Climax Super Special Moves



Climax Super Special Moves are powerful attacks introduced in The King of Fighters XIV, serving as the spiritual successor to the Hidden Super Desperation Moves introduced in The King of Fighters 2002 and the Leader Super Special Moves introduced in The King of Fighters 2003.

Unlike regular Super Special Moves, Climax Super Special Moves, as the name would imply, are much more cinematic in their execution, making use of cinematic angles to add to the hype in the heat of the moment while executing one. Additionally, not only do most of them have full-body Invincibilty by default, but some of them can also be used to control a sizeable portion of the screen (such as Joe's Bakuretsu Screw Premium or Krohnen's Calamity Overdrive) or even evade attacks that would be otherwise difficult to avoid (such as Heidern's Gae Bolg or Whip's Depravity Branding, which can be used to evade the latter two attacks). Some also act as counters (notably Daimon's Kyoutendouchi or Jenet's Ennui Mademoiselle), and can still be canceled into after certain Super Special Moves as well.

Additionally, all Climax Super Special Moves consume three stocks of the Power Gauge and can be used at any given time should that requirement be met.

As of KOF XV, every Climax SSM is always performed with ++. Even characters that had relatively easy inputs for their Climaxes in KOF XIV (such as the aforementioned Gae Bolg or Angel's Ascension Time) have all had their inputs changed accordingly.

Climax Super Special Moves in KOF XIV
To be added

Climax Super Special Moves in KOF XV
REMINDER: Unless otherwise stated, all Climax Moves are performed with ++.

Trivia

 * Re Verse and Otoma=Raga also have Climax Super Special Moves available to them, though they rarely (if ever) use them when fought in Story Mode and remain inaccessible without modding the game to even perform them in the first place.