The Last Blade (series)

The Last Blade (, lit. "Curtain Closing Romance") is a fighting game series created by SNK for the Neo Geo system. The title in Japanese is "End of Edo Romance: Swordsman of the Moon Flower". The Last Blade and its sequel are widely considered to be two of the most accomplished games available for the Neo Geo system, with fan opinion divided as to which is the better installment.

The game takes place during the late Tokugawa shogunate era in Japan (more precisely during the Bunkyū and Genji eras), and incorporates various elements of Japanese mythology. As such, the background music generally incorporates synthesized instruments simulating a sound appropriate to the 19th century setting, in a Western classical, pseudo-Romantic style (unusual for a fighting game). Many characters from the series take intentional inspiration from the manga, Rurouni Kenshin. Developers state that it was a friendly nod to the mangaka for being a well-known fan of the Samurai Shodown series.

Story
Long before humanity existed, in a far off time of myth, death was an unknown, equally distant concept, but when death first came to the world, the "Messenger from Afar" was born.

With time, the Sealing Rite was held in order to seal Death behind Hell's Gate. At that time, two worlds, one near and one far, were born. Thus the history of life and death began.

Half a year has passed since Suzaku's madness, and the underworld is still linked by a great portal. Kagami's great sin is still heard as if ringing from the heavens. Our world has been called upon. Legends of long ago told of the sealing of the boundary between the two worlds. The Sealing Rite would be necessary to hold back the spirits of that far away world.

However, the Sealing Rite brings together the power of the Four Gods and Sealing Maiden, for the first time properly completing the ritual.

To find the Sealing Maiden, Genbu began searching in the center of the world, from which all things begin. At the same time in the underworld, in the depths of darkness, many spirits conspired, plotting to hinder the Sealing Rite. They had but one wish, to be reborn into our world.

Plot
Here is the series' official timeline. Like the Samurai Shodown series, the chronology of the series takes place in the Edo period (in this case, during the last years of the period):

Gameplay
The Last Blade series is seen as a spiritual successor to SNK's popular Samurai Shodown series, due to it being a similar 2D weapons-based fighting game. The game's mechanics are characterized by two selectable fighting styles, and a unique combo system along with a "deflect/repel" (Hajiki) system which involves pressing the button at an attacker's incoming attack. Upon deflecting, the opponent is left open to attack. For the other buttons:


 * [[File:Neo Geo A Button.gif]]: Weak slash. These variations often have both a neutral variation or [[File:Back Input.png]] input while standing.
 * [[File:Neo Geo B Button.gif]]: Strong slash. While standing, these come in three variations of neutral, [[File:Forward Input.png]] or [[File:Back Input.png]]. Pounce/Pursuit Attacks can be performed (faster than in the Samurai Shodown series) with [[File:Down Forward Input.png]] + [[File:Neo Geo B Button.gif]] on a downed foe.
 * [[File:Neo Geo C Button.gif]]: Kick. [[File:Forward Input.png]] + [[File:Neo Geo C Button.gif]] is a wallbouncing attack that sends the victim away towards an anywhere-wallbounce on hit. While [[File:Down Forward Input.png]] + [[File:Neo Geo C Button.gif]] is instead a universal low-hitting sweep. Most neutral kick normals can also hit a downed foe like a Pounce/Pursuit Attack, though with faster recovery and startup at the cost of damage.
 * All three of these also have dashing variations, though for kicks, only a running [[File:Down Forward Input.png]] + [[File:Neo Geo C Button.gif]] variation exists for a slight nudging universal slide-sweep-kick. Other than that, there mainly exist single midair variations for each button.

The special moves are traditionally known as "ōgi" (secret skills) in the Japanese script, with the desperation moves/DM's being known as "Chō Ōgi" (Super Secret Skills), localized as "Super Secret Slashes".

