Terry Bogard/Move List

This is a compilation of move lists for Terry Bogard.

Fatal Fury

 * Supers
 * Power Wave - ↓,→,Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Burn Knuckle - ↓,←,Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Rising Tackle - charge ↓,↑+Punch

Anti-air move, Terry spins upwards.


 * Crack Shoot ↓,←,Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Fatal Fury 2

 * Supers
 * Power Wave - ↓,→,Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Burn Knuckle - ↓,←,Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Crack Shoot - ↓,←,Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Rising Tackle - charge ↓,↑,Punch

Anti-air move, Terry spins upwards.


 * Desperation Move
 * Power Geyser -↓,←,→,Strong Punch

Terry punches the ground, creating a big geyser of energy.

Fatal Fury Special

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Desperation Move
 * Power Geyser - ↓↙←↙→ + Weak Kick+Strong Punch

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '94

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Desperation Move
 * Power Geyser - ↓↙←↙↓↘→ + BC

Terry punches the ground, creating a big geyser of energy.

Fatal Fury 3

 * Power Wave -

Terry makes a ground energy projectile.


 * Power Dunk -

Terry does a flying knee kick then follows by knocking his opponent down with a flaming punch.


 * Burning Knuckle -

Terry dashes and punches his opponent with big maneuver fire punch.


 * Crack Shoot -

Terry does a front flip with one leg extended and kicks his opponent after the flip is done.


 * Power Geyser -

Terry creates a huge geyser of energy.

The King of Fighters '95

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his knee, turns around in mid air and hits his opponent with an energy-charged punch.


 * Desperation Move
 * Power Geyser - ↓↙←↙↓↘→ + BC

Terry punches the ground, creating a big geyser of energy.

Real Bout Fatal Fury

 * Rising Tackle - charge ↓, ↑ + A

Anti-air move, Terry spins upwards.
 * Power Wave - ↓↘→ + A

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
 * Round Wave - ↓↘→ + C

A larger version of The Power wave, with shorter range, Terry punches the floor releasing a wave of energy towards the opponent, which cover all 3 planes.
 * Crack Shoot - ↓↙← + B

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
 * Bashing Sway - ↓↘→ + D

Terry dashes forward with an elbow strike followed by a spinning high kick, which moves him into the background.
 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + BC

Terry punches the ground, creating a big geyser of energy.
 * Super Desperation Move
 * Triple Geyser - ↓↙←, ↙, → + BC

Terry punches the ground 3 times, each creating a big geyser of energy, which juggles the opponent on the receiving end.

The King of Fighters '96

 * Supers
 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his knee, then in mid air hits his opponent with an energy-charged punch.


 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Real Bout Fatal Fury Special

 * Rising Tackle - charge ↓, ↑ + A

Anti-air move, Terry spins upwards.
 * Power Wave - ↓↘→ + A

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
 * Round Wave - ↓↘→ + C

A larger version of The Power wave, with no range, Terry punches the floor releasing a wave of energy around him, which covers both planes.
 * Crack Shoot - ↓↙← + B

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
 * Burn Knuckle - ↓↙← + A/C

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
 * Power Dunk - →↓↘ + B

Terry jumps, hitting his opponent with his knee, then in mid air hits his opponent with an energy-charged punch.


 * Power Charge - ←,→→ + A

Terry charges towards his opponent and hits him with a shoulder block.
 * Bashing Sway - ↓↘→ + D

Terry dashes forward with an elbow strike followed by a spinning high kick, which moves him into the background.
 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + BC

Terry punches the ground, creating a big geyser of energy.
 * Super Desperation Move
 * Triple Geyser - ↓↙←, ↙, → + C

Terry punches the ground 3 times, each creating a big geyser of energy, which juggles the opponent on the receiving end.

The King of Fighters '97

 * Supers
 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.


 * Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.

Real Bout Fatal Fury 2

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.
 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.
 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
 * Fire Kick - ←↙↓↘→ + Kick

Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air.
 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Normal version

 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.


 * Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

Real Bout Fatal Fury Version

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.
 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
 * Fire Kick - ←↙↓↘→ + Kick

Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air.
 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Fatal Fury: Wild Ambition

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←, ↘ + Punch

Terry charges towards his opponent and hits him with a shoulder block.


