The King of Fighters '99

A new saga unfolds with another wielder of the flame! The tournament plunges the millennium into mystery and mayhem!

-Tagline

The King of Fighters '99: Millennium Battle is the sixth game in The King of Fighters series. Introducting new elements like the Striker Match and Counter Mode, and increasing the number of characters per team from three to four. The game is the first chapter of a new story arc called "NESTS Chronicles", which involves a shadowy organization plotting the world domination. This part introducing the concept of the Kyo Kusanagi clones and K', the main character in this arc. An enhanced version of the game was released for the Dreamcast under the title The King of Fighters '99: Evolution.

=Story= "You are cordially invited to this year's King of Fighters."

The invitation is sent to fighters all over the world. The King of Fighters will take place again this year!

But the circumstances this time around are different. There is not a hint of the hoopla surrounding the entrants like that of the previous tournament which thrilled the whole world. For the skeptical fighters, even the new tournament rules for battles bode ill...

"The method of combat will be 3-on-3 battles. The adoption of Striker Matches, however, has been decided for this tournament...."

"Striker Matches?!" The fighters cannot hide their surprise at this unfamiliar mode of battle.

Meanwhile, Heidern, who sees through the suspicious tournament, dispatches Ralf and Clark to investigate the truth behind this tournament.

Benimaru Nikaido, as well, receives an invitation to KOF and to join the Special Team consisting of other carefully selected fighters.

Among the pre-selected teammates listed appear two names: K' (K-Dash) and Maxima. Benimaru is confused-he's never seen these names listed at any other fighting events; regardless...

Benimaru heads toward the tournament venue, clearly unsettled by the circumstances, and the other entrants are soon to follow.

WHAT IS THE STRIKER MATCH?

What is behind this year's tournament?

With its myriad of mysteries, the King of Fighters gets ready to begin! =Gameplay=

Power Gauge & DOA Drubbings
As the fighter performs special moves, the POW Gauge builds up. Being hit by an opponent's attacks may also give you power at a minimal rate. Once the gauge is filled up, you gain a stock of power. For the cost of a stock, you can either use DOA Drubbings, Guard Counters and Guard Cancels any time during the battle. Furthermore, the gauge is able to store up to 3 stocks at a time. Once you reach maximum power, your character is able to gather strength with full gauges by activating one of 2 power-ups as described in the next section. These power-up modes only last for a brief period of time, and the Power Gauge will be deactivated for a short while after each mode ends, so use them wisely!

In addition, keep an eye out on your characters' Life Gauges. When a fighter's life is flashing red and has at least one stock of power stored, all DOA Drubbings are upgraded into MAX DOA Drubbings, which could inflict up to twice the damage of a normal DOA Drubbing. These are critical moments between a decisive victory and a narrow defeat, so watch out!

Counter Mode
This power-up costs 3 stocks of the Power Gauge in order to be used. At MAX power, press ABC at a time to wage to activate Counter Mode. The red timer gauge lasts for about 15 seconds. While Counter Mode is active: The Power Gauge is unusable shortly after Counter Mode ends.
 * The damage output of command and special moves increases.
 * Can execute the fighter's DOA Drubbings indefinitely.
 * Can perform Guard Cancels and Guard Escapes infinitely.
 * Move names in red are cancellable into DOA Drubbings.
 * If life is flashing red, MAX DOA Drubbings are unavailable.

Armor Mode
This power-up costs 3 stocks of the Power Gauge in order to be used. At MAX power, press BCD at a time to wage to activate Armor Mode. The yellow timer gauge lasts for about 10 seconds. While Armor Mode is active: The Power Gauge is unusable shortly after Armor Mode ends.
 * The damage the player takes from enemy attacks decreases.
 * When struck by the opponent once in the middle of an attack, the player's attack resumes as normal.
 * DOA Drubbings and MAX DOA Drubbings are unavailable.
 * Guard Cancels and Guard Escapes are unavailable.

Striker System
A new rule in this game is the Striker System. All teams are required to have 3 fighting members and 1 supporting member known as the Striker. As you select the order of fighters during each match, the first 3 serve as your fighting members while the 4th one is deployed as your team's striker for that match. This member can be called into battle for a limited number of times.

Strikers require one Strike Bomb in order to be called. Press BC at a time to wage to summon your Striker.
 * You can only summon a Striker when standing still.
 * Use a Strike Bomb to make a Striker show up and support you.
 * Strikers vary in performance depending on the character chosen.
 * The default number of Strike Bombs is 3, and the maximum number is 5.
 * A Strike Bomb is awarded when a team loses a round.

Move Legend

 * Offensive attacks directly inflict damage on the opponent.
 * Life-Up heals a bit of life on the player's gauge.
 * Power-Up builds a bit of power on the player's gauge.
 * Power-Down depletes a certain amount on the opponent's gauge.
 * Immobilization holds the opponent in place and open to attack.

Striker Attacks & Effects

 * Note: Krizalid isn't used as a striker.

