The King of Fighters All Star/Trivia




 * This game is the first game to include all characters with new or recurring voice actors.
 * Some voice actors of this game also appears in the more recent SNK mainline entries (if counting after 2016).


 * The game is also the first to use 3D assets rather than sprites in a mobile KOF game.


 * It is also the first game to introduce both Bandai Namco (Tekken and Soul) and Koei Tecmo (Dead or Alive and modern Ninja Gaiden reboot) and Sega (Virtua Fighter) characters alongside with SNK characters (SNK being the home game), Capcom (Street Fighter) and Arc System Works (Guilty Gear).
 * It also marks the first time both manga/anime series from respective another Shonen companies to fight alongside each other. In this case, Gintama from Shueisha/Shonen Jump and Seven Deadly Sins from Kodansha/Shonen Magazine.
 * It also marks the second time where Netmarble's original franchise, Seven Knights and a Capcom franchise (the previous one in the first Seven Knights was from Devil May Cry) to be in the same game.


 * The collaboration-based franchises, except Gintama has the more than one rarest features. Not counting both Game Start and Finish icon designs:
 * Gintama:
 * Appearances: The warriors are based on their first appearances on costume-based, as evident on Kagura's costume, but after Kabukicho Four Devas Arc, due to Kamui and Takasugi's alliance. Only Gintoki to receive his past Joi War variant prior to his series' main events.
 * Samurai Shodown (except Nakoruru, later Darli Dagger and KOFXV variant of Haohmaru):
 * Appearances: The warriors are based on prior to Samurai Shodown II event. By extend, their costumes are based on prior to the event of PlayStation game Samurai Shodown: Warriors Rage.
 * Announcer: Provided by Daiki Nakamura (Haohmaru’s current Japanese voice actor and voice actor in 64 series) instead of Hiroshi Naka (Jubei Yagayu and Kuroko’s Japanese current voice actor).
 * BGM: Rather than their reused latest BGM from Samurai Shodown (2019), all characters except Amakusa shares two BGMs based on their respective genders.
 * Tekken:
 * Appearances: The fighters use their current appearances in Tekken 7, as of its arcade update/console version Tekken 7: Fated Retribution. Only Jin, Xiaoyu, Hwoarang and Nina being given alternate variants from prior to Tekken 7. However, with the exception of Devil Jin, whose appearance is based on his playable debut game, Tekken 5 instead.
 * Voice Clips: The fighters reuse achieved voice clips from Tekken 7, rather than also reusing voice clips from Tekken 5 - Tekken Tag Tournament 2 (excluding Tekken 4) or/and Capcom-developed crossover fighting game Street Fighter X Tekken.
 * BGM: Fighters' BGM reused from Tekken 7 stages.
 * Announcer: Also from Tekken 7.
 * Hit Sound: Reuse the current sounds which are heard in Tekken 6 onward.
 * Super Moves: Mostly Rage Drive, with few uses 10-Hit Combo on specific still have no official move name(s) for each character. Although some character' official super move name already existed in crossovers featuring playable Tekken characters like Street Fighter X Tekken and Namco X series, yet not used in Tekken 7 nor KOFAS.
 * Super Move Battle Card: Rage Art, but still have no official move name(s) for each character. Although some character' official super move name already existed in crossovers featuring playable Tekken characters like Street Fighter X Tekken and Namco X series, yet not used in Tekken 7 nor KOFAS.
 * Unique Trait: Rage Mode which first appear in Tekken 6 onward. When health is low.
 * WWE:
 * Appearances: The wrestlers are based on their appearances prior to the recent event in 2020, such as COVID-19 pandemic, Becky Lynch's pregnancy, The Rock and the Undertaker's full retirement from wrestling careers in respective years. The Rock and John Cena's variants are opposite between their past and present-selves, whereas the former's primary wrestling get up in since 2003 as his default variant, while John Cena's Doctor of Thuganomics (2003–2004) appearance is his alternate variant.
 * Voice Clips: Because the wrestlers are made silent like the current WWE mainline video games, the current commentator, Michael Cole provides commentary voices for the wrestlers’ attacks. This is because due to asking the WWE wrestlers to directly voice themselves would shoot the licensing fee to the stratosphere.
 * BGM: Wrestlers reuse their current wrestling BGM themes, while John Cena being given a BGM from his early post-WWE debut incarnation. Their themes will play upon victory.
 * Announcer: Also by Michael Cole.
 * Seven Knights:
 * Appearances: The warriors are based on their classic younger appearances from Season 1.
 * Voice Clips: The warriors reuse achieved voice clips the first game. It has English, Japanese, and Korean languages. However, as overseas uses English voice clips only, while Japanese and Korean voice clips are exclusive to their respective language, there isn’t an option to change the characters’ language voice clips.
 * BGM: Like Samurai Shodown warriors, Seven Knights only have 2 BGMs based on their affiliations between Team Light and Darkness.
 * Seven Deadly Sins:
 * Appearances: The warriors are based on their classic younger appearances prior to the end of the series from the timeline depicted in its sequel, Four Knights of the Apocalypse.
 * Voice Clips: The warriors reuse the voice clips from its Grand Cross mobile game adaption.
 * BGM: All characters only have one BGM.
 * Dead or Alive:
 * Appearances: The fighters are based on their recent appearances. Most visible one on costume-related are Kasumi (all variants) and swimsuit variant of Nyotengu, because Kasumi is a classic veteran to the series, while the rest who debuted as DLC fighters in update titles of Dead or Alive 5 (Ultimate/Last Round) are canonically debut in the sixth game's storyline.
 * Voice Clips: Dead or Alive fighters uses Japanese voices. While most grunts are coming from Dead or Alive 6, some dialogues are brand new.
 * BGM: Like Samurai Shodown and Seven Knights warriors, Dead or Alive fighters only have 2 BGMs based on their affiliations between Special Signature and Angel of Paradise.
 * Super Move Battle Card: Fatal Rush (once known as Power Blow) on specific still have no official move name(s) for each characters. Although some characters’ official super move name already existed in Dead or Alive 5, yet not used in Dead or Alive 6 nor KOFAS. This is similar to Tekken cast’s Super Move Battle Card.
 * Unique Trait: Some of their special moves immediately regenerate when one special move with this effect is used once.
 * Guilty Gear:
