The King of Fighters '98 Ultimate Match/Trivia


 * In this game, EX Kyo has all of his sound effects and voice clips reused from the original KOF '95 (this did not apply to the original KOF '98).


 * The Mid-Bosses of this game appears in Team Play as a Single Entry. However, this don't occurs with the teams before the Boss Fight.


 * Unlike the original version, due to Eiji Kisaragi being a selectable character in this version, he no longer has a cameo in Billy's unique intro towards Iori. He also does not appear as a background cameo in the USA Wharf Stage.


 * Orochi's battle intro is no longer has Chris transforming into it, nor does it have any dialogue.


 * There was initially an issue with EX Geese's Raging Storm that caused it not to hit at all if a character continuously ran into him during the animation, likely due to a hitbox/hurtbox displacement. So far, the only characters whose hurtboxes are big/wide enough to still be hit by it while running are Benimaru, Daimon, Yuri, Kensou, Chizuru, King, Chang, Chris, Yamazaki, Heidern, Heavy-D!, Brian, Goenitz, Krauser and Mr. Big.


 * Characters introduced in KOF '98 UM have their character themes directly lifted from their source material, instead of being rearranged for the game as per previous custom in its Neo Geo incarnation. The obvious exception to this is Krauser's, whose digitally sampled theme (and not sequenced like other character themes) dates back to Fatal Fury 2.


 * Several hacks of the Neo Geo version of KOF '98 are well-inspired by KOF '98 UM, adding characters introduced in this game, including portraits found exclusively in this game, but riddled with various glitches particularly in sound effect and voice playback.


 * Most notably with normal Geese, Mr. Big, Krauser, and Eiji, their character select icons are recycled from their source debut games and are not brand new. The exception is EX Geese, who receives a completely new icon and portrait distinct from his regular form; including Kasumi and Goenitz, who receive completely different character select icons.
 * Likewise, unlike the original game, all EX characters have completely new icons and portraits as well.


 * The Awakened Orochi Team is the only team that is not chosen in Random Team. This is due to their status as sub-bosses. However, the normal version of the team is selectable in Random Team.
 * This also occurs with the alternate characters, who only can be chosen in Single or Random Play.


 * The  '96 Bosses Team stage does not have the floor physics correctly implemented (floating up and down with respect to water and boat physics), compared to its original incarnation in KOF '96 and the China stage.
 * The same thing can be noted for the Awakened Orochi Team stage from KOF '97, whose animations are not implemented smoothly in comparison to the original.


 * This game (and its original version), along with The King of Fighters 2003, The King of Fighters XI, The King of Fighters XII, The King of Fighters XIII and The King of Fighters XV, are the only games of the series in which the character BGM plays after the round announce.


 * This game, The King of Fighters XIV, The King of Fighters XV and The King of Fighters Neowave are the only of the series to use the characters' full name in the select screen.


 * This game (and its original version), the two versions of The King of Fighters '94, The King of Fighters '95, The King of Fighters '96, The King of Fighters 2002 Unlimited Match, The King of Fighters XIV and The King of Fighters XV are the only games of the series with stages associated to one or more teams.
 * In this game (and its original version), this occurs only with the mid-boss teams.


 * The PC version (Steam) of this game, released in 2014, along with The King of Fighters 2002 Unlimited Match, featured the series' 20th anniversary logo until 2021. With the addition of netcode rollback in both games, the first logo was replaced by the NEO GEO brand's 30th anniversary logo.