Vice/Move List

This is a compilation of move lists of Vice.

The King of Fighters '96

 * Command Attacks
 * Deathblow - near opponent, ← or → + C

Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.


 * Backlash - near opponent, ← or → + D

Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.


 * Special Attacks


 * Deicide - ←↙↓↘→ + Kick

Vice swipes an arm towards the ground, stretching it like a vine. On a successful hit, she grabs her foe's feet and rapidly retracts her arm to normal length while turning around, flinging the hapless victim far behind her.


 * Outrage - ↓↙← + Kick

Vice leans back and rapidly kicks with one leg, generating wind cuts in the process.


 * Ravenous - while in air, ↓↙← + Kick

Vice performs an Outrage while continuing her jump.


 * Gorefest - near opponent, →↘↓↙←→ + Punch

Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.


 * Desperation Moves


 * Negative Gain - near opponent, →↘↓↙←→↘↓↙← + Kick

Vice somersaults backwards and catches her foe's neck between her feet. As a result, each time she vaults back (three times for DM, five for SDM), her victim gets slammed into the ground.

The King of Fighters '98

 * Command Attacks
 * Deathblow - near opponent, ← or → + C

Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.


 * Backlash - near opponent, ← or → + D

Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.


 * Monstrosity - → + A

Vice does an overhead hammer strike with the bottom of her fist.


 * Special Attacks


 * Blackend - near opponent, ←↙↓↘→ + Punch

Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow with Misanthrope.


 * Deicide - ←↙↓↘→ + Kick

Vice swipes an arm towards the ground, stretching it like a vine. On a successful hit, she grabs her foe's feet and rapidly retracts her arm to normal length while turning around, flinging the hapless victim far behind her.


 * Mayhem - ↓↙← + Punch

Vice performs a short-mid distance shoulder charge. On a successful hit, the victim is launched into the air. Can follow with Misanthrope.


 * Misanthrope - after a successful Blackend or Mayhem, ↓↘→ + Punch

Vice leaps after her airborne victim. If she reaches them, she will grab and powerbomb them from the air.


 * Outrage - ↓↙← + Kick

Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The D version has her hop a short distance forward first. Can be canceled early with ABCD.


 * Ravenous - while in air, ↓↙← + Kick

Vice performs an Outrage while continuing her jump.


 * Gorefest - near opponent, →↘↓↙←→ + Punch

Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.


 * Desperation Moves


 * Withering Surface - ↓↘→↓↘→ + Punch

Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackend-type slams, then do a leaping powerbomb that generates a pillar of white death energy. In the SDM version, the powerbomb doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Misanthrope on them, generating a blood-red death energy pillar on landing.
 * Negative Gain - near opponent, →↘↓↙←→↘↓↙← + Kick

Vice somersaults backwards and catches her foe's neck between her feet. As a result, each time she vaults back (three times for DM, five for SDM), her victim gets slammed into the ground.

The King of Fighters '98 Ultimate Match

 * Command Attacks
 * Deathblow - near opponent, ← or → + C

Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.


 * Backlash - near opponent, ← or → + D

Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.


 * Monstrosity - → + A

Vice does an overhead hammer strike with the bottom of her fist.


 * Special Attacks


 * Blackend - near opponent, ←↙↓↘→ + Punch

Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow with Misanthrope.


 * Deicide - ←↙↓↘→ + Kick

Vice swipes an arm towards the ground, stretching it like a vine. On a successful hit, she grabs her foe's feet and rapidly retracts her arm to normal length while turning around, flinging the hapless victim far behind her.


 * Mayhem - ↓↙← + Punch

Vice performs a short-mid distance shoulder charge. On a successful hit, the victim is launched into the air. Can follow with Misanthrope.


 * Misanthrope - after a successful Blackend or Mayhem, ↓↘→ + Punch

Vice leaps after her airborne victim. If she reaches them, she will grab and powerbomb them from the air.


 * Outrage - ↓↙← + Kick

Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The D version has her hop a short distance forward first. Can be canceled early with ABCD.


 * Ravenous - while in air, ↓↙← + Kick

Vice performs an Outrage while continuing her jump.


 * Gorefest - near opponent, →↘↓↙←→ + Punch

Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.


