The Last Blade 2

The Last Blade 2, originally released in Japan as Bakumatsu Rouman Dai Ni Maku: Gekka no Kenshi - Tsuki ni Saku Hana, Chiri Yuku Hana (, lit. “Curtain Closing Romance Act II: Swordsman of the Moon Flower - On the Moon a Flower Blooming, a Petal Falling”), is the second and final entry to The Last Blade series. It was first released in arcades in November 25, 1998. This game is also considered be the last title to the series though SNK mentioned their interests in continuing where they left off.

It has several home console versions, including Neo Geo and Neo Geo CD versions, a Dreamcast port, and a Neo Geo Pocket Color conversion. The Neo Geo CD version includes an extra quiz mode, voiced cutscenes, and a gallery section from both titles. Most of these features and the Neo Geo additions were combined for the Dreamcast port. Both games were released for a PS2 compilation on January 12, 2006. A PS4, PS Vita and PC port handled by Code Mystics adds trophies, and a drama CD was also made available for purchase on January 1, 1999. It follows Hibiki's reluctant journey as a warrior.

In May 9, 2020, Code Mystics updated the online mode of the game to utilize GGPO, also known as "rollback netcode," attested as one of the most reliable online play protocols in the industry. The same proccess occured with The King of Fighters '97, The King of Fighters 2002 Unlimited Match, Garou: Mark of the Wolves, The King of Fighters '98 Ultimate Match and Samurai Shodown V Special (only on PS4).

In January 7, 2021, Hibiki Takane was confirmed as a DLC crossover character in Samurai Shodown (2019), and was released in April 28, 2021.

Story
The official story given by SNK is as follows:

Long before humanity existed, in a far off time of myth, death was an unknown, equally distant concept, but when death first came to the world, the "Messenger from Afar" was born.

With time, the Sealing Rite was held in order to seal Death behind Hell's Gate. At that time, two worlds, one near and one far, were born. Thus the history of life and death began.

Half a year has passed since Suzaku's madness, and the underworld is still linked by a great portal. Kagami's great sin is still heard as if ringing from the heavens. Our world has been called upon. Legends of long ago told of the sealing of the boundary between the two worlds. The Sealing Rite would be necessary to hold back the spirits of that far away world.

However, the Sealing Rite brings together the power of the Four Gods and Sealing Maiden, for the first time properly completing the ritual.

To find the Sealing Maiden, Genbu began searching in the center of the world, from which all things begin. At the same time in the underworld, in the depths of darkness, many spirits conspired, plotting to hinder the Sealing Rite. They had but one wish, to be reborn into our world.

Overview
The setting is set one year after the events of the first game. Gameplay elements remain the same as the first title with some minor adjustments.

Power mode now allows the player to use an unblockable guard break (known as the Bōgyo Fukagiri/Defense Failing Slash in Japanese), where using +  (strong slash + kick) allows for a delayed strike that knocks away on hit.

Speed/Technique mode instead allows for +  to be an overhead-hitting launcher (Uchiage Giri/Launching Slash in Japanese) with the same command, which if landed on a crouching victim causes a stagger instead of a launch. The Enigma Frenzy Attack/Ranbu Ōgi has now been heavily reworked to function far more like a universal-Deadly-Rave-super for all characters where with the command +  or, the dashing blow starts respectively with either an overhead or low. All characters have a total of 4 specific routes for their Enigma Frenzy Attacks.

One more mode called "EX" (Extreme/Kyoku in Japanese) was added to play, which is a combination of "Speed/Technique" and "Power", only the character has lowered defense by x2 and decreased Super Meter gain while being unable to use the guard break (instead using the overhead launch with BC). All modes now aesthetically possess their own color schemes different from each other, with Power mode having the default color palette available for selection.

The grim mood of the series was stressed more than its predecessor through various ways: both introductions to the game hint to the end of an age, characters are colored to be slightly darker, and the game's cutscenes are made lengthier to emphasize the importance of the plot. This grim mood is subverted by the storylines of Akari, Hyo, Juzoh and Lee, where their endings, in the case of Hyo and Lee, can take a comical or bright turn if certain conditions are met.

