Critical Hit

A Critical Hit is a unique mechanic for Shingo Yabuki.

This would appear alongside him in The King of Fighters '97 and remains with him until the following game, and would be discontinued until The King of Fighters XV.

Description
All of Shingo's Special Moves and Super Special Moves have a chance to land a Critical Hit, often out of random chance as per how it normally functions in several other games. In Shingo's case however, landing one not only increases the move's damage output significantly while also having increased hitstop frames, but also comes with entirely different properties as well.

Strategy
To be added soon...

Trivia

 * Critical Hits are often a staple in role-playing games that determine a randomly-occurring vital blow that deals more damage than usual. In Japanese, it can also be referred to as a "kaishin no ichigeki" (Satisfying Hit).


 * So far, the only other critical-hit-based move other than several of Shingo's moves is Ralf Jones' Ralf Kick in some games.


 * In later games during the Ash Tales saga, Shingo's Ge-Shiki: Goufu Kakkodake loses its critical hit property unlike in past games.


 * The King of Fighters series is not the only fighting game that features Critical Hits. They also appear in early Melty Blood titles (with a 35% chance to deal 15% increased damage on any possible hit), as well as in the Dead or Alive series.