Terry Bogard/Move List

This is a compilation of moves for Terry Bogard.

Fatal Fury
The following are all of Terry's moves in the Fatal Fury series.

Throws

 * Buster Throw (バスタースルー) -- FF1, RB1~MotW: ← or → + C near opponent » FF2~3: → + C near opponent

Extra Moves

 * Rising Upper (ライジングアッパー) -- FF3: ↙ + C » RB1: ↙ + A » RBS: ↘ + A
 * Added in FF3. Replaced by Wild Upper in RB2.
 * Backspin Kick (バックスピンキック) -- FF3: → + D » RB1~2: → + B
 * Added in FF3. Changes the opponent's plane. Can follow-up with D or ↓ + D in RB2. Removed in MotW.
 * Charging Kick (チャージキック) -- RB1~2: → → + C
 * Added in RB1. Overhead attack. Removed in MotW.
 * Wild Upper (ワイルドアッパー) -- RB2: ↘ + A
 * Replaces Rising Upper in RB2. Removed in MotW.

Special Moves

 * Burning Knuckle (バーンナックル) -- FF1~MotW: ↓ ↙ ← + A or (FFS~MotW:) C
 * Terry dashes towards his opponent with his arm extended and with energy surrounding his fist, (knocking the opponent down). A feint can be done with ↓ ↙ ← + BD in FF3, with → + AB in RB1~S, with → + AC in RB2, and with ↓ + AC in MotW.
 * Rising Tackle (ライジングタックル) -- FF1~2, RB1~FFWA: ↓ (hold), ↑ + A or (FFS:) C
 * Anti-air move, Terry spins upwards. Replaced by Power Dunk in FF3, and returns in RB1 but without its C-button version.
 * Crack Shoot (クラックシュート) -- FF1~2: ↓ ↙ ← ↖ + B or (FFS~2:) D » FF3~MotW: ↓ ↙ ← + B or (FF3, MotW:) D
 * Terry jumps, doing a front flip with his leg extended, in order to hit the opponent after the flip is done. Its command input is changed to ↙ ↗ + B in the NA and PAL versions of FF1. A feint can be done with ↓ ↙ ← + AC in FF3 only. The D-button version is removed in RB1.
 * Power Wave (パワーウェイブ) -- FF1~MotW: ↓ ↘ → + A or (FFS~3, MotW:) C
 * Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Although a C-button version is added in FFS, it is dropped in RB1; it is re-added in MotW. A feint can be done with ↓ ↘ → + BD in FF3, with ↓ + AB in RB1, and with → + AC in MotW.


 * Power Dunk (パワーダンク) -- FF3~MotW: → ↓ ↘ + B or (FF3, MotW:) D
 * Added in FF3. Terry does a flying knee kick then follows, turns around in mid air and knocks his opponent down with a flaming punch. The D-button version is removed in RB1.
 * Round Wave (ラウンドウェイブ) -- RB1~2: ↓ ↘ → + C
 * Added in RB1. A larger version of Power Wave with shorter range, Terry punches the floor releasing a wave of energy towards the opponent. Affects all planes, and a feint can be done with ↓ + AB in RB1. Removed in MotW.
 * Passing Sway (パッシングスウェー) -- RB1~2: ↓ ↘ → + D
 * Added in RB1. Dashes forward with an elbow strike followed by a spinning high kick. Terry changes to another plane, and in RBS only, the opponent as well if it connects. Removed in MotW.
 * Power Charge (パワーチャージ) -- RBS: ← → → + ? (hold OK) » RB2: A + B ~ → + C » FFWA: ←↘ + ? » MotW: → → + A or C
 * Added in RBS. Charges towards his opponent and hits him with a shoulder block. Holding the button down increasses the attack's distance in RBS. In MotW, Terry charges for a three-hit combo; hits twice with low punches, then finishes with a shoulder charge.
 * Fire Kick (ファイヤーキック) -- RB2: ↓ ↘ → + B
 * Added in RB2. Low attack in which Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air. Removed in MotW.
 * Quick Burn (クイックバーン) -- → ↓ ↘ + A or C
 * Max Dunk (マックスダンク) -- MotW: CD
 * Added in MotW as Terry's T.O.P. attack. Terry rams into his opponent with a strong shoulder charge and finishes with a Power Dunk.

Desperation Moves

 * Power Geyser (パワーゲイザー) -- FF2, RB1~: ↓ ↙ ← ↙ → + BC » FF3: ↓ ↙ ← ↙ → + CD » MotW: ↓ ↘ → ↓ ↘ → + A or C
 * Terry punches the ground, creating a big geyser of energy. A feint can be done with ↓ ↙ ← ↙ → + BC in FF3, and with ↓ + BC in RB1~2. In RB1, it affects all three planes.
 * Triple Geyser (トリプルゲイザー) -- FF3: ↙ + C ~ → + C ~ ↓ ↙ ← → + CD » RB1~MotW: ↓ ↙ ← ↙ → + C or (MotW) D
 * Added as a hidden move in FF3. Terry punches the ground three times, each creating a big geyser of energy, which juggles the opponent on the receiving end. A feint can be done with ↓ + BC in RB1 and RBS.
 * Heat Up Geyser (ヒートアップゲイザー) -- FFWA: → ← ↙ ↓ ↘ → + C
 * Added in FFWA. Hits the opponent with a low punch and sends them flying with an uppercut; while they are in the air, Terry hits them with a larger version of Power Geyser. Removed in MotW.
 * Buster Wolf (バスターウルフ) -- MotW: ↓ ↘ → ↓ ↘ → + B
 * Added in MotW. Terry charges towards his opponent with a energy-charged punch; if it connects, Terry lands another one that releases a tremendous explosion. The Potential Power version lands 4 hits on the final energy burst.

