User talk:Black Shroud

Greetings
Hello Black Shroud and welcome to SNK Wikia. Indeed, there are lots of mistakes in the translations from japanese to english, and I do think that the translators are japanese. I'm brazilian and I find those mistakes really laughable; that's something that contributes to the series not being completely accepted in the west. Maybe, with SNK Wikia, we can change that. I don't know anything about japanese (it's really hard to find a japanese course around here) and I hope with your skills we can improve this wikia.

Recently, I created the articles about the Edge of Destiny exclusive characters. I used the official site in english of the game and had a really hard time trying to understand some profiles. I think it's really lame that I have to copy texts from wikipedia, but there aren't many sources in english or in portuguese about the Samurai Shodown series.

I'm really happy that you have joined us and I agree with you about writing the correct translation. SNK created a whole mythology, not only in the Samurai Shodown series, but also in all of its games. Again, I'm really excited about having you with us and, please, give us your best. -- Mr.Kraken 15:40, 8 July 2008 (UTC)
 * If Mr. Admin says so, then I'll help out too. There's a lot more info for the Samurai Shodown and Art of Fighting characters that we can put into the articles. Let's make this work out! Sake neko 16:00, 8 July 2008 (UTC)

My points
For you to know, I saved pretty regularly all wikipedia, answers.com and similar pages about Samurai Shodown (especially characters) BEFORE their deletion or any possible vandalism. And since you already use wikipedia's info as base, I suggest for starters I will fill info from those pages I have (if it is missing) into SNK wikia. If someone needs help with japanese I can recommend some online tools for making translations easier, but what I have most problems with are the cases when SNK decides to publish text in images or flash, so I cant operate with it and so I need native japanese speakers help then (and that is the case of SSVI and Sen/Edge of Destiny, latter at least has english versions of biographies). As for source of Samurai Shodown information, the best source that I and my contacts know so far is: Me. I even digged some ainu and nauhatl dictionaries to translate Nakoruru and Tam Tam movenames (yes its kinda unique but I have Tam Tam's movenames translated as well as Nakoruru Rimururu Rera ones, even though SNK didnt bothered. Same goes for Mina who has a deal of untranslated words in her movenames). To Mr. Kraken: We have six brazilian players in Samurai Shodown players database so far: Darkangel, fabiotwotwo, mata_patos, Saint George, snakesanders, SPLAY Maybe you know someone of them, Im just curious. If I see new player I add him to database; we use [2dfighter] client nowadays to play Samurai Shodown games online, just in case for you to know.

Then back to topic, what we have here to discuss:

Character Profile Structure
Current sections of character profile:
 * (quick summary and first appearance)
 * (character portrait and stats table)
 * Story
 * Personality
 * Powers
 * Fighting Style
 * Music
 * Game Appearances
 * Sprites
 * Gallery

Estimated sections of character profile
 * (an correct name kanji translation)
 * (quick summary and first appearance)
 * (character portrait and stats table)
 * Story
 * Personality
 * Powers
 * Fighting Style - in this section gameplay traits of character must be listed and I saw some misplaced info in those sections
 * Miscellaneous Facts Notes (info that doesnt fits in quick summary section)
 * Cultural References and Legacy (Historical, Religious, Cultural references of character go there. Like Gaoh's design is based on Oda Nobunaga and who is Oda Nobunaga)
 * Modern References and Derivations (Like Haohmaru's desing is partially based on Hyakkimaru from manga (also movie and game) Dororo)
 * Music Themes
 * Game Appearances
 * Sprites
 * Gallery


 * If we use the "Cultural References and Legacy" section, we shall use it only in the Samurai Shodown, Last Blade and Ninja Master's articles. But if we are to approve it, create an article with that template and we'll see about it. -- Mr.Kraken 17:38, 9 July 2008 (UTC)

List of References in Samurai Shodown
Then we will need another page that will be called List of References in Samurai Shodown, and there in alphabet order I think we will place every such subject. For that example with Gaoh, his Cultural References and Legacy section on his character page will have just short note like "Nobunaga was one of Three Unifiers of Japan etc etc..." AND it will also link to appropriate place in List of References in Samurai Shodown page, which will have more detailed Nobunaga section then. Believe me there is alot of such info so such page is needed.


 * That can be created, yes. -- Mr.Kraken 17:38, 9 July 2008 (UTC)

Characters stat tables
-SS:Shinsho/New Chapter/Warriors Rage PSX has another standart of short character stats like weight, height, from where, what likes etc.. To that end Old Haohmaru and Hanzo the Second will need separate stat tables so Haohmaru's and Hanzo's profile will have 2 such tables each. If we will insert Asura, Hanmen no Asura and Yuda in one character profile as previously wikipedia did (although Hanmen no Asura is completely separate character), it will mean 3 such tables in that profile.


 * Asura, Hanmen no Asura (Shadow Asura, right?) and Yuda will be featured in different articles. But if that's what you wanna do, we gotta create different profile templates for every game series and there are a lot of crossovers in the SNK world. -- Mr.Kraken 17:38, 9 July 2008 (UTC)

Characters portraits
-I recommend to have somewhat like character portrait tab in the very start of character profile; in my guide I use the same type SNK uses on Samurai Shodown Anniversary Site in character profiles (big main portrait).