The two styles consist of two modes: “Speed” Mode and “Power” Mode; Interestingly enough, the first Last Blade game is probably the first SNK fighter to incorporate Special-to-Super-type Super Cancels into its game mechanics, first seen in Street Fighter III and Street Fighter EX.
 * Power Mode (Ryoku mode in Japanese) grants the player increased damage potential exponentially (even with normal slash attacks inflicting chip damage on block, but causing weapon recoil/bouncing if a weaponized basic attack is blocked) and giving access to "Hidden Secret Slashes" (Senzai Ōgi/Latent Secret Skills in Japanese) which inflict an exorbitant amount of damage (the recommendations to performing them however, requires the player's life bar to flash and have a full power bar). Power mode also allows the player to perform Super Cancels (lit. Shōka/Sublimations in Japanese); canceling a special move into a Secret Slash (with the sole exception of Awakened Kaede in the first game who can cancel SS's into each other). Power mode always allows for the character's default color scheme when selected as of the second game.
 * Speed Mode (lit. Waza/Technique Mode in Japanese) on the other hand, allows players to chain several normal attacks into a special or SS (including chaining their weak slashes into themselves via a 'dial string' of sorts), as well as execute a "Enigma Frenzy Attack/Speed Combo" (or the Ranbu Ōgi/Wild Dance Secret Skill in Japanese), which is a Deadly Rave-type super that can start with a low attack or mid attack that can convert to four varying sequences of inputs unlike the source move of origin. Weaponized basic attacks do not cause recoils in this mode, allowing for continuous offense and attack pressure though with no chip damage on block.

Mainline Games

 * The Last Blade (, lit. "Curtain Closing Romance: Swordsman of the Moon Flower”)
 * The Last Blade 2 (, lit. “Curtain Closing Romance Act II: Swordsman of the Moon Flower - On the Moon a Flower Blooming, a Petal Falling”)

Neo Geo Pocket Color

 * The Last Blade: Beyond the Destiny (, lit. “Curtain Closing Romance Special Chapter: Swordsman of the Moon Flower - On the Moon a Flower Blooming, a Petal Falling”)

Pachislot Title

 * Gekka no Kenshi Gaiden ~ Akari to Nanatsu no Ayakashidama - pachislot side-story centered on Akari.

Compilation

 * Bakumatsu Rouman: Gekka no Kenshi 1・2 - A compilation of the two mainline titles of the series.

Introduced in The Last Blade

 * Kaede
 * Moriya Minakata
 * Yuki
 * Keiichiro Washizuka
 * Shikyoh
 * Lee Rekka
 * Zantetsu
 * Akari Ichijou
 * Juzoh Kanzaki
 * Okina no Genbu (Genbu no Okina)
 * Shigen Naoe
 * Hyo Amano
 * Musashi Akatsuki
 * Shinnosuke Kagami
 * Awakened Kagami
 * Kojiroh Sanada

Introduced in The Last Blade 2

 * Awakened Kaede
 * Mukuro
 * Hibiki Takane
 * Kaori Sanada
 * Setsuna
 * Kouryu
 * Hagure Hitogata

Characters' Participation
Participation of the characters in the mainline games of the series, either they canonical or not.


 * Note 1: The order of the tables are based on the appearances on the first mainline game of the series.
 * Note 2: About the colors in the table, they follow the logic below:


 * Yellow: for table titles.
 * Law Green & Red: for the characters' participation in the series.
 * Forest Green & Fire Brick: the first color indicates the characters who participated in all games of the series, and the second indicates the characters who were absent from, at least, one game in the series.

Trivia

 * This series, the Art of Fighting series and the World Heroes series are the only SNK fighting game series to not have Dream Matches (non-canonical games).


 * Hibiki Takane, a character introduced in the second entry of the series, appears as a crossover DLC character in the latest Samurai Shodown game entry.


 * This series was heavily inspired by Rurouni Kenshin series, which on the other hand took inspiration from Samurai Shodown series, particularly in its character designs. This inspiration is seen in the Bakumatsu setting, which is heavily featured in the backstory of several Rurouni Kenshin characters, as well as several character designs.
 * For instance Moriya Minakata was inspired by Himura Kenshin, Keiichiro Washizuka was inspired by Saito Hajime, Zantetsu was inspired by Udou Jin'ei and Akari Ichijou was inspired by Makimachi Misao.


 * All games of the series were produced and released by former SNK.

The Last Blade (serie)