Terry Bogard/Move List

This is a compilation of move lists of Terry Bogard.

Fatal Fury

 * Supers
 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Crack Shoot - ↓↙←↗ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.

Fatal Fury 2

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Desperation Move
 * Power Geyser - ↓↙←↙→ + Weak Kick+Strong Punch

Terry punches the ground, creating a big geyser of energy.

Fatal Fury Special

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Desperation Move
 * Power Geyser - ↓↙←↙→ + Weak Kick+Strong Punch

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '94

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Desperation Move
 * Power Geyser - ↓↙←↙↓↘→ + BC

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '95

 * Supers
 * Rising Tackle - charge ↓, ↑ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙←↖ + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Desperation Move
 * Power Geyser - ↓↙←↙↓↘→ + BC

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '96

 * Supers
 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his knee, then in mid air hits his opponent with an energy-charged punch.


 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '97

 * Supers
 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.


 * Overshoot Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

Normal version

 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.


 * Overshoot Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

Real Bout Fatal Fury 2 version

 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent. Has shorter range, now.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Fire Kick - ←↙↓↘→ + Kick

Terry dashes forward with a sweep and gets up with a high kick, sending the opponent to the air.


 * Desperation Move
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.

The King of Fighters '99

 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Weak Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.
 * Power Dunk - →↓↘ + Kick, during Power Charge

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Drive - →↓↘ + Punch


 * Power Shoot - →↓↘ Kick


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy.


 * High Angle Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

The King of Fighters 2000

 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * High Angle Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

The King of Fighters 2001

 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * High Angle Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.

The King of Fighters 2002

 * Rising Tackle - →↓↘ + Punch

Anti-air move, Terry spins upwards.


 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Round Wave - ↓↘→ + Strong Punch

Similar to the Power Wave, Terry punches the floor but the wave is no longer a projectile, only a burst of energy.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * High Angle Geyser - ↓↘→, ↓↘→ + Kick

An auto-combo composed of a power charge, a jumping uppercut and a power geyser.


 * Hidden Super Desperation Move
 * Rising Force - ↓↘→, ↓↘→ + AC

A move taken from Rock Howard, Terry charges towards his opponent, hits him with a shoulder block, followed by a punch and multi-hit Rising Tackle.

The King of Fighters 2003

 * Power Wave - ↓↘→ + Punch

Ground-level projectile, Terry punches the floor releasing a wave of energy towards the opponent.


 * Crack Shoot - ↓↙← + Kick

Terry jumps, and spins his body with his leg extended, in order to hit the opponent.


 * Burn Knuckle - ↓↙← + Punch

Terry moves towards his opponent with his arm extended and with energy surrounding his fist.


 * Power Dunk - →↓↘ + Kick

Terry jumps, hitting his opponent with his shoulder, turns around in mid air and hits his opponent with an energy-charged punch.
 * Break - AB, during the first hit of Power Dunk

Terry will not jump.


 * Power Charge - ←↙↓↘→ + Kick

Terry charges towards his opponent and hits him with a shoulder block.
 * Followup - → + Kick (2 times after Power Charge)

Terry will hit two punches after power charge.


 * Desperation Moves
 * Power Geyser - ↓↙←, ↙, → + Punch

Terry punches the ground, creating a big geyser of energy. The SDM version releases three geysers.


 * Buster Wolf - ↓↘→, ↓↘→ + Kick

Power charges towards his opponent with a energy charged punch, if it connects, Terry lands another one that will release a tremendous explosion.