 * Desperation Moves


 * Withering Surface - ↓↘→↓↘→ + Punch

Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackend-type slams, then do a leaping powerbomb that generates a pillar of white death energy. In the SDM version, the powerbomb doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Misanthrope on them, generating a blood-red death energy pillar on landing.


 * Dying Foetus - ↓↘→↓↘→ + Kick

Vice leaps into the air, attempting a Misanthrope. If she successfully catches her airborne foe, she will perform a prolonged version of Withering Surface after landing.


 * Negative Gain - near opponent, →↘↓↙←→↘↓↙← + Kick

Vice somersaults backwards and catches her foe's neck between her feet. As a result, each time she vaults back (three times for DM, five for SDM), her victim gets slammed into the ground.

The King of Fighters 2002

 * Command Attacks
 * Deathblow - near opponent, ← or → + C

Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.
 * Backlash - near opponent, ← or → + D

Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.
 * Monstrosity - → + A

Vice does an overhead hammer strike with the bottom of her fist.
 * Special Attacks
 * Blackend - near opponent, ←↙↓↘→ + Punch

Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow with Misanthrope.
 * Deicide - ←↙↓↘→ + Kick

Vice swipes an arm towards the ground, stretching it like a vine. On a successful hit, she grabs her foe's feet and rapidly retracts her arm to normal length while turning around, flinging the hapless victim far behind her.
 * Mayhem - ↓↙← + Punch

Vice performs a short-mid distance shoulder charge. On a successful hit, the victim is launched into the air. Can follow with Misanthrope.
 * Mithan's Robe - after a successful Blackend or Mayhem, ↓↘→ + Punch

Vice leaps after her airborne victim. If she reaches them, she will grab and powerbomb them from the air.
 * Outrage - ↓↙← + Kick

Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The D version has her hop a short distance forward first. Can be canceled early with ABCD.
 * Ravenous - while in air, ↓↙← + Kick

Vice performs an Outrage while continuing her jump.
 * Gorefest - near opponent, →↘↓↙←→ + Punch

Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.
 * Desperation Moves
 * Withering Surface - ↓↘→↓↘→ + Punch

Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackend-type slams, then do a leaping powerbomb that generates a pillar of white death energy.
 * Negative Gain - near opponent, →↘↓↙←→↘↓↙← + Kick

Vice somersaults backwards and catches her foe's neck between her feet. As a result, each time she vaults back (three times) and her victim gets slammed into the ground. Withering Surface - ↓↘→↓↘→ + AC
 * Super Desperation Moves

In the SDM version, the powerbomb doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Mithan's Robe on them, generating a blood-red death energy pillar on landing. Overkill - close ↙↓↘→↗↑↓ + AC in air
 * Hidden Super Desperation Moves

Vice does a counter to her opponent in the air by quickly throwing them to the ground then falling on the afterwards laughing maniacally.

The King of Fighters 2002 Unlimited Match

 * Command Attacks
 * Deathblow - near opponent, ← or → + C

Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.
 * Backlash - near opponent, ← or → + D

Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.
 * Monstrosity - → + A

Vice does an overhead hammer strike with the bottom of her fist.
 * Special Attacks
 * Blackend - near opponent, ←↙↓↘→ + Punch

Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow with Misanthrope.
 * Deicide - ←↙↓↘→ + Kick

Vice swipes an arm towards the ground, stretching it like a vine. On a successful hit, she grabs her foe's feet and rapidly retracts her arm to normal length while turning around, flinging the hapless victim far behind her.
 * Mayhem - ↓↙← + Punch

Vice performs a short-mid distance shoulder charge. On a successful hit, the victim is launched into the air. Can follow with Misanthrope.
 * Mithan's Robe - after a successful Blackend or Mayhem, ↓↘→ + Punch

Vice leaps after her airborne victim. If she reaches them, she will grab and powerbomb them from the air.
 * Outrage - ↓↙← + Kick

Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The D version has her hop a short distance forward first. Can be canceled early with ABCD.
 * Ravenous - while in air, ↓↙← + Kick

Vice performs an Outrage while continuing her jump.
 * Gorefest - near opponent, →↘↓↙←→ + Punch

Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.
 * Desperation Moves
 * Withering Surface - ↓↘→↓↘→ + Punch

Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackend-type slams, then do a leaping powerbomb that generates a pillar of white death energy.
 * Negative Gain - near opponent, →↘↓↙←→↘↓↙← + Kick

Vice somersaults backwards and catches her foe's neck between her feet. As a result, each time she vaults back (three times) and her victim gets slammed into the ground.