 * Appearances: The warriors are based on their playable appearances in the Guilty Gear Xrd sub-series, which is prior to Guilty Gear -Strive-, mainly its standalone update Guilty Gear -Revelator/Rev 2-, due to Elphelt Valentine's appearance, despite not included in the collaboration event. As Round 1 only features selected female characters like Dead or Alive, Sol Badguy is the only male character in that collaboration's said round.
 * Voice Clips: Mostly reuses Japanese voice archives from Guilty Gear Xrd -Revelator/Rev 2-, due to fact that it lacks of English voice over after its original standalone release Xrd -Sign- prior to retain it in the latest game, ''-Strive-.
 * Announcer: Also from Guilty Gear Xrd. However, if these characters won, the announcer will announce "Destroyed!" (Dizzy's case is "Surrendered", due to her non-violent nature) during main missions, and "Slash!" during non-boss-based missions.
 * BGM: Also from Guilty Gear Xrd and its updates. If these characters won, the Instant Kill theme will play, similar to WWE cast.
 * Super Moves: Overdrive.
 * Super Move Battle Card: Instant Kills has been toned down into not entirely Instant Kill, making act like sort of regular Level 3 Super Move.
 * Street Fighter:
 * Appearances: The fighters' default appearances are based on the debut crossover round representation between the two latest games Street Fighter V (Round 1) and Street Fighter 6 (post-Round 1). Only Chun-Li, Guile and Cammy White being given alternate variants from their chronological order past games.. While both Classic Chun-Li and Guile remains the same since their debut in Street Fighter II, Ryu remains unchanged from his appearance in the Street Fighter IV series, except for Classic Cammy and Alpha Chun-Li are based on Street Fighter V version. As M. Bison's physical body died chronologically in Street Fighter V, his default variant remain in his last playable appearance. Akuma and Luke Sullivan's default variants remains from Street Fighter V, while Ken, Guile, Cammy and Juri's default variants uses their default current appearances from Street Fighter 6. This marks the first crossover series to have later rounds represents the recent mainline entries, and the first to fix the mistake that first happened during Tekken crossover Round 2 on unable to unlock previous Round contents.
 * Voice Clips: Like Dead or Alive and Guilty Gear cast, Street Fighter cast are voiced in Japanese. All clips are from Street Fighter V.
 * Announcer: Original, albeit akin to classic Capcom fighting game announcer (mostly from Star Gladiator series) instead of Street Fighter V by Imari Williams.
 * BGM: Fighters' BGM reused from Street Fighter V, except those who debuted in Street Fighter 6 reuses its BGMs. While Street Fighter villains' victory BGM reuses from current regular theme from Street Fighter V Season 3 - 5, the victory BGM for its heroes however, originate from the one which was used in Street Fighter V-based collaboration crossover in Megaman X Dive mobile gacha game.
 * Unique Trait: Some of their special moves immediately regenerate when one special move with this effect is used once.
 * Super Moves: Due to this game uses multiple super moves during gameplay like in Street Fighter Alpha and Ultra Street Fighter IV (Ultra Move W (which uses both Ultra 1 and 2)), some super moves (including those which becomes EX-based or V-based only moves) can also be either originating from previous Street Fighter entries, which are included in Street Fighter V.
 * Super Move Battle Card: Critical Art, based on the Round crossover representations between the ones who are part of Street Fighter V (Round 1) and another who are for Street Fighter 6 (post-Round 1). Some uses like Ryu (no longer count Guile due to him representing Street Fighter 6 (post-Round 1 Street Fighter crossover) uses V-Trigger version of their Critical Arts, while Akuma and Kage uses V-Trigger exclusive Critical Art (a Raging Demon/Shun Goku Satsu) respectively.
 * Soul:
 * Appearances: The warriors use their current default appearances in the new timeline which first depicted in Soul Calibur VI. Only Ivy and Cassandra being given alternate variants from their last mainline playable appearances in original timeline. It started out with all female cast only in Round 1 is just like Dead or Alive and similar Guilty Gear (on the latter's case, due to only 1 male character, Sol Badguy). However, it did not start out with the inclusion of 1 primary protagonist of most installments who happens to be a male character, Siegfried Schtauffen.
 * Voice Clips: While reused from seventh game, the first new timeline's game, the warriors are just like the warriors from Seven Knights, regarding of depends on which languages their reused voice clips are in and there still no option to change the characters’ language voice clips, but only has both English and Japanese voice overs, whereas Japanese voice over likely on Korean version as well, due to Seong Mi-Na's character since Soul Blade (English version of Soul Edge, the very first Soul game).
 * Announcer: Also from Soul Calibur VI.
 * BGM: Warriors' BGM reused from all stages within post-Soul Calibur games. Particularly Soul Calibur II on most of pre-Soul Calibur VI characters
 * Hit Sound: Reuse the current sounds which are heard in the new timeline, first depicted in Soul Calibur IV.
 * Super Moves: Soul Attack. Some like Kilik and Groh uses regular version of their Critical Edge.
 * Super Move Battle Card: Critical Edge. Some like Kilik and Groh uses Soul Charged version of their Critical Edges.
 * Virtua Fighter:
 * Appearances: The fighters use their current default appearances in Virtua Fighter 5, and its updates. Only Akira and Sarah being given alternate variants from the first appearance of Virtua Fighter series.
 * Voice Clips: The fighters reuse achieved voice clips from Virtua Fighter 3 - Virtua Fighter 5 Final/Ultimate Showdown. Just like Tekken cast, the characters spoke in native languages, albeit English and Japanese only respectively. However, unlike in its home series, nor other non-Virtua Fighter appearances which reuses solely from one of Virtua Fighter games between the fourth and mostly fifth installments, neither Tekken cast who solely reuse archived voice clips from Tekken 7, most of the archived voice clips which were not used have been used in this game, except for being hit or KOed.
 * BGM: Fighters' BGM reused from Virtua Fighter 5 Final Showdown stages, based on their current appearance. However BGMs for variants who dons original 1993 polygon-style Virtua Fighter are based on their respective debut game, while some like polygon-style Goh Hinogami and Brad Burns reuses some of Virtua Fighter 4 Evolution stage BGMs.
 * Announcer: Also from Virtua Fighter 5 Final Showdown.
 * Hit Sound: Reuse the current sounds which are heard in Virtua Fighter 5 Final/Ultimate Showdown.
 * Unique Trait: They have no KO or being hit noises.


