Shingo Yabuki/Move List

Overview
First and foremost, Shingo is a Lethal Joke Character - he might not seem particularly good at first, but once given enough time and practice, he's actually a very effective Rushdown character in his own right.



Notably, Shingo's moveset is a composite of Kyo's original KOF 94-95 moveset and his post-96 moveset, having access to his Aragami/Dokugami hooks (albeit without the follow-ups) as well as both a variation of his R.E.D. KicK (normally +/ for Kyo, it's +/ for Shingo) and Oboroguruma, as Kyo typically has one or the other. Unlike his idol, however, Shingo also has some unique moves of his own, such as the Nietogi, a command grab that launches the opponent upwards for a juggle combo, and the Kake Hourin, an incredibly powerful shoulder tackle that, in some games, can cause a Guard Crush and allow Shingo to continue his pressure game.

KOF 2003 also added the ability for Shingo to perform his Shingo Kick in the air, giving him a rather effective air-to-air/approach tool. On top of that, his air +, like most characters, grants Shingo excellent pressure and approach; though his is notable for the particular angle that makes it somewhat difficult to react to and its very quick start-up.

Finally, well... Shingo is still a joke character - he can be used to throw the opponent off their game and/or humiliate them with some of his goofier moves (e.g., his God's Duster from 2002) or flat-out annoy the opponent with a well-placed SHIIIINGO KIIICKU!!! (which is unironically one of his better moves, by the way.) Because of this, he can make for a decent point or mid character since he's not too dependent on meter to get the job done in most cases.

Overall, if you're interested in a light-hearted and fun personified character that has a competently inoffensive Rushdown game, you can't go wrong with Shingo.