 * Super Power Attack
 * Power Geyser - ↓↙←, ↙, → + BC

Terry punches the ground, creating a big geyser of energy.


 * Overdrive Power Attacks
 * Triple Geyser - ↓↙←, ↙, → + C

Terry punches the ground and creates a chain of three big geysers of energy.


 * Heat Up Geyser - →, ←↙↓↘→ + C

Terry punches his opponent with a low punch and sends them flying with an uppercut. While they are in the air, Terry hits them with a larger version of Power Geyser.

The King of Fighters '99

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Weak Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Power Dunk - →↓↘ + Kick, during Power Charge

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Drive - →↓↘ + Punch

Terry moves forward, spins before landing a slower and shorter version of Burn Knuckle.


 * Power Shoot - →↓↘ Kick

Terry moves forward, spins and performs a front kick.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.


 * Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.

Garou: Mark of the Wolves

 * Top Attack
 * Max Dunk - Press C + D when life is in the Top Zone

Terry rams into his opponent with a strong shoulder charge and finishes with a Power Dunk.


 * Supers
 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent. Has a slightly longer start up time than before.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - →→ + Punch (can repeat up to three times)

Terry charges towards his opponent with his fists for a three-hit combo. The first two hits are low-blow punches while the last hit finishes with a shoulder charge.


 * Desperation Moves
 * Power Geyser - ↓↘→, ↓↘→ + Punch

Terry punches the ground, creating a big geyser of energy. The Super Power Version is the single geyser while he launches a triple geyser in the Potential Power version.


 * Buster Wolf - ↓↘→, ↓↘→ + Kick

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. Both versions look the same but the Potential Power version will land 4 hits on the final burst of energy.

The King of Fighters 2000

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.

The King of Fighters 2001

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.

The King of Fighters 2002

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.


 * Hidden Super Desperation Move
 * Rising Force - ↓↘→, ↓↘→ + AC

A move Rock Howard learned off Terry. Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.

SNK vs. Capcom: SVC Chaos

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Desperation Moves
 * Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.


 * Buster Wolf - ↓↘→, ↓↘→ + Punch

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion.


 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.
 * Twin Geyser - During Power Geyser, ↓↘→ + Punch
 * Terry punches the ground a second time, creating a big geyser of energy.
 * Triple Geyser - During Twin Geyser, ↓↘→ + Punch
 * Terry punches the ground a final time, creating a big geyser of energy.


 * Exceed Super
 * Rising Beat - ↓↙←, → + BC
 * Rising Beat Finisher - A, A, B, B, C, C, D, D, ↓↙← + CD

A move similar to Geese Howard's Deadly Rave, Terry charges towards his opponent. If the charge connects and the player correctly inputs the Finisher command, Terry will pummel them with a long chain of attacks and finishes the sequence with a Buster Wolf.

The King of Fighters 2003

 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
 * Break - AB, during the first hit of Power Dunk

A cancellation of the Power Dunk. Terry will not jump.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.
 * Followup - → + Kick (2 times after Power Charge)

Terry will hit two punches after power charge.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * Buster Wolf - ↓↘→, ↓↘→ + Kick

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion.


 * Leader Desperation Move
 * Power Stream - ↓↙←, ←↙↓↘→ + AC

Terry leaps into the air and, while surrounded by a dome of energy, smashes the ground with both of his fists. A beam of energy materializes around him afterwards.

The King of Fighters XI

 * Throw
 * Buster Throw - ← or → + C or D


 * Command Moves
 * Rising Upper - ↘ + C


 * Combination Blow - While standing close press C then E


 * Special Moves
 * Power Wave - ↓↘→ + A or C

Terry smashes his fist to the ground creating a wave of energy that collides with his opponents.


 * Burn Knuckle - ↓↙← + A or C

Terry leaps forward with his arm extended with a glow of blue energy surrounding his fist.


 * Power Dunk - ↓↘→ + B or D

With a leaping shoulder tackle, Terry knocks his opponent off their feet to deliver a deadly energy packed punch which slams his opponents to the ground hard.


 * Breaking - (Only during a weak Power Dunk) A + B

A cancellation move wich allows Terry to quickly interrupt his Power Dunk combo to allow other secondary maneuvers.


 * Crack Shoot - ↓↙← + B or D

Terry performs a falling spin heel kick that he uses to inflict damage to the enemy.


