EX Special Moves

EX Special Moves (lit. "Extra Sure-Killing Art"), are powered-up versions of a Character's Special Moves.

Description
Usually signified by the character in question flashing blue, EX Special Moves grants additional properties. These properties can include Super Armor, knockdown, altered movement (such as greater distance covered), greater damage, less start-up, projectile evasion, added juggle properties, and more. To perform an EX Special Move, the user must perform an input, but also press two both punch or both kick  buttons simultaneously after activating a Special Move. They debut in The King of Fighters XIII, and cost 1 full bar to use.

EX Special Moves return in The King of Fighters XIV, although with a few alterations. EX Special Moves can only be used while in MAX Mode.

In The King of Fighters XV, EX Special Moves now cost one half of the Power Gauge, allowing users to have multiple opportunities to use EX Special Moves. Additionally, it can be used outside of MAX Mode, much like in KOF XIII.