The King of Fighters XI



The King of Fighters XI (KOF XI) is the latest installment of The King of Fighters series. The game continues the story of The King of Fighters 2003. The numerical distinction for the series now is based primarily on SNK Playmore wanting to avoid being locked into a rigorous yearly schedule of releases. A North American version was released on the Playstation 2 on November 13, 2007, as stated on the SNK Playmore USA official site.

Storyline
Mukai, a member of a mysterious group, stole the Orochi seal in the last tournament and broke it, causing confusion and destruction to happen from within sight. Taking advantage of the situation at hand, Ash stole the Yata Mirror from Chizuru and drained her powers in the process. In the advent of a new KOF tournament, new faces are handed invitations, while old faces, such as Eiji Kisaragi, return to the ring. Among the new KOF participants are Oswald, Duck King (a South Town veteran fighter himself), Momoko, and Elisabeth. All these fighters will find themselves in a tournament full of mysteries and secrets started by motives that they’d ignored. Behind this healthy competitive tournament hides a hidden force called "People from the Past" with a mysterious goal.

Game Mechanics
Aside from the already known gameplay maneuvers that add much depth to the gameplay, Runs, Rolls, Short Jumps, Guard Cancel CDs and Rolls, Empty Cancels, and the returning Quick Emergency Roll, the four largest innovations KOF XI brings to the franchise are the Quick Shift, the Saving Shift, the Skill Bar and the Dream Cancels (which are similar to Snapbacks in Marvel vs Capcom 2).

The Skill Stocks significantly complicate the gameplay of KOF. The Power Stocks that existed previously are still present, and are filled in the usual fashion. Nevertheless, there are now Skill Stocks as well, which gradually build up over time. Each team begins a match holding the maximum of two Skill Stocks. Offensive maneuvers, such as Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks. However, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks.

KOF XI utilizes the Tactical Shift System from KOF 2003, but makes very important changes. The Quick Shift allows you to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, no matter if it was blocked or not, canceling the frames of animation of the attack, if it's needed. The Saving Shift allows the player to take out a character when he is being hit as soon as he is hit, or in any moment, at the cost of both skill bars. This effectively cuts many combos that otherwise would do a lot of damage, eliminates the possibility of infinities by repeating chains of attacks on the ground (excluding aerial juggles) and brings an element of balance to the game. While it is possible to escape from any combination of attacks on the ground, it is not possible to use Saving Shift to get out from a Desperation or Leader Desperation move.

The last new feature of KOF XI is the Dream Cancel. Like the Super Cancel that first appeared in KOF '99, Dream Cancel allows players to use stocks to interrupt a move in the midst of its execution with a more powerful move, allowing devastating combos; however, the Dream Cancel is more deadly than ever, allowing a DM to be canceled into an LDM, at the expensive price of two Power Stocks and one Skill Stock.

Should the timer run down in a match, the winner is no longer decided based upon who has the most life remaining. Instead, the judgment bar, a new bar of circular shape composed of two colors, each one representing one player (red or blue, which are the colors displayed in the portraits of the characters of each side) acts as a quantifier of the skill of each player. Whichever player has the judgment bar towards his side will be the victor if none of the teams win defeating all three characters from the opposite team; rarely, if the bar is exactly in the center, the match will end in a draw and both sides will lose. The bar is affected by each attack that the players get in, combos affect progressively more, and when a character of the opposing team is defeated, the bar suffers a big change against that player. This makes taking care of keeping one's characters alive pretty important, giving strategy to the tags system.

Hero Team

 * Ash Crimson
 * Oswald
 * Shen Woo

Fatal Fury Team

 * Terry Bogard
 * Kim Kaphwan
 * Duck King

Art of Fighting Team

 * Ryo Sakazaki
 * Yuri Sakazaki
 * King

Ikari Warriors Team

 * Ralf Jones
 * Clark Steel
 * Whip

Psycho Soldiers Team

 * Athena Asamiya
 * Sie Kensou
 * Momoko

K' Team

 * K'
 * Maxima
 * Kula Diamond

Agent Team

 * Vanessa
 * Ramon
 * Blue Mary

Mark of the Wolves Team

 * Bonne Jenet
 * Gato
 * Tizoc

Anti-Kyokugen Team

 * Eiji Kisaragi
 * Malin
 * Kasumi Todoh

Rivals Team

 * Elisabeth Blanctorche
 * Benimaru Nikaido
 * Duo Lon

Kyo & Iori Team

 * Kyo Kusanagi
 * Iori Yagami
 * Shingo Yabuki

Mid-Bosses

 * Gai Tendo
 * Sho Hayate
 * Jyazu
 * Silber
 * Adelheid Bernstein

Sub-Boss

 * Shion

Boss

 * Magaki

Playstation 2 exclusive hidden characters

 * Mai Shiranui
 * Geese Howard
 * Mr. Big
 * Robert Garcia
 * Tung Fu Rue
 * Hotaru Futaba
 * EX Kyo Kusanagi