= Characters = Due to the new system of the game, all teams went through several modifications. The new characters added to the roster (between originals and of other franchises) are:


 * Note: The new formations of the teams are the following:


 * Benimaru Nikaido and Shingo Yabuki joins with K' and Maxima to search for Kyo. With this, the Japan Team is undone, and Goro Daimon, Kyo and Benimaru's friend, returns to his Judo carrer;


 * Mai Shiranui joins with the Fatal Fury Team, fulfilling her desire to be close to her loved Andy, and Blue Mary takes her place on the Women Fighters Team, to investigate the NESTS;


 * Takuma Sakazaki returns to the Art of Fighting Team, after two tournaments off;


 * King takes over the leadership of the Women Fighters Team, and Kasumi returns to fight for the team after one tournament off, after an invitation of the bartender and Mary;


 * Kyo Kusanagi and Iori Yagami enters to this tournament alone (Iori for the second time solo). Both wish to know the intentions of the cartel.

Special Edit Teams
These ending illustrations can only be seen on the Neo Geo CD and PlayStation ports.

All Art of Fighting Team
=Stages=


 * Note 1: In the arcade mode, with the exceptions of the Museum and the Boss Stage, all stages undergo changes of time and space. In the Dreamcast version (KOF '99 Evolution), the stages are in 3D and other changes and stages can be seen.


 * Note 2: The Boss Stage also can be seen in The King of Fighters 2002 Unlimited Match, in both phases.


 * Note 3: Each stage in the Dreamcast version, with the exception of the Boss stage, has two versions, which can be freely selected in Versus Mode.


 * Note 4: In this game, the stage are randomly chosen by the game's system.


 * Warning: The sight of some stages can cause epilepsy.

Normal Stages

 * Airport: The landing station of an airport. The fight occurs during a sunset. Can be seen two airplanes, a control station, a fence and crates. Until the second round, the fight takes place next to the fence and a crate; from the third round, near the wing and turbines of one of the planes. Similar to Eiji's stage in AOF 2.
 * Note: in the Dreamcast version, depending of the angle, it is possible to fight next to the airplanes or to the crate, and can be seen a truck in one of the versions.
 * Alley (A.K.A. Hong Kong): An alley next to a chinese restaurant. Until the 2nd round, can be seen light flags, some people and children watching the fight and eating, a dog, a bonfire, a graffiti and a wall, in the left; from the 3rd round, the restaurant is closed and the stage is empty. Only what is possible see is the figure of a man chasing a dog, stopping for a few seconds due to fatigue.
 * Note: In the Dreamcast version, this stage is available as in the first and third rounds, in separated versions, under the name Hong Kong.


 * Museum: The pre-historic museum DINOSAUR WORLD. Can be seen panels with skeletons of various dinosaurs and pre-historic creatures, lights, rocks and plants. In some rounds, a sound that simulates thunder can be heard.
 * Note: in one of the versions of this stage in the Dreamcast version, the fight occurs in a balcony next to the original stage.
 * Park: A park next to a neighborhood. In the first round, can be seen a balcony with some benches, an old man feeding some birds along to a dog, a female statue, and a trash can, in the right, children playing, a man watching, a light post and two street-sweepers, in the center, and a building and a picnic table, in the left, besides plants all over the stage; in the second round, the weather is cloudy, some drops of rain begin to fall and the stage is partially empty, being seen only a woman opening an umbrella with your son, a street-sweeper and the dog of the previous round; from the 3rd round, the stage is empty, accompanied by a heavy rain.
 * Note: In the Dreamcast version, this stage is available as in the first and third rounds, in separated versions.

Boss Stages

 * Sewer — Hero Team (under some conditions): A sewer used as an escape route. Can be seen pipes and tubing, one of them spouting polluted water, a power box, lamps a small ladder and scratched toothpicks, characteristic of prison cell walls, besides a light, at the background. Changes in the Team and Single Play mode: in the 2nd round, it's sunset; from the 3rd round, it's night and the ground of the fight turns into a walkway that walks through dark alleys.
 * Note 1: In the Versus modes, the stage continues in the same way as the first round.
 * Note 2: In the Dreamcast version, this stage is available as in the 1st and 2nd rounds; the walkway appears at the end of the second round, when the winner celebrates.


 * Site Vector 70599: An arena built by NESTS, with the objective of reading the data of the fighters of the tournament. Has two phases: in Phase 1, the stage shows a human hologram (presumably a cloning project), in the center, beside red lights passing all over the stage, green walls, ground and two robotic pillars. In Phase 2, the stage is completely golden, the hologram and the pillars disappear and can be seen strong lights in the background. Associated with Krizalid, Kyo, Iori, Kyo-1 & Kyo-2 (the last four in special conditions and always after defeating the boss).
 * Note: in KOF 2002 UM, the stage is called Point 70599.

Available only in the Dreamcast version (KOF '99 Evolution)
=See also=
 * Amusement Park: In one of the versions, the fight occurs next to a carousel, a ferris wheel and a viking boat. In the other, near to the same caurosel, a castle and the entrance of a tunnel of terror. In both versions, can be seen a light post, people and park workers, barracks and fireworks.
 * Cuckoo Clock Tower: In one of the versions, the fight takes in the outside. Can be seen cuckoo dolls, a gargoyle and a mountain, in the background. In the other, the fight takes near to the gears of the clock.


 * The King of Fighters '99: Evolution
 * The King of Fighters '99/Soundtrack
 * The King of Fighters '99/Team Stories
 * The King of Fighters EX, a remake for the GameBoy Advance
 * The King of Fighters '99/Credits

=External links=


 * KOF'99 Information
 * Evolution Best Buy Sega listing
 * Neo Geo CD Gameplay Footage

The King of Fighters '99