 * Well, ok. -- Mr.Kraken 17:38, 9 July 2008 (UTC)

Characters Storyline section structure
-For storyline of character here is what I do: (I also divide storyline by story arc, each named after main villain, like SS1-SS4 is Ambrosia Story Arc, SS64-SS:Shinsho (Warriors Rage PSX) is Yuga Story Arc, SSV-SSVI is Kuraki-Sumeragi (Dark Emperor) story arc, and newest game is Golba Story Arc I guess.
 * At first some quick summary
 * Title 'storyline of character xxx in game xxx (1st game he appeared in) that takes place in year xxx month xxx (small like 75x75 character portrait from that game)
 * Then his official biography of 1st game he appeared
 * Possible notes/quicker summary for that biography
 * His official ending for that game
 * Possible notes/quicker summary for that ending
 * same for next game he appeared in

By using this method I can list storyline by how it appeared in games and I am able to show retcons, however because user can look on dates the games take place in (like SS3 and SS4 are after SS1 but before SS2, and SSV is before SS1), he can built up the canonical flow of things in his head. Example:
 * Zankuro kills Basara and Kagaribi in SS3 so Basara hunts him
 * retcon in SSV, Basara is shown as actual killer of Kagaribi
 * SSV happens before SS3 storyline-wise
 * Using my way we are able to mention initial storyline then retconned storyline and it will all make sense.


 * I believe that new fans would be confused. I would prefer to write only the canon story of the character and put what was retconned in a "Trivia" section. -- Mr.Kraken 17:38, 9 July 2008 (UTC)

Romanji error ?
I see often an error when there is English Term (Kanji, english term) instead of English Term (Kanji, romanji)


 * That happens when we don't know the correct romanji term. You can correct those errors. -- Mr.Kraken 17:38, 9 July 2008 (UTC)

Energy in weapons discussion
_In “Powers” sections on character pages there is listed ability like “Put energy in weapon” or “infusing weapon with ki” – if it is reference to glowing “energy” traces after slashes then all characters can do it and no need to make it like special ability. If not then for each character it needs more detailed explanation.


 * The Samurai Shodown and Last Blade characters all have that glowing energy traces after slashes, but those Energy Attacks we are refering to are those different traces. For instance, in Samurai Shodown all characters leave yellow traces when attacking, but there are some different traces like in Haohmaru's Kogetsuzan and in Nakoruru's Kamui Rimse. -- Mr.Kraken 17:38, 9 July 2008 (UTC)

Slash and Bust
_In US versions of SS4, SS64, SS64:2 games, Slash / Bust character modes are basically illiteral substitutions for Shura and Rasetsu, a demons/deities from japanese buddhism, in original versions of games they were used as symbols of sorts, if you want I can explain more on this, but it deals with when character is in his normal state and when he isnt. And as for Slash and Bust names I saw stuff on forums like “Its called Slash because in that mode you can slash” or “Bust Rimururu is busty!!”, it was pretty crappy to say at least. I propose to make a note in SS3 section where it is said about introduction of selecting character mode system, we will revert it to Shura and Rasetsu ("Rasetsumaru is based on Rasetsu Haohmaru" is far more convinceable than "Rasetsumaru is based on Bust Haohmaru", dont you think ?), and we will make a note like: "Shura and Rasetsu were misinterpretated due to spelling error (Shura sounded similar to Shurash, and thats how Slash sounds on japanese, and same deal with Rasetsu / Basetsu / Bust), and so because SNK translators failed to translate it correctly, they just substituted those terms with words Slash and Bust in US and Europe releases of Samurai Shodown games"


 * You can put that in the SS3 article, but don't change the character articles. If we say that Shadow Asura is actually Rasetsu Asura, fans familiar with the Slash and Bust terms won't understand. -- Mr.Kraken 17:38, 9 July 2008 (UTC)

Some japanese demonology mistransations
_To translate Oni as demon is big error as there is tendency to translate every japanese mystical creature or youkai as “Demon” so when you see several creatures translated it will be just “demon, demon, demon...” as in US versions of Onimusha. It is just very wrong and original sense becomes lost. And Oni is a specific term when talking about warriors or swordsmanship, Oni symbolizes basically a very strong warrior (swordsman) dedicated to his art wholeheartedly, and therefore displaying impressive results on battlefield, however it can be also the one sacrificing everything to his path of sword / path of killing. Particularly term Oni is used everytime for Genjuro and Zankuro.


 * Yeah, I studied japanese bestiaries for some time and I know that "Oni" and "Youkai" don't mean "Demon". If you see the word "demon" around here, feel free to erase it. -- Mr.Kraken 17:38, 9 July 2008 (UTC)

A shady mistranslation
_Shadow Asura is wrong translation, original name is Hanmen no Asura and it is Another Asura (because he is clone of Asura). Needless to say he doesnt deals with shadows storyline-wise, he isnt some shadow-user character like Basara.


