Orochi Shermie/Move List

This is a compilation of move lists of Orochi Shermie.

Translations of move names are approximate, since they are written in Cyrillic with hiragana (save for Ankoku Raikouken and Unmei no Ya, which are translated with kanji).

The King of Fighters '97

 * Throws
 * БАКУРАИ/Bakurai (Burst Thunder) - near opponent, ← or → + C

Shermie grabs her opponent at their waist, spins around, and suplexes them.


 * ЭНРАИ/Enrai (Stretch Thunder) - near opponent, ← or → + D

Shermie grabs her opponent at their waist and falls back while throwing them behind her.


 * Command Attacks
 * КОУРАИ/Kourai (Hook Thunder) - → + B

Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit hits overhead.


 * Special Attacks
 * МУГЭЦУ НО РАЙУН/Mugetsu no Rai'un (Thundercloud of the Moonless) - ←↙↓↘→ + any

Remote attack, Shermie blows a kiss to her opponent in the form of a tiny mote of lightning. When the mote clears her fingertips, it disappears, and a large sphere of electricity suddenly appears somewhere in front of her. The exact button used determines how far away the mote reappears.


 * ЯТАНАГИ НО МУЧИ/Yatanagi no Muchi (Whip of the Eight-Spans Mower) - ↓↙← + Punch

Mid-range projectile, Shermie leans forward while swiping with her hands. The first swipe generates a stationary arc of electricity, while the second swipe launches it.


 * ШАЖИЦУ НО ОДОРИ/Shajitsu no Odori (Dance of the Diagonal Day) - ↓↙← + Kick

Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity. Unlike Axle Spin Kick, there is no finishing kick on landing.


 * РАИЖИН НО ЦУЭ/Raijin no Tsue (Cane of the Thunder God) - when jumping, ↓↘→ + Kick

Shermie flips upwards in mid-air, and swiftly swings her legs down, creating an arc of electricity with them.


 * Desperation Moves
 * АНКОКУ РАИКОУКЭН/Ankoku Raikouken (Shade-Black Lightning Fist) - ↓↘→↓↘→ + Punch

Shermie's dark version of Benimaru's Raikouken. She draws her hand back, then does a straight jab (with her hand not in a fist) surrounded by a pulsating orb of electricity.


 * ШУКУМЭЙ, ГЭНЭЙ, СИНСИ/Shukumei, Gen'ei, Shinshi (Predestinies, Phantoms, Quake Deaths) - ↓↘→↓↘→ + Kick

Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The SDM version has her two afterimages accompanying her.

The King of Fighters '98, The King of Fighters '98 Ultimate Match

 * Throws
 * БАКУРАИ/Bakurai (Burst Thunder) - near opponent, ← or → + C

Shermie grabs her opponent at their waist, spins around, and suplexes them.


 * ЭНРАИ/Enrai (Stretch Thunder) - near opponent, ← or → + D

Shermie grabs her opponent at their waist and falls back while throwing them behind her.


 * Command Attacks
 * КОУРАИ/Kourai (Hook Thunder) - → + B

Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit hits overhead.


 * Special Attacks
 * МУГЭЦУ НО РАЙУН/Mugetsu no Rai'un (Thundercloud of the Moonless) - ←↙↓↘→ + any

Remote attack, Shermie blows a kiss to her opponent in the form of a tiny mote of lightning. When the mote clears her fingertips, it disappears, and a large sphere of electricity suddenly appears somewhere in front of her. The exact button used determines how far away the mote reappears.


 * ЯТАНАГИ НО МУЧИ/Yatanagi no Muchi (Whip of the Eight-Spans Mower) - ↓↙← + Punch

Mid-range projectile, Shermie leans forward while swiping with her hands. The first swipe generates a stationary arc of electricity, while the second swipe launches it.


 * ШАЖИЦУ НО ОДОРИ/Shajitsu no Odori (Dance of the Diagonal Day) - ↓↙← + Kick

Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity. Unlike Axle Spin Kick, there is no finishing kick on landing.


 * РАИЖИН НО ЦУЭ/Raijin no Tsue (Cane of the Thunder God) - when jumping, ↓↘→ + Kick

Shermie flips upwards in mid-air, and swiftly swings her legs down, creating an arc of electricity with them.


 * Desperation Moves
 * АНКОКУ РАИКОУКЭН/Ankoku Raikouken (Shade-Black Lightning Fist) - ↓↘→↓↘→ + Punch

Shermie's dark version of Benimaru's Raikouken. She draws her hand back, then does a straight jab (with her hand not in a fist) surrounded by a pulsating orb of electricity.


 * ШУКУМЭЙ, ГЭНЭЙ, СИНСИ/Shukumei, Gen'ei, Shinshi (Predestinies, Phantoms, Quake Deaths) - ↓↘→↓↘→ + Kick

Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The SDM version has her two afterimages accompanying her.

The King of Fighters 2002, The King of Fighters Neowave

 * Throws
 * БАКУРАИ/Bakurai (Burst Thunder) - near opponent, ← or → + C

Shermie grabs her opponent at their waist, spins around, and suplexes them.


 * ЭНРАИ/Enrai (Stretch Thunder) - near opponent, ← or → + D

Shermie grabs her opponent at their waist and falls back while throwing them behind her.


 * Command Attacks
 * КОУРАИ/Kourai (Hook Thunder) - → + B

Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit hits overhead.


