Iori Yagami/Move List



Iori is a notoriously offensive Rushdown Character with powerful simple combos that can lead into vortex situations off of guaranteed hard knockdowns, though players would need to be careful as failing to master Iori would prevent using him to his full potential due to his laggy attacks and slow walking movement can easily lead him being punished for misuse of his tools. His most popular command normal, Geshiki: Yuri Ori (Outer Method: Lily Snapper), is a backwards kick that is meant only for crossing up making Iori unique in this aspect. In most games as of KOF '98, Iori can use it in a backdash for a quick getaway. From there, Iori conned the discovery of certain midair attacks being available during a backdash. Iori is surprisingly an avid zoning-type character, as his Yami Barai gives him an advantage in keep-away due to the movement styles in KOF.

Due to Iori losing his flames at the hands of Ash Crimson during the climax of The King of Fighters XI, his moveset had been revamped for The King of Fighters XII and The King of Fighters XIII. His flameless fighting style appears somewhat faster (albeit less mobile) in KOF XII and KOF XIII; his combos seem to have become easier to chain with a slightly higher priority, but he revolves around being far more meter-reliant for both his Power and HD in order to maximize his combo damage. His old moveset returns as a seperate version of Iori, titled "Iori who has recovered his Flames", or "Flame Iori" in the console update Arcade "Climax" version of KOF XIII.

Starting with KOF XIV, he returns back to his Flame based moveset, while also containing elements of his Flameless moveset.

The King of Fighters series
The following are all of Iori's moves in the main The King of Fighters series.

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 * Sakahagi (逆剥ぎ) -- '95~: ← or → + C or ('03~XIII:) D near opponent
 * A simple grab then scratch. Does not cause hard knockdown.
 * Saka Sakahagi (逆逆剥ぎ) -- '96~'03: ← or → + D near opponent
 * Added in '96, replacing Kuzukaze (which becomes a special move). Removed in '03.
 * Kanyarai (神逐) -- XIV~: ← or → + D near opponent
 * Added in XIV, replacing Saka Sakahagi. Iori grabs the opponent in a chokehold before slamming them into the ground behind him

Command Moves

 * Ge-Shiki Yumebiki (外式・夢弾) -- '95: → + C ~ C » '97~: → + A ~ A
 * Iori claws at the opponent for the first step and, if pressing C (95') or A (97'~), follows with a backfist for the second. Removed in '96, but returns in '97.

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 * Ge-Shiki Gofu In 'Shinigami' (外式・轟斧 陰「死神」) -- '95: → + D » '97~XI, XIII~: → + B
 * A two-step ax kick; both steps are overheads. Removed in '96, but returns in '97, as an overhead attack. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.


 * Ge-Shiki Yuriori (外式・百合折り) -- '95: ← + D (air only) » '97~XI, XIII~: ← + B (air only)
 * Oddball backwards kick. Removed in '96, but returns in '97. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.
 * Ge-Shiki Kui (外式・杭) -- XII~XIII: ↘ + C
 * Added in XIII as normal Iori's overhead attack, replacing Shinigami. ... Removed in XIV.

Super Special Moves
{|class="darktable" border="1" cellpadding="2" cellspacing="1" style="text-align: center; width: 80%;" ! scope="col" | Animation ! scope="col" | Name ! scope="col" | Command Input ! scope="col" | Description
 * - style="background:transparent;"
 * Iori Yaotome.gif
 * Kin 1211 Shiki Yaotome (禁千弐百拾壱式・八稚女)
 * '95~'96: QCBHCF Input.png]] + [[File:Neo Geo C Button.gif or ('96:) Neo Geo A Button.gif » '97~: QCFHCB Input.png]] + [[File:Neo Geo A Button.gif or Neo Geo C Button.gif
 * Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames. He is immune to non-throw attacks during the startup flash, and against high/mid level attacks during the dash. The Neo Geo A Button.gif version was added in '96, as well as its MAX version up to '98 and again in '02, (both of which under the effects of the Riot of the Blood) Iori howls, slashes his opponent into the ground, and claws at them repeatedly with his back turned to the camera; after briefly looking over his shoulder, he attacks again with the last hit using his flames. In '99, '00 and XIV, the MAX version proceeds as the normal one, but at the end Iori grabs the opponent for a number of small explosions before they are thrown backwards.
 * Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames. He is immune to non-throw attacks during the startup flash, and against high/mid level attacks during the dash. The Neo Geo A Button.gif version was added in '96, as well as its MAX version up to '98 and again in '02, (both of which under the effects of the Riot of the Blood) Iori howls, slashes his opponent into the ground, and claws at them repeatedly with his back turned to the camera; after briefly looking over his shoulder, he attacks again with the last hit using his flames. In '99, '00 and XIV, the MAX version proceeds as the normal one, but at the end Iori grabs the opponent for a number of small explosions before they are thrown backwards.