 * I think SNK ment to give the impression that Hanmen no Asura is somewhat of a shadow of the Asura most are familiar with, not that his an "Asura of Shadows". -- Mr.Kraken 17:38, 9 July 2008 (UTC)

About warriors and their rage
_Naming two games Warriors Rage is not only for confusion, it is also wrong because Samurai Spirits Asura Zanmaden means like “Asura: Slashing Demon Tale” or “Asura: Demonic Swordsman Tale”, and Samurai Spirits Shinsho is “Samurai Spirits New Chapter”, so no one of those titles can be translated as Warriors Rage. It makes me wonder why SNK never bothered to translate Ikari kanji on Rage gauge of characters to RAGE, but they only wrote POW instead. And it is right to say RAGEd character then POWed character. Black Shroud 18:42, 8 July 2008 (UTC)


 * Well, there are these two articles: Samurai Shodown 64: Warriors Rage and Samurai Shodown: Warriors Rage; there some notes in both articles, but if you want, you can add something more specific. It's confusing, yes, but like it or not we gotta face it this way: the damage is done. It would be even more confusing for new fans to call those games by their japanese names. This wikia's goal is to expand the world of SNK in the west, please remember that. -- Mr.Kraken 17:38, 9 July 2008 (UTC)


 * PS: And please, when you create an article categorize it.

I think
The story format is a little over excessive. Doing the story format like this is like naming what Ryo Sakazaki or Terry Bogard did in every game; their articles are separated by series, yes, but it basically keeps the highlights and what people need to know. It also wouldn't be fair to other series' characters (since I'm guessing you only want to do this with Samurai Shodown characters). This almost sounds like you're being anti-Yuki Enterprise and pro-Galapagos Team. I like the old games a lot but the newer games exist too (for better or worse). It was also confusing for me to read Rimururu's article (and I even know her story) because of the year differences; it hiccups the reading continuity in the article. It's like reading a Quentin Tarantino film without the punchline.

However, there are some things that I do like and that is mentioning the recons! There are a lot of them (like Genjuro mysteriously staying under 30 until Sen popped up). I say we should just make a new section entitled "Retcons/Contridictions" or what have you. Then we can list what differences occurred with each specific game. Even the minor really daft details like some of their ages being pushed back in their bios and change in voice actors.

About the Japanese to romanization iterations, yes, some of them do use the English translations and they aren't right by a long-shot. So feel free to fix the ones in the infoboxes if you know them. As far as game terms go (like Ikari/POW, correct names for game titles, ect.), I'm iffy on those. Just because other people aren't as familiar with any of the English or Japanese names. The common gamer that I've talked to is basically "Samurai Shodown V? You mean they actually got past III?" We might also get this stupid BS eventually: "This is English so speak it". However, if we can make it work, then why not?

Other problems you mentioned were kinda minor and can be fixed with a simple re-wording. Like "Rasetsumaru is based on Bust Haohmaru (known as Rastesu Haohmaru in Japan)" or "Hamen no Asura, which translates to "The other Asura", is a clone of Asura. He is known as "Shadow Asura" in English." I've personally seen those dumb Slash/Bust jokes on the forums only made as light-hearted jokes to the Engrish translations; I've never seen them made out of pure ignorance. Then again it's been a good ten or so years since I last looked at them so I guess the times have changed.

I only really see the need to split off articles for Shinzo, the Ashuras, and Yuda. Older Haohmaru is still Haohmaru to me really. I'd just add his info from his older, grayer counterpart in his current one with parenthesis explaining when this occurs. Example = Likes: Duels; Sake (WR2). Mr. Karate II got another article because he's another shade to Ryo's character, where he's not quite canon in other series but he exists in others.

I don't really understand the powers section either. I just put stuff that I know that exist in there. You're going to have to talk about Mr. Admin about that. Sake neko 16:00, 9 July 2008 (UTC)

Black Shroud responds
They have Samurai Spirits "Title Of Current Game" in their name, but for US releases they add numbers and it goes like V I III IV II with VI out of the line :/. Thats why the need arises to use correct original game titles (or at least their translations as in my case). There are Retcons, Backtracking, and Controversies. Examples:
 * Well I will think how to shorten the story format
 * As for Yuki and Galapagos I think each has its strong and weak sides, for example removal of all non-Galapagos characters in Sen/Edge of Destiny isnt very welcomed by me as well but hey, maybe we will see some of them in next releases.
 * As for "other games" I dont think they have regularly released games with such a misplaced timeline.
 * I must note that it is largely a problem of non-japanese releases, because Japanese Versions Dont Use Numbers.
 * As for retcons I thought to make a "Note: There is this and this retcon" in the text itself, or after storyline section of character in that game. However I can add Retcons sections right after Storyline section, I need to think what will look better.
 * Rimururu being not tied by blood to Nakoruru, Basara being killer of Kagaribi are Retcons
 * Explaining Rasetsu/Bust forms of Sogetsu and Kazuki as being alway partially posessed by Enja and Suija, who were introduced actually later, is a Backtracking
 * Is Shizumaru Zankuro's son or isnt, what about Hanzo's father being Jigen in Warriors Rage (PSX) if Hanzo there is actually Shinzo - those are Controversies.
 * About Slash and Bust; I solved it: I will always use them as "Shura/Slash" mode and "Rasetsu/Bust" mode everywhere, and I will make notes in game sections.

