Ash Crimson/Move List

=Overview=

Ash is a Charge Character who excels at poking and keeping opponents away from him. He also has many other tools at the player's disposal that can be used to rush down efficiently, all while keeping the pressure on them, such as "Ventose", a standard projectile, "Nivose", a great anti-air and reversal move, and "Vendemiaire", a short ranged command auto-combo. His Leader Super Special Move, "Sans-Culotte", allows him to uses his Special Moves without the need to charge them, making his inputs akin to the Mortal Kombat series.

However his greatest tool is the ability to steal others abilities. During the ending of The King of Fighters 2003, Ash steals the abilities of Chizuru Kagura, and gains her Mirror and Sealing powers into his moveset. For The King of Fighters XI, he gained a follow-up Super Special Move "Germinal", where he dashes forward and seals the opponent's Special Moves and Super Special Moves for a short while.



During the Climax of KOF XI, Ash steals the Yasakani Jewel from Iori Yagami, adding his purple flames to his arsenal. While he doesn't use it in The King of Fighters XII, he uses them in full force in The King of Fighters XIII, where he gains new moves, such as "Genee", where he can setup traps. He also gains a Neo Max Super Special Move called "Fructidor", a short ranged command grab that utilizes Iori's flames for maximum damage.

=The King of Fighters series=

Tales of Ash

 * -|KOF 2003=

Leader Super Special Move

 * -|KOF XI=

Leader Super Special Move
Throws
 * -|KOF XII=
 * Récompenses - ← or → + AC
 * Ash grabs his opponent with his hand on their face and makes a small green flaming explosion.

Command Moves
 * Floreal - ← + P
 * Ash does a twirl-like motion while standing on one leg and thrusts his other leg towards his opponent, it's still pretty safe and fast so it's prone to catch people off guard, use it sparingly.

Special Moves
 * Ventose - charge ← then → + P
 * Ash makes a flaming green crescent then throws it at the opponent, both versions are pretty fast and abusable so use to your hearts content


 * Nivose - charge ↓ then ↑ + K
 * Ash does a somersaults up into the air in a dragon punch like fashion with green flames coming out near his feet, Still an excellent AA (Anti-Air) that can be used to punish jump-ins, makes for a good wake-up attack and an all around punisher as well, the B version is really quick and the recovery on allows it to be somewhat spammable, the C version lasts longer but because of the bigger hitbox it's harder to punish now, use it in BnB's


 * Genee - ↓↙← + A or B or C or D
 * Ash blows a kiss that makes a green flame appear in an area depending on which button you pressed, it works exactly like Orochi Shermie's Mugetsu no Raigumi, an excellent zoning and pressure tool

Super Special Moves

 * Sans-Culotte - A,B,C,D
 * Green flames shoot from the ground around Ash causing him to glow green, still allows zero charge time for Ventose and Nivose, good for pressure but damage wise you'll probably just end up wailing at your opponents guard or they'll just roll past it, it's still not invincible so you know the deal

Command Moves
 * -|KOF XIII=
 * Récompenses - ← or → + C or D


 * Floreal - ← + K

Special Moves
 * Ventose - charge ← then → + P


 * Nivose - charge ↓ then ↑ + K


 * Genee - ↓↙← + A or B or C or D
 * Ash blows a kiss that makes a green flame appear in an area depending on which button you pressed, it works exactly like Orochi Shermie's Mugetsu no Raigumi, an excellent zoning and pressure tool.


 * ┗follow up attack - ↓↙← + A or B or C or D
 * Ash forces the flame to detonate.


 * Vendemiaire - close, ←↙↓↘→ + C

Desperation Moves
 * Thermidor - ↓↘→↓↘→ + P


 * Pluviose - ↓↘→↓↘→ + K


 * Sans-Culotte - A,B,C,D


 * ┗Germinal - ↓↙←↙↓↘→ + AC

Neo Max Super Special Move
 * Fructidor - close, →↘↓↙← →↘↓↙← + BD
 * Ash grabs the opponent and engulfs them in giant geyser of purple flames.

