Geese Howard/Move List

This is a compilation of move lists of Geese Howard.

The King of Fighters '96

 * Throws
 * Satsujin Katate Nage (殺陣片手投げ (One-Handed Sudden Death Throw)) - near opponent, ← or → + C or D

Geese grabs his opponent by the neck, lifts his opponent up, then ferociously slams the opponent's head into the ground.


 * Special Attacks
 * Reppuken (烈風拳 (Gale Fist)) - ↓↘→ + A

Geese creates a slashing blade of wind. It cancels any projectile it hits.


 * Double Reppuken (ダブル烈風拳 (Double Gale Fist)) - ↓↘→ + C

Geese creates two slashing blades of wind. It cancels any projectile it hits. In this game, Double Reppuken is generally unsafe since the wind slashes come out rather slow. Reppuken is safer.


 * Shippūken (疾風拳 (Swift Wind Fist)) - AIR ↓↙← + Punch

Geese launches an orb of wind energy that quickly dissipates.


 * Hishō Nichirinzan (飛翔日輪斬) (Soaring Sun Decapitation) - →↓↘ + Punch

Geese performs a quick, short-ranged shoulder tackle, leaps into the air, and slices in a decapitating movement with a blade of wind. If the opponent is hit by the tackle, the opponent will go into the air alongside Geese and be hit by the blade of wind. Performing this move with A will have Geese leap into the air right away. C makes Geese perform the tackle and leap higher into the air.


 * Ja'ei Ken (邪影拳) (Dark Spirit Fist) - →↘↓↙← + Punch

Geese lunges forward. If his lunge hits, he performs a 3-hit combo. Using C gives the lunge more range, but leaves you a bit more vulnerable during the lunge.


 * Chūdan'ateminage (中段当て身投げ (Center Hit Throw)) - →↘↓↙← + B

This is a counter move. Geese takes a stance, ready to counter attacks at normal height. If the opponent is caught in the counter, Geese throws the opponent onto the ground.


 * Gedan Atemi-Uchi (下段当て身打ち(Low Hit Strike)) - →↘↓↙← + D

This is a counter move. Geese takes a stance, ready to counter attacks at crouching height. If the opponent is caught in the counter, Geese performs a powerful palm strike, launching the opponent into the air.


 * Desperation Moves
 * Raging Storm - ↙→↘↓↙←↘← + Punch

Geese channels his power and slams his hands onto the ground, creating channels of strong wind gusts on both sides of him. Horizontally, it's very short-ranged, but is as tall as the entire screen. It's good for punishing foes in the air or foes who roll or run towards you.
 * MAX: Pillars of light are created instead. They have more range and deal almost twice as much damage.

The King of Fighters '98: Ultimate Match (Normal Geese)

 * Throws
 * Satsujin Katate Nage (殺陣片手投げ (One-Handed Sudden Death Throw)) - near opponent, ← or → + C or D

Geese grabs his opponent by the neck, lifts his opponent up, then ferociously slams the opponent's head into the ground.


 * Special Attacks
 * Reppuken (烈風拳 (Gale Fist)) - ↓↘→ + A

Geese creates a slashing blade of wind. It cancels any projectile it hits.


 * Double Reppuken (ダブル烈風拳 (Double Gale Fist)) - ↓↘→ + C

Geese creates two slashing blades of wind. It cancels any projectile it hits. In this game, Double Reppuken is generally unsafe since the wind slashes come out rather slow. Reppuken is safer.


 * Shippūken (疾風拳 (Swift Wind Fist)) - AIR ↓↙← + Punch

Geese launches an orb of wind energy that quickly dissipates.


 * Raimeigōha Nage (雷鳴豪破投げ (Overpowering Rending Thunder Throw)) - While opponent is down, near opponent, ↘ + C

Geese lifts his opponent by the neck, into the air and turns around, slamming his opponent onto the ground with a lightning attack striking the opponent while yelling "DIE FOREVER". The crash onto the ground launches the opponent to the other side of the screen. Geese poses after performing this move.

Shinkū Nage (真空投げ (Vacuum Throw)) - near opponent, →↘↓↙←→ + Punch Geese lifts his opponent into the air and throws the opponent to the end of the other side of the screen.


 * Hishō Nichirinzan (飛翔日輪斬) (Soaring Sun Decapitation) - →↓↘ + Punch

Geese performs a quick, short-ranged shoulder tackle, leaps into the air, and slices in a decapitating movement with a blade of wind. If the opponent is hit by the tackle, the opponent will go into the air alongside Geese and be hit by the blade of wind. Performing this move with A will have Geese leap into the air right away. C makes Geese perform the tackle and leap higher into the air.


 * Ja'ei Ken (邪影拳) (Dark Spirit Fist) - →↘↓↙← + Punch

Geese lunges forward. If his lunge hits, he performs a 3-hit combo. Using C gives the lunge more range, but leaves you a bit more vulnerable during the lunge.


 * Jōdan'ateminage (上段当て身投げ (High Hit Throw)) - ←↙↓↘→ + B

This is a counter move. Geese takes a stance, ready to counter attacks at jumping height. If the opponent is caught in the counter, Geese throws the opponent onto the ground.


 * Chūdan'ateminage (中段当て身投げ (Center Hit Throw)) - →↘↓↙← + D

This is a counter move. Geese takes a stance, ready to counter attacks at normal height. If the opponent is caught in the counter, Geese throws the opponent onto the ground.


 * Gedan Atemi-Uchi (下段当て身打ち(Low Hit Strike)) - →↘↓↙← + B

This is a counter move. Geese takes a stance, ready to counter attacks at crouching height. If the opponent is caught in the counter, Geese performs a powerful palm strike, launching the opponent into the air.


 * Desperation Moves
 * Raging Storm - ↙→↘↓↙←↘← + Punch

Geese channels his power and slams his hands onto the ground, creating channels of strong wind gusts on both sides of him.
 * MAX: The wind gusts turn red and deal more damage.


 * Deadly Rave - ↓↘→↘↓↙← + Punch

Geese lunges at the opponent. If the lunge hits, he performs a quick-but-strong 7-hit combo (not counting the lunge) before finishing with an explosive blast of energy, making a 9-hit combo.
 * MAX: The combo becomes a 17-hit combo (not counting the lunge) and the energy blast hits 3 times, making a 21-hit combo. It also deals much more damage.