SNK vs. Capcom: SVC Chaos



SNK vs. Capcom: SVC Chaos is a fighting game by SNK. It was released some time after Capcom developed Capcom vs. SNK 2.

The game aims to bring together the best of Capcom and SNK fighting games, but unlike the two Capcom vs. SNK games before it, SNK was the developer and, as a result, has many differences regarding the game system. In Japan and Europe it was ported for both the PS2 and Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA's game approval policy.

Gameplay
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, SVC Chaos features no air guards and lacks a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Playable Characters

 * Kyo Kusanagi
 * Iori Yagami
 * Terry Bogard
 * Ryo Sakazaki
 * Mai Shiranui
 * Kim Kaphwan
 * Mr. Karate
 * Kasumi Todoh
 * Choi Bounge
 * Shiki
 * Earthquake
 * Genjuro Kibagami

Mid-Boss Characters

 * Leopold Goenitz
 * Geese Howard
 * Mars People

Sub-Boss Character

 * Wild Iori

Boss Character

 * Honki ni Natta Mr. Karate

Hidden Boss Character

 * Athena

Playable Characters

 * Ryu
 * Ken Masters
 * Chun-Li
 * Guile
 * Akuma (Gouki in Japan)
 * Dhalsim
 * M. Bison (Vega in Japan)
 * Vega (Balrog in Japan)
 * Sagat
 * Balrog (M. Bison in Japan)
 * Hugo
 * Tessa

Mid-Boss Characters

 * Demitri Maximoff
 * Zero
 * Dan Hibiki

Sub-Boss Character

 * Violent Ken

Boss Character

 * Shin Akuma (Shin Gouki in Japan)

Hidden Boss Character

 * Red Arremer

Reception
The game was not well received by critics due to various reasons: the rushed and bland presentation of the game (as seen in stages with very few colors), lack of certain "token" characters (like Haohmaru and Zangief), and the omission of the selectable fighting styles showcased by Capcom, instead featuring a single battle style, not giving any choice to players who favored other styles, even those created by SNK itself.

However, the game was given some recognition since it also features newly animated sprites for many of the characters, such as Demitri, Earthquake, and Tessa.

Trivia

 * When Athena defeats an enemy with a super move, she uses the Heaven Spell, an attack that transforms her enemies into animals. Similarly, when Red Arremer defeats an enemy with a super move, he uses the Makai Spell, an attack that transforms his enemies into monsters.