Terry Bogard/Move List

This is a compilation of move lists of Terry Bogard.

Fatal Fury

 * Supers
 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Crack Shoot - charge ↙↗ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Fatal Fury 2

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Desperation Move
 * Power Geyser - ↓↙←↙→ + Weak Kick+Strong Punch

Terry punches the ground, creating a big geyser of energy.

Fatal Fury Special

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Desperation Move
 * Power Geyser - ↓↙←↙→ + Weak Kick+Strong Punch

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '94

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Desperation Move
 * Power Geyser - ↓↙←↙↓↘→ + BC

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '95

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Desperation Move
 * Power Geyser - ↓↙←↙↓↘→ + BC

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '96

 * Supers
 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his knee, then in mid air hits his opponent with an energy-charged punch.


 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '97

 * Supers
 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.


 * Overshoot Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

Real Bout Fatal Fury 2

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.
 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.
 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
 * Fire Kick - ←↙↓↘→ + Kick

Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air.
 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Normal version

 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.


 * Overshoot Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

Real Bout Fatal Fury Version


 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.
 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.
 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.
 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.
 * Fire Kick - ←↙↓↘→ + Kick

Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air.
 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

Fatal Fury: Wild Ambition

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←, ↘ + Punch

Terry charges towards his opponent and hits him with a shoulder block.


 * Super Power Attack
 * Power Geyser - ↓↙←, ↙, → + BC

Terry punches the ground, creating a big geyser of energy.


 * Overdrive Power Attacks
 * Triple Geyser - ↓↙←, ↙, → + C

Terry punches the ground and creates a chain of three big geysers of energy.


 * Heat Up Geyser - →, ←↙↓↘→ + C

Terry punches his opponent with a low punch and sends them flying with an uppercut. While they are in the air, Terry hits them with a larger version of Power Geyser.

The King of Fighters '99

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Weak Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.
 * Power Dunk - →↓↘ + Kick, during Power Charge

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Drive - →↓↘ + Punch


 * Power Shoot - →↓↘ Kick


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.


 * High Angle Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

Garou: Mark of the Wolves

 * Top Attack
 * Max Dunk - Press C + D when life is in the Top Zone

Terry rams into his opponent with a strong shoulder charge and finishes with a Power Dunk.


 * Supers
 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent. Has a slightly longer start up time than before.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - →→ + Punch (can repeat up to three times)

Terry charges towards his opponent with his fists for a three-hit combo. The first two hits are low-blow punches while the last hit finishes with a shoulder charge.


 * Desperation Moves
 * Power Geyser - ↓↘→, ↓↘→ + Punch

Terry punches the ground, creating a big geyser of energy. The Super Power Version is the single geyser while he launches a triple geyser in the Potential Power version.


 * Buster Wolf - ↓↘→, ↓↘→ + Kick

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion. Both versions look the same but the Potential Power version will land 4 hits on the final burst of energy.

The King of Fighters 2000

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * High Angle Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

The King of Fighters 2001

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * High Angle Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

The King of Fighters 2002

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * High Angle Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.


 * Hidden Super Desperation Move
 * Rising Force - ↓↘→, ↓↘→ + AC

A move Rock Howard learned off Terry.Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.

SNK vs. Capcom: SVC Chaos

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Desperation Moves
 * High Angle Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.


 * Buster Wolf - ↓↘→, ↓↘→ + Punch

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion.


 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.
 * Twin Geyser - During Power Geyser, ↓↘→ + Punch
 * Terry punches the ground a second time, creating a big geyser of energy.
 * Triple Geyser - During Twin Geyser, ↓↘→ + Punch
 * Terry punches the ground a final time, creating a big geyser of energy.


 * Exceed Super
 * Rising Beat - ↓↙←, → + BC
 * Rising Beat Finisher - A, A, B, B, C, C, D, D, ↓↙← + CD

A move similar to Geese Howard's Deadly Rave, Terry charges towards his opponent. If the charge connects and the player correctly inputs the Finisher command, Terry will pummel them with a long chain of attacks and finishes the sequence with a Buster Wolf.

The King of Fighters 2003

 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
 * Break - AB, during the first hit of Power Dunk

Terry will not jump.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.
 * Followup - → + Kick (2 times after Power Charge)

Terry will hit two punches after power charge.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * Buster Wolf - ↓↘→, ↓↘→ + Kick

Terry charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion.


 * Leader Desperation Move
 * Power Stream - ↓↙←, ←↙↓↘→ + AC

Terry leaps into the air and, while surrounded by a dome of energy, smashes the ground with both of his fists. A beam of energy materializes around him afterwards.

The King of Fighters XI
Power Wave: Terry Smashes his fist to the ground creating a wave of energy that collides with his opponents.

Burning Knuckle: Terry leaps forward with his arm extended with a glow of blue energy surrounding his fist.

Power Dunk: With a leaping shoulder tackle, Terry knocks his opponent off their feet to deliver a deadly energy packed punch which slams his opponents to the ground hard.

Breaking: A cancellation move wich allows Terry to quickly break his Power Dunk combo to allow other secondary manuevers in wich he may inflict damage in another way.

Crack Shoot: Terry performs a falling spin heel kick that he uses to inflict damage to the enemy.

Power Charge: A three hit combo in which Terry performs an elbow lunge, a quick spin punch, and a powerful finishing body tackle.

The King of Fighters XII

 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.