108 Shiki Yami Barai

108 Shiki Yami Barai (, lit. "Method 108: Darkness Sweeper") is a Special Move that is shared with several characters in The King of Fighters series.

Description
The user throws a cluster of flames forward that skim across the ground. It is a low projectile that comes out faster than most, but with average recovery.

The strength and distance of the move depends on which button is pressed. The version travels at a slow speed, while the  version travels at a faster speed, at the cost of longer recovery time after performing the move.

Starting with The King of Fighters XIII, this move gains an EX Special Move variant for both Kyo and Iori. Kyo's 108 Shiki Yami Barai travels faster than its  version and does more damage. Iori's 108 Shiki Yami Barai is able to stun opponents on hit, similarly to his Ura 108 Shiki Ya Sakazuki super.

Strategy
Your run-off-the-mill fireball for keep-away gameplay. In some appearances, it can go right under other fireballs and will not clash with other projectiles of differing planes, particularly with 95-styled Kyo in The King of Fighters '97.

Trivia

 * 108 Shiki Yami Barai's appearance in The King of Fighters XI, when used by the normal Kyo, is the only time the move's motion has changed to a quarter-circle-back motion.


 * KOF: Maximum Impact 2/2006 and Regulation "A" are the only games where Iori cannot use the original heavy punch version of Yami Barai, where it is instead replaced with a double-short-range-projectile version called the 109 Shiki Yomi Barai (lit. "Method 109: Yellow Spring Sweeper") akin to the Double Reppuken and Iori's own Yamisogi attack.


 * Some M.U.G.E.N. implementations of Orochi Chris gives him an attack that is identical or exactly like the Yami Barai, drawing on his antithesis moves opposing the Kusanagi style.