Ash Crimson/Move List



This is a compilation of move lists of Ash Crimson.

The King of Fighters 2003
The new protagonist of this arc, Ash delivers a very unique and different playstyle to KOF, he's good for people who like to zone (Ventose) and poke (Messidor, Floreal, & Prairial) their opponents, but he also has many other tools at the players disposal that can be used to rushdown efficiently (Vendemiaire & Pluviose) all while keeping the pressure on (Thermidor & Sans-Culotte)

Command Moves

Brumaire - near opponent, ← or → + C or D

Grabs the opponent then punches them with a flaming green hand

Messidor - → + A

A pretty slow overhead attack, doesn't combo into anything but can useful to help buffer into Ventose

Floreal - ← + B

Ash does a twirl like motion while standing on one leg and thrusts his other leg towards his opponent, it's pretty safe and fast so use it

Prairial - ← + D

Same as Floreal except he's moving away from the opponent now, the range on it isn't too good because you pratically have to be right next to your opponent to hit them with it, the hitbox is also kinda strange so it makes it even more difficult to hit them while they're standing since it's aimed toward their legs, despite it's drawbacks it can still be useful after a jump-in/cross-up

Special Moves

Ventose - charge ← then → + P

Ash makes flaming green cresent then throws it at the opponent, A version comes out quicker and does one hit, C version is slower but does two hits and counter acts other projectiles as well, both versions have great recovery so it makes it quiet the spam worthy move

Nivose - charge ↓ then ↑ + K

Ash does a somersault up into the air in a dragon punch like fashion with green flames coming out near his feet, A superb AA (Anti-Air) that can be used to punish jump-ins, makes for a good wake-up attack and all around punisher as well, the B version is fairly quick and the recovery on it allows it to be spammable, the D version lasts longer and can be punished easily if whiffed so don't just throw it out there, use it in BnB's just to be safe

Vendemiaire - close, ←↙↓↘→ + C

If done correctly Ash does a three hit unblockable chain combo that ends with him uppercutting the opponent into the air for a follow-up attack, for the best results use it like a command throw althought if you miss there is absolutely no whiff animation

Power Tag - ↓↘→ + AC or ↓↘→ + CD

Ash does his close D animation and tags out switching to one of your other characters, use during BnB's and cross-ups/jump-ins just to make sure it'll work

Desperation Moves

Thermidor - ↓↘→↓↘→ + P

Ash makes a giant green energy ball then propells it towards his opponent, the start-up frames are invincible which makes it a great pressure tool, from throw range if they get hit by it they fall to the ground which gives you the advantage to jump-in, makes for a good reversal as well, both versions do eleven hits

Pluviose - ↓↘→↓↘→ + K

Ash does three Nivose's in a row, comes out really fast and although it's kinda unsafe it's still very comboable, it's an okay AA but you shouldn't waste the meter if you don't have to, both versions do six hits

Leader Desperation Moves

Sans-culotte - A,B,C,D

Greens flames shoot from the ground around Ash causing him to glow green, this move allows Ventose and Nivose to come out instantly for a short period, good for pressure but damage wise you'll probably just end up chipping away at your opponents guard, not my LDM of choice but if you like the idea of your opponent cowering in the corner as you wail on their guard by all means use it, the start-up frames aren't invincible so be careful

Combos

This video is a quick rundown of some combos you should use during an actual match

http://www.youtube.com/watch?v=7YQZLr1H_wA#t=0m8s

The King of Fighters XI
In this installment Ash has lost a lot what made him really good in KOF 2003, but because of a couple new moves the changes don't seem as ground-breaking

Command Moves

Brumaire - near opponent, ← or → + C or D

Grabs the opponent then punches them with a flaming green hand

Messidor - → + A

A pretty slow overhead attack, doesn't combo into anything but can useful to help buffer into Ventose, it isn't Super Cancellable anymore so stick to using it after jump-ins/cross-ups

Floreal - ← + B

Ash does a twirl like motion while standing on one leg and thrusts his other leg towards his opponent, it' pretty safe and fast so it's somewhat abusable, isn't Super Cancellable anymore but it's still an okay poke

Prairial - ← + D

Same as Floreal except he's moving backwards now, has more range compared to how it was in 2003, still useful after a jump-ins/cross-ups and can be used it to buffer Nivose now

Special Moves

Ventose - charge ← then → + P

Ash makes flaming green cresent then throws it at the opponent, A version is slower now and still does one hit also comboable from strong attacks, C version still has slower start-up but travels faster now along with more damage potential and bigger hitbox, does two hits and counter acts other projectiles as well, neither versions can really be spammed as much because of their fixed recovery now but you should feel obligated to use them regardless, just use it more as a zoning tool rather than mid-screen pressure

Nivose - charge ↓ then ↑ + K

Ash does a somersaults up into the air in a dragon punch like fashion with green flames coming out near his feet, An excellent AA (Anti-Air) that can be used to punish jump-ins, makes for a good wake-up attack and all around punisher as well, B version has whiff potential on the second hit now while the D version lasts longer and travels at a higher arc, has average priority so use it as a combo ender in BnBs, both version are Super Cancellable off the first hit

