Talk:KOF Maximum Impact Regulation "A"

"Development Process"

 * SNK Playmore Employee: "Lets make and upgrade of King of Fighters: Maximum Impact 2!
 * SNK Playmore President: "How we going to do that?"
 * SNK Playmore Employee: "Take out half of everything!"
 * SNK Playmore President: "And?!"
 * SNK Playmore Employee: "That's it!"
 * SNK Playmore President: "Perfect!"

I know they put in a FEW extra things that weren't in the previous title. Extra emphasis on the word FEW! I didn't play this game, but I know enough about it understand why it failed and never released in America! Did they really think taking out half of everything in the game, and replacing with a few new background stages, four new characters, and more soundtracks was really going to fly?!!!

From what I read, they technically didn't take anything out so much as they did not bother to put it back in. Regulation A was originally an arcade release and when they were bringing to the PS2, I assume they left everything as is and didn't bother to add anything. On the Ash Crimson page, it says the "A" in Regulation A stands for Arcade, Arranged and Ash. How about "A" for ADDING THE SAME STUFF FROM THE PREVIOUS GAME THAT MADE IT A SUCCESS??!!!!--SouthandNorthKorea 03:35, January 16, 2010 (UTC)

I just noticed the paragraph which states "Regulation "A" is a remake of Maximum impact II but with the classic 3 on 3 game play from the 2D KOF series added in hopes of winning over the series' fanbase as well as new players." King of Fighters Maximum Impact 2/King of Fighters 2006 had a 3 on 3 VS mode against the CPU. The game already had 3 on 3 gameplay, but it wasn't continuous and you had to select your opponents. I of course just chose random. In the end, what was the point of Regulation A?--SouthandNorthKorea 07:25, March 29, 2010 (UTC)

Credits
Executive Producer: Soimen

Producer: Tatsuhiko Kanaoka

Director: Masahiro Maeda

Director of development: Keiko Ijuu

Script Writer: Akihiko Ureshino

Planners: Takahiro Abe

Main Programmer: Kazuaki Ezato

Player Programmer: Yasuhiro Kurahashi

Player SFX Programmer: Hiroshi Hishikawa

Stage Programmer: Hakuhin

Menu Programmer: Kaneuchi

Effect Programmer: Nobuhisa Shinoda

CPU AI Programmer: Mitsuo Hirai

Character Designer/Concept & Art Director: Tatsuhiko Kanaoka

Character Model & Texture Designers: Tetsuya Akamoto, Eriko Morita, Ami Yamada

Character Motion: Masahiro Maeda, Kōta Hosoda, Shio Shio Shio

Stage Model & Texture Designers: Hiroshi Kato, Mariko Uchida, Hiromi Sugimoto

Menu Designers: Masahiro Maeda, Shigure

General Affairs: Keiko Ijuu, Yumiko Umeda, Tomoko Kassai

Sound Producer: Toshikazu Tanaka

Voice Actors: Masahiro Nonaka(Kyo), Kunihiko Yasui(Iori), Satoshi Hashimoto(Terry/Kim), Masaki Usui(Ryo/Hanzo), Kaori Horie(Yuri), Akoya Sogi(Mai), Haruna Ikezawa(Athena), Masae Yumi(Leona), Atsushi Maezuka(Ralf), Yoshinori Shima(Clark), Yuuki Matsuda(K'), Katsuyuki Konishi(Maxima), Eiji Takemoto(Rock), Hidetoshi Nakamura(Seth), Yumi Kakazu(Kula), Hiroyuki Satou(Alba), Kouji Haramaki(Soiree), Fumiko Inoue(Lien), Kiyoyuki Yanada(Duke), Miwa Yasuda(Mignon), Yukiko Amano(Lim), Ryoko Tanifuji(Nagase), Atsushi Yamanishi(Billy), Rei Saitō(Jenet), Jun Koutsuka(Ninon), Bin Shimada(Hyena), Kong Kuwata(Geese/Meyer), Yumi Kakazu(Lilly), Ryoko Nakano(Fio), Hiroko Tsuji(Luise), Kyouzou Kudou(Jivatma), Sōnosuke Nagashiro(Ash), Harumi Ikoma(Mary), Makiko Matsumoto(Xiao Lon), Kazuhiro Inage(Mizoguchi), Mark Okita(Round Narration)

Testing
Game Balance Directors: Tatsuhiko Kanaoka, Aya ‑combatant A-, kondou ‑combatant B-

Testers: SPOOKY, DAI, ZERO, HIROKI·MAN, Keisuke Iwai, Thuji, ITAO‑OTAO, KAZUHITO I, HIRO.K, MARU, sikamako, KATSUAKI.Y, silver, HAITANI, KAORU, NAKASAN, HARUKICHI, SOL‑STARROAD, SYO‑DOSHIMA, KINOKO, O‑GI, NISE‑KO‑YA, E‑C‑DUQUA, MIHO‑LATTE, Nagomi ‑combatant C-, to‑ru ‑combatant D-, Aya ‑combatant A-, kondou ‑combatant B-

Cinematics
Total Producer Tatsuhiko Kanaoka

Producer: Hideyuki Saito

Director: Minoru Okamoto

Scenario Writer: Akihiko Ureshino

CG Director: Takashi Nagasaki

Lead Technical Director: Eiji Ohashi

Character Modeling: Nariaki Urushibara

Rigging Supervisor: Megumi Sonda

Rigger: Takeshi Tsukishima

Animation Supervisor: Minoru Okamoto

Animation Designer: Eiji Ōkushi

Sequence Lead: Masaki Taga

Effect Programmers: Taichi Sudo, Jun Watanabe

Character Art Designers: Yasuhisa Niizato, Yoshitaka Kitanoya, Rojas Manuel A., Hiroyuki Matsushima

Art Designers: Kazuma Teshigawara, Rie Suzuki

Movie Director/Motion Graphic Designer: Tadahiro Yoshihira

Sound Composer: Daisuke Ueno

Production Manager: Makoto Kobayashi

Marketing
Marketing: Yuzuko, Yuka Sudo

Product Manager: Masaki Oyama

Special Thanks: All SNK Playmore Staff

Presented By: SNK Playmore