Venom Strike

Venom Strike is one of King's signature Special Moves, debuting in Art of Fighting and having been a part of her core moveset ever since.

Venom Strike
King kicks a projectile at the opponent. In KOF 2003 and XI, King had two versions of the move - Top Venom and Under Venom that allowed her to fire the projectile at different angles.

Top Venom (done with +) had King throw the projectile at a high angle, similar to, say, Ventose or what would later become the airborne version of the move in KOF XIII.

Under Venom (performed with the same input as always) instead had King throw the projectile at a low angle, much like a Reppuken.

Starting from KOF XIII, King could also perform the move in the air, with it returning in KOF XV.

Double Strike
Double Strike is an alternative version of Venom Strike that has King throwing out two projectiles in quick succession.

In most games, this move is a regular Special Move, but in KOF '98 (specifically King's alternate moveset) and XIII, it is instead a Super Special Move, performed with the same input and has the same effect otherwise.

From KOF XIV onwards, however, this became the EX version of King's regular (grounded) Venom Strike, allowing her to use the move without having to perform another quarter-circle input. However, in KOF XIV King had to be in MAX Mode first to be able to use it. Not the case come XV, however, where King can now freely use it at the expense of half of the Power Gauge.

Strategy
The creme de la creme of King's zoning game, this is your standard zoning tool. The has an average travel speed, while the  is much quicker.

In KOF XIII and XV in particular, King can use this to control the horizontal space both on the ground and the air, allowing her to frustrate the opponent into a very haphazard approach. Once the opponent loses their patience, King can then punish them with either a crouching, a Surprise Rose, or a Silent Flash depending on the game.

Double Strike is more or less the same ordeal, with the key difference being that King throws out two projectiles at once instead of one, making it difficult for the opponent to jump over or roll past them. Reflecting them as Athena, Elisabeth, or even Rugal barely does any good since the move is simply canceled out; though Whip can use her Crescent Swatter to turn the tide on King and threaten her with a slowly approaching projectile of her own instead. Additionally, Double Strike also has very good combo potential in the corner (especially in KOF XIV and XV), further bolstering King's simple and damaging combo potential.