Talk:KOF Maximum Impact Regulation "A"

"Development Process"

 * SNK Playmore Employee: "Lets make and upgrade of King of Fighters: Maximum Impact 2!
 * SNK Playmore President: "How we going to do that?"
 * SNK Playmore Employee: "Take out half of everything!"
 * SNK Playmore President: "And?!"
 * SNK Playmore Employee: "That's it!"
 * SNK Playmore President: "Perfect!"

I know they put in a FEW extra things that weren't in the previous title. Extra emphasis on the word FEW! I didn't play this game, but I know enough about it understand why it failed and never released in America! Did they really think taking out half of everything in the game, and replacing with a few new background stages, four new characters, and more soundtracks was really going to fly?!!!

From what I read, they technically didn't take anything out so much as they did not bother to put it back in. Regulation A was originally an arcade release and when they were bringing to the PS2, I assume they left everything as is and didn't bother to add anything. On the Ash Crimson page, it says the "A" in Regulation A stands for Arcade, Arranged and Ash. How about "A" for ADDING THE SAME STUFF FROM THE PREVIOUS GAME THAT MADE IT A SUCCESS??!!!!--SouthandNorthKorea 03:35, January 16, 2010 (UTC)

I just noticed the paragraph which states "Regulation "A" is a remake of Maximum impact II but with the classic 3 on 3 game play from the 2D KOF series added in hopes of winning over the series' fanbase as well as new players." King of Fighters Maximum Impact 2/King of Fighters 2006 had a 3 on 3 VS mode against the CPU. The game already had 3 on 3 gameplay, but it wasn't continuous and you had to select your opponents. I of course just chose random. In the end, what was the point of Regulation A?--SouthandNorthKorea 07:25, March 29, 2010 (UTC)