The King of Fighters XIV

The King of Fighters XIV is an upcoming installment of The King of Fighters series. It was first announced during the SCEJA Press Conference 2015. This game will begin another canonical saga for the series. Garou: Mark of the Wolves battle designer, Yasuyuki Oda, will be the director.

Oda said in an interview with 4Gamer that the main goal for this title is to make it "the easiest to play" of the series. According to him, the two major reasons for making the transition to 3D is to adapt to high-end machines and give 3D experience to SNK so they can compete in the console market again. He thinks it's difficult to properly convey the KOF cast's charm in 3D but expects the models to continue improving from its initial revealing. Oda hopes to cater to fans of KOF '98, KOF 2002 and KOF XIII with this game's mechanics. He aspires to improve the online matchmaking for this entry.

Gameplay
KOF XIV has 3D models on a 2D plane and keeps the same basic mechanics as its predecessors.
 * A new Max mode system allows access to EX moves; activating this state requires one bar of the power gauge.
 * Using three bars of the power gauge can allow players to unleash Climax supers. Repeatedly hit the light punch button to perform an automatic combo attack called Rush mode; this will do lower damage compared to normal combo attacks.
 * The CD thrust system now causes opponents to hit the wall and vulnerable to follow-up attacks.

Characters
The roster is confirmed to have a size of 50 characters; 16 default teams of three and two solo characters (the preview gameplay demonstrated at PlayStation Experience showed four solo slots but it is possible the character selection screen has yet to be finalized).


 * Kyo Kusanagi
 * Iori Yagami
 * Leona Heidern
 * Chang Koehan
 * Andy Bogard
 * Ralf Jones
 * Billy Kane
 * Kula Diamond
 * King
 * Angel

Stages

 * Neo Esaka
 * Super Arena
 * Aquarium