Ash Crimson/Move List



This is a compilation of move lists of Ash Crimson.

The King of Fighters 2003
The new protagonist of this arc, Ash delivers a very unique and different playstyle to KOF, he's good for people who like to zone (Ventose) and poke (Messidor, Floreal, & Prairial) their opponents, but he also has many other tools at the players disposal that can be used to rushdown efficiently (Vendemiaire & Pluviose) all while keeping the pressure on (Thermidor & Sans-Culotte)

Command Moves

Brumaire - near opponent, ← or → + C or D

Grabs the opponent then punches them with a flaming green hand

Messidor - → + A

A pretty slow overhead attack, doesn't combo into anything but can useful to help buffer into Ventose

Floreal - ← + B

Ash does a twirl like motion while standing on one leg and thrusts his other leg towards his opponent, it' pretty safe and fast so it's somewhat abusable

Prairial - ← + D

Same a Floreal except he's moving backwards now, the range on it isn't too good because you pratically have to be right in front of your opponent to hit them with it, the hitbox is also kinda strange so it makes it even more difficult to hit them while they're standing, despite it's problems it's useful after a jump-in/cross-up

Special Moves

Ventose - charge ← then → + P

Ash makes flaming green cresent then throws it at the opponent, A version comes out quicker and does one hit, C version is slower but does two hits and counter acts other projectiles as well, both versions have great recovery and you can spam them but it all dwindles down to the match-up at hand

Nivose - charge ↓ then ↑ + K

Ash does a somersaults up into the air in a dragon punch like fashion with green flames coming out near his feet, An excellent AA (Anti-Air) that can be used to punish jump-ins, makes for a good wake-up attack and all around punisher as well, A version is really quick and the recovery on allows it to be somewhat spammable, the C version lasts longer and can be punished a lot easily if whiffed so don't just throw it out there, use it in BnB's because it makes it more difficult to block

Vendemiaire - close, ←↙↓↘→ + C

If done correctly Ash does a three hit unblockable chain combo that ends with him uppercutting the opponent into the air for a follow-up attack, for the best results use it like a command throw althought if you miss there is absolutely no whiff animation

Power Tag - ↓↘→ + AC or ↓↘→ + CD

Ash does his close D animation and tags out, use it to switch to your other characters

Desperation Moves

Thermidor - ↓↘→↓↘→ + P

Ash makes a giant green energy ball then propells it towards his opponent, the start-up frames are invincible which makes it a great pressure, from throw range if they get hit by it they fall to the ground which gives you the advantage to jump-in, makes for a good reversal as well, both versions do eleven hits alone

Pluviose - ↓↘→↓↘→ + K

Ash does three Nivose's in a row, comes out really fast so although it's kinda unsafe it makes it very comboable, it's an okay AA but you shouldn't waste the meter if you don't have to, both versions do six hits

Leader Desperation Moves

Sans-culotte - A,B,C,D

Greens flames shoot from the ground around Ash causing him to glow green, this move allows Ventose and Nivose to come out instantly for a short period, good for pressure but damage wise you'll probably just end up chipping away at your opponents guard, the start-up frames aren't invincible so be careful

The King of Fighters XI
In this installment Ash has lost a lot what made him really good in KOF 2003, but because of a couple new moves the changes don't seem as ground-breaking

Command Moves

Brumaire - near opponent, ← or → + C or D

Grabs the opponent then punches them with a flaming green hand

Messidor - → + A

A pretty slow overhead attack, doesn't combo into anything but can useful to help buffer into Ventose, it isn't Super Cancellable anymore so stick to using it after jump-ins/cross-ups

Floreal - ← + B

Ash does a twirl like motion while standing on one leg and thrusts his other leg towards his opponent, it' pretty safe and fast so it's somewhat abusable, isn't Super Cancellable anymore but it's still an okay poke

Prairial - ← + D

Same a Floreal except he's moving backwards now, has more range compared to how it was in 2003, still useful after a jump-ins/cross-ups and can be used it to buffer Nivose now

Special Moves

Ventose - charge ← then → + P

Ash makes flaming green cresent then throws it at the opponent, A version is slower now and still does one hit also comboable from strong attacks, C version still has slower start-up but travels faster now along with more damage potential and bigger hitbox, does two hits and counter acts other projectiles as well, neither versions can really be spammed as much because of their fixed recovery now but you should still be obligated to use them in a fight regardless

Nivose - charge ↓ then ↑ + K

Ash does a somersaults up into the air in a dragon punch like fashion with green flames coming out near his feet, An excellent AA (Anti-Air) that can be used to punish jump-ins, makes for a good wake-up attack and all around punisher as well, A version has whiff potential on the second hit now while the C version lasts longer and travels at a higher arc, has average priority so use it as a combo ender in BnBs, both version are Super Cancellable off the first hit

