Iori Yagami/Move List

This is a compilation of moves for Iori Yagami.

The King of Fighters
The following are all of Iori's moves in the main The King of Fighters series.

Throws

 * Sakahagi (逆剥ぎ) -- '95~: ← or → + C or ('03~XIII:) D near opponent
 * A simple grab then scratch. Does not cause hard knockdown.
 * Saka Sakahagi (逆逆剥ぎ) -- '96~'03: ← or → + D near opponent
 * Added in '96, replacing Kuzukaze (which becomes a special move). Removed in '03.
 * Kanyarai (神逐) -- XIV~: ← or → + D near opponent
 * Added in XIV. ...

Command Moves

 * Ge-Shiki Yumebiki (外式・夢弾) -- '95: → + C ~ C » '97~: → + A ~ A
 * Iori claws at the opponent for the first step and, if pressing C (95') or A (97'~), follows with a backfist for the second. Removed in '96, but returns in '97.


 * Ge-Shiki Gofu In 'Shinigami' (外式・轟斧 陰「死神」) -- '95: → + D » '97~XI, XIII~: → + B
 * A two-step ax kick; both steps are overheads. Removed in '96, but returns in '97, as an overhead attack. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.


 * Ge-Shiki Yuriori (外式・百合折り) -- '95: ← + D (air only) » '97~XI, XIII~: ← + B (air only)
 * Oddball backwards kick. Removed in '96, but returns in '97. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.
 * Ge-Shiki Kui (外式・杭) -- XII~XIII: ↘ + C
 * Added in XIII as normal Iori's overhead attack, replacing Shinigami. ... Removed in XIV.

Special Moves

 * 108 Shiki Yamibarai (百八式・闇払い) -- '95~XI, XIII~: ↓ ↘ → + A or C
 * Iori throws his purple flame like a fireball that skims the ground. It is a low projectile that comes out faster than most, but with average recovery. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.


 * 100 Shiki Oniyaki (百式・鬼焼き) -- '95~XI, XIII~: → ↓ ↘ + A or C
 * A purple flame spinning uppercut; the strong version does a higher jump. The A version has shorter range, but hits twice on Counter Hit. In XI, its button C version can Super Cancelled. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.


 * 127 Shiki Aoibana (百弐拾七式・葵花) -- '95~XI, XIII~: ↓ ↙ ← + A or C [x3]
 * Iori quickly slides forward with three motions, with the last hit being an overhead since '96, in which he slams the opponent into the ground. Button A is faster and chains from light attacks, while C goes further. In '01 only, it can be Super Cancelled, and after the first or second Aoibana, the player can follow-up with Yamibarai, Oniyaki, Kototsuki In, or Kuzukaze. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.


 * 212 Shiki Kototsuki In (弐百拾弐式・琴月 陰) -- '95~XI, XIII~: → ↘ ↓ ↙ ← + B or D
 * Iori runs up to the opponent, slams their head on the ground, then blasts them with fire. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.


 * Kuzukaze (屑風) -- '95: ← or → + D near opponent » '96~'97: ← ↙ ↓ ↘ → + C » '98~XI, XIII~: → ↘ ↓ ↙ ← → + A or C
 * Initially a command move in '95, it become a special move from '96 onwards. Iori grabs the opponent and switches sides with them, pushing them away; by itself, this move deals no damage, but is unblockable and gives a slight advantage to attack by leaving the opponent vulnerable. Removed in XII (retained by Flames Iori in XIII), but returns in XIV.


 * 311 Shiki Tsumakushi (参百拾壱式・爪櫛) -- '98~'99, XIV~: → ↓ ↘ + B or D
 * Added in '98. A rushing move in which Iori hops and take a big flaming swipe downward. Removed in '00 (appearing, though, as Another Iori's STRIKER move), but returns in XIV.


 * 104 Shiki Nueuchi (百四式・鵺討ち) -- XII~XIII: → ↓ ↘ + A or C
 * Added in XII, replacing Oniyaki. An upward claw attack that extends from his hand; button A does one hit, while C does two. The EX version does more hits, and has faster start-up and full invincibility. Removed in XIV.
 * 401 Shiki Shougetsu (四百壱式・衝月) -- XII~XIII: ↓ ↙ ← + A or C
 * Added in XII, replacing Aoibana. A claw attack that juggles the opponent; A does 1-hit, and C does two. The EX version has invincibility at start-up and knocks the opponent into the air slightly. Removed in XIV.
 * 203 Shiki Tsuchitsubaki (弐百参式・槌椿) -- XII~XIII: ← ↙ ↓ ↘ → + A or C near opponent
 * Added in XII, replacing Kuzukaze. A command grab which slams the opponents hard onto the ground in which they bounce into the air (switching sides) for a possible combo follow-up. The EX version launches the enemy higher in the air. Removed in XIV.
 * 129 Shiki Akegarasu (百弐拾九式・明烏) -- XII~XIII: ↓ ↙ ← + B or D
 * Added in XII. Forward claw slash attack. The EX version has invincibility at start-up and does an extra hit. Removed in XIV.