Anyway I would like to hear an opinion of Mr.Kraken too, so I will wait Remember: Initial sense + recognizability = Win ;) Black Shroud 16:25, 9 July 2008 (UTC)
 * Thank the Gods. I thought you were one of those people who were "Retro is better!" for a second. That's good. I wouldn't say "controversies" per say. I think "retcons" is fine; that's all they did really when you think about it. I'll help out with those "Shura/Slash" and "Rasetsu/Bust" too. Hope Kraken can help out with his input too. :) Sake neko 16:34, 9 July 2008 (UTC)


 * I will help out with the "Shura/Slash" / "Rasetsu/Bust" too. Tell me, Black Shroud and Sake neko, do you have official info of all of the characters Rasetsu/Bust stories? If you do, we could add sub-sections about them. -- Mr.Kraken 17:49, 9 July 2008 (UTC)
 * Official links concerning Slash and Bust differences aren't really put into emphasis until Samurai Shodown 64 Warriors Rage. Link to English profiles are here (Japanese ones are here). The further history section for the series is in Japanese here. Sake neko 18:30, 9 July 2008 (UTC)

They gain separate official stories in Samurai Shodown 64 Warriors Rage / Samurai Spirits Asura Zanmaden; however if you need storyline and character differences, I am well versed in them, so I propose to make "Differences between Shura and Rasetsu" sections for SS3/SS4/SS64/Asura Zanmaden characters. For example Shura Galford is shown as more of a rookie, somewhere at his starters in ninjutsu and therefore heavily reliant on his companion, Poppy, also he is more shy if its the right word and more of a "goofy good guy". Rasetsu Galford on the other hand is Galford who gained full ninjahood and control over lighting element, so he doesnt needs Poppy's help anymore, he is more resolved and mature, kills when is needed for justice, and also he states his love for Nakoruru more openly. Also guys check Rimururu section, there is my most recent take on character storyline structurization. Here it is:

History
(Games are listed in order they were released. Translation of original japanese game title is listed after US title, then year in which game takes place is listed)


 * Preface: Rimururu is a guardian of nature and the living beings of the earth like her older sister, Nakoruru
 * In SS II "Haohmaru's Journey to Hell" (1789 spring to summer): While not playable (yet), Rimururu makes appearance in Nakoruru's ending.
 * In SS III "Zankuro's Infinite Sword" (1788 summer to early autumn): Although still training her skills, she repels evil from the forest during her elder sister's absence. Noting the evil energy of Amakusa, she pursues him to prevent polluting of nature.
 * In SS IV "Amakusa's Advent" (1788 autumn to early winter): After her sister departs again, Rimururu follows her to Shimabara to protect Nature and to offer her assistance.
 * In SS 64 (1789 autumn to 1790 summer): After Nakoruru disappeared and was thought to be dead, Rimururu thought she was dead and succeeded her role as the maiden of Kamui Kotan and started training to fight in stead of her sister. When Nakoruru unexpectedly returned to battle evil again, Rimururu assisted her. In the end she helped her sister and Haohmaru defeat Yuga the Destroyer
 * In SS 64 Warriors Rage "Tale of Slashing Demon Asura" (1790 late autumn to winter): When Yuga the Destroyer returned, Rimururu accompanied Nakoruru again in the mission to defeat evil again.
 * In SS Warriors Rage PSX "New Chapter of Blade" (1810 and 1811): Years later, when Nakoruru became a spirit of nature; Rimururu finally became maiden of Kamui Kotan protecting nature in Nakoruru's stead. However, in Warriors Rage PSX, because she possessed the light maiden powers, she and her ice spirit Konril were sealed by the villain Oboro. She was released after Haohmaru defeated him.
 * In SS V "Zero" (1786 January to late summer): Rimururu and Nakoruru were playing in the forest when Konru ran off and she chased after it. Her grandma then called out to her to have some soup with Nakoruru. Going back, Rimururu realized Nakoruru ran off somewhere. She then resolved to go out and find her sister. Upon reaching land of Hinowa, Rimururu told Gaoh that she just wanted to find her sister and that anything else he has to say is not important. Gaoh then told her he has to kill her. After defeating Gaoh, Rimururu called out to Nakoruru but started to cry when she doesn't came. Rimururu then remembered the time Nakoruru found her in the forest, crying. Nakoruru asked her what is wrong and Rimururu replied that her sister is gone. Nakoruru then adopted Rimururu as her sister and told her not to cry anymore. Rimururu then stopped crying when Nakoruru appeared and told her she had become an Ainu fighter. Rimururu then told her she wants to become one as well, like her sister. Nakoruru forbids it and says they should go home.
 * In SS VI "Tale of World's Greatest Swordsmen" (alt. continuity of SSV): Information needed.
 * In SS Edge of Destiny "Flash" (unknown, after SS64): Information needed.

And I think of making it like this:

History
(Games are listed in order they were released. Translation of original japanese game title is listed after US title, then year in which game takes place is listed)


 * Preface: Rimururu is a guardian of nature and the living beings of the earth like her older sister, Nakoruru

Ambrosia Arc

 * In SS II "Haohmaru's Journey to Hell" (1789 spring to summer): While not playable (yet), Rimururu makes appearance in Nakoruru's ending.
 * In SS III "Zankuro's Infinite Sword" (1788 summer to early autumn): Although still training her skills, she repels evil from the forest during her elder sister's absence. Noting the evil energy of Amakusa, she pursues him to prevent polluting of nature.
 * In SS IV "Amakusa's Advent" (1788 autumn to early winter): After her sister departs again, Rimururu follows her to Shimabara to protect Nature and to offer her assistance.

