Orochi Shermie/Move List

This is a compilation of move lists of Orochi Shermie.

Translations of move names are approximate, since they are written in Cyrillic, not kanji.

The King of Fighters '97

 * Command Attacks
 * Bakurai (Burst Thunder) - near opponent, ← or → + C

Shermie grabs her opponent at their waist, spins around, and suplexes them.


 * Enrai (Stretch Thunder) - near opponent, ← or → + D

Shermie grabs her opponent at their waist and falls back while throwing them behind her.


 * Kourai (Hook Thunder) - → + B

Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit is overhead.


 * Special Attacks
 * Mugetsu no Raiun (Thundercloud of the Moonless) - ←↙↓↘→ + any

Remote attack, Shermie blows a kiss to her opponent in the form of a tiny mote of lightning. When the mote clears her fingertips, it disappears, and a large sphere of electricity suddenly appears somewhere in front of her. The exact button used determines how far away the mote reappears.


 * Yatanagi no Muchi (Whip of the Eight-Branch Mower) - ↓↙← + Punch

Mid-range projectile, Shermie leans forward while swiping with her hands. The first swipe generates a stationary arc of electricity, while the second swipe launches it.


 * Shajitsu no Odori (Dance of the Shrine Sun) - ↓↙← + Kick

Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity. Unlike Axle Spin Kick, there is no finishing kick on landing.


 * Raijin no Tsue (Cane of the Thunder God) - when jumping, ↓↘→ + Kick

Shermie flips upwards in mid-air, and swiftly swings her legs down, creating an arc of electricity with them.


 * Desperation Moves
 * Ankoku Raikou Ken (Dark Lightning Fist) - ↓↘→↓↘→ + Punch

Shermie's dark version of Benimaru's Raikouken. She draws her hand back, then does a straight jab (with her hand not in a fist) surrounded by a pulsating orb of electricity.


 * Shukumei, Gen'ei, Shinshi (Predestinations, Phantoms, Sincerities) - ↓↘→↓↘→ + Kick

Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The SDM version has her two afterimages accompanying her.

The King of Fighters '98, The King of Fighters '98 Ultimate Match

 * Command Attacks
 * Bakurai (Burst Thunder) - near opponent, ← or → + C

Shermie grabs her opponent at their waist, spins around, and suplexes them.


 * Enrai (Stretch Thunder) - near opponent, ← or → + D

Shermie grabs her opponent at their waist and falls back while throwing them behind her.


 * Kourai (Hook Thunder) - → + B

Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit is overhead.


 * Special Attacks
 * Mugetsu no Raiun (Thundercloud of the Moonless) - ←↙↓↘→ + any

Remote attack, Shermie blows a kiss to her opponent in the form of a tiny mote of lightning. When the mote clears her fingertips, it disappears, and a large sphere of electricity suddenly appears somewhere in front of her. The exact button used determines how far away the mote reappears.


 * Yatanagi no Muchi (Whip of the Eight-Branch Mower) - ↓↙← + Punch

Mid-range projectile, Shermie leans forward while swiping with her hands. The first swipe generates a stationary arc of electricity, while the second swipe launches it.


 * Shajitsu no Odori (Dance of the Shrine Sun) - ↓↙← + Kick

Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity. Unlike Axle Spin Kick, there is no finishing kick on landing.


 * Raijin no Tsue (Cane of the Thunder God) - when jumping, ↓↘→ + Kick

Shermie flips upwards in mid-air, and swiftly swings her legs down, creating an arc of electricity with them.


 * Desperation Moves
 * Ankoku Raikou Ken (Dark Lightning Fist) - ↓↘→↓↘→ + Punch

Shermie's dark version of Benimaru's Raikouken. She draws her hand back, then does a straight jab (with her hand not in a fist) surrounded by a pulsating orb of electricity.


 * Shukumei, Gen'ei, Shinshi (Predestinations, Phantoms, Sincerities) - ↓↘→↓↘→ + Kick

Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The SDM version has her two afterimages accompanying her.

The King of Fighters 2002, The King of Fighters Neowave

 * Command Attacks
 * Bakurai (Burst Thunder) - near opponent, ← or → + C

Shermie grabs her opponent at their waist, spins around, and suplexes them.


 * Enrai (Stretch Thunder) - near opponent, ← or → + D

Shermie grabs her opponent at their waist and falls back while throwing them behind her.


 * Kourai (Hook Thunder) - → + B

Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit is overhead.