Vendemiaire - close, ←↙↓↘→ + C

If done correctly Ash does a three hit unblockable chain combo that ends with him uppercutting the opponent into the air for a follow-up attack, Sadly it has a nasty whiff animation now but the good news is that it does four hits now and that fouth hit is Super Cancellable

Desperation Moves

Thermidor - ↓↘→↓↘→ + P

Ash makes a giant green energy ball then propells it towards his opponent, C version travels faster while the A version is slower, the invincible frames at start-up are gone which makes it harder to use as a pressuring tool, the good news is that it gained massive juggle potential which makes it a great combo ender for his Vendemiare command throw

Pluviose - ↓↘→↓↘→ + K

Ash does three Nivose's in a row, now with more invincibility frames but besides that it's pretty much the same as it was in 2003, both versions still do six hits, use it in BnB's because it's the combo ender of choice

Leader Desperation Moves

Sans-Culotte - A,B,C,D

Greens flames shoot from the ground around Ash causing him to glow green, this move allows Ventose and Nivose to come out instantly for a short period (lasts little over five seconds now, shorter than it was in 2003), good for pressure and has immense juggle potential now, the start-up frames still aren't invincible so be careful, try using it after jump-ins if you're having trouble executing it

┗Germinal - ↓↘→↓↘→ + E

Ash dashes across the screen leaving a trail of green flames (and his opponent) behind him, this new LDM is pretty interesting as the damage potential is good and it seals your opponents special attacks for about 10 seconds, doesn't work as an AA unless they're right near the ground as soon as you activate it, if both characters are in the corner when this is used they'll both be returned to the middle of the stage, has okay cross-up potential, only useable while Sans-Culotte is active and if used it cancels San-Culotte

Combos

This video is an advanced approach on how Ash can be played in XI, mostly includes San-Culotte and tag-out set-ups

http://www.youtube.com/watch?v=euitDbagUJI

The King of Fighters XII
KOF starts a new with a frest coat of paint, during this installment a lot characters got the shaft in the move deparment because of the sheer time and money SNK put into animating moves, fortunately while Ash lost some of his own he still remains a force to be reckoned with

Command Moves

Récompenses - ← or → + AC

Ash grabs his opponent with his hand on their face and makes a small green flaming explosion

Floreal - ← + B

Ash does a twirl like motion while standing on one leg and thrusts his other leg towards his opponent, it's still pretty safe and fast so it's prone to catch people off guard, use it sparringly

Special Moves

Ventose - charge ← then → + P

Ash makes a flaming green cresent then throws it at the opponent, both versions are pretty fast and abusable so use to your hearts content

Nivose - charge ↓ then ↑ + K

Ash does a somersaults up into the air in a dragon punch like fashion with green flames coming out near his feet, Still an excellent AA (Anti-Air) that can be used to punish jump-ins, makes for a good wake-up attack and an all around punisher as well, the B version is really quick and the recovery on allows it to be somewhat spammable, the C version lasts longer but because of the bigger hitbox it's harder to punish now, use it in BnB's

Genee - ↓↙← + A or B or C or D

Ash blows a kiss that makes a green flame appear in an area depending on which button you pressed, it works exactly like Orochi Shermie's Moonless Thundercloud, an excellent zoning and pressure tool

Desperation Moves

Thermidor - ↓↘→↓↘→ + P

Ash makes a giant green energy ball then propells it towards his opponent, the start-up is a lot worse than it was in KOF XI, you have to be very careful when you use either version of this DM now because you can get punished quite easily

Pluviose - ↓↘→↓↘→ + K

Ash does three Nivose's in a row, doesn't come out as fast as it used to but still can be used after BnB's, it's still an okay AA since the hitbox on Nivose is a bit bigger, there isn't much of difference between the B or D version except the D version is faster

Sans-Culotte - A,B,C,D

Green flames shoot from the ground around Ash causing him to glow green, still allows zero charge time for Ventose and Nivose, good for pressure but damage wise you'll probably just end up wailing at your opponents guard or they'll just roll past it, it's still not invincible so you know the deal

Combos

A quick 41 second video that show how Ash can be played in XII, pretty simple combos

http://www.youtube.com/watch?v=hwPQ2xe51g8

The King of Fighters XIII
Command Moves

Récompenses - ← or → + C or D

Floreal - ← + K

Special Moves

Ventose - charge ← then → + P

Nivose - charge ↓ then ↑ + K

Genee - ↓↙← + A or B or C or D

┗follow up attack - ↓↙← + A or B or C or D

Vendemiaire - close, ←↙↓↘→ + C

Desperation Moves

Thermidor - ↓↘→↓↘→ + P

Pluviose - ↓↘→↓↘→ + K

Sans-Culotte - A,B,C,D

┗Germinal - ↓↘→↓↘→ + E

Neo Max

Fructidor - close, →↘↓↙←→↘↓↙← + BD

KOF MIRA
Combos

http://www.youtube.com/watch?v=txQvhR87xds