SNK Boss Syndrome

SNK Boss Syndrome is an unofficial term to describe the infamous difficulty of most SNK fighting game bosses. Some of the symptoms are:
 * has moves with priority and damage significantly higher than any other character in the game (often equal to a Power Move - Rugal's Genocide Cutter in KOF '98 is a good example);
 * counters every of the player's moves with the appropriate attack (e.g. jabbing out of a special) at the exact moment the player uses them (also known as "MK walking");
 * is immune to the dizzy state;
 * never falls for a counter move;
 * can follow up every counter hit with a combo on reaction;
 * has unavoidable moves that hit the player no matter his position and can only be blocked (e.g. Goenitz 's tornado attack, Orochi's super);
 * can only be beaten with one pattern or overpowered move performed repeatedly.

This syndrome is often regarded as a cheap and lazy way of adding difficulty, by putting unfair disadvantages on the way instead of focusing on coding the AI.

A few bosses said to suffer from this are:
 * Geese Howard (most notably Nightmare Geese)
 * Wolfgang Krauser
 * Jin Chonrei
 * Rugal Bernstein | Omega Rugal | God Rugal
 * Leopold Goenitz
 * Krizalid
 * Zero (Clone)
 * Igniz
 * Mukai
 * Adelheid Bernstein
 * Shiro Tokisada Amakusa
 * Mizuki Rashojin
 * Zankuro Minazuki
 * Gaoh
 * Yuga the Destroyer
 * Kouryu
 * Magaki