SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos is a fighting game by SNK Playmore, and the final game in the SNK vs. Capcom series. The game aims to bring together the best of Capcom and SNK fighting games, mostly The King of Fighters '96 and Super Street Fighter II Turbo. But unlike the two Capcom vs. SNK games before it, SNK was the developer and, as a result, has many differences regarding the game system. In Japan and Europe it was ported for both the PS2 and Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA's game approval policy.

Gameplay
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "Groove System", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of Choi Bounge's Zujou Sashi by tapping the buttons anymore).

Hidden Characters

 * Note 1: Press and hold the Start button on the character select screen and enter the follow directions, then press the "A" button to select the desired character.
 * Note 2: Shin Akuma and Serious Mr. Karate are only selectable on the AES home version of the Neo Geo, and must be done before the timer reaches 10.
 * Note 3: Princess Athena and Red Arremer are not selectable at all in the MVS and AES versions without cheats.

Mid-Bosses

 * Note: There are multiple different Mid-Bosses, with all of them requiring to perform one of three different conditions to fight a certain opponent.

Sub-Bosses
Note: ''If you fight a Capcom Mid-Boss character during Stage 6, then you will face Orochi Iori. If you fight against an SNK Mid-Boss character, you will face Violent Ken.''

Final Bosses
Note: ''If you fought against Orochi Iori during Stage 7, then you will face Serious Mr. Karate next. If you fought against Violent Ken during Stage 7, you will face Shin Akuma.''

Hidden Bosses

 * Note: There are multiple different Hidden Bosses, with all of them requiring to perform one of two different conditions to fight a certain opponent. These Bosses are EXTREMELY challenging, and you only have one attempt to do so. Losing the fight once instantly gives you a Bad Ending.

Reception
SNK vs. Capcom: SVC Chaos was met with mixed reception. The game was not well received by critics due to various reasons; the game's presentation looked rushed and bland, as evidenced in the stages, which contain with very few colors and are devoid of "life". The game lacked many certain "token" characters, like Haohmaru, Benimaru, Zangief and Morrigan. The English translation was also negatively received, as it contained disrespectful representation of Capcom characters (e.g. Ryu is arrogant in this game when he should have been a serious, calmed and pacifist man who wants a good fight like he is in his core series). The omission of the selectable fighting styles showcased by Capcom, instead featuring a single battle style, not giving any choice to players who favored other styles, even those created by SNK itself, was also critized.

However, the game was given some recognition since it also features newly animated sprites for many of the included characters, such as Demitri, Earthquake and Tessa.

Trivia

 * When Athena defeats an enemy with a super move, she uses the Heaven Spell, an attack that transforms her enemies into animals. Similarly, when Red Arremer defeats an enemy with a super move, he uses the Makai Spell, an attack that transforms his enemies into monsters. Humorously, Dan will not be transformed if subjected to the Makai Spell, further jabbing at his status as a joke character and weakness.


 * The appearance of Honki ni Natta Mr. Karate was based on Mr. Karate during his debut in Art of Fighting (1992), which became an influence to his appearance in The King of Fighters XIII, as most of his moves created just for this game were ported over to SNK's property.


 * Violent Ken was heavily influenced by Sennou Ken from Street Fighter II: The Animated Movie (1994).
 * Violent Ken's appearance in this game is an obvious influence to his appearance in Ultra Street Fighter II, as most of his moves created just for this game were ported over to Capcom's property.


 * Assets in this game were reused in the console versions of The King of Fighters 2002, particularly for Orochi Iori, Goenitz and Geese Howard, whose gameplay properties, sprites, and voice assets were carried over, only with necessary adjustments made.