The King of Fighters 2003

"The King of Fighters 2003 begins. As usual, matches are 3-on-3... But this time, you can look forward to some new rules. We welcome all oncomers!"

-Intro

Now, the portal to a new punchfest opens.

-Tagline

2003, a new saga starts! Fresh flames flare up on the KOF Stage!

-Arcade Tagline

The King of Fighters 2003 is the tenth game in The King of Fighters series. It is the last game of the series to be based on the Neo-Geo MVS hardware, and the first game in the series that was developed and published under the SNK Playmore custody. It is also the first chapter of the "Tales of Ash Saga", the third story arc of the series, and the last game of the series with the year's release in the title.

The main illustrations are made by Falcoon.

Story
As indicated by the game's name, it takes place two years after the last canonical The King of Fighters game, The King of Fighters 2001. According to the game's storyline, a new King of Fighters tournament is organized by an unknown host. The several new rules are instituted, including a whole new team system, based in Tag-Battle Team, which allows the player to change his choosen character at the time of the fight. Only in console mode, there is a fighting option without this mode (The Team Play).

At the end of the tournament, depending on how players defeat the mid-game boss, Kusanagi, the players will either face Adelheid Bernstein or learn that the tournament organizer is Chizuru Kagura and that a group known as "His Distant Land" is working in a secretive plot. After defeating the mysterious stone fighter known as Mukai, Ash Crimson appears before Chizuru, attacks her in her weakened state and steals her powers. Kyo Kusanagi and Iori Yagami come to Chizuru's aid as Ash tells Iori that he's his next target.

Development
The game was first revealed in Tokyo Game Show 2003, originally planned to be developed on the Atomiswave hardware before settling on the Neo-Geo MVS hardware. In North America the game was released alongside The King of Fighters 2002 for the PlayStation 2 and Xbox. The game was solely released for Switch on February 21, 2019. The title was developed as the first chapter of a new story arc, Ash was designed as an "attractive evil character", in contrast to previous King of Fighters heroes. Due to Ash's late appearance in The King of Fighters 2003, the staff joked that teammate Shen Woo seemed more like the series' main character than Ash did. The two boss characters, Adelheid and Mukai, had no problems during their designs with the former being the last added to expand the narrative of the series. While Kusanagi was first introduced in The King of Fighters 2002 without a plot focused on him, KOF 2003 gave him the idea of being a clone of Kyo Kusanagi created by Chizuru Kagura while also intending to include his school uniform highly popular within Kyo's fans.

The series inspired a manhua with the same name. In China the series was divided into two halves: The King of Fighters 2003 composed of five issues, and The King of Fighters 03: Xenon Zero (拳皇 XENON ZERO) composed of eight issues. The two series were combined for the North American release under the name of The King of Fighters 2003. In July of 2004, distributor of Asian comics ComicsOne licensed the series with its first volume tying the release of a new video game and kept publishing it after their transition to Dr. Master.

Gameplay
The King of Fighters 2003 returns again with its 3 vs. 3 team battles. For the first time ever in the series, the matches are taken place in a single 3-on-3 round, unlike the 3-5 round matches, as seen in previous installments. This due to the new Tag Shift mechanic, where fighters can switch out with other members during a match, similar to the Marvel vs. Capcom series. By pressing either BC or CD, players can switch place with any standby team members, with BC switching out with the second member and CD switching out with the third member. Because of this, CD Attacks do not appear in this game.

It should also be noted that KOF 2003 also feature the traditional 3-on-3 team matches as well as singles fights in the console ports.

Another mechanic introduced in this game is the Leader System, where one member of the player's team becomes a "Leader". The leader will always be the first character which the player chooses when picking his team, and during the match.

The leader will be highlighted by a blue life bar, unlike the members, whose life bars are orange. The leader gains access to a 2 stock supers, known as Leader Desperation Move.

Characters
The new characters added to the roster (between originals and of other franchises) are:


 * Note 1: With the end of Striker System, the return of the formation of trios and the implementation of the Tag Battle system, the new team formations are the following:


 * Note 2: About both Sub-Bosses and Final Bosses, there are some considerations:


 * The Sub-Bosses are exclusive to the True Ending, and fights together as a team.


 * The Final Bosses are NPCs in Arcade mode as Maki Kagura, and Hidden unlockable in Home Consoles.


 * Note 3: Some parenthetical citations are sometimes Japanese team names, sometimes shortened team names.

Final Bosses

 * Note: Unlike prior games, there are multiple different Final Bosses. Depending on how the fight against Kusanagi went, you'll face off against two different Bosses.

Original Cameo Characters (only in PS2)

 * Choi Bounge - in Korea Stage
 * K9999 and Kula Diamond - in Egypt Stage

Stages

 * Note 1: In the console versions, depending on the chosen fighting mode (Normal or Arcade), the stages may vary. In normal mode, all stages vary in time and space.


 * Note 2: In this game, the stages are randomly chosen by the game's system.

Overview
The game got a 7.1 score by Japanese magazine Famitsu. The site DefunctGames gave it a B+ praising the new gameplay style gave the series a major change. One of the new characters introducted in this game, Tizoc, was noted by the blog Kotaku for appealing South American fans based on him being wrestler. The portuguese site Eurogamer was a negative believing, saying that previous SNK fighting game like The King of Fighters 2002 offered a better cast and that the new gameplay of this entry system would confuse newcomers.

Nevertheless, the reviewer commented that the new Garou: Mark of the Wolves fighters introduced in 2003 would also appeal to players similar to Kotaku. American magazine HardcoreGaming101 believed the new gameplay features, cast and artwork were interesting, but adds that the sequel, The King of Fighters XI, easily fixed most of its issues.