 * Few SNK cast use pre-existing voice clips from previous installments of each franchises.


 * This marks the first KOF game which Wolfgang Krauser is voiced by a Japanese voice actor.


 * The Question Mark on Characters’ Original Team CODEX designates for the characters or/and their variants who have yet to be included in the game will arrive in the future updates, such as 2002 Iori and Kukri. This includes license issue-based KOF-related SNK characters like Love Heart and original design of K9999 prior to the existence of Krohnen McDougall.
 * Oddly, there are variant versions of the characters already in the game that have yet to be officially included as playable, such as True/'94 Boss Syndrome Rugal (as a Round 2 boss), both  '98 Leona (Valentine storyline and post-Orochi Saga storylines), and  '99 Shingo (John Cena's WWE and post-Orochi Saga storylines).


 * Baiken, a Guilty Gear character introduced in the game this year, also appears in other mobile game authorized by SNK, The King of Fighters '98 Ultimate Match Online, along with Sol Badguy, Ky Kiske and Dizzy.
 * Baiken also appears as a DLC crossover character in Samurai Shodown (2019), prior to returning in the recent entry of her source series, Guilty Gear -Strive-, also as a DLC character.


 * Company which developed Guilty Gear series, Arc System Works also developed a Capcom-licensed fighting game spin-off of hack n' slash Sengoku era series, Sengoku Basara X. Additionally, Capcom is the originator of Air Combo system via its Marvel-licensed fighting games, which became an inspiration to some Arc System Works fighting games like Guilty Gear.


