The King of Fighters XI

''11 teams have been assembled... Only one will survive!''

-Arcade Tagline

The King of Fighters XI is the eleventh installment of The King of Fighters series. This game continues the "Tales of Ash" story arc, started in The King of Fighters 2003.

=Story= Mukai, a member of a mysterious group, stole the Orochi seal in the last tournament and broke it, causing confusion and destruction to happen from within sight. Taking advantage of the situation at hand, Ash stole the Yata Mirror from Chizuru and drained her powers in the process. In the advent of a new KOF tournament, new faces are handed invitations, while old faces, such as Eiji Kisaragi, return to the ring. Among the new KOF participants are Oswald, Duck King (a South Town veteran fighter himself), Momoko, and Elisabeth. All these fighters will find themselves in a tournament full of mysteries and secrets started by motives that they’d ignored. Behind this healthy competitive tournament hides a hidden force called "People from the Past" with a mysterious goal.

=Game Mechanics=

Aside from the already known gameplay maneuvers that add much depth to the gameplay, Runs, Rolls, Short Jumps, Guard Cancel CDs and Rolls, Empty Cancels, and the returning Quick Emergency Roll, the four largest innovations KOF XI brings to the franchise are the Quick Shift, the Saving Shift, the Skill Gauge and the Dream Cancel.

The Skill Stocks significantly complicate the gameplay of KOF. The Power Stocks that existed previously are still present, and are filled in the usual fashion. Nevertheless, there are now Skill Stocks as well, which gradually build up over time. Each team begins a match holding the maximum of two Skill Stocks. Offensive maneuvers, such as Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks. However, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks. KOF XI utilizes the Tactical Shift System from KOF 2003, but makes very important changes. The Quick Shift allows you to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, no matter if it was blocked or not, canceling the frames of animation of the attack, if it's needed. The Saving Shift allows the player to take out a character when he is being hit as soon as he is hit, or in any moment, at the cost of both skill bars. This effectively cuts many combos that otherwise would do a lot of damage, eliminates the possibility of infinities by repeating chains of attacks on the ground (excluding aerial juggles) and brings an element of balance to the game. While it is possible to escape from any combination of attacks on the ground, it is not possible to use Saving Shift to get out from a Desperation or Leader Desperation move.

The last new feature of KOF XI is the Dream Cancel. Like the Super Cancel that first appeared in KOF '99, Dream Cancel allows players to use stocks to interrupt a move in the midst of its execution with a more powerful move, allowing devastating combos; however, the Dream Cancel is more deadly than ever, allowing a DM to be canceled into an LDM, at the expensive price of two Power Stocks and one Skill Stock.

Should the timer run down in a match, the winner is no longer decided based upon who has the most life remaining. Instead, the judgment bar, a new bar of circular shape composed of two colors, each one representing one player (red or blue, which are the colors displayed in the portraits of the characters of each side) acts as a quantifier of the skill of each player. Whichever player has the judgment bar towards his side will be the victor if none of the teams win defeating all three characters from the opposite team; rarely, if the bar is exactly in the center, the match will end in a draw and both sides will lose. The bar is affected by each attack that the players get in, combos affect progressively more, and when a character of the opposing team is defeated, the bar suffers a big change against that player. This makes taking care of keeping one's characters alive pretty important, giving strategy to the tags system.

=Characters= The new characters added to the roster (between originals and of other franchises) are:

Furthermore, some characters from less famous SNK franchises appear as mid-bosses, but they have no impact on the plot as a whole:


 * Note 1: This game has the greatest diversity of teams of the series' history, such as new teams and those already known undergoing changes. Therefore, the provision is as follows:


 * Oswald replaces Duo Lon in the "Hero Team", who felt betrayed by Ash, after discovering the young man's real intentions;
 * As a consequence, the Hizoku clan ninja joins with Elisabeth and Benimaru Nikaido, whose intention is aims to stop Ash. Both entered to the team at the French noblewoman's invitiation;
 * Convinced by his rebel disciples, Chang Koehan and Choi Bounge, Kim Kaphwan joins with Terry Bogard and Duck King on the Fatal Fury Team. Joe Higashi leaves the tournament to defend his Muay Thai champion title, and Terry's brother, Andy Bogard continues with Hokutomaru's training;
 * King replaces Robert Garcia in the Art of Fighting Team, who had to resolve a simultaneous disaster in his father's company to a simultaneous, that needed to be solved with the Italian man's presence;
 * Whip leaves the team of her brother K', and returns to the Ikari Warriors Team, replacing Leona Heidern, who is recovering from a crisis caused by the weakening of the Orochi seal;
 * Sie Kensou returns to the tournament, along with his beloved Athena and Momoko, reforming the Psycho Soldier Team;
 * Convinced by Jenet, Gato and Tizoc leave their teams in the past tournament (Outlaw Team and Fatal Fury Team, respectively) to form the Mark of the Wolves Team (or MOTW Team, in Japanese);
 * With the intention of continuing to investigate the Those from the Past, Blue Mary joins with the freelancer agents Vanessa and Ramón. She replaces Seth in the Agents Team;
 * Angry at Yuri Sakazaki calling her fighting style cowardly, Malin recruits the other two biggest rivals of the Sakazaki family, Eiji Kisaragi and Kasumi Todoh, and creates the Anti-Kyokugenryu Team;
 * Kula Diamond returns to the tournament, her first after the destruction of NESTS, and joins with her former enemy, K', and his partner Maxima, replacing Whip;
 * At the request of a weakened Chizuru Kagura and in order to prevent Ash Crimson's plans from materializing, the clan rivals Kyo Kusanagi and Iori Yagami set aside differences and form the team that bears their surnames, along with Kyo's biggest fan, Shingo Yabuki.
 * Note 2: Some classic teams, like the Japan Team, Women Fighters and Korea Justice Team, don't appear in this game.


