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Welcome to SNK Wiki This is SNK Wiki, a project that was created for fans of the games developed by the Japanese company SNK. If you have anything you'd like to share with us about the company, feel free to help! ¡Los fanáticos en español de KOF pueden visitar este wiki aquí!

articles since February 2008.


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Rera (レラ, Rera), whose name means "wind" in Ainu, is a character in the Samurai Shodown series. She is based on the alternate palette swap of Nakoruru (noted for her evil grin during her victory images since Samurai Shodown). The developers admit basing her mannerism on Nakoruru's "Rasetsu/Bust" form, a different shade of the girl that appears to predominately have her own persona in Samurai Shodown 64-2, and whose P2 palette (violet, orange-trimmed) served as base for Rera's costume (violet with peach colored trim) costume. Seiuchi adds that her stoic yet forceful nature in the Nakoruru ADV game was inspired by Basara and Kagaribi's tragic story.

The "Rasetsu/Bust" form of Nakoruru often feels unashamed in her victories and wasn't afraid to tempt others to do "the easiest thing", such as abandoning the conflict or pitting good comrades against one another. In the first OVA for the series, people aside from Nakoruru are able to see and talk to her, featured as a separate unexplained being resembling Nakoruru. Like a trickster in plays, she disappears and enters as she pleases, usually to "play" with another person that Nakoruru holds dear. She even threatened to kill her other half if her way didn't succeed. It is said that Nakoruru suppressed this side of herself as it saw killing as a necessity to protect nature.

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April 2016
 * SNK Playmore is now SNK and will be reusing its older logo and motto.

January 2016
 * A new King of Fighters anime and live action series are in the works.

October 2015
 * The mobile RPG for the Sister Quest series, Dai Shingeki RPG! Sister Quest, is hosting a KOF collaboration event this month. The official promotional trailer is up for viewing on YouTube.


 * SNK Playmore is apparently withdrawing from the pachislot business to focus on video game development. Sequels to their pachislot IPs seem unlikely to occur in gambling machine form.





 