Heidern/Move List

=Overview= Heidern is a Charge Character who excels at rushing down opponents, baiting them with his zoning tools and anti-air move while closing in with 1 or 2 of his command grabs. On top of a good up-close mixup game with great ranged-normals and a solid counter that gives him an advantageous knockdown, Heidern can easily oppress his opponent with ease.

His main issue however, comes from a lack of good low confirms, as his cr. while being one of his fastest normals, can't be chained into other attacks and is only good as a singluar baiting poke (due to its solid range) merely to force a reaction.

In KOF 2001, Heidern was turned into a circle motion-based character instead of his usual charge-based moves. This was corrected starting with his appearance in KOF 2002 UM, where he reverts back to his charge-based commands.

=The King of Fighters series=

Orochi Saga

 * -|KOF '94=

Super Special Move

 * -|KOF '95=

Super Special Move

 * -|KOF '98=

Super Special Moves

 * -|KOF '98 UM=

NESTS Chronicles

 * -|KOF 2001=

Super Special Moves

 * -|KOF 2002 UM=

Shun'ei Saga

 * -|KOF XIV=

Climax Super Special Move
To be added soon...
 * -|KOF XV=