The King of Fighters series
{|class="darktable" border="1" cellpadding="2" cellspacing="1" style="text-align: center; width: 80%;" ! ! Animation ! Name ! Command Input ! Description ! Appearance(s) !rowspan="2"| Throws !rowspan="1"| Command Move !rowspan="9"| Special Moves !rowspan="2"| Level 1 Super Special Moves !rowspan="2"| Level 2 Super Special Moves !rowspan="1"| Level 3 Super Special Moves
 * Shingo-2k3-throw.gif
 * Hachi Tetsu
 * Back Input.png]] or [[File:Forward Input.png]]+[[File:Neo Geo C Button.gif Near opponent
 * Shingo grabs the opponent and smashes them away with an elbow strike.
 * All appearances
 * Ibbon Seoi Nage Fukanzen
 * Back Input.png]] or [[File:Forward Input.png]]+[[File:Neo Geo D Button.gif Near opponent
 * Shingo performs a shoulder throw on the opponent.
 * KOF 97-KOF 2003
 * Shingo performs a shoulder throw on the opponent.
 * KOF 97-KOF 2003
 * Shingo-2k3-axe.gif
 * Ge Shiki: Gou Fu Nage Fukanzen
 * Forward Input.png]]+[[File:Neo Geo B Button.gif
 * Shingo performs an axe kick on the opponent.
 * All appearances
 * Shingo-2k3-shoryu.gif
 * 100 Shiki: Oniyaki Mikansei
 * Z Input.png]]+[[File:Neo Geo A Button.gif or Neo Geo C Button.gif
 * Shingo performs an upwards uppercut. This is essentially a flameless version of the Oniyaki, specifically Kyo's.
 * All appearances
 * 114 Shiki: Aragami Mikansei
 * QCF Input.png]]+[[File:Neo Geo A Button.gif
 * Shingo delivers a right hook, just like Kyo.
 * All appearances
 * 115 Shiki: Dokugami Mikansei
 * QCF Input.png]]+[[File:Neo Geo C Button.gif
 * Shingo delivers a left hook.
 * All appearances
 * 101 Shiki: Oboroguruma Mikansei
 * QCB Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif (KOF 97-98)
 * RZ Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif (All other appearances)
 * All appearances
 * 101 Shiki: Oboroguruma Mikansei
 * QCB Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif (KOF 97-98)
 * RZ Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif (All other appearances)
 * QCB Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif (KOF 97-98)
 * RZ Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif (All other appearances)
 * RZ Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif (All other appearances)
 * The Neo Geo B Button.gif has Shingo perform an upwards kick while the Neo Geo D Button.gif has him perform three rolling kicks in the air. On some occasions, Shingo will fall head first, inadvertently adding a fourth hit due to the fall having a hitbox.
 * KOF 97-KOF 2002
 * Shingokick.gif
 * Shingokick.gif
 * Shingo Kick
 * HCF Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif (All appearances)
 * In air, QCF Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif (KOF 2003-KOF XI)
 * SHINGO KIIIICKU!!! Shingo flies in with an axe kick, like Kyo's R.E.D. KicK.
 * All appearances
 * Shingo-2k3-shoryu2.gif
 * Shingo Kinsei Ore Shiki: Nie Togi
 * Z Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif Near opponent
 * Shingo performs two elbow uppercuts on the opponent and launches them upwards with his back.
 * KOF 98-onwards
 * Shingo-elbow.gif
 * Hiji Otoshi/Shingo Kinsei Ore Shiki: Gecchuu
 * QCB Input.png]]+[[File:Neo Geo A Button.gif or Neo Geo C Button.gif
 * Shingo smashes the opponent with his elbow. If timed against an attack, Shingo will retaliate with a very clumsy side kick that knocks the opponent away.
 * KOF 98, KOF 2001-2002
 * Shingo-2k3-throw2.gif
 * 212 Shiki: Kototsuki Mikansei
 * HCB Input.png]]+[[File:Neo Geo B Button.gif or Neo Geo D Button.gif
 * Shingo runs towards the opponent then delivers an uppercut and an overhead smash in one smooth motion.
 * KOF 99-onwards
 * Idou Yoke
 * QCB Input.png]]+[[File:Neo Geo A Button.gif or Neo Geo C Button.gif
 * Shingo performs an evasive roll.
 * KOF 2003-XI
 * Idou Yoke
 * QCB Input.png]]+[[File:Neo Geo A Button.gif or Neo Geo C Button.gif
 * Shingo performs an evasive roll.
 * KOF 2003-XI
 * Shingo performs an evasive roll.
 * KOF 2003-XI
 * Shingo-2k3-super2.gif
 * Ge Shiki: Kake Hourin
 * QCF Input.png]][[File:QCF Input.png]]+[[File:Neo Geo A Button.gif or Neo Geo C Button.gif
 * Shingo charges at the opponent with an overwhelmingly powerful shoulder tackle. If performed far away from the opponent, Shingo will automatically run towards them.
 * All appearances
 * Shingo-2k3-super.gif
 * Burning Shingo
 * QCBHCF Input.png]]+[[File:Neo Geo A Button.gif or Neo Geo C Button.gif
 * Shingo unleashes a series of devastating blows on the opponent.
 * All appearances
 * All appearances
 * Shingo-2k3-super2.gif
 * Ge Shiki: Kake Hourin
 * QCF Input.png]][[File:QCF Input.png]]+[[File:Neo Geo A Button.gif+Neo Geo C Button.gif
 * Shingo charges at the opponent with an overwhelmingly powerful shoulder tackle. If performed far away from the opponent, Shingo will automatically run towards them.
 * KOF 2001-2002UM
 * Shingo-2k3-super3.gif
 * Shingo Kinsei Oreshiki: Rouka Guruma
 * QCF Input.png]][[File:QCF Input.png]]+[[File:Neo Geo B Button.gif+Neo Geo D Button.gif (KOF 2003)
 * [[File:QCF Input.png]][[File:QCF Input.png]]+[[File:KOFXI BO Button.png]] (KOF XI)
 * Shingo performs an enhanced Oboroguruma and clumsily falls down to the floor, head-first.
 * KOF 2003-XI
 * Shingo performs an enhanced Oboroguruma and clumsily falls down to the floor, head-first.
 * KOF 2003-XI
 * Shingo Style God's Duster
 * HCB Input.png]][[File:HCB Input.png]]+[[File:Neo Geo A Button.gif+Neo Geo C Button.gif Near opponent
 * Shingo delivers the ultimate in techniques and unleashes an even more powerful Burning Shingo on the opponent... forgets what he was doing midway through and scrambles through his notebook while the opponent is stunned in place, and then has a revelation and finishes them off with a very powerful Oniyaki.
 * KOF 2002UM
 * KOF 2002UM