Chizuru Kagura/Move List

This is a compilation of moves for Chizuru Kagura.

The King of Fighters
The following are all of Chizuru's moves in the main The King of Fighters series.

Throws

 * Reigetsu (令月) -- '96~: ← or → + C or ('03:) D near opponent
 * Kaiten (回天) -- '96~'98: ← or → + D near opponent
 * ... Removed in '03.
 * ... Removed in '03.

Command Moves

 * Jo-Katsu Zheng Zheng (除活・錚錚) -- '98: → + A » '03: ← + A
 * Added in '98. Overhead slap attack.
 * Jo-Katsu Cang Cang (除活・搶搶) -- '98~: → + B
 * Added in '98. Chizuru takes a hop and kicks. Can avoid some very low attacks while Chizuru is in the air.
 * Jo-Katsu Cong Cong (除活・淙淙) -- '98~: ↘ + B
 * Added in '98. A sliding kick with long reach. Hits low, unless canceled into.
 * Jo-Katsu Sai Sai (除活・寶寶) -- '03: CD (air only)
 * Added in '03. ...

Special Moves

 * 108 Katsu Tamayura no Shitsune (百八活・玉響の瑟音) -- '96~'97: ← ↙ ↓ ↘ → + A or C » '98~: ↓ ↘ → + A or C
 * Chizuru does a downwards chop. The C version is an overhead attack, in which she spins for a bit (while having invincibility) only to finish with said chop.


 * 100 Katsu Tenjin no Kotowari (百活・天神の理) -- '96~: → ↓ ↘ + A or C
 * A knockdown swipe move that reflects projectiles. The A version is an illusion and only does one hit now, though it still hits twice when blocked or on a Counter Hit.


 * 212 Katsu Shinsoku no Norito (弐百拾弐活・神速の祝詞) -- '96~'98: → ↘ ↓ ↙ ← + A or B or C or D
 * The punch versions is an upward swipe that launches the opponent, whereas the kick versions slams downward, doing an unrollable knockdown on hit. Buttons C or D allow Chizuru to close in (but have longer recovery), while A and B keep her stationary with a projection attacking instead. Has a follow-up in Tenzui, which is performed with the corresponding button. Split into two different moves in '03:
 * ... 'Uchiage' (弐百拾弐活・神速の祝詞・打ち上げ) -- '03~: ← ↓ ↙ + A or B or C or D
 * ... 'Tatakitsuke' (弐百拾弐活・神速の祝詞・叩きつけ) -- '03~: ↓ ↙ ← + A or B or C or D
 * Of which both can followed up by Tenzui, although now the input must match each version.
 * 212 Katsu Shinsoku no Norito Tenzui (弐百拾弐活・神速の祝詞・天瑞) -- '96~: ↓ ↙ ← + A or B or C or D ['03: Tatakitsuke] // '03: ← ↓ ↙ + A or B or C or D [Uchiage] during Shinsoku no Norito
 * Follow-up input to Shinsoku no Norito, and can be performed regardless of whether its parent move hits or not. Regardless of which Shinsoku no Norito version was used, the real body is used for this move, leaving Chizuru close to the opponent. Buttons A or D results in a leaping attack, while B or C is an arm sweep (in Tatakitsuke, it can hit a foe who is lying on the floor, comboing from the previous hit).


 * 202 Katsu Otsushiki Choumon no Isshin (弐百拾弐活・乙式 頂門の一針) -- '97: ↓ ↘ → + A or B or C or D » '98~: ↓↓ + A or B or C or D
 * Added in '97. A rushing move that strikes from low altitude. Buttons B or D allow Chizuru to close in, while A and C keep her stationary with a projection attacking instead. Versions A and B are short-range overhead attacks, while C and D have a longer reach.


 * Jo-Katsu Hou Hou (除活・鴇鴇) -- '03~: → ↓ ↘ + B or D
 * Added in '03. ...

Desperation / Super Special Moves

 * Ichimen 1 Katsu Sanrai no Fujin (裏面壱活・三籟の布陣) -- '96~: ↓ ↙ ← ↙ ↓ ↘ → + A or C
 * Sends out a projection that performs a long series of attacks while moving forwards. During this period, the player may move Chizuru's real body around freely, though until the projections disappear, she can only use normal moves. The move will not get full hits if opponent is near or at the corner. In '98, the DM version's duration is shorter than before. In '03, button B does more hits, while D is faster, has a further reach, and its first hits knock the opponent in the air; Chizuru can no longer move while her duplicate is attacking.


 * Ichimen 85 Katsu Reigi no Ishizue (裏面八拾五活・零技の礎) -- '96: ← ↓ ↙ ← ↓ ↙ + B or C » '97~: ↓ ↘ → ↓ ↘ → + B or C
 * Dashes close to the ground to deliver a palm strike of concentrated energy. C version cannot be chained into but Chizuru is invincible while stepping forward. If it connects, the opponent will not be able to use D. Moves or Super D. Moves while glowing purple. The effect lasts for approximately 6-8 seconds.


 * Sanjingi no San (三神技之参) -- '03: ↓ ↘ → ↓ ↘ → ← + AC
 * Added in '03 as her Leader Super D. Move, like Kyo's Sanjingi no Ichi and Iori's Sanjingi no Ni. In it, Chizuru does her Sanrai no Fujin attack, but before it finishes, she does her Reigi no Ishizue attack. Unlike in Sanrai no Fujin, the double's attacks do not do block damage (only her "flash" attack at the end does), but can get the full 24 hits even if used in the corner. Has the same move-sealing properties of Reigi no Ichizue if the last hit connects.