Shun'ei Saga
To be added soon...
 * -|KOF XV=

Maximum Impact
Throws
 * -|KOF MIR"A"=
 * Brumaire - (close) ← or → + A + C
 * Ash grabs opponent and punches them away with a flaming hand.
 * Fructidor - (close) ← or → + B + D
 * Ash trips opponent, stomps on their neck and kicks them away.

Command Moves


 * Messidor - → + A
 * Overhead punch.


 * Floreal - → + D
 * Ash steps forward with a spinning kick.


 * Prairial - ← + D
 * Ash steps backwards with a roundhouse kick.

Special Moves
 * Ventose - charge ← then → + P
 * Ash throws 1 (A version) or 2 (C) flame waves, serving as his projectile. C version knocks down and does 3 hits up close.


 * Nivose - charge ↓ then ↑ + K
 * Rising flip-kick. Anti-air attack.


 * Germinal - charge ← then → + K
 * Ash dashes forward while covered in flames. B version executes faster. D version has more range and juggles foes.


 * Bijou - ←↓↙ + K
 * Defensive move; Ash poses while taunting his opponent. If hit during this, he'll teleport to his opponent's back (stunning them for a moment) while laughing. "Ha ha ha ha! What are you looking at?"
 * ┗ Recolter - K
 * Execute this immediately after catching an attack with the above move. Instead of teleporting, Ash will now grab his foe and blast a flaming hand on their body, knocking them away with a damaging hit.


 * Frimaire Souragé - (jump) ↓↙← + B
 * Ash drops downwards with a gracious flip-kick. Doesn't knock down.


 * Frimaire Fortifé - (jump) ↓↙← + D
 * Ash dives diagonally downwards with a drilling attack, similar to Benimaru's signature Foot Drill.


 * Vendemiaire - (close) ←↙↓↘→ + C
 * Ash grabs his foe and does a fast autocombo on them. Juggles.

Super Special Moves
 * Thermidor - ↓↘→↓↘→ + P (1 SP Gauge)
 * Charges up, then tosses a multi-hit projectile. Will disappear if hits too much times, but otherwise will continue to drag the opponent across the screen (while damaging them) until the corner, at which it disappears.


 * Pluviose - ↓↘→↓↘→ + K (1 SP Gauge)
 * A series of 3 Nivose flip-kicks. Resembles Charlie Nash's Somersault Justice.


 * Sans-Culottes (Liberté) - A,B,C,D (1 SP Gauge)
 * Ash poses with a short flame burst around himself. Afterwards, he'll glow green for around 7 seconds, during which he'll have the following bonuses:
 * - He can perform Ventose/Nivose/Germinal without charging;
 * - He can cancel his Special Moves into each other. Since he has aerial Specials in Regulation A, he can cancel his Nivose into them while in mid-air;
 * - He can have multiple Ventose projectiles on screen;
 * It seems that hitting opponent (or otherwise not staying still) can increase the bonus' duration. The initial flare burst can hit for damage.


 * Sans-Culottes (Egalité) - A,C,B,D (2 SP Gauges)
 * Enhanced Sans-Culottes. The initial flame blast does more hits & damage, and the bonuses last for 11 seconds.
 * Révolte de Caprice - ↓↙← ↙↓↘→ + K (2 SP Gauges)
 * Ash dashes forward and, if hits, performs an autocombo on his foe. He'll randomly finish it with one of these moves:
 * - A simple 1-hit Nivose;
 * - A large flame wave, like an enhanced Ventose;
 * - A 3-hit Nivose;
 * - Nothing; in this case, Ash's foe is juggled, and he can follow up with any other attack, even this same DM again.


 * Sans-Culottes (Fraternité) - A,B,A,C (3 SP Gauges)
 * An even more powerful Sans-Culottes, doing more damage and lasting for 15 seconds. The initial activation has Ash laughing maniacally.
 * ┗Espoir - ↓↙← ↙↓↘→ + A + C (1 SP Gauge)
 * Ash summons a big pillar of green flame around himself for a moment, doing heavy hits & damage. Must be performed while the Lv.3 Sans-Culottes is active, and deactivates it after use.