The King of Fighters
The following are all of Terry's moves in the main The King of Fighters series.

Throws

 * Buster Throw -- '94~: ← or → + C or ('94~'95, '03~:) D near opponent
 * Grasping Upper (グラスピングアッパー) -- '96~'02: ← or → + D near opponent
 * Added in '96, replacing the D-button version of Buster Throw. Removed in '03.

Command Moves

 * Back Knuckle (バックナックル) -- '95: → + C » '97~'98, XII~: → + A
 * Added in '95. Removed in '96, but returns in '97. Replaced by Hammer Punch in '99. Returns in XII.
 * Rising Upper -- '97~: ↘ + C
 * Added in '97.
 * Hammer Punch (ハンマーパンチ) -- '99~'02: → + A
 * Added in '99, replacing Back Knuckle. Overhead attack. Removed in '02.
 * Combination Blow (コンビネーション・ブロー) -- '03~XI: C near opponent ~ → + C
 * Added in '03. Removed in XII.
 * Backspin Kick (バックスピンキック) -- '03: ↘ + D
 * Added in '03. Removed in XI.

Special Moves

 * Burning Knuckle -- '94~: ↓ ↙ ← + A or C
 * Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Rising Tackle -- '94~'96, '99~'02, XII~: ↓ (hold), ↑ + A or C » '97~98: → ↓ ↘ + A or C
 * Anti-air move, Terry spins upwards. Gains parry properties in '96~'00. Removed in '03, but returns in XII. In XIV, the EX version adds up to 7 hits.
 * Crack Shoot -- '94~'95: ↓ ↙ ← ↖ + B or D » '96~: ↓ ↙ ← + B or D
 * Terry jumps, and spins his body with his leg extended, in order to hit the opponent with a spin heel kick. In '03, the B-button version is an overhead attack. In XIV, the EX version sends the opponent bouncing off the ground with juggle potential.
 * Power Wave -- '94~: ↓ ↘ → + A or ('94~'98, XI~:) C
 * Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Loses its C-button version in '99, but regains it in XI when Round Wave is removed.


 * Power Dunk -- '95~XI: → ↓ ↘ + B or D
 * Added in '95. Terry does a flying knee kick then follows suit, turning around in mid air, and knocking his opponent down with a flaming punch. The final hit is an overhead. Becomes a follow-up attack to Power Charge in '99 only. Gains a follow-up Break in '03, which by pressing AB in '03 (and AB only with B version in XI) on the first hit will cancel the Power Dunk, and Terry won't jump to allow other secondary maneuvers. Removed in XII.
 * Power Charge -- '97~XI, XIV~: ← ↙ ↓ ↘ → + B or D
 * Added in '97. Charges towards his opponent and hits him with an elbow lunge. Gains a follow-up attack in '03; can be done twice for two hits (a quick spin punch, then a powerful finishing body tackle), and must use the same attack button. Removed in XII. Returns in XIV, but without the follow-up. In XIV, the B version simply knocks the opponent off balance, while the D version is a knockdown; the EX version causes a wall bounce for further damage.
 * Tsuika Nyuuryoku -- '03~XI: → → + B or D during Power Charge
 * Round Wave -- '99~XI: ↓ ↘ → + C
 * Added in '99, replacing the C-button version of Power Wave. Similar to Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy. Removed in XI.
 * Power Drive (パワードライブ) -- '99~'00: → ↓ ↘ + A or C
 * Added in '99. Moves forward, spins before landing a slower and shorter version of Burn Knuckle. Removed in '00.
 * Power Shoot (パワーシュート) -- '99~'00: → ↓ ↘ + B or D
 * Added in '99, replacing the standalone Power Dunk. Terry moves forward, spins and performs a front kick. Removed in '00.
 * Quick Burn -- '02UM: ← ↘ + Kick?
 * Added in '02UM. Terry does a straight uppercut followed by a quick downward punch; both hits are energy charged.