 * Power Charge - ←↙↓↘→ + B or D

A three hit combo in which Terry performs an elbow lunge, a quick spin punch, and a powerful finishing body tackle.


 * Desperation Moves
 * Power Geyser - ↓↙←↙→ + A or C


 * Buster Wolf - ↓↘→ (x2) + B or D


 * Leader Desperation Move
 * Power Stream - ↓↙←↙↓↘→ + E

The King of Fighters 2002: Unlimited Match

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.
 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.
 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.
 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
 * Quick Burn - ←,↘ + Kick

Terry throws a straight upper cut followed by a quick downward punch, both hits are energy charged.
 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.
 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.
 * Overheat Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.
 * Hidden Super Desperation Move
 * Rising Force - ↓↘→, ↓↘→ + AC

A move Rock Howard learned off Terry. Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.

The King of Fighters XII

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

The King of Fighters XIII

 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.


 * Buster Wolf - ↓↘→, ↓↘→ + Kick

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. Both versions look the same but the Potential Power version will land 4 hits on the final burst of energy.


 * Neo MAX
 * Trinity Geyser - ↓↘→, ↓↘→ + AC

Terry punches the ground with both hands, creating three big energy geysers in a row.

The King of Fighters XIV

 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent. EX Version sends the opponent bouncing off of the ground with adds juggle potential.


 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards. EX version adds up to 7 hits


 * Power Charge - ←↙↓↘→ + B or D

A powerful shoulder body tackle. Terry spins and dashes forward with a powerful shoulder barge, which knocks the opponent off balance. weak version simply knocks the opponent off balance, Strong version is a knockdown, EX Version causes the opponent to be knocked against the wall and bounced back towards the opponent for further damage.


 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. MAX Version produces 3 geysers in a row.


 * Buster Wolf - ↓↘→, ↓↘→ + Kick

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. The Max version will have a 12 hit combo, with Terry executing 10-hit blast upon the initial impact, followed by one larger Buster Wolf Blast.


 * CLIMAX Move
 * Star Dunk Volcano - →↘↓↙←, →↘↓↙← + BD

Terry turns his hats back, launches into his opponent with a brutal flying knee strike the gut, which launches the opponents in the air, Terry then catches the opponent with a Power Dunk In which a Star appears out of his back upon descending, and creates a huge geyser upon impact which surges through the opponent, which launches them airborne as a result.

Super Smash Bros. Ultimate

 * Special Moves
 * Power Wave - Tap/Hold B

Terry punches the ground and sends a projectile along the ground. If used at a ledge or in the air, it instead becomes a mid-range burst of energy resembling the Round Wave of previous KOF games.
 * Burn Knuckle - Tap/Hold → + B, ↓↘→ + Tap/Hold A or B

Terry rushes, fist forward. If the command input is used, the damage is increased and Terry’s arm is invincible.
 * Crack Shoot - Tap/Hold ← + B, ↓↙← + Tap/Hold A or B

An arcing kick. Using the command input increases its shield damage.
 * Rising Tackle - Tap/Hold ↑ + B, charge ↓, ↑ + Tap/Hold A or B

Iconic anti-air attack where Terry spins upward. If charged by holding down, the move becomes invincible on startup and deals more damage.
 * Power Dunk - Tap/Hold ↓ + B, →↓↘ Tap/Hold A or B

Terry jumps knee-first and then punches downward. Opponents hit by the knee will usually take the entire attack. The command input version gives it more damage and invincibility, and spikes opponents if only the last hit connects.
 * Super Special Moves
 * Power Geyser - ↓↙←, → + A or B

Terry punches the ground, creating a big geyser of energy. Only available when Terry is over 100% in launch percentage or at 1/3 health in Stamina mode.
 * Buster Wolf - ↓↘→, ↓↘→ + A or B

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. Only available when Terry is over 100% in launch percentage or at 1/3 health in Stamina mode.
 * Final Smash
 * Triple Wolf - Press B without directional input when Final Smash Meter is full or Terry has broken a Smash Ball.

Terry performs a Triple Geyser, producing three geysers of energy in a row. If the oponent is struck by the final geyser, a cutscene plays where Terry follows up the attack with a Power Dunk and then finishing with a Buster Wolf.