Vice/Move List

This is a compilation of move lists of Vice.

The King of Fighters '96

 * Command Attacks
 * Deathblow - near opponent, ← or → + C

Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.


 * Backlash - near opponent, ← or → + D

Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.


 * Special Attacks


 * Deicide - ←↙↓↘→ + Kick

Vice swipes an arm towards the ground, stretching it like a vine. On a successful hit, she grabs her foe's feet and rapidly retracts her arm to normal length while turning around, flinging the hapless victim far behind her.


 * Outrage - ↓↙← + Kick

Vice leans back and rapidly kicks with one leg, generating wind cuts in the process.


 * Ravenous - while in air, ↓↙← + Kick

Vice performs an Outrage while continuing her jump.


 * Gorefest - near opponent, →↘↓↙←→ + Punch

Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.


 * Desperation Moves


 * Negative Gain - near opponent, →↘↓↙←→↘↓↙← + Kick

Vice somersaults backwards and catches her foe's neck between her feet. As a result, each time she vaults back (three times for DM, five for SDM), her victim gets slammed into the ground.

The King of Fighters '98

 * Command Attacks
 * Deathblow - near opponent, ← or → + C

Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.


 * Backlash - near opponent, ← or → + D

Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.


 * Monstrosity - → + A

Vice does an overhead hammer strike with the bottom of her fist.


 * Special Attacks


 * Blackend - near opponent, ←↙↓↘→ + Punch

Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow with Misanthrope.


 * Deicide - ←↙↓↘→ + Kick

Vice swipes an arm towards the ground, stretching it like a vine. On a successful hit, she grabs her foe's feet and rapidly retracts her arm to normal length while turning around, flinging the hapless victim far behind her.


 * Mayhem - ↓↙← + Punch

Vice performs a short-mid distance shoulder charge. On a successful hit, the victim is launched into the air. Can follow with Misanthrope.


 * Misanthrope - after a successful Blackend or Mayhem, ↓↘→ + Punch

Vice leaps after her airborne victim. If she reaches them, she will grab and powerbomb them from the air.


 * Outrage - ↓↙← + Kick

Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The D version has her hop a short distance forward first. Can be canceled early with ABCD.


 * Ravenous - while in air, ↓↙← + Kick

Vice performs an Outrage while continuing her jump.


 * Gorefest - near opponent, →↘↓↙←→ + Punch

Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.


 * Desperation Moves


 * Withering Surface - ↓↘→↓↘→ + Punch

Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackend-type slams, then do a leaping powerbomb that generates a pillar of white death energy. In the SDM version, the powerbomb doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Misanthrope on them, generating a blood-red death energy pillar on landing.
 * Negative Gain - near opponent, →↘↓↙←→↘↓↙← + Kick

Vice somersaults backwards and catches her foe's neck between her feet. As a result, each time she vaults back (three times for DM, five for SDM), her victim gets slammed into the ground.

The King of Fighters '98 Ultimate Match

 * Command Attacks
 * Deathblow - near opponent, ← or → + C

Vice grabs her foe's throat with both hands, then quickly slashes both hands down, slicing and flinging away her victim.


 * Backlash - near opponent, ← or → + D

Vice grabs her foe's shoulder with one hand and roughly pushes them into the ground behind her.


 * Monstrosity - → + A

Vice does an overhead hammer strike with the bottom of her fist.


 * Special Attacks


 * Blackend - near opponent, ←↙↓↘→ + Punch

Vice grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Can follow with Misanthrope.


 * Deicide - ←↙↓↘→ + Kick

Vice swipes an arm towards the ground, stretching it like a vine. On a successful hit, she grabs her foe's feet and rapidly retracts her arm to normal length while turning around, flinging the hapless victim far behind her.


 * Mayhem - ↓↙← + Punch

Vice performs a short-mid distance shoulder charge. On a successful hit, the victim is launched into the air. Can follow with Misanthrope.


 * Misanthrope - after a successful Blackend or Mayhem, ↓↘→ + Punch

Vice leaps after her airborne victim. If she reaches them, she will grab and powerbomb them from the air.


 * Outrage - ↓↙← + Kick

Vice leans back and rapidly kicks with one leg, generating wind cuts in the process. The D version has her hop a short distance forward first. Can be canceled early with ABCD.


 * Ravenous - while in air, ↓↙← + Kick

Vice performs an Outrage while continuing her jump.


 * Gorefest - near opponent, →↘↓↙←→ + Punch

Vice grabs her foe by their throat, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.


 * Desperation Moves


 * Withering Surface - ↓↘→↓↘→ + Punch

Vice leaps forward; the button strength determines the distance of the leap. If she lands close enough to her victim, she will perform several Blackend-type slams, then do a leaping powerbomb that generates a pillar of white death energy. In the SDM version, the powerbomb doesn't generate the pillar; instead, she tosses her opponent into the air after the powerbomb, and uses Misanthrope on them, generating a blood-red death energy pillar on landing.


 * Dying Foetus - ↓↘→↓↘→ + Kick

Vice leaps into the air, attempting a Misanthrope. If she successfully catches her airborne foe, she will perform a prolonged version of Withering Surface after landing.


 * Negative Gain - near opponent, →↘↓↙←→↘↓↙← + Kick

Vice somersaults backwards and catches her foe's neck between her feet. As a result, each time she vaults back (three times for DM, five for SDM), her victim gets slammed into the ground.