Ryo Sakazaki/Move List

=Overview=

Ryo is a Shoto Character. He is a simple character with an easy to learn playstyle.




 * See Mr. Karate II's Move List for his moves in Buriki One, Fatal Fury: Wild Ambition, and Neo Geo Battle Coliseum.

=Art of Fighting series=
 * -|AOF1=

Super Special Moves

 * -|AOF2=

Super Special Moves

 * -|AOF3=

Super Special Moves
=Fatal Fury series=
 * -|FFS=

The King of Fighters series
The following are all of Ryo's moves in the main The King of Fighters series.

Normal Throws

 * Tomoe Nage -- '94~'95, 2003-XI, XIII: ← or → + C or D near opponent » 96~2002, XIV~: ← or → + D near opponent » XII: ← or → + AC near opponent
 * Throws the opponent almost a full-screen distance away, causing a hard knockdown.
 * Tani Otoshi -- '96~'02: ← or → + C near opponent
 * Ryo leaps forward while holding the opponent close to his shoulder before landing on them. Added in '96. Removed in '03.
 * Kyokugenryu Sanren Geki (極限流・三連撃) -- XIV: ← or → + C near opponent
 * Added in XIV. Sets the opponent in place before punching them twice in the midsection. Causes crumple state and hard knockdown.

Command Moves

 * Hyouchuu Wari (氷柱割り) -- '95: → + C » '97~: → + A
 * An overhead consisting of a moderately slow karate chop. Added in '95, but removed in '96. Returns in '97.
 * Jyoudan Uke (上段受け) -- '99~: → + B
 * Added in '99. Standing parry move, able to parry high/mid attacks as well as air normals.
 * Gedan Uke (下段受け) -- '99, '02~: ↘ + B » '00~'01: ↓ + B
 * Added in '99. Parry move that counters/absorbs low attacks with mid attacks from a crouching opponent or ground skimming projectiles.

Special Moves

 * Ko-Ou Ken -- '94~: ↓ ↘ → + A or C ('94: air OK)
 * A forward moving projectile that can also be fired in the air diagonally downwards. Starting in '96, Ko-Ou Ken becomes a short-ranged projectile that functions as a flash punch.
 * Kohou -- '94~: → ↓ ↘ + A or C: Ryos trademark Dragon Punch where he leaps up with an uppercut. Invincible with the C version.
 * Hien Shippuu Kyaku -- ' 94~: ↙ (hold) → + B or D » ' 96: → ↘ ↓ ↙ ← + B or D > 'XV~ ↓ ↙ ← + B or D
 * Leaps forward into the air to perform a spinning kick onto his opponent. Has a Tsuika (or follow-up) attack by pressing D in XII only.
 * Zanretsuken -- '94~'95: → ↘ ↓ ↙ ← + A or C » '99~: → ← → + A or C
 * Performs a volley of punches, while remaining stationary. If any of the punches connect, Ryo enters a full punching animation that leads to an uppercut, causing the opponent to reel upwards into the air. Removed in '96, but returns in '99.
 * Kyokugenryu Renbu Ken -- '95~'99: ← ↙ ↓ ↘ → + C or ('97~'99:) A near opponent
 * Added in '95. Ryos proximity unblockable, it can bypass guards to allow for follow ups. Adds its button A version in '97. Removed in '99.
 * Mouko Raijin Gou (猛虎雷神剛) -- '96~'98: ↓ ↙ ← + A or C
 * Added in '96. Ryo moves forward while uppercutting. Can be followed up by Kohou. Replaced by Kohou Shippuu Ken in '99.
 * Mouko Raijin Setsu (猛虎雷神刹) -- '97~03: ↓ ↘ → + B or D » XI: → ↓ ↘ + B or D
 * Added in '97. Ryo leaps in the air before landing with a chop. Hits overhead, and can be used to approach zoners. Removed in XII.
 * Kohou Shippuu Ken (虎咆疾風拳) -- '99~'01, '03~: ↓ ↙ ← + A or C
 * Added in '99. Removed in '02, but returns in '03.
 * Beer Bottle Slicer (ビール瓶切り) -- XI: ← ↙ ↓ ↘ → + B or D
 * Added in XI. Removed in XII.
 * Double Hand Thrust (両手突き) -- XI: → ↘ ↓ ↙ ← → + A or C
 * Added in XI. Removed in XII.

Desperation / Super Special Moves

 * Haoh Shoukou Ken -- 94~: → ← ↙ ↓ ↘ → + A or C
 * Originally a Special Move in '94 and '95, but became a Desperation Move in '96. Ryo channels his Ki before he then hurls a wide projectile towards the opponent.
 * Ryuuko Ranbu -- 94~: ↓ ↘ → ↘ ↓ ↙ ← + C or ('96~:) A ‖ [MAX] '00: ↓ ↘ → + A~C
 * Rushes towards the opponent; when he connects, he performs a barrage of attacks, ending the combo with a Kohou. Aerial version available in '95 only?. Adds its button A version in '96. Its Max Super D. Move version has a different input in '00, and can only used after another move.
 * Tenchi Haoh Ken (天地覇煌拳) -- '97~XI: ↓ ↘ → ↓ ↘ → + A or C
 * Ryo unleashes a powered up punch towards the opponent. Max version causes a dizzy state upon hit. Added in '97, but becomes a hidden move in '02. Becomes is Leader Super D. Move in '03. Removed in XII.
 * Shin Tenchi Haoh Ken (真・天地覇煌拳) -- XIII~: ↓ ↘ → ↓ ↘ → + AC
 * An even stronger variant of his Tenchi Haoh Ken, Added in XIII as Neo MAX Super D. Move. In XIV, it is a Climax Super S. Move. Ryo powers himself up and perform a devastating punch attack to the opponent's mid section, sending them reeling backwards for a hard knockdown.

KOF: Maximum Impact
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