Yuga Arc

 * In SS 64 (1789 autumn to 1790 summer): After Nakoruru disappeared and was thought to be dead, Rimururu thought she was dead and succeeded her role as the maiden of Kamui Kotan and started training to fight in stead of her sister. When Nakoruru unexpectedly returned to battle evil again, Rimururu assisted her. In the end she helped her sister and Haohmaru defeat Yuga the Destroyer
 * In SS 64 Warriors Rage "Tale of Slashing Demon Asura" (1790 late autumn to winter): When Yuga the Destroyer returned, Rimururu accompanied Nakoruru again in the mission to defeat evil again.
 * In SS Warriors Rage PSX "New Chapter of Blade" (1810 and 1811): Years later, when Nakoruru became a spirit of nature; Rimururu finally became maiden of Kamui Kotan protecting nature in Nakoruru's stead. However, in Warriors Rage PSX, because she possessed the light maiden powers, she and her ice spirit Konril were sealed by the villain Oboro. She was released after Haohmaru defeated him.

Dark Emperor Arc

 * In SS V "Zero" (1786 January to late summer): Rimururu and Nakoruru were playing in the forest when Konru ran off and she chased after it. Her grandma then called out to her to have some soup with Nakoruru. Going back, Rimururu realized Nakoruru ran off somewhere. She then resolved to go out and find her sister. Upon reaching land of Hinowa, Rimururu told Gaoh that she just wanted to find her sister and that anything else he has to say is not important. Gaoh then told her he has to kill her. After defeating Gaoh, Rimururu called out to Nakoruru but started to cry when she doesn't came. Rimururu then remembered the time Nakoruru found her in the forest, crying. Nakoruru asked her what is wrong and Rimururu replied that her sister is gone. Nakoruru then adopted Rimururu as her sister and told her not to cry anymore. Rimururu then stopped crying when Nakoruru appeared and told her she had become an Ainu fighter. Rimururu then told her she wants to become one as well, like her sister. Nakoruru forbids it and says they should go home.
 * In SS VI "Tale of World's Greatest Swordsmen" (alt. continuity of SSV): Information needed.

Golba Arc

 * In SS Edge of Destiny "Flash" (unknown, after SS64): Information needed.


 * I don't know... I think that the story section should be a text and not facts organized by * . It would be better to divide the story section into arc sub-sections, but don't use any * . I think it would be better, check out this article: Terry Bogard. -- Mr.Kraken 18:38, 9 July 2008 (UTC)
 * I agree with Mr. Kraken; this format also isn't very fair to the characters who haven't been in a lot of games. Sake neko 18:43, 9 July 2008 (UTC)

Take #3, Terry Bogard style :D

History
(Games are listed in order they were released. Translation of original japanese game title is listed after US title, then year in which game takes place is listed)

Preface
Rimururu is a guardian of nature and the living beings of the earth like her older sister, Nakoruru

Ambrosia Arc
In SS II "Haohmaru's Journey to Hell", which takes place in 1789 (spring to summer), Rimururu makes appearance in Nakoruru's ending, but isnt playable herself.

In SS III "Zankuro's Infinite Sword", which takes place in 1788 (summer to early autumn), Rimururu still trains her skills, and also repels evil from the forest during her elder sister's absence. Noting the evil energy of Amakusa, she pursues him to prevent polluting of nature.

In SS IV "Amakusa's Advent", which takes place in 1788 (autumn to early winter), Rimururu follows Nakoruru to Shimabara to protect Nature and to offer her assistance.

In Samurai Shodown RPG, which covers almost whole Ambrosia arc: Information Needed

Yuga Arc
In SS 64, which takes place from 1789 autumn to 1790 summer, After Nakoruru disappeared and was thought to be dead, Rimururu succeeded her role as the maiden of Kamui Kotan and started training to fight in stead of her sister. When Nakoruru unexpectedly returned to battle evil again, Rimururu assisted her. In the end she helped her sister and Haohmaru defeat Yuga the Destroyer

In SS 64 Warriors Rage "Tale of Slashing Demon Asura", which takes place in 1790 (late autumn to winter), Rimururu accompanied Nakoruru again in the mission to defeat evil again, after they heared that Yuga the Destroyer returned.

After those events, Nakoruru became a spirit of nature for many years and Rimururu finally became maiden of Kamui Kotan protecting nature in Nakoruru's stead. But shortly afterwards, Rimururu and her ice spirit Konril were sealed by the villain Oboro because she possessed the light maiden powers.

In SS Warriors Rage PSX "New Chapter of Blade", which takes place in 1811, Rimururu is still sealed. She was released after Haohmaru defeated guardians of place she was sealed at. When awakened, she was not aware about fact that she sleeped around 20 years, wondering about why Haohmaru became so old.

Dark Emperor Arc
In SS V "Zero", which takes place in 1786 (January to late summer), Rimururu and Nakoruru were playing in the forest when Konru ran off and she chased after it. Her grandma then called out to her to have some soup with Nakoruru. Going back, Rimururu realized Nakoruru ran off somewhere. She then resolved to go out and find her sister. Upon reaching land of Hinowa, Rimururu told Gaoh that she just wanted to find her sister and that anything else he has to say is not important. Gaoh then told her he has to kill her. After defeating Gaoh, Rimururu called out to Nakoruru but started to cry when she doesn't came. Rimururu then remembered the time Nakoruru found her in the forest, crying. Nakoruru asked her what is wrong and Rimururu replied that her sister is gone. Nakoruru then adopted Rimururu as her sister and told her not to cry anymore. Rimururu then stopped crying when Nakoruru appeared and told her she had become an Ainu fighter. Rimururu then told her she wants to become one as well, like her sister. Nakoruru forbids it and says they should go home.

