Heidern/Move List

This is a compilation of move lists of Heidern.

The King of Fighters '94

 * Moon Slasher - charge ↓, ↑ + Punch

Anti-air move, Heidern slices his hands in a crescent motion. In this game, it regrettably had a rather abusive bug for its damage ratio.


 * Cross Cutter - charge ←, → + Punch

Long ranged projectile, Heidern slices the air in front of him and sends a blue boomerang shaped projectile towards his opponent.


 * Neck Rolling - charge ↓, ↑ + Kick

Heidern leaps into the air while targeting his opponent. If he connects, he will spin his body rapidly around their neck.


 * Storm Bringer - when close, →↘↓↙← + C

Throw move, Heidern stabs his opponent with his fist and drains a substantial amount of energy from them and adds it to his own. In this game, it regrettably had a rather abusive bug for its damage ratio when Heidern is Maxed.


 * Desperation Moves
 * Final Bringer - charge ←, ↙, ↓, ↑ + BC

Heidern leaps into the air. If he connects, he will perform a stronger version of Storm Bringer. Floating orbs of energy will surround them and be absorbed by Heidern after the move is over.

The King of Fighters '95

 * Moon Slasher - charge ↓, ↑ + Punch

Anti-air move, Heidern slices his hands in a crescent motion.


 * Cross Cutter - charge ←, → + Punch

Long ranged projectile, Heidern slices the air in front of him and sends a blue boomerang shaped projectile towards his opponent.


 * Neck Rolling - charge ↓, ↑ + Kick

Heidern leaps into the air while targeting his opponent. If he connects, he will spin his body rapidly around their neck.


 * Storm Bringer - when close, →↘↓↙← + C

Throw move, Heidern stabs his opponent with his fist and drains a substantial amount of energy from them and adds it to his own.


 * Desperation Moves
 * Final Bringer - charge ←, ↙, ↓, ↑ + BC

Heidern leaps into the air. If he connects, he will perform a stronger version of Storm Bringer. Floating orbs of energy will surround them and be absorbed by Heidern after the move is over.

The King of Fighters '98

 * Moon Slasher - charge ↓, ↑ + Punch

Anti-air move, Heidern slices his hands in a crescent motion.


 * Cross Cutter - charge ←, → + Punch

Long ranged projectile, Heidern slices the air in front of him and sends a blue crossed projectile towards his opponent.


 * Neck Rolling - charge ↓, ↑ + Kick

Heidern leaps into the air while targeting his opponent. If he connects, he will spin his body rapidly around their neck.


 * Storm Bringer - when close, →↘↓↙← + Punch

Throw move, Heidern stabs his opponent with his fist and drains a substantial amount of energy from them and adds it to his own.


 * Killing Bringer - when the opponent attacks, →↘↓↙← + Kick

Countering move, Heidern will pose and, if timed correctly, will drain the opponent's life for a modest amount of energy. Must be used the moment an opponent attacks in order to connect (before his hand is stretched out).


 * Desperation Moves
 * Final Bringer - ↓↘→, ↓↘→ + Punch

Heidern leaps into the air. If he connects, he will perform a stronger version of Storm Bringer. Floating orbs of energy will surround them and be absorbed by Heidern after the move is over.


 * Heidern End - ↓↙←, ←↙↓↘→ + Kick

Heidern dashes forward and pierces his opponent with his hand. If he connects, he will inject an explosive inside them which explodes moments later.

The King of Fighters 2001

 * Moon Slasher - charge ↓, ↑ + Punch

Anti-air move, Heidern slices his hands in a crescent motion.


 * Cross Cutter - charge ←, → + Punch

Long ranged projectile, Heidern slices the air in front of him and sends a blue crossed projectile towards his opponent.


 * Neck Rolling - charge ↓, ↑ + Kick

Heidern leaps into the air while targeting his opponent. If he connects, he will spin his body rapidly around their neck.


 * Storm Bringer - when close, →↘↓↙← + Punch

Throw move, Heidern stabs his opponent with his fist and drains a substantial amount of energy from them and adds it to his own.


 * Killing Bringer - when the opponent attacks, →↘↓↙← + Kick

Countering move, Heidern will pose and, if timed correctly, will drain the opponent's life for a modest amount of energy. Must be used the moment an opponent attacks in order to connect (before his hand is stretched out).


