To Front

To Front is one of Isla's Special Moves, debuting alongside her in The King of Fighters XV. With Throwie being one of its follow-ups.

To Front
Isla lunges at the opponent with a front kick.

Throwie
After performing a front kick with + or the  version, Isla can do the following:


 * Throwie A (Neo Geo A Button.gif): Amanda follows up on the initial kick with an overhead slap. The EX OK.png version causes a Ground Bound on hit, allowing Isla to follow up with another attack.
 * Throwie B (Neo Geo B Button.gif): Amanda follows up on the initial kick with a sweep, leading to a soft knockdown that the opponent can recover from. The EX OK.png version, however, leads to a hard knockdown, which can't be recovered from.
 * Throwie C (Neo Geo C Button.gif): Amanda boosts Isla upwards. She can follow up with any of her Piecing specials from here.
 * Brake (Neo Geo D Button.gif): Isla stops dead in her tracks before the kick can connect.

Strategy
While Drips and Piecing get the job done in the air, this is the move that can mix the opponent up while Isla is on the ground. The version is a good enough whiff punisher and combo ender (particularly after her far  on hit) that travels almost full-screen. It's also a solid follow-up after Isla's standing Blowback on hit, too.

The and  versions on the other hand are where the fun truly begins. Throwie A is a proper overhead that leads to a hard knockdown on hit and can also be used to surprise an overly defensive opponent. Additionally, if done after To Front, this move causes a Ground Bound into whatever combo of your choice while still retaining the overhead properties.

Throwie B on the other hand is a proper low follow-up that has to be blocked crouching and, while the normal version can be recovered from, the version performed after To Front can't, since that's also a hard knockdown.

Throwie C is where the move truly shines, as this goes straight into any version of Piecing, allowing Isla to keep the opponent on their toes by guessing which of the moves she'll use on hit, if any. Or if she'll just go for the safer option and cross up with jumping.

Worth noting that regardless of which version of this move you plan on using, you can cancel into Wild Style seamlessly on hit for even more damage.

Trivia

 * During the TGS 2021 and December 2021 OBT builds of KOF XV where Isla was playable, the move was originally mapped to [[File:QCF Input.png]]+[[File:Arcade Button Kick.png]]. Much like Wild Style, the move's input was likely changed for Quality of Life reasons.