Samurai Shodown (2019)

Samurai Shodown, known as Samurai Spirits (侍魂) in Japan, is a fighting game by SNK released in June 2019. The game is a reboot of the Samurai Shodown series and the first "mainline" game since 2008's Samurai Shodown Sen, marking an 11 year gap between the releases themselves. This game is also the first for SNK in having to utilize Unreal Engine graphics (in this case, Unreal Engine 4).

The illustrations, in-game artwork and background were mostly done by Yumi Saji while covers were done by Eisuke Ogura.

Story
It is 1787, the 7th year of the Tenmei era. A newly appointed counsel to the Shogun, Matsudaira Sadanobu, has been chosen to usher in a new age of reform with the Kansei era. However, the land remains beset by fire, ruin, and famine, all while a sinister cloud darkens the air with a foreboding sense of dread.

Characters
The starting roster features a total of 16 characters, with 13 returning veterans from the past Samurai Shodown games, along with three newcomers and a new final boss to the series. Additional characters are slated to appear as DLC.

Returning Characters

 * Haohmaru
 * Nakoruru
 * Genjuro Kibagami
 * Charlotte
 * Galford
 * Jubei Yagyu
 * Earthquake
 * Shiki
 * Ukyo Tachibana
 * Yoshitora Tokugawa
 * Hanzo Hattori
 * Kyoshiro Senryo
 * Tam Tam

New Characters

 * Yashamaru Kurama (protagonist)
 * Darli Dagger
 * Wu-Ruixiang

Boss

 * Shizuka Gozen (non-playable)

NPCs

 * Kuroko

Season 1

 * Rimururu
 * Shizumaru Hisame
 * Basara
 * Kazuki Kazama
 * Wan-fu

Season 2

 * Mina Majikina
 * Sogetsu Kazama

Gameplay
This section needs expansion.

Stages

 * Note 1: In Story Mode, the following characters doesn't have an associated stage, fighting in the featured places:


 * Earthquake: Gairyu Isle (Nighttime), Kumanokodo & Green Hell;
 * Shiki: Mikatagahara & Kumanokodo;
 * Yoshitora: Uduki, Gairyu Isle (Nighttime) & Rakucyu Sanmonmae;
 * Darli: Gairyu Isle (Daytime), Mikatagahara, Kumanokodo & Uduki (only in Shizumaru's Story Mode);
 * Ruixiang: Uduki, Green Hell, Kumanokodo (only in his Fateful Battle vs. Shiki) & Kamui Kotan;
 * Basara: Rakucyu Sanmonmae.
 * Note 2: In Battle Mode, the Boss Stage (Sakura of Shizuka) is available only in the first version. In addition, the Dojo is only available in the Battle and Dojo Modes.