Desperation / Super Special Moves

 * Kin 1211 Shiki Yaotome (禁千弐百拾壱式・八稚女) -- '95~'96: ↓ ↙ ← ↙ ↓ ↘ → + C or ('96:) A » '97~: ↓ ↘ → ↘ ↓ ↙ ← + A or C
 * Iori dashes across the screen and, if he hits the opponent, he performs a flurry of claws and scratches ending off in a blast of purple flames. He is immune to non-throw attacks during the startup flash, and against high/mid level attacks during the dash. The A-button version was added in '96, as well as its MAX version up to '98 and again in '02, in which—under the effects of the Riot of the Blood—Iori howls, slashes his opponent into the ground, and claws at them repeatedly with his back turned to the camera; after briefly looking over his shoulder, he attacks again with the last hit using his flames. In '99, '00 and XIV, the MAX version proceeds as the normal one, but at the end Iori grabs the opponent for a number of small explosions before they are thrown backwards.
 * Becomes Iori's MAX Super D. Move in '00 and in '02, and requires pressing AC to use. In '01, it gains a follow-up super, Saika, which in '03 can only be performed if Iori is the team leader. In XII and XIII, it is a flameless version performed by Iori (Flames Iori in XIII retains the original version), ending simply with one big X-shaped claw slash, and it no longer goes "underneath" basic projectiles as before.
 * Ura 316 Shiki Saika (裏参百拾六式・豺華) -- '01~'03, XIII~: ↓ ↘ → ↓ ↘ → ↓ ↘ → ↓ ↘ → + AC during Yaotome » XI: ↓ ↘ → ↓ ↘ → + A or C
 * Added in '01 as a follow-up to Yaotome, being Iori's MAX Super D. Move; in later entries, it is a common super. As the opponent is in hitstun in the air, he does some delayed claw attacks and generates a pillar of purple flames, hitting the foe midair while laughing madly. It blasts the opponent, causing a hard knockdown and throwing the opponent far away. In XI only, it is a standalone move, in which Iori only manifests the flame pillar. Removed in XII (retained by Flames Iori in XIII, unavailable in EX), but returns in XIV as a follow-up.


 * Ura 108 Shiki Yasakazuki (裏百八式・八酒杯) -- '97~'98, '03: ↓ ↙ ← ↙ ↓ ↘ → + A or C ('98: hold OK)
 * Added in '97. A projectile skims the ground and ends with a pillar of fire with a big splash at the bottom, while the MAX version puts up several thinner columns, spouting up in rapid succession. In '98, the attack buttons can be held to delay the attack, and when the move hits, the opponent is frozen in place; Yasakazuki and Yamibarai cannot be used during this period, while Kuzukaze will miss. In its SDM version, it can negate some projectiles and opponent will take gradual minor damage while immobilized. Removed in '99, becoming Iori's STRIKER move in '99~'01 instead. Returns in '03 as a Super D. Move, still able to temporarily paralyze the opponent, but can no longer be held. Removed again in XI.
 * Ura 311 Shiki Saku Tsumakushi (裏参百拾壱式・析爪櫛) -- '99: ↓ ↘ → ↓ ↘ → + B or D
 * Added in '99, replacing Yasakazuki. Does the Tsumakushi motion, forcefully hitting the opponent into ground, then he grabs them by the neck, and spins in the air ending with flame explosion. Removed in '00.
 * Ura 1207 Shiki Yamisogi (裏千弐百七式・闇削ぎ) -- '00, XIII: ↓ ↘ → ↓ ↘ → + A or C
 * Added in '00, replacing Saku Tsumakushi. He throws fireballs at the opponent's feet, launching them, and then finishes with a big pillar of flames hitting his foe midair. Removed in '01 (retained by Flames Iori in XIII), but the flame pillar ender is adapted into the Saika follow-up.
 * Kin 1029 Shiki Homurahotogi (裏千弐拾九式・焔甌) -- '02: ↓ ↙ ← ↙ ↓ ↘ → ← → + AC » XIII: ↓ ↙ ← ↙ ↓ ↘ → + AC
 * Added in '02 as a hidden move. Iori prepares for a brief moment, with the screen turning red, then quickly leaps (during which he is fully invincible) across the whole stage grabbing the opponent by the face, and hits them with pillar of flames. The MAX version is a longer motion, and has two explosions at the end. Removed in '03, it returns as Flames Iori's Neo MAX Super D. Move in XIII. Removed in XIV.


 * Sanjingi no Ni (三神技之弐) -- '03: ↓ ↘ → ↘ ↓ ↙ ← + AC » XI: ↓ ↘ → ↘ ↓ ↙ ← + E
 * Added in '03 as his Leader Super D. Move, like Kyo's Sanjingi no Ichi and Chizuru's Sanjingi no San. Upon the superflash, the screen turns red and Iori slams his opponent into the ground, then grabs them by the collar, and surrounds himself and his opponent in a pillar or energy; initially purple, it turns orange and ends in an explosion. Overhead attack. Removed in XII.
 * Kin 1218 Shiki Yatagarasu (禁千弐百拾八式・八咫烏) -- XIII~: ↓ ↘ → ↓ ↘ → + BD
 * Added in XIII as Iori's Neo MAX Super D. Move. Iori drags his hand on the ground then proceeds to do a huge claw slash to his opponent with a bloody, shadowy background. Very good anti-air. Becomes his Climax Super S. Move in XIV.
 * Ura 1018 Shiki Yashiori (裏千拾八式・八しおり) -- XIV~: ↓ ↙ ← ↙ ↓ ↘ → + A or C (hold OK)
 * Added in XIV. ...

Trivia

 * Iori's Sanjingi no Ni move is based upon the canon ending of The King of Fighters '97, in which the special edit-only Team Sacred Treasures seals Orochi.