Oomiwa

Oomiwa (Great Fiend King), also known as Ookami (Great God) for Mizuchi, is one of Orochi & Mizuchi's Special Moves in King of Fighters series, first appearing in The King of Fighters '97.

Description
The user glows with pale blue energy while making the entire area flicker with white energy. During this time, the opponent will be pulled towards Orochi until Oomiwa wears off. If the enemy gets too close, Orochi will stab them with its hand and pull out a piece of their life force, in the form of a bluish white orb. It will then crush the orb, inflicting severe damage as the victim is blasted away.

Usage
The most foolproof way to connect with this move is as a counter, or as a corner, jump-in, or a calculated block counter. Because Orochi loses the move's vacuum effect in 98UM, think of this move as a throw that must be done up-close, for the move to connect. Beware of projectiles because Orochi can be hit out of it!

Counter
Do not try hitting Orochi during this move with a non-projectile move, because the result will be UGLY. It has physical priority over every other move. If Orochi does this while you're in a corner, jump away; not even rolling will work as this move will connect as soon as you are in the move's range. Oh, and did you know Orochi will turn if you switch sides, and the vacuum effect will also accordingly adjust?