SNK vs. Capcom: SVC Chaos



SNK vs. Capcom: SVC Chaos is a fighting game by SNK. It was released some time after Capcom developed Capcom vs. SNK 2 but has many differences regarding the game system.

The game aims to bring together the best of Capcom and SNK fighting games, but unlike the two console Capcom vs. SNK games before it, SNK was the developer. In Japan and Europe, it was ported for both PS2 and Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA game approval policy.

Gameplay
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels, and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, SVC Chaos features no air guards and lacks a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3 bar system for executing super-special attacks on varying levels with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Playable Characters

 * Kyo Kusanagi
 * Iori Yagami
 * Terry Bogard
 * Ryo Sakazaki
 * Mai Shiranui
 * Mr. Karate
 * Kasumi Todoh
 * Choi Bounge
 * Shiki
 * Earthquake
 * Genjuro Kibagami

Mid-Boss Characters

 * Leopold Goenitz
 * Geese Howard
 * Mars People

Sub-Boss Character

 * Wild Iori

Boss Character

 * Honki ni Natta Mr. Karate

Hidden Boss Character

 * Athena

Playable Characters

 * Ryu
 * Ken Masters
 * Chun-Li
 * Guile
 * Akuma
 * Dhalsim
 * M. Bison
 * Vega
 * Sagat
 * Balrog
 * Hugo
 * Tessa

Mid-Boss Characters

 * Demitri Maximoff
 * Zero
 * Dan Hibiki

Sub-Boss Character

 * Violent Ken

Boss Character

 * Shin Akuma

Hidden Boss Character

 * Red Arremer

Reception
The game was not well received by critics due to various reasons: the rushed and bland presentation of the game (as seen in stages with very few colors), lack of certain "token" characters (like Haohmaru and Zangief), and the omission of fighting styles showcased by Capcom to a single battle style, not giving any choice to players who favored other styles, even those created by SNK itself. However, the game was given some recognition since it also features newly animated sprites for singular characters such as Demitri, Earthquake, and Tessa.

Trivia

 * When Athena defeats an enemy with a super, she uses the Heaven Spell, an attack that transforms her enemies into animals. Similarly, when Red Arremer defeats an enemy with a super, he uses the Makai Spell, an attack that transforms his enemies into monsters.