Hyperdrive Mode

Hyperdrive Mode is a mechanic in The King of Fighters XIII.

Description
Hyperdrive Mode is tied to the Drive Gauge, a new gauge that is above the Super Gauge. Having the Drive Gauge completely filled allows the character to activating Hyperdrive Mode by pressing and  at the same time (similarly to MAX Mode). This causes the character to begin glowing and the drive gauge to begin gradually depleting. The following benefits are gained while in Hyperdrive Mode:


 * All normal moves and command normals become cancelable on all hits.
 * Hyperdrive Cancels become available. These are similar to Drive Cancels, except they can also be done if the first special move was blocked. Each HDC will consume a portion of the drive gauge, usually around 10%.
 * Max Cancels become available, which is when a character cancels a Super Special Move into a Neomax. Which Super Special Move can be Max Canceled as well as the timing varies for each character.
 * Performing a Neomax while in HD mode only costs 2 stocks of meter rather than 3. Note that performing a Neomax (whether by itself, canceled from a normal move, Max Canceled or whiffed) will immediately deplete all remaining drive gauge and will end Hyperdrive Mode.