Vendemiaire - close, ←↙↓↘→ + C

If done correctly Ash does a three hit unblockable chain combo that ends with him uppercutting the opponent into the air for a follow-up attack, Sadly it has a nasty whiff animation now but the good news is that it does four hits now (instead of three) and that fouth hit is Super Cancellable

Desperation Moves

Thermidor - ↓↘→↓↘→ + P

Ash makes a giant green energy ball then propells it towards his opponent, C version travels faster while the A version is slower, the invincible frames at start-up are gone which makes it harder to use while pressuring your opponent but it did gain massive juggle potential which makes it better to use in combos, good to use after his Vendemiare command throw because it'll juggle his opponent to the other side of the screen

Pluviose - ↓↘→↓↘→ + K

Ash does three Nivose's in a row, with more invincibility frames it's more useful as a revesal and not bad as a wake-up but only if they are really close otherwise you'll whiff, it's still an okay AA but as usual don't just throw it out there, both versions do six hits, use it in BnB's because it's the combo ender of choice

Leader Desperation Moves

Sans-Culotte - A,B,C,D

Greens flames shoot from the ground around Ash causing him to glow green, this move allows Ventose and Nivose to come out instantly for a short period (lasts six seconds now, shorter than it was in 2003), good for pressure and has immense juggle potential now, the start-up frames still aren't invincible so be careful, try jump-ins using it after jump-ins if you're having trouble executing it

┗Germinal - ↓↘→↓↘→ + E

Ash dashes across the screen leaving a trail of green flames (and his opponent) behind him, this new LDM is pretty interesting as the damage is good and it seals your opponents special attacks for about 10 seconds, doesn't work as an AA unless they're right near the ground as soon as you activate it, if both characters are in the corner when this is used they'll both be returned to the middle of the stage, has okay cross-up potential, only useable while Sans-Culotte is active

The King of Fighters XII
KOF starts a new with a frest coat of paint, during this installment a lot characters got the shaft in the move deparment because of the sheer time and money SNK put into animating moves, fortunately while Ash lost some of his own he still remains a force to be reckoned with

Command Moves

Récompenses - ← or → + AC

Ash grabs his opponent with his hand on their face and makes a small green flaming explosion

Floreal - ← + B

Ash does a twirl like motion while standing on one leg and thrusts his other leg towards his opponent, it's still pretty safe and fast so it's bound to catch people by suprise

Special Moves

Ventose - charge ← then → + P

Ash makes a flaming green cresent then throws it at the opponent, both versions are pretty fast and abusable so use to your hearts content

Nivose - charge ↓ then ↑ + K

Ash does a somersaults up into the air in a dragon punch like fashion with green flames coming out near his feet, An excellent AA (Anti-Air) that can be used to punish jump-ins, makes for a good wake-up attack and all around punisher as well, A version is really quick and the recovery on allows it to be somewhat spammable, the C version lasts longer and can be punished a lot easily if whiffed so don't just throw it out there, use it in BnB's because it makes it more difficult to block, the hitbox it is also bigger now

Genee - ↓↙← + A or B or C or D

Ash blows a kiss that makes a green flame appear in an area depending on which button you pressed, it works exactly like Orochi Shermie's Moonless Thundercloud, a great zoning and pressure tool

Desperation Moves

Thermidor - ↓↘→↓↘→ + P

Ash makes a giant green energy ball then propells it towards his opponent, the start-up is a lot worse than it was in KOF XI, you have to be very careful when you use this DM now because you can get punish quiet easily

Pluviose - ↓↘→↓↘→ + K

Ash does three Nivose's in a row, doesn't come out as fast as it used to but still can be used after BnB's, it's still an okay AA because the hitbox on Nivose it a bit bigger

Sans-Culotte - A,B,C,D

Green flames shoot from the ground around Ash causing him to glow green, still allows zero charge time for Ventose and Nivose, good for pressure but damage wise you'll probably just end up wailing at your opponents guard, it's still not invincible so you know the deal

The King of Fighters XIII
Command Moves

Récompenses - ← or → + C or D

Floreal - ← + K

Special Moves

Ventose - charge ← then → + P

Nivose - charge ↓ then ↑ + K

Genee - ↓↙← + A or B or C or D

┗follow up attack - ↓↙← + A or B or C or D

Vendemiaire - close, ←↙↓↘→ + C

Desperation Moves

Thermidor - ↓↘→↓↘→ + P

Pluviose - ↓↘→↓↘→ + K

Sans-Culotte - A,B,C,D

┗Germinal - ↓↘→↓↘→ + E

Neo Max

Fructidor - close, →↘↓↙←→↘↓↙← + BD