 * Desperation Moves
 * Final Bringer - ↓↘→, ↓↘→ + Punch (both punches for the super version)

Heidern leaps into the air. If he connects, he will perform a stronger version of Storm Bringer. Floating orbs of energy will surround them and be absorbed by Heidern after the move is over.


 * Heidern End - ↓↙←, ←↙↓↘→ + Kick (both kicks for the super version)

Heidern dashes forward and pierces his opponent with his hand. If he connects, he will inject an explosive inside them which explodes moments later.

The King of Fighters '98 Ultimate Match

 * Moon Slasher - charge ↓, ↑ + Punch

Anti-air move, Heidern slices his hands in a crescent motion.


 * Cross Cutter - charge ←, → + Punch

Long ranged projectile, Heidern slices the air in front of him and sends a blue crossed projectile towards his opponent.


 * Neck Rolling - charge ↓, ↑ + Kick

Heidern leaps into the air while targeting his opponent. If he connects, he will spin his body rapidly around their neck.


 * Storm Bringer - when close, →↘↓↙← + Punch

Throw move, Heidern stabs his opponent with his fist and drains a substantial amount of energy from them and adds it to his own.


 * Killing Bringer - when the opponent attacks, →↘↓↙← + Kick

Countering move, Heidern will pose and, if timed correctly, will drain the opponent's life for a modest amount of energy. The timing is more lenient than before.


 * Desperation Moves
 * Final Bringer - ↓↘→, ↓↘→ + Punch

Heidern leaps into the air. If he connects, he will perform a stronger version of Storm Bringer. Floating orbs of energy will surround them and be absorbed by Heidern after the move is over.


 * Heidern End - ↓↙←, ←↙↓↘→ + Kick

Heidern dashes forward and pierces his opponent with his hand. If he connects, he will inject an explosive inside them which explodes moments later.

The King of Fighters 2002 Unlimited Match

 * Command Throws
 * Lead Belcher - up close, ← or → + Strong Punch

Grabs the opponent and slams them into the ground before stabbing them in the stomach while grounded.


 * Backstabbing - up close, ← or → + Heavy Kick

Heidern slides behind the opponent and slashes at their back with his hand.


 * Critical Drive - in air, ← or → or ↓ + Strong Punch or Heavy Kick

Mid-air throw; Heidern grabs the opponent and suplexes them into the ground.


 * Command Moves
 * Shooter Narnagel - ← or → + Light Kick

A two-fold move, Heidern steps in close and drops his knee down on the opponent, followed by the top of his boot.


 * Special Moves
 * Moon Slasher - charge ↓, ↑ + Punch

Anti-air move, Heidern slices his hands in a crescent motion.


 * Cross Cutter - charge ←, → + Punch

Long ranged projectile, Heidern slices the air in front of him and sends a blue crossed projectile towards his opponent.


 * Neck Rolling - charge ↓, ↑ + Kick

Heidern leaps into the air while targeting his opponent. If he connects, he will spin his body rapidly around their neck.


 * Storm Bringer - when close, →↘↓↙← + Punch

Throw move, Heidern stabs his opponent with his fist and drains a substantial amount of energy from them and adds it to his own.


 * Killing Bringer - when the opponent attacks, →↘↓↙← + Kick

Countering move, Heidern will pose and, if timed correctly, will drain the opponent's life for a modest amount of energy.


 * Desperation Moves
 * Final Bringer - ↓↘→, ↓↘→ + Punch (both punches for a stronger version)

Heal-type move, Heidern leaps into the air. If he connects, he will perform a stronger version of Storm Bringer. Floating orbs of energy will surround them and be absorbed by Heidern after the move is over.


 * Heidern End - ↓↙←, ←↙↓↘→ + Kick (both kicks or a stronger version)

Heidern dashes forward and pierces his opponent with his hand. If he connects, he will inject an explosive inside them which explodes moments later.


 * Super Desperation Move
 * Caliburn - ↓↘→, ↓↘→ + Light Punch and Strong Punch

Sends a cascading wave of blue chi at the opponent. Up close, this move is just an uppercut-like slash with his arm. Can only be performed when health is critical.