User talk:ThunderBeam707

''Past discussions archived to.... ''

Archive 1 Archived 7:18, June 29, 2010 (UTC)

Archive 2 Archived 7:19, June 29, 2010 (UTC)

Re: Orochi Shadows
While I can't rule out the possibly of that happening, I cannot say either way whether or not that will be the case. Basically this is a "wait and see what will happen" situation as we won't know for sure until KOF XIII comes out. Personally, I don't think it will happen and at best they will make flashback cameo appearances. It would be funny to see Rugal come back though given his penchant for repeatedly "resurrecting" himself. Kyosei 22:53, May 28, 2010 (UTC)

Re:Chris cameo
So? Shermie makes a cameo on the France stage. What's your point? I'm still sticking to my original view on background cameos and that they don't really count as canon. As the word implies, cameos are just a little appearance which usually serve as a kind of fan service. The only real important cameos to be concerned about IMO are the ending cameos as those can be construed as canon. If they're not shown being alive during a cutscene or during a team's ending then as far as I'm concerned they're still quite dead. Kyosei 22:02, May 30, 2010 (UTC)

New Faces Team
I thought we've already been over this. They haven't called the New Faces team since '97. Ever other game since then they've either been called the Orochi team or '98 team. This is about accuracy not the particular names you want to call them by. Kyosei 17:49, May 31, 2010 (UTC)
 * I specifically remember having this conversation with you here and here albeit before you had registered an actual user name. It's hard to imagine this IP address being other than you since you talk to me about your Anti-Hero team with the same IP(s). Kyosei 18:01, May 31, 2010 (UTC)

Adding Redundant Sprites
If you wish to add sprites, particularly when they are mere color edits, and sprites already exist, take the time to properly synchronize them with the other relevant sprites. What do I mean by synchronize? Sprites of the same construction should sync in the following ways


 * Size: The dimensions of the gif should match.
 * Placement: The objects should have the same relative placement in the frame, so that the pixels overlap one another. For instance, I always put a consistent boarder of empty pixels around every sprite to make placement easier.
 * Order: Animations should begin on the same frame of motion.
 * Timing: Animations should have the same timing per frame.

If you are not going to bother making sprites properly sync, please do not upload them. They only make the sprites sections look like a mess.

Also, please do not upload Japanese Card Fighters Clash cards when English versions exist. Cheers. D3volv3r 19:41, June 1, 2010 (UTC)

Re:Change
It's good to see you are willing to take constructive criticism as just that, constructive and not as a personal attack. As with all art, the only way you're going to improve is by not treating everything you do as "sacred" and "untouchable". Keep at it. Kyosei 20:37, June 2, 2010 (UTC)

Re: Advice
First off I just want to say the changes made so far are a big improvement from how it used to be. Smoke feels more like a genuine character instead of a author avatar. Some little things first though.

Corrections on the Japanese names:
 * Smoke should be spelled with katakana as: スモーク
 * The family treasure should be spelled in hiragana/kanji as: こもり の 蒼玉


 * Note on the "Komori" family name. This could possibly be spelled as: コモリ depending on the meaning you want to convey for the family name. For Japanese, using hiragana and katakana imply different meanings. Katakana is usually for either foreign words or names that should be taken in the context that the person in question was born/lives in a foreign country even though the name is Japanese. Such is the case for Yuri and Ryo.

As for how to make it more believable, I think you should possibly tone down the transformations a little. I think one is fine but anymore than that starts to border on boss territory a la Rugal in a sense. There's also the matter that I don't think many characters in the King of Fighter series get more than one "transformation". Usually they stick to just one at most (Kula, all the Hakkesshu, etc.).

Some of the powers should be removed as well. Your character almost feels like a one-man army with the power of the all three of the original Sacred Treasures combined (i.e. the ability to seal Orochi and deactivate the riot of blood). He shouldn't be more powerful than any of the original three sacred treasures as these are considered the most powerful in the KOF canon. I think the passive abilities that allow him to sense the presence of certain people is fine. Healing, teleporting, telepathy and flight are a bit on the iffy side for me. The use of telepathy is considered rare in the KOF universe and only those proficient using Psycho powers, Chizuru and supernatural beings are shown able to use it. Given the rarity of it and the fact your character as only recently awakened to his powers, it seems a little far-fetched for him to have telepathy. Healing is once again limited to only supernatural beings and Athena. Teleporting is limited to those who specialize in exotic martial arts close to something like ninjutsu (Hizoku characters, Nagase), those who use Psycho powers or supernatural beings. Translocation is fine though as it is somewhat of a "normal" power in the KOF universe. Flight is limited to supernatural beings or those who use air based abilities/powers.

TLDR version. Basic rule of thumb: don't give your character abilities more powerful than the three sacred treasures combined. Having powers is cool but less is more in this case if you want a believable character.

Character's backstory is fine for the most part. There's some little things I'm confused about though such as when you mention the personality change and eye pain. As a reader, I don't know how his personality was before he got his powers only after. Mentioning it seems weird as you don't explain how his personality changed. I don't see why the eye pain should be mentioned unless it will play as something important later down the line like as the price for awakening too early he'll lose his eyesight or something like that.

There's also the matter that he gained his powers from something mundane as smoking. Generally when we read about why a character has certain powers in the KOF universe is because they either a) stole it/gained it (Rugal, Ash, etc.), b) experiment/clone, c) trained to attain them or d) just born with it. I think in this case it's fine if his powers awakened as a reaction due to the events that happened in either '97 or any time during the Ash saga. Given that the reader already knows said character is born with these powers you don't have to create an elaborate way in how he came to awaken to these powers. Simply stating it's a reaction to Orochi's presence or powers is fine.

Hmm that's about it for now. I'll let you mull over it and think of ideas/changes. Kyosei 23:07, June 19, 2010 (UTC)

Re:Kim Team
Why? We don't name Kyo and Iori's teams as Kyo's King of Fighters team and Iori's King of Fighters team do we? Besides, the team names are just simply what SNK calls them. Nothing more, nothing less. Kyosei 03:02, June 22, 2010 (UTC)

Re:Link
An article's page history can tell you these things without you having to ask me but whatever. The previous edit before I changed it can be seen here. Not only did the IP in question erase fairly amusing trivia to input it but it looked highly suspect. It might be harmless but I'm not willing to take that chance. In fact it mostly looks like spam more than anything for which the IP might get a ban for doing if they have been blacklisted at other places or do it multiple times. Kyosei 22:25, June 24, 2010 (UTC)

Re: Help
For Wild Chain it'd be オロチチェーン. Though keep in mind that SNK tends to name characters with half Orochi blood with some elaborate name in addition to the above. I have no idea what that would be for your character so you're on your own for that one. Refer to Wild Iori and Wild Leona's page for ideas on the "full" title for your character.

Making an archive is simply doing the same thing you do when you make your character pages. Instead of basing it off your user name you just base it off of your talk page. Just create a new page called User talk:ThunderBeam707/Archive 1 or whatever name you want to call the archive page. Copy and paste whatever old conversations you want to archive there from your current talk page and save. Link the archive on your current talk page.

If you wish, you may also copy and paste the code below at the top of your talk page archive:

Be sure when you archive your conversations not to archive any that might still be active such as this one. Other than that you're good to go. Kyosei 23:52, June 29, 2010 (UTC)