四百壱式よんひゃくいちしき罪詠つみよ; Method 401: Sin Recital)

+ or during 115 Shiki Dokugami
Kyo swings out both arms at his foe to emit a brief flame trail, with his leading arm pointed upwards and following arm downwards.
402 Shiki Batsuyomi XV

402 Shiki Batsu Yomi (四百弐式よんひゃくにしき罰詠ばつよ; Method 402: Punish Recital)

+ or during 401 Shiki Tsumi Yomi
Kyo with following armed-elbow first, bashes his back into his opponent while jumping with a bit of fire trailing it.
Kyo 100 Shiki Oniyaki XV

100 Shiki Oniyaki (百式ひゃくしき鬼焼おにや; "Method 100: Ogre Baker")

+ or during 402 Shiki Batsu Yomi
Kyo jumps with his arms out, shrouded in flames. This followup was added mainly since 2001, but the Batsu Yomi-to-Oniyaki sequence has first appeared in Kyo's MAX version Saishu Kessen Ougi Mu Shiki.

Strategy[]

While not as prolific as Aragami, Dokugami has a number of great uses. It can be used as a great whiff punisher midscreen due to Kyo moving in more forward before his punch and its autoguard frames being more hefty as a mean to stuff any attempts to poke him out, as well as respectable damage in general for the whole multi-input chain. Dokugami is also a fantastic mid-range punishment tool, since it has incredible physical range and lots of autoguard frames.

Despite this, the Dokugami with its slower startup can only be properly comboed into off of heavy normals, as off of light normals it works as a frame trap at best. Even so, it and its followups tend to have notable recovery compared to the Aragami, making it easy to punish Kyo if whiffed or blocked at any point in the sequence.

Only in both Neo Geo Battle Coliseum and EX Kyo in KOF XI, an alternate Aragami>Kokokizu>Nanase sequence is available from the Dokugami, which goes into the 123 Shiki Shakuen.

Gallery[]

The King of Fighters 2003[]

The King of Fighters XV[]