The King of Fighters '96/Trivia




 * The King of Fighters '96 is notable for being one of the few 2D fighters with the lowest amount of projectiles. Many characters, such as Kyo Kusanagi, completely changed their fighting style into one without projectiles while many others such as Geese Howard and the entire Fatal Fury and Art of Fighting Teams had their projectile attacks changed to attacks that have only slightly higher range than normals, with Iori Yagami being the only character with a full screen projectile. While most of these characters would regain their projectiles in later games, Ryo Sakazaki is notable for keeping his short range Ko-Ou Ken.
 * Curiously, this is currently the only KOF game (as well as in its ports) so far that entirely omits any Command Moves from the characters' movesets.


 * The Bosses Team is notable for being the first and one of the few teams in the series where each character has their own theme song instead of having one theme song for the whole team (the others team are the Special Team in KOF '97 and the NESTS Team in the two versions of KOF 2002). Geese Howard and Wolfgang Krauser have a remix of their earlier theme while Mr. Big has a new theme.


 * This game, The King of Fighters '97, The King of Fighters XIV and The King of Fighters XV are the only mainline games where it is possible fight against randomized teams in Story Mode.
 * In KOF XIV and KOF XV, the mix occurs with regular and DLC characters.


 * This game and The King of Fighters XIV are the only of the series which the sub-bosses returns in a regular team in future KOF games, and the only which they don't have evil intentions for the tournament.


 * This game, the two versions of The King of Fighters '94, The King of Fighters '95, The King of Fighters 2002 Unlimited Match, the two versions of The King of Fighters '98, The King of Fighters XIV and The King of Fighters XV are the only games of the series with stages associated to one or more teams.
 * In KOF '98/UM, this occurs only with the mid-boss teams.