 * Special Attacks
 * Mugetsu no Raiun (Thundercloud of the Moonless) - ←↙↓↘→ + any

Remote attack, Shermie blows a kiss to her opponent in the form of a tiny mote of lightning. When the mote clears her fingertips, it disappears, and a large sphere of electricity suddenly appears somewhere in front of her. The exact button used determines how far away the mote reappears.


 * Yatanagi no Muchi (Whip of the Eight-Branch Mower) - ↓↙← + Punch

Mid-range projectile, Shermie leans forward while swiping with her hands. The first swipe generates a stationary arc of electricity, while the second swipe launches it.


 * Shajitsu no Odori (Dance of the Shrine Sun) - ↓↙← + Kick

Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity. Unlike Axle Spin Kick, there is no finishing kick on landing.


 * Raijin no Tsue (Cane of the Thunder God) - when jumping, ↓↘→ + Kick

Shermie flips upwards in mid-air, and swiftly swings legs down, creating an arc of electricity with them.


 * Desperation Moves
 * Ankoku Raikou Ken (Dark Lightning Fist) - ↓↘→↓↘→ + Punch

Shermie's dark version of Benimaru's Raikouken. She draws her hand back, then does a straight jab (with her hand not in a fist) surrounded by a pulsating orb of electricity.


 * Shukumei, Gen'ei, Shinshi (Predestinations, Phantoms, Sincerities) - ↓↘→↓↘→ + Kick

Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The SDM version has her two afterimages accompanying her.


 * Hyper Desperation Moves
 * Unmei no Ya (Arrow of Fate) - B, A, ←, A, any

Shermie causes a mote of energy to appear in the same fashion as Mugetsu no Raiun. If it connects, a thunderstorm will materialize high above the fighters, and create a massive bolt of lightning at an apparently random point on-screen. Due to the circumstances needed to pull off a MAX2/HSDM, Shermie can hit herself with this move and also potentially K.O. herself as well.

The King of Fighters 2002 Unlimited Match

 * Command Attacks
 * Bakurai (Burst Thunder) - near opponent, ← or → + C

Shermie grabs her opponent at their waist, spins around, and suplexes them.


 * Enrai (Stretch Thunder) - near opponent, ← or → + D

Shermie grabs her opponent at their waist and falls back while throwing them behind her.


 * Jinrai (Swift Thunder) - → + A

Shermie leaps forward with a low kick.


 * Kourai (Hook Thunder) - → + B

Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit is overhead.


 * Special Attacks
 * Mugetsu no Raiun (Thundercloud of the Moonless) - ←↙↓↘→ + any

Remote attack, Shermie blows a kiss to her opponent in the form of a tiny mote of lightning. When the mote clears her fingertips, it disappears, and a large sphere of electricity suddenly appears somewhere in front of her. The exact button used determines how far away the mote reappears.


 * Yatanagi no Muchi (Whip of the Eight-Branch Mower) - ↓↙← + Punch

Mid-range projectile, Shermie leans forward while swiping with her hands. The first swipe generates a stationary arc of electricity, while the second swipe launches it.


 * Shajitsu no Odori (Dance of the Shrine Sun) - ↓↙← + Kick

Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity. Unlike Axle Spin Kick, there is no finishing kick on landing.


 * Takeru Mikazuchi (Raging Three Days Earth) - →↓↘ + rapid Punch

Shermie calls down lightning from the air, which surrounds her for a time.


 * Raijin no Tsue (Cane of the Thunder God) - when jumping, ↓↘→ + Kick

Shermie flips upwards in mid-air, and swiftly swings her legs down, creating an arc of electricity with them.


 * Desperation Moves
 * Ankoku Raikou Ken (Dark Lightning Fist) - ↓↘→↓↘→ + Punch

Shermie's dark version of Benimaru's Raikouken. She draws her hand back, then does a straight jab (with her hand not in a fist) surrounded by a pulsating orb of electricity.


 * Shukumei, Gen'ei, Shinshi (Predestinations, Phantoms, Sincerities) - ↓↘→↓↘→ + Kick

Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The SDM version has her two afterimages accompanying her.


 * Hyper Desperation Moves
 * Unmei no Ya (Arrow of Fate) - ←↙↓↘→←↙↓↘→ + Any

Shermie causes a mote of energy to appear in the same fashion as Mugetsu no Raiun. If it connects, a thunderstorm will materialize high above the fighters, and create a massive bolt of lightning at an apparently random point on-screen. Due to the circumstances needed to pull off a MAX2/HSDM, Shermie can hit herself with this move and also potentially K.O. herself as well.