Shikofumi

Shikofumi ("Raise and Stomp Trampling"), is one of Hinako Shijo's Special Moves in The King of Fighters series, first appearing in The King of Fighters 2002 Unlimited Match.

Description
Hinako stomps her front leg down, creating a tremor that trips the opponent if they're still on the ground.

The version is the fastest, and also launches the opponent.

KOF 2002 UM
Shikofumi behaves similar to Daimon's Jiraishin. It is an attack that hits low anywhere on the screen, and the opponent either must crouch or jump to avoid the tremble. When hit from afar, the opponent can tech the knockdown, but if performed at a close range (either point blank or a part of a combo), the opponent cannot tech at all.

While there isn't a damage difference between the or  versions, there is a slight difference upon start-up; the  version starts up faster and is used in combos, while the  version has slower setup and isn't used in combos. This attack is good against opponents that are zoning from a far range with projectiles to entice them to come closer to you.

KOF XV
The version can now OTG knocked down opponents, which you can now easily follow-up from  ver. Tsukidashi or Gorintsuki. The version is much stronger than the  version and will now always hard knockdown opponents on hit. While the has the same damage as its  version, it does gain juggle properties, where you can combo with either  Tsukidashi or Maemitsu Tataki.

While these buffs are strong, Shikofumi is still unsafe to use unless you're fullscreen away from your opponent. It also does not deal any guard, stun, or chip damage.

Trivia

 * Shikofumi is a traditional sumo technique, originally called shiko-ashi, where "shiko" has the religious meaning of stepping on the ground to appease the gods.
 * Street Fighter's E.Honda also has this attack in his arsenal.

Similar Attacks

 * Haki Kyaku - A tremor-creating kick used by Kim Kaphwan as well as his master and his students.
 * Jiraishin - A tremor-creating attack used by Goro Daimon.