The King of Fighters 2001

''A NESTS Activity Base of 2001... At long last, the epic of NESTS draws to its exciting climax. Four new faces along with returning competitors join the cavalcade of warriors in legendary four-against-four battles of the new century. Team battles will never be the same again.''

-Intro

Fight it out!"

-Arcade Tagline

The King of Fighters 2001 is the eighth game in The King of Fighters series. It is the first of two KOF games published by Korean company Eolith after Aruze put SNK into bankruptcy. This game also is the third and final chapter of the "NESTS CHRONICLES" story arc, started in The King of Fighters '99.

This game kept the Striker assist system from the previous two KOF games, but added a new twist to it - the ability to adjust how many Strikers a team could have. While teams in 1999 and 2000 were limited to selecting one teammate as an assist, now teams could have up to 3 assist characters, or none at all.

This game was given a remade intro for the PS2 port.

Story
The official story given by Eolith is as follows:

"An entire city was wiped off the globe with the use of the satellite weapon, Zero Cannon, during King of Fighters 2000.

This incident was reported to be the result of an artificial satellite crashing to earth, and adorned the front pages to various newspapers of countries all over the world.

A legion of individuals called for the end to the KOF tournament which always invited some sort of accident, but ironically this fighting tournament with a bad history once again regained considerable popularity.

The interest in the tournament rivaled that of the '97 contest, nay, perhaps even exceeded it.

But for this tournament carried out on the international stage, an astonishing fact came to light.

A team from NESTS has entered the tournament!

What are the true objectives of the event's sponsor? There's no guarantee that even with this tournament, tragedy will not repeat itself....

The third title in the King of Fighters: The NESTS Chronicles. At last, this tournament will end it all!"

The NESTS cartel decides to host the 2001 KOF tournament so that they can use it as a method to eliminate their enemies and enter their own team into the ranks.

In the tournament finals, the Hero Team boards a special blimp that is soon revealed to be a spaceship. There they meet Original Zero, whose clone decimated the cartels' secrecy with his scheme in the previous year. He congratulates them for reaching the finals and states that they're headed for NESTS's real headquarters. He decides to entertain his passengers with a match and is backed up by his pet black lion Glugan, Ron, and Krizalid. Despite the oppressive force of his group, he is defeated moments before the ship docks at NESTS's space satellite. He stays on board the exploding ship and urges the Hero team to proceed forward.

Once inside NESTS's satellite, they face the NESTS leader, Nests. He expresses wishes for his renegade agents to return to the organization and is soon afterward killed by Igniz, who claims ownership of the cartel. Igniz also reveals that K', Kula, Krizalid, K9999 and Whip are guinea pigs/creations made for his own personal entertainment. Kula, who was separated from the rest of her team and present at the time, also heard her origin as an artificial life form. Declaring himself a god, he assaults the team as his first act of "divine retribution" and defeats them. As soon as he's about to kill K', other fighters came to intervene and help in the fight including all team leaders, Kyo and Iori. When he's defeated, he proclaims that he is fallen god and names himself a "demon" instead. He plunges the satellite through earth's atmosphere in an attempt to demolish his competition.

Thankfully, the satellite crashes into the ocean and the fighters aboard were somehow saved from the explosion, presumably thanks to Ron. K' saves Kula from drowning; in gratitude, she and her guardian, Diana, ally themselves with K' and company. K9999 and Angel are presumably still alive though their exact whereabouts are unknown. Foxy is also stabbed by them though her apparent on screen death is later revealed to be false.

Development
In 2000, SNK went bankrupt, but Eolith contracted a license agreement in the same year to keep with the production of the series KOF. Eolith took interest into developing The King of Fighters due to the franchise's popularity in Korea and wanted to please the fans of the series worldwide. Brezza Soft helped Eolith in the making of the video game. Fearing disappointment from returning fans, Eolith decided to maintain the most of the common parts from The King of Fighters while adding new elements to it. One of the biggest changes is the optional use of Strikers where players can use between one and three characters assisting the playable one. The team aimed for a refinement of the original gameplay system from previous KOF games. While performing a popularity poll based on the characters, Eolith still aimed to make the least popular teams featured in the game. The high popularity of Kyo Kusanagi and Iori Yagami led to their immediate inclusion in the game. Despite being created by Eolith, the Mexican company Evoga had a major influence in the game due to the franchise's popularity within Latin America. This to creating setting with Mexican traits and most notably Angel, a NESTS agent from the country. References to works from Evoga can be seen in the scenarios from the game. While working on it, the team played The King of Fighters '98 alongside the developers to see if they could include a character within the game. A member from Evoga won, resulting in the team requesting to add Angel in the game.

