Frankensteiner

Frankensteiner is one of Clark Still's Special Moves in The King of Fighters, first introduced in The King of Fighters '96 as Napalm Stretch.

Description
Clark jumps and somersaults the air. If the opponent is close and in the air, he will grab and slam them on their back.

Strategy
Frankensteiner is considered as one of Clark's most important specials, as it has full body invulnerability on startup. This move is notably a staple of Clark's mixup game, as its invincibility eats people trying to fight back against his okizeme after getting knocked down. Clark can also follow-up with Flashing Elbow out of this too, which means a successful read can lead right back into Clark's vortex.

As for the Flashing Elbow follow-up, although its directional input is listed as, the follow-up is always done after a side switch from the initiating command throw, which means the needs to be performed to the opposite direction (i.e. ) and vice-versa. As a tip, always do the in the direction Clark is throwing his opponent. So if Clark is tossing his opponent to the left, do.