Iori Yagami/Move List

=Overview=

Iori is a notoriously offensive Rushdown Character with powerful simple combos that can lead into vortex situations off of guaranteed hard knockdowns, though players would need to be careful as failing to master Iori would prevent using him to his full potential due to his laggy attacks and slow walking movement can easily lead him being punished for misuse of his tools. His most popular command normal, Geshiki: Yuri Ori (Outer Method: Lily Snapper), is a backwards kick that is meant only for crossing up making Iori unique in this aspect. In most games as of KOF '98, Iori can use it in a backdash for a quick getaway. From there, Iori conned the discovery of certain midair attacks being available during a backdash. Iori is surprisingly an avid zoning-type character, as his Yami Barai gives him an advantage in keep-away due to the movement styles in KOF.

Due to Iori losing his flames at the hands of Ash Crimson during the climax of The King of Fighters XI, his moveset had been revamped for The King of Fighters XII and The King of Fighters XIII. His flameless fighting style appears somewhat faster (albeit less mobile) in KOF XII and KOF XIII; his combos seem to have become easier to chain with a slightly higher priority, but he revolves around being far more meter-reliant for both his Power and HD in order to maximize his combo damage. His old moveset returns as a seperate version of Iori, titled "Iori who has recovered his Flames", or "Flame Iori" in the console update Arcade "Climax" version of KOF XIII.

Starting with KOF XIV, he returns back to his Flame based moveset, while also containing elements of his Flameless moveset.

The King of Fighters
The following are all of Iori's moves in the main The King of Fighters series.

Throws

 * Sakahagi (逆剥ぎ) -- '95~: ← or → + C or ('03~XIII:) D near opponent
 * A simple grab then scratch. Does not cause hard knockdown.
 * Saka Sakahagi (逆逆剥ぎ) -- '96~'03: ← or → + D near opponent
 * Added in '96, replacing Kuzukaze (which becomes a special move). Removed in '03.
 * Kanyarai (神逐) -- XIV~: ← or → + D near opponent
 * Added in XIV, replacing Saka Sakahagi. Iori grabs the opponent in a chokehold before slamming them into the ground behind him

Command Moves

 * Ge-Shiki Yumebiki (外式・夢弾) -- '95: → + C ~ C » '97~: → + A ~ A
 * Iori claws at the opponent for the first step and, if pressing C (95') or A (97'~), follows with a backfist for the second. Removed in '96, but returns in '97.


 * Ge-Shiki Gofu In 'Shinigami' (外式・轟斧 陰「死神」) -- '95: → + D » '97~XI, XIII~: → + B
 * A two-step ax kick; both steps are overheads. Removed in '96, but returns in '97, as an overhead attack. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.


 * Ge-Shiki Yuriori (外式・百合折り) -- '95: ← + D (air only) » '97~XI, XIII~: ← + B (air only)
 * Oddball backwards kick. Removed in '96, but returns in '97. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.
 * Ge-Shiki Kui (外式・杭) -- XII~XIII: ↘ + C
 * Added in XIII as normal Iori's overhead attack, replacing Shinigami. ... Removed in XIV.

Trivia

 * Iori's Sanjingi no Ni move is based upon the canon ending of The King of Fighters '97, in which the special edit-only Team Sacred Treasures seals Orochi.