Trap Shot

Trap Shot is one of King's signature Special Moves, debuting in Art of Fighting 2 and having been a part of her core moveset ever since.

Description
King performs a somersault. If it connects, she follows up with a barrage of kicks.

Strategy
King's most damaging Special Move. After the backflip, the non-metered versions hit four times; the version hits seven times. Fairly good option for meterless punishes thanks to its damage and the distance it creates afterwards. It's also super-cancellable, giving King an opportunity to pack even more damage. While the and  versions lack invincibility, the  version more than makes up for it by granting air strike invincibility, making it a useful defensive tool and your answer to badly timed jump-ins.

It's not without its quirks, however; it stops any forward movement on startup, which can make Trap Shot whiff when cancelled from Sliding after a jump in - you have to delay your cancel a bit for it to connect. The hitbox is also smaller than the animation suggests. While on the subject for its hitboxes, the initial backflip doesn't do any damage and it is NOT super-cancellable; only the subsequent kicks are. The second part of the move doesn't trigger on block, and all versions can leave King at a big disadvantage if that happens.