SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos is a fighting game by SNK Playmore. The game aims to bring together the best of Capcom and SNK fighting games, mostly The King of Fighters '96 and Super Street Fighter II Turbo. But unlike the two Capcom vs. SNK games before it, SNK was the developer and, as a result, has many differences regarding the game system. In Japan and Europe it was ported for both the PS2 and Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA's game approval policy.

Gameplay
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Playable Characters

 * Kyo Kusanagi - The King of Fighters '94
 * Iori Yagami - The King of Fighters '95
 * Terry Bogard - Fatal Fury: King of Fighters
 * Ryo Sakazaki - Art of Fighting
 * Mai Shiranui - Fatal Fury 2
 * Kim Kaphwan -Fatal Fury 2
 * Mr. Karate - Art of Fighting
 * Kasumi Todoh - Art of Fighting 3
 * Choi Bounge - The King of Fighters '94
 * Shiki - Samurai Shodown 64
 * Earthquake - Samurai Shodown
 * Genjuro Kibagami - Samurai Shodown II

Mid-Bosses

 * Goenitz - The King of Fighters '96
 * Geese Howard - Fatal Fury
 * Mars People - Metal Slug 2

Sub-Boss

 * Orochi Iori - The King of Fighters '97

Boss

 * Honki ni Natta Mr. Karate - Original character

Hidden Boss Character

 * Athena - Athena

Playable Characters

 * Ryu - Street Fighter
 * Ken Masters - Street Fighter
 * Chun-Li - Street Fighter II
 * Guile - Street Fighter II
 * Akuma (Gouki in Japan) - Super Street Fighter II Turbo
 * Dhalsim - Street Fighter II
 * M. Bison (Vega in Japan) -  Street Fighter II
 * Vega (Balrog in Japan) - Street Fighter II
 * Sagat - Street Fighter
 * Balrog (M. Bison in Japan) - Street Fighter II
 * Hugo - Final Fight/Street Fighter III: 2nd Impact
 * Tessa (Tabasa in Japan) - Red Earth

Mid-Bosses

 * Demitri Maximoff - Darkstalkers: The Night Warriors
 * Zero - Mega Man X (represents Mega Man Zero ingame)
 * Dan Hibiki - Street Fighter Alpha

Sub-Boss

 * Violent Ken - Original character

Boss

 * Shin Akuma (Shin Gouki in Japan) - Street Fighter Alpha 2

Hidden Boss

 * Red Arremer - Ghosts 'n Goblins

Reception
The game was not well received by critics due to various reasons: the rushed and bland presentation of the game (as seen in stages with very few colors and devoid of "life"), lack of certain "token" characters (like Haohmaru, Benimaru, and Zangief), and the omission of the selectable fighting styles showcased by Capcom, instead featuring a single battle style, not giving any choice to players who favored other styles, even those created by SNK itself.

However, the game was given some recognition since it also features newly animated sprites for many of the included characters, such as Demitri, Earthquake, and Tessa.

Trivia

 * When Athena defeats an enemy with a super move, she uses the Heaven Spell, an attack that transforms her enemies into animals. Similarly, when Red Arremer defeats an enemy with a super move, he uses the Makai Spell, an attack that transforms his enemies into monsters.


 * The appearance of Honki ni Natta Mr. Karate was based on Mr. Karate during his debut in Art of Fighting (1992).


 * Violent Ken was heavily influenced by Sennou Ken from Street Fighter II: The Animated Movie (1994).
 * Violent Ken's appearance in this game is an obvious influence to his appearance in Ultra Street Fighter II, as most of his moves created just for this game were ported over to Capcom's property.


 * Assets in this game were reused in the console versions of The King of Fighters 2002, particularly for Orochi Iori, Goenitz and Geese Howard, whose gameplay properties and sprite and voice assets were carried over, only with necessary adjustments made.