 * Special Attacks
 * МУГЭЦУ НО РАЙУН/Mugetsu no Rai'un (Thundercloud of the Moonless) - ←↙↓↘→ + any

Remote attack, Shermie blows a kiss to her opponent in the form of a tiny mote of lightning. When the mote clears her fingertips, it disappears, and a large sphere of electricity suddenly appears somewhere in front of her. The exact button used determines how far away the mote reappears.


 * ЯТАНАГИ НО МУЧИ/Yatanagi no Muchi (Whip of the Eight-Span Mower) - ↓↙← + Punch

Mid-range projectile, Shermie leans forward while swiping with her hands. The first swipe generates a stationary arc of electricity, while the second swipe launches it.


 * ШАЖИЦУ НО ОДОРИ/Shajitsu no Odori (Dance of the Diagonal Day) - ↓↙← + Kick

Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity. Unlike Axle Spin Kick, there is no finishing kick on landing.


 * РАИЖИН НО ЦУЭ/Raijin no Tsue (Cane of the Thunder God) - when jumping, ↓↘→ + Kick

Shermie flips upwards in mid-air, and swiftly swings legs down, creating an arc of electricity with them.


 * Desperation Moves
 * АНКОКУ РАИКОУКЭН/Ankoku Raikouken (Shade-Black Lightning Fist) - ↓↘→↓↘→ + Punch

Shermie's dark version of Benimaru's Raikouken. She draws her hand back, then does a straight jab (with her hand not in a fist) surrounded by a pulsating orb of electricity.


 * ШУКУМЭЙ, ГЭНЭЙ, СИНСИ/Shukumei, Gen'ei, Shinshi (Predestinies, Phantoms, Quake Deaths) - ↓↘→↓↘→ + Kick

Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The SDM version has her two afterimages accompanying her.


 * MAX2/Hidden Super Desperation Moves
 * УНМЭЙ НО Я/Unmei no Ya (Arrow of Fate) - B, A, ←, A, any

Shermie causes a mote of electricity to appear in the same fashion as Mugetsu no Rai'un. If it connects, a thunderstorm will materialize high above the fighters, and create a massive bolt of lightning at an apparently random point on-screen. Due to the circumstances needed to pull off a MAX2/HSDM, Shermie can hit herself with this move and also potentially K.O. herself as well.

The King of Fighters 2002 Unlimited Match

 * Throws
 * БАКУРАИ/Bakurai (Burst Thunder) - near opponent, ← or → + C

Shermie grabs her opponent at their waist, spins around, and suplexes them.


 * ЭНРАИ/Enrai (Stretch Thunder) - near opponent, ← or → + D

Shermie grabs her opponent at their waist and falls back while throwing them behind her.


 * Command Attacks
 * ЖИНРАИ/Jinrai (Swift Thunder) - → + A

Shermie leaps forward with a jumping kick. Can avoid low attacks.


 * КОУРАИ/Kourai (Hook Thunder) - → + B

Shermie quickly handstands, then flips forward to a standing position while doing a stamping kick with each leg. Second hit hits overhead.


 * Special Attacks
 * МУГЭЦУ НО РАЙУН/Mugetsu no Rai'un (Thundercloud of the Moonless) - ←↙↓↘→ + any

Remote attack, Shermie blows a kiss to her opponent in the form of a tiny mote of lightning. When the mote clears her fingertips, it disappears, and a large sphere of electricity suddenly appears somewhere in front of her. The exact button used determines how far away the mote reappears.


 * ЯТАНАГИ НО МУЧИ/Yatanagi no Muchi (Whip of the Eight-Spans Mower) - ↓↙← + Punch

Mid-range projectile, Shermie leans forward while swiping with her hands. The first swipe generates a stationary arc of electricity, while the second swipe launches it.


 * ШАЖИЦУ НО ОДОРИ/Shajitsu no Odori (Dance of the Diagonal Day) - ↓↙← + Kick

Shermie hops into the air, then performs an Axle Spin Kick while her legs are suffused with electricity. Unlike Axle Spin Kick, there is no finishing kick on landing.


 * ТАКЭРУ МИКАЖУТИ/Takeru Mikazuchi (Raging Three Days Earth) - →↓↘ + rapid Punch

Shermie calls down lightning from the air, which surrounds her for a time.


 * РАИЖИН НО ЦУЭ/Raijin no Tsue (Cane of the Thunder God) - when jumping, ↓↘→ + Kick

Shermie flips upwards in mid-air, and swiftly swings her legs down, creating an arc of electricity with them.


 * Desperation Moves
 * АНКОКУ РАИКОУКЭН/Ankoku Raikouken (Shade-Black Lightning Fist) - ↓↘→↓↘→ + Punch

Shermie's dark version of Benimaru's Raikouken. She draws her hand back, then does a straight jab (with her hand not in a fist) surrounded by a pulsating orb of electricity.


 * ШУКУМЭЙ, ГЭНЭЙ, СИНСИ/Shukumei, Gen'ei, Shinshi (Predestinies, Phantoms, Quake Deaths) - ↓↘→↓↘→ + Kick

Shermie kneels down, then flies straight forward along the ground, feet-first, with her body imbued with electricity. The SDM version has her two afterimages accompanying her.


 * MAX2/Hidden Super Desperation Moves
 * УНМЭЙ НО Я/Unmei no Ya (Arrow of Fate) - ←↙↓↘→←↙↓↘→ + Any

Shermie causes a mote of electricity to appear in the same fashion as Mugetsu no Rai'un. If it connects, a thunderstorm will materialize high above the fighters, and create a massive bolt of lightning at an apparently random point on-screen. Due to the circumstances needed to pull off a MAX2/HSDM, Shermie can hit herself with this move and also potentially K.O. herself as well.