Orochi Yashiro/Move List

This is a compilation of move lists of Orochi Yashiro.

Translations of move names are approximate, since they are written in Cyrillic with hiragana (save for Ankoku Jigoku Gokuraku Otoshi, which is translated with kanji).

The King of Fighters '97

 * Throws
 * БАКУ/Baku (Bind) - near opponent, ← or → + C

Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away.


 * БЭКИ/Beki (Curtain) - near opponent, ← or → + D

Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground.
 * Command Attacks


 * САКУ/Saku (Split) - → + A

Yashiro steps towards his opponent and does a hammer arm slam.


 * БУ/Bu (Tin Plate) - → + B

Yashiro pokes forward with a long stepping side kick.


 * Special Attacks
 * НИРАГУ-ДАЙТИ/Niragu Daichi (Quenching Land) - near opponent, ←↙↓↘→ + Punch

Yashiro grabs his opponent and flips over them. Just as he lands, he flings his opponent into the air.


 * ОДОРУ-ДАЙТИ/Odoru Daichi (Dancing Land) - ←↙↓↘→ + Kick

Yashiro rushes towards his opponent to try to catch them in a bear hug. If successful, he does a diving leap forward while holding his foe, smashing them into the ground headfirst. The animation is similar to that of Krauser's Kaiser Suplex.


 * КУДЗИКУ-ДАЙЧИ/Kujiku Daichi (Wrenching Land) - ↓↙← + Punch

Yashiro does a high jump forward with one hand outstretched. On successful contact with his foe, he lands with his hand on their head, stunning them, and flips behind them. This move does no damage.


 * МУСЭБУ-ДАЙТИ/Musebu Daichi (Smothering Land) - near opponent, →↘↓↙←→ + Punch

Yashiro does three Beki in rapid succession, each slam causing a burst of earthly energy from the ground. After the third slam, he leaps into the air and flings his opponent to the ground.


 * Desperation Moves
 * ХОЭРУ-ДАЙТИ/Hoeru Daichi (Bellowing Land) - ↓↘→↓↘→ + Punch (can delay)

Yashiro crouches down while gathering power. When the attack is released, he palms forward, generating a medium-range blast of ki (white in DM, yellow in SDM). If fully charged, the flare is unblockable.


 * АРАБУРУ-ДАЙТИ/Araburu Daichi (Savaging Land) - near opponent, ←↙↓↘→←↙↓↘→ + Punch

Yashiro grabs his opponent via a Kujiku Daichi, slams them into the ground via a Musebu Daichi finisher. He then leaps up while holding them and flings them downwards. Before the enemy lands, Yashiro does a falling hammer slam, summoning a pillar of white death energy to strike his victim. In the SDM version, he does several slams before jumping.


 * АНКОКУ-ДЗИГОКУ-ГОКУРАКУ-ОТОСИ/Ankoku Jigoku Gokuraku Otoshi (Shade-Black Hell Sukhavati Dropper) - near opponent, →↘↓↙←→↘↓↙← + Punch

Yashiro's dark version of Goro Daimon's Jigoku Gokuraku Otoshi. Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air. In the SDM version, he summons a pillar of white death energy to strike them just before they land.

The King of Fighters '98 and The King of Fighters '98: Ultimate Match

 * Throws
 * БАКУ/Baku (Bind) - near opponent, ← or → + C

Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away.


 * БЭКИ/Beki (Curtain) - near opponent, ← or → + D

Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground.
 * Command Attacks


 * САКУ/Saku (Split) - → + A

Yashiro steps towards his opponent and does a hammer arm slam. Can hit OTG in  '98 UM.


 * БУ/Bu (Tin Plate) - → + B

Yashiro pokes forward with a long stepping side kick.


 * Special Attacks
 * НИРАГУ-ДАЙТИ/Niragu Daichi (Quenching Land) - near opponent, ←↙↓↘→ + Punch

Yashiro grabs his opponent and flips over them. Just as he lands, he flings his opponent into the air.


 * ОДОРУ-ДАЙТИ/Odoru Daichi (Dancing Land) - ←↙↓↘→ + Kick

Yashiro rushes towards his opponent to try to catch them in a bear hug. If successful, he does a diving leap forward while holding his foe, smashing them into the ground headfirst. The animation is similar to that of Krauser's Kaiser Suplex.


