EX Special Moves

EX Special Moves (lit. "Extra Sure-Killing Art"), are powered-up versions of a Character's Special Moves. They are also known as EX moves for short.

Description
Usually signified by the character in question flashing blue, EX Special Moves grant additional properties, akin to being prior toned-down super variations of base special moves. These properties can include Super Armor, knockdown, altered movement (such as greater distance covered), greater damage, less start-up, projectile evasion, added juggle properties, and more. These have appeared in prior fighting games in a similar fashion.

To perform an EX move, the user must perform an input, but also press two both punch or both kick  buttons simultaneously after activating a Special Move. They make their first KOF appearance in The King of Fighters XIII, and cost 1 full bar to use.

EX Special Moves return in The King of Fighters XIV, although with a few alterations. EX moves can only be used while in MAX Mode.

In The King of Fighters XV, EX Special Moves now cost one half of the Power Gauge, allowing EX moves to be used more often. Additionally, it can be used outside of MAX Mode, much like in KOF XIII.