The ability to lose hold of weapons has been totally removed in the game.

Characters
The new characters introduced in this game are:

Stages

 * Note 1: This is the only game in the series with an exclusive stage, the Graveyard, only accessible in Versus Mode in the console version.


 * Note 2: The Hell's Gate (Boss Stage) doesn't have an intro.

Shimiji Mountain Pass: A cliff near a Japanese beach, in a sunny day. Features trees, people, horses, a stone ladder and a wooden cabin, besides ships in the ocean. Village of Twilight: A field next to a plantation, in a sunset. Features trees, shrubs, Kanji stones, tree stumps, a water well and dandelions, besides a forest.
 * Intro: people walking, a ship sailing and the sun.
 * Intro: a ladder, the stones, a Buddhist statue and a dragonfly perched in a bush, with the sun in the background.

Port City Building Nº 13: A street, during the celebrations of the Christening Festival. Features a crowd, a elephant with people surrounding and a woman riding him, lamps, sales points, flags, a cloth door and a bucket, besides some paintings, one with Akari and Juzoh.

Last Night of Yuki-Machi: A street next to a river, in the night. Features a boat, some people, a red bridge, sakura trees, a pagoda, a wall and some houses, besides the full moon, some clouds and a small tent.
 * Intro: a couple of children laughing until were surprised by the elephant.


 * Intro: A woman looking at a hand mirror, and after looking at the moon, with some sakura petals falling.

Large Fire at Wadamoya: An attic of an hut, in flames. The fight takes next to a ladder. Features wooden piece over all the stage and a wooden clock.

Forgotten Forest: A forest next to a waterfall. Features beams of sunlight, stones and a small turtle.
 * Intro: the stage on fire, with flashes of Washizuka fighting with a man.


 * Intro: the waterfalls illuminated by a beam of sunlight.

Cloudy Battlefield: A ship port destroyed, next to a war trench. Features some ships, cannons, rocks, hays, ripped flags, destroyed fences, wooden wheels, smoke and dogs eating leftover food, besides the moutains.


 * Intro: A sword stuck in the rocks.

Shrine of the Sealing: A forest way next to the Hell's Gate, after a rain. Features lamps, shrubs, fireflies, water puddles, stones and a shack.
 * Intro: the fireflies flying until the trees, and the sky releasing lightnings.

Hell's Gate: The fight takes next to some stone statues, in a lightning sky. Features dead trees, a forest and ropes in the stones. Associated with Kouryu.

Graveyard: An abandoned cemetery in a windy night of full moon. Features dead trees, a shack, shrubs, lamps and a forest in the background.

Reception
In Japan, Game Machine listed The Last Blade 2 on their December 15, 1998 issue as being the second most popular arcade game at the time. According to Famitsu, the Neo Geo CD sold over 9,379 copies in its first week on the market. Blake Fischer reviewed the Dreamcast version of the game for Next Generation, rating it three stars out of five, and stated that "A unique 2D fighter for Dreamcast which is a welcome break from the plethora of Street Fighter variants we've seen in the States. Too bad you'll have to track down an import to play."

In 2012, GamesRadar+ included Last Blade 2 among the little-known classic fighting games that deserve HD remakes, calling it "one of the Neo Geo’s prettiest, deepest fighters."

Trivia

 * Along with the general motif and theme of the game, a curious text line is inscribed in the GUI of the game. This was the translated prologue text from the first game, The Last Blade, which was originally left untranslated and is read as follows:
 * For ages, the barrier remained.
 * "Earth" and "Heaven" were kept separate.
 * "Hade's Gate"
 * Genbu, Byakko, Suzaku, Seiryu
 * In History's shadow, this barrier was kept secure
 * Protected by the Four Gods, all remained safe.
 * But this would change.


 * Unlike the first game, the prologue of the game is properly translated. The ending credits however, was left untranslated, in comparison to the first game.
 * The Dreamcast version of the game introduced English subtitling to the kana renderings of the character names in the Versus Screen. Also in this sequel, character names are no longer announced, but rather, characters say a specific quote.
 * This is one of the SNK games to use the staff roll as a gag gimmick, particularly in Juzoh's ending.