User talk:72.239.165.198

Re:Anime
I can't speak much on the animators behalf regarding changes made to the characters for their anime adaptions really beyond what they've said in interviews. I can say that Andy's hair was blue to reflect his colder personality in the first TV Special. Once he mellowed out he was his natural blonde self again in subsequent appearances. In the case of Gowcaizer and Art of Fighting I'm pretty sure they were given leeway and freedom to be somewhat creative and liberal with their design/character choices just to give the anime something different from the games.

The Street Fighter II V character design changes never really bothered me that much since it felt mostly like an adaption of the Alpha stuff rather than Street Fighter II itself. I think the II was there to help market it since it was the most popular title for the franchise at the time. Similar to what I said above for Gowcaizer and Art of Fighting, I think the new designs are also just another way to give the characters something unique and different for the anime. A new way to "experience the characters you've always known and loved" sort of thing. It can be a little boring to have straight/faithful adaptions as opposed to a new story and look. Kyosei (talk) 19:24, July 8, 2014 (UTC)


 * As for Street Fighter X Tekken, King and Yoshimitsu's dialogue are shown in brackets unlike in their original games, and King's head is animated. The back of Heihachi's head hair is thicker than it originally was in the Tekken games. Lili and Nina's eyebrows are blond rather than black, and Lili's eyes are purple rather than blue (at least in gameplay). Lar's hair is completely brown unlike in the Tekken games, where it has white accents (or something like that). Christie Monteiro has a purple hairband instead of a yellow one, and Lei Wulong's hair may be brown instead of black. Have the game designers ever played a Tekken game? 72.239.165.198 20:12, July 8, 2014 (UTC)