Kyo Kusanagi/Move List

In The King of Fighters '94 & The King of Fighters '95, Kyo is a All Rounder Character. He has a simple moveset that is great for beginners. His 108 Shiki Yami Barai is a projectile that travels across the floor, 75 Shiki Kai, a forward moving double axe-kick, and both 100 Shiki Oniyaki and 101 Shiki Oboro Guruma acts as anti-air moves.

Due to Goenitz nearly killing him prior to the events of the '96 tournament, starting with The King of Fighters '96, Kyo completely revamps his fighting style. He has now become a offensive Rushdown Character who specializes in close combat and pressure. Kyo discards both his 108 Shiki: Yami Barai and 101 Shiki: Oboroguruma, instead focusing on two of the clan's other techniques, the 114 Shiki: Aragami (Method 114: Savage Bite) and 115 Shiki: Dokugami (Method 115: Poison Bite), both of which serves as the start of Kyo's Rekka moves. However, Kyo adds varying amount of original follow-up techniques from these moves that range from kicks-to-elbow dropping attacks.

Due to this, Kyo is a strong combo character that takes a while to master as his moveset from KOF '96 and following games explodes to ridiculous levels. Mastering it though allowed players to more easily adapt to use other characters that had more diverse movesets. Kyo made way for archetypes with moves that not only had multiple inputs, but each followup had its own unique features. This would also pave way for powerful mixups and combos if pressure was well-setup.

When Kyo returned in KOF '99, Kyo didn't returned with a new look, but also returned with new moves. He applies more personal touches derived from his father's techniques of the Kusanagi style, via his Hikigane (Plowing Iron) mimicking Saisyu's Kamukakari (Divine Consult) and even adapting his father's Nata Guruma (Hatchet Wheel) attack in KOF: Maximum Impact 2.

In The King of Fighters XII and The King of Fighters XIII, his default self switches back to his old KOF '94/'95 moveset.

KOF XIII also retuns "NESTS Style Kyo", although he does not play like his XI counterpart, instead plays like his KOF '98 counterpart.

The King of Fighters
The following are all of Kyo's moves in the main The King of Fighters series.


 * Normal Throws
 * Issetsu Seoi Nage (一刹背負い投げ) -- '94~'95: ← or → + C » '96~: ← or → + D
 * Hatsugane (釟鉄) -- '96~'02, XIV: ← or → + C
 * Added in '96. Removed in '03, but returns in XIV.


 * Command Moves
 * Ge-Shiki Gofu Yo (外式・轟斧 陽) -- '94~'95: → + D » '97~: → + B
 * Removed in '96, but returns in '97.
 * Ge-Shiki Naraku Otoshi (外式・奈落落とし) -- '94~'95, XI~: ↓ + C (air only) » '97~'03: ↘ + C (air only)
 * Attacks with a downward two-handed hammer punch. Removed in '96, but returns in '97.
 * 88 Shiki (八拾八式) -- '94~'95, '97~: ↘ + D
 * Performes a 2-hit leg sweep. Removed in '96, but returns in '97.