Becomes Iori's MAX Super Desperation Move in '00 and in '02, and requires pressing +  to use. In '01, it gains a follow-up super, Saika, which in '03 can only be performed if Iori is the Team Leader (In XI, it can be Dream Cancelled). In XII and XIII, it is a flameless version performed by Iori (Flames Iori in XIII retains the original version), ending simply with one big X-shaped claw slash, and it no longer goes "underneath" basic projectiles as before.
 * Iori Saika.gif
 * Ura 316 Shiki Saika (裏参百拾六式・豺華)
 * '01~'03, XIII~: [[File:QCF Input.png]][[File:QCF Input.png]]QCF Input.png]][[File:QCF Input.png]] + [[File:Neo Geo A Button.gifNeo Geo C Button.gif during Yaotome » XI: QCF Input.png]][[File:QCF Input.png]] + [[File:Neo Geo A Button.gif or Neo Geo C Button.gif
 * Added in '01 as a follow-up to Yaotome, being Iori's MAX Super Desperation Move; in later entries, it becomes a common super. As the opponent is in hitstun in the air, he does some delayed claw attacks and generates a pillar of purple flames, hitting the foe midair while laughing madly. It blasts the opponent, causing a hard knockdown and throwing the opponent far away. In XI only, it is a standalone move, in which Iori only manifests the flame pillar. Removed in XII (retained by Flames Iori in XIII, unavailable in EX), but returns in XIV as a follow-up.
 * Iori Yasakazuki.gif
 * Ura 108 Shiki Ya Sakazuki (裏百八式・八酒杯)
 * '97~'98, '03: QCBHCF Input.png]] + [[File:Neo Geo A Button.gif or Neo Geo C Button.gif ('98: hold OK)
 * Added in '97. A projectile skims the ground and ends with a pillar of fire with a big splash at the bottom, while the MAX version puts up several thinner columns, spouting up in rapid succession. In '98, the attack buttons can be held to delay the attack, and when the move hits, the opponent is frozen in place; Yasakazuki and Yamibarai cannot be used during this period, while Kuzukaze will miss. In its SDM version, it can negate some projectiles and opponent will take gradual minor damage while immobilized. Removed in '99, becoming Iori's Striker move in '99~'01 instead. Returns in '03 as a Super Desperation Move, still able to temporarily paralyze the opponent, but can no longer be held. Removed again in XI.
 * Ura 311 Shiki Saku Tsumagushi (裏参百拾壱式・析爪櫛)
 * '99:: QCF Input.png]][[File:QCF Input.png]] + [[File:Neo Geo B Button.gif or Neo Geo D Button.gif
 * Added in '99, replacing Yasakazuki. Does the Tsumakushi motion, forcefully hitting the opponent into ground, then he grabs them by the neck, and spins in the air ending with flame explosion. Removed in '00.
 * Ura 1207 Shiki Yami Sogi (裏千弐百七式・闇削ぎ)
 * '00, XIII: QCF Input.png]][[File:QCF Input.png]] + [[File:Neo Geo A Button.gif or Neo Geo C Button.gif
 * Added in '00, replacing Saku Tsumakushi. He throws fireballs at the opponent's feet, launching them, and then finishes with a big pillar of flames hitting his foe midair. Removed in '01 (retained by Flames Iori in XIII), but the flame pillar ender is adapted into the Saika follow-up.
 * Kin 1029 Shiki Homura Hotogi (裏千弐拾九式・焔甌)
 * '02: QCBHCF Input.png]][[File:Back_Input.pngForward_Input.png + Neo Geo A Button.gifNeo Geo C Button.gif » XIII: QCBHCF Input.png]] + [[File:Neo Geo A Button.gifNeo Geo C Button.gif
 * Added in '02 as a hidden move. Iori prepares for a brief moment, with the screen turning red, then quickly leaps (during which he is fully invincible) across the whole stage grabbing the opponent by the face, and hits them with pillar of flames
 * Ura 1207 Shiki Yami Sogi (裏千弐百七式・闇削ぎ)
 * '00, XIII: QCF Input.png]][[File:QCF Input.png]] + [[File:Neo Geo A Button.gif or Neo Geo C Button.gif
 * Added in '00, replacing Saku Tsumakushi. He throws fireballs at the opponent's feet, launching them, and then finishes with a big pillar of flames hitting his foe midair. Removed in '01 (retained by Flames Iori in XIII), but the flame pillar ender is adapted into the Saika follow-up.
 * Kin 1029 Shiki Homura Hotogi (裏千弐拾九式・焔甌)
 * '02: QCBHCF Input.png]][[File:Back_Input.pngForward_Input.png + Neo Geo A Button.gifNeo Geo C Button.gif » XIII: QCBHCF Input.png]] + [[File:Neo Geo A Button.gifNeo Geo C Button.gif
 * Added in '02 as a hidden move. Iori prepares for a brief moment, with the screen turning red, then quickly leaps (during which he is fully invincible) across the whole stage grabbing the opponent by the face, and hits them with pillar of flames
 * '02: QCBHCF Input.png]][[File:Back_Input.pngForward_Input.png + Neo Geo A Button.gifNeo Geo C Button.gif » XIII: QCBHCF Input.png]] + [[File:Neo Geo A Button.gifNeo Geo C Button.gif
 * Added in '02 as a hidden move. Iori prepares for a brief moment, with the screen turning red, then quickly leaps (during which he is fully invincible) across the whole stage grabbing the opponent by the face, and hits them with pillar of flames

The King of Fighters XIII

 * -|Claw Iori=

Neo Max Super Special Move
To be added soon...
 * -|Flame Iori=

Trivia

 * Iori's Sanjingi no Ni move is based upon the canon ending of The King of Fighters '97, in which the special edit-only Team Sacred Treasures seals Orochi.