Jin Chonrei/Move List

Overview


Jin Chonrei is a Rushdown Character, using speedy attacks for nigh-immediate pressure, decent minor spacing with his zippy-grounded movement and above all a jack-of-all-trades approach to zoning the foe out if he is able to maintain a life lead. While he was almost a slightly faster copy of his brother, Jin Chonshu, further iterations differentiate him from his brother with alternate animations for same-name moves, different combos and moves otherwise never used by the latter.

Even then, Chonrei has a more fundamental aspect around his gameplay with being a more standard shoto/shoutou that focuses more on zoning and cancelling into his forward and backward roll to either maintain space or mix his foe up (especially off of one of his chains to perform oversway 50/50s on his victim in both Real Bout Special and Real Bout 2). Even then, the slowness and resource dependency on some of his tools can make it hard for him to land strong comebacks as he's much better at maintaining his leads rather than reversing a situation.

Trivia

 * Of all the techniques of the Diwangquan/Teiouken, only the Tengenken and Tenniken are rendered in a butchered Japanese-Chinese reading as opposed to proper on'yomi (which would be Tenganken and Tenjiken respectively).
 * While the Rojin Ken is a normal special move for Chonrei, it is a super move for Chonshu.