 * Special Moves
 * 108 Shiki Yami Barai (百八式・闇払い) -- '94~'03, XII~XIII: ↓ ↘ → + A or C » XI: ↓ ↙ ← + A or C
 * Throws a ground-based fire projectile towards his opponent. Removed in '96, but returns in XI; removed again in XIV.
 * 100 Shiki Oniyaki (百式・鬼焼き) -- '94~: → ↓ ↘ + A or C
 * Also a follow-up to Batsuyomi since '01.
 * 101 Shiki Oboro Guruma (百壱式・朧車) -- '94~'95: ← ↓ ↙ + B or D » XII~XIII: ↓ ↙ ← + B or D
 * Replaced in '96 by R.E.D. KicK, but returns in XII; removed again in XIV.
 * 75 Shiki Kai (七拾五式・改) -- '95: ↓ ↘ → + B or D ~ B or D ~ D
 * Added in '95. Has the effect of his '94 standing D, leaps with a follow-up kick if pressing the B or D attack button again.
 * 212 Shiki Kototsuki You (弐百拾弐式・琴月 陽) -- '95~'02, XII~: → ↘ ↓ ↙ ← + B or D
 * Added in '95. Replaced by Hikigane in '99, but returns in '01 as a follow-up to Yanosabi; removed again for '03, but returns in XII as a standalone move.
 * R.E.D. KicK -- '96~XI, XIV: ← ↓ ↙ + B or D
 * Short for "Rainbow Energy Dynamite KicK" (レインボー エネルギー ダイナマイト キック). Replaced Oboro Guruma in '96. Leaps forward with an arching drop kick. Called 707 Shiki Komahofuri (七百七式・独楽屠り) in XI. Removed in XII, but returns in XIV.
 * 910 Shiki Nuetsumi (九百拾式・鵺摘み) -- '96~'01: ↓ ↙ ← + A or C
 * Added in '96. Removed in '02.
 * 114 Shiki Aragami (百拾四式・荒咬み) -- '96~XI, XIV: ↓ ↘ → + A
 * Along with Dokugami, replaces Yami Barai in '96. Opening attack to a combination of follow-up attacks. Removed in XII along with all its follow-ups, but returns in XIV.
 * 128 Shiki Konokizu (百弐拾八式・九傷) -- '96~XI, XIV: ↓ ↘ → + A or C during Aragami
 * 125 Shiki Nanase (百弐拾五式・七瀬) -- '96~XI, XIV: B or D during Konokizu or (96~XI) Yanosabi
 * 127 Shiki Yanosabi (百弐拾七式・八錆) -- '96~XI, XIV: ➀ A or C during Konokizu, ➁ → ↘ ↓ ↙ ← + A or C during Aragami
 * Ge-Shiki Migari Ugachi (外式・砌穿ち) -- '96~XI, XIV: A or C during Yanosabi➁
 * 124 Shiki Munotsuchi (百弐拾四式・六槌) -- XIV: → ↘ ↓ ↙ ← + B or D during Aragami
 * Ge-Shiki Tsurubeotoshi (外式・釣瓶落とし) -- XIV: A or C during Munotsuchi
 * 427 Shiki Hikigane (四百弐拾七式・轢鉄) -- '99~'03, XIV: → ↘ ↓ ↙ ← + B or D » XIV: B or D during Munotsuchi
 * Removed in XI, but returns as a follow-up attack to Munotsuchi in XIV.
 * 115 Shiki Dokugami (百拾五式・毒咬み) -- '96~XI, XIV: ↓ ↘ → + C
 * Along with Aragami, replaces Yami Barai in '96. Lunges forward with a series of punches. Removed in XII along with its follow-ups, but returns in XIV.
 * 401 Shiki Tsumiyomi (四百壱式・罪詠み) -- '96~XI, XIV: → ↘ ↓ ↙ ← + A or C during Dokugami
 * 402 Shiki Batsuyomi (四百弐式・罰詠み) -- '96~XI, XIV: → + A or C during Tsumiyomi
 * Can follow up with Oniyaki.


 * Desperation / Super Special Moves
 * Ura 108 Shiki Orochinagi (裏百八式・大蛇薙) -- '94: ↓ ↙ ← ↙ ↓ ↘ → + C ('95: hold OK) » '00~'02, XI~XII: ↓ ↙ ← ↙ ↓ ↘ → + AC (hold OK) » XIII~: ↓ ↙ ← ↙ ↓ ↘ → + A or C (hold OK)
 * Can be delayed since '95. Removed in '03, but returns in XI. Can be performed while in air in XIII only.
 * Saishu Kessen Ougi Mushiki (最終決戦奥義・無式) -- '97~'98: ↓ ↘ → ↓ ↘ → + A or C » '03: ↓ ↘ → ↓ ↘ → + AC
 * Added in '97. Replaced by 182 Shiki in '99, but returns as his Leader D. Move in '03 as Sanjingi no Ichi (三神技之壱). Removed in XI.
 * 182 Shiki (百八拾弐式) -- '99~XII, XIV: ↓ ↘ → ↓ ↘ → + A or C (hold OK)
 * Added in '99. Removed in '01, but returns in '03. Removed in XII, but returns again in XIV.
 * 521 Shiki Kamukura (伍百弐拾四式・神塵) -- '01~'02: → ↘ ↓ ↙ ← → ↘ ↓ ↙ ← + AC
 * Added in '01. Becomes a hidden move in '02, and is removed in '03.
 * 524 Shiki Kamijiri (伍百弐拾四式・神塵) -- XI: → ↘ ↓ ↙ ← → ↘ ↓ ↙ ← + CD
 * Added as Kyo's Leader Desperation Move in XI. Removed in XII.
 * Ura 121 Shiki Ama no Murakumo (裏百弐拾壱式・天叢雲) -- XIII: ↓ ↘ → ↓ ↘ → + AC
 * Neo MAX Super Desperation Move. Removed in XIV.
 * Ura 1127 Shiki Yaegaki (裏千百弐拾壱式・八重垣) -- XIV: ↓ ↙ ← ↓ ↙ ← + AC
 * Added in XIV as his Climax Super Special Move.

KOF: Maximum Impact
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