Overkill - close ↙↓↘→↗↑↓ + P in air

Vice does a counter to her opponent in the air by quickly throwing them to the ground then falling on the afterwards laughing maniacally. Withering Surface - ↓↘→↓↘→ + AC
 * Super Desperation Moves

In the SDM version, the powerbomb doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Mithan's Robe on them, generating a blood-red death energy pillar on landing.
 * Negative Gain - near opponent, →↘↓↙←→↘↓↙← + BD

She does five slams instead of three now. Cannibal Corpse - ↓↘→↘↓↙← + AC
 * Hidden Super Desperation Moves

Vice slowly walks foward while in her 98 stance and if she is hit while doing this she throws the opponent behind her, the screen turns black, then she proceeds to rip her opponent to shreds. It looks very much like Freeman's Creeping Death from Garou MOTW.

The King of Fighters Neowave

 * Command Attacks
 * Deathblow - near opponent, ← or → + C

Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.
 * Backlash - near opponent, ← or → + D

Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.
 * Monstrosity - → + A

Vice does an overhead hammer strike with the bottom of her fist.
 * Special Attacks
 * Blackend - near opponent, ←↙↓↘→ + P

Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow with Misanthrope.
 * Deicide - ←↙↓↘→ + K

Vice swipes an arm towards the ground, stretching it like a vine. On a successful hit, she grabs her foe's feet and rapidly retracts her arm to normal length while turning around, flinging the hapless victim far behind her.
 * Mayhem - ↓↙← + Punch

Vice performs a short-mid distance shoulder charge. On a successful hit, the victim is launched into the air. Can follow with Misanthrope.
 * Mithan's Robe - after a successful Blackend or Mayhem, ↓↘→ + P

Vice leaps after her airborne victim. If she reaches them, she will grab and powerbomb them from the air.
 * Outrage - ↓↙← + K

Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The D version has her hop a short distance forward first. Can be canceled early with ABCD.
 * Ravenous - while in air, ↓↙← + K

Vice performs an Outrage while continuing her jump.
 * Gorefest - near opponent, →↘↓↙←→ + P

Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.
 * Desperation Moves
 * Withering Surface - ↓↘→↓↘→ + P

Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackend-type slams, then do a leaping powerbomb that generates a pillar of white death energy.
 * Negative Gain - near opponent, →↘↓↙←→↘↓↙← + K

Vice somersaults backwards and catches her foe's neck between her feet. As a result, each time she vaults back (three times) and her victim gets slammed into the ground. Withering Surface - ↓↘→↓↘→ + AC
 * Super Desperation Moves

In the SDM version, the powerbomb doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Mithan's Robe on them, generating a blood-red death energy pillar on landing. Overkill - close ↙↓↘→↗↑↓ + AC in air
 * Hidden Super Desperation Moves

Vice does a counter to her opponent in the air by quickly throwing them to the ground then falling on the afterwards laughing maniacally.

Capcom vs SNK
Special Moves

Deathblow - near opponent, ← or → + HP

Backlash - near opponent, ← or → + HK

Nail Bomb - ←↙↓↘→ + P

Gorefest - near opponent, →↘↓↙←→ + P

Deicide - ←↙↓↘→ + K

Outrage - ↓↙← + K

Tranquility - →↓↘ + K

Ravenous - in air, ↓↙← + K

Super Moves

Withering Surface - ↓↘→↓↘→ + P

Negative Gain - near opponent, →↘↓↙←→↘↓↙← + K

Capcom vs. SNK 2
Special Moves

Deathblow - near opponent, ← or → + HP

Backlash - near opponent, ← or → + HK

Nail Bomb - ←↙↓↘→ + P

Gorefest - near opponent, →↘↓↙←→ + P

Deicide - ←↙↓↘→ + K

Outrage - ↓↙← + K

De-cide Slayer - →↓↘ + K

Ravenous - in air, ↓↙← + K

Mayhem - ↓↙← + P

Super Moves

Withering Surface - ↓↘→↓↘→ + P

Negative Gain - near opponent, →↘↓↙←→↘↓↙← + K