King/Move List

Overview
King is a Zoner character who boasts a very solid defense and an overall simple, fundamentals-focused, and beginner-friendly playstyle. Throughout her many appearances in fighting games, her gameplay has almost always stayed the same.



Venom Strike is the cornerstone of her gameplan. Its main use is to keep the opponent away from King, and frustrate them into a reckless approach, where she can capitalize with her very solid normals. Chief among them being her Slide, which is usually Special Cancelable on hit by itself, but being a command normal, it can also be used in combos should King manage to get that first hit in.



For approach, there's also her Tornado Kick, her answer to the Kyokugenryu Hien Shippuu Kyaku. In most games, the move will hit either once or twice, with the EX version (starting from KOF XIII) extending King's combos and thus increasing her already (and surprisingly) solid damage potential even further. Alternatively, the aforementioned Slide can also cover her approach very well since it lowers her hurtbox to the point she can outright go right under some projectiles, including her own Venom Strikes.



In some games, King can also perform Venom Strike in the air, allowing her to control space in the air just as much as she does on the ground, unlike other zoners (notably Ash). Also depending on the game, she'll have access to Double Strike which, as the name suggests, has King throw out two Venom Strikes in quick succession.

Overall, King is an incredibly reliable and simple character for new players to pick up and play, working well in any position and generally very little can go wrong in placing her in your team.

Trivia

 * Compared to most characters in the series, King has had the most input changes to her moves. Double Strike alone has four input changes over the series' history.