 * КУДЗИКУ-ДАЙЧИ/Kujiku Daichi (Wrenching Land) - ↓↙← + Punch

Yashiro does a high jump forward with one hand outstretched. On successful contact with his foe, he lands with his hand on their head, stunning them, and flips behind them. This move does no damage.


 * МУСЭБУ-ДАЙТИ/Musebu Daichi (Smothering Land) - near opponent, →↘↓↙←→ + Punch

Yashiro does three Beki in rapid succession, each slam causing a burst of earthly energy from the ground. After the third slam, he leaps into the air and flings his opponent to the ground.


 * Desperation Moves
 * ХОЭРУ-ДАЙТИ/Hoeru Daichi (Bellowing Land) - ↓↘→↓↘→ + Punch (can delay)

Yashiro crouches down while gathering power. When the attack is released, he punches forward, generating a medium-range blast of ki (white in DM, yellow in SDM). If fully charged, the flare is unblockable. The animation is different from KOF '97 however, where Yashiro stands more upright and throws an actual punch to fire the flare instead.


 * АРАБУРУ-ДАЙТИ/Araburu Daichi (Savaging Land) - near opponent, ←↙↓↘→←↙↓↘→ + Punch

Yashiro grabs his opponent via a Kujiku Daichi, slams them into the ground via a Musebu Daichi finisher. He then leaps up while holding them and flings them downwards. Before the enemy lands, Yashiro does a falling hammer slam, summoning a pillar of white death energy to strike his victim. In the SDM version, he does several slams before jumping.


 * АНКОКУ-ДЗИГОКУ-ГОКУРАКУ-ОТОСИ/Ankoku Jigoku Gokuraku Otoshi (Shade-Black Hell Sukhavati Dropper) - near opponent, →↘↓↙←→↘↓↙← + Punch

Yashiro's dark version of Goro Daimon's Jigoku Gokuraku Otoshi. Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air. In the SDM version, he summons a pillar of white death energy to strike them just before they land.

The King of Fighters 2002 and The King of Fighters Neowave

 * Throws
 * БАКУ/Baku (Bind) - near opponent, ← or → + C

Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away.


 * БЭКИ/Beki (Curtain) - near opponent, ← or → + D

Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground.
 * Command Attacks


 * САКУ/Saku (Split) - → + A

Yashiro steps towards his opponent and does a hammer arm slam.


 * БУ/Bu (Tin Plate) - → + B

Yashiro pokes forward with a long stepping side kick.


 * Special Attacks
 * НИРАГУ-ДАЙТИ/Niragu Daichi (Quenching Land) - near opponent, ←↙↓↘→ + Punch

Yashiro grabs his opponent and flips over them. Just as he lands, he flings his opponent into the air.


 * ОДОРУ-ДАЙТИ/Odoru Daichi (Dancing Land) - ←↙↓↘→ + Kick

Yashiro rushes towards his opponent to try to catch them in a bear hug. If successful, he does a diving leap forward while holding his foe, smashing them into the ground headfirst. The animation is similar to that of Krauser's Kaiser Suplex.


 * КУДЗИКУ-ДАЙТИ/Kujiku Daichi (Wrenching Land) - ↓↙← + Punch

Yashiro does a high jump forward with one hand outstretched. On successful contact with his foe, he lands with his hand on their head, stunning them, and flips behind them. This move does no damage.


 * МУСЭБУ-ДАЙТИ/Musebu Daichi (Smothering Land) - near opponent, →↘↓↙←→ + Punch

Yashiro does three Beki in rapid succession, each slam causing a burst of earthly energy from the ground. After the third slam, he leaps into the air and flings his opponent to the ground.


 * Desperation Moves
 * АРАБУРУ-ДАЙТИ/Araburu Daichi (Savaging Land) - near opponent, ←↙↓↘→←↙↓↘→ + Punch

Yashiro grabs his opponent via a Kujiku Daichi, slams them into the ground via a Musebu Daichi finisher. He then leaps up while holding them and flings them downwards. Before the enemy lands, Yashiro does a falling hammer slam, summoning a pillar of white death energy to strike his victim. In the SDM version, he does several slams before jumping.