In SS VI "Tale of World's Greatest Swordsmen", which is alternative continuity of SS V: Information needed.

Golba Arc
In SS Edge of Destiny "Flash", which takes place somewhere after SS 64: Information needed.

Retcons
In Samurai Shodown V, SNK retconned previously established storyline of Nakoruru and Rimururu as actual sisters, and instead showed them as unrelated by blood. Black Shroud 19:07, 9 July 2008 (UTC)
 * I'm still being thrown off by the "V after IV" bit. I don't know, it's just that it has been mentioned in the series article that V is a prequel already so why can't it just stay in the correct timeline order? Fans will know which is which, but I know that the majority won't. Plus the Golba/Edge of Destiny is brand new so naming the Edge of Destiny section as the "Golba Arc" is being too pretentious for one game...


 * I also think the "retcons" section should include everything that's been changed about the character. In the case of Rimururu, she's had at least four or five different voice actors, age changed twice, and her likes and dislikes changed at least once. This is more apparent when comparing her SSIV info to her SS64 bio. Sake neko 19:53, 9 July 2008 (UTC)

And here we are, 1786 year and child Rimururu, Nakoruru and Shizumaru portraits ^^.
 * Well, if you inspect Samurai Shodown V storyline closely, you will see that it cant be taken as basis in understanding of character as much as titles where characters appeared. Many characters in Samurai Shodown V have storyline that screams "we want to include this character as well, but this means he will need some storyline, lets include some neutral fillers then". When someone reads character storyline section, I suggest he would like to read how it really started, like those who saw times when characters such as Basara just were created, and who new became hardcore fans. I mean: Kyoshiro travelling the land to see some boomerangXkobudo art in his ending, and by characters from Art of Fighting and co, like they didnt have enough own characters ^^ ? Gaira on a journey to become better monk where he end beating everyone up and then forcibly gets his head shaved by bunch of pretty obsucre characters? Great Haohmaru's Uncertain Battle w/o results ever know, as his ending ? Two Tam Tams ? Basara travelled back in time to see how he killed own wife just to have some storyline to have spot in the roster ? Those are no way first impressions about characters one must get, people that are newbies will go mad with those stories :D. Whole "Dark Emperor Arc" is like a "Past Chapter", a prequel of sorts, but I fear to treat it as start of series, it was produced with a thought that players know previous storyline.
 * But nonetheless, I think measures need to be taken, like a small note right after Dark Emperor Arc. Explanation can be as follows (but shorter): "Ambrosia and Yuga arcs covered space from 1788 to 1811 tightly, so when need arose to release more games, creators thought of making next arc (Dark Emperor Arc) the prequel to all other arcs as ultimate way to stay in canonic stream of storyline without too many restrictions"
 * For Golba Arc I agree on your point, but, take away "Golba Arc" and what we will see ? We will see the game as part of "Dark Emperor Arc" instead. And arcs are named, of course, by main antagonist, in this case I see Golba filling the spot, so why not ?
 * By retcons I meant Storyline Retcons, and that what I think about others:
 * As for voice actors, we can have a tab or section that lists "voiced in this and this game by this and this actor", wikipedia had that as I remember.
 * Likes and dislikes of characters were changed on game basis, if Im not wrong, as well stats tabs changed sections, like one sections appeared and other vanished. For some time there was section who character would be in our time, like Hanzo would be police detective, Galford a teacher in girl school, etc. I just can recommend to include all fields possible in our stats tabs, and then add several variations of stat in its field, like to say for Nakoruru "way of sword" is a way to self defence, then a thing her father teached it, then a way to protect nature etcBlack Shroud 20:32, 9 July 2008 (UTC)
 * I'm just not very comfortable about it, even if there are hints that exist about V before it's creation. The only ones I'm really comfortable saying that for are the "new" characters (Suija, Enja, Rera, Rasetsumaru). It's okay for them since they were basically "created" at the time of SS642. I'm just basically saying this: treat V as a prequel like it's supposed to be for the older characters, note the differences from the older games in another section, and make the story section comprehensive to people who don't play the Samurai Shodown series. The way it's organized now alienates people who haven't played the series at all. Remeber, V is supposed to mean "Zero" not "Five" -like it or not, retcons or no. This is how the series begins. That's how SNK/Yuki Enterprises made it. Saying that it's not is denying V's original characters existence and it's not fair.
 * "Golba Arc" can be replaced with "Edge of Destiny". I don't think it needs a new section just for that.
 * Other info like modern day occupations or voice actors can be placed in a triva section or something. Sake neko 23:16, 9 July 2008 (UTC)

