Robert Garcia/Move List

Overview
Throughout his history, Robert's gameplay has changed considerably between each installment, with him starting out rather similar to Ryo and Takuma, but with some unique moves of his own.

From The King of Fighters '99 to The King of Fighters 2000, and once again in Neo Geo Battle Coliseum (and by extension The King of Fighters XI), Robert is a Shotoclone character who uses Charge Inputs, just like Ash Crimson and Leona do. This version of Robert also appears in The King of Fighters 2002 Unlimited Match as  EX Robert .



From The King of Fighters XII onwards, however, Robert went back to using motion inputs, being the All-rounder and "proper" Shotoclone compared to the other Kyokugenryu practitioners. He has a very solid fireball projectile (Ryuugeki Ken) to zone with, a very solid uppercut (Ryuuga or Ryuuzanshou depending on the game), and a hurricane kick to close the gap (Hien Senpuu Kyaku or Shippu Kyaku, again, depending on the game). Additionally, unlike either character, Robert will often be accompanied by a very solid command grab (Ryuuren • Gen'ei Kyaku or Sujin Ranbu Kyaku, once more, depending on the game), making him as effective up close as he is from afar.



Robert is a very tricky character to keep up with not because of his ease of use (he's typically easy enough to play as it is), rather because of the frequency of which SNK changes up his move list. Sometimes he'll be a straightforward shoto style of character while other times he'll be a charge character. Fortunately in his most recent KOF XV iteration, Robert falls firmly in the former category.



One notable drawback to him is his dependency on meter for his most damaging combos, since without it, it's not particularly bad, but also not great, either. Additionally, his fireball is slower than average, often losing to Ventose or Venom Strike in most fireball wars. And being a jack of all trades, there's really no particular area in which he excels in; he lacks Yuri's ambiguous mix-ups, Ryo's damage potential, parries, and pressure, and King's zoning game both on the ground and in the air.



Nevertheless if you're coming from another fighting game (e.g., Street Fighter or perhaps Capcom vs. SNK 2) and need a shoto style character to feel at home with, Robert is the way to go.

Art of Fighting series
To be added soon...