Shermie/Move List

Overview
Shermie is a Grappler Character. Compared to other characters of her archetype, however, such as Goro Daimon or Tizoc, she's a much more agile and lighter grappler, having average to fast overall movement.



As a result of her much more agile movement, Shermie's normals are also quicker than that of the average grappler's. Her buttons often have excellent reach and can be used as pokes at range, being able to fish out for any opportunities to sneak in a Shermie Whip or Shermie Shoot should the situation arise.

Additionally, compared to other grapplers, Shermie is much more accessible - due to her low (or rather, non-existent, especially in KOF XV) execution barrier coupled with her solid normals, she can make for a very quick and simple point character on any given team.



Like all grapplers, however, Shermie lacks a viable means of safe defense. She has no meterless reversals, which means that she has to commit to throwing out a Shermie Clutch, which can be dangerously risky for Shermie since the alternative is her crouching or Blowback, neither of which can be used on wakeup as easily. Additionally, her conversions are on the lackluster side, forcing you to get more aggressive or creative to enforce pressure with her.

Overall, if you're interested in dipping your toes into the grappler archetype, but don't want to contend with an execution barrier or painfully slow mobility, you can't go wrong with Shermie.

For her Orochi counterpart's moveset, click here.