Nameless/Move List

Overview


Nameless is a Rushdown Character who excels at up-close combat, closing the gap by jumping in with his jumping punch attacks that have long active frames and/or poking with his command normals into a conversion. While his moveset is limited and may seem simple, it covers the bases needed yet also makes him hit-or-miss for beginners due to most of his damage coming off of spending plenty of meter for supers and MAX Mode. As a result, he is notorious as a mid-or-anchor-position team member that can expend resources for huge damage; he is lacking in meterless damage while possessing a short jump arc and average mixups elsewhere however.

PROS:
 * Strong neutral control: Much of Nameless' tools give him great control in the mid-range for plenty of conversions, allowing him to control most reckless approaches.
 * Simple with solid combo routes: Nameless has plenty of effective short and/or long combos to use that give him an offensive advantage, given they are also rather simple to perform. This can be compounded further with meter.
 * Dangerous with resources: With meter, Nameless becomes far more damaging with MAX Mode and/or a super at his disposal. A touch-of-death is even possible at around 4 bars minimum, which cements him as a strong anchor with powerful comeback potential.

CONS:
 * Meter hungry: Despite his simplicity, his shorter combos aren't as rewarding in regards to total damage and he heavily relies on meter to output chunks of it, making playing on-point not as strong of a suit for him.
 * Short jump arc: Having a rather short jump is a hindrance to get up close whenever he needs to carefully approach, making him susceptible to strong anti-airs and a reliance on poking.
 * Higher execution needed: While he possesses simple shorter combos, higher-damaging combos that require higher levels of dexterity (e.g. pretzel motions for his supers) can make some of his stronger combos unnecessarily hard for players not as experienced with him.