Zankuro Minazuki

Zankuro Minazuki (壬無月 斬紅郎, Minazuki Zankurō) is the final boss from Samurai Shodown III. He continues to appear as a boss character throughout the series. According to Gamest Mook, he was one of the potential candidates for the Samurai Shodown 64 lineup but was taken out due to time and modeling constraints.

Story
He is a fearsome warrior who once traveled from village to village slaughtering people with no regard or disambiguation. During this time, he earns the title "the demon" in testament to his terrifying skill and battle prowess. He encounters a young girl who he couldn't bring himself to kill and realizes the error of his ways. He retires his massacring and enters hermitage, only drawing his blade to kill worthy opponents in duels. The survivor, a woman named Shiori, was actually Zankuro's daughter, forgotten by him due to her father's killing intent. She meets the wandering Haohmaru and asks him to kill the "demon".

Eventually, he is defeated by Shizumaru and Haohmaru and his body is buried and sealed later by Gaira Caffeine. His appearances after Samurai Shodown III continue to revive him as an unlockable boss for the players to defeat.

He is implied to be the father to Shizumaru though there is also little information to verify this claim.

Personality
Zankuro was once a kind man who lived happily with his family. He eventually went blind with blood lust and started to slay others to compensate, unintentionally killing his wife in the process. When he regains his senses, he is a stern and honorable warrior. He is ashamed of his actions and willing to accept any punishment that will suffice for his crimes. His repeated deaths forged him to be a death bringer to the living, only creating enough havok so a strong warrior will stop him.

Powers

 * Energy Projectile - Zankuro can fire a projectile of energy from his sword.
 * Energy Attacks - Zankuro can fuel his sword with ki energy.
 * Sense: Zankuro can sense the presence of people nearby

Fighting Style
Unlike Amakusa and Mizuki, Zankuro doesn't rely on sorcery or the dark powers of Ambrosia, being the first boss character to do so in the series. He wields a zanbatō which he uses to attack with amazing speed and strength. In his first boss appearance, he could easily defeat his foe in three strikes. In Samurai Shodown IV, his strongest slash can take away half a lifebar. His strikes and grabs have a high priority, often overriding other characters in both range, strength, and counter percentage. He also has the ability to counter incoming attacks with powerful accuracy, an ability that his AI often abused in his first appearance more so than others. His main weakness lies in his recovery speed -though this is less noticeable in the third game- as wise players can evade or circle around his attacks to their advantage.

Music

 * Demon's Challenge - Samurai Shodown III
 * Saigo no Yaiba (Final Edge) - Samurai Shodown III
 * Mugen (Infinity) - Samurai Shodown III
 * Tranquility to Movement - Samurai Shodown IV

Game Appearances



 * Samurai Shodown III
 * Shinsetsu Samurai Spirits: Bushidou Retsuden (cameo; Neo-Geo CD version only)
 * Samurai Shodown IV
 * Samurai Shodown V Special
 * Samurai Spirits: Tenkaichi Kenkakuden