K'/Move List

Overview


K' is a Rushdown Character with a very versatile and flexible moveset. K' has a emphasis on following up his moves with other moves; the biggest move for this is Ein Trigger, which can be followed up with "Second Shoot", a projectile that can be used for zoning, and "Second Shell", an upward kick that acts as an anti-air. He also boasts many offensive moves, such as his "Crow Bites" and "Minute Spike", which has him strike forward with a flying kick. Starting with KOF 2001, Minute Spike got a follow-up called Narrow Spike, which can cause him to slide on the floor, and acts as a mixup tool.

Starting with The King of Fighters 2003, K' gains the "Air Trigger", a fireball projectile that fires in a diagonal arc while in midair. This would be a part of K' moveset up until KOF: Maximum Impact Regulation "A".



Starting with The King of Fighters XIII, his moves have become much faster and visually more vicious. Starting with The King of Fighters XIV, Ein Trigger gained two more follow-ups: Second Whip, which can be used to extend combos, and Second Knuckle, another advancing move.