 * It is one of the few games that involves the return of SNK vs. Capcom crossover clash legacy after 2000s since Bandai Namco's Tekken 7, and Nintendo's Super Smash Bros. Ultimate, with the current three, especially this game features characters from Bandai Namco, Capcom and SNK themselves.
 * With the inclusions of Sega, it marks the second game to feature characters from the first fighting games developed by Bandai Namco (counting its second fighting game, Soul), Capcom and Sega respectively since turn-based fighting game-like RPG crossover series Project x Zone, though one of Virtua Fighter characters (specifically Akira and Jacky) only appear as an assist trophy and costumes in Super Smash Bros. Ultimate.


 * It is part of the ongoing exchange collaborations with Bandai Namco for inclusion of Geese in Tekken 7, and Haohmaru in Soul Calibur VI. Soul Calibur VI collaboration crossover event for this game only occurs few months after Haohmaru finally made his canonical debut in mainline KOF story since The King of Fighters XV.


 * As a crossover with Street Fighter had been highly demanded by fans years ago, Capcom title’s character Akuma appeared as a cameo earlier in the end of Boss Syndrome Orochi Saga event on Late February 2022 before Street Fighter event occur on March 24, 2022.


 * During a developer interview on a crossover with Capcom's Street Fighter:
 * Luke's inclusion in this game meant to promote Capcom's upcoming Street Fighter 6.
 * Netmarble and SNK wanted to add more female characters and few male characters (such as Ken, Cammy, .etc). However, Capcom had different things in mind, so both Netmarble and SNK had to compromise on that as well.


 * Unlike Seven Deadly Sins-themed main menu, which has main menu theme being fixed into reusing their battle theme after Diane, King Harlequin and Dancer variant Elizabeth Liones were released, Street Fighter has different themes between mobile and PC after Akuma and M. Bison were released. Mobile reuses Akuma’s Street Fighter V theme, while PC’s main theme remains unchanged since the crossover first started.


 * Though not appearing in KOF All Stars, Xavier "Austin Creed" Woods, a WWE wrestler, and Kofi Kingston’s teammate and friend, is a host of a gaming YouTube "UpUpDownDown", and like Kofi, is one of the WWE wrestlers who plays Tekken and Street Fighter games.


 * Crossover characters cannot participate Soul Quest outside their respective collaboration events.


 * Kyo's magic clone, Kusanagi is instead playable randomly in Dream Match before being removed in latest patch during Tekken 7 crossover round 2. He was eventually made playable as a Special Signature character in a later patch.
 * However, his Special Signature/2002 still not yet been updated, due to still having the same intro, win and lose animations, and Saishu Kessen Ougi Mushiki Super Move Battle Card as  ' 94 -  ' 98 variants of Kyo. This could also applied to Kyo-1 and Kyo-2, should they be added playable as well. Instead, the different intro, win and lose animations and gaining completely different Super Move Battle Card (1999 Shiki Kiri Homura) are instead being applied to a 2003 representing Ultimate class, in additions of having newer voice lines with re-recorded ones reprised by his voice actor exclusive for this game.


 * The XV variant of Haohmaru is similar to XIII-NESTS Saga variant of Kyo, while remain a same characters as their other variants (not counting gender swapped) in both abilities and super moves, one of their Super Move Battle Cards only be accessed to only one variant. XIII-Pure Instinct variant of Iori does not count in this category, due to being flameless during XII/XIII storyline, thus treated as completely separated character than regular flame empowered Iori and its other flame empowered variants.


 * The second round of Tekken crossover, still representing Tekken 7 were having had trouble with returning previous Round contents, until Street Fighter crossover becomes the first to fix the mistake at same time being the first to represents the next mainline entry on the later rounds (namely Street Fighter 6 since Round 2).


 * Soul series was included in this game, due to the guest character in its seventh main entry Soulcalibur VI, Haohmaru properly made his KOF debut in The King of Fighters XV.


 * The inclusion of Virtua Fighter has other explanations besides being acknowledge as the first 3D fighting game to be developed before Tekken and Dead or Alive exist:
 * For some reason, Virtua Fighter 5 Final Showdown was chosen instead of its 8th - 9th-generation remake title Virtua Fighter 5 Ultimate Showdown. Though the inclusion their original 1993 polygon-style version of their debut game indirectly based on Ultimate Showdown itself.
 * Like in Dead or Alive 5 and its standalone update Dead or Alive 5 Ultimate/Last Round, where one of its fighters guest starring, the Round 1 Virtua Fighter collaboration consist those four main protagonists who starts the 90s anime series during Virtua Fighter 2 era.