Chizuru Kagura/Move List

This is a compilation of moves for Chizuru Kagura.

The King of Fighters
The following are all of Chizuru's moves in the main The King of Fighters series.

Throws

 * Reigetsu (令月) -- '96~: ← or → + C or ('03:) D near opponent
 * Kaiten -- '96~'98: ← or → + D near opponent
 * ... Removed in '03.
 * ... Removed in '03.

Command Moves

 * Jo-Katsu Zheng Zheng (除活・錚錚) -- '98: → + A » '03: ← + A
 * Added in '98. Overhead attack. ...
 * Jo-Katsu Cang Cang (除活・搶搶) -- '98~: → + B
 * Added in '98. Chizuru takes a hop and kicks.
 * Jo-Katsu Cong Cong (除活・淙淙) -- '98~: ↘ + B
 * Added in '98. A sliding kick with long reach.
 * Jo-Katsu Sai Sai (除活・寶寶) -- '03: CD (air only)
 * Added in '03. ...

Special Moves

 * 108 Katsu Tamayura no Shitsune (百八活・玉響の瑟音) -- '96~'97: ← ↙ ↓ ↘ → + A or C » '98~: ↓ ↘ → + A or C
 * ... The C version is an overhead attack.
 * 100 Katsu Tenjin no Kotowari (百活・天神の理) -- '96~: → ↓ ↘ + A or C
 * ... A striking move that reflects projectiles.
 * 212 Katsu Shinsoku no Norito (弐百拾弐活・神速の祝詞) -- '96~'98: → ↘ ↓ ↙ ← + A or B or C or D
 * The punch versions launch the opponent, the kick versions do unrollable knockdown. Buttons C or D allow Chizuru to close in (but have longer recovery), while A and B keep her stationary with a projection attacking instead. Has a follow-up in Ten Zui, which is performed with the corresponding button. Split into two different moves in '03:
 * ... 'Uchiage' (弐百拾弐活・神速の祝詞・打ち上げ) -- '03~: ← ↓ ↙ + A or B or C or D
 * ... 'Tatakitsuke' (弐百拾弐活・神速の祝詞・叩きつけ) -- '03~: ↓ ↙ ← + A or B or C or D
 * Of which both can followed up by Ten Zui, although now the input must match each version. The weak version strikes the opponent upwards, the strong version slams downward, doing an unrollable knockdown on hit.
 * 212 Katsu Shinsoku no Norito Ten Zui (弐百拾弐活・神速の祝詞・天瑞) -- '96~: ↓ ↙ ← + A or B or C or D ['03: Tatakitsuke] // '03: ← ↓ ↙ + A or B or C or D [Uchiage] during Shinsoku no Norito
 * Follow-up input to Shinsoku no Norito. Regardless of which Shinsoku no Norito version was used, the real body is used for this move, leaving Chizuru close to the opponent.
 * 202 Katsu Otsushiki Choumon no Isshin (弐百拾弐活・乙式 頂門の一針) -- '97: ↓ ↘ → + A or B or C or D » '98~'03: ↓↓ + A or B or C or D
 * Added in '97. A rushing move that strikes from low altitude. Buttons B or D allow Chizuru to close in, while A and C keep her stationary with a projection attacking instead. Versions A and B are overhead attacks.
 * Jo-Katsu Hou Hou (除活・鴇鴇) -- '03~: → ↓ ↘ + B or D
 * Added in '03. ...

Desperation / Super Special Moves

 * Ichimen 1 Katsu Sanrai no Fujin (裏面壱活・三籟の布陣) -- '96~: ↓ ↙ ← ↙ ↓ ↘ → + A or C
 * Sends out a series of projections that continue attacking in the meantime. During this period, the player may move Chizuru's real body around freely, though until the projections disappear, she can only use normal moves.
 * Ichimen 85 Katsu Reigi no Ishizue (裏面八拾五活・零技の礎) -- '96: ← ↓ ↙ ← ↓ ↙ + B or C » '97~: ↓ ↘ → ↓ ↘ → + B or C
 * ... If it connects, the opponent will not be able to use D. Moves or Super D. Moves while glowing purple ('96-8).
 * Sanjingi no San (三神技之参) -- '03: ↓ ↘ → ↓ ↘ → ← + AC
 * Added in '03 as her Leader Super D. Move.