Desperation / Super Special Moves

 * Power Geyser -- '94~'95: ↓ ↙ ← ↙ → + BC » '96~XIII: ↓ ↙ ← ↙ → + A or C » XIV~: ↓ ↙ ← ↙ ↓ ↘ → + A or C
 * Terry punches the ground, creating a big geyser of energy. Becomes his MAX Super D. Move in '00~'02. The SDM in '03 and MAX version in XIV release three geysers.
 * High Angle Geyser (ハイアングルゲイザー) -- '97~'02: ↓ ↘ → ↓ ↘ → + B or D
 * Added in '97. Removed in '02.
 * Rising Force (ライジングフォース) -- '02: ↓ ↘ → ↓ ↘ → + A or C
 * Added in '02 as a hidden move. Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle, and is a move shared with Rock Howard. Removed in '03.
 * Buster Wolf -- '03~XI, XIII~: ↓ ↘ → ↓ ↘ → + B or D
 * Added in '03. Charges towards the opponent with a energy charged punch; if it connects, Terry lands another one that will release a tremendous explosion. Removed in XII, but returns in XIII. In XIII, the P. Power version lands 4 hits on the final energy burst. In XIV, the MAX version does 12 hits (10 upon the initial impact, followed by one larger blast).
 * Power Stream (パワーストリーム) -- '03: ↓ ↙ ← ↙ ↓ ↘ → + AC » XI: ↓ ↙ ← ↙ ↓ ↘ → + E
 * Added in '03 as his Leader Super D. Move. Leaps into the air and, while surrounded by a dome of energy, smashes the ground with both of his fists. A beam of energy materializes around him afterwards. Removed in XII.
 * Trinity Geyser (トリニティーゲイザー) -- XIII: ↓ ↘ → ↓ ↘ → + AC
 * Added in XIII as his Neo MAX Super D. Move. Punches the ground with both hands, creating three big energy geysers in a row. Removed in XIV.
 * Star Dunk Volcano (スターダンクボルケーノ) -- XIV: → ↘ ↓ ↙ ← → ↘ ↓ ↙ ← + BD
 * Added in XIV as his Climax Super S. Move. Terry turns his hats back, launches into his opponent with a flying knee strike to the gut, launching them in the air; Terry then catches them with a Power Dunk (while a star appears out of his back upon descending), creating a huge geyser, knocking them backwards upon impact.

Special Moves

 * Rising Tackle -- ↓ (hold), ↑ + Punch
 * Power Wave -- ↓ ↘ → + Punch
 * Round Wave -- ↓ ↘ → + Strong Punch
 * Crack Shoot -- ↓ ↙ ← + Kick
 * Burn Knuckle -- ↓ ↙ ← + Punch
 * Power Dunk -- → ↓ ↘ + Kick

Desperation Moves

 * Overheat Geyser -- ↓ ↘ → ↓ ↘ → + Kick
 * An auto-combo composed of a Power Charge, a jumping uppercut and a Power Geyser.
 * Buster Wolf -- ↓ ↘ → ↓ ↘ → + Punch
 * Power Geyser -- ↓ ↙ ← ↙ → + Punch
 * Terry punches the ground, creating a big geyser of energy. Can follow-up with other two geysers.
 * Twin Geyser (ツインゲイザー) -- ↓ ↘ → + Punch during Power Geyser
 * Triple Geyser -- ↓ ↘ → + Punch during Power Geyser

Exceed Super

 * Rising Beat (ライジングビート) -- ↓ ↙ ← → + BC ~ Finisher: A, A, B, B, C, C, D, D, ↓ ↙ ← + CD
 * A move similar to Geese Howard's Deadly Rave, Terry charges towards his opponent. If the charge connects and the player correctly inputs the Finisher command, Terry will pummel them with a long chain of attacks and finishes the sequence with a Buster Wolf.

Super Smash Bros. Ultimate
See moves in Terry (Super Smash Bros. Ultimate).

Special Moves

 * Power Wave -- B (tap/hold)
 * Burn Knuckle -- → + B (tap/hold) -- ↓ ↘ → + A or B (tap/hold)
 * Crack Shoot -- ← + B (tap/hold) -- ↓ ↙ ← + A or B (tap/hold)
 * Rising Tackle -- ↑ + B (tap/hold) -- ↓ (hold), ↑ + A or B (tap/hold)
 * Power Dunk -- ↓ + B (tap/hold) -- → ↓ ↘ + A or B (tap/hold)

Super Special Moves

 * Power Geyser -- ↓ ↙ ← → + A or B
 * Buster Wolf -- ↓ ↘ → ↓ ↘ → + A or B

Final Smash

 * Triple Wolf (トリプルウルフ) -- B when Final Smash Meter is full or Terry has broken a Smash Ball

Trivia

 * Terry's Power Wave would eventually end up inspiring many other ground based projectiles found in other SNK titles, such as Kyo's Yamibarai, and Haohmaru' s Senpuretsuzan. Additionally, other fighting games would have ground based projectiles inspired off of Power Wave, such as Sol Badguy's Gun Flame.
 * From a fighting game mechanic perspective, the Power Wave can be seen as similar, but opposite of the Hadouken, a Special Attack performed by many characters in the Street Fighter series, most notably Ryu. Both are projectiles with a Quarter Circle Forward Motion, with the difference being that the Hadouken travels in the air, while the Power Wave travels along the ground.
 * The original Japanese name Burning Knuckle is Burn Knuckle. It is currently unknown why the name was changed during localization.