Actual problem we face: two streams of development are moving in reverse directions: namely storyline develpoment and character development. Thats why we need clear picture of both streams to a common user. Look: this the principle of using timeline in my guide. Btw it also shows progression of artwork quality, starting from ink arts of Ambrosia Arc and to silicon arts of Dark Emperor Arc. I thought we could use same small year images there as well (I suggest even dropping 20 years gap between SS642 and New Chapter of Blade (PSX) by inserting ... block instead 1792-1809 years. It will make things pretty clera to average user. Another variant I can think of, is placing Dark Emperor arc before all other arcs,with a note "was released actually after Yuga arc" What bugs be also, we need to decide what do we use mainly - Dark Emperor (en) or Kuraki-Sumeragi (jap), because I saw both versions. Same about Demon Gaoh (en) and MaGaoh (jap). Oh and Shin Gaoh is wrong name for him. Black Shroud 09:14, 10 July 2008 (UTC) Guys Im leaving Ill be back 28.07.2008, see youBlack Shroud 15:39, 10 July 2008 (UTC)
 * You're still not listening to what I'm basically saying. Yes, Yuki Enterprise is not SNK. That's not the point. The point is that SNK allowed these stories to be published with their authority on it. This is like saying that all the games Eolith sponsered/developed (KOF 2001-2002) for SNK was "just filler". This is like saying that all the Maximum Impact games produced with Noise Factory were "just fan service". And of course those claims aren't entirely true. I mean, if that were true then K's article would look like this:


 * Story
 * ... Then, Diana and Foxy appeared behind him saying that NESTS wouldn't be destroyed be the likes of him. Kula and Candy, who were on the Zero Cannon fired it once more killing Zero, and then they destroyed the weapon. K' and Maxima were fleeing the place when they met Whip. She said she knew about K's past and K' saw a vision of his sister, which looked like her. K' then took off his glove in rebellion against NESTS (but later replaced it).


 * In 2003, K' and Maxima was given by Chin Gentsai and entrance to that year's KOF. Chin said he felt a dark wave of energy around that KOF and wanted them to investigate it. K', Maxima and Whip entered the tournament and made it to the semi-finals, where they faced Ash Crimson, Duo Lon and Shen Woo. K's team defeated Ash's team and made it to the finals. A ship then appeared and they were brought inside it. There, Rugal Bernstein's sons, Adelheid Bernstein and Rose Bernstein were waiting for them. Adelheid soon proceeded to fight them, but they managed to defeat him...


 * Retcons
 * In 2001, NESTS held another tournament, this time K' had informations that the NESTS big fishes were going to show their face. K', Maxima and Whip were joined by Lin, a Hizoku assassin who had a grudge against Ron, who betrayed the Hizoku to join NESTS.... (ect.)


 * It'd be easier to just write in the differences of character/story history in a newer section of the article. Going farther like this is pretty excessive. Artwork and costume changes can be shown in the gallery section really. Most of the significant changes concerning personality, history, and outfits for the majority of the cast happened at the SSIII, SSIV, SS64 series (if they were in them).


 * SSV is a prologue (again, like or not; Yuki Enterprises or no); it's meant to show what the characters were doing before hand. Even if they don't make a lot of sense from what we've been told from previous games (ie : Shizumaru, Basara), the characters are meant to be different. Yes, it's retconned. That's why it could be mention in another section of the article in greater detail. I'd also only mention V or VI's story if it's significant to understanding their character. Some of them aren't, like Kusaregedo eating Rimururu and hunting for everyone else in his VI ending. It doesn't need a new organization just for itself; a new paragraph or a concise sentence works just as well. Again, I don't see a real need to cover the story section for the characters in this fashion when the series article already says that it's clearly not like this.


 * Since this a primarily English wikia, I'd say that it's best to stick with the English term throughout the wikia. Mention the Japanese original in the heading of the article for the character but don't do anymore than that.
 * If you plan to do your image block idea for all of the Samurai Shodown characters, I suggest you also make plans to do so with every other series on here as well. Yes, Samurai Shodown is a great and unique series but it's not fair to glorify one series over another just because "it's different" or "I like it". I hope I'm wrong but I'd be offended if those are your true intentions. Sake neko 17:34, 10 July 2008 (UTC)

SS64 Drama CD
Here's how I know that it exists since it's listed at Pony Cannon. This is what the cover looks like at Video Game Database. Aside from that info, I know that there's two stories on the CD based on the track listing. Would be nice to find a copy somewhere though... Sake neko 07:14, 30 October 2008 (UTC)

SSV Story
Would you please provide a link regarding the backstory of Genshinsai adopting the Kazama brothers? He seems to only order them around in their respective SSV backstories. Sake neko 20:11, 20 January 2009 (UTC)
 * Never mind. I found it. It's not from V though. Sake neko 20:42, 20 January 2009 (UTC)
 * I just happened to write an answer ^^

The backstory until SS5 supposes they are his sons, and Enja and Suija are some random demon entities sealed in weapons. From SS5 which is time of retcons, Kazuki and Sogetsu are disclaimed as being abandoned under the bridge as small children, then found by Kazama ninjas and adopted by clan leader (supposedly he saw the unusual powers they displayed). Enja and Suija, while still demons, were retconned into being their parents (most likely the two just raped some women, and also because of this children were left under the bridge because of fear before them as "demon children"), and this is the link to why Kazuki and Sogetsu look so alike to Enja and Suija, and use same elements. The reason for Enja and Suija to do so, was intention to leave a perfectly compatible body shells for themselves, for the time they get the spell of Jinma-Itai from Kuraki-Sumeragi (entity in Gaoh). As I understood, basically the spell allows the demon to better posess his host and display more power (both Kuraki-Sumeragi, Enja and Suija need to posess human bodies to act in our world). Thus, just after they get the spell in their endings, they turn on Kazuki and Sogetsu, their perfect hosts, but instead they get sealed in weapons. They do poseess Kazuki and Sogetsu in SS Asura Zanmaden, and also in own SS6 endings, where you can actually see how they become all-powerful, as opposed to limited forms in SS5/6 where they use imperfect/uncompatible host bodies (Suija in particular uses body of random Kazama ninja as you can see in his SS5 intro).

