Makoto Mizoguchi/Move List

This is a compilation of move lists for Makoto Mizoguchi, in the various games he appears in.

KOF Maximum Impact Regulation A
Throws
 * (UNKNOWN NAME) - (close) ← or → + A + C
 * Description needed.
 * (UNKNOWN NAME) - (close) ← or → + B + D
 * Description needed.

Special Moves
 * (UNKNOWN NAME) - ↓↘→ + P
 * Mizoguchi fires a tiger-shaped projectile. C version is slower to launch, but knocks down.
 * (UNKNOWN NAME) - ↓↘→ + K (up to 5 times; Air OK)
 * A series of flying kick attacks. B version is aimed diagonally upwards; D version goes forward. Aerial versions have same behavior as ground ones.
 * Koryusai - →↓↘ + P
 * A standing elbow uppercut; anti-air move. A version is done on the spot, C version moves forward a little. C version can also be canceled into another Special Move, or one of its own designated followups: ↓↙← + A, ↓↙← + B, ↓↙← + C or ↓↙← + D.
 * (UNKNOWN NAME) - →↓↘ + K
 * Mizoguchi kicks his tabi up into the air, so they'll fall to the ground (possibly on his opponent's head) a moment after. Move has recovery time as he puts a new tabi on immediately after the kick. D version kicks both his feet's tabi one after the other, and he has to replace both after. The initial kick-up animation of either version can hit & damage opponents.
 * (UNKNOWN NAME) - ←↓↙ + P
 * Mizoguchi runs up to his foe and does a low punch (must be blocked crouching); if hits, he'll toss his foe up into the air. Can followup immediately with ↓↘→ + C (a huge energy punch that will blast his falling foe away), or use any other kind of move to catch them as they fall.

Desperation Moves
 * (UNKNOWN NAME) - ↓↘→↓↘→ + P; hold P to store up (1 SP Gauge)
 * Bigger, more damaging version of his projectile. Can be charged up to be even more powerful and big. Note that it is too slow to combo from normal attacks, even with no charge.
 * ┗follow up attack - press K while holding P
 * Mizoguchi will stop charging and absorb the energy himself. He'll glow red afterwards, and his single next projectile attack will be more powerful.
 * (UNKNOWN NAME) - ↓↙←↓↙← + K (1 SP Gauge; Air OK)
 * Mizoguchi flies forward with a kick while shrouded in energy.
 * (UNKNOWN NAME) - ↓↙←↙↓↘→ + P (2 SP Gauges)
 * A big punch infused with a tiger-shaped aura. Can combo from C or D attacks.
 * (UNKNOWN NAME) - ↓↘→↓↘→ + K (2 SP Gauges)
 * Mizoguchi steps in a little, then rises up with a spiral uppercut. Can do multiple hits and be used as anti-air, but will cause the most hits & damage on grounded opponents.
 * (UNKNOWN NAME) - ↓↘→↘↓↙← + C (3 SP Gauges)
 * Mizoguchi poses with an energy explosion around him (which can hit opponent). Afterwards, his bandanna will be removed; during this period, all of his attacks will do more damage. When the effect ends, he'll become vulnerable as he puts his bandanna on again.