Normal Stages

 * Gairyu Isle: Daytime (A.K.A. Gairyujima) — Haohmaru: The new version of the famous stage, showing Mount Fuji and the Miyajima Shrine. Bonsais, lamps, a boat, a lighthouse and sharp stones are featured. Stage reminiscent of Samurai Shodown II  and Samurai Shodown V Special.
 * Gairyu Isle: Nighttime — Ukyo: In this version, the shrine and lamps are multiplied and a shack can be seen. The boat and the lighthouse disappear. Stage reminiscent of Samurai Shodown II  and Samurai Shodown V Special.
 * Kamui Kotan, Late Autumn — Nakoruru: A forest on an autumn day. Various animals, a waterfall, trees, a bamboo bridge and the village can be seen in the background.
 * Kumanokodo — Hanzo: A dark forest. Features trees, a shrine, lamps and statues, besides some vegetation. Can be seen a small rain on the stage. Similar to the stage of Samurai Shodown I.
 * Pirate Galleon or On The Galleon (A.K.A. Galleon Senjyo) — Galford: The deck of a pirate ship. Other ships appear in the background and the crew can be seen (which reacts when certain fighters win or lose fights, no matter the position), as well as barrels, cannons, woman statues and ropes. Similar to the stages of Samurai Shodown I and II.
 * Note: When the fight's time is almost over (starting from 10 seconds), the ocean water rises high, scaring the crew.
 * Shibaigoya (A.K.A. The Kabuki Stage) — Kyoshiro: The famous stage which Kyoshiro performs his Kabuki act. Features sakura trees, a Kanji sign, painted walls and an audience watching the fight. Stage reminiscent of the three first games of the series.
 * Uduki (A.K.A. Early Summer) — Jubei: A open bamboo forest. Features shacks, stones (some with Buddha face) and a lamp. Also can be seen a gate in the background. Stage reminiscent of Samurai Shodown I and II.
 * Note: In her Fateful Battle with Rimururu, Nakoruru fights in this stage.
 * Green Hell — Tam Tam: Tam Tam's birthplace. The fight takes place on a bridge next to the mudding ruins of the Mayan city, with a waterfall in the background, small waterfalls and native vegetation.
 * Minerva no Ma (A.K.A. Hall of Minerva) — Charlotte: The new version of the salon of the de Colde family. Features a new portrait showing all the original cast in the game (the same showed in the first trailer), a red carpet, chandeliers and vases with red roses. Stage reminiscent of Samurai Shodown II. Nakovsearthss2019.jpg
 * Mikatagahara (A.K.A. Mikatagahara Field) — Genjuro: The new version of the famous dandelion field on a full moon night with a red sky. Features mountains and dead trees in the background, besides pathways through the field. Stage reminiscent of Samurai Shodown II.
 * Rakucyu Sanmonmae (A.K.A. Before The Temple Gate) — Yashamaru: The Ninna-ji Temple, in Kyoto. Features trees, lamps, mountains, flags, flying birds and a forest, in the background. The snow falls slowly on the stage.


 * Sakura of Shizuka: A courtyard of a temple. A sakura tree, multiple stairs, corridors and lanterns can be seen. In the second version of the stage, only the sakura tree and the lanterns are featured. Associated with Shizuka.
 * Dojo: A empty dojo with small windows and a samurai sword in the background. Kuroko can be seen judging the matches.
 * Note: This stage is the only one in which Kuroko appears.

DLC Stages

 * Kamui Kotan, Late Winter — Rimururu: The same stage as Nakoruru, but in the depths of winter. Leafless trees, snow-covered ground and forest animals can be seen, besides snow falling on the stage.
 * Nikko — Shizumaru: The Toshogu Shrine. Redwood trees feature prominently and dead leaves are strewn about the arena, besides lion statues and some trees in the background. Pigeons flock about the stage floor, which divides into a tiled walkway and dead ground.
 * Sumidagawa (A.K.A. Sumida River) — Kazuki: A wooden pontoon next to the Sumidagawa and Azumabashi bridges, during the annual fireworks celebrations in Edo. A large wooden bridge and multiple boats can be seen, whilst fireworks fill the sky.

Development
Samurai Shodown was unveiled at the SNK Investor Relations 2018 IPO conference, being developed by SNK. The twelfth main game in the Samurai Shodown series, it is the first mainline entry since 2008's Samurai Shodown Sen.

The development team consists of members who worked on The King of Fighters XIV and SNK Heroines: Tag Team Frenzy. Nobuyuki Kuroki is the director and one of the artists, while Yasuyuki Oda serves as producer. Kuroki has been previously involved with the series through the Samurai Shodown 64 titles. The internal staff at SNK who worked on the game consisted of 50 to 60 employees, as well as outsourcing some art assets, to form a total of an estimated 200 employees who worked on the game. Some of the reasons for making a new title were the recent focus on the esports community and the many fan requests. The team considered using a realistic art style for the graphics but decided against it because too many fighting games were using it already. Oda has expressed interest in adding guest characters from other video game franchises.

Due to outdated graphics involving the releases of The King of Fighters XIV and SNK Heroines Tag Team Frenzy, SNK chairman Zhihui GE had stated that the future SNK fighting games will use Unreal Engine 4 graphics in order to give a better graphical presentation.

Trivia

 * Although it's advertised as a reboot, this is very unlikely, since the game apparently happens after Samurai Shodown V (the first in the chronology) but before the first Samurai Shodown.
 * After Kazuki's ending plays, a new cinematic appears, foreshadowing Amakusa's introduction into the lore.