Also, it seems that all 4 characters need weapons to amplify their powers to the point they can use them in battle. For Enja and Suija, gems on their weapons serve for this. I assume that after fusion into Enja.Kazuki and Suija.Sogetsu, amplification is no longer needed.

This info should be on japanese fansites and the likes, although many of them opt to ignore SNKP storylines; and also probably in various magazines from which Saiki got his info. You can read his plot faq here http://www.gamefaqs.com/coinop/arcade/file/583617/25899 I talked with him on MSN once, by the way, but only once. I only managed to get permission to use his information in mine plot faq (with reference of course), and informed him about bits of his faq being used at fightersgeneration.com, which he said was unpermitted.

Overall there is interesting retcon in SS6 where Enja and Suija are retconned to Yunfei's pupils who seemingly turned evil after those years, but nonetheless were amongst ones who sealed Yunfei into the rock. This adds human origin to Enja and Suija for first time. On other hand I dont know if some SS6 info is canon, or its just an uncanon dreammatch


 * SS6 isn't canon and Suija and Enja being Yunfei's pupils is plausible since he was sealed by eight of his apprentices. Then again, it's an alternate universe as far as the developers are concerned.


 * You're right, Enja and Suija were human once but so was Basara. I don't find it all that important considering that most demons/spirits based on Japanese myth were once human. I agree with SSV with being one of the biggest retcons for the series (Edge of Destiny currently holds the title for me) but SS64 never assumed that Genshinsai was their father/step father. It says that their step father is unknown and, to add to the confusion of the brothers' blood relation, Sogetsu spotted a man who looked like Kazuki in his ending (it wasn't though). Since Enja and Suija are essentially fused with their respective hosts in SS642 it kinda nulls out all of their backstory in SSV. That's probably the reason why you don't see too many fans talking about their SSV backstories. It's also a very confusing loop if I ever saw one. I'm trying to figure out how to write their new articles without making it sound like a huge plothole. Sake neko 21:21, 20 January 2009 (UTC)

Stages and Their Origins
Thanks for keeping a watchful eye on the Samurai Shodown stages. Are you certain the green version of Nakoruru's stage doesn't appear in SSIII? I ask because I have another version of that stage without butterflies in my collection of SSV stages.

Cheers. D3volv3r 14:47, July 21, 2010 (UTC)


 * It looks similar to SS5 stage, but I re-checked in SS3, and Nakoruru's stage will have green leaves for one battle in case you lost to opponent with Shura Nakoruru and selected Rasetsu Nakoruru, and vice versa (if lost with Rasetsu then selected Shura Nako). So I'll revert my edit then.Black Shroud 16:28, July 21, 2010 (UTC)

Redirects vs moving
If you just want to change the title of the page, please use the Move option you see at the top of the page rather than the redirect option. Moving the page saves the page's history under the new article name. Redirecting and copy-pasting the old article onto the new page does not save the old page's history. Please remember this the next time so I won't have to keep deleting the to merge the page histories. Kyosei 22:34, August 8, 2010 (UTC)

Demon Gaoh
Hi Black Shroud.:)

About his ability to reflect projectiles: unhappily I can't give visual evidence of it, because it would require me to play on emulator (which I cannot). But I did see him use his "Fiery Wave" move to bouce my projectiles back to him a number of times. The first time I saw it was when I was playing Galford: I was at mid-distance from me, then he reflected my projectile and I still had time to block it.

(Mirror Wave 22:48, August 15, 2010 (UTC))

Demon Gaoh
Hi Black Shroud.:)

About Demon Gaoh's ability to reflect projectiles: unhappily I can't give visual evidence of it, because it would require me to play on emulator (which I cannot). But I did see him use his "Fiery Wave" move to bouce my projectiles back to me a number of times. The first time I saw it was when I was playing Galford: I was at mid-distance from him, then he reflected my projectile and I still had time to block it.

(Mirror Wave 22:49, August 15, 2010 (UTC))

I asked around and no one was able to confirm it, I guess I will beat the game in one of recent days and check myself Black Shroud 06:39, August 17, 2010 (UTC)

Re: Image
Works fine for me try clearing your browser cache or try again in a few days. Kyosei 14:31, March 6, 2011 (UTC)
 * Dengeki watermark is there because that's where I got the images from. I don't feel there is an insane need to edit them out. Kyosei 18:05, March 6, 2011 (UTC)
 * This was a temporary measure until I could find clean ones as the Dengeki images are much higher quality than the Famitsu ones and I'd rather put up with a watermark than with Famitsu's low quality, pixalized, mess of an image. But since you complained I managed to find clean ones anyways which makes this point moot. Kyosei 20:06, March 6, 2011 (UTC)