 * Note 3: All PS2 exclusives reused the assets from their appearances in Neo Geo Battle Coliseum.


 * Note 4: Some parenthetical citations are sometimes Japanese team names, sometimes shortened team names.

NPC Characters

 * Rose Bernstein
 * Botan
 * Shroom & Rimelo

Original Characters

 * Hinako Shijou - in Esaka Stage
 * Leona Heidern - in Esaka Stage
 * Mature - in Esaka Stage
 * Bao - in Esaka Stage
 * Jhun Hoon - in Concert Stage

Metal Slug series

 * Fiolina Germi - in Esaka Stage

Other Games

 * Princess Athena (Athena) - in Concert Stage

SNK Mascot

 * G-Mantle - in Esaka Stage

New Challenger Team
=Stages= Note: In this game, the stages are randomly chosen by the game's system.

Available Only in PS2 version
=Gallery=

=Critical Reception= Since the PlayStation 2 was being replaced by a new console during the release of The King of Fighters XI, Gamasutra listed the game as one for the "hardcore gamer". However, in its release week in Japan, The King of Fighters XI was the only PlayStation 2 title to be featured on Japanese sales charts alongside Konami's World Soccer Winning Eleven 10. The number of copies the game sold in Japan throughout 2005 is unknown, although it sold 47,225 units in 2006.

Critical reception to The King of Fighters XI has been "generally favorable" based on an average score of 75 out of 100 on the Metacritic website. The quality of gameplay and cast of characters was the subject of positive response. GameZone said it offered the "most bang for your buck" on the PS2, considering its late release schedule, calling it a "complex" 2D fighter game. A reviewer for Cheat Code Central said they enjoyed the game mode in which the player controlled three characters fighting against another trio during a single fight, and cited the new mechanics as an improvement over those of its predecessor The King of Fighters 2003. GamesRadar+ enjoyed the considerably higher number of characters and the noticeably fast combat than in previous entries in the series. Ryan Clements of IGN called it "a very old-school 2D fighter" while indicating that the style of the series had not changed much since The King of Fighters '94. He said the game was well organized, despite the large number of playable characters, and enjoyed experimenting with each character's variable fighting techniques. He added that fights would be very difficult for players, until they learned how to use the special moves. Andrew Park of GameSpot opined that the game was well-balanced with its variety of playable characters and complimented its illustrative design. Eurogamer called it an "excellent 2D game", comparable to other works such as one of Capcom's most famous games, Street Fighter III, although they complained about the lack of popular characters from the franchise such as Joe Higashi.

Numerous publications said the graphics were dated due to SNK Playmore's constant use of sprites, although Siliconera enjoyed the art employed in other areas of the game which they said showed a significant increase in graphic quality. Eurogamer said The King of Fighters XI would not stand out amongst other fighting game franchises like Soul Calibur or Tekken, which employ 3D graphics in contrast with this game's 2D graphics. Meristation agreed, saying the franchise was in need of a major overhaul. IGN said the developers should have optimized the graphics, though they felt the menus and cutscenes were well done. uVeJuegos.com was more critical, saying that SNK Playmore should have updated the graphics of the series several years earlier. On the other hand, Game Revolution did not mind the use of 2D graphics based on how the scenarios change across the fights. Despite finding the game's graphics dated, GameZone enjoyed the overall presentation, which the reviewer called "one of best fighting games ever to grace the PS2", noting its low price provided great replay value.

The boss characters attracted some negative responses. GameSpot described the sub-boss Shion as "terribly powerful" and the final boss Magaki as "absurdly overpowered", and criticized the voice acting for the Magaki character, additionally noting that his appearance was unimpressive. GamesRadar+ agreed, describing Magaki as a "Typical KoF final boss from hell". While noting the artificial intelligence had improved from that used in The King of Fighters 2003, uVeJuegos.com said Magaki had unfair moves due to his massive damage input during battles. Game Revolution 's reviewer felt that Magaki was one of the strongest bosses they had ever seen based on the way he moves across the screen. He said that proper use of the game's mechanics would allow the player to defeat him and said that the game was still enjoyable despite this boss.

In a retrospective review, HardcoreGaming regarded The King of Fighters XI as one of the best entries in the franchise, noting the backgrounds' quality, the gameplay and quick load times compared to the original arcade game. In 2012, Complex ranked it as the eighth best SNK fighting game ever made, adding that "Shion has to be the coolest sub-boss ever". In 2009, SNK Playmore released a sequel called The King of Fighters XII. However, as the game did not feature a story, SNK Playmore finished the story arc involving Ash in The King of Fighters XIII released in 2011.

=Trivia=
 * Its tentative title was "The King of Fighters 2004" though this name was debunked by the end of 2004. The numerical distinction for the series is based primarily on SNK Playmore wanting to avoid being locked into a rigorous yearly schedule of releases.

= References =

=External links=


 * Official Site
 * SEGA Official Listing
 * Gpara Article with Character Artworks
 * Title at Moby Games