Power Wave

Power Wave is one of Terry Bogard's signature Special Moves from across the Fatal Fury and The King of Fighters series.

Description
Terry punches the ground, and a wave of energy emerges, traveling across the ground.

The strength and distance of the move depends on which button is pressed. The version travels at a slow speed, while the  version travels at a faster speed, at the cost of longer recovery time after performing the move.

Power Wave's properties have different effects in certain games.


 * In certain games like in Real Bout Fatal Fury Special, it can become a shockwave blast called Round Wave.
 * In games such as The King of Fighters '96 through '98, it becomes a short-ranged blast that fizzes out at a certain range. This version also appears in Super Smash Bros. Ultimate, if Power Wave is used in the air, or used when Terry is on the edge of the stage or platform.

Starting with The King of Fighters XIII, Power Wave would gain an variant. This version allows it to deal 3 hits.

Strategy
Terry's sole and iconic projectile, Power Wave is mostly used for space control.

Trivia

 * Power Wave would eventually end up inspiring many other ground based projectiles in other SNK titles, such as Kyo Kusanagi's 108 Shiki Yami Barai, and Haohmaru's Senpuretsuzan. Additionally, other fighting games would have ground based projectiles inspired off of Power Wave, such as Sol Badguy's Gun Flame.


 * From a fighting game mechanic perspective, Power Wave can be seen as similar, but opposite of the Hadouken, a Special Attack performed by many characters in the Street Fighter series, most notably by Ryu. Both are projectiles with a Quarter Circle Forward Motion ([[File:QCF Input.png]]/236), with the difference being that the Hadouken travels in the air, while the Power Wave travels along the ground.


 * Unlike in his home series, Terry can use Power Wave in midair in Super Smash Bros. Ultimate. This is also the same with Burning Knuckle, Crack Shoot, Rising Tackle and Power Dunk.