 * АНКОКУ-ДЗИГОКУ-ГОКУРАКУ-ОТОСИ/Ankoku Jigoku Gokuraku Otoshi (Shade-Black Hell Sukhavati Dropper) - near opponent, →↘↓↙←→↘↓↙← + Punch

Yashiro's dark version of Goro Daimon's Jigoku Gokuraku Otoshi. Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air. In the SDM version, he summons a pillar of white death energy to strike them just before they land.


 * MAX2/Hidden Super Desperation Moves
 * ХАРУМАГЭДОН/Armageddon - B D A A+B+C

Yashiro does a quick punch that sends his opponent across the screen. The background for this move briefly changes into a volcanic scene. The animation is similar to Ralf's Galactica Phantom albeit quicker, and like it, Yashiro auto-guards all attacks that are landed on him during the animation, and the punch is unblockable.

The King of Fighters 2002: Unlimited Match

 * Throws
 * БАКУ/Baku (Bind) - near opponent, ← or → + C

Yashiro does a blindingly fast upwards punch to the opponent's chest, striking them away.


 * БЭКИ/Beki (Curtain) - near opponent, ← or → + D

Yashiro grabs his opponent by the neck, then quickly turns around and slams them into the ground.
 * Command Attacks


 * САКУ/Saku (Split) - → + A

Yashiro steps towards his opponent and does a hammer arm slam.


 * БУ/Bu (Tin Plate) - → + B

Yashiro pokes forward with a long stepping side kick.


 * Special Attacks
 * НИРАГУ-ДАЙТИ/Niragu Daichi (Quenching Land) - near opponent, ←↙↓↘→ + Punch

Yashiro grabs his opponent and flips over them. Just as he lands, he flings his opponent into the air.


 * ОДОРУ-ДАЙТИ/Odoru Daichi (Dancing Land) - ←↙↓↘→ + Kick

Yashiro rushes towards his opponent to try to catch them in a bear hug. If successful, he does a diving leap forward while holding his foe, smashing them into the ground headfirst. The animation is similar to that of Krauser's Kaiser Suplex.


 * КУДЗИКУ-ДАЙТИ/Kujiku Daichi (Twisting Land) - ↓↙← + Punch

Yashiro does a high jump forward with one hand outstretched. On successful contact with his foe, he lands with his hand on their head, stunning them, and flips behind them. This move does no damage.


 * МУСЭБУ-ДАЙТИ/Musebu Daichi (Smothering Land) - near opponent, →↘↓↙←→ + Punch

Yashiro does three Beki in rapid succession, each slam causing a burst of earthly energy from the ground. After the third slam, he leaps into the air and flings his opponent to the ground.


 * УНАРУ-ДАЙТИ/Unaru Daichi (Growling Land) - →↓↘ + Punch

Yashiro does a slow double hammer slam that creates a flash of energy on the ground.


 * Desperation Moves
 * АРАБУРУ-ДАЙТИ/Araburu Daichi (Savaging Land) - near opponent, ←↙↓↘→←↙↓↘→ + Punch

Yashiro grabs his opponent via a Kujiku Daichi, slams them into the ground via a Musebu Daichi finisher. He then leaps up while holding them and flings them downwards. Before the enemy lands, Yashiro does a falling hammer slam, summoning a pillar of white death energy to strike his victim. In the SDM version, he does several slams before jumping.


 * АНКОКУ-ДЗИГОКУ-ГОКУРАКУ-ОТОСИ/Ankoku Jigoku Gokuraku Otoshi (Shade-Black Hell Sukhavati Dropper) - near opponent, →↘↓↙←→↘↓↙← + Punch

Yashiro's dark version of Goro Daimon's Jigoku Gokuraku Otoshi. Yashiro trips his opponent, grabs them, and does several Beki in a row before flinging them into the air. In the SDM version, he summons a pillar of white death energy to strike them just before they land.


 * MAX2/Hidden Super Desperation Moves
 * ХАРУМАГЭДОН/Armageddon - →↘↓↙←→↘↓↙← + B+D

Yashiro does a quick punch that sends his opponent across the screen. The background for this move briefly changes into a volcanic scene. The animation is similar to Ralf's Galactica Phantom albeit quicker, and like it, Yashiro auto-guards all attacks that are landed on him during the animation, and the punch is unblockable.