In creating new characters, Eolith wanted an Athena-like Korean fighter. This led to the inclusion of May Lee who was created by SNK. In preparing the boss characters, the original team was dissatisfied with Zero's portrayal in The King of Fighters 2000 which led to the inclusion of the real Zero retconning the former boss as a clone. Glaugan was originally going to be used in the prequel but was instead used as an assist character. SNK faced struggles with making Zero as they wanted to create a boss that surpassed Krizalid from The King of Fighters '99. The final boss, Igniz, was conceptualized as a sexually appealing character in order to generate a contrast with other members from the cast. Nevertheless, the development team stated they felt Igniz fit well in the game.

TACTICAL ORDER SELECT SYSTEM


In this game, the Striker System has been given another huge overhaul. After assembling your team of four, you can segregate your team which will be the Fighter characters and which will be the Strikers characters for every match. The number of assigned Strikers has a great impact on your Fighter characters' battle strategies, from offense and defense capabilities and the amount of Power Gauge stocks that can be stored at one time. Instead of Strike Bombs, Power Gauge stocks are used to summon Strikers.

Your team can consist of 4 Fighters and no Strikers, 3 Fighters and 1 Striker, 2 Fighters and 2 Strikers, or 1 Fighter and 3 Strikers. The number of Fighters on your team is inversely proportional to the maximum amount of stocks you can have at hand. No Strikers can only have 1 stock, while 3 Strikers can store as much as 4 stocks. Furthermore, a 1-Fighter team has higher attack/defense power and recovers more life between matches than a 4-Fighter team. Don't worry, you can reset the order of your team between matches. It's all in strategy!



A Striker can be called by pressing both the BC buttons at the same time at the cost of a stock. If you have assigned more than 1 Striker, you can call on the others using the same buttons and a joystick movement relative to the Striker's order of assignment (see above figure for details). You can also cancel special and Slayer Moves into Striker summons, but not DOA Drubbings and throws. Furthermore, you can even call your Strikers in quick succession as long as you hit your opponent when a Striker is still on-screen and watch the mayhem unfold!

WIRE WHIP SYSTEM
The newest fighting strategy in The King of Fighters 2001 is the Wire Whip System. Certain characters have Slayer Moves that inflict either of 2 Wire Whip effects: the Critical Wire and the Counter Wire. Upon landing a hit at certain circumstances, such attacks have the main feature of sending the victim flying against the side of the screen and boomerang towards the mercy of his attacker, enabling him to finish the catastrophic combo with another Slayer Move or DOA Drubbing.

Slayer Moves that are labeled in italics bear the Critical Wire property. On successful contact, these moves "naturally" rebound your opponent against the wall. Critical Wires also guard crush an opponent who manages to block them, on the specific hit which has the Critical Wire property. Slayer Moves with a star beside it bear the Counter Wire property. As the name implies, these moves will rebound your opponent against the wall only if the specified attack lands on a counter hit.

Striker Attacks & Effects

 * Note: Zero & Igniz aren't used as strikers. However, Zero uses three strikers.

Overview
The new characters added to the roster (all originals) are:


 * Note 1: The new team formations are as follows:


 * Note 2: This game is the only one in the series in which one of the bosses has strikers.

Stages

 * Note 1: The PlayStation 2 and Xbox versions contain, in addition to the stages from the arcade version, two alternate versions of each stage, including Zero's and Igniz's stages, called Original A and Original B. In Original B, the stages look similar to Original A, except that the weather is different or they take place at a different time of the day. The Boss stages also appear in KOF 2002 Unlimited Match, with updated graphics.


 * Note 2: In Arcade mode, the stages are randomly chosen by the game. However, in the console versions' versus mode, the stages can be selected by the player. In the PS2 and Xbox versions, it is also possible to use the original stages by accessing the game's option menu.


 * Warning: The sight of some stages can cause epilepsy.

Critical Reception
In Japan, Game Machine listed The King of Fighters 2001 on their December 15, 2001 issue as being the second most-successful arcade game of the year. According to Famitsu, the AES version sold over 6,126 copies in its first week on the market.

The PS2 port of the game sold 39,022 units in Japan. GameSpot gave the NeoGeo port of the game an 8.7 out of 10, praising the balance with the cast and the Striker system but criticized the high difficulty of the boss Igniz.